Std_MsgboxNPC:: lock faceplayer message 0x0 waitmessage waitbuttonpress release return Std_MsgboxSign:: lockall message 0x0 waitmessage waitbuttonpress releaseall return Std_MsgboxDefault:: message 0x0 waitmessage waitbuttonpress return Std_MsgboxYesNo:: message 0x0 waitmessage yesnobox 20, 8 return Std_ReceivedItem:: textcolor NPC_TEXT_COLOR_NEUTRAL call_if_eq VAR_0x8002, MUS_LEVEL_UP, EventScript_ReceivedItemFanfare1 call_if_eq VAR_0x8002, MUS_OBTAIN_KEY_ITEM, EventScript_ReceivedItemFanfare2 message 0x0 waitmessage waitfanfare call_if_eq VAR_0x8002, MUS_LEVEL_UP, EventScript_ReceivedItemWaitFanfare putitemaway VAR_0x8000, VAR_0x8001 call EventScript_RestorePrevTextColor return EventScript_ReceivedItemFanfare1:: playfanfare MUS_LEVEL_UP return EventScript_ReceivedItemFanfare2:: playfanfare MUS_OBTAIN_KEY_ITEM return EventScript_ReceivedItemWaitFanfare:: delay 50 return EventScript_UnusedReturn:: return EventScript_AskSaveGame:: special Field_AskSaveTheGame waitstate return