mirror of
https://github.com/pret/pokefirered.git
synced 2026-05-13 07:48:23 -05:00
Few renamings based on Emerald
This commit is contained in:
parent
89b0351666
commit
d9800a63e0
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@ -73,9 +73,9 @@ void TryMoveObjectEventToMapCoords(u8, u8, u8, s16, s16);
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void PatchObjectPalette(u16, u8);
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void ReloadMapObjectsWithOffset(s16 x, s16 y);
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void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
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void sub_8063AD4(s16, s16, s16 *, s16 *);
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void GetMapCoordsFromSpritePos(s16, s16, s16 *, s16 *);
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u8 GetFaceDirectionAnimNum(u8);
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void sub_8063BC4(s16 *, s16 *, s16, s16);
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void SetSpritePosToOffsetMapCoords(s16 *, s16 *, s16, s16);
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void ObjectEventClearHeldMovement(struct ObjectEvent *);
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void ObjectEventClearHeldMovementIfActive(struct ObjectEvent *);
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void SpawnObjectEventsInView(s16, s16);
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@ -140,8 +140,8 @@ u8 GetSlideMovementAction(u32);
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u8 GetJumpInPlaceMovementAction(u32);
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u8 GetJumpMovementAction(u32);
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u8 GetJump2MovementAction(u32);
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bool8 sub_8068BCC(struct Sprite *sprite);
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void sub_8068D1C(struct Sprite *, u8, u8, u8);
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bool8 NpcTakeStep(struct Sprite *sprite);
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void SetJumpSpriteData(struct Sprite *, u8, u8, u8);
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u8 sub_8068D3C(struct Sprite *);
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u8 sub_8068DC4(struct Sprite *);
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void TurnObjectEvent(u8, u8);
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@ -180,13 +180,13 @@ void SetMovementDelay(struct Sprite *, s16);
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bool8 WaitForMovementDelay(struct Sprite *);
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void oamt_npc_ministep_reset(struct Sprite *, u8, u8);
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bool8 obj_npc_ministep(struct Sprite *sprite);
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void sub_8068BBC(struct Sprite *, u8);
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void sub_8068C58(struct Sprite *, u8);
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bool8 sub_8068C68(struct Sprite *sprite);
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void sub_8068C08(struct Sprite *, u8);
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void SetSpriteDataForNormalStep(struct Sprite *, u8);
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void SetSpriteDataForNormalStep2(struct Sprite *, u8);
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bool8 UpdateWalkSlowAnim(struct Sprite *sprite);
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void SetSpriteDataForNormalStep3(struct Sprite *, u8);
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bool8 sub_8068C18(struct Sprite *sprite);
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void DoShadowFieldEffect(struct ObjectEvent *);
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void sub_8068CA4(struct Sprite *, u8);
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void SetSpriteDataForNormalStep4(struct Sprite *, u8);
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bool8 sub_8068CB4(struct Sprite *sprite);
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void SetAndStartSpriteAnim(struct Sprite *, u8, u8);
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bool8 SpriteAnimEnded(struct Sprite *);
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@ -1617,7 +1617,7 @@ static u8 TrySetupObjectEventSprite(struct ObjectEventTemplate *objectEventTempl
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}
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sprite = &gSprites[spriteId];
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sub_8063AD4(objectEvent->currentCoords.x + cameraX, objectEvent->currentCoords.y + cameraY, &sprite->x, &sprite->y);
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GetMapCoordsFromSpritePos(objectEvent->currentCoords.x + cameraX, objectEvent->currentCoords.y + cameraY, &sprite->x, &sprite->y);
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sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
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sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
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sprite->x += 8;
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@ -1765,7 +1765,7 @@ u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction)
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*(u16 *)&spriteTemplate.paletteTag = SPRITE_INVALID_TAG;
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x += 7;
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y += 7;
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sub_8063BC4(&x, &y, 8, 16);
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SetSpritePosToOffsetMapCoords(&x, &y, 8, 16);
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spriteId = CreateSpriteAtEnd(&spriteTemplate, x, y, 0);
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if (spriteId != MAX_SPRITES)
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{
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@ -1950,7 +1950,7 @@ static void ReloadMapObjectWithOffset(u8 objectEventId, s16 x, s16 y)
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if (spriteId != MAX_SPRITES)
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{
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sprite = &gSprites[spriteId];
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sub_8063AD4(x + objectEvent->currentCoords.x, y + objectEvent->currentCoords.y, &sprite->x, &sprite->y);
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GetMapCoordsFromSpritePos(x + objectEvent->currentCoords.x, y + objectEvent->currentCoords.y, &sprite->x, &sprite->y);
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sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
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sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
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sprite->x += 8;
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@ -5019,7 +5019,7 @@ static void MoveCoordsInDirection(u32 dir, s16 *x, s16 *y, s16 deltaX, s16 delta
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*y -= dy2;
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}
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void sub_8063AD4(s16 x, s16 y, s16 *destX, s16 *destY)
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void GetMapCoordsFromSpritePos(s16 x, s16 y, s16 *destX, s16 *destY)
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{
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*destX = (x - gSaveBlock1Ptr->pos.x) << 4;
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*destY = (y - gSaveBlock1Ptr->pos.y) << 4;
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@ -5047,7 +5047,7 @@ void SetSpritePosToMapCoords(s16 mapX, s16 mapY, s16 *destX, s16 *destY)
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*destY = ((mapY - gSaveBlock1Ptr->pos.y) << 4) + dy;
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}
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void sub_8063BC4(s16 *x, s16 *y, s16 dx, s16 dy)
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void SetSpritePosToOffsetMapCoords(s16 *x, s16 *y, s16 dx, s16 dy)
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{
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SetSpritePosToMapCoords(*x, *y, x, y);
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*x += dx;
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@ -5413,7 +5413,7 @@ bool8 npc_obj_ministep_stop_on_arrival(struct ObjectEvent *objectEvent, struct S
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return FALSE;
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}
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void sub_80647C0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
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void InitNpcForWalkSlow(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
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{
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s16 x;
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s16 y;
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@ -5423,21 +5423,21 @@ void sub_80647C0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire
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SetObjectEventDirection(objectEvent, direction);
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MoveCoords(direction, &x, &y);
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ShiftObjectEventCoords(objectEvent, x, y);
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sub_8068BBC(sprite, direction);
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SetSpriteDataForNormalStep(sprite, direction);
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sprite->animPaused = FALSE;
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objectEvent->triggerGroundEffectsOnMove = TRUE;
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sprite->data[2] = 1;
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}
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void sub_8064830(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
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void InitWalkSlow(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
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{
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sub_80647C0(objectEvent, sprite, direction);
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InitNpcForWalkSlow(objectEvent, sprite, direction);
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npc_apply_anim_looping(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
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}
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bool8 an_walk_any_2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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if (sub_8068BCC(sprite))
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if (NpcTakeStep(sprite))
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{
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ShiftStillObjectEventCoords(objectEvent);
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objectEvent->triggerGroundEffectsOnStop = TRUE;
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@ -5447,7 +5447,7 @@ bool8 an_walk_any_2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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return FALSE;
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}
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void sub_8064894(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
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void InitNpcForWalkSlow2(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
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{
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s16 x;
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s16 y;
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@ -5457,21 +5457,21 @@ void sub_8064894(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire
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SetObjectEventDirection(objectEvent, direction);
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MoveCoords(direction, &x, &y);
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ShiftObjectEventCoords(objectEvent, x, y);
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sub_8068C58(sprite, direction);
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SetSpriteDataForNormalStep2(sprite, direction);
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sprite->animPaused = FALSE;
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objectEvent->triggerGroundEffectsOnMove = TRUE;
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sprite->data[2] = 1;
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}
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void sub_8064904(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
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void InitWalkSlow2(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
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{
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sub_8064894(objectEvent, sprite, direction);
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InitNpcForWalkSlow2(objectEvent, sprite, direction);
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npc_apply_anim_looping(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
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}
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bool8 sub_8064930(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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bool8 UpdateWalkSlow(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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if (sub_8068C68(sprite))
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if (UpdateWalkSlowAnim(sprite))
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{
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ShiftStillObjectEventCoords(objectEvent);
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objectEvent->triggerGroundEffectsOnStop = TRUE;
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@ -5483,13 +5483,13 @@ bool8 sub_8064930(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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static bool8 MovementActionFunc_x9B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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sub_8064904(objectEvent, sprite, DIR_SOUTH);
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InitWalkSlow2(objectEvent, sprite, DIR_SOUTH);
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return MovementActionFunc_x9B_1(objectEvent, sprite);
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}
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static bool8 MovementActionFunc_x9B_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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if (sub_8064930(objectEvent, sprite))
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if (UpdateWalkSlow(objectEvent, sprite))
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{
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sprite->data[2] = 2;
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return TRUE;
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@ -5499,13 +5499,13 @@ static bool8 MovementActionFunc_x9B_1(struct ObjectEvent *objectEvent, struct Sp
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static bool8 MovementActionFunc_x9C_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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sub_8064904(objectEvent, sprite, DIR_NORTH);
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InitWalkSlow2(objectEvent, sprite, DIR_NORTH);
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return MovementActionFunc_x9C_1(objectEvent, sprite);
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}
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static bool8 MovementActionFunc_x9C_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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if (sub_8064930(objectEvent, sprite))
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if (UpdateWalkSlow(objectEvent, sprite))
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{
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sprite->data[2] = 2;
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return TRUE;
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@ -5515,13 +5515,13 @@ static bool8 MovementActionFunc_x9C_1(struct ObjectEvent *objectEvent, struct Sp
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static bool8 MovementActionFunc_x9D_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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sub_8064904(objectEvent, sprite, DIR_WEST);
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InitWalkSlow2(objectEvent, sprite, DIR_WEST);
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return MovementActionFunc_x9D_1(objectEvent, sprite);
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}
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static bool8 MovementActionFunc_x9D_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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if (sub_8064930(objectEvent, sprite))
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if (UpdateWalkSlow(objectEvent, sprite))
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{
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sprite->data[2] = 2;
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return TRUE;
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@ -5531,13 +5531,13 @@ static bool8 MovementActionFunc_x9D_1(struct ObjectEvent *objectEvent, struct Sp
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static bool8 MovementActionFunc_x9E_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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sub_8064904(objectEvent, sprite, DIR_EAST);
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InitWalkSlow2(objectEvent, sprite, DIR_EAST);
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return MovementActionFunc_x9E_1(objectEvent, sprite);
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}
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static bool8 MovementActionFunc_x9E_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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if (sub_8064930(objectEvent, sprite))
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if (UpdateWalkSlow(objectEvent, sprite))
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{
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sprite->data[2] = 2;
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return TRUE;
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@ -5547,7 +5547,7 @@ static bool8 MovementActionFunc_x9E_1(struct ObjectEvent *objectEvent, struct Sp
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static bool8 MovementActionFunc_x08_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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sub_8064830(objectEvent, sprite, DIR_SOUTH);
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InitWalkSlow(objectEvent, sprite, DIR_SOUTH);
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return MovementActionFunc_x08_1(objectEvent, sprite);
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}
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@ -5563,7 +5563,7 @@ static bool8 MovementActionFunc_x08_1(struct ObjectEvent *objectEvent, struct Sp
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static bool8 MovementActionFunc_x09_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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sub_8064830(objectEvent, sprite, DIR_NORTH);
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InitWalkSlow(objectEvent, sprite, DIR_NORTH);
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return MovementActionFunc_x09_1(objectEvent, sprite);
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}
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@ -5579,7 +5579,7 @@ static bool8 MovementActionFunc_x09_1(struct ObjectEvent *objectEvent, struct Sp
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static bool8 MovementActionFunc_x0A_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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sub_8064830(objectEvent, sprite, DIR_WEST);
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InitWalkSlow(objectEvent, sprite, DIR_WEST);
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return MovementActionFunc_x0A_1(objectEvent, sprite);
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}
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@ -5595,7 +5595,7 @@ static bool8 MovementActionFunc_x0A_1(struct ObjectEvent *objectEvent, struct Sp
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static bool8 MovementActionFunc_x0B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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sub_8064830(objectEvent, sprite, DIR_EAST);
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InitWalkSlow(objectEvent, sprite, DIR_EAST);
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return MovementActionFunc_x0B_1(objectEvent, sprite);
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}
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@ -5619,7 +5619,7 @@ void sub_8064B68(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire
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SetObjectEventDirection(objectEvent, direction);
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MoveCoords(direction, &x, &y);
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ShiftObjectEventCoords(objectEvent, x, y);
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sub_8068C08(sprite, direction);
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SetSpriteDataForNormalStep3(sprite, direction);
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sprite->animPaused = FALSE;
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objectEvent->triggerGroundEffectsOnMove = TRUE;
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sprite->data[2] = 1;
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@ -5783,7 +5783,7 @@ void sub_8064E3C(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire
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SetObjectEventDirection(objectEvent, direction);
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MoveCoordsInDirection(direction, &x, &y, displacements[speed], displacements[speed]);
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ShiftObjectEventCoords(objectEvent, objectEvent->currentCoords.x + x, objectEvent->currentCoords.y + y);
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sub_8068D1C(sprite, direction, speed, a5);
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SetJumpSpriteData(sprite, direction, speed, a5);
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sprite->data[2] = 1;
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sprite->animPaused = 0;
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objectEvent->triggerGroundEffectsOnMove = 1;
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@ -6565,7 +6565,7 @@ static bool8 MovementAction_PlayerRunRight_Step1(struct ObjectEvent *objectEvent
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return FALSE;
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}
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void sub_8065EF0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
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void InitNpcForWalkSlow3(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
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{
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s16 x;
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s16 y;
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@ -6575,7 +6575,7 @@ void sub_8065EF0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire
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SetObjectEventDirection(objectEvent, direction);
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MoveCoords(direction, &x, &y);
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ShiftObjectEventCoords(objectEvent, x, y);
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sub_8068CA4(sprite, direction);
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SetSpriteDataForNormalStep4(sprite, direction);
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sprite->animPaused = FALSE;
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objectEvent->triggerGroundEffectsOnMove = TRUE;
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sprite->data[2] = 1;
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@ -6583,7 +6583,7 @@ void sub_8065EF0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire
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void sub_8065F60(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
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{
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sub_8065EF0(objectEvent, sprite, direction);
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InitNpcForWalkSlow3(objectEvent, sprite, direction);
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npc_apply_anim_looping(objectEvent, sprite, GetRunningDirectionAnimNum(objectEvent->facingDirection));
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}
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@ -7276,7 +7276,7 @@ static bool8 MovementAction_ClearAffineAnim_Step0(struct ObjectEvent *objectEven
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static bool8 MovementAction_WalkDownStartAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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sub_8064830(objectEvent, sprite, DIR_SOUTH);
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InitWalkSlow(objectEvent, sprite, DIR_SOUTH);
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sprite->affineAnimPaused = FALSE;
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StartSpriteAffineAnimIfDifferent(sprite, 0);
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return MovementAction_WalkDownStartAffine_Step1(objectEvent, sprite);
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@ -7295,7 +7295,7 @@ static bool8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *object
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static bool8 MovementAction_WalkDownAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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sub_8064830(objectEvent, sprite, DIR_SOUTH);
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InitWalkSlow(objectEvent, sprite, DIR_SOUTH);
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sprite->affineAnimPaused = FALSE;
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ChangeSpriteAffineAnimIfDifferent(sprite, 1);
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return MovementAction_WalkDownAffine_Step1(objectEvent, sprite);
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@ -9014,7 +9014,7 @@ bool8 obj_npc_ministep(struct Sprite *sprite)
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#define tDelay data[4]
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#define tStepNo data[5]
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void sub_8068BBC(struct Sprite *sprite, u8 direction)
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void SetSpriteDataForNormalStep(struct Sprite *sprite, u8 direction)
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{
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sprite->tDirection = direction;
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sprite->tDelay = 0;
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@ -9022,7 +9022,7 @@ void sub_8068BBC(struct Sprite *sprite, u8 direction)
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}
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// used by an_walk_any_2
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bool8 sub_8068BCC(struct Sprite *sprite)
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bool8 NpcTakeStep(struct Sprite *sprite)
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{
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if (!(sprite->tDelay & 1))
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{
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@ -9038,7 +9038,7 @@ bool8 sub_8068BCC(struct Sprite *sprite)
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return FALSE;
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}
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void sub_8068C08(struct Sprite *sprite, u8 direction)
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void SetSpriteDataForNormalStep3(struct Sprite *sprite, u8 direction)
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{
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sprite->tDirection = direction;
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sprite->tDelay = 0;
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@ -9061,14 +9061,14 @@ bool8 sub_8068C18(struct Sprite *sprite)
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return FALSE;
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}
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void sub_8068C58(struct Sprite *sprite, u8 direction)
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void SetSpriteDataForNormalStep2(struct Sprite *sprite, u8 direction)
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{
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sprite->tDirection = direction;
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sprite->tDelay = 0;
|
||||
sprite->tStepNo = 0;
|
||||
}
|
||||
|
||||
bool8 sub_8068C68(struct Sprite *sprite)
|
||||
bool8 UpdateWalkSlowAnim(struct Sprite *sprite)
|
||||
{
|
||||
if (++sprite->tDelay > 9)
|
||||
{
|
||||
|
|
@ -9083,7 +9083,7 @@ bool8 sub_8068C68(struct Sprite *sprite)
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
void sub_8068CA4(struct Sprite *sprite, u8 direction)
|
||||
void SetSpriteDataForNormalStep4(struct Sprite *sprite, u8 direction)
|
||||
{
|
||||
sprite->tDirection = direction;
|
||||
sprite->tDelay = 0;
|
||||
|
|
@ -9141,7 +9141,7 @@ static s16 GetJumpYDisplacement(s16 stepno, u8 jumpno)
|
|||
return sYDisplacementPtrs[jumpno][stepno];
|
||||
}
|
||||
|
||||
void sub_8068D1C(struct Sprite *sprite, u8 direction, u8 speed, u8 height)
|
||||
void SetJumpSpriteData(struct Sprite *sprite, u8 direction, u8 speed, u8 height)
|
||||
{
|
||||
sprite->tDirection = direction;
|
||||
sprite->tJumpSpeed = speed;
|
||||
|
|
|
|||
|
|
@ -1902,7 +1902,7 @@ static bool8 (*const sLavaridgeGym1FWarpEffectFuncs[])(struct Task * task, struc
|
|||
u8 FldEff_LavaridgeGymWarp(void)
|
||||
{
|
||||
u8 spriteId;
|
||||
sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ASH_LAUNCH], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
||||
gSprites[spriteId].oam.priority = gFieldEffectArguments[3];
|
||||
gSprites[spriteId].coordOffsetEnabled = TRUE;
|
||||
|
|
@ -1995,7 +1995,7 @@ static bool8 LavaridgeGym1FWarpEffect_5(struct Task * task, struct ObjectEvent *
|
|||
u8 FldEff_PopOutOfAsh(void)
|
||||
{
|
||||
u8 spriteId;
|
||||
sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ASH_PUFF], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
||||
gSprites[spriteId].oam.priority = gFieldEffectArguments[3];
|
||||
gSprites[spriteId].coordOffsetEnabled = TRUE;
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ static void UpdateObjectReflectionSprite(struct Sprite * sprite);
|
|||
static void LoadObjectReflectionPalette(struct ObjectEvent * objectEvent, struct Sprite * sprite);
|
||||
static void LoadObjectHighBridgeReflectionPalette(struct ObjectEvent * objectEvent, u8 paletteNum);
|
||||
static void LoadObjectRegularReflectionPalette(struct ObjectEvent * objectEvent, u8 paletteNum);
|
||||
static void sub_80DCD48(struct Sprite * sprite, u8 z, u8 offset);
|
||||
static void UpdateGrassFieldEffectSubpriority(struct Sprite * sprite, u8 z, u8 offset);
|
||||
static void FadeFootprintsTireTracks_Step0(struct Sprite * sprite);
|
||||
static void FadeFootprintsTireTracks_Step1(struct Sprite * sprite);
|
||||
static void UpdateFeetInFlowingWaterFieldEffect(struct Sprite * sprite);
|
||||
|
|
@ -24,9 +24,9 @@ static void UpdateAshFieldEffect_Step0(struct Sprite * sprite);
|
|||
static void UpdateAshFieldEffect_Step1(struct Sprite * sprite);
|
||||
static void UpdateAshFieldEffect_Step2(struct Sprite * sprite);
|
||||
static void SynchroniseSurfAnim(struct ObjectEvent * objectEvent, struct Sprite * sprite);
|
||||
static void sub_80DC588(struct ObjectEvent * objectEvent, struct Sprite * sprite);
|
||||
static void SynchroniseSurfPosition(struct ObjectEvent * objectEvent, struct Sprite * sprite);
|
||||
static void CreateBobbingEffect(struct ObjectEvent * objectEvent, struct Sprite * linkedSprite, struct Sprite * sprite);
|
||||
static void sub_80DC700(struct Sprite * sprite);
|
||||
static void SpriteCB_UnderwaterSurfBlob(struct Sprite * sprite);
|
||||
static u32 ShowDisguiseFieldEffect(u8 fldEff, u8 templateIdx, u8 paletteNum);
|
||||
|
||||
void SetUpReflection(struct ObjectEvent * objectEvent, struct Sprite * sprite, bool8 stillReflection)
|
||||
|
|
@ -273,7 +273,7 @@ u32 FldEff_TallGrass(void)
|
|||
|
||||
x = gFieldEffectArguments[0];
|
||||
y = gFieldEffectArguments[1];
|
||||
sub_8063BC4(&x, &y, 8, 8);
|
||||
SetSpritePosToOffsetMapCoords(&x, &y, 8, 8);
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_TALL_GRASS], x, y, 0);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
|
|
@ -331,7 +331,7 @@ void UpdateTallGrassFieldEffect(struct Sprite * sprite)
|
|||
metatileBehavior = 4;
|
||||
|
||||
UpdateObjectEventSpriteVisibility(sprite, FALSE);
|
||||
sub_80DCD48(sprite, sprite->data[0], metatileBehavior);
|
||||
UpdateGrassFieldEffectSubpriority(sprite, sprite->data[0], metatileBehavior);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -340,7 +340,7 @@ u32 FldEff_JumpTallGrass(void)
|
|||
u8 spriteId;
|
||||
struct Sprite * sprite;
|
||||
|
||||
sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
|
||||
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_TALL_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
|
|
@ -380,7 +380,7 @@ u32 FldEff_LongGrass(void)
|
|||
|
||||
x = gFieldEffectArguments[0];
|
||||
y = gFieldEffectArguments[1];
|
||||
sub_8063BC4(&x, &y, 8, 8);
|
||||
SetSpritePosToOffsetMapCoords(&x, &y, 8, 8);
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_LONG_GRASS], x, y, 0);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
|
|
@ -434,7 +434,7 @@ void UpdateLongGrassFieldEffect(struct Sprite * sprite)
|
|||
sprite->data[7] = TRUE;
|
||||
}
|
||||
UpdateObjectEventSpriteVisibility(sprite, FALSE);
|
||||
sub_80DCD48(sprite, sprite->data[0], 0);
|
||||
UpdateGrassFieldEffectSubpriority(sprite, sprite->data[0], 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -443,7 +443,7 @@ u32 FldEff_JumpLongGrass(void)
|
|||
u8 spriteId;
|
||||
struct Sprite * sprite;
|
||||
|
||||
sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_LONG_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
|
|
@ -521,7 +521,7 @@ u32 FldEff_SandFootprints(void)
|
|||
u8 spriteId;
|
||||
struct Sprite * sprite;
|
||||
|
||||
sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SAND_FOOTPRINTS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
|
|
@ -539,7 +539,7 @@ u32 FldEff_DeepSandFootprints(void)
|
|||
u8 spriteId;
|
||||
struct Sprite * sprite;
|
||||
|
||||
sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_DEEP_SAND_FOOTPRINTS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
|
|
@ -557,7 +557,7 @@ u32 FldEff_BikeTireTracks(void)
|
|||
u8 spriteId;
|
||||
struct Sprite * sprite;
|
||||
|
||||
sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BIKE_TIRE_TRACKS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
|
|
@ -649,7 +649,7 @@ u32 FldEff_JumpSmallSplash(void)
|
|||
u8 spriteId;
|
||||
struct Sprite * sprite;
|
||||
|
||||
sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
|
||||
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_SMALL_SPLASH], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
|
|
@ -667,7 +667,7 @@ u32 FldEff_JumpBigSplash(void)
|
|||
u8 spriteId;
|
||||
struct Sprite * sprite;
|
||||
|
||||
sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_BIG_SPLASH], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
|
|
@ -805,7 +805,7 @@ u32 FldEff_Unknown19(void)
|
|||
u8 spriteId;
|
||||
struct Sprite * sprite;
|
||||
|
||||
sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
|
|
@ -822,7 +822,7 @@ u32 FldEff_Unknown20(void)
|
|||
u8 spriteId;
|
||||
struct Sprite * sprite;
|
||||
|
||||
sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_GRASS_2], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
|
|
@ -839,7 +839,7 @@ u32 FldEff_Unknown21(void)
|
|||
u8 spriteId;
|
||||
struct Sprite * sprite;
|
||||
|
||||
sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_SAND], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
|
|
@ -856,7 +856,7 @@ u32 FldEff_Unknown22(void)
|
|||
u8 spriteId;
|
||||
struct Sprite * sprite;
|
||||
|
||||
sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_WATER_SURFACING], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
|
|
@ -888,7 +888,7 @@ u32 FldEff_Ash(void)
|
|||
|
||||
x = gFieldEffectArguments[0];
|
||||
y = gFieldEffectArguments[1];
|
||||
sub_8063BC4(&x, &y, 8, 8);
|
||||
SetSpritePosToOffsetMapCoords(&x, &y, 8, 8);
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ASH], x, y, gFieldEffectArguments[2]);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
|
|
@ -944,7 +944,7 @@ u32 FldEff_SurfBlob(void)
|
|||
u8 spriteId;
|
||||
struct Sprite * sprite;
|
||||
|
||||
sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SURF_BLOB], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x96);
|
||||
if (spriteId !=MAX_SPRITES)
|
||||
{
|
||||
|
|
@ -999,7 +999,7 @@ void UpdateSurfBlobFieldEffect(struct Sprite * sprite)
|
|||
objectEvent = &gObjectEvents[sprite->data[2]];
|
||||
linkedSprite = &gSprites[objectEvent->spriteId];
|
||||
SynchroniseSurfAnim(objectEvent, sprite);
|
||||
sub_80DC588(objectEvent, sprite);
|
||||
SynchroniseSurfPosition(objectEvent, sprite);
|
||||
CreateBobbingEffect(objectEvent, linkedSprite, sprite);
|
||||
sprite->oam.priority = linkedSprite->oam.priority;
|
||||
}
|
||||
|
|
@ -1018,7 +1018,7 @@ static void SynchroniseSurfAnim(struct ObjectEvent * objectEvent, struct Sprite
|
|||
StartSpriteAnimIfDifferent(sprite, surfBlobDirectionAnims[objectEvent->movementDirection]);
|
||||
}
|
||||
|
||||
void sub_80DC588(struct ObjectEvent * objectEvent, struct Sprite * sprite)
|
||||
void SynchroniseSurfPosition(struct ObjectEvent * objectEvent, struct Sprite * sprite)
|
||||
{
|
||||
u8 i;
|
||||
s16 x = objectEvent->currentCoords.x;
|
||||
|
|
@ -1070,21 +1070,21 @@ static void CreateBobbingEffect(struct ObjectEvent * objectEvent, struct Sprite
|
|||
}
|
||||
}
|
||||
|
||||
u8 sub_80DC6B0(u8 oldSpriteId)
|
||||
u8 StartUnderwaterSurfBlobBobbing(u8 oldSpriteId)
|
||||
{
|
||||
u8 spriteId;
|
||||
struct Sprite * sprite;
|
||||
|
||||
spriteId = CreateSpriteAtEnd(&gDummySpriteTemplate, 0, 0, -1);
|
||||
sprite = &gSprites[spriteId];
|
||||
sprite->callback = sub_80DC700;
|
||||
sprite->callback = SpriteCB_UnderwaterSurfBlob;
|
||||
sprite->invisible = TRUE;
|
||||
sprite->data[0] = oldSpriteId;
|
||||
sprite->data[1] = 1;
|
||||
return spriteId;
|
||||
}
|
||||
|
||||
static void sub_80DC700(struct Sprite * sprite)
|
||||
static void SpriteCB_UnderwaterSurfBlob(struct Sprite * sprite)
|
||||
{
|
||||
struct Sprite * oldSprite;
|
||||
|
||||
|
|
@ -1104,7 +1104,7 @@ u32 FldEff_Dust(void)
|
|||
u8 spriteId;
|
||||
struct Sprite * sprite;
|
||||
|
||||
sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
|
||||
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_GROUND_IMPACT_DUST], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
|
|
@ -1180,7 +1180,7 @@ u32 FldEff_Bubbles(void)
|
|||
u8 spriteId;
|
||||
struct Sprite * sprite;
|
||||
|
||||
sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 0);
|
||||
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 0);
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BUBBLES], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x52);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
|
|
@ -1208,7 +1208,7 @@ u32 FldEff_BerryTreeGrowthSparkle(void)
|
|||
/*u8 spriteId;
|
||||
struct Sprite * sprite;
|
||||
|
||||
sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 4);
|
||||
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 4);
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SPARKLE], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
|
|
@ -1328,7 +1328,7 @@ u32 FldEff_Sparkle(void)
|
|||
|
||||
gFieldEffectArguments[0] += 7;
|
||||
gFieldEffectArguments[1] += 7;
|
||||
sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SMALL_SPARKLE], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x52);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
|
|
@ -1377,7 +1377,7 @@ void WaitFieldEffectSpriteAnim(struct Sprite * sprite)
|
|||
UpdateObjectEventSpriteVisibility(sprite, FALSE);
|
||||
}
|
||||
|
||||
static void sub_80DCD48(struct Sprite * sprite, u8 z, u8 offset)
|
||||
static void UpdateGrassFieldEffectSubpriority(struct Sprite * sprite, u8 z, u8 offset)
|
||||
{
|
||||
u8 i;
|
||||
s16 var, xhi, lyhi, yhi, ylo;
|
||||
|
|
|
|||
|
|
@ -148,7 +148,7 @@ static void MoveSaveBlocks_ResetHeap_(void);
|
|||
static void sub_8056E80(void);
|
||||
static void sub_8056F08(void);
|
||||
static void InitOverworldGraphicsRegisters(void);
|
||||
static void sub_8057024(bool32 a0);
|
||||
static void ResumeMap(bool32 a0);
|
||||
static void sub_8057074(void);
|
||||
static void mli4_mapscripts_and_other(void);
|
||||
static void ReloadObjectsAndRunReturnToFieldMapScript(void);
|
||||
|
|
@ -1775,7 +1775,7 @@ static bool32 map_loading_iteration_3(u8 *state)
|
|||
(*state)++;
|
||||
break;
|
||||
case 2:
|
||||
sub_8057024(TRUE);
|
||||
ResumeMap(TRUE);
|
||||
(*state)++;
|
||||
break;
|
||||
case 3:
|
||||
|
|
@ -1852,7 +1852,7 @@ static bool32 load_map_stuff(u8 *state, bool32 a1)
|
|||
(*state)++;
|
||||
break;
|
||||
case 2:
|
||||
sub_8057024(a1);
|
||||
ResumeMap(a1);
|
||||
(*state)++;
|
||||
break;
|
||||
case 3:
|
||||
|
|
@ -1932,7 +1932,7 @@ static bool32 sub_8056CD8(u8 *state)
|
|||
case 0:
|
||||
InitOverworldBgs();
|
||||
QuestLog_InitPalettesBackup();
|
||||
sub_8057024(FALSE);
|
||||
ResumeMap(FALSE);
|
||||
ReloadObjectsAndRunReturnToFieldMapScript();
|
||||
sub_8057114();
|
||||
(*state)++;
|
||||
|
|
@ -1966,7 +1966,7 @@ static bool32 map_loading_iteration_2_link(u8 *state)
|
|||
break;
|
||||
case 1:
|
||||
QuestLog_InitPalettesBackup();
|
||||
sub_8057024(1);
|
||||
ResumeMap(1);
|
||||
(*state)++;
|
||||
break;
|
||||
case 2:
|
||||
|
|
@ -2093,7 +2093,7 @@ static void InitOverworldGraphicsRegisters(void)
|
|||
ChangeBgY(3, 0, 0);
|
||||
}
|
||||
|
||||
static void sub_8057024(u32 a1)
|
||||
static void ResumeMap(u32 a1)
|
||||
{
|
||||
ResetTasks();
|
||||
ResetSpriteData();
|
||||
|
|
@ -2263,7 +2263,7 @@ static bool32 LoadMap_QLPlayback(u8 *state)
|
|||
(*state)++;
|
||||
break;
|
||||
case 2:
|
||||
sub_8057024(0);
|
||||
ResumeMap(0);
|
||||
(*state)++;
|
||||
break;
|
||||
case 3:
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user