From 7367de3969869df23c1fdedbbca20e7321d48d8b Mon Sep 17 00:00:00 2001 From: cawtds <38510667+cawtds@users.noreply.github.com> Date: Thu, 8 May 2025 22:43:38 +0200 Subject: [PATCH] fix move descriptions and typo --- src/data/moves_info.h | 3296 ++++++++++++++++++------------------ src/field_fadetransition.c | 2 +- 2 files changed, 1649 insertions(+), 1649 deletions(-) diff --git a/src/data/moves_info.h b/src/data/moves_info.h index fee2dcccc..9145b4a76 100644 --- a/src/data/moves_info.h +++ b/src/data/moves_info.h @@ -20,90 +20,90 @@ // Shared Move Description entries const u8 gNotDoneYetDescription[] = _( - "This move can't be used. Its\n" - "effect is in development."); + "This move can't be\nused. Its " + "effect\nis in development."); static const u8 sNullDescription[] = _(""); static const u8 sMegaDrainDescription[] = _( - "An attack that absorbs\n" - "half the damage inflicted."); + "An attack that\nabsorbs " + "half the\ndamage inflicted."); static const u8 sHyperBeamDescription[] = _( - "Powerful, but leaves the\n" - "user immobile the next turn."); + "Powerful, but\nleaves the " + "user\nimmobile the next\nturn."); static const u8 sRevengeDescription[] = _( - "An attack that gains power\n" - "if injured by the foe."); + "An attack that\ngains power " + "if\ninjured by the\nfoe."); static const u8 sPluckDescription[] = _( - "Eats the foe's held Berry\n" - "gaining its effect."); + "Eats the foe's\nheld Berry " + "gaining\nits effect."); static const u8 sHealingWishDescription[] = _( - "The user faints to heal up\n" - "the recipient."); + "The user faints to\nheal up " + "the\nrecipient."); static const u8 sWringOutDescription[] = _( - "The higher the foe's HP\n" - "the more damage caused."); + "The higher the\nfoe's HP " + "the more\ndamage caused."); static const u8 sUTurnDescription[] = _( - "Does damage then switches\n" - "out the user."); + "Does damage then\nswitches " + "out the\nuser."); static const u8 sStormThrowDescription[] = _( - "This attack always results\n" - "in a critical hit."); + "This attack always\nresults " + "in a\ncritical hit."); static const u8 sCircleThrowDescription[] = _( - "Knocks the foe away to end\n" - "the battle."); + "Knocks the foe\naway to end " + "the\nbattle."); static const u8 sChipAwayDescription[] = _( - "Strikes through the foe's\n" - "stat changes."); + "Strikes through\nthe foe's " + "stat\nchanges."); static const u8 sHeavySlamDescription[] = _( - "Does more damage if the\n" - "user outweighs the foe."); + "Does more damage\nif the " + "user\noutweighs the foe."); static const u8 sPsyshockDescription[] = _( - "Attacks with a psychic wave\n" - "that does physical damage."); + "Attacks with a\npsychic wave " + "that\ndoes physical\ndamage."); static const u8 sLavaPlumeDescription[] = _( - "Scarlet flames torch\n" - "everything around the user."); + "Scarlet flames\ntorch " + "everything\naround the user."); static const u8 sShadowForceDescription[] = _( - "Vanishes on the first turn\n" - "then strikes the next turn."); + "Vanishes on the\nfirst turn " + "then\nstrikes the next\nturn."); static const u8 sFalseSwipeDescription[] = _( - "An attack that leaves the\n" - "foe with at least 1 HP."); + "An attack that\nleaves the " + "foe\nwith at least 1\nHP."); static const u8 sDrainingKissDescription[] = _( - "An attack that absorbs over\n" - "half the damage inflicted."); + "An attack that\nabsorbs over " + "half\nthe damage\ninflicted."); static const u8 sCloseCombatDescription[] = _( - "A strong attack but lowers\n" - "the defensive stats."); + "A strong attack\nbut lowers " + "the\ndefensive stats."); static const u8 sHyperspaceHoleDescription[] = _( - "Uses a warp hole to attack.\n" - "Can't be evaded."); + "Uses a warp hole\nto attack. " + "Can't\nbe evaded."); static const u8 sSuckerPunchDescription[] = _( - "Strikes first if the foe\n" - "is preparing an attack."); + "Strikes first if\nthe foe " + "is\npreparing an\nattack."); static const u8 sFeintDescription[] = _( - "An attack that hits foes\n" - "using moves like Protect."); + "An attack that\nhits foes " + "using\nmoves like\nProtect."); const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { @@ -130,8 +130,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Pound"), .description = COMPOUND_STRING( - "Pounds the foe with\n" - "forelegs or tail."), + "Pounds the foe\nwith " + "forelegs or\ntail."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_NORMAL, @@ -153,8 +153,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Karate Chop"), .description = COMPOUND_STRING( - "A chopping attack with a\n" - "high critical-hit ratio."), + "A chopping attack\nwith a " + "high\ncritical-hit\nratio."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_FIGHTING, @@ -177,8 +177,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Double Slap"), .description = COMPOUND_STRING( - "Repeatedly slaps the foe\n" - "2 to 5 times."), + "Repeatedly slaps\nthe foe " + "2 to 5\ntimes."), .effect = EFFECT_MULTI_HIT, .power = 15, .type = TYPE_NORMAL, @@ -200,8 +200,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Comet Punch"), .description = COMPOUND_STRING( - "Repeatedly punches the foe\n" - "2 to 5 times."), + "Repeatedly punches\nthe foe " + "2 to 5\ntimes."), .effect = EFFECT_MULTI_HIT, .power = 18, .type = TYPE_NORMAL, @@ -223,8 +223,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Mega Punch"), .description = COMPOUND_STRING( - "A strong punch thrown with\n" - "incredible power."), + "A strong punch\nthrown with " + "\nincredible power."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_NORMAL, @@ -247,8 +247,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Pay Day"), .description = COMPOUND_STRING( - "Throws coins at the foe.\n" - "Money is recovered after."), + "Throws coins at\nthe foe. " + "Money is\nrecovered after."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_NORMAL, @@ -271,7 +271,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Fire Punch"), .description = COMPOUND_STRING( - "A fiery punch that may burn\n" + "A fiery punch that\nmay burn " "the foe."), .effect = EFFECT_HIT, .power = 75, @@ -299,11 +299,11 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Ice Punch"), .description = COMPOUND_STRING( - "An icy punch that may\n" + "An icy punch that\nmay " #if B_USE_FROSTBITE == TRUE - "leave the foe with frostbite."), + "leave the foe\nwith frostbite."), #else - "freeze the foe."), + "freeze the\nfoe."), #endif .effect = EFFECT_HIT, .power = 75, @@ -331,8 +331,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Thunder Punch"), .description = COMPOUND_STRING( - "An electrified punch that\n" - "may paralyze the foe."), + "An electrified\npunch that " + "may\nparalyze the foe."), .effect = EFFECT_HIT, .power = 75, .type = TYPE_ELECTRIC, @@ -359,7 +359,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Scratch"), .description = COMPOUND_STRING( - "Scratches the foe with\n" + "Scratches the foe\nwith " "sharp claws."), .effect = EFFECT_HIT, .power = 40, @@ -381,8 +381,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Vise Grip"), .description = COMPOUND_STRING( - "Grips the foe with large and\n" - "powerful pincers."), + "Grips the foe with\nlarge and " + "powerful\npincers."), .effect = EFFECT_HIT, .power = 55, .type = TYPE_NORMAL, @@ -403,8 +403,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Guillotine"), .description = COMPOUND_STRING( - "A powerful pincer attack\n" - "that may cause fainting."), + "A powerful pincer\nattack " + "that may\ncause fainting."), .effect = EFFECT_OHKO, .power = 1, .type = TYPE_NORMAL, @@ -426,8 +426,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Razor Wind"), .description = COMPOUND_STRING( - "A 2-turn move that strikes\n" - "the foe on the 2nd turn."), + "A 2-turn move that\nstrikes " + "the foe on\nthe 2nd turn."), .effect = EFFECT_TWO_TURNS_ATTACK, .power = 80, .type = TYPE_NORMAL, @@ -452,8 +452,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Swords Dance"), .description = COMPOUND_STRING( - "A fighting dance that\n" - "sharply raises Attack."), + "A fighting dance\nthat " + "sharply\nraises Attack."), .effect = EFFECT_ATTACK_UP_2, .power = 0, .type = TYPE_NORMAL, @@ -477,8 +477,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Cut"), .description = COMPOUND_STRING( - "Cuts the foe with sharp\n" - "scythes, claws, etc."), + "Cuts the foe with\nsharp " + "scythes,\nclaws, etc."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_NORMAL, @@ -500,8 +500,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Gust"), .description = COMPOUND_STRING( - "Strikes the foe with a gust\n" - "of wind whipped up by wings."), + "Strikes the foe\nwith a gust " + "of\nwind whipped up by\nwings."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_FLYING, @@ -524,8 +524,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Wing Attack"), .description = COMPOUND_STRING( - "Strikes the foe with wings\n" - "spread wide."), + "Strikes the foe\nwith wings " + "spread\nwide."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_FLYING, @@ -546,8 +546,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Whirlwind"), .description = COMPOUND_STRING( - "Blows away the foe with\n" - "wind and ends the battle."), + "Blows away the foe\nwith " + "wind and ends\nthe battle."), .effect = EFFECT_ROAR, .power = 0, .type = TYPE_NORMAL, @@ -575,8 +575,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Fly"), .description = COMPOUND_STRING( - "Flies up on the first turn,\n" - "then strikes the next turn."), + "Flies up on the\nfirst turn, " + "then\nstrikes the next\nturn."), .effect = EFFECT_SEMI_INVULNERABLE, .power = B_UPDATED_MOVE_DATA >= GEN_4 ? 90 : 70, .type = TYPE_FLYING, @@ -603,8 +603,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Bind"), .description = COMPOUND_STRING( - "Binds and squeezes the foe\n" - "for "BINDING_TURNS" turns."), + "Binds and squeezes\nthe foe " + "for "BINDING_TURNS"\nturns."), .effect = EFFECT_HIT, .power = 15, .type = TYPE_NORMAL, @@ -630,8 +630,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Slam"), .description = COMPOUND_STRING( - "Slams the foe with a long\n" - "tail, vine, etc."), + "Slams the foe with\na long " + "tail, vine,\netc."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_NORMAL, @@ -654,8 +654,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Vine Whip"), .description = COMPOUND_STRING( - "Strikes the foe with\n" - "slender, whiplike vines."), + "Strikes the foe\nwith " + "slender,\nwhiplike vines."), #if B_UPDATED_MOVE_DATA >= GEN_6 .pp = 25, #elif B_UPDATED_MOVE_DATA >= GEN_4 @@ -682,8 +682,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Stomp"), .description = COMPOUND_STRING( - "Stomps the enemy with a big\n" - "foot. May cause flinching."), + "Stomps the enemy\nwith a big " + "foot.\nMay cause\nflinching."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_NORMAL, @@ -711,8 +711,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Double Kick"), .description = COMPOUND_STRING( - "A double-kicking attack\n" - "that strikes the foe twice."), + "A double-kicking\nattack " + "that\nstrikes the foe\ntwice."), .effect = EFFECT_HIT, .power = 30, .type = TYPE_FIGHTING, @@ -735,8 +735,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Mega Kick"), .description = COMPOUND_STRING( - "An extremely powerful kick\n" - "with intense force."), + "An extremely\npowerful kick " + "with\nintense force."), .effect = EFFECT_HIT, .power = 120, .type = TYPE_NORMAL, @@ -758,8 +758,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Jump Kick"), .description = COMPOUND_STRING( - "A strong jumping kick. May\n" - "miss and hurt the kicker."), + "A strong jumping\nkick. May " + "miss and\nhurt the kicker."), #if B_UPDATED_MOVE_DATA >= GEN_5 .power = 100, #elif B_UPDATED_MOVE_DATA >= GEN_4 @@ -788,8 +788,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Rolling Kick"), .description = COMPOUND_STRING( - "A fast kick delivered from\n" - "a rapid spin."), + "A fast kick\ndelivered from " + "a\nrapid spin."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_FIGHTING, @@ -816,8 +816,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Sand Attack"), .description = COMPOUND_STRING( - "Reduces the foe's accuracy\n" - "by hurling sand in its face."), + "Reduces the foe's\naccuracy " + "by\nhurling sand in\nits face."), .effect = EFFECT_ACCURACY_DOWN, .power = 0, .type = TYPE_GROUND, @@ -840,8 +840,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Headbutt"), .description = COMPOUND_STRING( - "A ramming attack that may\n" - "cause flinching."), + "A ramming attack\nthat may " + "cause\nflinching."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_NORMAL, @@ -867,7 +867,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Horn Attack"), .description = COMPOUND_STRING( - "Jabs the foe with sharp\n" + "Jabs the foe with\nsharp " "horns."), .effect = EFFECT_HIT, .power = 65, @@ -889,8 +889,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Fury Attack"), .description = COMPOUND_STRING( - "Jabs the foe 2 to 5 times\n" - "with sharp horns, etc."), + "Jabs the foe 2 to\n5 times " + "with sharp\nhorns, etc."), .effect = EFFECT_MULTI_HIT, .power = 15, .type = TYPE_NORMAL, @@ -911,8 +911,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Horn Drill"), .description = COMPOUND_STRING( - "A one-hit KO attack that\n" - "uses a horn like a drill."), + "A one-hit KO\nattack that " + "uses a\nhorn like a drill."), .effect = EFFECT_OHKO, .power = 1, .type = TYPE_NORMAL, @@ -934,8 +934,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Tackle"), .description = COMPOUND_STRING( - "Charges the foe with a full-\n" - "body tackle."), + "Charges the foe\nwith a full- " + "body\ntackle."), #if B_UPDATED_MOVE_DATA >= GEN_7 .power = 40, #elif B_UPDATED_MOVE_DATA >= GEN_5 @@ -962,8 +962,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Body Slam"), .description = COMPOUND_STRING( - "A full-body slam that may\n" - "cause paralysis."), + "A full-body slam\nthat may " + "cause\nparalysis."), .effect = EFFECT_HIT, .power = 85, .type = TYPE_NORMAL, @@ -991,8 +991,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Wrap"), .description = COMPOUND_STRING( - "Wraps and squeezes the foe\n" - BINDING_TURNS" times with vines, etc."), + "Wraps and squeezes\nthe foe " + BINDING_TURNS"\ntimes with vines,\netc."), .effect = EFFECT_HIT, .power = 15, .type = TYPE_NORMAL, @@ -1017,8 +1017,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Take Down"), .description = COMPOUND_STRING( - "A reckless charge attack\n" - "that also hurts the user."), + "A reckless charge\nattack " + "that also\nhurts the user."), .effect = EFFECT_RECOIL, .power = 90, .type = TYPE_NORMAL, @@ -1041,8 +1041,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Thrash"), .description = COMPOUND_STRING( - "A rampage of 2 to 3 turns\n" - "that confuses the user."), + "A rampage of 2 to\n3 turns " + "that\nconfuses the user."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_5 ? 120 : 90, .type = TYPE_NORMAL, @@ -1069,8 +1069,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Double-Edge"), .description = COMPOUND_STRING( - "A life-risking tackle that\n" - "also hurts the user."), + "A life-risking\ntackle that " + "also\nhurts the user."), .effect = EFFECT_RECOIL, .power = 120, .type = TYPE_NORMAL, @@ -1093,8 +1093,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Tail Whip"), .description = COMPOUND_STRING( - "Wags the tail to lower the\n" - "foe's Defense."), + "Wags the tail to\nlower the " + "foe's\nDefense."), .effect = EFFECT_DEFENSE_DOWN, .power = 0, .type = TYPE_NORMAL, @@ -1116,8 +1116,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Poison Sting"), .description = COMPOUND_STRING( - "A toxic attack with barbs,\n" - "etc., that may poison."), + "A toxic attack\nwith barbs, " + "etc.,\nthat may poison."), .effect = EFFECT_HIT, .power = 15, .type = TYPE_POISON, @@ -1141,8 +1141,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Twineedle"), .description = COMPOUND_STRING( - "Stingers on the forelegs\n" - "jab the foe twice."), + "Stingers on the\nforelegs " + "jab the\nfoe twice."), .effect = EFFECT_HIT, .power = 25, .type = TYPE_BUG, @@ -1169,8 +1169,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Pin Missile"), .description = COMPOUND_STRING( - "Sharp pins are fired to\n" - "strike 2 to 5 times."), + "Sharp pins are\nfired to " + "strike 2\nto 5 times."), .effect = EFFECT_MULTI_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 25 : 14, .type = TYPE_BUG, @@ -1190,8 +1190,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Leer"), .description = COMPOUND_STRING( - "Frightens the foe with a\n" - "leer to lower Defense."), + "Frightens the foe\nwith a " + "leer to\nlower Defense."), .effect = EFFECT_DEFENSE_DOWN, .power = 0, .type = TYPE_NORMAL, @@ -1213,8 +1213,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Bite"), .description = COMPOUND_STRING( - "Bites with vicious fangs.\n" - "May cause flinching."), + "Bites with vicious\nfangs. " + "May cause\nflinching."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_DARK, @@ -1241,8 +1241,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Growl"), .description = COMPOUND_STRING( - "Growls cutely to reduce the\n" - "foe's Attack."), + "Growls cutely to\nreduce the " + "foe's\nAttack."), .effect = EFFECT_ATTACK_DOWN, .power = 0, .type = TYPE_NORMAL, @@ -1266,7 +1266,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Roar"), .description = COMPOUND_STRING( - "Makes the foe flee to end\n" + "Makes the foe flee\nto end " "the battle."), .effect = EFFECT_ROAR, .power = 0, @@ -1295,8 +1295,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Sing"), .description = COMPOUND_STRING( - "A soothing song lulls the\n" - "foe into a deep slumber."), + "A soothing song\nlulls the " + "foe into\na deep slumber."), .effect = EFFECT_SLEEP, .power = 0, .type = TYPE_NORMAL, @@ -1321,8 +1321,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Supersonic"), .description = COMPOUND_STRING( - "Emits bizarre sound waves\n" - "that may confuse the foe."), + "Emits bizarre\nsound waves " + "that\nmay confuse the\nfoe."), .effect = EFFECT_CONFUSE, .power = 0, .type = TYPE_NORMAL, @@ -1347,8 +1347,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Sonic Boom"), .description = COMPOUND_STRING( - "Launches shock waves that\n" - "always inflict 20 HP damage."), + "Launches shock\nwaves that " + "always\ninflict 20 HP\ndamage."), .effect = EFFECT_FIXED_DAMAGE_ARG, .power = 1, .type = TYPE_NORMAL, @@ -1370,8 +1370,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Disable"), .description = COMPOUND_STRING( - "Psychically disables one of\n" - "the foe's moves."), + "Psychically\ndisables one of " + "\nthe foe's moves."), #if B_UPDATED_MOVE_DATA >= GEN_5 .accuracy = 100, #elif B_UPDATED_MOVE_DATA == GEN_4 @@ -1401,7 +1401,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Acid"), .description = COMPOUND_STRING( - "Sprays a hide-melting acid.\n" + "Sprays a\nhide-melting acid.\n" #if B_UPDATED_MOVE_DATA >= GEN_4 "May lower Sp. Def."), #else @@ -1430,8 +1430,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Ember"), .description = COMPOUND_STRING( - "A weak fire attack that may\n" - "inflict a burn."), + "A weak fire attack\nthat may " + "inflict a\nburn."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_FIRE, @@ -1455,8 +1455,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Flamethrower"), .description = COMPOUND_STRING( - "A powerful fire attack that\n" - "may inflict a burn."), + "A powerful fire\nattack that " + "may\ninflict a burn."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 90 : 95, .type = TYPE_FIRE, @@ -1481,8 +1481,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Mist"), .description = COMPOUND_STRING( - "Creates a mist that stops\n" - "reduction of abilities."), + "Creates a mist\nthat stops " + "\nreduction of\nabilities."), .effect = EFFECT_MIST, .power = 0, .type = TYPE_ICE, @@ -1507,7 +1507,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Water Gun"), .description = COMPOUND_STRING( - "Squirts water to attack\n" + "Squirts water to\nattack " "the foe."), .effect = EFFECT_HIT, .power = 40, @@ -1528,8 +1528,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Hydro Pump"), .description = COMPOUND_STRING( - "Blasts water at high power\n" - "to strike the foe."), + "Blasts water at\nhigh power " + "to\nstrike the foe."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 110 : 120, .type = TYPE_WATER, @@ -1550,8 +1550,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Surf"), .description = COMPOUND_STRING( - "Creates a huge wave, then\n" - "crashes it down on the foe."), + "Creates a huge\nwave, then " + "crashes\nit down on the\nfoe."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 90 : 95, .type = TYPE_WATER, @@ -1574,11 +1574,11 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Ice Beam"), .description = COMPOUND_STRING( - "Blasts the foe with an icy\n" + "Blasts the foe\nwith an icy " #if B_USE_FROSTBITE == TRUE - "beam. May cause frostbite."), + "beam.\nMay cause\nfrostbite."), #else - "beam that may freeze it."), + "beam\nthat may freeze\nit."), #endif .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 90 : 95, @@ -1606,11 +1606,11 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Blizzard"), .description = COMPOUND_STRING( - "Hits the foe with an icy\n" + "Hits the foe with\nan icy " #if B_USE_FROSTBITE == TRUE - "storm. May cause frostbite."), + "storm. May\ncause frostbite."), #else - "storm that may freeze it."), + "storm that\nmay freeze it."), #endif .effect = B_BLIZZARD_HAIL >= GEN_4 ? EFFECT_BLIZZARD : EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 110 : 120, @@ -1637,8 +1637,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Psybeam"), .description = COMPOUND_STRING( - "Fires a peculiar ray that\n" - "may confuse the foe."), + "Fires a peculiar\nray that " + "may\nconfuse the foe."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_PSYCHIC, @@ -1663,8 +1663,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Bubble Beam"), .description = COMPOUND_STRING( - "Forcefully sprays bubbles\n" - "that may lower Speed."), + "Forcefully sprays\nbubbles " + "that may\nlower Speed."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_WATER, @@ -1688,8 +1688,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Aurora Beam"), .description = COMPOUND_STRING( - "Fires a rainbow-colored\n" - "beam that may lower Attack."), + "Fires a\nrainbow-colored " + "\nbeam that may\nlower Attack."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_ICE, @@ -1738,8 +1738,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Peck"), .description = COMPOUND_STRING( - "Attacks the foe with a\n" - "jabbing beak, etc."), + "Attacks the foe\nwith a " + "jabbing\nbeak, etc."), .effect = EFFECT_HIT, .power = 35, .type = TYPE_FLYING, @@ -1760,8 +1760,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Drill Peck"), .description = COMPOUND_STRING( - "A corkscrewing attack with\n" - "the beak acting as a drill."), + "A corkscrewing\nattack with " + "the\nbeak acting as a\ndrill."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_FLYING, @@ -1783,8 +1783,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Submission"), .description = COMPOUND_STRING( - "A reckless body slam that\n" - "also hurts the user."), + "A reckless body\nslam that " + "also\nhurts the user."), .effect = EFFECT_RECOIL, .power = 80, .type = TYPE_FIGHTING, @@ -1807,8 +1807,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Low Kick"), .description = COMPOUND_STRING( - "A kick that inflicts more\n" - "damage on heavier foes."), + "A kick that\ninflicts more " + "\ndamage on heavier\nfoes."), .effect = EFFECT_LOW_KICK, .power = 1, .type = TYPE_FIGHTING, @@ -1830,8 +1830,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Counter"), .description = COMPOUND_STRING( - "Retaliates any physical hit\n" - "with double the power."), + "Retaliates any\nphysical hit " + "with\ndouble the power."), .effect = EFFECT_COUNTER, .power = 1, .type = TYPE_FIGHTING, @@ -1858,8 +1858,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Seismic Toss"), .description = COMPOUND_STRING( - "Inflicts damage identical\n" - "to the user's level."), + "Inflicts damage\nidentical " + "to the\nuser's level."), .effect = EFFECT_LEVEL_DAMAGE, .power = 1, .type = TYPE_FIGHTING, @@ -1882,8 +1882,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Strength"), .description = COMPOUND_STRING( - "Builds enormous power,\n" - "then slams the foe."), + "Builds enormous\npower, " + "then slams\nthe foe."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_NORMAL, @@ -1905,8 +1905,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Absorb"), .description = COMPOUND_STRING( - "An attack that absorbs\n" - "half the damage inflicted."), + "An attack that\nabsorbs " + "half the\ndamage inflicted."), .effect = EFFECT_ABSORB, .power = 20, .type = TYPE_GRASS, @@ -1952,8 +1952,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Leech Seed"), .description = COMPOUND_STRING( - "Plants a seed on the foe to\n" - "steal HP on every turn."), + "Plants a seed on\nthe foe to " + "steal\nHP on every turn."), .effect = EFFECT_LEECH_SEED, .power = 0, .type = TYPE_GRASS, @@ -1977,11 +1977,11 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = .name = COMPOUND_STRING("Growth"), .description = COMPOUND_STRING( #if B_GROWTH_STAT_RAISE >= GEN_5 - "Forces the body to grow,\n" - "raising Attack and Sp. Atk."), + "Forces the body to\ngrow, " + "raising\nAttack and Sp.\nAtk."), #else - "Forces the body to grow\n" - "and heightens Sp. Atk."), + "Forces the body to\ngrow " + "and heightens\nSp. Atk."), #endif .effect = B_GROWTH_STAT_RAISE >= GEN_5 ? EFFECT_GROWTH : EFFECT_SPECIAL_ATTACK_UP, .power = 0, @@ -2007,8 +2007,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Razor Leaf"), .description = COMPOUND_STRING( - "Cuts the enemy with leaves.\n" - "High critical-hit ratio."), + "Cuts the enemy\nwith leaves. " + "High\ncritical-hit\nratio."), .effect = EFFECT_HIT, .power = 55, .type = TYPE_GRASS, @@ -2031,8 +2031,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Solar Beam"), .description = COMPOUND_STRING( - "Absorbs light in one turn,\n" - "then attacks next turn."), + "Absorbs light in\none turn, " + "then\nattacks next turn."), .effect = EFFECT_SOLAR_BEAM, .power = 120, .type = TYPE_GRASS, @@ -2056,8 +2056,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Poison Powder"), .description = COMPOUND_STRING( - "Scatters a toxic powder\n" - "that may poison the foe."), + "Scatters a toxic\npowder " + "that may\npoison the foe."), .effect = EFFECT_POISON, .power = 0, .type = TYPE_POISON, @@ -2081,8 +2081,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Stun Spore"), .description = COMPOUND_STRING( - "Scatters a powder that may\n" - "paralyze the foe."), + "Scatters a powder\nthat may " + "paralyze\nthe foe."), .effect = EFFECT_PARALYZE, .power = 0, .type = TYPE_GRASS, @@ -2106,8 +2106,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Sleep Powder"), .description = COMPOUND_STRING( - "Scatters a powder that may\n" - "cause the foe to sleep."), + "Scatters a powder\nthat may " + "cause the\nfoe to sleep."), .effect = EFFECT_SLEEP, .power = 0, .type = TYPE_GRASS, @@ -2131,8 +2131,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Petal Dance"), .description = COMPOUND_STRING( - "A rampage of 2 to 3 turns\n" - "that confuses the user."), + "A rampage of 2 to\n3 turns " + "that\nconfuses the user."), #if B_UPDATED_MOVE_DATA >= GEN_5 .power = 120, #elif B_UPDATED_MOVE_DATA == GEN_4 @@ -2166,8 +2166,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("String Shot"), .description = COMPOUND_STRING( - "Binds the foe with string\n" - "to reduce its Speed."), + "Binds the foe with\nstring " + "to reduce\nits Speed."), .effect = B_UPDATED_MOVE_DATA >= GEN_6 ? EFFECT_SPEED_DOWN_2 : EFFECT_SPEED_DOWN, .power = 0, .type = TYPE_BUG, @@ -2189,8 +2189,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Dragon Rage"), .description = COMPOUND_STRING( - "Launches shock waves that\n" - "always inflict 40 HP damage."), + "Launches shock\nwaves that " + "always\ninflict 40 HP\ndamage."), .effect = EFFECT_FIXED_DAMAGE_ARG, .power = 1, .type = TYPE_DRAGON, @@ -2213,8 +2213,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Fire Spin"), .description = COMPOUND_STRING( - "Traps the foe in a ring of\n" - "fire for "BINDING_TURNS" turns."), + "Traps the foe in a\nring of " + "fire for\n"BINDING_TURNS" turns."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_5 ? 35 : 15, .type = TYPE_FIRE, @@ -2239,8 +2239,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Thunder Shock"), .description = COMPOUND_STRING( - "An electrical attack that\n" - "may paralyze the foe."), + "An electrical\nattack that " + "may\nparalyze the foe."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_ELECTRIC, @@ -2264,8 +2264,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Thunderbolt"), .description = COMPOUND_STRING( - "A strong electrical attack\n" - "that may paralyze the foe."), + "A strong\nelectrical attack " + "\nthat may paralyze\nthe foe."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 90 : 95, .type = TYPE_ELECTRIC, @@ -2290,8 +2290,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Thunder Wave"), .description = COMPOUND_STRING( - "A weak jolt of electricity\n" - "that paralyzes the foe."), + "A weak jolt of\nelectricity " + "that\nparalyzes the foe."), .effect = EFFECT_PARALYZE, .power = 0, .type = TYPE_ELECTRIC, @@ -2314,8 +2314,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Thunder"), .description = COMPOUND_STRING( - "A lightning attack that may\n" - "cause paralysis."), + "A lightning attack\nthat may " + "cause\nparalysis."), .effect = EFFECT_THUNDER, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 110 : 120, .type = TYPE_ELECTRIC, @@ -2341,7 +2341,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Rock Throw"), .description = COMPOUND_STRING( - "Throws small rocks to\n" + "Throws small rocks\nto " "strike the foe."), .effect = EFFECT_HIT, .power = 50, @@ -2362,8 +2362,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Earthquake"), .description = COMPOUND_STRING( - "A powerful quake, but has\n" - "no effect on flying foes."), + "A powerful quake,\nbut has " + "no effect\non flying foes."), .effect = EFFECT_EARTHQUAKE, .power = 100, .type = TYPE_GROUND, @@ -2387,8 +2387,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Fissure"), .description = COMPOUND_STRING( - "A one-hit KO move that\n" - "drops the foe in a fissure."), + "A one-hit KO move\nthat " + "drops the foe\nin a fissure."), .effect = EFFECT_OHKO, .power = 1, .type = TYPE_GROUND, @@ -2411,8 +2411,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Dig"), .description = COMPOUND_STRING( - "Digs underground the first\n" - "turn and strikes next turn."), + "Digs underground\nthe first " + "turn and\nstrikes next turn."), .effect = EFFECT_SEMI_INVULNERABLE, .power = B_UPDATED_MOVE_DATA >= GEN_4 ? 80 : 60, .type = TYPE_GROUND, @@ -2439,8 +2439,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Toxic"), .description = COMPOUND_STRING( - "Poisons the foe with an\n" - "intensifying toxin."), + "Poisons the foe\nwith an " + "\nintensifying toxin."), .effect = EFFECT_TOXIC, .power = 0, .type = TYPE_POISON, @@ -2463,8 +2463,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Confusion"), .description = COMPOUND_STRING( - "A psychic attack that may\n" - "cause confusion."), + "A psychic attack\nthat may " + "cause\nconfusion."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_PSYCHIC, @@ -2488,8 +2488,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Psychic"), .description = COMPOUND_STRING( - "A powerful psychic attack\n" - "that may lower Sp. Def."), + "A powerful psychic\nattack " + "that may\nlower Sp. Def."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_PSYCHIC, @@ -2514,8 +2514,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Hypnosis"), .description = COMPOUND_STRING( - "A hypnotizing move that\n" - "may induce sleep."), + "A hypnotizing move\nthat " + "may induce\nsleep."), .effect = EFFECT_SLEEP, .power = 0, .type = TYPE_PSYCHIC, @@ -2538,8 +2538,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Meditate"), .description = COMPOUND_STRING( - "Meditates in a peaceful\n" - "fashion to raise Attack."), + "Meditates in a\npeaceful " + "fashion\nto raise Attack."), .effect = EFFECT_ATTACK_UP, .power = 0, .type = TYPE_PSYCHIC, @@ -2564,8 +2564,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Agility"), .description = COMPOUND_STRING( - "Relaxes the body to sharply\n" - "boost Speed."), + "Relaxes the body\nto sharply " + "boost\nSpeed."), .effect = EFFECT_SPEED_UP_2, .power = 0, .type = TYPE_PSYCHIC, @@ -2590,8 +2590,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Quick Attack"), .description = COMPOUND_STRING( - "An extremely fast attack\n" - "that always strikes first."), + "An extremely fast\nattack " + "that always\nstrikes first."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_NORMAL, @@ -2613,8 +2613,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Rage"), .description = COMPOUND_STRING( - "Raises the user's Attack\n" - "every time it is hit."), + "Raises the user's\nAttack " + "every time\nit is hit."), .effect = EFFECT_RAGE, .power = 20, .type = TYPE_NORMAL, @@ -2635,8 +2635,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Teleport"), .description = COMPOUND_STRING( - "A psychic move for fleeing\n" - "from battle instantly."), + "A psychic move for\nfleeing " + "from\nbattle instantly."), .effect = EFFECT_TELEPORT, .power = 0, .type = TYPE_PSYCHIC, @@ -2659,8 +2659,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Night Shade"), .description = COMPOUND_STRING( - "Inflicts damage identical\n" - "to the user's level."), + "Inflicts damage\nidentical " + "to the\nuser's level."), .effect = EFFECT_LEVEL_DAMAGE, .power = 1, .type = TYPE_GHOST, @@ -2681,8 +2681,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Mimic"), .description = COMPOUND_STRING( - "Copies a move used by the\n" - "foe during one battle."), + "Copies a move used\nby the " + "foe during\none battle."), .effect = EFFECT_MIMIC, .power = 0, .type = TYPE_NORMAL, @@ -2712,8 +2712,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Screech"), .description = COMPOUND_STRING( - "Emits a screech to sharply\n" - "reduce the foe's Defense."), + "Emits a screech to\nsharply " + "reduce the\nfoe's Defense."), .effect = EFFECT_DEFENSE_DOWN_2, .power = 0, .type = TYPE_NORMAL, @@ -2738,8 +2738,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Double Team"), .description = COMPOUND_STRING( - "Creates illusory copies to\n" - "raise evasiveness."), + "Creates illusory\ncopies to " + "raise\nevasiveness."), .effect = EFFECT_EVASION_UP, .power = 0, .type = TYPE_NORMAL, @@ -2764,8 +2764,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Recover"), .description = COMPOUND_STRING( - "Recovers up to half the\n" - "user's maximum HP."), + "Recovers up to\nhalf the " + "user's\nmaximum HP."), #if B_UPDATED_MOVE_DATA >= GEN_9 .pp = 5, #elif B_UPDATED_MOVE_DATA >= GEN_4 @@ -2797,8 +2797,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Harden"), .description = COMPOUND_STRING( - "Stiffens the body's \n" - "muscles to raise Defense."), + "Stiffens the\nbody's " + "muscles to\nraise Defense."), .effect = EFFECT_DEFENSE_UP, .power = 0, .type = TYPE_NORMAL, @@ -2823,8 +2823,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Minimize"), .description = COMPOUND_STRING( - "Minimizes the user's size\n" - "to raise evasiveness."), + "Minimizes the\nuser's size " + "to\nraise evasiveness."), .effect = EFFECT_MINIMIZE, .power = 0, .type = TYPE_NORMAL, @@ -2849,8 +2849,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Smokescreen"), .description = COMPOUND_STRING( - "Lowers the foe's accuracy\n" - "using smoke, ink, etc."), + "Lowers the foe's\naccuracy " + "using\nsmoke, ink, etc."), .effect = EFFECT_ACCURACY_DOWN, .power = 0, .type = TYPE_NORMAL, @@ -2873,8 +2873,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Confuse Ray"), .description = COMPOUND_STRING( - "A sinister ray that\n" - "confuses the foe."), + "A sinister ray\nthat " + "confuses the\nfoe."), .effect = EFFECT_CONFUSE, .power = 0, .type = TYPE_GHOST, @@ -2897,8 +2897,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Withdraw"), .description = COMPOUND_STRING( - "Withdraws the body into its\n" - "hard shell to raise Defense."), + "Withdraws the body\ninto its " + "hard\nshell to raise\nDefense."), .effect = EFFECT_DEFENSE_UP, .power = 0, .type = TYPE_WATER, @@ -2923,8 +2923,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Defense Curl"), .description = COMPOUND_STRING( - "Curls up to conceal weak\n" - "spots and raise Defense."), + "Curls up to\nconceal weak " + "spots\nand raise Defense."), .effect = EFFECT_DEFENSE_CURL, .power = 0, .type = TYPE_NORMAL, @@ -2949,8 +2949,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Barrier"), .description = COMPOUND_STRING( - "Creates a barrier that\n" - "sharply raises Defense."), + "Creates a barrier\nthat " + "sharply\nraises Defense."), .effect = EFFECT_DEFENSE_UP_2, .power = 0, .type = TYPE_PSYCHIC, @@ -2975,8 +2975,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Light Screen"), .description = COMPOUND_STRING( - "Creates a wall of light that\n" - "lowers Sp. Atk damage."), + "Creates a wall of\nlight that " + "lowers\nSp. Atk damage."), .effect = EFFECT_LIGHT_SCREEN, .power = 0, .type = TYPE_PSYCHIC, @@ -3001,8 +3001,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Haze"), .description = COMPOUND_STRING( - "Creates a black haze that\n" - "eliminates all stat changes."), + "Creates a black\nhaze that " + "\neliminates all\nstat changes."), .effect = EFFECT_HAZE, .power = 0, .type = TYPE_ICE, @@ -3027,8 +3027,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Reflect"), .description = COMPOUND_STRING( - "Creates a wall of light that\n" - "weakens physical attacks."), + "Creates a wall of\nlight that " + "weakens\nphysical attacks."), .effect = EFFECT_REFLECT, .power = 0, .type = TYPE_PSYCHIC, @@ -3053,8 +3053,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Focus Energy"), .description = COMPOUND_STRING( - "Focuses power to raise the\n" - "critical-hit ratio."), + "Focuses power to\nraise the " + "\ncritical-hit ratio."), .effect = EFFECT_FOCUS_ENERGY, .power = 0, .type = TYPE_NORMAL, @@ -3080,8 +3080,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Bide"), .description = COMPOUND_STRING( - "Endures attack for 2\n" - "turns to retaliate double."), + "Endures attack for\n2 " + "turns to\nretaliate double."), .effect = EFFECT_BIDE, .power = 1, .type = TYPE_NORMAL, @@ -3105,8 +3105,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Metronome"), .description = COMPOUND_STRING( - "Waggles a finger to use any\n" - "Pokémon move at random."), + "Waggles a finger\nto use any " + "\nPokémon move at\nrandom."), .effect = EFFECT_METRONOME, .power = 0, .type = TYPE_NORMAL, @@ -3136,8 +3136,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Mirror Move"), .description = COMPOUND_STRING( - "Counters the foe's attack\n" - "with the same move."), + "Counters the foe's\nattack " + "with the\nsame move."), .effect = EFFECT_MIRROR_MOVE, .power = 0, .type = TYPE_FLYING, @@ -3166,8 +3166,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Self-Destruct"), .description = COMPOUND_STRING( - "Inflicts severe damage but\n" - "makes the user faint."), + "Inflicts severe\ndamage but " + "makes\nthe user faint."), .effect = EFFECT_EXPLOSION, .power = 200, .type = TYPE_NORMAL, @@ -3189,7 +3189,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Egg Bomb"), .description = COMPOUND_STRING( - "An egg is forcibly hurled at\n" + "An egg is forcibly\nhurled at " "the foe."), .effect = EFFECT_HIT, .power = 100, @@ -3212,8 +3212,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Lick"), .description = COMPOUND_STRING( - "Licks with a long tongue to\n" - "injure. May also paralyze."), + "Licks with a long\ntongue to " + "injure.\nMay also paralyze."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 30 : 20, .type = TYPE_GHOST, @@ -3239,8 +3239,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Smog"), .description = COMPOUND_STRING( - "An exhaust-gas attack\n" - "that may also poison."), + "An exhaust-gas\nattack " + "that may\nalso poison."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 30 : 20, .type = TYPE_POISON, @@ -3264,8 +3264,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Sludge"), .description = COMPOUND_STRING( - "Sludge is hurled to inflict\n" - "damage. May also poison."), + "Sludge is hurled\nto inflict " + "damage.\nMay also poison."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_POISON, @@ -3289,8 +3289,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Bone Club"), .description = COMPOUND_STRING( - "Clubs the foe with a bone.\n" - "May cause flinching."), + "Clubs the foe with\na bone. " + "May cause\nflinching."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_GROUND, @@ -3314,8 +3314,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Fire Blast"), .description = COMPOUND_STRING( - "Incinerates everything it\n" - "strikes. May cause a burn."), + "Incinerates\neverything it " + "\nstrikes. May cause\na burn."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 110 : 120, .type = TYPE_FIRE, @@ -3340,8 +3340,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Waterfall"), .description = COMPOUND_STRING( - "Charges the foe with speed\n" - "to climb waterfalls."), + "Charges the foe\nwith speed " + "to\nclimb waterfalls."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_WATER, @@ -3369,8 +3369,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Clamp"), .description = COMPOUND_STRING( - "Traps and squeezes the\n" - "foe for "BINDING_TURNS" turns."), + "Traps and squeezes\nthe " + "foe for "BINDING_TURNS"\nturns."), .effect = EFFECT_HIT, .power = 35, .type = TYPE_WATER, @@ -3396,8 +3396,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Swift"), .description = COMPOUND_STRING( - "Sprays star-shaped rays\n" - "that never miss."), + "Sprays star-shaped\nrays " + "that never\nmiss."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_NORMAL, @@ -3418,8 +3418,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Skull Bash"), .description = COMPOUND_STRING( - "Tucks in the head, then\n" - "attacks on the next turn."), + "Tucks in the head,\nthen " + "attacks on\nthe next turn."), .effect = EFFECT_TWO_TURNS_ATTACK, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 130 : 100, .type = TYPE_NORMAL, @@ -3449,8 +3449,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Spike Cannon"), .description = COMPOUND_STRING( - "Launches sharp spikes that\n" - "strike 2 to 5 times."), + "Launches sharp\nspikes that " + "strike\n2 to 5 times."), .effect = EFFECT_MULTI_HIT, .power = 20, .type = TYPE_NORMAL, @@ -3470,8 +3470,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Constrict"), .description = COMPOUND_STRING( - "Constricts to inflict pain.\n" - "May lower Speed."), + "Constricts to\ninflict pain. " + "May\nlower Speed."), .effect = EFFECT_HIT, .power = 10, .type = TYPE_NORMAL, @@ -3496,8 +3496,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Amnesia"), .description = COMPOUND_STRING( - "Forgets about something\n" - "and sharply raises Sp. Def."), + "Forgets about\nsomething " + "and\nsharply raises Sp.\nDef."), .effect = EFFECT_SPECIAL_DEFENSE_UP_2, .power = 0, .type = TYPE_PSYCHIC, @@ -3523,7 +3523,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = .name = COMPOUND_STRING("Kinesis"), .description = COMPOUND_STRING( "Distracts the foe.\n" - "May lower accuracy."), + "May lower\naccuracy."), .effect = EFFECT_ACCURACY_DOWN, .power = 0, .type = TYPE_PSYCHIC, @@ -3546,8 +3546,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Soft-Boiled"), .description = COMPOUND_STRING( - "Recovers up to half the\n" - "user's maximum HP."), + "Recovers up to\nhalf the " + "user's\nmaximum HP."), .effect = EFFECT_SOFTBOILED, .power = 0, .type = TYPE_NORMAL, @@ -3573,8 +3573,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("High Jump Kick"), .description = COMPOUND_STRING( - "A jumping knee kick. If it\n" - "misses, the user is hurt."), + "A jumping knee\nkick. If it " + "\nmisses, the user\nis hurt."), #if B_UPDATED_MOVE_DATA >= GEN_5 .power = 130, #elif B_UPDATED_MOVE_DATA == GEN_4 @@ -3603,8 +3603,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Glare"), .description = COMPOUND_STRING( - "Intimidates and frightens\n" - "the foe into paralysis."), + "Intimidates and\nfrightens " + "the foe\ninto paralysis."), #if B_UPDATED_MOVE_DATA >= GEN_6 .accuracy = 100, #elif B_UPDATED_MOVE_DATA == GEN_5 @@ -3633,8 +3633,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Dream Eater"), .description = COMPOUND_STRING( - "Takes one half the damage\n" - "inflicted on a sleeping foe."), + "Takes one half the\ndamage " + "inflicted\non a sleeping foe."), .effect = EFFECT_DREAM_EATER, .power = 100, .type = TYPE_PSYCHIC, @@ -3657,8 +3657,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Poison Gas"), .description = COMPOUND_STRING( - "Envelops the foe in a toxic\n" - "gas that may poison."), + "Envelops the foe\nin a toxic " + "gas\nthat may poison."), #if B_UPDATED_MOVE_DATA >= GEN_6 .accuracy = 90, #elif B_UPDATED_MOVE_DATA >= GEN_5 @@ -3686,8 +3686,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Barrage"), .description = COMPOUND_STRING( - "Hurls round objects at the\n" - "foe 2 to 5 times."), + "Hurls round\nobjects at the " + "foe\n2 to 5 times."), .effect = EFFECT_MULTI_HIT, .power = 15, .type = TYPE_NORMAL, @@ -3708,8 +3708,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Leech Life"), .description = COMPOUND_STRING( - "An attack that steals half\n" - "the damage inflicted."), + "An attack that\nsteals half " + "the\ndamage inflicted."), .effect = EFFECT_ABSORB, .power = B_UPDATED_MOVE_DATA >= GEN_7 ? 80 : 20, .type = TYPE_BUG, @@ -3733,8 +3733,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Lovely Kiss"), .description = COMPOUND_STRING( - "Demands a kiss with a scary\n" - "face that induces sleep."), + "Demands a kiss\nwith a scary " + "face\nthat induces\nsleep."), .effect = EFFECT_SLEEP, .power = 0, .type = TYPE_NORMAL, @@ -3757,8 +3757,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Sky Attack"), .description = COMPOUND_STRING( - "Searches out weak spots,\n" - "then strikes the next turn."), + "Searches out weak\nspots, " + "then\nstrikes the next\nturn."), .effect = EFFECT_TWO_TURNS_ATTACK, .power = 140, .type = TYPE_FLYING, @@ -3789,8 +3789,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Transform"), .description = COMPOUND_STRING( - "Alters the user's cells to\n" - "become a copy of the foe."), + "Alters the user's\ncells to " + "become a\ncopy of the foe."), .effect = EFFECT_TRANSFORM, .power = 0, .type = TYPE_NORMAL, @@ -3820,8 +3820,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Bubble"), .description = COMPOUND_STRING( - "An attack using bubbles.\n" - "May lower the foe's Speed."), + "An attack using\nbubbles. " + "May lower\nthe foe's Speed."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 40 : 20, .type = TYPE_WATER, @@ -3845,8 +3845,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Dizzy Punch"), .description = COMPOUND_STRING( - "A rhythmic punch that may\n" - "confuse the foe."), + "A rhythmic punch\nthat may " + "confuse\nthe foe."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_NORMAL, @@ -3873,8 +3873,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Spore"), .description = COMPOUND_STRING( - "Scatters a cloud of spores\n" - "that always induce sleep."), + "Scatters a cloud\nof spores " + "that\nalways induce\nsleep."), .effect = EFFECT_SLEEP, .power = 0, .type = TYPE_GRASS, @@ -3898,8 +3898,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Flash"), .description = COMPOUND_STRING( - "Looses a powerful blast of\n" - "light that cuts accuracy."), + "Looses a powerful\nblast of " + "light\nthat cuts\naccuracy."), .effect = EFFECT_ACCURACY_DOWN, .power = 0, .type = TYPE_NORMAL, @@ -3922,8 +3922,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Psywave"), .description = COMPOUND_STRING( - "Attacks with a psychic\n" - "wave of varying intensity."), + "Attacks with a\npsychic " + "wave of\nvarying intensity."), .effect = EFFECT_PSYWAVE, .power = 1, .type = TYPE_PSYCHIC, @@ -3944,8 +3944,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Splash"), .description = COMPOUND_STRING( - "It's just a splash...\n" - "Has no effect whatsoever."), + "It's just a\nsplash... " + "Has no\neffect whatsoever."), .effect = EFFECT_DO_NOTHING, .power = 0, .type = TYPE_NORMAL, @@ -3969,8 +3969,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Acid Armor"), .description = COMPOUND_STRING( - "Liquifies the user's body\n" - "to sharply raise Defense."), + "Liquifies the\nuser's body " + "to\nsharply raise\nDefense."), .effect = EFFECT_DEFENSE_UP_2, .power = 0, .type = TYPE_POISON, @@ -3995,8 +3995,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Crabhammer"), .description = COMPOUND_STRING( - "Hammers with a pincer. Has a\n" - "high critical-hit ratio."), + "Hammers with a\npincer. Has a " + "high\ncritical-hit\nratio."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 100 : 90, .type = TYPE_WATER, @@ -4019,8 +4019,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Explosion"), .description = COMPOUND_STRING( - "Inflicts severe damage but\n" - "makes the user faint."), + "Inflicts severe\ndamage but " + "makes\nthe user faint."), .effect = EFFECT_EXPLOSION, .power = 250, .type = TYPE_NORMAL, @@ -4042,8 +4042,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Fury Swipes"), .description = COMPOUND_STRING( - "Rakes the foe with sharp\n" - "claws, etc., 2 to 5 times."), + "Rakes the foe with\nsharp " + "claws, etc.,\n2 to 5 times."), .effect = EFFECT_MULTI_HIT, .power = 18, .type = TYPE_NORMAL, @@ -4064,8 +4064,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Bonemerang"), .description = COMPOUND_STRING( - "Throws a bone boomerang\n" - "that strikes twice."), + "Throws a bone\nboomerang " + "that\nstrikes twice."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_GROUND, @@ -4087,8 +4087,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Rest"), .description = COMPOUND_STRING( - "The user sleeps for 2 turns,\n" - "restoring HP and status."), + "The user sleeps\nfor 2 turns, " + "\nrestoring HP and\nstatus."), .effect = EFFECT_REST, .power = 0, .type = TYPE_PSYCHIC, @@ -4114,8 +4114,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Rock Slide"), .description = COMPOUND_STRING( - "Large boulders are hurled.\n" - "May cause flinching."), + "Large boulders are\nhurled. " + "May cause\nflinching."), .effect = EFFECT_HIT, .power = 75, .type = TYPE_ROCK, @@ -4140,8 +4140,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Hyper Fang"), .description = COMPOUND_STRING( - "Attacks with sharp fangs.\n" - "May cause flinching."), + "Attacks with sharp\nfangs. " + "May cause\nflinching."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_NORMAL, @@ -4168,8 +4168,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Sharpen"), .description = COMPOUND_STRING( - "Reduces the polygon count\n" - "and raises Attack."), + "Reduces the\npolygon count " + "and\nraises Attack."), .effect = EFFECT_ATTACK_UP, .power = 0, .type = TYPE_NORMAL, @@ -4194,8 +4194,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Conversion"), .description = COMPOUND_STRING( - "Changes the user's type\n" - "into a known move's type."), + "Changes the user's\ntype " + "into a known\nmove's type."), .effect = EFFECT_CONVERSION, .power = 0, .type = TYPE_NORMAL, @@ -4220,8 +4220,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Tri Attack"), .description = COMPOUND_STRING( - "Fires three types of beams\n" - "at the same time."), + "Fires three types\nof beams " + "at the\nsame time."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_NORMAL, @@ -4246,8 +4246,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Super Fang"), .description = COMPOUND_STRING( - "Attacks with sharp fangs\n" - "and cuts half the foe's HP."), + "Attacks with sharp\nfangs " + "and cuts\nhalf the foe's HP."), .effect = EFFECT_SUPER_FANG, .power = 1, .type = TYPE_NORMAL, @@ -4270,8 +4270,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Slash"), .description = COMPOUND_STRING( - "Slashes with claws, etc. Has\n" - "a high critical-hit ratio."), + "Slashes with\nclaws, etc. Has " + "a\nhigh critical-hit\nratio."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_NORMAL, @@ -4295,8 +4295,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Substitute"), .description = COMPOUND_STRING( - "Creates a decoy using 1/4\n" - "of the user's maximum HP."), + "Creates a decoy\nusing 1/4 " + "of the\nuser's maximum HP."), .effect = EFFECT_SUBSTITUTE, .power = 0, .type = TYPE_NORMAL, @@ -4322,8 +4322,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Struggle"), .description = COMPOUND_STRING( - "Used only if all PP are gone.\n" - "Also hurts the user a little."), + "Used only if all\nPP are gone. " + "Also\nhurts the user a\nlittle."), #if B_UPDATED_MOVE_DATA >= GEN_4 .effect = EFFECT_RECOIL_HP_25, .accuracy = 0, @@ -4361,8 +4361,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Sketch"), .description = COMPOUND_STRING( - "Copies the foe's last move\n" - "permanently."), + "Copies the foe's\nlast move " + "\npermanently."), .effect = EFFECT_SKETCH, .power = 0, .type = TYPE_NORMAL, @@ -4395,8 +4395,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Triple Kick"), .description = COMPOUND_STRING( - "Kicks the foe 3 times in a\n" - "row with rising intensity."), + "Kicks the foe 3\ntimes in a " + "row\nwith rising\nintensity."), .effect = EFFECT_TRIPLE_KICK, .power = 10, .type = TYPE_FIGHTING, @@ -4419,8 +4419,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Thief"), .description = COMPOUND_STRING( - "While attacking, it may\n" - "steal the foe's held item."), + "While attacking,\nit may " + "steal the\nfoe's held item."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 60 : 40, .type = TYPE_DARK, @@ -4450,8 +4450,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Spider Web"), .description = COMPOUND_STRING( - "Ensnares the foe to stop it\n" - "from fleeing or switching."), + "Ensnares the foe\nto stop it " + "from\nfleeing or\nswitching."), .effect = EFFECT_MEAN_LOOK, .power = 0, .type = TYPE_BUG, @@ -4475,8 +4475,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Mind Reader"), .description = COMPOUND_STRING( - "Senses the foe's action to\n" - "ensure the next move's hit."), + "Senses the foe's\naction to " + "ensure\nthe next move's\nhit."), .effect = EFFECT_LOCK_ON, .power = 0, .type = TYPE_NORMAL, @@ -4498,8 +4498,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Nightmare"), .description = COMPOUND_STRING( - "Inflicts 1/4 damage on a\n" - "sleeping foe every turn."), + "Inflicts 1/4\ndamage on a " + "\nsleeping foe every\nturn."), .effect = EFFECT_NIGHTMARE, .power = 0, .type = TYPE_GHOST, @@ -4522,8 +4522,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Flame Wheel"), .description = COMPOUND_STRING( - "A fiery charge attack that\n" - "may inflict a burn."), + "A fiery charge\nattack that " + "may\ninflict a burn."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_FIRE, @@ -4549,8 +4549,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Snore"), .description = COMPOUND_STRING( - "A loud attack that can be\n" - "used only while asleep."), + "A loud attack that\ncan be " + "used only\nwhile asleep."), .effect = EFFECT_SNORE, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 50 : 40, .type = TYPE_NORMAL, @@ -4578,8 +4578,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Curse"), .description = COMPOUND_STRING( - "A move that functions\n" - "differently for GHOSTS."), + "A move that\nfunctions " + "\ndifferently for\nGHOSTS."), .effect = EFFECT_CURSE, .power = 0, .type = B_UPDATED_MOVE_TYPES >= GEN_5 ? TYPE_GHOST : TYPE_MYSTERY, @@ -4604,8 +4604,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Flail"), .description = COMPOUND_STRING( - "Inflicts more damage when\n" - "the user's HP is down."), + "Inflicts more\ndamage when " + "the\nuser's HP is down."), .effect = EFFECT_FLAIL, .power = 1, .type = TYPE_NORMAL, @@ -4627,8 +4627,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Conversion 2"), .description = COMPOUND_STRING( - "Makes the user resistant\n" - "to the last attack's type."), + "Makes the user\nresistant " + "to the\nlast attack's\ntype."), .effect = EFFECT_CONVERSION_2, .power = 0, .type = TYPE_NORMAL, @@ -4653,8 +4653,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Aeroblast"), .description = COMPOUND_STRING( - "Launches a vacuumed blast.\n" - "High critical-hit ratio."), + "Launches a\nvacuumed blast. " + "\nHigh critical-hit\nratio."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_FLYING, @@ -4677,8 +4677,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Cotton Spore"), .description = COMPOUND_STRING( - "Spores cling to the foe,\n" - "sharply reducing Speed."), + "Spores cling to\nthe foe, " + "sharply\nreducing Speed."), .effect = EFFECT_SPEED_DOWN_2, .power = 0, .type = TYPE_GRASS, @@ -4702,8 +4702,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Reversal"), .description = COMPOUND_STRING( - "Inflicts more damage when\n" - "the user's HP is down."), + "Inflicts more\ndamage when " + "the\nuser's HP is down."), .effect = EFFECT_FLAIL, .power = 1, .type = TYPE_FIGHTING, @@ -4725,8 +4725,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Spite"), .description = COMPOUND_STRING( - "Spitefully cuts the PP\n" - "of the foe's last move."), + "Spitefully cuts\nthe PP " + "of the\nfoe's last move."), .effect = EFFECT_SPITE, .power = 0, .type = TYPE_GHOST, @@ -4750,11 +4750,11 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Powder Snow"), .description = COMPOUND_STRING( - "Blasts the foe with a snowy\n" + "Blasts the foe\nwith a snowy " #if B_USE_FROSTBITE == TRUE - "gust. May cause frostbite."), + "gust.\nMay cause\nfrostbite."), #else - "gust. May cause freezing."), + "gust.\nMay cause\nfreezing."), #endif .effect = EFFECT_HIT, .power = 40, @@ -4779,8 +4779,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Protect"), .description = COMPOUND_STRING( - "Evades attack, but may fail\n" - "if used in succession."), + "Evades attack, but\nmay fail " + "if used\nin succession."), .effect = EFFECT_PROTECT, .power = 0, .type = TYPE_NORMAL, @@ -4806,8 +4806,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Mach Punch"), .description = COMPOUND_STRING( - "A punch is thrown at wicked\n" - "speed to strike first."), + "A punch is thrown\nat wicked " + "speed to\nstrike first."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_FIGHTING, @@ -4830,8 +4830,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Scary Face"), .description = COMPOUND_STRING( - "Frightens with a scary face\n" - "to sharply reduce Speed."), + "Frightens with a\nscary face " + "to\nsharply reduce\nSpeed."), .effect = EFFECT_SPEED_DOWN_2, .power = 0, .type = TYPE_NORMAL, @@ -4854,8 +4854,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Feint Attack"), .description = COMPOUND_STRING( - "Draws the foe close, then\n" - "strikes without fail."), + "Draws the foe\nclose, then " + "\nstrikes without\nfail."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_DARK, @@ -4877,8 +4877,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Sweet Kiss"), .description = COMPOUND_STRING( - "Demands a kiss with a cute\n" - "look. May cause confusion."), + "Demands a kiss\nwith a cute " + "look.\nMay cause\nconfusion."), .effect = EFFECT_CONFUSE, .power = 0, .type = B_UPDATED_MOVE_TYPES >= GEN_6 ? TYPE_FAIRY : TYPE_NORMAL, @@ -4901,8 +4901,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Belly Drum"), .description = COMPOUND_STRING( - "Maximizes Attack while\n" - "sacrificing HP."), + "Maximizes Attack\nwhile " + "sacrificing\nHP."), .effect = EFFECT_BELLY_DRUM, .power = 0, .type = TYPE_NORMAL, @@ -4927,8 +4927,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Sludge Bomb"), .description = COMPOUND_STRING( - "Sludge is hurled to inflict\n" - "damage. May also poison."), + "Sludge is hurled\nto inflict " + "damage.\nMay also poison."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_POISON, @@ -4954,8 +4954,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Mud-Slap"), .description = COMPOUND_STRING( - "Hurls mud in the foe's face\n" - "to reduce its accuracy."), + "Hurls mud in the\nfoe's face " + "to\nreduce its\naccuracy."), .effect = EFFECT_HIT, .power = 20, .type = TYPE_GROUND, @@ -4980,8 +4980,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Octazooka"), .description = COMPOUND_STRING( - "Fires a lump of ink to\n" - "damage and cut accuracy."), + "Fires a lump of\nink to " + "damage and\ncut accuracy."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_WATER, @@ -5007,8 +5007,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Spikes"), .description = COMPOUND_STRING( - "Sets spikes that hurt a \n" - "foe switching in."), + "Sets spikes that\nhurt a " + "foe\nswitching in."), .effect = EFFECT_SPIKES, .power = 0, .type = TYPE_GROUND, @@ -5035,8 +5035,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Zap Cannon"), .description = COMPOUND_STRING( - "Powerful and sure to cause\n" - "paralysis, but inaccurate."), + "Powerful and sure\nto cause " + "\nparalysis, but\ninaccurate."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_4 ? 120 : 100, .type = TYPE_ELECTRIC, @@ -5062,8 +5062,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Foresight"), .description = COMPOUND_STRING( - "Negates the foe's efforts\n" - "to heighten evasiveness."), + "Negates the foe's\nefforts " + "to\nheighten\nevasiveness."), .effect = EFFECT_FORESIGHT, .power = 0, .type = TYPE_NORMAL, @@ -5087,8 +5087,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Destiny Bond"), .description = COMPOUND_STRING( - "If the user faints, the foe\n" - "is also made to faint."), + "If the user\nfaints, the foe " + "is\nalso made to\nfaint."), .effect = EFFECT_DESTINY_BOND, .power = 0, .type = TYPE_GHOST, @@ -5116,8 +5116,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Perish Song"), .description = COMPOUND_STRING( - "Any Pokémon hearing this\n" - "song faints in 3 turns."), + "Any Pokémon\nhearing this " + "song\nfaints in 3 turns."), .effect = EFFECT_PERISH_SONG, .power = 0, .type = TYPE_NORMAL, @@ -5143,8 +5143,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Icy Wind"), .description = COMPOUND_STRING( - "A chilling attack that\n" - "lowers the foe's Speed."), + "A chilling attack\nthat " + "lowers the\nfoe's Speed."), .effect = EFFECT_HIT, .power = 55, .type = TYPE_ICE, @@ -5170,8 +5170,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Detect"), .description = COMPOUND_STRING( - "Evades attack, but may fail\n" - "if used in succession."), + "Evades attack, but\nmay fail " + "if used\nin succession."), .effect = EFFECT_PROTECT, .power = 0, .type = TYPE_FIGHTING, @@ -5199,8 +5199,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Bone Rush"), .description = COMPOUND_STRING( - "Strikes the foe with a bone\n" - "in hand 2 to 5 times."), + "Strikes the foe\nwith a bone " + "in\nhand 2 to 5 times."), .effect = EFFECT_MULTI_HIT, .power = 25, .type = TYPE_GROUND, @@ -5220,8 +5220,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Lock-On"), .description = COMPOUND_STRING( - "Locks on to the foe to\n" - "ensure the next move hits."), + "Locks on to the\nfoe to " + "ensure the\nnext move hits."), .effect = EFFECT_LOCK_ON, .power = 0, .type = TYPE_NORMAL, @@ -5243,8 +5243,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Outrage"), .description = COMPOUND_STRING( - "A rampage of 2 to 3 turns\n" - "that confuses the user."), + "A rampage of 2 to\n3 turns " + "that\nconfuses the user."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_4 ? 120 : 90, .type = TYPE_DRAGON, @@ -5271,8 +5271,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Sandstorm"), .description = COMPOUND_STRING( - "Causes a sandstorm that\n" - "rages for several turns."), + "Causes a sandstorm\nthat " + "rages for\nseveral turns."), .effect = EFFECT_SANDSTORM, .power = 0, .type = TYPE_ROCK, @@ -5297,8 +5297,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Giga Drain"), .description = COMPOUND_STRING( - "An attack that steals half\n" - "the damage inflicted."), + "An attack that\nsteals half " + "the\ndamage inflicted."), .effect = EFFECT_ABSORB, .power = B_UPDATED_MOVE_DATA >= GEN_5 ? 75 : 60, .type = TYPE_GRASS, @@ -5322,8 +5322,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Endure"), .description = COMPOUND_STRING( - "Endures any attack for\n" - "1 turn, leaving at least 1HP."), + "Endures any attack\nfor " + "1 turn,\nleaving at least\n1HP."), .effect = EFFECT_ENDURE, .power = 0, .type = TYPE_NORMAL, @@ -5350,8 +5350,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Charm"), .description = COMPOUND_STRING( - "Charms the foe and sharply\n" - "reduces its Attack."), + "Charms the foe and\nsharply " + "reduces\nits Attack."), .effect = EFFECT_ATTACK_DOWN_2, .power = 0, .type = B_UPDATED_MOVE_TYPES >= GEN_6 ? TYPE_FAIRY : TYPE_NORMAL, @@ -5374,8 +5374,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Rollout"), .description = COMPOUND_STRING( - "An attack lasting 5 turns\n" - "with rising intensity."), + "An attack lasting\n5 turns " + "with\nrising intensity."), .effect = EFFECT_ROLLOUT, .power = 30, .type = TYPE_ROCK, @@ -5420,8 +5420,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Swagger"), .description = COMPOUND_STRING( - "Confuses the foe, but also\n" - "sharply raises Attack."), + "Confuses the foe,\nbut also " + "sharply\nraises Attack."), .effect = EFFECT_SWAGGER, .power = 0, .type = TYPE_NORMAL, @@ -5444,8 +5444,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Milk Drink"), .description = COMPOUND_STRING( - "Recovers up to half the\n" - "user's maximum HP."), + "Recovers up to\nhalf the " + "user's\nmaximum HP."), .effect = EFFECT_SOFTBOILED, .power = 0, .type = TYPE_NORMAL, @@ -5471,8 +5471,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Spark"), .description = COMPOUND_STRING( - "An electrified tackle that\n" - "may paralyze the foe."), + "An electrified\ntackle that " + "may\nparalyze the foe."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_ELECTRIC, @@ -5497,8 +5497,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Fury Cutter"), .description = COMPOUND_STRING( - "An attack that intensifies\n" - "on each successive hit."), + "An attack that\nintensifies " + "on\neach successive\nhit."), #if B_UPDATED_MOVE_DATA >= GEN_6 .power = 40, #elif B_UPDATED_MOVE_DATA >= GEN_5 @@ -5527,8 +5527,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Steel Wing"), .description = COMPOUND_STRING( - "Strikes the foe with hard\n" - "wings spread wide."), + "Strikes the foe\nwith hard " + "wings\nspread wide."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_STEEL, @@ -5555,8 +5555,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Mean Look"), .description = COMPOUND_STRING( - "Fixes the foe with a mean\n" - "look that prevents escape."), + "Fixes the foe with\na mean " + "look that\nprevents escape."), .effect = EFFECT_MEAN_LOOK, .power = 0, .type = TYPE_NORMAL, @@ -5580,8 +5580,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Attract"), .description = COMPOUND_STRING( - "Makes the opposite gender\n" - "less likely to attack."), + "Makes the opposite\ngender " + "less likely\nto attack."), .effect = EFFECT_ATTRACT, .power = 0, .type = TYPE_NORMAL, @@ -5605,8 +5605,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Sleep Talk"), .description = COMPOUND_STRING( - "Uses an available move\n" - "randomly while asleep."), + "Uses an available\nmove " + "randomly\nwhile asleep."), .effect = EFFECT_SLEEP_TALK, .power = 0, .type = TYPE_NORMAL, @@ -5637,8 +5637,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Heal Bell"), .description = COMPOUND_STRING( - "Chimes soothingly to heal\n" - "all status abnormalities."), + "Chimes soothingly\nto heal " + "all status\nabnormalities."), .effect = EFFECT_HEAL_BELL, .power = 0, .type = TYPE_NORMAL, @@ -5665,8 +5665,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Return"), .description = COMPOUND_STRING( - "An attack that increases\n" - "in power with friendship."), + "An attack that\nincreases " + "in power\nwith friendship."), .effect = EFFECT_RETURN, .power = 1, .type = TYPE_NORMAL, @@ -5688,8 +5688,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Present"), .description = COMPOUND_STRING( - "A gift in the form of a\n" - "bomb. May restore HP."), + "A gift in the form\nof a " + "bomb. May\nrestore HP."), .effect = EFFECT_PRESENT, .power = 1, .type = TYPE_NORMAL, @@ -5711,8 +5711,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Frustration"), .description = COMPOUND_STRING( - "An attack that is stronger\n" - "if the Trainer is disliked."), + "An attack that is\nstronger " + "if the\nTrainer is\ndisliked."), .effect = EFFECT_FRUSTRATION, .power = 1, .type = TYPE_NORMAL, @@ -5734,8 +5734,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Safeguard"), .description = COMPOUND_STRING( - "A mystical force prevents\n" - "all status problems."), + "A mystical force\nprevents " + "all\nstatus problems."), .effect = EFFECT_SAFEGUARD, .power = 0, .type = TYPE_NORMAL, @@ -5760,8 +5760,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Pain Split"), .description = COMPOUND_STRING( - "Adds the user and foe's HP,\n" - "then shares them equally."), + "Adds the user and\nfoe's HP, " + "then\nshares them\nequally."), .effect = EFFECT_PAIN_SPLIT, .power = 0, .type = TYPE_NORMAL, @@ -5783,8 +5783,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Sacred Fire"), .description = COMPOUND_STRING( - "A mystical fire attack that\n" - "may inflict a burn."), + "A mystical fire\nattack that " + "may\ninflict a burn."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_FIRE, @@ -5810,8 +5810,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Magnitude"), .description = COMPOUND_STRING( - "A ground-shaking attack\n" - "of random intensity."), + "A ground-shaking\nattack " + "of random\nintensity."), .effect = EFFECT_MAGNITUDE, .power = 1, .type = TYPE_GROUND, @@ -5833,8 +5833,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Dynamic Punch"), .description = COMPOUND_STRING( - "Powerful and sure to cause\n" - "confusion, but inaccurate."), + "Powerful and sure\nto cause " + "\nconfusion, but\ninaccurate."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_FIGHTING, @@ -5861,8 +5861,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Megahorn"), .description = COMPOUND_STRING( - "A brutal ramming attack\n" - "using out-thrust horns."), + "A brutal ramming\nattack " + "using\nout-thrust horns."), .effect = EFFECT_HIT, .power = 120, .type = TYPE_BUG, @@ -5884,8 +5884,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Dragon Breath"), .description = COMPOUND_STRING( - "Strikes the foe with an\n" - "incredible blast of breath."), + "Strikes the foe\nwith an " + "incredible\nblast of breath."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_DRAGON, @@ -5911,8 +5911,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Baton Pass"), .description = COMPOUND_STRING( - "Switches out the user while\n" - "keeping effects in play."), + "Switches out the\nuser while " + "keeping\neffects in play."), .effect = EFFECT_BATON_PASS, .power = 0, .type = TYPE_NORMAL, @@ -5936,8 +5936,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Encore"), .description = COMPOUND_STRING( - "Makes the foe repeat its\n" - "last move over 2 to 6 turns."), + "Makes the foe\nrepeat its " + "last\nmove over 2 to 6\nturns."), .effect = EFFECT_ENCORE, .power = 0, .type = TYPE_NORMAL, @@ -5962,8 +5962,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Pursuit"), .description = COMPOUND_STRING( - "Inflicts bad damage if used\n" - "on a foe switching out."), + "Inflicts bad\ndamage if used " + "on\na foe switching\nout."), .effect = EFFECT_PURSUIT, .power = 40, .type = TYPE_DARK, @@ -5986,8 +5986,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Rapid Spin"), .description = COMPOUND_STRING( - "Spins the body at high\n" - "speed to strike the foe."), + "Spins the body at\nhigh " + "speed to\nstrike the foe."), .effect = EFFECT_RAPID_SPIN, .power = B_UPDATED_MOVE_DATA >= GEN_8 ? 50 : 20, .type = TYPE_NORMAL, @@ -6018,8 +6018,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Sweet Scent"), .description = COMPOUND_STRING( - "Allures the foe to reduce\n" - "evasiveness."), + "Allures the foe to\nreduce " + "\nevasiveness."), .effect = B_UPDATED_MOVE_DATA >= GEN_6 ? EFFECT_EVASION_DOWN_2 : EFFECT_EVASION_DOWN, .power = 0, .type = TYPE_NORMAL, @@ -6042,8 +6042,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Iron Tail"), .description = COMPOUND_STRING( - "Attacks with a rock-hard\n" - "tail. May lower Defense."), + "Attacks with a\nrock-hard " + "tail.\nMay lower Defense."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_STEEL, @@ -6069,8 +6069,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Metal Claw"), .description = COMPOUND_STRING( - "A claw attack that may\n" - "raise the user's Attack."), + "A claw attack that\nmay " + "raise the\nuser's Attack."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_STEEL, @@ -6097,8 +6097,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Vital Throw"), .description = COMPOUND_STRING( - "Makes the user's move last,\n" - "but it never misses."), + "Makes the user's\nmove last, " + "but it\nnever misses."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_FIGHTING, @@ -6120,8 +6120,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Morning Sun"), .description = COMPOUND_STRING( - "Restores HP. The amount\n" - "varies with the weather."), + "Restores HP. The\namount " + "varies with\nthe weather."), .effect = EFFECT_MORNING_SUN, .power = 0, .type = TYPE_NORMAL, @@ -6147,8 +6147,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Synthesis"), .description = COMPOUND_STRING( - "Restores HP. The amount\n" - "varies with the weather."), + "Restores HP. The\namount " + "varies with\nthe weather."), .effect = EFFECT_SYNTHESIS, .power = 0, .type = TYPE_GRASS, @@ -6174,8 +6174,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Moonlight"), .description = COMPOUND_STRING( - "Restores HP. The amount\n" - "varies with the weather."), + "Restores HP. The\namount " + "varies with\nthe weather."), .effect = EFFECT_MOONLIGHT, .power = 0, .type = B_UPDATED_MOVE_TYPES >= GEN_6 ? TYPE_FAIRY : TYPE_NORMAL, @@ -6201,8 +6201,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Hidden Power"), .description = COMPOUND_STRING( - "The effectiveness varies\n" - "with the user."), + "The effectiveness\nvaries " + "with the\nuser."), .power = B_HIDDEN_POWER_DMG >= GEN_6 ? 60 : 1, .effect = EFFECT_HIDDEN_POWER, .type = TYPE_NORMAL, @@ -6223,8 +6223,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Cross Chop"), .description = COMPOUND_STRING( - "A double-chopping attack.\n" - "High critical-hit ratio."), + "A double-chopping\nattack. " + "High\ncritical-hit\nratio."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_FIGHTING, @@ -6247,8 +6247,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Twister"), .description = COMPOUND_STRING( - "Whips up a vicious twister\n" - "to tear at the foe."), + "Whips up a vicious\ntwister " + "to tear at\nthe foe."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_DRAGON, @@ -6274,8 +6274,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Rain Dance"), .description = COMPOUND_STRING( - "Boosts the power of Water-\n" - "type moves for 5 turns."), + "Boosts the power\nof Water- " + "type\nmoves for 5 turns."), .effect = EFFECT_RAIN_DANCE, .power = 0, .type = TYPE_WATER, @@ -6299,8 +6299,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Sunny Day"), .description = COMPOUND_STRING( - "Boosts the power of Fire-\n" - "type moves for 5 turns."), + "Boosts the power\nof Fire- " + "type\nmoves for 5 turns."), .effect = EFFECT_SUNNY_DAY, .power = 0, .type = TYPE_FIRE, @@ -6324,11 +6324,11 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Crunch"), .description = COMPOUND_STRING( - "Crunches with sharp fangs.\n" + "Crunches with\nsharp fangs. " #if B_UPDATED_MOVE_DATA >= GEN_4 - "May lower Defense."), + "May\nlower Defense."), #else - "May lower Sp. Def."), + "May\nlower Sp. Def."), #endif .effect = EFFECT_HIT, .power = 80, @@ -6360,8 +6360,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Mirror Coat"), .description = COMPOUND_STRING( - "Counters the foe's special\n" - "attack at double the power."), + "Counters the foe's\nspecial " + "attack at\ndouble the power."), .effect = EFFECT_MIRROR_COAT, .power = 1, .type = TYPE_PSYCHIC, @@ -6386,8 +6386,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Psych Up"), .description = COMPOUND_STRING( - "Copies the foe's effect(s)\n" - "and gives to the user."), + "Copies the foe's\neffect(s) " + "and\ngives to the user."), .effect = EFFECT_PSYCH_UP, .power = 0, .type = TYPE_NORMAL, @@ -6413,8 +6413,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Extreme Speed"), .description = COMPOUND_STRING( - "An extremely fast and\n" - "powerful attack."), + "An extremely fast\nand " + "powerful\nattack."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_NORMAL, @@ -6436,7 +6436,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Ancient Power"), .description = COMPOUND_STRING( - "An attack that may raise\n" + "An attack that may\nraise " "all stats."), .effect = EFFECT_HIT, .power = 60, @@ -6464,8 +6464,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Shadow Ball"), .description = COMPOUND_STRING( - "Hurls a black blob that may\n" - "lower the foe's Sp. Def."), + "Hurls a black blob\nthat may " + "lower the\nfoe's Sp. Def."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_GHOST, @@ -6491,8 +6491,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Future Sight"), .description = COMPOUND_STRING( - "Heightens inner power to\n" - "strike 2 turns later."), + "Heightens inner\npower to " + "strike 2\nturns later."), #if B_UPDATED_MOVE_DATA >= GEN_6 .power = 120, #elif B_UPDATED_MOVE_DATA >= GEN_5 @@ -6521,8 +6521,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Rock Smash"), .description = COMPOUND_STRING( - "A rock-crushing attack\n" - "that may lower Defense."), + "A rock-crushing\nattack " + "that may\nlower Defense."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_4 ? 40 : 20, .type = TYPE_FIGHTING, @@ -6548,8 +6548,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Whirlpool"), .description = COMPOUND_STRING( - "Traps and hurts the foe in\n" - "a whirlpool for "BINDING_TURNS" turns."), + "Traps and hurts\nthe foe in " + "a\nwhirlpool for\n"BINDING_TURNS" turns."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_5 ? 35 : 15, .type = TYPE_WATER, @@ -6574,8 +6574,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Beat Up"), .description = COMPOUND_STRING( - "Summons party Pokémon to\n" - "join in the attack."), + "Summons party\nPokémon to " + "join\nin the attack."), .effect = EFFECT_BEAT_UP, .power = B_UPDATED_MOVE_DATA >= GEN_5 ? 1 : 10, .type = TYPE_DARK, @@ -6596,8 +6596,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Fake Out"), .description = COMPOUND_STRING( - "A 1st-turn, 1st-strike move\n" - "that causes flinching."), + "A 1st-turn,\n1st-strike move " + "\nthat causes\nflinching."), .priority = B_UPDATED_MOVE_DATA >= GEN_5 ? 3 : 1, .makesContact = B_UPDATED_MOVE_DATA >= GEN_4, .effect = EFFECT_FIRST_TURN_ONLY, @@ -6624,11 +6624,11 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = .name = COMPOUND_STRING("Uproar"), .description = COMPOUND_STRING( #if B_UPROAR_TURNS >= GEN_5 - "Causes an uproar for 2 to 5\n" + "Causes an uproar\nfor 2 to 5 " #else - "Causes an uproar for 3\n" + "Causes an uproar\nfor 3 " #endif - "turns and prevents sleep."), + "turns and prevents\nsleep."), .effect = EFFECT_UPROAR, .power = B_UPDATED_MOVE_DATA >= GEN_5 ? 90 : 50, .type = TYPE_NORMAL, @@ -6657,7 +6657,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Stockpile"), .description = COMPOUND_STRING( - "Charges up power for up to\n" + "Charges up power\nfor up to " "3 turns."), .effect = EFFECT_STOCKPILE, .power = 0, @@ -6683,8 +6683,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Spit Up"), .description = COMPOUND_STRING( - "Releases stockpiled power\n" - "(the more the better)."), + "Releases\nstockpiled power " + "\n(the more the\nbetter)."), .effect = EFFECT_SPIT_UP, .power = B_UPDATED_MOVE_DATA >= GEN_4 ? 1 : 100, .type = TYPE_NORMAL, @@ -6706,8 +6706,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Swallow"), .description = COMPOUND_STRING( - "Absorbs stockpiled power\n" - "and restores HP."), + "Absorbs stockpiled\npower " + "and restores\nHP."), .effect = EFFECT_SWALLOW, .power = 0, .type = TYPE_NORMAL, @@ -6733,8 +6733,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Heat Wave"), .description = COMPOUND_STRING( - "Exhales a hot breath on the\n" - "foe. May inflict a burn."), + "Exhales a hot\nbreath on the " + "foe.\nMay inflict a\nburn."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 95 : 100, .type = TYPE_FIRE, @@ -6761,13 +6761,13 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = .name = COMPOUND_STRING("Hail"), #if B_PREFERRED_ICE_WEATHER == B_ICE_WEATHER_SNOW .description = COMPOUND_STRING( - "Summons a snowstorm that\n" - "lasts for five turns."), + "Summons a\nsnowstorm that " + "\nlasts for five\nturns."), .effect = EFFECT_SNOWSCAPE, #else .description = COMPOUND_STRING( - "Summons a hailstorm that\n" - "strikes every turn."), + "Summons a\nhailstorm that " + "\nstrikes every turn."), .effect = EFFECT_HAIL, #endif .power = 0, @@ -6792,8 +6792,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Torment"), .description = COMPOUND_STRING( - "Torments the foe and stops\n" - "successive use of a move."), + "Torments the foe\nand stops " + "\nsuccessive use of\na move."), .effect = EFFECT_TORMENT, .power = 0, .type = TYPE_DARK, @@ -6816,8 +6816,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Flatter"), .description = COMPOUND_STRING( - "Confuses the foe, but\n" - "raises its Sp. Atk."), + "Confuses the foe,\nbut " + "raises its Sp.\nAtk."), .effect = EFFECT_FLATTER, .power = 0, .type = TYPE_DARK, @@ -6840,8 +6840,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Will-O-Wisp"), .description = COMPOUND_STRING( - "Inflicts a burn on the foe\n" - "with intense fire."), + "Inflicts a burn on\nthe foe " + "with\nintense fire."), .effect = EFFECT_WILL_O_WISP, .power = 0, .type = TYPE_FIRE, @@ -6864,8 +6864,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Memento"), .description = COMPOUND_STRING( - "The user faints and lowers\n" - "the foe's abilities."), + "The user faints\nand lowers " + "the\nfoe's abilities."), .effect = EFFECT_MEMENTO, .power = 0, .type = TYPE_DARK, @@ -6887,8 +6887,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Facade"), .description = COMPOUND_STRING( - "Boosts Attack when burned,\n" - "paralyzed, or poisoned."), + "Boosts Attack when\nburned, " + "paralyzed,\nor poisoned."), .effect = EFFECT_FACADE, .power = 70, .type = TYPE_NORMAL, @@ -6910,8 +6910,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Focus Punch"), .description = COMPOUND_STRING( - "A powerful loyalty attack.\n" - "The user flinches if hit."), + "A powerful loyalty\nattack. " + "The user\nflinches if hit."), .effect = EFFECT_FOCUS_PUNCH, .power = 150, .type = TYPE_FIGHTING, @@ -6941,8 +6941,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Smelling Salts"), .description = COMPOUND_STRING( - "Powerful against paralyzed\n" - "foes, but also heals them."), + "Powerful against\nparalyzed " + "foes,\nbut also heals\nthem."), .effect = EFFECT_DOUBLE_POWER_ON_ARG_STATUS, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 70 : 60, .type = TYPE_NORMAL, @@ -6968,8 +6968,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Follow Me"), .description = COMPOUND_STRING( - "Draws attention to make\n" - "foes attack only the user."), + "Draws attention to\nmake " + "foes attack\nonly the user."), .effect = EFFECT_FOLLOW_ME, .power = 0, .type = TYPE_NORMAL, @@ -6996,8 +6996,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Nature Power"), .description = COMPOUND_STRING( - "The type of attack varies\n" - "depending on the location."), + "The type of attack\nvaries " + "depending\non the location."), .effect = EFFECT_NATURE_POWER, .power = 1, .type = TYPE_NORMAL, @@ -7025,8 +7025,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Charge"), .description = COMPOUND_STRING( - "Charges power to boost the\n" - "electric move used next."), + "Charges power to\nboost the " + "electric\nmove used next."), .effect = EFFECT_CHARGE, .power = 0, .type = TYPE_ELECTRIC, @@ -7051,8 +7051,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Taunt"), .description = COMPOUND_STRING( - "Taunts the foe into only\n" - "using attack moves."), + "Taunts the foe\ninto only " + "using\nattack moves."), .effect = EFFECT_TAUNT, .power = 0, .type = TYPE_DARK, @@ -7076,8 +7076,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Helping Hand"), .description = COMPOUND_STRING( - "Boosts the power of the\n" - "recipient's moves."), + "Boosts the power\nof the " + "recipient's\nmoves."), .effect = EFFECT_HELPING_HAND, .power = 0, .type = TYPE_NORMAL, @@ -7105,8 +7105,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Trick"), .description = COMPOUND_STRING( - "Tricks the foe into trading\n" - "held items."), + "Tricks the foe\ninto trading " + "held\nitems."), .effect = EFFECT_TRICK, .power = 0, .type = TYPE_PSYCHIC, @@ -7131,8 +7131,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Role Play"), .description = COMPOUND_STRING( - "Mimics the target and\n" - "copies its special ability."), + "Mimics the target\nand " + "copies its\nspecial ability."), .effect = EFFECT_ROLE_PLAY, .power = 0, .type = TYPE_PSYCHIC, @@ -7157,8 +7157,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Wish"), .description = COMPOUND_STRING( - "A wish that restores HP.\n" - "It takes time to work."), + "A wish that\nrestores HP. " + "It\ntakes time to\nwork."), .effect = EFFECT_WISH, .power = 0, .type = TYPE_NORMAL, @@ -7184,8 +7184,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Assist"), .description = COMPOUND_STRING( - "Attacks randomly with one\n" - "of the partner's moves."), + "Attacks randomly\nwith one " + "of the\npartner's moves."), .effect = EFFECT_ASSIST, .power = 0, .type = TYPE_NORMAL, @@ -7215,8 +7215,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Ingrain"), .description = COMPOUND_STRING( - "Lays roots that restore HP.\n" - "The user can't switch out."), + "Lays roots that\nrestore HP. " + "The\nuser can't switch\nout."), .effect = EFFECT_INGRAIN, .power = 0, .type = TYPE_GRASS, @@ -7242,8 +7242,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Superpower"), .description = COMPOUND_STRING( - "Boosts strength sharply,\n" - "but lowers abilities."), + "Boosts strength\nsharply, " + "but\nlowers abilities."), .effect = EFFECT_HIT, .power = 120, .type = TYPE_FIGHTING, @@ -7269,8 +7269,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Magic Coat"), .description = COMPOUND_STRING( - "Reflects special effects\n" - "back to the attacker."), + "Reflects special\neffects " + "back to\nthe attacker."), .effect = EFFECT_MAGIC_COAT, .power = 0, .type = TYPE_PSYCHIC, @@ -7294,8 +7294,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Recycle"), .description = COMPOUND_STRING( - "Recycles a used item for\n" - "one more use."), + "Recycles a used\nitem for " + "one more\nuse."), .effect = EFFECT_RECYCLE, .power = 0, .type = TYPE_NORMAL, @@ -7341,8 +7341,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Brick Break"), .description = COMPOUND_STRING( - "Destroys barriers such as\n" - "REFLECT and causes damage."), + "Destroys barriers\nsuch as " + "REFLECT\nand causes damage."), .effect = EFFECT_BRICK_BREAK, .power = 75, .type = TYPE_FIGHTING, @@ -7364,8 +7364,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Yawn"), .description = COMPOUND_STRING( - "Lulls the foe into yawning,\n" - "then sleeping next turn."), + "Lulls the foe into\nyawning, " + "then\nsleeping next\nturn."), .effect = EFFECT_YAWN, .power = 0, .type = TYPE_NORMAL, @@ -7388,8 +7388,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Knock Off"), .description = COMPOUND_STRING( - "Knocks down the foe's held\n" - "item to prevent its use."), + "Knocks down the\nfoe's held " + "item to\nprevent its use."), .effect = EFFECT_KNOCK_OFF, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 65 : 20, .type = TYPE_DARK, @@ -7414,8 +7414,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Endeavor"), .description = COMPOUND_STRING( - "Gains power if the user's HP\n" - "is lower than the foe's HP."), + "Gains power if the\nuser's HP " + "is lower\nthan the foe's HP."), .effect = EFFECT_ENDEAVOR, .power = 1, .type = TYPE_NORMAL, @@ -7438,8 +7438,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Eruption"), .description = COMPOUND_STRING( - "The higher the user's HP,\n" - "the more damage caused."), + "The higher the\nuser's HP, " + "the\nmore damage\ncaused."), .effect = EFFECT_POWER_BASED_ON_USER_HP, .power = 150, .type = TYPE_FIRE, @@ -7460,8 +7460,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Skill Swap"), .description = COMPOUND_STRING( - "The user swaps special\n" - "abilities with the target."), + "The user swaps\nspecial " + "abilities\nwith the target."), .effect = EFFECT_SKILL_SWAP, .power = 0, .type = TYPE_PSYCHIC, @@ -7484,8 +7484,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Imprison"), .description = COMPOUND_STRING( - "Prevents foes from using\n" - "moves known by the user."), + "Prevents foes from\nusing " + "moves known\nby the user."), .effect = EFFECT_IMPRISON, .power = 0, .type = TYPE_PSYCHIC, @@ -7512,8 +7512,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Refresh"), .description = COMPOUND_STRING( - "Heals poisoning, paralysis,\n" - "or a burn."), + "Heals poisoning,\nparalysis, " + "or a\nburn."), .effect = EFFECT_REFRESH, .power = 0, .type = TYPE_NORMAL, @@ -7538,8 +7538,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Grudge"), .description = COMPOUND_STRING( - "If the user faints, deletes\n" - "all PP of foe's last move."), + "If the user\nfaints, deletes " + "\nall PP of foe's\nlast move."), .effect = EFFECT_GRUDGE, .power = 0, .type = TYPE_GHOST, @@ -7564,8 +7564,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Snatch"), .description = COMPOUND_STRING( - "Steals the effects of the\n" - "move the target uses next."), + "Steals the effects\nof the " + "move the\ntarget uses next."), .effect = EFFECT_SNATCH, .power = 0, .type = TYPE_DARK, @@ -7592,8 +7592,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Secret Power"), .description = COMPOUND_STRING( - "An attack with effects\n" - "that vary by location."), + "An attack with\neffects " + "that vary\nby location."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_NORMAL, @@ -7618,8 +7618,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Dive"), .description = COMPOUND_STRING( - "Dives underwater the first\n" - "turn and strikes next turn."), + "Dives underwater\nthe first " + "turn and\nstrikes next turn."), .effect = EFFECT_SEMI_INVULNERABLE, .power = B_UPDATED_MOVE_DATA >= GEN_4 ? 80 : 60, .type = TYPE_WATER, @@ -7646,8 +7646,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Arm Thrust"), .description = COMPOUND_STRING( - "Straight-arm punches that\n" - "strike the foe 2 to 5 times."), + "Straight-arm\npunches that " + "\nstrike the foe 2\nto 5 times."), .effect = EFFECT_MULTI_HIT, .power = 15, .type = TYPE_FIGHTING, @@ -7668,8 +7668,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Camouflage"), .description = COMPOUND_STRING( - "Alters the Pokémon's type\n" - "depending on the location."), + "Alters the\nPokémon's type " + "\ndepending on the\nlocation."), .effect = EFFECT_CAMOUFLAGE, .power = 0, .type = TYPE_NORMAL, @@ -7694,8 +7694,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Tail Glow"), .description = COMPOUND_STRING( - "Flashes a light that sharply\n" - "raises Sp. Atk."), + "Flashes a light\nthat sharply " + "\nraises Sp. Atk."), .effect = B_UPDATED_MOVE_DATA >= GEN_5 ? EFFECT_SPECIAL_ATTACK_UP_3 : EFFECT_SPECIAL_ATTACK_UP_2, .power = 0, .type = TYPE_BUG, @@ -7720,8 +7720,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Luster Purge"), .description = COMPOUND_STRING( - "Attacks with a burst of\n" - "light. May lower Sp. Def."), + "Attacks with a\nburst of " + "light.\nMay lower Sp. Def."), .effect = EFFECT_HIT, .power = (B_UPDATED_MOVE_DATA >= GEN_9) ? 95 : 70, .type = TYPE_PSYCHIC, @@ -7746,8 +7746,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Mist Ball"), .description = COMPOUND_STRING( - "Attacks with a flurry of\n" - "down. May lower Sp. Atk."), + "Attacks with a\nflurry of " + "down.\nMay lower Sp. Atk."), .effect = EFFECT_HIT, .power = (B_UPDATED_MOVE_DATA >= GEN_9) ? 95 : 70, .type = TYPE_PSYCHIC, @@ -7773,8 +7773,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Feather Dance"), .description = COMPOUND_STRING( - "Envelops the foe with down\n" - "to sharply reduce Attack."), + "Envelops the foe\nwith down " + "to\nsharply reduce\nAttack."), .effect = EFFECT_ATTACK_DOWN_2, .power = 0, .type = TYPE_FLYING, @@ -7798,8 +7798,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Teeter Dance"), .description = COMPOUND_STRING( - "Confuses all Pokémon on\n" - "the scene."), + "Confuses all\nPokémon on " + "the\nscene."), .effect = EFFECT_CONFUSE, .power = 0, .type = TYPE_NORMAL, @@ -7823,8 +7823,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Blaze Kick"), .description = COMPOUND_STRING( - "A kick with a high critical-\n" - "hit ratio. May cause a burn."), + "A kick with a high\ncritical- " + "hit\nratio. May cause a\nburn."), .effect = EFFECT_HIT, .power = 85, .type = TYPE_FIRE, @@ -7851,8 +7851,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Mud Sport"), .description = COMPOUND_STRING( - "Covers the user in mud to\n" - "raise electrical resistance."), + "Covers the user in\nmud to " + "raise\nelectrical\nresistance."), .effect = EFFECT_MUD_SPORT, .power = 0, .type = TYPE_GROUND, @@ -7877,8 +7877,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Ice Ball"), .description = COMPOUND_STRING( - "A 5-turn attack that gains\n" - "power on successive hits."), + "A 5-turn attack\nthat gains " + "power\non successive\nhits."), .effect = EFFECT_ROLLOUT, .power = 30, .type = TYPE_ICE, @@ -7902,8 +7902,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Needle Arm"), .description = COMPOUND_STRING( - "Attacks with thorny arms.\n" - "May cause flinching."), + "Attacks with\nthorny arms. " + "May\ncause flinching."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_GRASS, @@ -7930,8 +7930,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Slack Off"), .description = COMPOUND_STRING( - "Slacks off and restores\n" - "half the maximum HP."), + "Slacks off and\nrestores " + "half the\nmaximum HP."), .effect = EFFECT_RESTORE_HP, .power = 0, .type = TYPE_NORMAL, @@ -7957,8 +7957,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Hyper Voice"), .description = COMPOUND_STRING( - "A loud attack that uses\n" - "sound waves to injure."), + "A loud attack that\nuses " + "sound waves\nto injure."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_NORMAL, @@ -7981,8 +7981,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Poison Fang"), .description = COMPOUND_STRING( - "A sharp-fanged attack.\n" - "May badly poison the foe."), + "A sharp-fanged\nattack. " + "May badly\npoison the foe."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_POISON, @@ -8008,8 +8008,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Crush Claw"), .description = COMPOUND_STRING( - "Tears at the foe with sharp\n" - "claws. May lower Defense."), + "Tears at the foe\nwith sharp " + "claws.\nMay lower Defense."), .effect = EFFECT_HIT, .power = 75, .type = TYPE_NORMAL, @@ -8035,8 +8035,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Blast Burn"), .description = COMPOUND_STRING( - "Powerful, but leaves the\n" - "user immobile the next turn."), + "Powerful, but\nleaves the " + "user\nimmobile the next\nturn."), .effect = EFFECT_HIT, .power = 150, .type = TYPE_FIRE, @@ -8061,8 +8061,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Hydro Cannon"), .description = COMPOUND_STRING( - "Powerful, but leaves the\n" - "user immobile the next turn."), + "Powerful, but\nleaves the " + "user\nimmobile the next\nturn."), .effect = EFFECT_HIT, .power = 150, .type = TYPE_WATER, @@ -8087,7 +8087,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Meteor Mash"), .description = COMPOUND_STRING( - "Fires a meteor-like punch.\n" + "Fires a\nmeteor-like punch.\n" "May raise Attack."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 90 : 100, @@ -8116,8 +8116,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Astonish"), .description = COMPOUND_STRING( - "An attack that may shock\n" - "the foe into flinching."), + "An attack that may\nshock " + "the foe into\nflinching."), .effect = EFFECT_HIT, .power = 30, .type = TYPE_GHOST, @@ -8144,8 +8144,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Weather Ball"), .description = COMPOUND_STRING( - "The move's type and power\n" - "change with the weather."), + "The move's type\nand power " + "change\nwith the weather."), .effect = EFFECT_WEATHER_BALL, .power = 50, .type = TYPE_NORMAL, @@ -8168,8 +8168,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Aromatherapy"), .description = COMPOUND_STRING( - "Heals all status problems\n" - "with a soothing scent."), + "Heals all status\nproblems " + "with a\nsoothing scent."), .effect = EFFECT_HEAL_BELL, .power = 0, .type = TYPE_GRASS, @@ -8194,8 +8194,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Fake Tears"), .description = COMPOUND_STRING( - "Feigns crying to sharply\n" - "lower the foe's Sp. Def."), + "Feigns crying to\nsharply " + "lower the\nfoe's Sp. Def."), .effect = EFFECT_SPECIAL_DEFENSE_DOWN_2, .power = 0, .type = TYPE_DARK, @@ -8218,8 +8218,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Air Cutter"), .description = COMPOUND_STRING( - "Hacks with razorlike wind.\n" - "High critical-hit ratio."), + "Hacks with\nrazorlike wind. " + "\nHigh critical-hit\nratio."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 60 : 55, .type = TYPE_FLYING, @@ -8243,8 +8243,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Overheat"), .description = COMPOUND_STRING( - "Allows a full-power attack,\n" - "but sharply lowers Sp. Atk."), + "Allows a\nfull-power attack,\n" + "but sharply lowers\nSp. Atk."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 130 : 140, .type = TYPE_FIRE, @@ -8270,8 +8270,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Odor Sleuth"), .description = COMPOUND_STRING( - "Negates the foe's efforts\n" - "to heighten evasiveness."), + "Negates the foe's\nefforts " + "to\nheighten\nevasiveness."), .effect = EFFECT_FORESIGHT, .power = 0, .type = TYPE_NORMAL, @@ -8295,8 +8295,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Rock Tomb"), .description = COMPOUND_STRING( - "Stops the foe from moving\n" - "with rocks and cuts Speed."), + "Stops the foe from\nmoving " + "with rocks\nand cuts Speed."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 60 : 50, .type = TYPE_ROCK, @@ -8321,8 +8321,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Silver Wind"), .description = COMPOUND_STRING( - "A powdery attack that may\n" - "raise abilities."), + "A powdery attack\nthat may " + "raise\nabilities."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_BUG, @@ -8349,8 +8349,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Metal Sound"), .description = COMPOUND_STRING( - "Emits a horrible screech\n" - "that sharply lowers Sp. Def."), + "Emits a horrible\nscreech " + "that\nsharply lowers Sp.\nDef."), .effect = EFFECT_SPECIAL_DEFENSE_DOWN_2, .power = 0, .type = TYPE_STEEL, @@ -8375,8 +8375,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Grass Whistle"), .description = COMPOUND_STRING( - "Lulls the foe into sleep\n" - "with a pleasant melody."), + "Lulls the foe into\nsleep " + "with a\npleasant melody."), .effect = EFFECT_SLEEP, .power = 0, .type = TYPE_GRASS, @@ -8401,8 +8401,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Tickle"), .description = COMPOUND_STRING( - "Makes the foe laugh to\n" - "lower Attack and Defense."), + "Makes the foe\nlaugh to " + "lower\nAttack and\nDefense."), .effect = EFFECT_TICKLE, .power = 0, .type = TYPE_NORMAL, @@ -8425,8 +8425,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Cosmic Power"), .description = COMPOUND_STRING( - "Raises Defense and Sp. Def\n" - "with a mystic power."), + "Raises Defense and\nSp. Def " + "with a\nmystic power."), .effect = EFFECT_COSMIC_POWER, .power = 0, .type = TYPE_PSYCHIC, @@ -8451,8 +8451,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Water Spout"), .description = COMPOUND_STRING( - "Inflicts more damage if the\n" - "user's HP is high."), + "Inflicts more\ndamage if the " + "\nuser's HP is high."), .effect = EFFECT_POWER_BASED_ON_USER_HP, .power = 150, .type = TYPE_WATER, @@ -8473,8 +8473,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Signal Beam"), .description = COMPOUND_STRING( - "A strange beam attack that\n" - "may confuse the foe."), + "A strange beam\nattack that " + "may\nconfuse the foe."), .effect = EFFECT_HIT, .power = 75, .type = TYPE_BUG, @@ -8499,8 +8499,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Shadow Punch"), .description = COMPOUND_STRING( - "An unavoidable punch that\n" - "is thrown from shadows."), + "An unavoidable\npunch that " + "is\nthrown from\nshadows."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_GHOST, @@ -8523,8 +8523,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Extrasensory"), .description = COMPOUND_STRING( - "Attacks with a peculiar\n" - "power. May cause flinching."), + "Attacks with a\npeculiar " + "power.\nMay cause\nflinching."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_PSYCHIC, @@ -8550,8 +8550,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Sky Uppercut"), .description = COMPOUND_STRING( - "An uppercut thrown as if\n" - "leaping into the sky."), + "An uppercut thrown\nas if " + "leaping into\nthe sky."), .effect = EFFECT_HIT, .power = 85, .type = TYPE_FIGHTING, @@ -8575,8 +8575,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Sand Tomb"), .description = COMPOUND_STRING( - "Traps and hurts the foe in\n" - "quicksand for "BINDING_TURNS" turns."), + "Traps and hurts\nthe foe in " + "\nquicksand for\n"BINDING_TURNS" turns."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_5 ? 35 : 15, .type = TYPE_GROUND, @@ -8600,8 +8600,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Sheer Cold"), .description = COMPOUND_STRING( - "A chilling attack that\n" - "causes fainting if it hits."), + "A chilling attack\nthat " + "causes\nfainting if it\nhits."), .effect = EFFECT_OHKO, .power = 1, .type = TYPE_ICE, @@ -8622,8 +8622,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Muddy Water"), .description = COMPOUND_STRING( - "Attacks with muddy water.\n" - "May lower accuracy."), + "Attacks with muddy\nwater. " + "May lower\naccuracy."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 90 : 95, .type = TYPE_WATER, @@ -8649,8 +8649,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Bullet Seed"), .description = COMPOUND_STRING( - "Shoots 2 to 5 seeds in a row\n" - "to strike the foe."), + "Shoots 2 to 5\nseeds in a row " + "to\nstrike the foe."), .effect = EFFECT_MULTI_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_5 ? 25 : 10, .type = TYPE_GRASS, @@ -8671,8 +8671,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Aerial Ace"), .description = COMPOUND_STRING( - "An extremely speedy and\n" - "unavoidable attack."), + "An extremely\nspeedy and " + "\nunavoidable attack."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_FLYING, @@ -8695,8 +8695,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Icicle Spear"), .description = COMPOUND_STRING( - "Attacks the foe by firing\n" - "2 to 5 icicles in a row."), + "Attacks the foe by\nfiring " + "2 to 5\nicicles in a row."), .effect = EFFECT_MULTI_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_5 ? 25 : 10, .type = TYPE_ICE, @@ -8716,8 +8716,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Iron Defense"), .description = COMPOUND_STRING( - "Hardens the body's surface\n" - "to sharply raise Defense."), + "Hardens the body's\nsurface " + "to sharply\nraise Defense."), .effect = EFFECT_DEFENSE_UP_2, .power = 0, .type = TYPE_STEEL, @@ -8742,8 +8742,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Block"), .description = COMPOUND_STRING( - "Blocks the foe's way to\n" - "prevent escape."), + "Blocks the foe's\nway to " + "prevent\nescape."), .effect = EFFECT_MEAN_LOOK, .power = 0, .type = TYPE_NORMAL, @@ -8767,8 +8767,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Howl"), .description = COMPOUND_STRING( - "Howls to raise the spirit\n" - "and boosts Attack."), + "Howls to raise the\nspirit " + "and boosts\nAttack."), .power = 0, .effect = B_UPDATED_MOVE_DATA >= GEN_8 ? EFFECT_ATTACK_UP_USER_ALLY : EFFECT_ATTACK_UP, .type = TYPE_NORMAL, @@ -8794,7 +8794,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Dragon Claw"), .description = COMPOUND_STRING( - "Slashes the foe with sharp\n" + "Slashes the foe\nwith sharp " "claws."), .effect = EFFECT_HIT, .power = 80, @@ -8817,8 +8817,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Frenzy Plant"), .description = COMPOUND_STRING( - "Powerful, but leaves the\n" - "user immobile the next turn."), + "Powerful, but\nleaves the " + "user\nimmobile the next\nturn."), .effect = EFFECT_HIT, .power = 150, .type = TYPE_GRASS, @@ -8844,8 +8844,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Bulk Up"), .description = COMPOUND_STRING( - "Bulks up the body to boost\n" - "both Attack and Defense."), + "Bulks up the body\nto boost " + "both\nAttack and\nDefense."), .effect = EFFECT_BULK_UP, .power = 0, .type = TYPE_FIGHTING, @@ -8870,8 +8870,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Bounce"), .description = COMPOUND_STRING( - "Bounces up, then down the\n" - "next turn. May paralyze."), + "Bounces up, then\ndown the " + "next\nturn. May\nparalyze."), .effect = EFFECT_SEMI_INVULNERABLE, .power = 85, .type = TYPE_FLYING, @@ -8902,8 +8902,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Mud Shot"), .description = COMPOUND_STRING( - "Hurls mud at the foe and\n" - "reduces Speed."), + "Hurls mud at the\nfoe and " + "reduces\nSpeed."), .effect = EFFECT_HIT, .power = 55, .type = TYPE_GROUND, @@ -8927,8 +8927,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Poison Tail"), .description = COMPOUND_STRING( - "Has a high critical-hit\n" - "ratio. May also poison."), + "Has a high\ncritical-hit " + "\nratio. May also\npoison."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_POISON, @@ -8955,8 +8955,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Covet"), .description = COMPOUND_STRING( - "Cutely begs to obtain an\n" - "item held by the foe."), + "Cutely begs to\nobtain an " + "item\nheld by the foe."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_5 ? 60 : 40, .type = TYPE_NORMAL, @@ -8985,8 +8985,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Volt Tackle"), .description = COMPOUND_STRING( - "A life-risking tackle that\n" - "slightly hurts the user."), + "A life-risking\ntackle that " + "\nslightly hurts the\nuser."), .effect = EFFECT_HIT, .power = 120, .type = TYPE_ELECTRIC, @@ -9015,8 +9015,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Magical Leaf"), .description = COMPOUND_STRING( - "Attacks with a strange leaf\n" - "that cannot be evaded."), + "Attacks with a\nstrange leaf " + "that\ncannot be evaded."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_GRASS, @@ -9037,8 +9037,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Water Sport"), .description = COMPOUND_STRING( - "The user becomes soaked to\n" - "raise resistance to fire."), + "The user becomes\nsoaked to " + "raise\nresistance to\nfire."), .effect = EFFECT_WATER_SPORT, .power = 0, .type = TYPE_WATER, @@ -9063,8 +9063,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Calm Mind"), .description = COMPOUND_STRING( - "Raises Sp. Atk and Sp. Def\n" - "by focusing the mind."), + "Raises Sp. Atk and\nSp. Def " + "by\nfocusing the mind."), .effect = EFFECT_CALM_MIND, .power = 0, .type = TYPE_PSYCHIC, @@ -9089,8 +9089,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Leaf Blade"), .description = COMPOUND_STRING( - "Slashes with a sharp leaf.\n" - "High critical-hit ratio."), + "Slashes with a\nsharp leaf. " + "High\ncritical-hit\nratio."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_4 ? 90 : 70, .type = TYPE_GRASS, @@ -9114,8 +9114,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Dragon Dance"), .description = COMPOUND_STRING( - "A mystical dance that ups\n" - "Attack and Speed."), + "A mystical dance\nthat ups " + "Attack\nand Speed."), .effect = EFFECT_DRAGON_DANCE, .power = 0, .type = TYPE_DRAGON, @@ -9141,8 +9141,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Rock Blast"), .description = COMPOUND_STRING( - "Hurls boulders at the foe\n" - "2 to 5 times in a row."), + "Hurls boulders at\nthe foe " + "2 to 5\ntimes in a row."), .effect = EFFECT_MULTI_HIT, .power = 25, .type = TYPE_ROCK, @@ -9163,8 +9163,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Shock Wave"), .description = COMPOUND_STRING( - "A fast and unavoidable\n" - "electric attack."), + "A fast and\nunavoidable " + "\nelectric attack."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_ELECTRIC, @@ -9185,8 +9185,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Water Pulse"), .description = COMPOUND_STRING( - "Attacks with ultrasonic\n" - "waves. May confuse the foe."), + "Attacks with\nultrasonic " + "waves.\nMay confuse the\nfoe."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_WATER, @@ -9212,8 +9212,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Doom Desire"), .description = COMPOUND_STRING( - "Summons strong sunlight to\n" - "attack 2 turns later."), + "Summons strong\nsunlight to " + "attack\n2 turns later."), .effect = EFFECT_FUTURE_SIGHT, .power = B_UPDATED_MOVE_DATA >= GEN_5 ? 140 : 120, .type = TYPE_STEEL, @@ -9236,8 +9236,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Psycho Boost"), .description = COMPOUND_STRING( - "Allows a full-power attack,\n" - "but sharply lowers Sp. Atk."), + "Allows a\nfull-power attack,\n" + "but sharply lowers\nSp. Atk."), .effect = EFFECT_HIT, .power = 140, .type = TYPE_PSYCHIC, @@ -9262,8 +9262,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Roost"), .description = COMPOUND_STRING( - "Restores the user's HP by\n" - "half of its max HP."), + "Restores the\nuser's HP by " + "half\nof its max HP."), .effect = EFFECT_ROOST, .power = 0, .type = TYPE_FLYING, @@ -9288,8 +9288,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Gravity"), .description = COMPOUND_STRING( - "Gravity is intensified\n" - "negating levitation."), + "Gravity is\nintensified " + "\nnegating\nlevitation."), .effect = EFFECT_GRAVITY, .power = 0, .type = TYPE_PSYCHIC, @@ -9313,8 +9313,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Miracle Eye"), .description = COMPOUND_STRING( - "Negate evasiveness and\n" - "Dark-type's immunities."), + "Negate evasiveness\nand " + "Dark-type's\nimmunities."), .effect = EFFECT_MIRACLE_EYE, .power = 0, .type = TYPE_PSYCHIC, @@ -9337,8 +9337,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Wake-Up Slap"), .description = COMPOUND_STRING( - "Powerful against sleeping\n" - "foes, but also heals them."), + "Powerful against\nsleeping " + "foes, but\nalso heals them."), .effect = EFFECT_DOUBLE_POWER_ON_ARG_STATUS, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 70 : 60, .type = TYPE_FIGHTING, @@ -9363,8 +9363,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Hammer Arm"), .description = COMPOUND_STRING( - "A swinging fist attack\n" - "that also lowers Speed."), + "A swinging fist\nattack " + "that also\nlowers Speed."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_FIGHTING, @@ -9390,8 +9390,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Gyro Ball"), .description = COMPOUND_STRING( - "A high-speed spin that does\n" - "more damage to faster foes."), + "A high-speed spin\nthat does " + "more\ndamage to faster\nfoes."), .effect = EFFECT_GYRO_BALL, .power = 1, .type = TYPE_STEEL, @@ -9436,8 +9436,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Brine"), .description = COMPOUND_STRING( - "Does double damage to foes\n" - "with half HP."), + "Does double damage\nto foes " + "with half\nHP."), .effect = EFFECT_BRINE, .power = 65, .type = TYPE_WATER, @@ -9457,8 +9457,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Natural Gift"), .description = COMPOUND_STRING( - "The effectiveness varies\n" - "with the held Berry."), + "The effectiveness\nvaries " + "with the\nheld Berry."), .effect = EFFECT_NATURAL_GIFT, .power = 1, .type = TYPE_NORMAL, @@ -9528,8 +9528,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Tailwind"), .description = COMPOUND_STRING( - "Whips up a turbulent breeze\n" - "that raises Speed."), + "Whips up a\nturbulent breeze " + "\nthat raises Speed."), .effect = EFFECT_TAILWIND, .power = 0, .type = TYPE_FLYING, @@ -9554,8 +9554,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Acupressure"), .description = COMPOUND_STRING( - "The user sharply raises\n" - "one of its stats."), + "The user sharply\nraises " + "one of its\nstats."), .effect = EFFECT_ACUPRESSURE, .power = 0, .type = TYPE_NORMAL, @@ -9579,8 +9579,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Metal Burst"), .description = COMPOUND_STRING( - "Retaliates any hit with\n" - "greater power."), + "Retaliates any hit\nwith " + "greater\npower."), .effect = EFFECT_METAL_BURST, .power = 1, .type = TYPE_STEEL, @@ -9645,8 +9645,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Payback"), .description = COMPOUND_STRING( - "An attack that gains power\n" - "if the user moves last."), + "An attack that\ngains power " + "if the\nuser moves last."), .effect = EFFECT_PAYBACK, .power = 50, .type = TYPE_DARK, @@ -9667,8 +9667,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Assurance"), .description = COMPOUND_STRING( - "An attack that gains power\n" - "if the foe has been hurt."), + "An attack that\ngains power " + "if the\nfoe has been hurt."), .effect = EFFECT_ASSURANCE, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 60 : 50, .type = TYPE_DARK, @@ -9689,8 +9689,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Embargo"), .description = COMPOUND_STRING( - "Prevents the foe from\n" - "using any items."), + "Prevents the foe\nfrom " + "using any\nitems."), .effect = EFFECT_EMBARGO, .power = 0, .type = TYPE_DARK, @@ -9712,8 +9712,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Fling"), .description = COMPOUND_STRING( - "The effectiveness varies\n" - "with the held item."), + "The effectiveness\nvaries " + "with the\nheld item."), .effect = EFFECT_FLING, .power = 1, .type = TYPE_DARK, @@ -9734,8 +9734,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Psycho Shift"), .description = COMPOUND_STRING( - "Transfers status problems\n" - "to the foe."), + "Transfers status\nproblems " + "to the\nfoe."), .effect = EFFECT_PSYCHO_SHIFT, .power = 0, .type = TYPE_PSYCHIC, @@ -9756,8 +9756,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Trump Card"), .description = COMPOUND_STRING( - "The less PP the move has\n" - "the more damage it does."), + "The less PP the\nmove has " + "the more\ndamage it does."), .effect = EFFECT_TRUMP_CARD, .power = 1, .type = TYPE_NORMAL, @@ -9778,8 +9778,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Heal Block"), .description = COMPOUND_STRING( - "Prevents the foe from\n" - "recovering any HP."), + "Prevents the foe\nfrom " + "recovering\nany HP."), .effect = EFFECT_HEAL_BLOCK, .power = 0, .type = TYPE_PSYCHIC, @@ -9821,8 +9821,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Power Trick"), .description = COMPOUND_STRING( - "The user swaps its Attack\n" - "and Defense stats."), + "The user swaps its\nAttack " + "and Defense\nstats."), .effect = EFFECT_POWER_TRICK, .power = 0, .type = TYPE_PSYCHIC, @@ -9846,8 +9846,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Gastro Acid"), .description = COMPOUND_STRING( - "Stomach acid suppresses\n" - "the foe's ability."), + "Stomach acid\nsuppresses " + "the\nfoe's ability."), .effect = EFFECT_GASTRO_ACID, .power = 0, .type = TYPE_POISON, @@ -9869,8 +9869,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Lucky Chant"), .description = COMPOUND_STRING( - "Prevents the foe from\n" - "landing critical hits."), + "Prevents the foe\nfrom " + "landing\ncritical hits."), .effect = EFFECT_LUCKY_CHANT, .power = 0, .type = TYPE_NORMAL, @@ -9894,8 +9894,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Me First"), .description = COMPOUND_STRING( - "Executes the foe's attack\n" - "with greater power."), + "Executes the foe's\nattack " + "with\ngreater power."), .effect = EFFECT_ME_FIRST, .power = 0, .type = TYPE_NORMAL, @@ -9926,8 +9926,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Copycat"), .description = COMPOUND_STRING( - "The user mimics the last\n" - "move used by a foe."), + "The user mimics\nthe last " + "move used\nby a foe."), .effect = EFFECT_COPYCAT, .power = 0, .type = TYPE_NORMAL, @@ -9957,8 +9957,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Power Swap"), .description = COMPOUND_STRING( - "Swaps changes to Attack\n" - "and Sp. Atk with the foe."), + "Swaps changes to\nAttack " + "and Sp. Atk\nwith the foe."), .effect = EFFECT_POWER_SWAP, .power = 0, .type = TYPE_PSYCHIC, @@ -9980,8 +9980,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Guard Swap"), .description = COMPOUND_STRING( - "Swaps changes to Defense\n" - "and Sp. Def with the foe."), + "Swaps changes to\nDefense " + "and Sp.\nDef with the foe."), .effect = EFFECT_GUARD_SWAP, .power = 0, .type = TYPE_PSYCHIC, @@ -10003,8 +10003,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Punishment"), .description = COMPOUND_STRING( - "Does more damage if the\n" - "foe has powered up."), + "Does more damage\nif the " + "foe has\npowered up."), .effect = EFFECT_PUNISHMENT, .power = 60, .type = TYPE_DARK, @@ -10025,8 +10025,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Last Resort"), .description = COMPOUND_STRING( - "Can only be used if every\n" - "other move has been used."), + "Can only be used\nif every " + "other\nmove has been\nused."), .effect = EFFECT_LAST_RESORT, .power = B_UPDATED_MOVE_DATA >= GEN_5 ? 140 : 130, .type = TYPE_NORMAL, @@ -10047,8 +10047,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Worry Seed"), .description = COMPOUND_STRING( - "Plants a seed on the foe\n" - "giving it Insomnia."), + "Plants a seed on\nthe foe " + "giving it\nInsomnia."), .effect = EFFECT_WORRY_SEED, .power = 0, .type = TYPE_GRASS, @@ -10090,8 +10090,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Toxic Spikes"), .description = COMPOUND_STRING( - "Sets spikes that poison a\n" - "foe switching in."), + "Sets spikes that\npoison a " + "foe\nswitching in."), .effect = EFFECT_TOXIC_SPIKES, .power = 0, .type = TYPE_POISON, @@ -10117,8 +10117,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Heart Swap"), .description = COMPOUND_STRING( - "Swaps any stat changes\n" - "with the foe."), + "Swaps any stat\nchanges " + "with the\nfoe."), .effect = EFFECT_HEART_SWAP, .power = 0, .type = TYPE_PSYCHIC, @@ -10140,8 +10140,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Aqua Ring"), .description = COMPOUND_STRING( - "Forms a veil of water\n" - "that restores HP."), + "Forms a veil of\nwater " + "that\nrestores HP."), .effect = EFFECT_AQUA_RING, .power = 0, .type = TYPE_WATER, @@ -10165,8 +10165,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Magnet Rise"), .description = COMPOUND_STRING( - "The user levitates with\n" - "electromagnetism."), + "The user levitates\nwith " + "\nelectromagnetism."), .effect = EFFECT_MAGNET_RISE, .power = 0, .type = TYPE_ELECTRIC, @@ -10191,8 +10191,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Flare Blitz"), .description = COMPOUND_STRING( - "A charge that may burn the\n" - "foe. Also hurts the user."), + "A charge that may\nburn the " + "foe. Also\nhurts the user."), .effect = EFFECT_RECOIL, .power = 120, .type = TYPE_FIRE, @@ -10219,8 +10219,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Force Palm"), .description = COMPOUND_STRING( - "A shock wave attack that\n" - "may paralyze the foe."), + "A shock wave\nattack that " + "may\nparalyze the foe."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_FIGHTING, @@ -10245,8 +10245,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Aura Sphere"), .description = COMPOUND_STRING( - "Attacks with an aura blast\n" - "that cannot be evaded."), + "Attacks with an\naura blast " + "that\ncannot be evaded."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 80 : 90, .type = TYPE_FIGHTING, @@ -10268,8 +10268,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Rock Polish"), .description = COMPOUND_STRING( - "Polishes the body to\n" - "sharply raise Speed."), + "Polishes the body\nto " + "sharply raise\nSpeed."), .effect = EFFECT_SPEED_UP_2, .power = 0, .type = TYPE_ROCK, @@ -10293,8 +10293,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Poison Jab"), .description = COMPOUND_STRING( - "A stabbing attack that\n" - "may poison the foe."), + "A stabbing attack\nthat " + "may poison\nthe foe."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_POISON, @@ -10319,8 +10319,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Dark Pulse"), .description = COMPOUND_STRING( - "Attacks with a horrible\n" - "aura. May cause flinching."), + "Attacks with a\nhorrible " + "aura. May\ncause flinching."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_DARK, @@ -10345,8 +10345,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Night Slash"), .description = COMPOUND_STRING( - "Hits as soon as possible.\n" - "High critical-hit ratio."), + "Hits as soon as\npossible. " + "High\ncritical-hit\nratio."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_DARK, @@ -10369,8 +10369,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Aqua Tail"), .description = COMPOUND_STRING( - "The user swings its tail\n" - "like a wave to attack."), + "The user swings\nits tail " + "like a\nwave to attack."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_WATER, @@ -10391,8 +10391,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Seed Bomb"), .description = COMPOUND_STRING( - "A barrage of hard seeds\n" - "is fired at the foe."), + "A barrage of hard\nseeds " + "is fired at\nthe foe."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_GRASS, @@ -10413,8 +10413,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Air Slash"), .description = COMPOUND_STRING( - "Attacks with a blade of\n" - "air. May cause flinching."), + "Attacks with a\nblade of " + "air. May\ncause flinching."), .effect = EFFECT_HIT, .power = 75, .type = TYPE_FLYING, @@ -10439,8 +10439,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("X-Scissor"), .description = COMPOUND_STRING( - "Slashes the foe with crossed\n" - "scythes, claws, etc."), + "Slashes the foe\nwith crossed " + "\nscythes, claws,\netc."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_BUG, @@ -10462,8 +10462,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Bug Buzz"), .description = COMPOUND_STRING( - "A damaging sound wave that\n" - "may lower Sp. Def."), + "A damaging sound\nwave that " + "may\nlower Sp. Def."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_BUG, @@ -10489,8 +10489,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Dragon Pulse"), .description = COMPOUND_STRING( - "Generates a shock wave to\n" - "damage the foe."), + "Generates a shock\nwave to " + "damage the\nfoe."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 85 : 90, .type = TYPE_DRAGON, @@ -10511,8 +10511,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Dragon Rush"), .description = COMPOUND_STRING( - "Tackles the foe with menace.\n" - "May cause flinching."), + "Tackles the foe\nwith menace. " + "May\ncause flinching."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_DRAGON, @@ -10538,8 +10538,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Power Gem"), .description = COMPOUND_STRING( - "Attacks with rays of light\n" - "that sparkle like diamonds."), + "Attacks with rays\nof light " + "that\nsparkle like\ndiamonds."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 80 : 70, .type = TYPE_ROCK, @@ -10582,8 +10582,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Vacuum Wave"), .description = COMPOUND_STRING( - "Whirls its fists to send\n" - "a wave that strikes first."), + "Whirls its fists\nto send " + "a wave\nthat strikes\nfirst."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_FIGHTING, @@ -10603,8 +10603,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Focus Blast"), .description = COMPOUND_STRING( - "Attacks at full power.\n" - "May lower Sp. Def."), + "Attacks at full\npower. " + "May lower\nSp. Def."), .effect = EFFECT_HIT, .power = 120, .type = TYPE_FIGHTING, @@ -10629,8 +10629,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Energy Ball"), .description = COMPOUND_STRING( - "Draws power from nature to\n" - "attack. May lower Sp. Def."), + "Draws power from\nnature to " + "attack.\nMay lower Sp. Def."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 90 : 80, .type = TYPE_GRASS, @@ -10655,8 +10655,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Brave Bird"), .description = COMPOUND_STRING( - "A low altitude charge that\n" - "also hurts the user."), + "A low altitude\ncharge that " + "also\nhurts the user."), .effect = EFFECT_RECOIL, .power = 120, .type = TYPE_FLYING, @@ -10678,8 +10678,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Earth Power"), .description = COMPOUND_STRING( - "Makes the ground erupt with\n" - "power. May lower Sp. Def."), + "Makes the ground\nerupt with " + "power.\nMay lower Sp. Def."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_GROUND, @@ -10704,8 +10704,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Switcheroo"), .description = COMPOUND_STRING( - "Swaps items with the foe\n" - "faster than the eye can see."), + "Swaps items with\nthe foe " + "faster\nthan the eye can\nsee."), .effect = EFFECT_TRICK, .power = 0, .type = TYPE_DARK, @@ -10753,8 +10753,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Nasty Plot"), .description = COMPOUND_STRING( - "Thinks bad thoughts to\n" - "sharply boost Sp. Atk."), + "Thinks bad\nthoughts to " + "\nsharply boost Sp.\nAtk."), .effect = EFFECT_SPECIAL_ATTACK_UP_2, .power = 0, .type = TYPE_DARK, @@ -10778,8 +10778,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Bullet Punch"), .description = COMPOUND_STRING( - "Punches as fast as a bul-\n" - "let. It always hits first."), + "Punches as fast as\na bul- " + "let. It\nalways hits first."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_STEEL, @@ -10821,8 +10821,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Ice Shard"), .description = COMPOUND_STRING( - "Hurls a chunk of ice that\n" - "always strike first."), + "Hurls a chunk of\nice that " + "always\nstrike first."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_ICE, @@ -10842,8 +10842,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Shadow Claw"), .description = COMPOUND_STRING( - "Strikes with a shadow claw.\n" - "High critical-hit ratio."), + "Strikes with a\nshadow claw. " + "High\ncritical-hit\nratio."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_GHOST, @@ -10865,8 +10865,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Thunder Fang"), .description = COMPOUND_STRING( - "May cause flinching or\n" - "leave the foe paralyzed."), + "May cause\nflinching or " + "leave\nthe foe paralyzed."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_ELECTRIC, @@ -10896,11 +10896,11 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Ice Fang"), .description = COMPOUND_STRING( - "May cause flinching or\n" + "May cause\nflinching or " #if B_USE_FROSTBITE == TRUE - "leave the foe with frostbite."), + "leave\nthe foe with\nfrostbite."), #else - "leave the foe frozen."), + "leave\nthe foe frozen."), #endif .effect = EFFECT_HIT, .power = 65, @@ -10931,8 +10931,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Fire Fang"), .description = COMPOUND_STRING( - "May cause flinching or\n" - "leave the foe with a burn."), + "May cause\nflinching or " + "leave\nthe foe with a\nburn."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_FIRE, @@ -10962,8 +10962,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Shadow Sneak"), .description = COMPOUND_STRING( - "Extends the user's shadow\n" - "to strike first."), + "Extends the user's\nshadow " + "to strike\nfirst."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_GHOST, @@ -10984,8 +10984,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Mud Bomb"), .description = COMPOUND_STRING( - "Throws a blob of mud to\n" - "damage and cut accuracy."), + "Throws a blob of\nmud to " + "damage and\ncut accuracy."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_GROUND, @@ -11010,8 +11010,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Psycho Cut"), .description = COMPOUND_STRING( - "Tears with psychic blades.\n" - "High critical-hit ratio."), + "Tears with psychic\nblades. " + "High\ncritical-hit\nratio."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_PSYCHIC, @@ -11033,8 +11033,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Zen Headbutt"), .description = COMPOUND_STRING( - "Hits with a strong head-\n" - "butt. May cause flinching."), + "Hits with a strong\nhead- " + "butt. May\ncause flinching."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_PSYCHIC, @@ -11059,8 +11059,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Mirror Shot"), .description = COMPOUND_STRING( - "Emits a flash of energy to\n" - "damage and cut accuracy."), + "Emits a flash of\nenergy to " + "damage\nand cut accuracy."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_STEEL, @@ -11084,8 +11084,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Flash Cannon"), .description = COMPOUND_STRING( - "Releases a blast of light\n" - "that may lower Sp. Def."), + "Releases a blast\nof light " + "that may\nlower Sp. Def."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_STEEL, @@ -11109,8 +11109,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Rock Climb"), .description = COMPOUND_STRING( - "A charging attack that may\n" - "confuse the foe."), + "A charging attack\nthat may " + "confuse\nthe foe."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_NORMAL, @@ -11135,8 +11135,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Defog"), .description = COMPOUND_STRING( - "Removes obstacles and\n" - "lowers evasion."), + "Removes obstacles\nand " + "lowers\nevasion."), .effect = EFFECT_DEFOG, .power = 0, .type = TYPE_FLYING, @@ -11159,8 +11159,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Trick Room"), .description = COMPOUND_STRING( - "Slower Pokémon get to move\n" - "first for 5 turns."), + "Slower Pokémon\nget to move " + "first\nfor 5 turns."), .effect = EFFECT_TRICK_ROOM, .power = 0, .type = TYPE_PSYCHIC, @@ -11182,8 +11182,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Draco Meteor"), .description = COMPOUND_STRING( - "Casts comets onto the foe.\n" - "Harshly lowers the Sp. Atk."), + "Casts comets onto\nthe foe. " + "Harshly\nlowers the Sp.\nAtk."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 130 : 140, .type = TYPE_DRAGON, @@ -11207,8 +11207,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Discharge"), .description = COMPOUND_STRING( - "Zaps the foes with electri-\n" - "city. May paralyze them."), + "Zaps the foes with\nelectri- " + "city. May\nparalyze them."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_ELECTRIC, @@ -11255,8 +11255,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Leaf Storm"), .description = COMPOUND_STRING( - "Whips up a storm of leaves.\n" - "Harshly lowers the Sp. Atk."), + "Whips up a storm\nof leaves. " + "Harshly\nlowers the Sp.\nAtk."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 130 : 140, .type = TYPE_GRASS, @@ -11280,8 +11280,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Power Whip"), .description = COMPOUND_STRING( - "Violently lashes the foe\n" - "with vines or tentacles."), + "Violently lashes\nthe foe " + "with vines\nor tentacles."), .effect = EFFECT_HIT, .power = 120, .type = TYPE_GRASS, @@ -11326,8 +11326,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Cross Poison"), .description = COMPOUND_STRING( - "A slash that may poison a\n" - "foe and do critical damage."), + "A slash that may\npoison a " + "foe and\ndo critical\ndamage."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_POISON, @@ -11354,8 +11354,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Gunk Shot"), .description = COMPOUND_STRING( - "Shoots filthy garbage at\n" - "the foe. May also poison."), + "Shoots filthy\ngarbage at " + "the\nfoe. May also\npoison."), .effect = EFFECT_HIT, .power = 120, .type = TYPE_POISON, @@ -11379,8 +11379,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Iron Head"), .description = COMPOUND_STRING( - "Slams the foe with a hard\n" - "head. May cause flinching."), + "Slams the foe with\na hard " + "head. May\ncause flinching."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_STEEL, @@ -11405,8 +11405,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Magnet Bomb"), .description = COMPOUND_STRING( - "Launches a magnet that\n" - "strikes without fail."), + "Launches a magnet\nthat " + "strikes\nwithout fail."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_STEEL, @@ -11427,8 +11427,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Stone Edge"), .description = COMPOUND_STRING( - "Stabs the foe with stones.\n" - "High critical-hit ratio."), + "Stabs the foe with\nstones. " + "High\ncritical-hit\nratio."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_ROCK, @@ -11449,8 +11449,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Captivate"), .description = COMPOUND_STRING( - "Makes the opposite gender\n" - "sharply reduce its Sp. Atk."), + "Makes the opposite\ngender " + "sharply\nreduce its Sp.\nAtk."), .effect = EFFECT_CAPTIVATE, .power = 0, .type = TYPE_NORMAL, @@ -11472,8 +11472,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Stealth Rock"), .description = COMPOUND_STRING( - "Sets floating stones that\n" - "hurt a foe switching in."), + "Sets floating\nstones that " + "hurt a\nfoe switching in."), .effect = EFFECT_STEALTH_ROCK, .power = 0, .type = TYPE_ROCK, @@ -11498,8 +11498,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Grass Knot"), .description = COMPOUND_STRING( - "A snare attack that does\n" - "more damage to heavier foes."), + "A snare attack\nthat does " + "more\ndamage to heavier\nfoes."), .effect = EFFECT_LOW_KICK, .power = 1, .type = TYPE_GRASS, @@ -11521,8 +11521,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Chatter"), .description = COMPOUND_STRING( - "Attacks with a sound wave\n" - "that causes confusion."), + "Attacks with a\nsound wave " + "that\ncauses confusion."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 65 : 60, .type = TYPE_FLYING, @@ -11561,8 +11561,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Judgment"), .description = COMPOUND_STRING( - "The type varies with the\n" - "kind of Plate held."), + "The type varies\nwith the " + "kind of\nPlate held."), .effect = EFFECT_CHANGE_TYPE_ON_ITEM, .power = 100, .type = TYPE_NORMAL, @@ -11606,8 +11606,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Charge Beam"), .description = COMPOUND_STRING( - "Fires a beam of electricity.\n" - "May raise Sp. Atk."), + "Fires a beam of\nelectricity. " + "May\nraise Sp. Atk."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_ELECTRIC, @@ -11632,8 +11632,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Wood Hammer"), .description = COMPOUND_STRING( - "Slams the body into a foe.\n" - "The user gets hurt too."), + "Slams the body\ninto a foe. " + "The\nuser gets hurt\ntoo."), .effect = EFFECT_RECOIL, .power = 120, .type = TYPE_GRASS, @@ -11655,8 +11655,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Aqua Jet"), .description = COMPOUND_STRING( - "Strikes first by dashing\n" - "at the foe at a high speed."), + "Strikes first by\ndashing " + "at the foe\nat a high speed."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_WATER, @@ -11677,8 +11677,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Attack Order"), .description = COMPOUND_STRING( - "Underlings pummel the foe.\n" - "High critical-hit ratio."), + "Underlings pummel\nthe foe. " + "High\ncritical-hit\nratio."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_BUG, @@ -11699,8 +11699,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Defend Order"), .description = COMPOUND_STRING( - "Raises Defense and Sp. Def\n" - "with a living shield."), + "Raises Defense and\nSp. Def " + "with a\nliving shield."), .effect = EFFECT_COSMIC_POWER, .power = 0, .type = TYPE_BUG, @@ -11724,8 +11724,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Heal Order"), .description = COMPOUND_STRING( - "The user's underlings show\n" - "up to heal half its max HP."), + "The user's\nunderlings show " + "up\nto heal half its\nmax HP."), .effect = EFFECT_RESTORE_HP, .power = 0, .type = TYPE_BUG, @@ -11750,8 +11750,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Head Smash"), .description = COMPOUND_STRING( - "A life-risking headbutt that\n" - "seriously hurts the user."), + "A life-risking\nheadbutt that " + "\nseriously hurts\nthe user."), .effect = EFFECT_RECOIL, .power = 150, .type = TYPE_ROCK, @@ -11773,8 +11773,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Double Hit"), .description = COMPOUND_STRING( - "Slams the foe with a tail\n" - "etc. Strikes twice."), + "Slams the foe with\na tail " + "etc.\nStrikes twice."), .effect = EFFECT_HIT, .power = 35, .type = TYPE_NORMAL, @@ -11796,8 +11796,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Roar of Time"), .description = COMPOUND_STRING( - "Powerful, but leaves the\n" - "user immobile the next turn."), + "Powerful, but\nleaves the " + "user\nimmobile the next\nturn."), .effect = EFFECT_HIT, .power = 150, .type = TYPE_DRAGON, @@ -11821,8 +11821,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Spacial Rend"), .description = COMPOUND_STRING( - "Tears the foe, and space.\n" - "High critical-hit ratio."), + "Tears the foe, and\nspace. " + "High\ncritical-hit\nratio."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_DRAGON, @@ -11887,8 +11887,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Magma Storm"), .description = COMPOUND_STRING( - "Traps the foe in a vortex\n" - "of fire for "BINDING_TURNS" turns."), + "Traps the foe in a\nvortex " + "of fire for\n"BINDING_TURNS" turns."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 100 : 120, .type = TYPE_FIRE, @@ -11911,8 +11911,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Dark Void"), .description = COMPOUND_STRING( - "Drags the foe into total\n" - "darkness, inducing Sleep."), + "Drags the foe into\ntotal " + "darkness,\ninducing Sleep."), .effect = EFFECT_DARK_VOID, .power = 0, .type = TYPE_DARK, @@ -11935,8 +11935,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Seed Flare"), .description = COMPOUND_STRING( - "Generates a shock wave that\n" - "sharply reduces Sp. Def."), + "Generates a shock\nwave that " + "sharply\nreduces Sp. Def."), .effect = EFFECT_HIT, .power = 120, .type = TYPE_GRASS, @@ -11960,8 +11960,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Ominous Wind"), .description = COMPOUND_STRING( - "A repulsive attack that may\n" - "raise all stats."), + "A repulsive attack\nthat may " + "raise all\nstats."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_GHOST, @@ -12016,8 +12016,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Hone Claws"), .description = COMPOUND_STRING( - "Sharpens its claws to raise\n" - "Attack and Accuracy."), + "Sharpens its claws\nto raise " + "Attack\nand Accuracy."), .effect = EFFECT_ATTACK_ACCURACY_UP, .power = 0, .type = TYPE_DARK, @@ -12041,8 +12041,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Wide Guard"), .description = COMPOUND_STRING( - "Evades wide-ranging attacks\n" - "for one turn."), + "Evades\nwide-ranging\nattacks " + "for one\nturn."), .effect = EFFECT_PROTECT, .power = 0, .type = TYPE_ROCK, @@ -12068,8 +12068,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Guard Split"), .description = COMPOUND_STRING( - "Averages changes to Defense\n" - "and Sp. Def with the foe."), + "Averages changes\nto Defense " + "and Sp.\nDef with the foe."), .effect = EFFECT_GUARD_SPLIT, .power = 0, .type = TYPE_PSYCHIC, @@ -12091,8 +12091,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Power Split"), .description = COMPOUND_STRING( - "Averages changes to Attack\n" - "and Sp. Atk with the foe."), + "Averages changes\nto Attack " + "and Sp.\nAtk with the foe."), .effect = EFFECT_POWER_SPLIT, .power = 0, .type = TYPE_PSYCHIC, @@ -12114,8 +12114,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Wonder Room"), .description = COMPOUND_STRING( - "Defense and Sp. Def stats\n" - "are swapped for 5 turns."), + "Defense and Sp.\nDef stats " + "are\nswapped for 5\nturns."), .effect = EFFECT_WONDER_ROOM, .power = 0, .type = TYPE_PSYCHIC, @@ -12156,8 +12156,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Venoshock"), .description = COMPOUND_STRING( - "Does double damage if the\n" - "foe is poisoned."), + "Does double damage\nif the " + "foe is\npoisoned."), .effect = EFFECT_DOUBLE_POWER_ON_ARG_STATUS, .power = 65, .type = TYPE_POISON, @@ -12178,8 +12178,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Autotomize"), .description = COMPOUND_STRING( - "Sheds additional weight to\n" - "sharply boost Speed."), + "Sheds additional\nweight to " + "sharply\nboost Speed."), .effect = EFFECT_AUTOTOMIZE, .power = 0, .type = TYPE_STEEL, @@ -12203,8 +12203,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Rage Powder"), .description = COMPOUND_STRING( - "Scatters powder to make\n" - "foes attack only the user."), + "Scatters powder to\nmake " + "foes attack\nonly the user."), .effect = EFFECT_FOLLOW_ME, .power = 0, .type = TYPE_BUG, @@ -12231,8 +12231,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Telekinesis"), .description = COMPOUND_STRING( - "Makes the foe float. It is\n" - "easier to hit for 3 turns."), + "Makes the foe\nfloat. It is " + "\neasier to hit for\n3 turns."), .effect = EFFECT_TELEKINESIS, .power = 0, .type = TYPE_PSYCHIC, @@ -12255,8 +12255,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Magic Room"), .description = COMPOUND_STRING( - "Hold items lose their\n" - "effects for 5 turns."), + "Hold items lose\ntheir " + "effects for\n5 turns."), .effect = EFFECT_MAGIC_ROOM, .power = 0, .type = TYPE_PSYCHIC, @@ -12278,8 +12278,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Smack Down"), .description = COMPOUND_STRING( - "Throws a rock to knock the\n" - "foe down to the ground."), + "Throws a rock to\nknock the " + "foe down\nto the ground."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_ROCK, @@ -12325,8 +12325,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Flame Burst"), .description = COMPOUND_STRING( - "A bursting flame that does\n" - "damage to all foes."), + "A bursting flame\nthat does " + "damage\nto all foes."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_FIRE, @@ -12350,8 +12350,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Sludge Wave"), .description = COMPOUND_STRING( - "Swamps the foe with a wave\n" - "of sludge. May also poison."), + "Swamps the foe\nwith a wave " + "of\nsludge. May also\npoison."), .effect = EFFECT_HIT, .power = 95, .type = TYPE_POISON, @@ -12375,8 +12375,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Quiver Dance"), .description = COMPOUND_STRING( - "Dances to raise Sp. Atk\n" - "Sp. Def and Speed."), + "Dances to raise\nSp. Atk " + "Sp. Def\nand Speed."), .effect = EFFECT_QUIVER_DANCE, .power = 0, .type = TYPE_BUG, @@ -12423,8 +12423,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Synchronoise"), .description = COMPOUND_STRING( - "An odd shock wave that only\n" - "damages same-type foes."), + "An odd shock wave\nthat only " + "damages\nsame-type foes."), .effect = EFFECT_SYNCHRONOISE, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 120 : 70, .type = TYPE_PSYCHIC, @@ -12444,8 +12444,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Electro Ball"), .description = COMPOUND_STRING( - "Hurls an orb that does more\n" - "damage to slower foes."), + "Hurls an orb that\ndoes more " + "damage\nto slower foes."), .effect = EFFECT_ELECTRO_BALL, .power = 1, .type = TYPE_ELECTRIC, @@ -12466,8 +12466,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Soak"), .description = COMPOUND_STRING( - "Sprays water at the foe\n" - "making it Water-type."), + "Sprays water at\nthe foe " + "making it\nWater-type."), .effect = EFFECT_SOAK, .power = 0, .type = TYPE_WATER, @@ -12489,8 +12489,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Flame Charge"), .description = COMPOUND_STRING( - "Attacks in a cloak of\n" - "flames. Raises Speed."), + "Attacks in a cloak\nof " + "flames. Raises\nSpeed."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_FIRE, @@ -12516,8 +12516,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Coil"), .description = COMPOUND_STRING( - "Coils up to raise Attack,\n" - "Defense and Accuracy."), + "Coils up to raise\nAttack, " + "Defense\nand Accuracy."), .effect = EFFECT_COIL, .power = 0, .type = TYPE_POISON, @@ -12541,8 +12541,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Low Sweep"), .description = COMPOUND_STRING( - "Attacks the foe's legs\n" - "lowering its Speed."), + "Attacks the foe's\nlegs " + "lowering its\nSpeed."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 65 : 60, .type = TYPE_FIGHTING, @@ -12567,8 +12567,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Acid Spray"), .description = COMPOUND_STRING( - "Sprays a hide-melting acid.\n" - "Sharply reduces Sp. Def."), + "Sprays a\nhide-melting acid.\n" + "Sharply reduces\nSp. Def."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_POISON, @@ -12593,8 +12593,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Foul Play"), .description = COMPOUND_STRING( - "The higher the foe's Attack\n" - "the more damage caused."), + "The higher the\nfoe's Attack " + "the\nmore damage\ncaused."), .effect = EFFECT_FOUL_PLAY, .power = 95, .type = TYPE_DARK, @@ -12615,8 +12615,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Simple Beam"), .description = COMPOUND_STRING( - "A beam that changes the\n" - "foe's ability to Simple."), + "A beam that\nchanges the " + "foe's\nability to Simple."), .effect = EFFECT_SIMPLE_BEAM, .power = 0, .type = TYPE_NORMAL, @@ -12638,8 +12638,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Entrainment"), .description = COMPOUND_STRING( - "Makes the foe mimic the\n" - "user, gaining its ability."), + "Makes the foe\nmimic the " + "user,\ngaining its\nability."), .effect = EFFECT_ENTRAINMENT, .power = 0, .type = TYPE_NORMAL, @@ -12661,8 +12661,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("After You"), .description = COMPOUND_STRING( - "Helps out the foe, letting\n" - "it move next."), + "Helps out the foe,\nletting " + "it move\nnext."), .effect = EFFECT_AFTER_YOU, .power = 0, .type = TYPE_NORMAL, @@ -12687,8 +12687,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Round"), .description = COMPOUND_STRING( - "A song that inflicts damage.\n" - "Others can join in too."), + "A song that\ninflicts damage. " + "\nOthers can join in\ntoo."), .effect = EFFECT_ROUND, .power = 60, .type = TYPE_NORMAL, @@ -12713,8 +12713,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Echoed Voice"), .description = COMPOUND_STRING( - "Does more damage every turn\n" - "it is used."), + "Does more damage\nevery turn " + "it is\nused."), .effect = EFFECT_ECHOED_VOICE, .power = 40, .type = TYPE_NORMAL, @@ -12757,8 +12757,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Clear Smog"), .description = COMPOUND_STRING( - "Attacks with white haze that\n" - "eliminates all stat changes."), + "Attacks with white\nhaze that " + "\neliminates all\nstat changes."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_POISON, @@ -12781,8 +12781,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Stored Power"), .description = COMPOUND_STRING( - "The higher the user's stats\n" - "the more damage caused."), + "The higher the\nuser's stats " + "the\nmore damage\ncaused."), .effect = EFFECT_STORED_POWER, .power = 20, .type = TYPE_PSYCHIC, @@ -12802,8 +12802,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Quick Guard"), .description = COMPOUND_STRING( - "Evades priority attacks\n" - "for one turn."), + "Evades priority\nattacks " + "for one\nturn."), .effect = EFFECT_PROTECT, .power = 0, .type = TYPE_FIGHTING, @@ -12829,8 +12829,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Ally Switch"), .description = COMPOUND_STRING( - "The user switches places\n" - "with its partner."), + "The user switches\nplaces " + "with its\npartner."), .effect = EFFECT_ALLY_SWITCH, .power = 0, .type = TYPE_PSYCHIC, @@ -12853,8 +12853,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Scald"), .description = COMPOUND_STRING( - "Shoots boiling water at the\n" - "foe. May inflict a burn."), + "Shoots boiling\nwater at the " + "foe.\nMay inflict a\nburn."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_WATER, @@ -12879,8 +12879,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Shell Smash"), .description = COMPOUND_STRING( - "Raises offensive stats, but\n" - "lowers defensive stats."), + "Raises offensive\nstats, but " + "lowers\ndefensive stats."), .effect = EFFECT_SHELL_SMASH, .power = 0, .type = TYPE_NORMAL, @@ -12904,8 +12904,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Heal Pulse"), .description = COMPOUND_STRING( - "Recovers up to half the\n" - "target's maximum HP."), + "Recovers up to\nhalf the " + "target's\nmaximum HP."), .effect = EFFECT_HEAL_PULSE, .power = 0, .type = TYPE_PSYCHIC, @@ -12930,8 +12930,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Hex"), .description = COMPOUND_STRING( - "Does double damage if the\n" - "foe has a status problem."), + "Does double damage\nif the " + "foe has a\nstatus problem."), .effect = EFFECT_DOUBLE_POWER_ON_ARG_STATUS, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 65 : 50, .type = TYPE_GHOST, @@ -12953,8 +12953,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Sky Drop"), .description = COMPOUND_STRING( - "Takes the foe into the sky\n" - "then drops it the next turn."), + "Takes the foe into\nthe sky " + "then drops\nit the next turn."), .effect = EFFECT_SKY_DROP, .power = 60, .type = TYPE_FLYING, @@ -12980,8 +12980,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Shift Gear"), .description = COMPOUND_STRING( - "Rotates its gears to raise\n" - "Attack and Speed."), + "Rotates its gears\nto raise " + "Attack\nand Speed."), .effect = EFFECT_SHIFT_GEAR, .power = 0, .type = TYPE_STEEL, @@ -13027,8 +13027,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Incinerate"), .description = COMPOUND_STRING( - "Burns up Berries and Gems\n" - "preventing their use."), + "Burns up Berries\nand Gems " + "\npreventing their\nuse."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 60 : 30, .type = TYPE_FIRE, @@ -13051,8 +13051,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Quash"), .description = COMPOUND_STRING( - "Suppresses the foe, making\n" - "it move last."), + "Suppresses the\nfoe, making " + "it\nmove last."), .effect = EFFECT_QUASH, .power = 0, .type = TYPE_DARK, @@ -13074,8 +13074,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Acrobatics"), .description = COMPOUND_STRING( - "Does double damage if the\n" - "user has no item."), + "Does double damage\nif the " + "user has no\nitem."), .effect = EFFECT_ACROBATICS, .power = 55, .type = TYPE_FLYING, @@ -13096,8 +13096,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Reflect Type"), .description = COMPOUND_STRING( - "The user reflects the foe's\n" - "type, copying it."), + "The user reflects\nthe foe's " + "type,\ncopying it."), .effect = EFFECT_REFLECT_TYPE, .power = 0, .type = TYPE_NORMAL, @@ -13120,8 +13120,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Retaliate"), .description = COMPOUND_STRING( - "An attack that does more\n" - "damage if an ally fainted."), + "An attack that\ndoes more " + "damage\nif an ally\nfainted."), .effect = EFFECT_RETALIATE, .power = 70, .type = TYPE_NORMAL, @@ -13142,8 +13142,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Final Gambit"), .description = COMPOUND_STRING( - "The user faints to damage\n" - "the foe equal to its HP."), + "The user faints to\ndamage " + "the foe\nequal to its HP."), .effect = EFFECT_FINAL_GAMBIT, .power = 1, .type = TYPE_FIGHTING, @@ -13165,8 +13165,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Bestow"), .description = COMPOUND_STRING( - "The user gives its held\n" - "item to the foe."), + "The user gives its\nheld " + "item to the\nfoe."), .effect = EFFECT_BESTOW, .power = 0, .type = TYPE_NORMAL, @@ -13192,8 +13192,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Inferno"), .description = COMPOUND_STRING( - "Powerful and sure to inflict\n" - "a burn, but inaccurate."), + "Powerful and sure\nto inflict " + "a burn,\nbut inaccurate."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_FIRE, @@ -13217,8 +13217,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Water Pledge"), .description = COMPOUND_STRING( - "Attacks with a column of\n" - "water. May make a rainbow."), + "Attacks with a\ncolumn of " + "water.\nMay make a\nrainbow."), .effect = EFFECT_PLEDGE, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 80 : 50, .type = TYPE_WATER, @@ -13239,8 +13239,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Fire Pledge"), .description = COMPOUND_STRING( - "Attacks with a column of\n" - "fire. May burn the grass."), + "Attacks with a\ncolumn of " + "fire.\nMay burn the\ngrass."), .effect = EFFECT_PLEDGE, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 80 : 50, .type = TYPE_FIRE, @@ -13261,8 +13261,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Grass Pledge"), .description = COMPOUND_STRING( - "Attacks with a column of\n" - "grass. May create a swamp."), + "Attacks with a\ncolumn of " + "grass.\nMay create a\nswamp."), .effect = EFFECT_PLEDGE, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 80 : 50, .type = TYPE_GRASS, @@ -13302,8 +13302,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Struggle Bug"), .description = COMPOUND_STRING( - "Resisting, the user attacks\n" - "the foe. Lowers Sp. Atk."), + "Resisting, the\nuser attacks " + "the\nfoe. Lowers Sp.\nAtk."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 50 : 30, .type = TYPE_BUG, @@ -13327,8 +13327,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Bulldoze"), .description = COMPOUND_STRING( - "Stomps down on the ground.\n" - "Lowers Speed."), + "Stomps down on the\nground. " + "Lowers\nSpeed."), .effect = EFFECT_EARTHQUAKE, .power = 60, .type = TYPE_GROUND, @@ -13395,8 +13395,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Work Up"), .description = COMPOUND_STRING( - "The user is roused.\n" - "Ups Attack and Sp. Atk."), + "The user is\nroused. " + "Ups Attack\nand Sp. Atk."), .effect = EFFECT_ATTACK_SPATK_UP, .power = 0, .type = TYPE_NORMAL, @@ -13420,8 +13420,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Electroweb"), .description = COMPOUND_STRING( - "Snares the foe with an\n" - "electric net. Lowers Speed."), + "Snares the foe\nwith an " + "electric\nnet. Lowers Speed."), .effect = EFFECT_HIT, .power = 55, .type = TYPE_ELECTRIC, @@ -13445,8 +13445,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Wild Charge"), .description = COMPOUND_STRING( - "An electrical tackle that\n" - "also hurts the user."), + "An electrical\ntackle that " + "also\nhurts the user."), .effect = EFFECT_RECOIL, .power = 90, .type = TYPE_ELECTRIC, @@ -13468,8 +13468,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Drill Run"), .description = COMPOUND_STRING( - "Spins its body like a drill.\n" - "High critical-hit ratio."), + "Spins its body\nlike a drill. " + "High\ncritical-hit\nratio."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_GROUND, @@ -13491,8 +13491,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Dual Chop"), .description = COMPOUND_STRING( - "Attacks with brutal hits\n" - "that strike twice."), + "Attacks with\nbrutal hits " + "that\nstrike twice."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_DRAGON, @@ -13514,8 +13514,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Heart Stamp"), .description = COMPOUND_STRING( - "A sudden blow after a cute\n" - "act. May cause flinching."), + "A sudden blow\nafter a cute " + "act.\nMay cause\nflinching."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_PSYCHIC, @@ -13584,8 +13584,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Razor Shell"), .description = COMPOUND_STRING( - "Tears at the foe with sharp\n" - "shells. May lower Defense."), + "Tears at the foe\nwith sharp " + "shells.\nMay lower Defense."), .effect = EFFECT_HIT, .power = 75, .type = TYPE_WATER, @@ -13632,8 +13632,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Leaf Tornado"), .description = COMPOUND_STRING( - "Circles the foe with leaves\n" - "to damage and cut accuracy."), + "Circles the foe\nwith leaves " + "to\ndamage and cut\naccuracy."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_GRASS, @@ -13657,8 +13657,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Steamroller"), .description = COMPOUND_STRING( - "Crushes the foe with its\n" - "body. May cause flinching."), + "Crushes the foe\nwith its " + "body. May\ncause flinching."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_BUG, @@ -13684,8 +13684,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Cotton Guard"), .description = COMPOUND_STRING( - "Wraps its body in cotton.\n" - "Drastically raises Defense."), + "Wraps its body in\ncotton. " + "\nDrastically raises\nDefense."), .effect = EFFECT_DEFENSE_UP_3, .power = 0, .type = TYPE_GRASS, @@ -13709,8 +13709,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Night Daze"), .description = COMPOUND_STRING( - "Looses a pitch-black shock\n" - "wave. May lower accuracy."), + "Looses a\npitch-black shock " + "\nwave. May lower\naccuracy."), .effect = EFFECT_HIT, .power = 85, .type = TYPE_DARK, @@ -13753,8 +13753,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Tail Slap"), .description = COMPOUND_STRING( - "Strikes the foe with its\n" - "tail 2 to 5 times."), + "Strikes the foe\nwith its " + "tail 2 to\n5 times."), .effect = EFFECT_MULTI_HIT, .power = 25, .type = TYPE_NORMAL, @@ -13775,8 +13775,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Hurricane"), .description = COMPOUND_STRING( - "Traps the foe in a fierce\n" - "wind. May cause confusion."), + "Traps the foe in a\nfierce " + "wind. May\ncause confusion."), .effect = EFFECT_THUNDER, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 110 : 120, .type = TYPE_FLYING, @@ -13802,8 +13802,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Head Charge"), .description = COMPOUND_STRING( - "A charge using guard hair.\n" - "It hurts the user a little."), + "A charge using\nguard hair. " + "It\nhurts the user a\nlittle."), .effect = EFFECT_RECOIL, .power = 120, .type = TYPE_NORMAL, @@ -13825,8 +13825,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Gear Grind"), .description = COMPOUND_STRING( - "Throws two steel gears\n" - "that strike twice."), + "Throws two steel\ngears " + "that strike\ntwice."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_STEEL, @@ -13873,8 +13873,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Techno Blast"), .description = COMPOUND_STRING( - "The type varies with the\n" - "kind of Drive held."), + "The type varies\nwith the " + "kind of\nDrive held."), .effect = EFFECT_CHANGE_TYPE_ON_ITEM, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 120 : 85, .type = TYPE_NORMAL, @@ -13896,8 +13896,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Relic Song"), .description = COMPOUND_STRING( - "Attacks with an ancient\n" - "song. May induce sleep."), + "Attacks with an\nancient " + "song. May\ninduce sleep."), .effect = EFFECT_RELIC_SONG, .power = 75, .type = TYPE_NORMAL, @@ -13925,8 +13925,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Secret Sword"), .description = COMPOUND_STRING( - "Cuts with a long horn that\n" - "does physical damage."), + "Cuts with a long\nhorn that " + "does\nphysical damage."), .effect = EFFECT_PSYSHOCK, .power = 85, .type = TYPE_FIGHTING, @@ -13948,8 +13948,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Glaciate"), .description = COMPOUND_STRING( - "Blows very cold air at the\n" - "foe. It lowers their Speed."), + "Blows very cold\nair at the " + "foe. It\nlowers their\nSpeed."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_ICE, @@ -13973,8 +13973,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Bolt Strike"), .description = COMPOUND_STRING( - "Strikes with a great amount\n" - "of lightning. May paralyze."), + "Strikes with a\ngreat amount " + "of\nlightning. May\nparalyze."), .effect = EFFECT_HIT, .power = 130, .type = TYPE_ELECTRIC, @@ -13999,8 +13999,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Blue Flare"), .description = COMPOUND_STRING( - "Engulfs the foe in a blue\n" - "flame. May inflict a burn."), + "Engulfs the foe in\na blue " + "flame. May\ninflict a burn."), .effect = EFFECT_HIT, .power = 130, .type = TYPE_FIRE, @@ -14024,8 +14024,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Fiery Dance"), .description = COMPOUND_STRING( - "Dances cloaked in flames.\n" - "May raise Sp. Atk."), + "Dances cloaked in\nflames. " + "May raise\nSp. Atk."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_FIRE, @@ -14051,8 +14051,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Freeze Shock"), .description = COMPOUND_STRING( - "A powerful 2-turn move that\n" - "may paralyze the foe."), + "A powerful 2-turn\nmove that " + "may\nparalyze the foe."), .effect = EFFECT_TWO_TURNS_ATTACK, .power = 140, .type = TYPE_ICE, @@ -14080,8 +14080,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Ice Burn"), .description = COMPOUND_STRING( - "A powerful 2-turn move that\n" - "may inflict a burn."), + "A powerful 2-turn\nmove that " + "may\ninflict a burn."), .effect = EFFECT_TWO_TURNS_ATTACK, .power = 140, .type = TYPE_ICE, @@ -14109,8 +14109,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Snarl"), .description = COMPOUND_STRING( - "Yells and rants at the foe\n" - "lowering its Sp. Atk."), + "Yells and rants at\nthe foe " + "lowering\nits Sp. Atk."), .effect = EFFECT_HIT, .power = 55, .type = TYPE_DARK, @@ -14137,8 +14137,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Icicle Crash"), .description = COMPOUND_STRING( - "Drops large icicles on the\n" - "foe. May cause flinching."), + "Drops large\nicicles on the " + "\nfoe. May cause\nflinching."), .effect = EFFECT_HIT, .power = 85, .type = TYPE_ICE, @@ -14162,8 +14162,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("V-create"), .description = COMPOUND_STRING( - "Very powerful, but lowers\n" - "Defense, Sp. Def and Speed."), + "Very powerful, but\nlowers " + "Defense,\nSp. Def and Speed."), .effect = EFFECT_HIT, .power = 180, .type = TYPE_FIRE, @@ -14190,8 +14190,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Fusion Flare"), .description = COMPOUND_STRING( - "Summons a fireball. Works\n" - "well with a thunderbolt."), + "Summons a\nfireball. Works " + "\nwell with a\nthunderbolt."), .effect = EFFECT_FUSION_COMBO, .power = 100, .type = TYPE_FIRE, @@ -14212,8 +14212,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Fusion Bolt"), .description = COMPOUND_STRING( - "Summons a thunderbolt.\n" - "Works well with a fireball."), + "Summons a\nthunderbolt. " + "Works\nwell with a\nfireball."), .effect = EFFECT_FUSION_COMBO, .power = 100, .type = TYPE_ELECTRIC, @@ -14233,8 +14233,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Flying Press"), .description = COMPOUND_STRING( - "This attack does Fighting\n" - "and Flying-type damage."), + "This attack does\nFighting " + "and\nFlying-type\ndamage."), .effect = EFFECT_TWO_TYPED_MOVE, .power = B_UPDATED_MOVE_DATA >= GEN_7 ? 100 : 80, .type = TYPE_FIGHTING, @@ -14260,8 +14260,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Mat Block"), .description = COMPOUND_STRING( - "Evades damaging moves\n" - "for one turn."), + "Evades damaging\nmoves " + "for one\nturn."), .effect = EFFECT_MAT_BLOCK, .power = 0, .type = TYPE_FIGHTING, @@ -14290,8 +14290,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Belch"), .description = COMPOUND_STRING( - "Lets out a loud belch.\n" - "Must eat a Berry to use it."), + "Lets out a loud\nbelch. " + "Must eat a\nBerry to use it."), .effect = EFFECT_BELCH, .power = 120, .type = TYPE_POISON, @@ -14319,8 +14319,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Rototiller"), .description = COMPOUND_STRING( - "Ups the Attack and Sp. Atk\n" - "of Grass-type Pokémon."), + "Ups the Attack and\nSp. Atk " + "of\nGrass-type\nPokémon."), .effect = EFFECT_ROTOTILLER, .power = 0, .type = TYPE_GROUND, @@ -14344,8 +14344,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Sticky Web"), .description = COMPOUND_STRING( - "Weaves a sticky net that\n" - "slows foes switching in."), + "Weaves a sticky\nnet that " + "slows\nfoes switching in."), .effect = EFFECT_STICKY_WEB, .power = 0, .type = TYPE_BUG, @@ -14370,8 +14370,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Fell Stinger"), .description = COMPOUND_STRING( - "If it knocks out a foe\n" - "the Attack stat is raised."), + "If it knocks out a\nfoe " + "the Attack\nstat is raised."), .effect = EFFECT_FELL_STINGER, .power = B_UPDATED_MOVE_DATA >= GEN_7 ? 50 : 30, .type = TYPE_BUG, @@ -14421,8 +14421,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Trick-or-Treat"), .description = COMPOUND_STRING( - "Goes trick-or-treating\n" - "making the foe Ghost-type."), + "Goes\ntrick-or-treating " + "\nmaking the foe\nGhost-type."), .effect = EFFECT_THIRD_TYPE, .power = 0, .type = TYPE_GHOST, @@ -14445,8 +14445,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Noble Roar"), .description = COMPOUND_STRING( - "Intimidates the foe, to cut\n" - "Attack and Sp. Atk."), + "Intimidates the\nfoe, to cut " + "Attack\nand Sp. Atk."), .effect = EFFECT_NOBLE_ROAR, .power = 0, .type = TYPE_NORMAL, @@ -14470,8 +14470,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Ion Deluge"), .description = COMPOUND_STRING( - "Electrifies Normal-type\n" - "moves with charged atoms."), + "Electrifies\nNormal-type " + "moves\nwith charged\natoms."), .effect = EFFECT_ION_DELUGE, .power = 0, .type = TYPE_ELECTRIC, @@ -14494,8 +14494,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Parabolic Charge"), .description = COMPOUND_STRING( - "Damages adjacent Pokémon\n" - "and heals up by half of it."), + "Damages adjacent\nPokémon " + "and heals\nup by half of it."), .effect = EFFECT_ABSORB, .power = B_UPDATED_MOVE_DATA >= GEN_7 ? 65 : 50, .type = TYPE_ELECTRIC, @@ -14517,8 +14517,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Forest's Curse"), .description = COMPOUND_STRING( - "Puts a curse on the foe\n" - "making the foe Grass-type."), + "Puts a curse on\nthe foe " + "making the\nfoe Grass-type."), .effect = EFFECT_THIRD_TYPE, .power = 0, .type = TYPE_GRASS, @@ -14541,8 +14541,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Petal Blizzard"), .description = COMPOUND_STRING( - "Stirs up a violent storm\n" - "of petals to attack."), + "Stirs up a violent\nstorm " + "of petals to\nattack."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_GRASS, @@ -14563,11 +14563,11 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Freeze-Dry"), .description = COMPOUND_STRING( - "Super effective on Water-\n" + "Super effective on\nWater- " #if B_USE_FROSTBITE == TRUE - "types. May cause frostbite."), + "types. May\ncause frostbite."), #else - "types. May cause freezing."), + "types. May\ncause freezing."), #endif .effect = EFFECT_SUPER_EFFECTIVE_ON_ARG, .power = 70, @@ -14593,8 +14593,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Disarming Voice"), .description = COMPOUND_STRING( - "Lets out a charming cry\n" - "that cannot be evaded."), + "Lets out a\ncharming cry " + "that\ncannot be evaded."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_FAIRY, @@ -14616,8 +14616,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Parting Shot"), .description = COMPOUND_STRING( - "Lowers the foe's Attack and\n" - "Sp. Atk, then switches out."), + "Lowers the foe's\nAttack and " + "Sp.\nAtk, then switches\nout."), .effect = EFFECT_PARTING_SHOT, .power = 0, .type = TYPE_DARK, @@ -14641,8 +14641,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Topsy-Turvy"), .description = COMPOUND_STRING( - "Swaps all stat changes that\n" - "affect the target."), + "Swaps all stat\nchanges that " + "\naffect the target."), .effect = EFFECT_TOPSY_TURVY, .power = 0, .type = TYPE_DARK, @@ -14686,8 +14686,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Crafty Shield"), .description = COMPOUND_STRING( - "Evades status moves for\n" - "one turn."), + "Evades status\nmoves for " + "one\nturn."), .effect = EFFECT_PROTECT, .power = 0, .type = TYPE_FAIRY, @@ -14712,8 +14712,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Flower Shield"), .description = COMPOUND_STRING( - "Raises the Defense of\n" - "Grass-type Pokémon."), + "Raises the Defense\nof " + "Grass-type\nPokémon."), .effect = EFFECT_FLOWER_SHIELD, .power = 0, .type = TYPE_FAIRY, @@ -14736,8 +14736,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Grassy Terrain"), .description = COMPOUND_STRING( - "The ground turns to grass\n" - "for 5 turns. Restores HP."), + "The ground turns\nto grass " + "for 5\nturns. Restores\nHP."), .effect = EFFECT_GRASSY_TERRAIN, .power = 0, .type = TYPE_GRASS, @@ -14761,8 +14761,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Misty Terrain"), .description = COMPOUND_STRING( - "Covers the ground with mist\n" - "for 5 turns. Blocks status."), + "Covers the ground\nwith mist " + "for 5\nturns. Blocks\nstatus."), .effect = EFFECT_MISTY_TERRAIN, .power = 0, .type = TYPE_FAIRY, @@ -14786,8 +14786,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Electrify"), .description = COMPOUND_STRING( - "Electrifies the foe, making\n" - "its next move Electric-type."), + "Electrifies the\nfoe, making " + "its\nnext move\nElectric-type."), .effect = EFFECT_ELECTRIFY, .power = 0, .type = TYPE_ELECTRIC, @@ -14808,8 +14808,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Play Rough"), .description = COMPOUND_STRING( - "Plays rough with the foe.\n" - "May lower Attack."), + "Plays rough with\nthe foe. " + "May lower\nAttack."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_FAIRY, @@ -14834,8 +14834,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Fairy Wind"), .description = COMPOUND_STRING( - "Stirs up a fairy wind to\n" - "strike the foe."), + "Stirs up a fairy\nwind to " + "strike the\nfoe."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_FAIRY, @@ -14856,8 +14856,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Moonblast"), .description = COMPOUND_STRING( - "Attacks with the power of\n" - "the moon. May lower Sp. Atk."), + "Attacks with the\npower of " + "the moon.\nMay lower Sp. Atk."), .effect = EFFECT_HIT, .power = 95, .type = TYPE_FAIRY, @@ -14881,8 +14881,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Boomburst"), .description = COMPOUND_STRING( - "Attacks everything with a\n" - "destructive sound wave."), + "Attacks everything\nwith a " + "destructive\nsound wave."), .effect = EFFECT_HIT, .power = 140, .type = TYPE_NORMAL, @@ -14904,8 +14904,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Fairy Lock"), .description = COMPOUND_STRING( - "Locks down the battlefield\n" - "preventing escape next turn."), + "Locks down the\nbattlefield " + "\npreventing escape\nnext turn."), .effect = EFFECT_FAIRY_LOCK, .power = 0, .type = TYPE_FAIRY, @@ -14928,8 +14928,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("King's Shield"), .description = COMPOUND_STRING( - "Evades damage, and sharply\n" - "reduces Attack if struck."), + "Evades damage, and\nsharply " + "reduces\nAttack if struck."), .effect = EFFECT_PROTECT, .power = 0, .type = TYPE_STEEL, @@ -14957,8 +14957,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Play Nice"), .description = COMPOUND_STRING( - "Befriend the foe, lowering\n" - "its Attack without fail."), + "Befriend the foe,\nlowering " + "its\nAttack without\nfail."), .effect = EFFECT_ATTACK_DOWN, .power = 0, .type = TYPE_NORMAL, @@ -14982,8 +14982,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Confide"), .description = COMPOUND_STRING( - "Shares a secret with the\n" - "foe, lowering Sp. Atk."), + "Shares a secret\nwith the " + "foe,\nlowering Sp. Atk."), .effect = EFFECT_SPECIAL_ATTACK_DOWN, .power = 0, .type = TYPE_NORMAL, @@ -15008,8 +15008,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Diamond Storm"), .description = COMPOUND_STRING( - "Whips up a storm of\n" - "diamonds. May up Defense."), + "Whips up a storm\nof " + "diamonds. May\nup Defense."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_ROCK, @@ -15035,8 +15035,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Steam Eruption"), .description = COMPOUND_STRING( - "Immerses the foe in heated\n" - "steam. May inflict a burn."), + "Immerses the foe\nin heated " + "steam.\nMay inflict a\nburn."), .effect = EFFECT_HIT, .power = 110, .type = TYPE_WATER, @@ -15087,8 +15087,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Water Shuriken"), .description = COMPOUND_STRING( - "Throws 2 to 5 stars that\n" - "are sure to strike first."), + "Throws 2 to 5\nstars that " + "are\nsure to strike\nfirst."), .effect = EFFECT_MULTI_HIT, .power = 15, .type = TYPE_WATER, @@ -15108,8 +15108,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Mystical Fire"), .description = COMPOUND_STRING( - "Breathes a special, hot\n" - "fire. Lowers Sp. Atk."), + "Breathes a\nspecial, hot " + "fire.\nLowers Sp. Atk."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_7 ? 75 : 65, .type = TYPE_FIRE, @@ -15133,8 +15133,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Spiky Shield"), .description = COMPOUND_STRING( - "Evades attack, and damages\n" - "the foe if struck."), + "Evades attack, and\ndamages " + "the foe if\nstruck."), .effect = EFFECT_PROTECT, .power = 0, .type = TYPE_GRASS, @@ -15161,8 +15161,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Aromatic Mist"), .description = COMPOUND_STRING( - "Raises the Sp. Def of a\n" - "partner Pokémon."), + "Raises the Sp. Def\nof a " + "partner\nPokémon."), .effect = EFFECT_AROMATIC_MIST, .power = 0, .type = TYPE_FAIRY, @@ -15186,8 +15186,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Eerie Impulse"), .description = COMPOUND_STRING( - "Exposes the foe to a pulse\n" - "that sharply cuts Sp. Atk."), + "Exposes the foe to\na pulse " + "that\nsharply cuts Sp.\nAtk."), .effect = EFFECT_SPECIAL_ATTACK_DOWN_2, .power = 0, .type = TYPE_ELECTRIC, @@ -15209,8 +15209,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Venom Drench"), .description = COMPOUND_STRING( - "Lowers the Attack, Sp. Atk\n" - "and Speed of a poisoned foe."), + "Lowers the Attack,\nSp. Atk " + "and Speed\nof a poisoned foe."), .effect = EFFECT_VENOM_DRENCH, .power = 0, .type = TYPE_POISON, @@ -15232,8 +15232,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Powder"), .description = COMPOUND_STRING( - "Damages the foe if it uses\n" - "a Fire-type move."), + "Damages the foe if\nit uses " + "a\nFire-type move."), .effect = EFFECT_POWDER, .power = 0, .type = TYPE_BUG, @@ -15256,8 +15256,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Geomancy"), .description = COMPOUND_STRING( - "Raises Sp. Atk, Sp. Def and\n" - "Speed on the 2nd turn."), + "Raises Sp. Atk,\nSp. Def and " + "Speed\non the 2nd turn."), .effect = EFFECT_GEOMANCY, .power = 0, .type = TYPE_FAIRY, @@ -15282,8 +15282,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Magnetic Flux"), .description = COMPOUND_STRING( - "Boosts the defenses of\n" - "those with Plus or Minus."), + "Boosts the\ndefenses of " + "those\nwith Plus or\nMinus."), .effect = EFFECT_MAGNETIC_FLUX, .power = 0, .type = TYPE_ELECTRIC, @@ -15308,8 +15308,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Happy Hour"), .description = COMPOUND_STRING( - "Doubles the amount of\n" - "Prize Money received."), + "Doubles the amount\nof " + "Prize Money\nreceived."), .effect = EFFECT_HAPPY_HOUR, .power = 0, .type = TYPE_NORMAL, @@ -15332,8 +15332,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Electric Terrain"), .description = COMPOUND_STRING( - "Electrifies the ground for\n" - "5 turns. Prevents sleep."), + "Electrifies the\nground for " + "5\nturns. Prevents\nsleep."), .effect = EFFECT_ELECTRIC_TERRAIN, .power = 0, .type = TYPE_ELECTRIC, @@ -15357,8 +15357,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Dazzling Gleam"), .description = COMPOUND_STRING( - "Damages foes by emitting\n" - "a bright flash."), + "Damages foes by\nemitting " + "a bright\nflash."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_FAIRY, @@ -15378,8 +15378,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Celebrate"), .description = COMPOUND_STRING( - "Congratulates you on your\n" - "special day."), + "Congratulates you\non your " + "special\nday."), .effect = EFFECT_CELEBRATE, .power = 0, .type = TYPE_NORMAL, @@ -15408,8 +15408,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Hold Hands"), .description = COMPOUND_STRING( - "The user and ally hold hands\n" - "making them happy."), + "The user and ally\nhold hands " + "making\nthem happy."), .effect = EFFECT_HOLD_HANDS, .power = 0, .type = TYPE_NORMAL, @@ -15438,8 +15438,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Baby-Doll Eyes"), .description = COMPOUND_STRING( - "Lowers the foe's Attack\n" - "before it can move."), + "Lowers the foe's\nAttack " + "before it\ncan move."), .effect = EFFECT_ATTACK_DOWN, .power = 0, .type = TYPE_FAIRY, @@ -15461,8 +15461,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Nuzzle"), .description = COMPOUND_STRING( - "Rubs its cheeks against\n" - "the foe, paralyzing it."), + "Rubs its cheeks\nagainst " + "the foe,\nparalyzing it."), .effect = EFFECT_HIT, .power = 20, .type = TYPE_ELECTRIC, @@ -15507,8 +15507,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Infestation"), .description = COMPOUND_STRING( - "The foe is infested and\n" - "attacked for "BINDING_TURNS" turns."), + "The foe is\ninfested and " + "\nattacked for\n"BINDING_TURNS" turns."), .effect = EFFECT_HIT, .power = 20, .type = TYPE_BUG, @@ -15532,8 +15532,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Power-Up Punch"), .description = COMPOUND_STRING( - "A hard punch that raises\n" - "the user's Attack."), + "A hard punch that\nraises " + "the user's\nAttack."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_FIGHTING, @@ -15581,8 +15581,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Thousand Arrows"), .description = COMPOUND_STRING( - "Can hit Flying foes, then\n" - "knocks them to the ground."), + "Can hit Flying\nfoes, then " + "knocks\nthem to the\nground."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_GROUND, @@ -15609,8 +15609,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Thousand Waves"), .description = COMPOUND_STRING( - "Those hit by the wave can\n" - "no longer escape."), + "Those hit by the\nwave can " + "no longer\nescape."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_GROUND, @@ -15635,8 +15635,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Land's Wrath"), .description = COMPOUND_STRING( - "Gathers the energy of the\n" - "land to attack every foe."), + "Gathers the energy\nof the " + "land to\nattack every foe."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_GROUND, @@ -15657,8 +15657,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Light Of Ruin"), .description = COMPOUND_STRING( - "Fires a great beam of light\n" - "that also hurts the user."), + "Fires a great beam\nof light " + "that also\nhurts the user."), .effect = EFFECT_RECOIL, .power = 140, .type = TYPE_FAIRY, @@ -15676,8 +15676,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Origin Pulse"), .description = COMPOUND_STRING( - "Beams of glowing blue light\n" - "blast both foes."), + "Beams of glowing\nblue light " + "blast\nboth foes."), .effect = EFFECT_HIT, .power = 110, .type = TYPE_WATER, @@ -15699,8 +15699,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Precipice Blades"), .description = COMPOUND_STRING( - "Fearsome blades of stone\n" - "attack both foes."), + "Fearsome blades of\nstone " + "attack both\nfoes."), .effect = EFFECT_HIT, .power = 120, .type = TYPE_GROUND, @@ -15774,8 +15774,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Shore Up"), .description = COMPOUND_STRING( - "Restores the user's HP.\n" - "More HP in a sandstorm."), + "Restores the\nuser's HP. " + "More HP\nin a sandstorm."), .effect = EFFECT_SHORE_UP, .power = 0, .type = TYPE_GROUND, @@ -15800,8 +15800,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("First Impression"), .description = COMPOUND_STRING( - "Hits hard and first.\n" - "Only works first turn."), + "Hits hard and\nfirst. " + "Only works\nfirst turn."), .effect = EFFECT_FIRST_TURN_ONLY, .power = 90, .type = TYPE_BUG, @@ -15823,8 +15823,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Baneful Bunker"), .description = COMPOUND_STRING( - "Protects user and poisons\n" - "foes on contact."), + "Protects user and\npoisons " + "foes on\ncontact."), .effect = EFFECT_PROTECT, .power = 0, .type = TYPE_POISON, @@ -15851,8 +15851,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Spirit Shackle"), .description = COMPOUND_STRING( - "After being hit, foes can\n" - "no longer escape."), + "After being hit,\nfoes can " + "no longer\nescape."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_GHOST, @@ -15876,8 +15876,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Darkest Lariat"), .description = COMPOUND_STRING( - "Swings the arms to strike\n" - "It ignores stat changes."), + "Swings the arms to\nstrike " + "It ignores\nstat changes."), .effect = EFFECT_HIT, .power = 85, .type = TYPE_DARK, @@ -15899,8 +15899,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Sparkling Aria"), .description = COMPOUND_STRING( - "Sings with bubbles. Cures\n" - "burns on contact."), + "Sings with\nbubbles. Cures " + "\nburns on contact."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_WATER, @@ -15927,8 +15927,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Ice Hammer"), .description = COMPOUND_STRING( - "Swings the fist to strike.\n" - "Lowers the user's Speed."), + "Swings the fist to\nstrike. " + "Lowers the\nuser's Speed."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_ICE, @@ -15954,8 +15954,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Floral Healing"), .description = COMPOUND_STRING( - "Restores an ally's HP.\n" - "Heals more on grass."), + "Restores an ally's\nHP. " + "Heals more on\ngrass."), .effect = EFFECT_HEAL_PULSE, .power = 0, .type = TYPE_FAIRY, @@ -15980,8 +15980,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("High Horsepower"), .description = COMPOUND_STRING( - "Slams hard into the foe with\n" - "its entire body."), + "Slams hard into\nthe foe with " + "its\nentire body."), .effect = EFFECT_HIT, .power = 95, .type = TYPE_GROUND, @@ -16002,8 +16002,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Strength Sap"), .description = COMPOUND_STRING( - "Saps the foe's Attack to\n" - "heal HP, then drops Attack."), + "Saps the foe's\nAttack to " + "heal HP,\nthen drops Attack."), .effect = EFFECT_STRENGTH_SAP, .power = 0, .type = TYPE_GRASS, @@ -16026,8 +16026,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Solar Blade"), .description = COMPOUND_STRING( - "Charges first turn, then\n" - "chops with a blade of light."), + "Charges first\nturn, then " + "chops\nwith a blade of\nlight."), .effect = EFFECT_SOLAR_BEAM, .power = 125, .type = TYPE_GRASS, @@ -16052,8 +16052,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Leafage"), .description = COMPOUND_STRING( - "Attacks with a flurry of\n" - "small leaves."), + "Attacks with a\nflurry of " + "small\nleaves."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_GRASS, @@ -16073,8 +16073,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Spotlight"), .description = COMPOUND_STRING( - "Makes the foe attack the\n" - "spotlighted Pokémon."), + "Makes the foe\nattack the " + "\nspotlighted\nPokémon."), .effect = EFFECT_FOLLOW_ME, .power = 0, .type = TYPE_NORMAL, @@ -16100,8 +16100,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Toxic Thread"), .description = COMPOUND_STRING( - "Attacks with a thread that\n" - "poisons and drops Speed."), + "Attacks with a\nthread that " + "\npoisons and drops\nSpeed."), .effect = EFFECT_TOXIC_THREAD, .power = 0, .type = TYPE_POISON, @@ -16123,8 +16123,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Laser Focus"), .description = COMPOUND_STRING( - "Guarantees the next move\n" - "will be a critical hit."), + "Guarantees the\nnext move " + "will be\na critical hit."), .effect = EFFECT_LASER_FOCUS, .power = 0, .type = TYPE_NORMAL, @@ -16148,8 +16148,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Gear Up"), .description = COMPOUND_STRING( - "Boosts the attacks of\n" - "those with Plus or Minus."), + "Boosts the attacks\nof " + "those with Plus\nor Minus."), .effect = EFFECT_GEAR_UP, .power = 0, .type = TYPE_STEEL, @@ -16174,8 +16174,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Throat Chop"), .description = COMPOUND_STRING( - "Chops the throat to disable\n" - "sound moves for a while."), + "Chops the throat\nto disable " + "sound\nmoves for a while."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_DARK, @@ -16200,8 +16200,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Pollen Puff"), .description = COMPOUND_STRING( - "Explodes on foes, but\n" - "restores ally's HP."), + "Explodes on foes,\nbut " + "restores\nally's HP."), .effect = EFFECT_HIT_ENEMY_HEAL_ALLY, .power = 90, .type = TYPE_BUG, @@ -16222,8 +16222,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Anchor Shot"), .description = COMPOUND_STRING( - "Strangles the foe with a\n" - "chain. The foe can't escape."), + "Strangles the foe\nwith a " + "chain. The\nfoe can't escape."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_STEEL, @@ -16248,8 +16248,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Psychic Terrain"), .description = COMPOUND_STRING( - "The ground turns weird for\n" - "5 turns. Blocks priority."), + "The ground turns\nweird for " + "5 turns.\nBlocks priority."), .effect = EFFECT_PSYCHIC_TERRAIN, .power = 0, .type = TYPE_PSYCHIC, @@ -16272,8 +16272,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Lunge"), .description = COMPOUND_STRING( - "Lunges at the foe to lower\n" - "its Attack stat."), + "Lunges at the foe\nto lower " + "its\nAttack stat."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_BUG, @@ -16298,8 +16298,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Fire Lash"), .description = COMPOUND_STRING( - "Whips the foe with fire\n" - "lowering its Defense."), + "Whips the foe with\nfire " + "lowering its\nDefense."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_FIRE, @@ -16324,8 +16324,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Power Trip"), .description = COMPOUND_STRING( - "It hits harder the more\n" - "stat boosts the user has."), + "It hits harder the\nmore " + "stat boosts\nthe user has."), .effect = EFFECT_STORED_POWER, .power = 20, .type = TYPE_DARK, @@ -16346,8 +16346,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Burn Up"), .description = COMPOUND_STRING( - "Burns out the user fully\n" - "removing the Fire type."), + "Burns out the user\nfully " + "removing the\nFire type."), .effect = EFFECT_FAIL_IF_NOT_ARG_TYPE, .power = 130, .type = TYPE_FIRE, @@ -16373,7 +16373,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Speed Swap"), .description = COMPOUND_STRING( - "Swaps user's Speed with\n" + "Swaps user's Speed\nwith " "the target's."), .effect = EFFECT_SPEED_SWAP, .power = 0, @@ -16396,8 +16396,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Smart Strike"), .description = COMPOUND_STRING( - "Hits with an accurate\n" - "horn that never misses."), + "Hits with an\naccurate " + "horn that\nnever misses."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_STEEL, @@ -16418,8 +16418,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Purify"), .description = COMPOUND_STRING( - "Cures the foe's status\n" - "to restore HP."), + "Cures the foe's\nstatus " + "to restore\nHP."), .effect = EFFECT_PURIFY, .power = 0, .type = TYPE_POISON, @@ -16443,8 +16443,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Revelation Dance"), .description = COMPOUND_STRING( - "Dances with mystical power.\n" - "Matches user's first type."), + "Dances with\nmystical power. " + "\nMatches user's\nfirst type."), .effect = EFFECT_REVELATION_DANCE, .power = 90, .type = TYPE_NORMAL, @@ -16465,8 +16465,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Core Enforcer"), .description = COMPOUND_STRING( - "Hits with a ray that\n" - "nullifies the foe's ability."), + "Hits with a ray\nthat " + "nullifies the\nfoe's ability."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_DRAGON, @@ -16490,8 +16490,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Trop Kick"), .description = COMPOUND_STRING( - "An intense kick from the\n" - "tropics. Lowers Attack."), + "An intense kick\nfrom the " + "tropics.\nLowers Attack."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_GRASS, @@ -16516,8 +16516,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Instruct"), .description = COMPOUND_STRING( - "Orders the target to use\n" - "its last move again."), + "Orders the target\nto use " + "its last\nmove again."), .effect = EFFECT_INSTRUCT, .power = 0, .type = TYPE_PSYCHIC, @@ -16542,8 +16542,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Beak Blast"), .description = COMPOUND_STRING( - "Heats up beak to attack.\n" - "Burns foe on contact."), + "Heats up beak to\nattack. " + "Burns foe\non contact."), .effect = EFFECT_BEAK_BLAST, .power = 100, .type = TYPE_FLYING, @@ -16571,8 +16571,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Clanging Scales"), .description = COMPOUND_STRING( - "Makes a big noise with\n" - "its scales. Drops Defense."), + "Makes a big noise\nwith " + "its scales.\nDrops Defense."), .effect = EFFECT_HIT, .power = 110, .type = TYPE_DRAGON, @@ -16598,8 +16598,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Dragon Hammer"), .description = COMPOUND_STRING( - "Swings its whole body\n" - "like a hammer to damage."), + "Swings its whole\nbody " + "like a hammer\nto damage."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_DRAGON, @@ -16620,8 +16620,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Brutal Swing"), .description = COMPOUND_STRING( - "Violently swings around\n" - "to hurt everyone nearby."), + "Violently swings\naround " + "to hurt\neveryone nearby."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_DARK, @@ -16643,16 +16643,16 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = .name = COMPOUND_STRING("Aurora Veil"), #if B_PREFERRED_ICE_WEATHER == B_ICE_WEATHER_SNOW .description = COMPOUND_STRING( - "Weakens all attacks, but\n" - "only usable with snow."), + "\nWeakens all\nattacks, but " + "only\nusable with snow."), #elif B_PREFERRED_ICE_WEATHER == B_ICE_WEATHER_BOTH .description = COMPOUND_STRING( - "Weakens all attacks if\n" - "used in hail or snow."), + "\nWeakens all\nattacks if " + "used in\nhail or snow."), #else .description = COMPOUND_STRING( - "Weakens all attacks, but\n" - "only usable with hail."), + "Weakens all\nattacks, but " + "only\nusable with hail."), #endif .effect = EFFECT_AURORA_VEIL, .power = 0, @@ -16677,8 +16677,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Shell Trap"), .description = COMPOUND_STRING( - "Sets a shell trap that\n" - "damages on contact."), + "Sets a shell trap\nthat " + "damages on\ncontact."), .effect = EFFECT_SHELL_TRAP, .power = 150, .type = TYPE_FIRE, @@ -16705,8 +16705,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Fleur Cannon"), .description = COMPOUND_STRING( - "A strong ray that harshly\n" - "lowers Sp. Attack."), + "A strong ray that\nharshly " + "lowers Sp.\nAttack."), .effect = EFFECT_HIT, .power = 130, .type = TYPE_FAIRY, @@ -16731,8 +16731,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Psychic Fangs"), .description = COMPOUND_STRING( - "Chomps with psychic fangs.\n" - "Destroys any barriers."), + "Chomps with\npsychic fangs. " + "\nDestroys any\nbarriers."), .effect = EFFECT_BRICK_BREAK, .power = 85, .type = TYPE_PSYCHIC, @@ -16754,8 +16754,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Stomping Tantrum"), .description = COMPOUND_STRING( - "Stomps around angrily.\n" - "Stronger after a failure."), + "Stomps around\nangrily. " + "Stronger\nafter a failure."), .effect = EFFECT_STOMPING_TANTRUM, .power = 75, .type = TYPE_GROUND, @@ -16777,8 +16777,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Shadow Bone"), .description = COMPOUND_STRING( - "Strikes with a haunted\n" - "bone. Might drop Defense."), + "Strikes with a\nhaunted " + "bone.\nMight drop\nDefense."), .effect = EFFECT_HIT, .power = 85, .type = TYPE_GHOST, @@ -16802,8 +16802,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Accelerock"), .description = COMPOUND_STRING( - "Hits with a high-speed\n" - "rock that always goes first."), + "Hits with a\nhigh-speed " + "rock\nthat always goes\nfirst."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_ROCK, @@ -16824,8 +16824,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Liquidation"), .description = COMPOUND_STRING( - "Slams the foe with water.\n" - "Can lower Defense."), + "Slams the foe with\nwater. " + "Can lower\nDefense."), .effect = EFFECT_HIT, .power = 85, .type = TYPE_WATER, @@ -16850,8 +16850,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Prismatic Laser"), .description = COMPOUND_STRING( - "A high power laser that\n" - "forces recharge next turn."), + "A high power laser\nthat " + "forces\nrecharge next\nturn."), .effect = EFFECT_HIT, .power = 160, .type = TYPE_PSYCHIC, @@ -16875,8 +16875,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Spectral Thief"), .description = COMPOUND_STRING( - "Steals the target's stat\n" - "boosts, then attacks."), + "Steals the\ntarget's stat " + "\nboosts, then\nattacks."), .effect = EFFECT_SPECTRAL_THIEF, .power = 90, .type = TYPE_GHOST, @@ -16899,8 +16899,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Sunsteel Strike"), .description = COMPOUND_STRING( - "A sun-fueled strike that\n" - "ignores abilities."), + "A sun-fueled\nstrike that " + "\nignores abilities."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_STEEL, @@ -16923,8 +16923,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Moongeist Beam"), .description = COMPOUND_STRING( - "A moon-powered beam that\n" - "ignores abilities."), + "A moon-powered\nbeam that " + "ignores\nabilities."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_GHOST, @@ -16946,8 +16946,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Tearful Look"), .description = COMPOUND_STRING( - "The user tears up, dropping\n" - "Attack and Sp. Attack."), + "The user tears up,\ndropping " + "Attack\nand Sp. Attack."), .effect = EFFECT_NOBLE_ROAR, .power = 0, .type = TYPE_NORMAL, @@ -16970,8 +16970,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Zing Zap"), .description = COMPOUND_STRING( - "An electrified impact that\n" - "can cause flinching."), + "An electrified\nimpact that " + "can\ncause flinching."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_ELECTRIC, @@ -16996,8 +16996,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Nature's Madness"), .description = COMPOUND_STRING( - "Halves the foe's HP with\n" - "the power of nature."), + "Halves the foe's\nHP with " + "the power\nof nature."), .effect = EFFECT_SUPER_FANG, .power = 1, .type = TYPE_FAIRY, @@ -17018,8 +17018,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Multi-Attack"), .description = COMPOUND_STRING( - "An attack that changes\n" - "with Memories."), + "An attack that\nchanges " + "with\nMemories."), .effect = EFFECT_CHANGE_TYPE_ON_ITEM, .power = B_UPDATED_MOVE_DATA >= GEN_8 ? 120 : 90, .type = TYPE_NORMAL, @@ -17041,8 +17041,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Mind Blown"), .description = COMPOUND_STRING( - "It explodes the user's head\n" - "to damage everything around."), + "It explodes the\nuser's head " + "to\ndamage everything\naround."), .effect = EFFECT_MIND_BLOWN, .power = 150, .type = TYPE_FIRE, @@ -17063,8 +17063,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Plasma Fists"), .description = COMPOUND_STRING( - "Hits with electrical fists.\n" - "Normal moves turn Electric."), + "Hits with\nelectrical fists. " + "\nNormal moves turn\nElectric."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_ELECTRIC, @@ -17092,8 +17092,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Photon Geyser"), .description = COMPOUND_STRING( - "User's highest attack stat\n" - "determines its category."), + "User's highest\nattack stat " + "\ndetermines its\ncategory."), .effect = EFFECT_PHOTON_GEYSER, .power = 100, .type = TYPE_PSYCHIC, @@ -17115,8 +17115,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Zippy Zap"), .description = COMPOUND_STRING( - "Electric bursts always go\n" - "first and land a critical hit."), + "Electric bursts\nalways go " + "first\nand land a\ncritical hit."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_8 ? 80 : 50, .type = TYPE_ELECTRIC, @@ -17143,8 +17143,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Splishy Splash"), .description = COMPOUND_STRING( - "A huge electrified wave that\n" - "may paralyze the foe."), + "A huge electrified\nwave that " + "may\nparalyze the foe."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_WATER, @@ -17166,8 +17166,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Floaty Fall"), .description = COMPOUND_STRING( - "Floats in air and dives at\n" - "angle. May cause flinching."), + "Floats in air and\ndives at " + "angle.\nMay cause\nflinching."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_FLYING, @@ -17192,8 +17192,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Pika Papow"), .description = COMPOUND_STRING( - "Pikachu's love increases its\n" - "power. It never misses."), + "Pikachu's love\nincreases its " + "\npower. It never\nmisses."), .effect = EFFECT_RETURN, .power = 1, .type = TYPE_ELECTRIC, @@ -17211,11 +17211,11 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Bouncy Bubble"), .description = COMPOUND_STRING( - "An attack that absorbs\n" + "An attack that\nabsorbs " #if B_UPDATED_MOVE_DATA >= GEN_8 - "all the damage inflicted."), + "all the\ndamage inflicted."), #else - "half the damage inflicted."), + "half the\ndamage inflicted."), #endif .effect = EFFECT_ABSORB, .power = B_UPDATED_MOVE_DATA >= GEN_8 ? 60 : 90, @@ -17236,8 +17236,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Buzzy Buzz"), .description = COMPOUND_STRING( - "Shoots a jolt of electricity\n" - "that always paralyzes."), + "Shoots a jolt of\nelectricity " + "that\nalways paralyzes."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_8 ? 60 : 90, .type = TYPE_ELECTRIC, @@ -17260,8 +17260,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Sizzly Slide"), .description = COMPOUND_STRING( - "User cloaked in fire charges.\n" - "Leaves the foe with a burn."), + "User cloaked in\nfire charges. " + "\nLeaves the foe\nwith a burn."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_8 ? 60 : 90, .type = TYPE_FIRE, @@ -17286,8 +17286,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Glitzy Glow"), .description = COMPOUND_STRING( - "Telekinetic force that sets\n" - "wall, lowering Sp. Atk damage."), + "Telekinetic force\nthat sets " + "wall,\nlowering Sp. Atk\ndamage."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_8 ? 80 : 90, .type = TYPE_PSYCHIC, @@ -17310,8 +17310,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Baddy Bad"), .description = COMPOUND_STRING( - "Acting badly, attacks. Sets\n" - "wall, lowering Attack damage."), + "Acting badly,\nattacks. Sets " + "\nwall, lowering\nAttack damage."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_8 ? 80 : 90, .type = TYPE_DARK, @@ -17334,8 +17334,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Sappy Seed"), .description = COMPOUND_STRING( - "Giant stalk scatters seeds\n" - "that drain HP every turn."), + "Giant stalk\nscatters seeds " + "\nthat drain HP\nevery turn."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_8 ? 100 : 90, .type = TYPE_GRASS, @@ -17359,8 +17359,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Freezy Frost"), .description = COMPOUND_STRING( - "Crystal from cold haze hits.\n" - "Eliminates all stat changes."), + "Crystal from cold\nhaze hits. " + "\nEliminates all\nstat changes."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_8 ? 100 : 90, .type = TYPE_ICE, @@ -17383,8 +17383,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Sparkly Swirl"), .description = COMPOUND_STRING( - "Wrap foe with whirlwind of\n" - "scent. Heals party's status."), + "Wrap foe with\nwhirlwind of " + "\nscent. Heals\nparty's status."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_8 ? 120 : 90, .type = TYPE_FAIRY, @@ -17407,8 +17407,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Veevee Volley"), .description = COMPOUND_STRING( - "Eevee's love increases its\n" - "power. It never misses."), + "Eevee's love\nincreases its " + "\npower. It never\nmisses."), .effect = EFFECT_RETURN, .power = 1, .type = TYPE_NORMAL, @@ -17427,8 +17427,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Double Iron Bash"), .description = COMPOUND_STRING( - "The user spins and hits with\n" - "its arms. May cause flinch."), + "The user spins and\nhits with " + "its\narms. May cause\nflinch."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_STEEL, @@ -17457,8 +17457,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Dynamax Cannon"), .description = COMPOUND_STRING( - "Unleashes core energy.\n" - "2x against Dynamaxed foes."), + "Unleashes core\nenergy. " + "2x against\nDynamaxed foes."), .effect = EFFECT_DYNAMAX_DOUBLE_DMG, .power = 100, .type = TYPE_DRAGON, @@ -17487,8 +17487,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Snipe Shot"), .description = COMPOUND_STRING( - "The user ignores effects\n" - "that draw in moves."), + "The user ignores\neffects " + "that draw\nin moves."), .effect = EFFECT_SNIPE_SHOT, .power = 80, .type = TYPE_WATER, @@ -17509,8 +17509,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Jaw Lock"), .description = COMPOUND_STRING( - "Prevents the user and\n" - "the target from escaping."), + "Prevents the user\nand " + "the target\nfrom escaping."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_DARK, @@ -17535,8 +17535,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Stuff Cheeks"), .description = COMPOUND_STRING( - "Consumes the user's Berry,\n" - "then sharply raises Def."), + "Consumes the\nuser's Berry, " + "then\nsharply raises\nDef."), .effect = EFFECT_STUFF_CHEEKS, .power = 0, .type = TYPE_NORMAL, @@ -17559,8 +17559,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("No Retreat"), .description = COMPOUND_STRING( - "Raises all of the user's\n" - "stats but prevents escape."), + "Raises all of the\nuser's " + "stats but\nprevents escape."), .effect = EFFECT_NO_RETREAT, .power = 0, .type = TYPE_FIGHTING, @@ -17583,8 +17583,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Tar Shot"), .description = COMPOUND_STRING( - "Lowers the foe's Speed and\n" - "makes it weak to Fire."), + "Lowers the foe's\nSpeed and " + "makes it\nweak to Fire."), .effect = EFFECT_TAR_SHOT, .power = 0, .type = TYPE_ROCK, @@ -17605,8 +17605,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Magic Powder"), .description = COMPOUND_STRING( - "Magic powder changes the\n" - "target into a Psychic-type."), + "Magic powder\nchanges the " + "target\ninto a\nPsychic-type."), .effect = EFFECT_SOAK, .power = 0, .type = TYPE_PSYCHIC, @@ -17629,8 +17629,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Dragon Darts"), .description = COMPOUND_STRING( - "The user attacks twice. Two\n" - "targets are hit once each."), + "The user attacks\ntwice. Two " + "targets\nare hit once each."), .effect = EFFECT_DRAGON_DARTS, .power = 50, .type = TYPE_DRAGON, @@ -17652,8 +17652,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Teatime"), .description = COMPOUND_STRING( - "All Pokémon have teatime\n" - "and eat their Berries."), + "All Pokémon have\nteatime " + "and eat\ntheir Berries."), .effect = EFFECT_TEATIME, .power = 0, .type = TYPE_NORMAL, @@ -17676,8 +17676,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Octolock"), .description = COMPOUND_STRING( - "Traps the foe to lower Def\n" - "and Sp. Def each turn."), + "Traps the foe to\nlower Def " + "and Sp.\nDef each turn."), .effect = EFFECT_OCTOLOCK, .power = 0, .type = TYPE_FIGHTING, @@ -17697,8 +17697,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Bolt Beak"), .description = COMPOUND_STRING( - "Double power if the user\n" - "moves before the target."), + "Double power if\nthe user " + "moves\nbefore the target."), .effect = EFFECT_BOLT_BEAK, .power = 85, .type = TYPE_ELECTRIC, @@ -17719,8 +17719,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Fishious Rend"), .description = COMPOUND_STRING( - "Double power if the user\n" - "moves before the target."), + "Double power if\nthe user " + "moves\nbefore the target."), .effect = EFFECT_BOLT_BEAK, .power = 85, .type = TYPE_WATER, @@ -17742,8 +17742,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Court Change"), .description = COMPOUND_STRING( - "The user swaps effects on\n" - "either side of the field."), + "The user swaps\neffects on " + "either\nside of the field."), .effect = EFFECT_COURT_CHANGE, .power = 0, .type = TYPE_NORMAL, @@ -17764,8 +17764,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Clangorous Soul"), .description = COMPOUND_STRING( - "The user uses some of its\n" - "HP to raise all its stats."), + "The user uses some\nof its " + "HP to raise\nall its stats."), .effect = EFFECT_CLANGOROUS_SOUL, .power = 0, .type = TYPE_DRAGON, @@ -17791,8 +17791,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Body Press"), .description = COMPOUND_STRING( - "Does more damage the\n" - "higher the user's Def."), + "Does more damage\nthe " + "higher the\nuser's Def."), .effect = EFFECT_BODY_PRESS, .power = 80, .type = TYPE_FIGHTING, @@ -17815,8 +17815,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Decorate"), .description = COMPOUND_STRING( - "The user sharply raises\n" - "the target's Atk and Sp.Atk."), + "The user sharply\nraises " + "the\ntarget's Atk and\nSp.Atk."), .effect = EFFECT_DECORATE, .power = 0, .type = TYPE_FAIRY, @@ -17839,8 +17839,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Drum Beating"), .description = COMPOUND_STRING( - "Plays a drum to attack.\n" - "The foe's Speed is lowered."), + "Plays a drum to\nattack. " + "The foe's\nSpeed is lowered."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_GRASS, @@ -17865,8 +17865,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Snap Trap"), .description = COMPOUND_STRING( - "Snares the target in a snap\n" - "trap for four to five turns."), + "Snares the target\nin a snap " + "trap for\nfour to five\nturns."), .effect = EFFECT_HIT, .power = 35, .type = TYPE_GRASS, @@ -17892,8 +17892,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Pyro Ball"), .description = COMPOUND_STRING( - "Launches a fiery ball at the\n" - "target. It may cause a burn."), + "Launches a fiery\nball at the " + "\ntarget. It may\ncause a burn."), .effect = EFFECT_HIT, .power = 120, .type = TYPE_FIRE, @@ -17920,8 +17920,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Behemoth Blade"), .description = COMPOUND_STRING( - "Strikes as a sword. Deals 2x\n" - "damage to Dynamaxed foes."), + "Strikes as a\nsword. Deals 2x " + "\ndamage to\nDynamaxed foes."), .effect = EFFECT_DYNAMAX_DOUBLE_DMG, .power = 100, .type = TYPE_STEEL, @@ -17947,8 +17947,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Behemoth Bash"), .description = COMPOUND_STRING( - "Attacks as a shield. Deals 2x\n" - "damage to Dynamaxed foes."), + "Attacks as a\nshield. Deals 2x " + "\ndamage to\nDynamaxed foes."), .effect = EFFECT_DYNAMAX_DOUBLE_DMG, .power = 100, .type = TYPE_STEEL, @@ -17973,8 +17973,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Aura Wheel"), .description = COMPOUND_STRING( - "Raises Speed to attack. The\n" - "Type is based on its form."), + "Raises Speed to\nattack. The " + "Type\nis based on its\nform."), .effect = EFFECT_AURA_WHEEL, .power = 110, .type = TYPE_ELECTRIC, @@ -18000,8 +18000,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Breaking Swipe"), .description = COMPOUND_STRING( - "Swings its tail to attack.\n" - "Lowers the Atk of those hit."), + "Swings its tail to\nattack. " + "Lowers the\nAtk of those hit."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_DRAGON, @@ -18027,8 +18027,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Branch Poke"), .description = COMPOUND_STRING( - "The user pokes the target\n" - "with a pointed branch."), + "The user pokes the\ntarget " + "with a\npointed branch."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_GRASS, @@ -18050,8 +18050,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Overdrive"), .description = COMPOUND_STRING( - "The user twangs its guitar,\n" - "causing strong vibrations."), + "The user twangs\nits guitar, " + "\ncausing strong\nvibrations."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_ELECTRIC, @@ -18074,8 +18074,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Apple Acid"), .description = COMPOUND_STRING( - "Attacks with tart apple acid\n" - "to lower the foe's Sp. Def."), + "Attacks with tart\napple acid " + "to\nlower the foe's\nSp. Def."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_GRASS, @@ -18100,8 +18100,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Grav Apple"), .description = COMPOUND_STRING( - "Drops an apple from above.\n" - "Lowers the foe's Defense."), + "Drops an apple\nfrom above. " + "Lowers\nthe foe's Defense."), .effect = EFFECT_GRAV_APPLE, .power = 80, .type = TYPE_GRASS, @@ -18126,8 +18126,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Spirit Break"), .description = COMPOUND_STRING( - "Attacks with spirit-breaking\n" - "force. Lowers Sp. Atk."), + "Attacks with\nspirit-breaking " + "\nforce. Lowers Sp.\nAtk."), .effect = EFFECT_HIT, .power = 75, .type = TYPE_FAIRY, @@ -18153,8 +18153,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Strange Steam"), .description = COMPOUND_STRING( - "Emits a strange steam to\n" - "potentially confuse the foe."), + "Emits a strange\nsteam to " + "\npotentially\nconfuse the foe."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_FAIRY, @@ -18179,8 +18179,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Life Dew"), .description = COMPOUND_STRING( - "Scatters water to restore\n" - "the HP of itself and allies."), + "Scatters water to\nrestore " + "the HP of\nitself and allies."), .effect = EFFECT_JUNGLE_HEALING, .power = 0, .type = TYPE_WATER, @@ -18206,8 +18206,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Obstruct"), .description = COMPOUND_STRING( - "Protects itself, harshly\n" - "lowering Def on contact."), + "Protects itself,\nharshly " + "lowering\nDef on contact."), .effect = EFFECT_PROTECT, .power = 0, .type = TYPE_DARK, @@ -18232,8 +18232,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("False Surrender"), .description = COMPOUND_STRING( - "Bows to stab the foe\n" - "with hair. It never misses."), + "Bows to stab the\nfoe " + "with hair. It\nnever misses."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_DARK, @@ -18255,8 +18255,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Meteor Assault"), .description = COMPOUND_STRING( - "Attacks with a thick leek.\n" - "The user must then rest."), + "Attacks with a\nthick leek. " + "The\nuser must then\nrest."), .effect = EFFECT_HIT, .power = 150, .type = TYPE_FIGHTING, @@ -18282,8 +18282,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Eternabeam"), .description = COMPOUND_STRING( - "Eternatus' strongest move.\n" - "The user rests next turn."), + "Eternatus'\nstrongest move. " + "\nThe user rests\nnext turn."), .effect = EFFECT_HIT, .power = 160, .type = TYPE_DRAGON, @@ -18308,8 +18308,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Steel Beam"), .description = COMPOUND_STRING( - "Fires a beam of steel from\n" - "its body. It hurts the user."), + "Fires a beam of\nsteel from " + "its\nbody. It hurts the\nuser."), .effect = EFFECT_MAX_HP_50_RECOIL, .power = 140, .type = TYPE_STEEL, @@ -18330,8 +18330,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Expanding Force"), .description = COMPOUND_STRING( - "Power goes up and damages\n" - "all foes on Psychic Terrain."), + "Power goes up and\ndamages " + "all foes\non Psychic\nTerrain."), .effect = EFFECT_EXPANDING_FORCE, .power = 80, .type = TYPE_PSYCHIC, @@ -18351,8 +18351,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Steel Roller"), .description = COMPOUND_STRING( - "Destroys terrain. Fails if\n" - "ground isn't terrain."), + "Destroys terrain.\nFails if " + "ground\nisn't terrain."), .effect = EFFECT_HIT_SET_REMOVE_TERRAIN, .power = 130, .type = TYPE_STEEL, @@ -18375,8 +18375,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Scale Shot"), .description = COMPOUND_STRING( - "Shoots scales 2 to 5 times.\n" - "Ups Speed, lowers defense."), + "Shoots scales 2 to\n5 times. " + "Ups\nSpeed, lowers\ndefense."), .effect = EFFECT_MULTI_HIT, .power = 25, .type = TYPE_DRAGON, @@ -18397,8 +18397,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Meteor Beam"), .description = COMPOUND_STRING( - "A 2-turn move that raises\n" - "Sp. Attack before attacking."), + "A 2-turn move that\nraises " + "Sp. Attack\nbefore attacking."), .effect = EFFECT_TWO_TURNS_ATTACK, .power = 120, .type = TYPE_ROCK, @@ -18425,8 +18425,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Shell Side Arm"), .description = COMPOUND_STRING( - "Deals better of physical and\n" - "special damage. May poison."), + "Deals better of\nphysical and " + "\nspecial damage.\nMay poison."), .effect = EFFECT_SHELL_SIDE_ARM, .power = 90, .type = TYPE_POISON, @@ -18450,8 +18450,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Misty Explosion"), .description = COMPOUND_STRING( - "Hit everything and faint.\n" - "Powers up on Misty Terrain."), + "Hit everything and\nfaint. " + "Powers up\non Misty Terrain."), .effect = EFFECT_EXPLOSION, .power = 100, .type = TYPE_FAIRY, @@ -18471,8 +18471,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Grassy Glide"), .description = COMPOUND_STRING( - "Gliding on ground, hits. Goes\n" - "first on Grassy Terrain."), + "Gliding on ground,\nhits. Goes " + "first\non Grassy Terrain."), .effect = EFFECT_GRASSY_GLIDE, .power = B_UPDATED_MOVE_DATA >= GEN_9 ? 55 : 70, .type = TYPE_GRASS, @@ -18494,8 +18494,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Rising Voltage"), .description = COMPOUND_STRING( - "This move's power doubles\n" - "when on Electric Terrain."), + "This move's power\ndoubles " + "when on\nElectric Terrain."), .effect = EFFECT_RISING_VOLTAGE, .power = 70, .type = TYPE_ELECTRIC, @@ -18515,8 +18515,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Terrain Pulse"), .description = COMPOUND_STRING( - "Type and power changes\n" - "depending on the terrain."), + "Type and power\nchanges " + "depending\non the terrain."), .effect = EFFECT_TERRAIN_PULSE, .power = 50, .type = TYPE_NORMAL, @@ -18537,8 +18537,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Skitter Smack"), .description = COMPOUND_STRING( - "User skitters behind foe to\n" - "attack. Lowers foe's Sp. Atk."), + "User skitters\nbehind foe to " + "\nattack. Lowers\nfoe's Sp. Atk."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_BUG, @@ -18563,8 +18563,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Burning Jealousy"), .description = COMPOUND_STRING( - "Foes that have stats upped\n" - "during the turn get burned."), + "Foes that have\nstats upped " + "during\nthe turn get\nburned."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_FIRE, @@ -18589,8 +18589,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Lash Out"), .description = COMPOUND_STRING( - "If stats lowered during this\n" - "turn, power is doubled."), + "If stats lowered\nduring this " + "turn,\npower is doubled."), .effect = EFFECT_LASH_OUT, .power = 75, .type = TYPE_DARK, @@ -18611,8 +18611,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Poltergeist"), .description = COMPOUND_STRING( - "Control foe's item to attack.\n" - "Fails if foe has no item."), + "Control foe's item\nto attack. " + "Fails\nif foe has no\nitem."), .effect = EFFECT_POLTERGEIST, .power = 110, .type = TYPE_GHOST, @@ -18632,8 +18632,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Corrosive Gas"), .description = COMPOUND_STRING( - "Highly acidic gas melts items\n" - "held by surrounding Pokémon."), + "Highly acidic gas\nmelts items " + "held\nby surrounding\nPokémon."), .effect = EFFECT_CORROSIVE_GAS, .power = 0, .type = TYPE_POISON, @@ -18654,8 +18654,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Coaching"), .description = COMPOUND_STRING( - "Properly coaches allies to\n" - "up their Attack and Defense."), + "Properly coaches\nallies to " + "up their\nAttack and\nDefense."), .effect = EFFECT_COACHING, .power = 0, .type = TYPE_FIGHTING, @@ -18678,8 +18678,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Flip Turn"), .description = COMPOUND_STRING( - "Attacks and rushes back to\n" - "switch with a party Pokémon."), + "Attacks and rushes\nback to " + "switch\nwith a party\nPokémon."), .effect = EFFECT_HIT_ESCAPE, .power = 60, .type = TYPE_WATER, @@ -18700,8 +18700,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Triple Axel"), .description = COMPOUND_STRING( - "A 3-kick attack that gets\n" - "more powerful with each hit."), + "A 3-kick attack\nthat gets " + "more\npowerful with each\nhit."), .effect = EFFECT_TRIPLE_KICK, .power = 20, .type = TYPE_ICE, @@ -18723,8 +18723,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Dual Wingbeat"), .description = COMPOUND_STRING( - "User slams the target with\n" - "wings and hits twice in a row."), + "User slams the\ntarget with " + "wings\nand hits twice in\na row."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_FLYING, @@ -18746,8 +18746,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Scorching Sands"), .description = COMPOUND_STRING( - "Throws scorching sand at\n" - "the target. May leave a burn."), + "Throws scorching\nsand at " + "the\ntarget. May leave\na burn."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_GROUND, @@ -18772,8 +18772,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Jungle Healing"), .description = COMPOUND_STRING( - "Heals HP and status of\n" - "itself and allies in battle."), + "Heals HP and\nstatus of " + "itself\nand allies in\nbattle."), .effect = EFFECT_JUNGLE_HEALING, .power = 0, .type = TYPE_GRASS, @@ -18798,8 +18798,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Wicked Blow"), .description = COMPOUND_STRING( - "Mastering the Dark style,\n" - "strikes with a critical hit."), + "Mastering the Dark\nstyle, " + "strikes\nwith a critical\nhit."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_9 ? 75 : 80, .type = TYPE_DARK, @@ -18823,8 +18823,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Surging Strikes"), .description = COMPOUND_STRING( - "Mastering the Water style,\n" - "strikes with 3 critical hits."), + "Mastering the\nWater style, " + "\nstrikes with 3\ncritical hits."), .effect = EFFECT_HIT, .power = 25, .type = TYPE_WATER, @@ -18849,8 +18849,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Thunder Cage"), .description = COMPOUND_STRING( - "Traps the foe in a cage of\n" - "electricity for "BINDING_TURNS" turns."), + "Traps the foe in a\ncage of " + "\nelectricity for\n"BINDING_TURNS" turns."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_ELECTRIC, @@ -18874,8 +18874,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Dragon Energy"), .description = COMPOUND_STRING( - "The higher the user's HP\n" - "the more damage caused."), + "The higher the\nuser's HP " + "the more\ndamage caused."), .effect = EFFECT_POWER_BASED_ON_USER_HP, .power = 150, .type = TYPE_DRAGON, @@ -18896,11 +18896,11 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Freezing Glare"), .description = COMPOUND_STRING( - "Shoots psychic power from\n" + "Shoots psychic\npower from " #if B_USE_FROSTBITE == TRUE - "the eyes. May frostbite."), + "the\neyes. May\nfrostbite."), #else - "the eyes. May freeze the foe."), + "the\neyes. May freeze\nthe foe."), #endif .power = 90, .effect = EFFECT_HIT, @@ -18926,8 +18926,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Fiery Wrath"), .description = COMPOUND_STRING( - "An attack fueled by your\n" - "wrath. May cause flinching."), + "An attack fueled\nby your " + "wrath. May\ncause flinching."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_DARK, @@ -18952,8 +18952,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Thunderous Kick"), .description = COMPOUND_STRING( - "Uses a lightning-like kick\n" - "to hit. Lowers foe's Defense."), + "Uses a\nlightning-like\nkick " + "to hit.\nLowers foe's\nDefense."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_FIGHTING, @@ -18979,8 +18979,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Glacial Lance"), .description = COMPOUND_STRING( - "Hurls a blizzard-cloaked\n" - "icicle lance at foes."), + "Hurls a\nblizzard-cloaked " + "\nicicle lance at\nfoes."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_9 ? 120 : 130, .type = TYPE_ICE, @@ -19001,8 +19001,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Astral Barrage"), .description = COMPOUND_STRING( - "Sends a frightful amount\n" - "of small ghosts at foes."), + "Sends a frightful\namount " + "of small\nghosts at foes."), .effect = EFFECT_HIT, .power = 120, .type = TYPE_GHOST, @@ -19023,8 +19023,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Eerie Spell"), .description = COMPOUND_STRING( - "Attacks with psychic power.\n" - "Foe's last move has 3 PP cut."), + "Attacks with\npsychic power. " + "\nFoe's last move\nhas 3 PP cut."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_PSYCHIC, @@ -19050,8 +19050,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Dire Claw"), .description = COMPOUND_STRING( - "High critical hit chance. May\n" - "paralyze, poison or drowse."), + "High critical hit\nchance. May " + "\nparalyze, poison\nor drowse."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_9 ? 80 : 60, .type = TYPE_POISON, @@ -19072,8 +19072,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Psyshield Bash"), .description = COMPOUND_STRING( - "Hits a foe with psychic\n" - "energy. May raise Defense."), + "Hits a foe with\npsychic " + "energy.\nMay raise Defense."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_PSYCHIC, @@ -19095,8 +19095,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Power Shift"), .description = COMPOUND_STRING( - "The user swaps its Attack\n" - "and Defense stats."), + "The user swaps its\nAttack " + "and Defense\nstats."), .effect = EFFECT_POWER_TRICK, .power = 0, .type = TYPE_NORMAL, @@ -19116,8 +19116,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Stone Axe"), .description = COMPOUND_STRING( - "High critical hit ratio. Sets\n" - "Splinters that hurt the foe."), + "High critical hit\nratio. Sets " + "\nSplinters that\nhurt the foe."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_ROCK, @@ -19139,8 +19139,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Springtide Storm"), .description = COMPOUND_STRING( - "Wraps a foe in fierce winds.\n" - "Varies with the user's form."), + "Wraps a foe in\nfierce winds. " + "\nVaries with the\nuser's form."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_9 ? 100 : 95, .type = TYPE_FAIRY, @@ -19162,8 +19162,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Mystical Power"), .description = COMPOUND_STRING( - "A mysterious power strikes,\n" - "raising the user's Sp. Atk."), + "A mysterious power\nstrikes, " + "raising\nthe user's Sp.\nAtk."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_PSYCHIC, @@ -19184,8 +19184,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Raging Fury"), .description = COMPOUND_STRING( - "A rampage of 2 to 3 turns\n" - "that confuses the user."), + "A rampage of 2 to\n3 turns " + "that\nconfuses the user."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_9 ? 120 : 90, .type = TYPE_FIRE, @@ -19206,8 +19206,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Wave Crash"), .description = COMPOUND_STRING( - "A slam shrouded in water.\n" - "It also hurts the user."), + "A slam shrouded in\nwater. " + "It also\nhurts the user."), .effect = EFFECT_RECOIL, .power = B_UPDATED_MOVE_DATA >= GEN_9 ? 120 : 75, .type = TYPE_WATER, @@ -19226,8 +19226,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Chloroblast"), .description = COMPOUND_STRING( - "A user-hurting blast of\n" - "amassed chlorophyll."), + "A user-hurting\nblast of " + "amassed\nchlorophyll."), .effect = EFFECT_MAX_HP_50_RECOIL, .power = B_UPDATED_MOVE_DATA >= GEN_9 ? 150 : 120, .type = TYPE_GRASS, @@ -19243,8 +19243,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Mountain Gale"), .description = COMPOUND_STRING( - "Giant chunks of ice damage\n" - "the foe. It may flinch."), + "Giant chunks of\nice damage " + "the\nfoe. It may\nflinch."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_ICE, @@ -19264,8 +19264,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Victory Dance"), .description = COMPOUND_STRING( - "Dances to raise Attack,\n" - "Defense and Speed."), + "Dances to raise\nAttack, " + "Defense\nand Speed."), .effect = EFFECT_VICTORY_DANCE, .power = 0, .type = TYPE_FIGHTING, @@ -19285,8 +19285,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Headlong Rush"), .description = COMPOUND_STRING( - "Hits with a full-body tackle.\n" - "Lowers the users's defenses."), + "Hits with a\nfull-body tackle. " + "\nLowers the users's\ndefenses."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_9 ? 120 : 100, .type = TYPE_GROUND, @@ -19308,8 +19308,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Barb Barrage"), .description = COMPOUND_STRING( - "Can poison on impact. Powers\n" - "up against poisoned foes."), + "Can poison on\nimpact. Powers " + "up\nagainst poisoned\nfoes."), .effect = EFFECT_DOUBLE_POWER_ON_ARG_STATUS, .power = 60, .type = TYPE_POISON, @@ -19330,8 +19330,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Esper Wing"), .description = COMPOUND_STRING( - "High critical hit ratio.\n" - "Ups the user's Speed."), + "High critical hit\nratio. " + "Ups the\nuser's Speed."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_9 ? 80 : 75, .type = TYPE_PSYCHIC, @@ -19353,8 +19353,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Bitter Malice"), .description = COMPOUND_STRING( - "A spine-chilling resentment.\n" - "Lowers the foe's Attack."), + "A spine-chilling\nresentment. " + "Lowers\nthe foe's Attack."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_9 ? 75 : 60, .type = TYPE_GHOST, @@ -19374,8 +19374,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Shelter"), .description = COMPOUND_STRING( - "The user hardens their skin,\n" - "sharply raising its Defense."), + "The user hardens\ntheir skin, " + "\nsharply raising\nits Defense."), .effect = EFFECT_DEFENSE_UP_2, .power = 0, .type = TYPE_STEEL, @@ -19394,8 +19394,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Triple Arrows"), .description = COMPOUND_STRING( - "High critical hit ratio.\n" - "May lower Defense or flinch."), + "High critical hit\nratio. " + "May lower\nDefense or flinch."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_9 ? 90 : 50, .type = TYPE_FIGHTING, @@ -19420,8 +19420,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Infernal Parade"), .description = COMPOUND_STRING( - "Hurts a foe harder if it has\n" - "an ailment. May leave a burn."), + "Hurts a foe harder\nif it has " + "an\nailment. May leave\na burn."), .effect = EFFECT_DOUBLE_POWER_ON_ARG_STATUS, .power = 60, .type = TYPE_GHOST, @@ -19442,8 +19442,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Ceaseless Edge"), .description = COMPOUND_STRING( - "High critical hit ratio. Sets\n" - "Splinters that hurt the foe."), + "High critical hit\nratio. Sets " + "\nSplinters that\nhurt the foe."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_DARK, @@ -19465,8 +19465,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Bleakwind Storm"), .description = COMPOUND_STRING( - "Hits with brutal, cold winds.\n" - "May lower the foe's Speed."), + "Hits with brutal,\ncold winds. " + "May\nlower the foe's\nSpeed."), .effect = EFFECT_RAIN_ALWAYS_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_9 ? 100 : 95, .type = TYPE_FLYING, @@ -19487,8 +19487,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Wildbolt Storm"), .description = COMPOUND_STRING( - "Hits with a brutal tempest.\n" - "May inflict paralysis."), + "Hits with a brutal\ntempest. " + "May\ninflict paralysis."), .effect = EFFECT_RAIN_ALWAYS_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_9 ? 100 : 95, .type = TYPE_ELECTRIC, @@ -19509,8 +19509,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Sandsear Storm"), .description = COMPOUND_STRING( - "Hits with brutally hot sand.\n" - "May inflict a burn."), + "Hits with brutally\nhot sand. " + "May\ninflict a burn."), .effect = EFFECT_RAIN_ALWAYS_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_9 ? 100 : 95, .type = TYPE_GROUND, @@ -19531,8 +19531,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Lunar Blessing"), .description = COMPOUND_STRING( - "The user heals and cures\n" - "itself and its ally."), + "The user heals and\ncures " + "itself and\nits ally."), .effect = EFFECT_JUNGLE_HEALING, .power = 0, .type = TYPE_PSYCHIC, @@ -19552,8 +19552,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Take Heart"), .description = COMPOUND_STRING( - "The user lifts its spirits to\n" - "heal and strengthen itself."), + "The user lifts its\nspirits to " + "heal\nand strengthen\nitself."), .effect = EFFECT_TAKE_HEART, .power = 0, .type = TYPE_PSYCHIC, @@ -19572,8 +19572,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Tera Blast"), .description = COMPOUND_STRING( - "If the user's Terastallized,\n" - "it hits with its Tera-type."), + "If the user's\nTerastallized, " + "it\nhits with its\nTera-type."), .effect = EFFECT_TERA_BLAST, .power = 80, .type = TYPE_NORMAL, @@ -19594,8 +19594,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Silk Trap"), .description = COMPOUND_STRING( - "Protects itself, lowering\n" - "Speed on contact."), + "Protects itself,\nlowering " + "Speed on\ncontact."), .effect = EFFECT_PROTECT, .power = 0, .type = TYPE_BUG, @@ -19615,8 +19615,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Axe Kick"), .description = COMPOUND_STRING( - "May miss and hurt the kicker.\n" - "May cause confusion."), + "May miss and hurt\nthe kicker. " + "May\ncause confusion."), .effect = EFFECT_RECOIL_IF_MISS, .power = 120, .type = TYPE_FIGHTING, @@ -19637,8 +19637,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Last Respects"), .description = COMPOUND_STRING( - "This move deals more damage\n" - "for each defeated ally."), + "This move deals\nmore damage " + "for\neach defeated\nally."), .effect = EFFECT_LAST_RESPECTS, .power = 50, .type = TYPE_GHOST, @@ -19655,8 +19655,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Lumina Crash"), .description = COMPOUND_STRING( - "A mind-affecting light\n" - "harshly lowers Sp. Def."), + "A mind-affecting\nlight " + "harshly\nlowers Sp. Def."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_PSYCHIC, @@ -19676,8 +19676,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Order Up"), .description = COMPOUND_STRING( - "Boosts a user's stats\n" - "depending on Tatsugiri."), + "Boosts a user's\nstats " + "depending on\nTatsugiri."), .effect = EFFECT_ORDER_UP, .power = 80, .type = TYPE_DRAGON, @@ -19700,8 +19700,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Jet Punch"), .description = COMPOUND_STRING( - "A punch is thrown at blinding\n" - "speed to strike first."), + "A punch is thrown\nat blinding " + "speed\nto strike first."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_WATER, @@ -19720,8 +19720,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Spicy Extract"), .description = COMPOUND_STRING( - "Sharply ups target's Attack,\n" - "harshly lowers its Defense."), + "Sharply ups\ntarget's Attack, " + "\nharshly lowers its\nDefense."), .effect = EFFECT_SPICY_EXTRACT, .power = 0, .type = TYPE_GRASS, @@ -19739,8 +19739,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Spin Out"), .description = COMPOUND_STRING( - "Furiously strains its legs.\n" - "Harshly lowers user's Speed."), + "Furiously strains\nits legs. " + "Harshly\nlowers user's\nSpeed."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_STEEL, @@ -19762,8 +19762,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Population Bomb"), .description = COMPOUND_STRING( - "The user's fellows hit one\n" - "to ten times in a row."), + "The user's fellows\nhit one " + "to ten\ntimes in a row."), .effect = EFFECT_POPULATION_BOMB, .power = 20, .type = TYPE_NORMAL, @@ -19783,8 +19783,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Ice Spinner"), .description = COMPOUND_STRING( - "Ice-covered feet hit a foe\n" - "and destroy the terrain."), + "Ice-covered feet\nhit a foe " + "and\ndestroy the\nterrain."), .effect = EFFECT_HIT_SET_REMOVE_TERRAIN, .power = 80, .type = TYPE_ICE, @@ -19803,8 +19803,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Glaive Rush"), .description = COMPOUND_STRING( - "Foe attacks next turn can't\n" - "miss and do double damage."), + "Foe attacks next\nturn can't " + "miss\nand do double\ndamage."), .effect = EFFECT_GLAIVE_RUSH, .power = 120, .type = TYPE_DRAGON, @@ -19821,8 +19821,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Revival Blessing"), .description = COMPOUND_STRING( - "Revives a fainted party {PKMN}\n" - "and restores half of its HP."), + "Revives a fainted\nparty {PKMN} " + "and\nrestores half of\nits HP."), .effect = EFFECT_REVIVAL_BLESSING, .power = 0, .type = TYPE_NORMAL, @@ -19843,8 +19843,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Salt Cure"), .description = COMPOUND_STRING( - "Hurts foe every turn. Double\n" - "damage to Steel and Water."), + "Hurts foe every\nturn. Double " + "\ndamage to Steel\nand Water."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_ROCK, @@ -19865,8 +19865,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Triple Dive"), .description = COMPOUND_STRING( - "Hits target with splashes\n" - "of water 3 times in a row."), + "Hits target with\nsplashes " + "of water\n3 times in a row."), .effect = EFFECT_HIT, .power = 30, .type = TYPE_WATER, @@ -19884,8 +19884,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Mortal Spin"), .description = COMPOUND_STRING( - "Erases trap moves and Leech\n" - "Seed. Poisons adjacent foes."), + "Erases trap moves\nand Leech " + "Seed.\nPoisons adjacent\nfoes."), .effect = EFFECT_RAPID_SPIN, .power = 30, .type = TYPE_POISON, @@ -19907,8 +19907,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Doodle"), .description = COMPOUND_STRING( - "Changes user's and ally's\n" - "Ability into the target's."), + "Changes user's and\nally's " + "Ability\ninto the target's."), .effect = EFFECT_DOODLE, .power = 0, .type = TYPE_NORMAL, @@ -19927,8 +19927,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Fillet Away"), .description = COMPOUND_STRING( - "Sharply boosts offenses and\n" - "Speed by using its own HP."), + "Sharply boosts\noffenses and " + "Speed\nby using its own\nHP."), .effect = EFFECT_FILLET_AWAY, .power = 0, .type = TYPE_NORMAL, @@ -19949,8 +19949,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Kowtow Cleave"), .description = COMPOUND_STRING( - "User slashes the foe after\n" - "kowtowing. It never misses."), + "User slashes the\nfoe after " + "\nkowtowing. It\nnever misses."), .effect = EFFECT_HIT, .power = 85, .type = TYPE_DARK, @@ -19968,8 +19968,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Flower Trick"), .description = COMPOUND_STRING( - "Rigged bouquet. Always gets\n" - "a critical hit, never missing."), + "Rigged bouquet.\nAlways gets " + "a\ncritical hit,\nnever missing."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_GRASS, @@ -19986,8 +19986,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Torch Song"), .description = COMPOUND_STRING( - "Flames scorch the target.\n" - "Boosts the user's Sp. Atk."), + "Flames scorch the\ntarget. " + "Boosts the\nuser's Sp. Atk."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_FIRE, @@ -20010,8 +20010,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Aqua Step"), .description = COMPOUND_STRING( - "Hits with light, fluid dance\n" - "steps. Ups the user's Speed."), + "Hits with light,\nfluid dance " + "steps.\nUps the user's\nSpeed."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_WATER, @@ -20034,8 +20034,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Raging Bull"), .description = COMPOUND_STRING( - "Tackle that breaks barriers.\n" - "User's form determines type."), + "Tackle that breaks\nbarriers. " + "User's\nform determines\ntype."), .effect = EFFECT_RAGING_BULL, .power = 90, .type = TYPE_NORMAL, @@ -20053,8 +20053,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Make It Rain"), .description = COMPOUND_STRING( - "Lowers the user's Sp. Atk.\n" - "Money is recovered after."), + "Lowers the user's\nSp. Atk. " + "Money is\nrecovered after."), .effect = EFFECT_HIT, .power = 120, .type = TYPE_STEEL, @@ -20078,8 +20078,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Ruination"), .description = COMPOUND_STRING( - "Summons a ruinous disaster\n" - "and cuts half the foe's HP."), + "Summons a ruinous\ndisaster " + "and cuts\nhalf the foe's HP."), .effect = EFFECT_SUPER_FANG, .power = 1, .type = TYPE_DARK, @@ -20096,8 +20096,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Collision Course"), .description = COMPOUND_STRING( - "Prehistoric explosion that's\n" - "stronger if super effective."), + "Prehistoric\nexplosion that's " + "\nstronger if super\neffective."), .effect = EFFECT_COLLISION_COURSE, .power = 100, .type = TYPE_FIGHTING, @@ -20115,8 +20115,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Electro Drift"), .description = COMPOUND_STRING( - "Futuristic electricity. It's\n" - "stronger if super effective."), + "Futuristic\nelectricity. It's " + "\nstronger if super\neffective."), .effect = EFFECT_COLLISION_COURSE, .power = 100, .type = TYPE_ELECTRIC, @@ -20134,8 +20134,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Shed Tail"), .description = COMPOUND_STRING( - "Creates a Substitute for\n" - "itself before switching out."), + "Creates a\nSubstitute for " + "\nitself before\nswitching out."), .effect = EFFECT_SHED_TAIL, .power = 0, .type = TYPE_NORMAL, @@ -20156,12 +20156,12 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = .name = COMPOUND_STRING("Chilly Reception"), #if B_PREFERRED_ICE_WEATHER == B_ICE_WEATHER_HAIL .description = COMPOUND_STRING( - "Bad joke summons hailstorm.\n" - "The user also switches out."), + "Bad\njoke summons\nhailstorm. " + "The\nuser also switches\nout."), #else .description = COMPOUND_STRING( - "Bad joke summons snowstorm.\n" - "The user also switches out."), + "Bad joke summons\nsnowstorm. " + "The\nuser also switches\nout."), #endif .effect = EFFECT_CHILLY_RECEPTION, .power = 0, @@ -20182,8 +20182,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Tidy Up"), .description = COMPOUND_STRING( - "User tidies up hazards and\n" - "raises its Attack and Speed."), + "User tidies up\nhazards and " + "raises\nits Attack and\nSpeed."), .effect = EFFECT_TIDY_UP, .power = 0, .type = TYPE_NORMAL, @@ -20203,13 +20203,13 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = .name = COMPOUND_STRING("Snowscape"), #if B_PREFERRED_ICE_WEATHER == B_ICE_WEATHER_HAIL .description = COMPOUND_STRING( - "Summons a hailstorm that\n" - "strikes every turn."), + "Summons a\nhailstorm that " + "\nstrikes every turn."), .effect = EFFECT_HAIL, #else .description = COMPOUND_STRING( - "Summons a snowstorm that\n" - "lasts for five turns."), + "Summons a\nsnowstorm that " + "\nlasts for five\nturns."), .effect = EFFECT_SNOWSCAPE, #endif .power = 0, @@ -20230,8 +20230,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Pounce"), .description = COMPOUND_STRING( - "The user pounces on the foe,\n" - "lowering its Speed."), + "The user pounces\non the foe, " + "\nlowering its Speed."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_BUG, @@ -20253,8 +20253,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Trailblaze"), .description = COMPOUND_STRING( - "The user attacks suddenly,\n" - "raising its Speed."), + "The user attacks\nsuddenly, " + "raising\nits Speed."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_GRASS, @@ -20277,8 +20277,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Chilling Water"), .description = COMPOUND_STRING( - "A shower with ice-cold water\n" - "lowers the target's Attack."), + "A shower with\nice-cold water " + "\nlowers the\ntarget's Attack."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_WATER, @@ -20299,8 +20299,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Hyper Drill"), .description = COMPOUND_STRING( - "A spinning pointed part\n" - "bypasses a foe's Protect."), + "A spinning pointed\npart " + "bypasses a\nfoe's Protect."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_NORMAL, @@ -20319,8 +20319,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Twin Beam"), .description = COMPOUND_STRING( - "Mystical eye-beams that hit\n" - "the target twice in a row."), + "Mystical eye-beams\nthat hit " + "the\ntarget twice in a\nrow."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_PSYCHIC, @@ -20338,8 +20338,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Rage Fist"), .description = COMPOUND_STRING( - "The more the user has been\n" - "hit, the stronger the move."), + "The more the user\nhas been " + "hit, the\nstronger the move."), .effect = EFFECT_RAGE_FIST, .power = 50, .type = TYPE_GHOST, @@ -20358,8 +20358,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Armor Cannon"), .description = COMPOUND_STRING( - "A strong attack but lowers\n" - "the defensive stats."), + "A strong attack\nbut lowers " + "the\ndefensive stats."), .effect = EFFECT_HIT, .power = 120, .type = TYPE_FIRE, @@ -20380,8 +20380,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Bitter Blade"), .description = COMPOUND_STRING( - "An attack that absorbs\n" - "half the damage inflicted."), + "An attack that\nabsorbs " + "half the\ndamage inflicted."), .effect = EFFECT_ABSORB, .power = 90, .type = TYPE_FIRE, @@ -20401,8 +20401,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Double Shock"), .description = COMPOUND_STRING( - "Discharges all electricity,\n" - "losing the Electric type."), + "Discharges all\nelectricity, " + "\nlosing the\nElectric type."), .effect = EFFECT_FAIL_IF_NOT_ARG_TYPE, .power = 120, .type = TYPE_ELECTRIC, @@ -20425,8 +20425,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Gigaton Hammer"), .description = COMPOUND_STRING( - "Swings a huge hammer. Can't\n" - "be used twice in a row."), + "Swings a huge\nhammer. Can't " + "be\nused twice in a\nrow."), .effect = EFFECT_HIT, .power = 160, .type = TYPE_STEEL, @@ -20443,8 +20443,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Comeuppance"), .description = COMPOUND_STRING( - "Retaliates strongly against\n" - "who last hurt the user."), + "Retaliates\nstrongly against " + "\nwho last hurt the\nuser."), .effect = EFFECT_METAL_BURST, .power = 1, .type = TYPE_DARK, @@ -20463,8 +20463,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Aqua Cutter"), .description = COMPOUND_STRING( - "Pressurized water cut with a\n" - "high critical-hit ratio."), + "Pressurized water\ncut with a " + "high\ncritical-hit\nratio."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_WATER, @@ -20627,8 +20627,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Psyblade"), .description = COMPOUND_STRING( - "This move's power increases\n" - "when on Electric Terrain."), + "This move's power\nincreases " + "when on\nElectric Terrain."), .effect = EFFECT_PSYBLADE, .power = 80, .type = TYPE_PSYCHIC, @@ -20646,8 +20646,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Hydro Steam"), .description = COMPOUND_STRING( - "This move's power increases\n" - "under harsh sunlight."), + "This move's power\nincreases " + "under\nharsh sunlight."), .effect = EFFECT_HYDRO_STEAM, .power = 80, .type = TYPE_WATER, @@ -20664,8 +20664,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Blood Moon"), .description = COMPOUND_STRING( - "Unleashes the blood moon.\n" - "Can't be used twice in a row."), + "Unleashes the\nblood moon. " + "Can't\nbe used twice in a\nrow."), .effect = EFFECT_HIT, .power = 140, .type = TYPE_NORMAL, @@ -20682,8 +20682,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Matcha Gotcha"), .description = COMPOUND_STRING( - "Absorbs half the damage\n" - "inflicted. May cause a burn."), + "Absorbs half the\ndamage " + "inflicted.\nMay cause a burn."), .effect = EFFECT_ABSORB, .power = 80, .type = TYPE_GRASS, @@ -20707,8 +20707,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Syrup Bomb"), .description = COMPOUND_STRING( - "Lowers the foe's speed\n" - "each turn for 3 turns."), + "Lowers the foe's\nspeed " + "each turn\nfor 3 turns."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_GRASS, @@ -20730,8 +20730,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Ivy Cudgel"), .description = COMPOUND_STRING( - "Type changes with held mask.\n" - "High critical-hit ratio."), + "Type changes with\nheld mask. " + "High\ncritical-hit\nratio."), .effect = EFFECT_IVY_CUDGEL, .power = 100, .type = TYPE_GRASS, @@ -20749,8 +20749,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Electro Shot"), .description = COMPOUND_STRING( - "Gathers electricity, then\n" - "fires a high-voltage shot."), + "Gathers\nelectricity, then " + "\nfires a\nhigh-voltage shot."), .effect = EFFECT_TWO_TURNS_ATTACK, .power = 130, .type = TYPE_ELECTRIC, @@ -20773,8 +20773,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Tera Starstorm"), .description = COMPOUND_STRING( - "In Terapagos's Stellar\n" - "Form, it hits all foes."), + "In Terapagos's\nStellar " + "Form, it\nhits all foes."), .effect = EFFECT_TERA_STARSTORM, .power = 120, .type = TYPE_NORMAL, @@ -20794,8 +20794,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Fickle Beam"), .description = COMPOUND_STRING( - "Shoots a beam of light.\n" - "Sometimes twice as strong."), + "Shoots a beam of\nlight. " + "Sometimes\ntwice as strong."), .effect = EFFECT_FICKLE_BEAM, .power = 80, .type = TYPE_DRAGON, @@ -20811,8 +20811,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Burning Bulwark"), .description = COMPOUND_STRING( - "Evades attack, and burns\n" - "the foe if struck."), + "Evades attack, and\nburns " + "the foe if\nstruck."), .effect = EFFECT_PROTECT, .power = 0, .type = TYPE_FIRE, @@ -20868,8 +20868,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Tachyon Cutter"), .description = COMPOUND_STRING( - "Launches particle blades at\n" - "the target. Strikes twice."), + "Launches particle\nblades at " + "the\ntarget. Strikes\ntwice."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_STEEL, @@ -20903,8 +20903,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Dragon Cheer"), .description = COMPOUND_STRING( - "Increases allies' critical hit\n" - "ratio, especially if Dragons."), + "Increases allies'\ncritical hit " + "\nratio, especially\nif Dragons."), .effect = EFFECT_DRAGON_CHEER, .power = 0, .type = TYPE_DRAGON, @@ -20921,8 +20921,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Alluring Voice"), .description = COMPOUND_STRING( - "Confuses foe if its stats\n" - "were boosted this turn."), + "Confuses foe if\nits stats " + "were\nboosted this turn."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_FAIRY, @@ -20945,8 +20945,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Temper Flare"), .description = COMPOUND_STRING( - "A desperation attack. Power\n" - "doubles if last move failed."), + "A desperation\nattack. Power " + "\ndoubles if last\nmove failed."), .effect = EFFECT_STOMPING_TANTRUM, .power = 75, .type = TYPE_FIRE, @@ -20963,8 +20963,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Supercell Slam"), .description = COMPOUND_STRING( - "An electrified slam. If it\n" - "misses, the user is hurt."), + "An electrified\nslam. If it " + "\nmisses, the user\nis hurt."), .effect = EFFECT_RECOIL_IF_MISS, .power = 100, .type = TYPE_ELECTRIC, @@ -20982,8 +20982,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Psychic Noise"), .description = COMPOUND_STRING( - "Unpleasant sound waves that\n" - "damage and prevent healing."), + "Unpleasant sound\nwaves that " + "damage\nand prevent\nhealing."), .effect = EFFECT_HIT, .power = 75, .type = TYPE_PSYCHIC, @@ -21006,8 +21006,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = .effect = EFFECT_UPPER_HAND, .name = COMPOUND_STRING("Upper Hand"), .description = COMPOUND_STRING( - "Makes the target flinch if\n" - "readying a priority move."), + "Makes the target\nflinch if " + "readying\na priority move."), .power = 65, .type = TYPE_FIGHTING, .accuracy = 100, @@ -21027,8 +21027,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("Malignant Chain"), .description = COMPOUND_STRING( - "A corrosive chain attack\n" - "that may badly poison."), + "A corrosive chain\nattack " + "that may\nbadly poison."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_POISON, diff --git a/src/field_fadetransition.c b/src/field_fadetransition.c index 8143fee93..1d2de3e5d 100644 --- a/src/field_fadetransition.c +++ b/src/field_fadetransition.c @@ -76,7 +76,7 @@ static void WarpFadeInScreenWithDelay(void) palette_bg_faded_fill_black(); // delay changed from 3 to 4 // fixes DNS palette issue - // e.g. fat man in palette town + // e.g. fat man in pallet town FadeScreen(FADE_FROM_BLACK, 4); palette_bg_faded_fill_black(); break;