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Sync palette util
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83
include/palette_util.h
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83
include/palette_util.h
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@ -0,0 +1,83 @@
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#ifndef GUARD_PALETTE_UTIL_H
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#define GUARD_PALETTE_UTIL_H
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struct PulseBlendSettings
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{
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u16 blendColor;
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u16 paletteOffset;
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u8 numColors;
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u8 delay;
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u8 numFadeCycles;
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s8 maxBlendCoeff:4;
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s8 fadeType:2;
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s8 restorePaletteOnUnload:1;
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s8 unk7_7:1;
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};
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struct PulseBlendPalette
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{
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u8 paletteSelector;
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u8 blendCoeff:4;
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u8 fadeDirection:1;
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s8 unk1_5:1;
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s8 available:1;
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u32 inUse:1;
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u8 delayCounter;
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u8 fadeCycleCounter;
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struct PulseBlendSettings pulseBlendSettings;
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};
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struct PulseBlend
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{
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u16 usedPulseBlendPalettes;
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struct PulseBlendPalette pulseBlendPalettes[16];
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};
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#define FLASHUTIL_USE_EXISTING_COLOR (1 << 15)
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struct RouletteFlashSettings
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{
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u16 color;
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u16 paletteOffset;
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u8 numColors;
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u8 delay;
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u8 unk6; // Set but never used
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s8 numFadeCycles:5;
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s8 unk7_5:2; // Set but never used
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s8 colorDeltaDir:1;
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};
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struct RouletteFlashPalette
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{
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u8 state:7;
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u8 available:1;
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u8 delayCounter;
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s8 fadeCycleCounter;
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s8 colorDelta;
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struct RouletteFlashSettings settings;
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};
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struct RouletteFlashUtil
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{
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u8 enabled;
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u8 unused;
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u16 flags;
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struct RouletteFlashPalette palettes[16];
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};
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void RouletteFlash_Reset(struct RouletteFlashUtil *);
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u8 RouletteFlash_Add(struct RouletteFlashUtil *, u8, const struct RouletteFlashSettings *);
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void RouletteFlash_Run(struct RouletteFlashUtil *);
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void RouletteFlash_Enable(struct RouletteFlashUtil *, u16);
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void RouletteFlash_Stop(struct RouletteFlashUtil *, u16);
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void InitPulseBlend(struct PulseBlend *);
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int InitPulseBlendPaletteSettings(struct PulseBlend *, const struct PulseBlendSettings *);
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static void ClearPulseBlendPalettesSettings(struct PulseBlendPalette *);
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void UnloadUsedPulseBlendPalettes(struct PulseBlend *, u16, u8);
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void MarkUsedPulseBlendPalettes(struct PulseBlend *, u16, u8);
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void UnmarkUsedPulseBlendPalettes(struct PulseBlend *, u16, u8);
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void UpdatePulseBlend(struct PulseBlend *);
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void FillTilemapRect(u16 *dest, u16 src, u8 left, u8 top, u8 width, u8 height);
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void SetTilemapRect(u16 *dest, u16 *src, u8 left, u8 top, u8 width, u8 height);
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#endif // GUARD_PALETTE_UTIL_H
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@ -1,84 +0,0 @@
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#ifndef GUARD_ROULETTE_H
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#define GUARD_ROULETTE_H
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struct UnkStruct1
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{
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u16 var00;
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u16 var02;
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u8 var04;
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u8 var05;
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u8 var06;
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s8 var07_0:5;
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s8 var07_5:2;
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s8 var07_7:1;
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};
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struct UnkStruct3
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{
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u8 var00_0:7;
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u8 var00_7:1;
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u8 var01;
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s8 var02;
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s8 var03;
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struct UnkStruct1 var04;
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};
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struct UnkStruct0
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{
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u8 var00;
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u8 var01;
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u16 var02; //flag for each UnkStruct3
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struct UnkStruct3 var04[0x10];
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};
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struct PulseBlendSettings
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{
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u16 blendColor;
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u16 paletteOffset;
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u8 numColors;
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u8 delay;
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u8 numFadeCycles;
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s8 maxBlendCoeff:4;
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s8 fadeType:2;
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s8 restorePaletteOnUnload:1;
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s8 unk7_7:1;
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};
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struct PulseBlendPalette
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{
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u8 paletteSelector;
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u8 blendCoeff:4;
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u8 fadeDirection:1;
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s8 unk1_5:1;
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s8 available:1;
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u32 inUse:1;
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u8 delayCounter;
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u8 fadeCycleCounter;
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struct PulseBlendSettings pulseBlendSettings;
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};
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struct PulseBlend
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{
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u16 usedPulseBlendPalettes;
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struct PulseBlendPalette pulseBlendPalettes[16];
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};
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void sub_80D8BE4(struct UnkStruct0 *);
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u8 sub_80D8BF8(struct UnkStruct0 *, u8, const struct UnkStruct1 *);
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u8 sub_80D8C7C(struct UnkStruct0 *, u8);
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u8 sub_80D8CB0(struct UnkStruct3 *);
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u8 sub_80D8EB8(struct UnkStruct3 *);
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void task_tutorial_controls_fadein(struct UnkStruct0 *);
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void sub_80D8FB4(struct UnkStruct0 *, u16);
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void sub_80D9008(struct UnkStruct0 *, u16);
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void InitPulseBlend(struct PulseBlend *);
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int InitPulseBlendPaletteSettings(struct PulseBlend *, const struct PulseBlendSettings *);
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static void ClearPulseBlendPalettesSettings(struct PulseBlendPalette *);
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void UnloadUsedPulseBlendPalettes(struct PulseBlend *, u16, u8);
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void MarkUsedPulseBlendPalettes(struct PulseBlend *, u16, u8);
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void UnmarkUsedPulseBlendPalettes(struct PulseBlend *, u16, u8);
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void UpdatePulseBlend(struct PulseBlend *);
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void sub_80D9574(u16 *dest, u16 src, u8 left, u8 top, u8 width, u8 height);
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void sub_80D95C4(u16 *dest, u16 *src, u8 left, u8 top, u8 width, u8 height);
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#endif // GUARD_ROULETTE_H
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@ -202,7 +202,7 @@ SECTIONS {
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src/battle_controller_link_partner.o(.text);
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src/battle_message.o(.text);
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src/math_util.o(.text);
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src/roulette_util.o(.text);
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src/palette_util.o(.text);
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src/cable_car_util.o(.text);
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src/save.o(.text);
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src/mystery_event_script.o(.text);
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@ -1,207 +1,217 @@
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#include "global.h"
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#include "gflib.h"
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#include "roulette_util.h"
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#include "palette_util.h"
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#include "util.h"
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void sub_80D8BE4(struct UnkStruct0 *r0)
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// "RouletteFlash" is more accurately a general flashing/fading util.
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// This file handles fading the palettes for the color/icon selections on the Roulette wheel
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// but it also handles the "pulse blend" effect of Mirage Tower.
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// Neither exist in FRLG, so everything in this file goes unused.
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void RouletteFlash_Reset(struct RouletteFlashUtil *flash)
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{
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r0->var00 = 0;
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r0->var02 = 0;
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memset(&r0->var04, 0, sizeof(r0->var04));
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flash->enabled = 0;
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flash->flags = 0;
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memset(&flash->palettes, 0, sizeof(flash->palettes));
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}
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u8 sub_80D8BF8(struct UnkStruct0 *r0, u8 r1, const struct UnkStruct1 *r2)
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u8 RouletteFlash_Add(struct RouletteFlashUtil *flash, u8 id, const struct RouletteFlashSettings *settings)
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{
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if (!(r1 < 16) || (r0->var04[r1].var00_7))
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if (id >= ARRAY_COUNT(flash->palettes) || flash->palettes[id].available)
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return 0xFF;
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r0->var04[r1].var04.var00 = r2->var00;
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r0->var04[r1].var04.var02 = r2->var02;
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r0->var04[r1].var04.var04 = r2->var04;
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r0->var04[r1].var04.var05 = r2->var05;
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r0->var04[r1].var04.var06 = r2->var06;
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r0->var04[r1].var04.var07_0 = r2->var07_0;
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r0->var04[r1].var04.var07_5 = r2->var07_5;
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r0->var04[r1].var04.var07_7 = r2->var07_7;
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r0->var04[r1].var00_0 = 0;
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r0->var04[r1].var00_7 = 1;
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r0->var04[r1].var02 = 0;
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r0->var04[r1].var01 = 0;
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if (r0->var04[r1].var04.var07_7 < 0)
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r0->var04[r1].var03 = 0xFF;
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flash->palettes[id].settings.color = settings->color;
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flash->palettes[id].settings.paletteOffset = settings->paletteOffset;
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flash->palettes[id].settings.numColors = settings->numColors;
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flash->palettes[id].settings.delay = settings->delay;
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flash->palettes[id].settings.unk6 = settings->unk6;
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flash->palettes[id].settings.numFadeCycles = settings->numFadeCycles;
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flash->palettes[id].settings.unk7_5 = settings->unk7_5;
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flash->palettes[id].settings.colorDeltaDir = settings->colorDeltaDir;
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flash->palettes[id].state = 0;
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flash->palettes[id].available = TRUE;
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flash->palettes[id].fadeCycleCounter = 0;
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flash->palettes[id].delayCounter = 0;
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if (flash->palettes[id].settings.colorDeltaDir < 0)
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flash->palettes[id].colorDelta = -1;
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else
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r0->var04[r1].var03 = 1;
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flash->palettes[id].colorDelta = 1;
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return r1;
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return id;
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}
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u8 sub_80D8C7C(struct UnkStruct0 *r0, u8 r1)
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static u8 RouletteFlash_Remove(struct RouletteFlashUtil *flash, u8 id)
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{
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if (r1 >= 16)
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if (id >= ARRAY_COUNT(flash->palettes))
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return 0xFF;
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if (!r0->var04[r1].var00_7)
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if (!flash->palettes[id].available)
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return 0xFF;
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memset(&r0->var04[r1], 0, sizeof(r0->var04[r1]));
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return r1;
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memset(&flash->palettes[id], 0, sizeof(flash->palettes[id]));
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return id;
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}
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u8 sub_80D8CB0(struct UnkStruct3 *r0)
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static u8 RouletteFlash_FadePalette(struct RouletteFlashPalette *pal)
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{
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u8 i;
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u8 returnval;
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for (i = 0; i < r0->var04.var04; i++)
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for (i = 0; i < pal->settings.numColors; i++)
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{
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struct PlttData *faded = (struct PlttData *)&gPlttBufferFaded[r0->var04.var02 + i];
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struct PlttData *unfaded = (struct PlttData *)&gPlttBufferUnfaded[r0->var04.var02 + i];
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struct PlttData *faded = (struct PlttData *)&gPlttBufferFaded[pal->settings.paletteOffset + i];
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struct PlttData *unfaded = (struct PlttData *)&gPlttBufferUnfaded[pal->settings.paletteOffset + i];
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switch (r0->var00_0)
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switch (pal->state)
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{
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case 1:
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if (faded->r + r0->var03 >= 0 && faded->r + r0->var03 < 32)
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faded->r += r0->var03;
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if (faded->g + r0->var03 >= 0 && faded->g + r0->var03 < 32)
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faded->g += r0->var03;
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if (faded->b + r0->var03 >= 0 && faded->b + r0->var03 < 32)
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faded->b += r0->var03;
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// Fade color
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if (faded->r + pal->colorDelta >= 0 && faded->r + pal->colorDelta < 32)
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faded->r += pal->colorDelta;
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if (faded->g + pal->colorDelta >= 0 && faded->g + pal->colorDelta < 32)
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faded->g += pal->colorDelta;
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if (faded->b + pal->colorDelta >= 0 && faded->b + pal->colorDelta < 32)
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faded->b += pal->colorDelta;
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break;
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case 2:
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if (r0->var03 < 0)
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// Fade back to original color
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if (pal->colorDelta < 0)
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{
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if (faded->r + r0->var03 >= unfaded->r)
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faded->r += r0->var03;
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if (faded->g + r0->var03 >= unfaded->g)
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faded->g += r0->var03;
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if (faded->b + r0->var03 >= unfaded->b)
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faded->b += r0->var03;
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if (faded->r + pal->colorDelta >= unfaded->r)
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faded->r += pal->colorDelta;
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if (faded->g + pal->colorDelta >= unfaded->g)
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faded->g += pal->colorDelta;
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if (faded->b + pal->colorDelta >= unfaded->b)
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faded->b += pal->colorDelta;
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}
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else
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{
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if (faded->r + r0->var03 <= unfaded->r)
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faded->r += r0->var03;
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if (faded->g + r0->var03 <= unfaded->g)
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faded->g += r0->var03;
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if (faded->b + r0->var03 <= unfaded->b)
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faded->b += r0->var03;
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if (faded->r + pal->colorDelta <= unfaded->r)
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faded->r += pal->colorDelta;
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if (faded->g + pal->colorDelta <= unfaded->g)
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faded->g += pal->colorDelta;
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if (faded->b + pal->colorDelta <= unfaded->b)
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faded->b += pal->colorDelta;
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}
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break;
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}
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}
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if ((u32)r0->var02++ != r0->var04.var07_0)
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if ((u32)pal->fadeCycleCounter++ != pal->settings.numFadeCycles)
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{
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returnval = 0;
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}
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else
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{
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r0->var02 = 0;
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r0->var03 *= -1;
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if (r0->var00_0 == 1)
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r0->var00_0++;
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pal->fadeCycleCounter = 0;
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pal->colorDelta *= -1;
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if (pal->state == 1)
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pal->state++;
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else
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r0->var00_0--;
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pal->state--;
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returnval = 1;
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}
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return returnval;
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}
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u8 sub_80D8EB8(struct UnkStruct3 *r0)
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static u8 RouletteFlash_FlashPalette(struct RouletteFlashPalette *pal)
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{
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u8 rg2 = 0;
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u8 i = 0;
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switch (r0->var00_0)
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switch (pal->state)
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{
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case 1:
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for (rg2 = 0; rg2 < r0->var04.var04; rg2++)
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gPlttBufferFaded[r0->var04.var02 + rg2] = r0->var04.var00;
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r0->var00_0++;
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// Flash to color
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for (i = 0; i < pal->settings.numColors; i++)
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gPlttBufferFaded[pal->settings.paletteOffset + i] = pal->settings.color;
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pal->state++;
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break;
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case 2:
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for (rg2 = 0; rg2 < r0->var04.var04; rg2++)
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gPlttBufferFaded[r0->var04.var02 + rg2] = gPlttBufferUnfaded[r0->var04.var02 + rg2];
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r0->var00_0--;
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// Restore to original color
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for (i = 0; i < pal->settings.numColors; i++)
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gPlttBufferFaded[pal->settings.paletteOffset + i] = gPlttBufferUnfaded[pal->settings.paletteOffset + i];
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pal->state--;
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break;
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}
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return 1;
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}
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void task_tutorial_controls_fadein(struct UnkStruct0 *r0)
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void RouletteFlash_Run(struct RouletteFlashUtil *flash)
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{
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u8 i = 0;
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if (r0->var00)
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if (flash->enabled)
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{
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for (i = 0; i < 16; i++)
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for (i = 0; i < ARRAY_COUNT(flash->palettes); i++)
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{
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if ((r0->var02 >> i) & 1)
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if ((flash->flags >> i) & 1)
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{
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if (--r0->var04[i].var01 == 0xFF) // if underflow ?
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if (--flash->palettes[i].delayCounter == (u8)-1)
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{
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if (r0->var04[i].var04.var00 & 0x8000) // PlttData->unused_15 ?
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sub_80D8CB0(&r0->var04[i]);
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if (flash->palettes[i].settings.color & FLASHUTIL_USE_EXISTING_COLOR)
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RouletteFlash_FadePalette(&flash->palettes[i]);
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else
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sub_80D8EB8(&r0->var04[i]);
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RouletteFlash_FlashPalette(&flash->palettes[i]);
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r0->var04[i].var01 = r0->var04[i].var04.var05;
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flash->palettes[i].delayCounter = flash->palettes[i].settings.delay;
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}
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}
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}
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}
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}
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void sub_80D8FB4(struct UnkStruct0 *r0, u16 r1)
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void RouletteFlash_Enable(struct RouletteFlashUtil *flash, u16 flags)
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{
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u8 i = 0;
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r0->var00++;
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for (i = 0; i < 16; i++)
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flash->enabled++;
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for (i = 0; i < ARRAY_COUNT(flash->palettes); i++)
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{
|
||||
if ((r1 >> i) & 1)
|
||||
if ((flags >> i) & 1)
|
||||
{
|
||||
if (r0->var04[i].var00_7)
|
||||
if (flash->palettes[i].available)
|
||||
{
|
||||
r0->var02 |= 1 << i;
|
||||
r0->var04[i].var00_0 = 1;
|
||||
flash->flags |= 1 << i;
|
||||
flash->palettes[i].state = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80D9008(struct UnkStruct0 *r0, u16 r1)
|
||||
void RouletteFlash_Stop(struct RouletteFlashUtil *flash, u16 flags)
|
||||
{
|
||||
u8 i;
|
||||
|
||||
for (i = 0; i < 16; i++)
|
||||
for (i = 0; i < ARRAY_COUNT(flash->palettes); i++)
|
||||
{
|
||||
if ((r0->var02 >> i) & 1)
|
||||
if ((flash->flags >> i) & 1)
|
||||
{
|
||||
if (r0->var04[i].var00_7)
|
||||
if (flash->palettes[i].available)
|
||||
{
|
||||
if ((r1 >> i) & 1)
|
||||
if ((flags >> i) & 1)
|
||||
{
|
||||
u32 offset = r0->var04[i].var04.var02;
|
||||
u32 offset = flash->palettes[i].settings.paletteOffset;
|
||||
u16 *faded = &gPlttBufferFaded[offset];
|
||||
u16 *unfaded = &gPlttBufferUnfaded[offset];
|
||||
memcpy(faded, unfaded, r0->var04[i].var04.var04 * 2);
|
||||
r0->var04[i].var00_0 = 0;
|
||||
r0->var04[i].var02 = 0;
|
||||
r0->var04[i].var01 = 0;
|
||||
if (r0->var04[i].var04.var07_7 < 0)
|
||||
r0->var04[i].var03 = 0xFF;
|
||||
memcpy(faded, unfaded, flash->palettes[i].settings.numColors * 2);
|
||||
flash->palettes[i].state = 0;
|
||||
flash->palettes[i].fadeCycleCounter = 0;
|
||||
flash->palettes[i].delayCounter = 0;
|
||||
if (flash->palettes[i].settings.colorDeltaDir < 0)
|
||||
flash->palettes[i].colorDelta = -1;
|
||||
else
|
||||
r0->var04[i].var03 = 0x1;
|
||||
flash->palettes[i].colorDelta = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (r1 == 0xFFFF)
|
||||
if (flags == 0xFFFF)
|
||||
{
|
||||
r0->var00 = 0;
|
||||
r0->var02 = 0;
|
||||
// Stopped all
|
||||
flash->enabled = 0;
|
||||
flash->flags = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
r0->var02 = r0->var02 & ~r1;
|
||||
flash->flags &= ~flags;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -427,7 +437,8 @@ void UpdatePulseBlend(struct PulseBlend *pulseBlend)
|
|||
}
|
||||
}
|
||||
|
||||
void sub_80D9574(u16 *dest, u16 src, u8 left, u8 top, u8 width, u8 height)
|
||||
// Below used for the Roulette grid
|
||||
void FillTilemapRect(u16 *dest, u16 src, u8 left, u8 top, u8 width, u8 height)
|
||||
{
|
||||
u16 *_dest;
|
||||
u8 i;
|
||||
|
|
@ -444,7 +455,7 @@ void sub_80D9574(u16 *dest, u16 src, u8 left, u8 top, u8 width, u8 height)
|
|||
}
|
||||
}
|
||||
|
||||
void sub_80D95C4(u16 *dest, u16 *src, u8 left, u8 top, u8 width, u8 height)
|
||||
void SetTilemapRect(u16 *dest, u16 *src, u8 left, u8 top, u8 width, u8 height)
|
||||
{
|
||||
u16 *_dest;
|
||||
u16 *_src = src;
|
||||
Loading…
Reference in New Issue
Block a user