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https://github.com/pret/pokefirered.git
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expansion sync: battle_anim_flying
This commit is contained in:
parent
2a7e08a31f
commit
fddee4381b
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@ -3,36 +3,37 @@
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#include "palette.h"
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#include "trig.h"
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#include "constants/battle_anim.h"
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#include "constants/rgb.h"
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#include "random.h"
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#include "gpu_regs.h"
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#include "graphics.h"
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#include "random.h"
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extern const struct SpriteTemplate gFlashingHitSplatSpriteTemplate;
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static void AnimEllipticalGustCentered(struct Sprite *sprite);
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static void AnimGustToTarget(struct Sprite *sprite);
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static void AnimFallingFeather(struct Sprite *sprite);
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static void AnimUnusedBubbleThrow(struct Sprite *sprite);
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static void AnimUnusedFeather(struct Sprite *sprite);
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static void AnimWhirlwindLine(struct Sprite *sprite);
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static void AnimBounceBallShrink(struct Sprite *sprite);
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static void AnimDiveBall(struct Sprite *sprite);
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static void AnimDiveWaterSplash(struct Sprite *sprite);
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static void AnimSprayWaterDroplet(struct Sprite *sprite);
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static void AnimUnusedFlashingLight(struct Sprite *sprite);
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static void AnimSkyAttackBird(struct Sprite *sprite);
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static void AnimEllipticalGust_Step(struct Sprite *sprite);
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static void AnimTask_AnimateGustTornadoPalette_Step(u8 taskId);
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static void AnimGustToTarget_Step(struct Sprite *sprite);
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static void AnimFallingFeather_Step(struct Sprite *sprite);
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static void AnimUnusedFeather_Step(struct Sprite *sprite);
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static void AnimWhirlwindLine_Step(struct Sprite *sprite);
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static void AnimDiveBall_Step1(struct Sprite *sprite);
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static void AnimDiveBall_Step2(struct Sprite *sprite);
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static void AnimSprayWaterDroplet_Step(struct Sprite *sprite);
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static void AnimUnusedFlashingLight_Step(struct Sprite *sprite);
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static void AnimSkyAttackBird_Step(struct Sprite *sprite);
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static void AnimEllipticalGust_Step(struct Sprite *);
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static void AnimGustToTarget(struct Sprite *);
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static void AnimGustToTarget_Step(struct Sprite *);
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static void AnimFallingFeather(struct Sprite *);
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static void AnimFallingFeather_Step(struct Sprite *);
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static void AnimWhirlwindLine_Step(struct Sprite *);
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static void AnimUnusedBubbleThrow(struct Sprite *);
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static void AnimWhirlwindLine(struct Sprite *);
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static void AnimBounceBallShrink(struct Sprite *);
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static void AnimDiveBall(struct Sprite *);
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static void AnimDiveBall_Step1(struct Sprite *);
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static void AnimDiveBall_Step2(struct Sprite *);
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static void AnimDiveWaterSplash(struct Sprite *);
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static void AnimSprayWaterDroplet(struct Sprite *);
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static void AnimSprayWaterDroplet_Step(struct Sprite *);
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static void AnimUnusedFlashingLight(struct Sprite *);
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static void AnimUnusedFlashingLight_Step(struct Sprite *);
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static void AnimSkyAttackBird(struct Sprite *);
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static void AnimSkyAttackBird_Step(struct Sprite *);
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static void AnimTask_AnimateGustTornadoPalette_Step(u8);
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static void AnimTask_LoadWindstormBackground_Step(u8 taskId);
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const struct SpriteTemplate gEllipticalGustCenteredSpriteTemplate =
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const struct SpriteTemplate gEllipticalGustCenteredSpriteTemplate =
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{
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.tileTag = ANIM_TAG_GUST,
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.paletteTag = ANIM_TAG_GUST,
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@ -106,8 +107,8 @@ static const union AffineAnimCmd sAffineAnim_FlyBallUp[] =
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{
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AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
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AFFINEANIMCMD_FRAME(0x0, -0x20, 0, 5),
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AFFINEANIMCMD_FRAME(-0x10, 0x20, 0, 10),
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AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5),
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AFFINEANIMCMD_FRAME(0xFFF0, 0x20, 0, 10),
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AFFINEANIMCMD_END,
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};
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@ -185,8 +186,7 @@ const struct SpriteTemplate gFallingFeatherSpriteTemplate =
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.callback = AnimFallingFeather,
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};
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static const u16 sUnusedPal[] = INCBIN_U16("graphics/battle_anims/unused/flying.gbapal");
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// Unused
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static const struct SpriteTemplate sUnusedBubbleThrowSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SMALL_BUBBLES,
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@ -198,17 +198,6 @@ static const struct SpriteTemplate sUnusedBubbleThrowSpriteTemplate =
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.callback = AnimUnusedBubbleThrow,
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};
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static const struct SpriteTemplate sUnusedFeatherSpriteTemplate =
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{
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.tileTag = ANIM_TAG_WHITE_FEATHER,
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.paletteTag = ANIM_TAG_WHITE_FEATHER,
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.oam = &gOamData_AffineNormal_ObjNormal_32x32,
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.anims = gAnims_FallingFeather,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimUnusedFeather,
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};
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static const union AnimCmd sAnim_WhirlwindLines[] =
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{
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ANIMCMD_FRAME(0, 1),
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@ -239,9 +228,9 @@ static const union AffineAnimCmd sAffineAnim_BounceBallShrink[] =
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{
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AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
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AFFINEANIMCMD_FRAME(0x0, -0x20, 0, 5),
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AFFINEANIMCMD_FRAME(-0x14, 0x0, 0, 7),
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AFFINEANIMCMD_FRAME(-0x14, -0x14, 0, 5),
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AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5),
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AFFINEANIMCMD_FRAME(0xFFEC, 0x0, 0, 7),
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AFFINEANIMCMD_FRAME(0xFFEC, 0xFFEC, 0, 5),
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AFFINEANIMCMD_END,
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};
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@ -287,8 +276,8 @@ static const union AffineAnimCmd sAffineAnim_DiveBall[] =
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{
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AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
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AFFINEANIMCMD_FRAME(0x0, -0x20, 0, 5),
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AFFINEANIMCMD_FRAME(-0x10, 0x20, 0, 10),
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AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5),
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AFFINEANIMCMD_FRAME(0xFFF0, 0x20, 0, 10),
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AFFINEANIMCMD_END,
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};
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@ -312,10 +301,11 @@ static const union AffineAnimCmd sAnim_Unused[] =
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{
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AFFINEANIMCMD_FRAME(0x100, 0x0, 0, 0),
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AFFINEANIMCMD_FRAME(0x0, 0x20, 0, 12),
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AFFINEANIMCMD_FRAME(0x0, -0x20, 0, 11),
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AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 11),
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AFFINEANIMCMD_END,
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};
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// Unused
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static const union AffineAnimCmd *const sAnims_Unused[] =
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{
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sAnim_Unused,
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@ -343,6 +333,7 @@ const struct SpriteTemplate gSprayWaterDropletSpriteTemplate =
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.callback = AnimSprayWaterDroplet,
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};
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// Unused
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static const struct SpriteTemplate sUnusedFlashingLightSpriteTemplate =
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{
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.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
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@ -365,10 +356,13 @@ const struct SpriteTemplate gSkyAttackBirdSpriteTemplate =
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.callback = AnimSkyAttackBird,
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};
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// same as AnimEllipticalGust but centered on targets
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// same as AnimEllipticalGust but centered on targets in a double battle
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static void AnimEllipticalGustCentered(struct Sprite *sprite)
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{
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InitSpritePosToAnimTargetsCentre(sprite, FALSE);
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if (IsDoubleBattle())
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InitSpritePosToAnimTargetsCentre(sprite, FALSE);
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else
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InitSpritePosToAnimTarget(sprite, FALSE);
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sprite->y += 20;
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sprite->data[1] = 191;
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sprite->callback = AnimEllipticalGust_Step;
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@ -407,7 +401,7 @@ static void AnimTask_AnimateGustTornadoPalette_Step(u8 taskId)
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{
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u8 data2;
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u16 temp;
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s32 i, base;
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int i, base;
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if (gTasks[taskId].data[10]++ == gTasks[taskId].data[1])
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{
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@ -416,13 +410,16 @@ static void AnimTask_AnimateGustTornadoPalette_Step(u8 taskId)
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temp = gPlttBufferFaded[OBJ_PLTT_ID(data2) + 8];
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i = 7;
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base = PLTT_ID(data2);
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do
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{
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gPlttBufferFaded[base + OBJ_PLTT_OFFSET + 1 + i] = gPlttBufferFaded[base + OBJ_PLTT_OFFSET + i];
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} while (--i > 0);
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i--;
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} while (i > 0);
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gPlttBufferFaded[base + OBJ_PLTT_OFFSET + 1] = temp;
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}
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if (--gTasks[taskId].data[0] == 0)
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DestroyAnimVisualTask(taskId);
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}
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@ -432,6 +429,7 @@ static void AnimGustToTarget(struct Sprite *sprite)
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InitSpritePosToAnimAttacker(sprite, TRUE);
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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sprite->data[0] = gBattleAnimArgs[4];
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sprite->data[1] = sprite->x;
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
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@ -457,16 +455,19 @@ void AnimAirWaveCrescent(struct Sprite *sprite)
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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gBattleAnimArgs[3] = -gBattleAnimArgs[3];
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}
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if (IsContest())
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{
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gBattleAnimArgs[1] = -gBattleAnimArgs[1];
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gBattleAnimArgs[3] = -gBattleAnimArgs[3];
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}
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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sprite->x += gBattleAnimArgs[0];
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sprite->y += gBattleAnimArgs[1];
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sprite->data[0] = gBattleAnimArgs[4];
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if (gBattleAnimArgs[6] == 0)
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{
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
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@ -474,11 +475,13 @@ void AnimAirWaveCrescent(struct Sprite *sprite)
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}
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else
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{
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SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
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SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->data[2], &sprite->data[4]);
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}
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sprite->data[2] = sprite->data[2] + gBattleAnimArgs[2];
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sprite->data[4] = sprite->data[4] + gBattleAnimArgs[3];
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sprite->callback = StartAnimLinearTranslation;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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SeekSpriteAnim(sprite, gBattleAnimArgs[5]);
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}
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@ -496,13 +499,14 @@ void AnimFlyBallUp_Step(struct Sprite *sprite)
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{
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if (sprite->data[0] > 0)
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{
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--sprite->data[0];
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sprite->data[0]--;
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}
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else
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{
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sprite->data[2] += sprite->data[1];
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sprite->y2 -= (sprite->data[2] >> 8);
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}
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if (sprite->y + sprite->y2 < -32)
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DestroyAnimSprite(sprite);
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}
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@ -520,11 +524,14 @@ void AnimFlyBallAttack(struct Sprite *sprite)
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sprite->x = -32;
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sprite->y = -32;
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}
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sprite->data[0] = gBattleAnimArgs[0];
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sprite->data[1] = sprite->x;
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
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sprite->data[3] = sprite->y;
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
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sprite->data[5] = gBattleAnimArgs[1]; // if sprite is to remain invisible
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InitAnimLinearTranslation(sprite);
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sprite->callback = AnimFlyBallAttack_Step;
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}
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@ -539,11 +546,12 @@ void AnimFlyBallAttack_Step(struct Sprite *sprite)
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sprite->x2 = 0;
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sprite->data[3] &= 0xFF;
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}
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if (sprite->x + sprite->x2 < -32
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|| sprite->x + sprite->x2 > DISPLAY_WIDTH + 32
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|| sprite->y + sprite->y2 > DISPLAY_HEIGHT)
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{
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gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = FALSE;
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gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = sprite->data[5];
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DestroyAnimSprite(sprite);
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}
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}
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@ -557,8 +565,9 @@ void DestroyAnimSpriteAfterTimer(struct Sprite *sprite)
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FreeOamMatrix(sprite->oam.matrixNum);
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sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
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}
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DestroySprite(sprite);
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--gAnimVisualTaskCount;
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gAnimVisualTaskCount--;
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}
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}
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@ -583,18 +592,22 @@ struct FeatherDanceData
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static void AnimFallingFeather(struct Sprite *sprite)
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{
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u8 battler, matrixNum, sinIndex;
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s16 spriteCoord, sinVal;
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s16 spriteCoord;
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struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data;
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if (gBattleAnimArgs[7] & 0x100)
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battler = gBattleAnimAttacker;
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else
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battler = gBattleAnimTarget;
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if (GetBattlerSide(battler) == B_SIDE_PLAYER)
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gBattleAnimArgs[0] = -gBattleAnimArgs[0];
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sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_HEIGHT) + gBattleAnimArgs[0];
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spriteCoord = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_WIDTH);
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sprite->y = spriteCoord + gBattleAnimArgs[1];
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data->unk8 = sprite->y << 8;
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data->unkE_1 = spriteCoord + gBattleAnimArgs[6];
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data->unk0_0c = 1;
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@ -603,50 +616,51 @@ static void AnimFallingFeather(struct Sprite *sprite)
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data->unk4 = gBattleAnimArgs[3];
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data->unk6 = gBattleAnimArgs[4];
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*(u16 *)(data->unkC) = gBattleAnimArgs[5];
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if (data->unk2 >= 64 && data->unk2 <= 191)
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{
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if (!IsContest())
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sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
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else
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sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
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data->unkE_0 = 0;
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if (!(data->unk4 & 0x8000))
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{
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sprite->hFlip ^= 1;
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sprite->animNum = sprite->hFlip;
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sprite->animBeginning = TRUE;
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sprite->animEnded = FALSE;
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sprite->animBeginning = 1;
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sprite->animEnded = 0;
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}
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}
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else
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{
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sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
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data->unkE_0 = 1;
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if (data->unk4 & 0x8000)
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{
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sprite->hFlip ^= 1;
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sprite->animNum = sprite->hFlip;
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sprite->animBeginning = TRUE;
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sprite->animEnded = FALSE;
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sprite->animBeginning = 1;
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sprite->animEnded = 0;
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}
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}
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data->unk0_1 = data->unk2 >> 6;
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sprite->x2 = (gSineTable[data->unk2] * data->unkC[0]) >> 8;
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matrixNum = sprite->oam.matrixNum;
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sinIndex = (-sprite->x2 >> 1) + data->unkA;
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sinVal = gSineTable[sinIndex];
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spriteCoord = gSineTable[sinIndex];
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gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
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if (sprite)
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{
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gOamMatrices[matrixNum].b = sinVal;
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gOamMatrices[matrixNum].c = -sinVal;
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}
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else // pointless, exactly the same
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{
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gOamMatrices[matrixNum].b = sinVal;
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gOamMatrices[matrixNum].c = -sinVal;
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}
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gOamMatrices[matrixNum].b = spriteCoord;
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gOamMatrices[matrixNum].c = -spriteCoord;
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sprite->callback = AnimFallingFeather_Step;
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}
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@ -667,7 +681,7 @@ static void AnimFallingFeather_Step(struct Sprite *sprite)
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{
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switch (data->unk2 / 64)
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{
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case 0:
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case 0:
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if ((u8)data->unk0_1 == 1) //casts to u8 here are necessary for matching
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{
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data->unk0_0d = 1;
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@ -692,12 +706,12 @@ static void AnimFallingFeather_Step(struct Sprite *sprite)
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{
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if (!data->unkE_0)
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{
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--sprite->oam.priority;
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sprite->oam.priority--;
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||||
data->unkE_0 ^= 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
++sprite->oam.priority;
|
||||
sprite->oam.priority++;
|
||||
data->unkE_0 ^= 1;
|
||||
}
|
||||
}
|
||||
|
|
@ -743,12 +757,12 @@ static void AnimFallingFeather_Step(struct Sprite *sprite)
|
|||
{
|
||||
if (!data->unkE_0)
|
||||
{
|
||||
--sprite->oam.priority;
|
||||
sprite->oam.priority--;
|
||||
data->unkE_0 ^= 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
++sprite->oam.priority;
|
||||
sprite->oam.priority++;
|
||||
data->unkE_0 ^= 1;
|
||||
}
|
||||
}
|
||||
|
|
@ -794,12 +808,12 @@ static void AnimFallingFeather_Step(struct Sprite *sprite)
|
|||
{
|
||||
if (!data->unkE_0)
|
||||
{
|
||||
--sprite->oam.priority;
|
||||
sprite->oam.priority--;
|
||||
data->unkE_0 ^= 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
++sprite->oam.priority;
|
||||
sprite->oam.priority++;
|
||||
data->unkE_0 ^= 1;
|
||||
}
|
||||
}
|
||||
|
|
@ -844,12 +858,12 @@ static void AnimFallingFeather_Step(struct Sprite *sprite)
|
|||
{
|
||||
if (!data->unkE_0)
|
||||
{
|
||||
--sprite->oam.priority;
|
||||
sprite->oam.priority--;
|
||||
data->unkE_0 ^= 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
++sprite->oam.priority;
|
||||
sprite->oam.priority++;
|
||||
data->unkE_0 ^= 1;
|
||||
}
|
||||
}
|
||||
|
|
@ -906,121 +920,30 @@ static void AnimUnusedBubbleThrow(struct Sprite *sprite)
|
|||
sprite->callback = TranslateAnimSpriteToTargetMonLocation;
|
||||
}
|
||||
|
||||
static void AnimUnusedFeather(struct Sprite *sprite)
|
||||
static void AnimWhirlwindLine(struct Sprite * sprite)
|
||||
{
|
||||
u8 matrixNum;
|
||||
s16 rn, sinVal;
|
||||
|
||||
sprite->data[1] = gBattleAnimArgs[0];
|
||||
sprite->data[2] = gBattleAnimArgs[1];
|
||||
sprite->data[3] = gBattleAnimArgs[2];
|
||||
if (!IsContest())
|
||||
{
|
||||
if (gBattlerPositions[gBattleAnimTarget] & B_POSITION_OPPONENT_LEFT)
|
||||
sprite->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_ATTR_WIDTH) + gBattleAnimArgs[3];
|
||||
else
|
||||
sprite->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_ATTR_WIDTH) + 40;
|
||||
if (gBattleAnimArgs[4])
|
||||
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget) + 1;
|
||||
else
|
||||
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_ATTR_WIDTH) + gBattleAnimArgs[3];
|
||||
}
|
||||
sprite->data[4] = gSineTable[sprite->data[1] & 0xFF];
|
||||
sprite->data[5] = -gSineTable[(sprite->data[1] & 0xFF) + 64];
|
||||
sprite->data[6] = 0;
|
||||
sprite->y2 = 0;
|
||||
sprite->x2 = 0;
|
||||
matrixNum = sprite->oam.matrixNum;
|
||||
sprite->data[1] = (u16)sprite->data[1] >> 8;
|
||||
rn = Random();
|
||||
if (rn & 0x8000)
|
||||
sprite->data[1] = 0xFF - sprite->data[1];
|
||||
sinVal = gSineTable[sprite->data[1]];
|
||||
gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sprite->data[1] + 64];
|
||||
gOamMatrices[matrixNum].b = sinVal;
|
||||
gOamMatrices[matrixNum].c = -sinVal;
|
||||
sprite->animBeginning = TRUE;
|
||||
sprite->animEnded = FALSE;
|
||||
if (rn & 1)
|
||||
{
|
||||
sprite->animNum = 1;
|
||||
sprite->hFlip = TRUE;
|
||||
}
|
||||
sprite->callback = AnimUnusedFeather_Step;
|
||||
}
|
||||
|
||||
static void AnimUnusedFeather_Step(struct Sprite *sprite)
|
||||
{
|
||||
struct FeatherDanceData fData;
|
||||
struct FeatherDanceData *tData = (struct FeatherDanceData *)sprite->data;
|
||||
u8 item;
|
||||
u32 x, y;
|
||||
|
||||
++sprite->data[0];
|
||||
if (sprite->data[0] <= 4)
|
||||
return;
|
||||
sprite->x2 = (sprite->data[4] * sprite->data[6]) >> 8;
|
||||
sprite->y2 = (sprite->data[5] * sprite->data[6]) >> 8;
|
||||
sprite->data[6] += sprite->data[3] & 0xFF;
|
||||
if (sprite->data[6] < (sprite->data[2] & 0xFF))
|
||||
return;
|
||||
sprite->x += sprite->x2;
|
||||
sprite->y += sprite->y2;
|
||||
sprite->x2 = 0;
|
||||
sprite->y2 = 0;
|
||||
memcpy(&fData, tData, sizeof(struct FeatherDanceData));
|
||||
memset(tData, 0, sizeof(struct FeatherDanceData));
|
||||
tData->unk8 = sprite->y << 8;
|
||||
tData->unk6 = fData.unk6 >> 8;
|
||||
tData->unk2 = 0;
|
||||
tData->unkA = fData.unk2;
|
||||
if (sprite->animNum != 0)
|
||||
{
|
||||
if (tData->unk6 & 8)
|
||||
tData->unk4 = 0x8001;
|
||||
else
|
||||
tData->unk4 = 0x8002;
|
||||
}
|
||||
else if (tData->unk6 & 8)
|
||||
{
|
||||
tData->unk4 = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
tData->unk4 = 2;
|
||||
}
|
||||
item = fData.unk4 >> 8;
|
||||
tData->unkC[0] = item;
|
||||
tData->unkC[1] = item - 2;
|
||||
x = (((u16 *)&fData)[7] << 1);
|
||||
y = (((u16 *)tData)[7] & 1);
|
||||
((u16 *)tData)[7] = y | x;
|
||||
sprite->callback = AnimFallingFeather_Step;
|
||||
}
|
||||
|
||||
static void AnimWhirlwindLine(struct Sprite *sprite)
|
||||
{
|
||||
u16 arg;
|
||||
u16 offset;
|
||||
u8 mult;
|
||||
|
||||
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
|
||||
InitSpritePosToAnimAttacker(sprite, 0);
|
||||
InitSpritePosToAnimAttacker(sprite, FALSE);
|
||||
else
|
||||
InitSpritePosToAnimTarget(sprite, FALSE);
|
||||
|
||||
if ((gBattleAnimArgs[2] == ANIM_ATTACKER && GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
||||
|| (gBattleAnimArgs[2] == ANIM_TARGET && GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER))
|
||||
|| (gBattleAnimArgs[2] == ANIM_TARGET && GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER))
|
||||
{
|
||||
sprite->x += 8;
|
||||
}
|
||||
|
||||
SeekSpriteAnim(sprite, gBattleAnimArgs[4]);
|
||||
sprite->x -= 32;
|
||||
sprite->data[1] = 0x0ccc;
|
||||
arg = gBattleAnimArgs[4];
|
||||
|
||||
offset = gBattleAnimArgs[4];
|
||||
mult = 12;
|
||||
sprite->x2 += mult * arg;
|
||||
sprite->data[0] = arg;
|
||||
sprite->x2 += mult * offset;
|
||||
sprite->data[0] = offset;
|
||||
sprite->data[7] = gBattleAnimArgs[3];
|
||||
sprite->callback = AnimWhirlwindLine_Step;
|
||||
}
|
||||
|
|
@ -1028,6 +951,7 @@ static void AnimWhirlwindLine(struct Sprite *sprite)
|
|||
static void AnimWhirlwindLine_Step(struct Sprite *sprite)
|
||||
{
|
||||
sprite->x2 += sprite->data[1] >> 8;
|
||||
|
||||
if (++sprite->data[0] == 6)
|
||||
{
|
||||
sprite->data[0] = 0;
|
||||
|
|
@ -1039,23 +963,27 @@ static void AnimWhirlwindLine_Step(struct Sprite *sprite)
|
|||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
||||
void AnimTask_DrillPeckHitSplats(u8 taskId)
|
||||
void AnimTask_DrillPeckHitSplats(u8 task)
|
||||
{
|
||||
if (!(gTasks[taskId].data[0] % 32))
|
||||
if (!(gTasks[task].data[0] % 32))
|
||||
{
|
||||
++gAnimVisualTaskCount;
|
||||
gBattleAnimArgs[0] = Sin(gTasks[taskId].data[0], -13);
|
||||
gBattleAnimArgs[1] = Cos(gTasks[taskId].data[0], -13);
|
||||
gAnimVisualTaskCount++;
|
||||
|
||||
gBattleAnimArgs[0] = Sin(gTasks[task].data[0], -13);
|
||||
gBattleAnimArgs[1] = Cos(gTasks[task].data[0], -13);
|
||||
gBattleAnimArgs[2] = 1;
|
||||
gBattleAnimArgs[3] = 3;
|
||||
|
||||
CreateSpriteAndAnimate(&gFlashingHitSplatSpriteTemplate,
|
||||
GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2),
|
||||
GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET),
|
||||
3);
|
||||
}
|
||||
gTasks[taskId].data[0] += 8;
|
||||
if (gTasks[taskId].data[0] > 255)
|
||||
DestroyAnimVisualTask(taskId);
|
||||
|
||||
gTasks[task].data[0] += 8;
|
||||
|
||||
if (gTasks[task].data[0] > 255)
|
||||
DestroyAnimVisualTask(task);
|
||||
}
|
||||
|
||||
static void AnimBounceBallShrink(struct Sprite *sprite)
|
||||
|
|
@ -1063,7 +991,7 @@ static void AnimBounceBallShrink(struct Sprite *sprite)
|
|||
switch (sprite->data[0])
|
||||
{
|
||||
case 0:
|
||||
InitSpritePosToAnimAttacker(sprite, 1);
|
||||
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE;
|
||||
++sprite->data[0];
|
||||
break;
|
||||
|
|
@ -1081,7 +1009,7 @@ void AnimBounceBallLand(struct Sprite *sprite)
|
|||
case 0:
|
||||
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
|
||||
sprite->y2 = -sprite->y - 32;
|
||||
++sprite->data[0];
|
||||
sprite->data[0]++;
|
||||
break;
|
||||
case 1:
|
||||
sprite->y2 += 10;
|
||||
|
|
@ -1101,18 +1029,18 @@ void AnimBounceBallLand(struct Sprite *sprite)
|
|||
|
||||
static void AnimDiveBall(struct Sprite *sprite)
|
||||
{
|
||||
InitSpritePosToAnimAttacker(sprite, 1);
|
||||
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||
sprite->data[0] = gBattleAnimArgs[2];
|
||||
sprite->data[1] = gBattleAnimArgs[3];
|
||||
sprite->callback = AnimDiveBall_Step1;
|
||||
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE;
|
||||
}
|
||||
|
||||
static void AnimDiveBall_Step1(struct Sprite *sprite)
|
||||
void AnimDiveBall_Step1(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->data[0] > 0)
|
||||
{
|
||||
--sprite->data[0];
|
||||
sprite->data[0]--;
|
||||
}
|
||||
else if (sprite->y + sprite->y2 > -32)
|
||||
{
|
||||
|
|
@ -1130,8 +1058,10 @@ static void AnimDiveBall_Step1(struct Sprite *sprite)
|
|||
static void AnimDiveBall_Step2(struct Sprite *sprite)
|
||||
{
|
||||
sprite->y2 += sprite->data[2] >> 8;
|
||||
|
||||
if (sprite->y + sprite->y2 > -32)
|
||||
sprite->invisible = FALSE;
|
||||
|
||||
if (sprite->y2 > 0)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
|
@ -1139,7 +1069,7 @@ static void AnimDiveBall_Step2(struct Sprite *sprite)
|
|||
static void AnimDiveWaterSplash(struct Sprite *sprite)
|
||||
{
|
||||
u32 matrixNum;
|
||||
s32 t1, t2;
|
||||
int t1, t2;
|
||||
|
||||
switch (sprite->data[0])
|
||||
{
|
||||
|
|
@ -1154,24 +1084,33 @@ static void AnimDiveWaterSplash(struct Sprite *sprite)
|
|||
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
|
||||
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
|
||||
}
|
||||
sprite->data[1] = 512;
|
||||
TrySetSpriteRotScale(sprite, 0, 256, sprite->data[1], 0);
|
||||
++sprite->data[0];
|
||||
|
||||
sprite->data[1] = 0x200;
|
||||
|
||||
TrySetSpriteRotScale(sprite, FALSE, 0x100, sprite->data[1], 0);
|
||||
sprite->data[0]++;
|
||||
break;
|
||||
case 1:
|
||||
if (sprite->data[2] <= 11)
|
||||
sprite->data[1] -= 40;
|
||||
else
|
||||
sprite->data[1] += 40;
|
||||
++sprite->data[2];
|
||||
TrySetSpriteRotScale(sprite, 0, 256, sprite->data[1], 0);
|
||||
|
||||
sprite->data[2]++;
|
||||
|
||||
TrySetSpriteRotScale(sprite, FALSE, 0x100, sprite->data[1], 0);
|
||||
|
||||
matrixNum = sprite->oam.matrixNum;
|
||||
t1 = 15616;
|
||||
|
||||
t1 = 0x3D00;
|
||||
t2 = t1 / gOamMatrices[matrixNum].d + 1;
|
||||
|
||||
if (t2 > 128)
|
||||
t2 = 128;
|
||||
|
||||
t2 = (64 - t2) / 2;
|
||||
sprite->y2 = t2;
|
||||
|
||||
if (sprite->data[2] == 24)
|
||||
{
|
||||
ResetSpriteRotScale_PreserveAffine(sprite);
|
||||
|
|
@ -1184,8 +1123,8 @@ static void AnimDiveWaterSplash(struct Sprite *sprite)
|
|||
// Launches a water droplet away from the specified battler. Used by Astonish and Dive
|
||||
static void AnimSprayWaterDroplet(struct Sprite *sprite)
|
||||
{
|
||||
s32 v1 = 0x1FF & Random();
|
||||
s32 v2 = 0x7F & Random();
|
||||
int v1 = 0x1ff & Random2();
|
||||
int v2 = 0x7f & Random2();
|
||||
|
||||
if (v1 % 2)
|
||||
sprite->data[0] = 736 + v1;
|
||||
|
|
@ -1196,9 +1135,12 @@ static void AnimSprayWaterDroplet(struct Sprite *sprite)
|
|||
sprite->data[1] = 896 + v2;
|
||||
else
|
||||
sprite->data[1] = 896 - v2;
|
||||
|
||||
sprite->data[2] = gBattleAnimArgs[0];
|
||||
|
||||
if (sprite->data[2])
|
||||
sprite->oam.matrixNum = ST_OAM_HFLIP;
|
||||
|
||||
if (gBattleAnimArgs[1] == 0)
|
||||
{
|
||||
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
|
||||
|
|
@ -1209,6 +1151,7 @@ static void AnimSprayWaterDroplet(struct Sprite *sprite)
|
|||
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
|
||||
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 32;
|
||||
}
|
||||
|
||||
sprite->callback = AnimSprayWaterDroplet_Step;
|
||||
}
|
||||
|
||||
|
|
@ -1224,10 +1167,13 @@ static void AnimSprayWaterDroplet_Step(struct Sprite *sprite)
|
|||
sprite->x2 -= sprite->data[0] >> 8;
|
||||
sprite->y2 -= sprite->data[1] >> 8;
|
||||
}
|
||||
|
||||
sprite->data[0] = sprite->data[0];
|
||||
sprite->data[1] -= 32;
|
||||
|
||||
if (sprite->data[0] < 0)
|
||||
sprite->data[0] = 0;
|
||||
|
||||
if (++sprite->data[3] == 31)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
|
@ -1248,8 +1194,8 @@ static void AnimUnusedFlashingLight_Step(struct Sprite *sprite)
|
|||
{
|
||||
sprite->data[1] = 0;
|
||||
sprite->invisible ^= 1;
|
||||
if (++sprite->data[2] > 5 && sprite->invisible != FALSE)
|
||||
++sprite->data[0];
|
||||
if (++sprite->data[2] > 5 && sprite->invisible)
|
||||
sprite->data[0]++;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
|
|
@ -1266,40 +1212,44 @@ static void AnimSkyAttackBird(struct Sprite *sprite)
|
|||
|
||||
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||||
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
|
||||
sprite->data[4] = sprite->x << 4;
|
||||
sprite->data[5] = sprite->y << 4;
|
||||
|
||||
sprite->data[6] = ((posx - sprite->x) << 4) / 12;
|
||||
sprite->data[7] = ((posy - sprite->y) << 4) / 12;
|
||||
|
||||
rotation = ArcTan2Neg(posx - sprite->x, posy - sprite->y);
|
||||
rotation += 49152;
|
||||
TrySetSpriteRotScale(sprite, 1, 0x100, 0x100, rotation);
|
||||
rotation -= 16384;
|
||||
|
||||
TrySetSpriteRotScale(sprite, TRUE, 0x100, 0x100, rotation);
|
||||
|
||||
sprite->callback = AnimSkyAttackBird_Step;
|
||||
}
|
||||
|
||||
static void AnimSkyAttackBird_Step(struct Sprite *sprite)
|
||||
void AnimSkyAttackBird_Step(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[4] += sprite->data[6];
|
||||
sprite->data[5] += sprite->data[7];
|
||||
|
||||
sprite->x = sprite->data[4] >> 4;
|
||||
sprite->y = sprite->data[5] >> 4;
|
||||
|
||||
if (sprite->x > DISPLAY_WIDTH + 45 || sprite->x < -45
|
||||
|| sprite->y > 157 || sprite->y < -45)
|
||||
DestroySpriteAndMatrix(sprite);
|
||||
}
|
||||
|
||||
// Unused
|
||||
static void UNUSED AnimTask_SetAttackerVisibility(u8 taskId)
|
||||
{
|
||||
if (gBattleAnimArgs[0] == 0)
|
||||
{
|
||||
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||||
|
||||
gSprites[spriteId].invisible = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||||
|
||||
gSprites[spriteId].invisible = FALSE;
|
||||
}
|
||||
DestroyAnimVisualTask(taskId);
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user