expansion sync: battle_anim_flying

This commit is contained in:
cawtds 2025-01-20 22:27:05 +01:00
parent 2a7e08a31f
commit fddee4381b

View File

@ -3,36 +3,37 @@
#include "palette.h"
#include "trig.h"
#include "constants/battle_anim.h"
#include "constants/rgb.h"
#include "random.h"
#include "gpu_regs.h"
#include "graphics.h"
#include "random.h"
extern const struct SpriteTemplate gFlashingHitSplatSpriteTemplate;
static void AnimEllipticalGustCentered(struct Sprite *sprite);
static void AnimGustToTarget(struct Sprite *sprite);
static void AnimFallingFeather(struct Sprite *sprite);
static void AnimUnusedBubbleThrow(struct Sprite *sprite);
static void AnimUnusedFeather(struct Sprite *sprite);
static void AnimWhirlwindLine(struct Sprite *sprite);
static void AnimBounceBallShrink(struct Sprite *sprite);
static void AnimDiveBall(struct Sprite *sprite);
static void AnimDiveWaterSplash(struct Sprite *sprite);
static void AnimSprayWaterDroplet(struct Sprite *sprite);
static void AnimUnusedFlashingLight(struct Sprite *sprite);
static void AnimSkyAttackBird(struct Sprite *sprite);
static void AnimEllipticalGust_Step(struct Sprite *sprite);
static void AnimTask_AnimateGustTornadoPalette_Step(u8 taskId);
static void AnimGustToTarget_Step(struct Sprite *sprite);
static void AnimFallingFeather_Step(struct Sprite *sprite);
static void AnimUnusedFeather_Step(struct Sprite *sprite);
static void AnimWhirlwindLine_Step(struct Sprite *sprite);
static void AnimDiveBall_Step1(struct Sprite *sprite);
static void AnimDiveBall_Step2(struct Sprite *sprite);
static void AnimSprayWaterDroplet_Step(struct Sprite *sprite);
static void AnimUnusedFlashingLight_Step(struct Sprite *sprite);
static void AnimSkyAttackBird_Step(struct Sprite *sprite);
static void AnimEllipticalGust_Step(struct Sprite *);
static void AnimGustToTarget(struct Sprite *);
static void AnimGustToTarget_Step(struct Sprite *);
static void AnimFallingFeather(struct Sprite *);
static void AnimFallingFeather_Step(struct Sprite *);
static void AnimWhirlwindLine_Step(struct Sprite *);
static void AnimUnusedBubbleThrow(struct Sprite *);
static void AnimWhirlwindLine(struct Sprite *);
static void AnimBounceBallShrink(struct Sprite *);
static void AnimDiveBall(struct Sprite *);
static void AnimDiveBall_Step1(struct Sprite *);
static void AnimDiveBall_Step2(struct Sprite *);
static void AnimDiveWaterSplash(struct Sprite *);
static void AnimSprayWaterDroplet(struct Sprite *);
static void AnimSprayWaterDroplet_Step(struct Sprite *);
static void AnimUnusedFlashingLight(struct Sprite *);
static void AnimUnusedFlashingLight_Step(struct Sprite *);
static void AnimSkyAttackBird(struct Sprite *);
static void AnimSkyAttackBird_Step(struct Sprite *);
static void AnimTask_AnimateGustTornadoPalette_Step(u8);
static void AnimTask_LoadWindstormBackground_Step(u8 taskId);
const struct SpriteTemplate gEllipticalGustCenteredSpriteTemplate =
const struct SpriteTemplate gEllipticalGustCenteredSpriteTemplate =
{
.tileTag = ANIM_TAG_GUST,
.paletteTag = ANIM_TAG_GUST,
@ -106,8 +107,8 @@ static const union AffineAnimCmd sAffineAnim_FlyBallUp[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
AFFINEANIMCMD_FRAME(0x0, -0x20, 0, 5),
AFFINEANIMCMD_FRAME(-0x10, 0x20, 0, 10),
AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5),
AFFINEANIMCMD_FRAME(0xFFF0, 0x20, 0, 10),
AFFINEANIMCMD_END,
};
@ -185,8 +186,7 @@ const struct SpriteTemplate gFallingFeatherSpriteTemplate =
.callback = AnimFallingFeather,
};
static const u16 sUnusedPal[] = INCBIN_U16("graphics/battle_anims/unused/flying.gbapal");
// Unused
static const struct SpriteTemplate sUnusedBubbleThrowSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_BUBBLES,
@ -198,17 +198,6 @@ static const struct SpriteTemplate sUnusedBubbleThrowSpriteTemplate =
.callback = AnimUnusedBubbleThrow,
};
static const struct SpriteTemplate sUnusedFeatherSpriteTemplate =
{
.tileTag = ANIM_TAG_WHITE_FEATHER,
.paletteTag = ANIM_TAG_WHITE_FEATHER,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
.anims = gAnims_FallingFeather,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimUnusedFeather,
};
static const union AnimCmd sAnim_WhirlwindLines[] =
{
ANIMCMD_FRAME(0, 1),
@ -239,9 +228,9 @@ static const union AffineAnimCmd sAffineAnim_BounceBallShrink[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
AFFINEANIMCMD_FRAME(0x0, -0x20, 0, 5),
AFFINEANIMCMD_FRAME(-0x14, 0x0, 0, 7),
AFFINEANIMCMD_FRAME(-0x14, -0x14, 0, 5),
AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5),
AFFINEANIMCMD_FRAME(0xFFEC, 0x0, 0, 7),
AFFINEANIMCMD_FRAME(0xFFEC, 0xFFEC, 0, 5),
AFFINEANIMCMD_END,
};
@ -287,8 +276,8 @@ static const union AffineAnimCmd sAffineAnim_DiveBall[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
AFFINEANIMCMD_FRAME(0x0, -0x20, 0, 5),
AFFINEANIMCMD_FRAME(-0x10, 0x20, 0, 10),
AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5),
AFFINEANIMCMD_FRAME(0xFFF0, 0x20, 0, 10),
AFFINEANIMCMD_END,
};
@ -312,10 +301,11 @@ static const union AffineAnimCmd sAnim_Unused[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x0, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x20, 0, 12),
AFFINEANIMCMD_FRAME(0x0, -0x20, 0, 11),
AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 11),
AFFINEANIMCMD_END,
};
// Unused
static const union AffineAnimCmd *const sAnims_Unused[] =
{
sAnim_Unused,
@ -343,6 +333,7 @@ const struct SpriteTemplate gSprayWaterDropletSpriteTemplate =
.callback = AnimSprayWaterDroplet,
};
// Unused
static const struct SpriteTemplate sUnusedFlashingLightSpriteTemplate =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
@ -365,10 +356,13 @@ const struct SpriteTemplate gSkyAttackBirdSpriteTemplate =
.callback = AnimSkyAttackBird,
};
// same as AnimEllipticalGust but centered on targets
// same as AnimEllipticalGust but centered on targets in a double battle
static void AnimEllipticalGustCentered(struct Sprite *sprite)
{
InitSpritePosToAnimTargetsCentre(sprite, FALSE);
if (IsDoubleBattle())
InitSpritePosToAnimTargetsCentre(sprite, FALSE);
else
InitSpritePosToAnimTarget(sprite, FALSE);
sprite->y += 20;
sprite->data[1] = 191;
sprite->callback = AnimEllipticalGust_Step;
@ -407,7 +401,7 @@ static void AnimTask_AnimateGustTornadoPalette_Step(u8 taskId)
{
u8 data2;
u16 temp;
s32 i, base;
int i, base;
if (gTasks[taskId].data[10]++ == gTasks[taskId].data[1])
{
@ -416,13 +410,16 @@ static void AnimTask_AnimateGustTornadoPalette_Step(u8 taskId)
temp = gPlttBufferFaded[OBJ_PLTT_ID(data2) + 8];
i = 7;
base = PLTT_ID(data2);
do
{
gPlttBufferFaded[base + OBJ_PLTT_OFFSET + 1 + i] = gPlttBufferFaded[base + OBJ_PLTT_OFFSET + i];
} while (--i > 0);
i--;
} while (i > 0);
gPlttBufferFaded[base + OBJ_PLTT_OFFSET + 1] = temp;
}
if (--gTasks[taskId].data[0] == 0)
DestroyAnimVisualTask(taskId);
}
@ -432,6 +429,7 @@ static void AnimGustToTarget(struct Sprite *sprite)
InitSpritePosToAnimAttacker(sprite, TRUE);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = sprite->x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
@ -457,16 +455,19 @@ void AnimAirWaveCrescent(struct Sprite *sprite)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
}
if (IsContest())
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
}
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->x += gBattleAnimArgs[0];
sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
if (gBattleAnimArgs[6] == 0)
{
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
@ -474,11 +475,13 @@ void AnimAirWaveCrescent(struct Sprite *sprite)
}
else
{
SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->data[2], &sprite->data[4]);
}
sprite->data[2] = sprite->data[2] + gBattleAnimArgs[2];
sprite->data[4] = sprite->data[4] + gBattleAnimArgs[3];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
SeekSpriteAnim(sprite, gBattleAnimArgs[5]);
}
@ -496,13 +499,14 @@ void AnimFlyBallUp_Step(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
{
--sprite->data[0];
sprite->data[0]--;
}
else
{
sprite->data[2] += sprite->data[1];
sprite->y2 -= (sprite->data[2] >> 8);
}
if (sprite->y + sprite->y2 < -32)
DestroyAnimSprite(sprite);
}
@ -520,11 +524,14 @@ void AnimFlyBallAttack(struct Sprite *sprite)
sprite->x = -32;
sprite->y = -32;
}
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = sprite->x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[5] = gBattleAnimArgs[1]; // if sprite is to remain invisible
InitAnimLinearTranslation(sprite);
sprite->callback = AnimFlyBallAttack_Step;
}
@ -539,11 +546,12 @@ void AnimFlyBallAttack_Step(struct Sprite *sprite)
sprite->x2 = 0;
sprite->data[3] &= 0xFF;
}
if (sprite->x + sprite->x2 < -32
|| sprite->x + sprite->x2 > DISPLAY_WIDTH + 32
|| sprite->y + sprite->y2 > DISPLAY_HEIGHT)
{
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = FALSE;
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = sprite->data[5];
DestroyAnimSprite(sprite);
}
}
@ -557,8 +565,9 @@ void DestroyAnimSpriteAfterTimer(struct Sprite *sprite)
FreeOamMatrix(sprite->oam.matrixNum);
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
}
DestroySprite(sprite);
--gAnimVisualTaskCount;
gAnimVisualTaskCount--;
}
}
@ -583,18 +592,22 @@ struct FeatherDanceData
static void AnimFallingFeather(struct Sprite *sprite)
{
u8 battler, matrixNum, sinIndex;
s16 spriteCoord, sinVal;
s16 spriteCoord;
struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data;
if (gBattleAnimArgs[7] & 0x100)
battler = gBattleAnimAttacker;
else
battler = gBattleAnimTarget;
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_HEIGHT) + gBattleAnimArgs[0];
spriteCoord = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_WIDTH);
sprite->y = spriteCoord + gBattleAnimArgs[1];
data->unk8 = sprite->y << 8;
data->unkE_1 = spriteCoord + gBattleAnimArgs[6];
data->unk0_0c = 1;
@ -603,50 +616,51 @@ static void AnimFallingFeather(struct Sprite *sprite)
data->unk4 = gBattleAnimArgs[3];
data->unk6 = gBattleAnimArgs[4];
*(u16 *)(data->unkC) = gBattleAnimArgs[5];
if (data->unk2 >= 64 && data->unk2 <= 191)
{
if (!IsContest())
sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
else
sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
data->unkE_0 = 0;
if (!(data->unk4 & 0x8000))
{
sprite->hFlip ^= 1;
sprite->animNum = sprite->hFlip;
sprite->animBeginning = TRUE;
sprite->animEnded = FALSE;
sprite->animBeginning = 1;
sprite->animEnded = 0;
}
}
else
{
sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
data->unkE_0 = 1;
if (data->unk4 & 0x8000)
{
sprite->hFlip ^= 1;
sprite->animNum = sprite->hFlip;
sprite->animBeginning = TRUE;
sprite->animEnded = FALSE;
sprite->animBeginning = 1;
sprite->animEnded = 0;
}
}
data->unk0_1 = data->unk2 >> 6;
sprite->x2 = (gSineTable[data->unk2] * data->unkC[0]) >> 8;
matrixNum = sprite->oam.matrixNum;
sinIndex = (-sprite->x2 >> 1) + data->unkA;
sinVal = gSineTable[sinIndex];
spriteCoord = gSineTable[sinIndex];
gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
if (sprite)
{
gOamMatrices[matrixNum].b = sinVal;
gOamMatrices[matrixNum].c = -sinVal;
}
else // pointless, exactly the same
{
gOamMatrices[matrixNum].b = sinVal;
gOamMatrices[matrixNum].c = -sinVal;
}
gOamMatrices[matrixNum].b = spriteCoord;
gOamMatrices[matrixNum].c = -spriteCoord;
sprite->callback = AnimFallingFeather_Step;
}
@ -667,7 +681,7 @@ static void AnimFallingFeather_Step(struct Sprite *sprite)
{
switch (data->unk2 / 64)
{
case 0:
case 0:
if ((u8)data->unk0_1 == 1) //casts to u8 here are necessary for matching
{
data->unk0_0d = 1;
@ -692,12 +706,12 @@ static void AnimFallingFeather_Step(struct Sprite *sprite)
{
if (!data->unkE_0)
{
--sprite->oam.priority;
sprite->oam.priority--;
data->unkE_0 ^= 1;
}
else
{
++sprite->oam.priority;
sprite->oam.priority++;
data->unkE_0 ^= 1;
}
}
@ -743,12 +757,12 @@ static void AnimFallingFeather_Step(struct Sprite *sprite)
{
if (!data->unkE_0)
{
--sprite->oam.priority;
sprite->oam.priority--;
data->unkE_0 ^= 1;
}
else
{
++sprite->oam.priority;
sprite->oam.priority++;
data->unkE_0 ^= 1;
}
}
@ -794,12 +808,12 @@ static void AnimFallingFeather_Step(struct Sprite *sprite)
{
if (!data->unkE_0)
{
--sprite->oam.priority;
sprite->oam.priority--;
data->unkE_0 ^= 1;
}
else
{
++sprite->oam.priority;
sprite->oam.priority++;
data->unkE_0 ^= 1;
}
}
@ -844,12 +858,12 @@ static void AnimFallingFeather_Step(struct Sprite *sprite)
{
if (!data->unkE_0)
{
--sprite->oam.priority;
sprite->oam.priority--;
data->unkE_0 ^= 1;
}
else
{
++sprite->oam.priority;
sprite->oam.priority++;
data->unkE_0 ^= 1;
}
}
@ -906,121 +920,30 @@ static void AnimUnusedBubbleThrow(struct Sprite *sprite)
sprite->callback = TranslateAnimSpriteToTargetMonLocation;
}
static void AnimUnusedFeather(struct Sprite *sprite)
static void AnimWhirlwindLine(struct Sprite * sprite)
{
u8 matrixNum;
s16 rn, sinVal;
sprite->data[1] = gBattleAnimArgs[0];
sprite->data[2] = gBattleAnimArgs[1];
sprite->data[3] = gBattleAnimArgs[2];
if (!IsContest())
{
if (gBattlerPositions[gBattleAnimTarget] & B_POSITION_OPPONENT_LEFT)
sprite->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_ATTR_WIDTH) + gBattleAnimArgs[3];
else
sprite->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_ATTR_WIDTH) + 40;
if (gBattleAnimArgs[4])
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget) + 1;
else
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
}
else
{
sprite->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_ATTR_WIDTH) + gBattleAnimArgs[3];
}
sprite->data[4] = gSineTable[sprite->data[1] & 0xFF];
sprite->data[5] = -gSineTable[(sprite->data[1] & 0xFF) + 64];
sprite->data[6] = 0;
sprite->y2 = 0;
sprite->x2 = 0;
matrixNum = sprite->oam.matrixNum;
sprite->data[1] = (u16)sprite->data[1] >> 8;
rn = Random();
if (rn & 0x8000)
sprite->data[1] = 0xFF - sprite->data[1];
sinVal = gSineTable[sprite->data[1]];
gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sprite->data[1] + 64];
gOamMatrices[matrixNum].b = sinVal;
gOamMatrices[matrixNum].c = -sinVal;
sprite->animBeginning = TRUE;
sprite->animEnded = FALSE;
if (rn & 1)
{
sprite->animNum = 1;
sprite->hFlip = TRUE;
}
sprite->callback = AnimUnusedFeather_Step;
}
static void AnimUnusedFeather_Step(struct Sprite *sprite)
{
struct FeatherDanceData fData;
struct FeatherDanceData *tData = (struct FeatherDanceData *)sprite->data;
u8 item;
u32 x, y;
++sprite->data[0];
if (sprite->data[0] <= 4)
return;
sprite->x2 = (sprite->data[4] * sprite->data[6]) >> 8;
sprite->y2 = (sprite->data[5] * sprite->data[6]) >> 8;
sprite->data[6] += sprite->data[3] & 0xFF;
if (sprite->data[6] < (sprite->data[2] & 0xFF))
return;
sprite->x += sprite->x2;
sprite->y += sprite->y2;
sprite->x2 = 0;
sprite->y2 = 0;
memcpy(&fData, tData, sizeof(struct FeatherDanceData));
memset(tData, 0, sizeof(struct FeatherDanceData));
tData->unk8 = sprite->y << 8;
tData->unk6 = fData.unk6 >> 8;
tData->unk2 = 0;
tData->unkA = fData.unk2;
if (sprite->animNum != 0)
{
if (tData->unk6 & 8)
tData->unk4 = 0x8001;
else
tData->unk4 = 0x8002;
}
else if (tData->unk6 & 8)
{
tData->unk4 = 1;
}
else
{
tData->unk4 = 2;
}
item = fData.unk4 >> 8;
tData->unkC[0] = item;
tData->unkC[1] = item - 2;
x = (((u16 *)&fData)[7] << 1);
y = (((u16 *)tData)[7] & 1);
((u16 *)tData)[7] = y | x;
sprite->callback = AnimFallingFeather_Step;
}
static void AnimWhirlwindLine(struct Sprite *sprite)
{
u16 arg;
u16 offset;
u8 mult;
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
InitSpritePosToAnimAttacker(sprite, 0);
InitSpritePosToAnimAttacker(sprite, FALSE);
else
InitSpritePosToAnimTarget(sprite, FALSE);
if ((gBattleAnimArgs[2] == ANIM_ATTACKER && GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|| (gBattleAnimArgs[2] == ANIM_TARGET && GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER))
|| (gBattleAnimArgs[2] == ANIM_TARGET && GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER))
{
sprite->x += 8;
}
SeekSpriteAnim(sprite, gBattleAnimArgs[4]);
sprite->x -= 32;
sprite->data[1] = 0x0ccc;
arg = gBattleAnimArgs[4];
offset = gBattleAnimArgs[4];
mult = 12;
sprite->x2 += mult * arg;
sprite->data[0] = arg;
sprite->x2 += mult * offset;
sprite->data[0] = offset;
sprite->data[7] = gBattleAnimArgs[3];
sprite->callback = AnimWhirlwindLine_Step;
}
@ -1028,6 +951,7 @@ static void AnimWhirlwindLine(struct Sprite *sprite)
static void AnimWhirlwindLine_Step(struct Sprite *sprite)
{
sprite->x2 += sprite->data[1] >> 8;
if (++sprite->data[0] == 6)
{
sprite->data[0] = 0;
@ -1039,23 +963,27 @@ static void AnimWhirlwindLine_Step(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
void AnimTask_DrillPeckHitSplats(u8 taskId)
void AnimTask_DrillPeckHitSplats(u8 task)
{
if (!(gTasks[taskId].data[0] % 32))
if (!(gTasks[task].data[0] % 32))
{
++gAnimVisualTaskCount;
gBattleAnimArgs[0] = Sin(gTasks[taskId].data[0], -13);
gBattleAnimArgs[1] = Cos(gTasks[taskId].data[0], -13);
gAnimVisualTaskCount++;
gBattleAnimArgs[0] = Sin(gTasks[task].data[0], -13);
gBattleAnimArgs[1] = Cos(gTasks[task].data[0], -13);
gBattleAnimArgs[2] = 1;
gBattleAnimArgs[3] = 3;
CreateSpriteAndAnimate(&gFlashingHitSplatSpriteTemplate,
GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2),
GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET),
3);
}
gTasks[taskId].data[0] += 8;
if (gTasks[taskId].data[0] > 255)
DestroyAnimVisualTask(taskId);
gTasks[task].data[0] += 8;
if (gTasks[task].data[0] > 255)
DestroyAnimVisualTask(task);
}
static void AnimBounceBallShrink(struct Sprite *sprite)
@ -1063,7 +991,7 @@ static void AnimBounceBallShrink(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
InitSpritePosToAnimAttacker(sprite, 1);
InitSpritePosToAnimAttacker(sprite, TRUE);
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE;
++sprite->data[0];
break;
@ -1081,7 +1009,7 @@ void AnimBounceBallLand(struct Sprite *sprite)
case 0:
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
sprite->y2 = -sprite->y - 32;
++sprite->data[0];
sprite->data[0]++;
break;
case 1:
sprite->y2 += 10;
@ -1101,18 +1029,18 @@ void AnimBounceBallLand(struct Sprite *sprite)
static void AnimDiveBall(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->callback = AnimDiveBall_Step1;
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE;
}
static void AnimDiveBall_Step1(struct Sprite *sprite)
void AnimDiveBall_Step1(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
{
--sprite->data[0];
sprite->data[0]--;
}
else if (sprite->y + sprite->y2 > -32)
{
@ -1130,8 +1058,10 @@ static void AnimDiveBall_Step1(struct Sprite *sprite)
static void AnimDiveBall_Step2(struct Sprite *sprite)
{
sprite->y2 += sprite->data[2] >> 8;
if (sprite->y + sprite->y2 > -32)
sprite->invisible = FALSE;
if (sprite->y2 > 0)
DestroyAnimSprite(sprite);
}
@ -1139,7 +1069,7 @@ static void AnimDiveBall_Step2(struct Sprite *sprite)
static void AnimDiveWaterSplash(struct Sprite *sprite)
{
u32 matrixNum;
s32 t1, t2;
int t1, t2;
switch (sprite->data[0])
{
@ -1154,24 +1084,33 @@ static void AnimDiveWaterSplash(struct Sprite *sprite)
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
}
sprite->data[1] = 512;
TrySetSpriteRotScale(sprite, 0, 256, sprite->data[1], 0);
++sprite->data[0];
sprite->data[1] = 0x200;
TrySetSpriteRotScale(sprite, FALSE, 0x100, sprite->data[1], 0);
sprite->data[0]++;
break;
case 1:
if (sprite->data[2] <= 11)
sprite->data[1] -= 40;
else
sprite->data[1] += 40;
++sprite->data[2];
TrySetSpriteRotScale(sprite, 0, 256, sprite->data[1], 0);
sprite->data[2]++;
TrySetSpriteRotScale(sprite, FALSE, 0x100, sprite->data[1], 0);
matrixNum = sprite->oam.matrixNum;
t1 = 15616;
t1 = 0x3D00;
t2 = t1 / gOamMatrices[matrixNum].d + 1;
if (t2 > 128)
t2 = 128;
t2 = (64 - t2) / 2;
sprite->y2 = t2;
if (sprite->data[2] == 24)
{
ResetSpriteRotScale_PreserveAffine(sprite);
@ -1184,8 +1123,8 @@ static void AnimDiveWaterSplash(struct Sprite *sprite)
// Launches a water droplet away from the specified battler. Used by Astonish and Dive
static void AnimSprayWaterDroplet(struct Sprite *sprite)
{
s32 v1 = 0x1FF & Random();
s32 v2 = 0x7F & Random();
int v1 = 0x1ff & Random2();
int v2 = 0x7f & Random2();
if (v1 % 2)
sprite->data[0] = 736 + v1;
@ -1196,9 +1135,12 @@ static void AnimSprayWaterDroplet(struct Sprite *sprite)
sprite->data[1] = 896 + v2;
else
sprite->data[1] = 896 - v2;
sprite->data[2] = gBattleAnimArgs[0];
if (sprite->data[2])
sprite->oam.matrixNum = ST_OAM_HFLIP;
if (gBattleAnimArgs[1] == 0)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
@ -1209,6 +1151,7 @@ static void AnimSprayWaterDroplet(struct Sprite *sprite)
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 32;
}
sprite->callback = AnimSprayWaterDroplet_Step;
}
@ -1224,10 +1167,13 @@ static void AnimSprayWaterDroplet_Step(struct Sprite *sprite)
sprite->x2 -= sprite->data[0] >> 8;
sprite->y2 -= sprite->data[1] >> 8;
}
sprite->data[0] = sprite->data[0];
sprite->data[1] -= 32;
if (sprite->data[0] < 0)
sprite->data[0] = 0;
if (++sprite->data[3] == 31)
DestroyAnimSprite(sprite);
}
@ -1248,8 +1194,8 @@ static void AnimUnusedFlashingLight_Step(struct Sprite *sprite)
{
sprite->data[1] = 0;
sprite->invisible ^= 1;
if (++sprite->data[2] > 5 && sprite->invisible != FALSE)
++sprite->data[0];
if (++sprite->data[2] > 5 && sprite->invisible)
sprite->data[0]++;
}
break;
case 1:
@ -1266,40 +1212,44 @@ static void AnimSkyAttackBird(struct Sprite *sprite)
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[4] = sprite->x << 4;
sprite->data[5] = sprite->y << 4;
sprite->data[6] = ((posx - sprite->x) << 4) / 12;
sprite->data[7] = ((posy - sprite->y) << 4) / 12;
rotation = ArcTan2Neg(posx - sprite->x, posy - sprite->y);
rotation += 49152;
TrySetSpriteRotScale(sprite, 1, 0x100, 0x100, rotation);
rotation -= 16384;
TrySetSpriteRotScale(sprite, TRUE, 0x100, 0x100, rotation);
sprite->callback = AnimSkyAttackBird_Step;
}
static void AnimSkyAttackBird_Step(struct Sprite *sprite)
void AnimSkyAttackBird_Step(struct Sprite *sprite)
{
sprite->data[4] += sprite->data[6];
sprite->data[5] += sprite->data[7];
sprite->x = sprite->data[4] >> 4;
sprite->y = sprite->data[5] >> 4;
if (sprite->x > DISPLAY_WIDTH + 45 || sprite->x < -45
|| sprite->y > 157 || sprite->y < -45)
DestroySpriteAndMatrix(sprite);
}
// Unused
static void UNUSED AnimTask_SetAttackerVisibility(u8 taskId)
{
if (gBattleAnimArgs[0] == 0)
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
gSprites[spriteId].invisible = TRUE;
}
else
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
gSprites[spriteId].invisible = FALSE;
}
DestroyAnimVisualTask(taskId);