.set LOCALID_BOULDER, 5 VictoryRoad_1F_MapScripts:: map_script MAP_SCRIPT_ON_LOAD, VictoryRoad_1F_OnLoad map_script MAP_SCRIPT_ON_TRANSITION, VictoryRoad_1F_OnTransition .byte 0 VictoryRoad_1F_OnLoad:: call_if_ne VAR_MAP_SCENE_VICTORY_ROAD_1F, 100, VictoryRoad_1F_EventScript_SetRockBarrier end VictoryRoad_1F_EventScript_SetRockBarrier:: setmetatile 12, 14, METATILE_Cave_RockBarrier_Top, 1 setmetatile 12, 15, METATILE_Cave_RockBarrier_Bottom, 1 return VictoryRoad_1F_OnTransition:: setworldmapflag FLAG_WORLD_MAP_VICTORY_ROAD_1F end VictoryRoad_1F_EventScript_FloorSwitch:: lockall goto_if_eq VAR_MAP_SCENE_VICTORY_ROAD_1F, 100, VictoryRoad_1F_EventScript_FloorSwitchAlreadyPressed setmetatile 12, 14, METATILE_Cave_Floor_Ledge_Top, 0 setmetatile 12, 15, METATILE_Cave_Floor_Ledge_Bottom, 0 playse SE_ICE_BREAK special DrawWholeMapView waitse copyobjectxytoperm LOCALID_BOULDER setvar VAR_MAP_SCENE_VICTORY_ROAD_1F, 100 releaseall end VictoryRoad_1F_EventScript_FloorSwitchAlreadyPressed:: releaseall end VictoryRoad_1F_EventScript_Naomi:: trainerbattle_single TRAINER_COOLTRAINER_NAOMI, VictoryRoad_1F_Text_NaomiIntro, VictoryRoad_1F_Text_NaomiDefeat msgbox VictoryRoad_1F_Text_NaomiPostBattle, MSGBOX_AUTOCLOSE end VictoryRoad_1F_EventScript_Rolando:: trainerbattle_single TRAINER_COOLTRAINER_ROLANDO, VictoryRoad_1F_Text_RolandoIntro, VictoryRoad_1F_Text_RolandoDefeat msgbox VictoryRoad_1F_Text_RolandoPostBattle, MSGBOX_AUTOCLOSE end