mirror of
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event_object_80688E4
This commit is contained in:
parent
fc3d571ab9
commit
708fa70823
File diff suppressed because it is too large
Load Diff
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@ -1645,7 +1645,7 @@ sprite_new: @ 805E9F8
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adds r0, r5, 0
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bl GetObjectEventGraphicsInfo
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adds r4, r0, 0
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ldr r1, _0805EB38 @ =sub_8068FA8
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ldr r1, _0805EB38 @ =UpdateEventObjectSpriteSubpriorityAndVisibility
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add r3, sp, 0x1C
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adds r0, r5, 0
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mov r2, sp
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@ -1769,7 +1769,7 @@ _0805EB24:
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pop {r1}
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bx r1
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.align 2, 0
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_0805EB38: .4byte sub_8068FA8
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_0805EB38: .4byte UpdateEventObjectSpriteSubpriorityAndVisibility
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_0805EB3C: .4byte 0x0000ffff
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_0805EB40: .4byte gSprites
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thumb_func_end sprite_new
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@ -18285,7 +18285,7 @@ sub_8066108: @ 8066108
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push {r4,lr}
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adds r4, r1, 0
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adds r0, r4, 0
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bl sub_8068E9C
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bl SpriteAnimEnded
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lsls r0, 24
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cmp r0, 0
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bne _0806611C
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@ -19637,7 +19637,7 @@ sub_8066A54: @ 8066A54
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push {r4,lr}
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adds r4, r1, 0
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adds r0, r4, 0
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bl sub_8068E9C
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bl SpriteAnimEnded
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lsls r0, 24
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cmp r0, 0
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beq _08066A70
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@ -19707,7 +19707,7 @@ sub_8066AD0: @ 8066AD0
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push {r4,lr}
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adds r4, r1, 0
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adds r0, r4, 0
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bl sub_8068E9C
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bl SpriteAnimEnded
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lsls r0, 24
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cmp r0, 0
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beq _08066AEC
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@ -951,7 +951,7 @@ _080DB4C0:
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_080DB4CE:
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adds r0, r5, 0
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movs r1, 0
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bl sub_8068EB4
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bl UpdateEventObjectSpriteVisibility
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ldrh r1, [r5, 0x2E]
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lsls r1, 24
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lsrs r1, 24
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@ -1294,7 +1294,7 @@ _080DB750:
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_080DB770:
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adds r0, r5, 0
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movs r1, 0
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bl sub_8068EB4
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bl UpdateEventObjectSpriteVisibility
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ldrh r1, [r5, 0x2E]
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lsls r1, 24
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lsrs r1, 24
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@ -1564,7 +1564,7 @@ _080DB94E:
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lsls r1, 29
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lsrs r1, 31
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adds r0, r4, 0
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bl sub_8068EB4
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bl UpdateEventObjectSpriteVisibility
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_080DB98E:
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add sp, 0x4
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pop {r3}
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@ -1781,7 +1781,7 @@ sub_80DBB18: @ 80DBB18
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_080DBB2E:
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adds r0, r1, 0
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movs r1, 0
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bl sub_8068EB4
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bl UpdateEventObjectSpriteVisibility
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pop {r0}
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bx r0
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thumb_func_end sub_80DBB18
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@ -1810,7 +1810,7 @@ sub_80DBB3C: @ 80DBB3C
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lsls r1, 29
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lsrs r1, 31
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adds r0, r4, 0
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bl sub_8068EB4
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bl UpdateEventObjectSpriteVisibility
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movs r1, 0x30
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ldrsh r0, [r4, r1]
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cmp r0, 0x38
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@ -1966,7 +1966,7 @@ _080DBC66:
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strh r0, [r4, 0x22]
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adds r0, r4, 0
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movs r1, 0
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bl sub_8068EB4
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bl UpdateEventObjectSpriteVisibility
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_080DBCA6:
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add sp, 0x4
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pop {r4}
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@ -2233,7 +2233,7 @@ _080DBE98:
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strb r0, [r1]
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adds r0, r4, 0
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movs r1, 0
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bl sub_8068EB4
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bl UpdateEventObjectSpriteVisibility
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ldr r1, [r5, 0x10]
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ldr r0, [r4, 0x34]
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cmp r1, r0
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@ -2461,7 +2461,7 @@ _080DC03C:
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strb r0, [r1]
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adds r0, r4, 0
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movs r1, 0
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bl sub_8068EB4
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bl UpdateEventObjectSpriteVisibility
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_080DC080:
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add sp, 0x4
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pop {r4,r5}
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@ -2889,7 +2889,7 @@ sub_80DC3A8: @ 80DC3A8
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push {r4,lr}
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adds r4, r0, 0
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movs r1, 0
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bl sub_8068EB4
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bl UpdateEventObjectSpriteVisibility
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adds r0, r4, 0
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adds r0, 0x3F
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ldrb r1, [r0]
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@ -3627,7 +3627,7 @@ _080DC8F6:
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strb r0, [r1]
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adds r0, r4, 0
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movs r1, 0
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bl sub_8068EB4
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bl UpdateEventObjectSpriteVisibility
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_080DC926:
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add sp, 0x4
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pop {r4-r6}
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@ -3706,7 +3706,7 @@ sub_80DC99C: @ 80DC99C
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strh r1, [r4, 0x22]
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adds r0, r4, 0
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movs r1, 0
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bl sub_8068EB4
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bl UpdateEventObjectSpriteVisibility
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ldrh r1, [r4, 0x3E]
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ldr r0, _080DC9D8 @ =0x00001004
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ands r0, r1
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@ -4163,7 +4163,7 @@ sub_80DCCE0: @ 80DCCE0
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_080DCCFE:
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adds r0, r4, 0
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movs r1, 0
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bl sub_8068EB4
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bl UpdateEventObjectSpriteVisibility
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ldrh r0, [r4, 0x2E]
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lsls r0, 24
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lsrs r0, 24
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@ -4195,7 +4195,7 @@ sub_80DCD1C: @ 80DCD1C
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_080DCD3A:
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adds r0, r2, 0
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movs r1, 0
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bl sub_8068EB4
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bl UpdateEventObjectSpriteVisibility
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_080DCD42:
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pop {r0}
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bx r0
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@ -7979,7 +7979,7 @@ _08058978:
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_0805898A:
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adds r0, r5, 0
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movs r1, 0
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bl sub_8068EB4
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bl UpdateEventObjectSpriteVisibility
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ldrb r0, [r6]
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lsls r0, 29
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cmp r0, 0
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@ -1,97 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.section .rodata
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.align 2
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gUnknown_83A710C::
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.4byte little_step
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.4byte little_step
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.4byte little_step
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.4byte little_step
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.4byte little_step
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.4byte little_step
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.4byte little_step
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.4byte little_step
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.4byte little_step
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.4byte little_step
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.4byte little_step
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.4byte little_step
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.4byte little_step
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.4byte little_step
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.4byte little_step
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.4byte little_step
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gUnknown_83A714C::
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.4byte double_little_steps
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.4byte double_little_steps
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.4byte double_little_steps
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.4byte double_little_steps
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.4byte double_little_steps
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.4byte double_little_steps
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.4byte double_little_steps
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.4byte double_little_steps
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gUnknown_83A716C::
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.4byte double_little_steps
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.4byte triple_little_steps
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.4byte triple_little_steps
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.4byte double_little_steps
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.4byte triple_little_steps
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.4byte triple_little_steps
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gUnknown_83A7184::
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.4byte quad_little_steps
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.4byte quad_little_steps
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.4byte quad_little_steps
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.4byte quad_little_steps
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gUnknown_83A7194::
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.4byte oct_little_steps
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.4byte oct_little_steps
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gUnknown_83A719C:: @ 83A719C
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.4byte gUnknown_83A710C
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.4byte gUnknown_83A714C
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.4byte gUnknown_83A716C
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.4byte gUnknown_83A7184
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.4byte gUnknown_83A7194
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gUnknown_83A71B0:: @ 83A71B0
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.2byte 0x0010, 0x0008, 0x0006, 0x0004, 0x0002
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gUnknown_83A71BA::
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.byte 0xfc, 0xfa, 0xf8, 0xf6, 0xf5, 0xf4, 0xf4, 0xf4, 0xf5, 0xf6, 0xf7, 0xf8, 0xfa, 0xfc, 0x00, 0x00
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gUnknown_83A71CA::
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.byte 0x00, 0xfe, 0xfd, 0xfc, 0xfb, 0xfa, 0xfa, 0xfa, 0xfb, 0xfb, 0xfc, 0xfd, 0xfe, 0x00, 0x00, 0x00
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gUnknown_83A71DA::
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.byte 0xfe, 0xfc, 0xfa, 0xf8, 0xf7, 0xf6, 0xf6, 0xf6, 0xf7, 0xf8, 0xfa, 0xfb, 0xfd, 0xfe, 0x00, 0x00
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.align 2
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gUnknown_83A71EC:: @ 83A71EC
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.4byte gUnknown_83A71BA
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.4byte gUnknown_83A71CA
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.4byte gUnknown_83A71DA
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.align 1
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gUnknown_83A71F8:: @ 83A71F8
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.2byte 0x10, 0x10, 0x20
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gUnknown_83A71FE:: @ 83A71FE
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.byte 0, 0, 1
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.align 1
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gUnknown_83A7202:: @ 83A7202
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.2byte 0x20, 0x20, 0x40
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gUnknown_83A7208:: @ 83A7208
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.byte 1, 1, 2
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.align 2
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gUnknown_83A720C:: @ 83A720C
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abspath "evobjmv.c"
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.align 2
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gUnknown_83A7240:: @ 83A7240
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.asciz "0"
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@ -4,9 +4,9 @@
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#include "global.h"
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void FreezeObjectEvents(void);
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void FreezeObjectEvent(struct ObjectEvent *);
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bool8 FreezeObjectEvent(struct ObjectEvent *);
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void FreezeObjectEventsExceptOne(u8 objEventId);
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void sub_8069124(u8 a0, bool8 a1);
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void sub_8069124(u8 a0, bool32 a1);
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u32 sub_806916C(u8 a0);
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void sub_80691A4(u8 a0, u8 a1);
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void sub_8069094(u8 a0, u8 a1);
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@ -97,7 +97,7 @@ u8 sub_8063F84(u8 direction);
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u8 GetTrainerFacingDirectionMovementType(u8 direction);
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void CameraObjectSetFollowedObjectId(u8 spriteId);
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void UnfreezeObjectEvents(void);
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void sub_8069058(u8, u8);
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void TurnEventObject(u8, u8);
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// Exported data declarations
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@ -105,5 +105,6 @@ extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
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extern const struct SpritePalette gUnknown_83A5348;
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extern const struct SpriteTemplate * const gFieldEffectObjectTemplatePointers[];
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extern const struct OamData gObjectEventBaseOam_32x32;
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extern const struct UCoords16 gUnknown_83A64C8[];
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#endif // GUARD_EVENT_OBJECT_MOVEMENT_H
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@ -8,7 +8,7 @@ extern u32 gFieldEffectArguments[8];
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extern void (*gPostMenuFieldCallback)(void);
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extern bool8 (*gFieldCallback2)(void);
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u8 FieldEffectStart(u8);
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u32 FieldEffectStart(u8);
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bool8 FieldEffectActiveListContains(u8 id);
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void sub_80B69DC(void);
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void CreateTeleportFieldEffectTask(void);
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@ -190,7 +190,7 @@ struct ObjectEvent
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u32 mapobj_bit_19:1;
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u32 mapobj_bit_20:1;
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u32 mapobj_bit_21:1;
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u32 mapobj_bit_22:1;
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u32 hasShadow:1;
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u32 mapobj_bit_23:1;
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/*0x03*/ u32 mapobj_bit_24:1;
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u32 mapobj_bit_25:1;
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@ -95,7 +95,7 @@ SECTIONS {
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asm/field_player_avatar.o(.text);
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asm/event_object_movement.o(.text);
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asm/field_ground_effect.o(.text);
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asm/event_object_80688E4.o(.text);
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src/event_object_80688E4.o(.text);
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asm/field_message_box.o(.text);
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src/event_object_lock.o(.text);
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src/text_window_graphics.o(.text);
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@ -422,7 +422,7 @@ SECTIONS {
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data/field_player_avatar.o(.rodata);
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data/event_object_movement.o(.rodata);
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data/field_ground_effect.o(.rodata);
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data/event_object_80688E4.o(.rodata);
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src/event_object_80688E4.o(.rodata);
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src/scrcmd.o(.rodata);
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src/coord_event_weather.o(.rodata);
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src/field_tasks.o(.rodata);
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603
src/event_object_80688E4.c
Normal file
603
src/event_object_80688E4.c
Normal file
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@ -0,0 +1,603 @@
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#include "global.h"
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#include "event_object_80688E4.h"
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#include "event_object_movement.h"
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#include "field_effect.h"
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#include "field_ground_effect.h"
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void sub_8069248(struct Sprite * sprite);
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bool8 FreezeObjectEvent(struct ObjectEvent * objectEvent)
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{
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if (objectEvent->mapobj_bit_6 || objectEvent->mapobj_bit_8)
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return TRUE;
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objectEvent->mapobj_bit_8 = TRUE;
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objectEvent->mapobj_bit_23 = gSprites[objectEvent->spriteId].animPaused;
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objectEvent->mapobj_bit_24 = gSprites[objectEvent->spriteId].affineAnimPaused;
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gSprites[objectEvent->spriteId].animPaused = TRUE;
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gSprites[objectEvent->spriteId].affineAnimPaused = TRUE;
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return FALSE;
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}
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void FreezeObjectEvents(void)
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{
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u8 i;
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for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
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{
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if (gObjectEvents[i].active && i != gPlayerAvatar.objectEventId)
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FreezeObjectEvent(&gObjectEvents[i]);
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}
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}
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void FreezeObjectEventsExceptOne(u8 noFreeze)
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{
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u8 i;
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for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
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{
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if (i != noFreeze && gObjectEvents[i].active && i != gPlayerAvatar.objectEventId)
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FreezeObjectEvent(&gObjectEvents[i]);
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}
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}
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void UnfreezeObjectEvent(struct ObjectEvent * objectEvent)
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{
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if (objectEvent->active && objectEvent->mapobj_bit_8)
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{
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objectEvent->mapobj_bit_8 = FALSE;
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gSprites[objectEvent->spriteId].animPaused = objectEvent->mapobj_bit_23;
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gSprites[objectEvent->spriteId].affineAnimPaused = objectEvent->mapobj_bit_24;
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}
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}
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void UnfreezeObjectEvents(void)
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{
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u8 i;
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for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
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{
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if (gObjectEvents[i].active)
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UnfreezeObjectEvent(&gObjectEvents[i]);
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}
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}
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void little_step(struct Sprite * sprite, u8 direction)
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{
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sprite->pos1.x += gUnknown_83A64C8[direction].x;
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sprite->pos1.y += gUnknown_83A64C8[direction].y;
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}
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void double_little_steps(struct Sprite * sprite, u8 direction)
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{
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sprite->pos1.x += 2 * gUnknown_83A64C8[direction].x;
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sprite->pos1.y += 2 * gUnknown_83A64C8[direction].y;
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}
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void triple_little_steps(struct Sprite * sprite, u8 direction)
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{
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sprite->pos1.x += 2 * gUnknown_83A64C8[direction].x + gUnknown_83A64C8[direction].x;
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sprite->pos1.y += 2 * gUnknown_83A64C8[direction].y + gUnknown_83A64C8[direction].y;
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}
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void quad_little_steps(struct Sprite * sprite, u8 direction)
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{
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sprite->pos1.x += 4 * gUnknown_83A64C8[direction].x;
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sprite->pos1.y += 4 * gUnknown_83A64C8[direction].y;
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}
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void oct_little_steps(struct Sprite * sprite, u8 direction)
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{
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sprite->pos1.x += 8 * gUnknown_83A64C8[direction].x;
|
||||
sprite->pos1.y += 8 * gUnknown_83A64C8[direction].y;
|
||||
}
|
||||
|
||||
void oamt_npc_ministep_reset(struct Sprite * sprite, u8 direction, u8 speed)
|
||||
{
|
||||
sprite->data[3] = direction;
|
||||
sprite->data[4] = speed;
|
||||
sprite->data[5] = 0;
|
||||
}
|
||||
|
||||
|
||||
typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 direction);
|
||||
|
||||
static const SpriteStepFunc gUnknown_83A710C[] = {
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step
|
||||
};
|
||||
|
||||
static const SpriteStepFunc gUnknown_83A714C[] = {
|
||||
double_little_steps,
|
||||
double_little_steps,
|
||||
double_little_steps,
|
||||
double_little_steps,
|
||||
double_little_steps,
|
||||
double_little_steps,
|
||||
double_little_steps,
|
||||
double_little_steps
|
||||
};
|
||||
|
||||
static const SpriteStepFunc gUnknown_83A716C[] = {
|
||||
double_little_steps,
|
||||
triple_little_steps,
|
||||
triple_little_steps,
|
||||
double_little_steps,
|
||||
triple_little_steps,
|
||||
triple_little_steps
|
||||
};
|
||||
|
||||
static const SpriteStepFunc gUnknown_83A7184[] = {
|
||||
quad_little_steps,
|
||||
quad_little_steps,
|
||||
quad_little_steps,
|
||||
quad_little_steps
|
||||
};
|
||||
|
||||
static const SpriteStepFunc gUnknown_83A7194[] = {
|
||||
oct_little_steps,
|
||||
oct_little_steps
|
||||
};
|
||||
|
||||
static const SpriteStepFunc *const gUnknown_83A719C[] = {
|
||||
gUnknown_83A710C,
|
||||
gUnknown_83A714C,
|
||||
gUnknown_83A716C,
|
||||
gUnknown_83A7184,
|
||||
gUnknown_83A7194
|
||||
};
|
||||
|
||||
static const s16 gUnknown_83A71B0[] = {
|
||||
16, 8, 6, 4, 2
|
||||
};
|
||||
|
||||
bool8 obj_npc_ministep(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->data[5] >= gUnknown_83A71B0[sprite->data[4]])
|
||||
return FALSE;
|
||||
|
||||
gUnknown_83A719C[sprite->data[4]][sprite->data[5]](sprite, sprite->data[3]);
|
||||
|
||||
sprite->data[5]++;
|
||||
|
||||
if (sprite->data[5] < gUnknown_83A71B0[sprite->data[4]])
|
||||
return FALSE;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void sub_8068BBC(struct Sprite *sprite, u8 direction)
|
||||
{
|
||||
sprite->data[3] = direction;
|
||||
sprite->data[4] = 0;
|
||||
sprite->data[5] = 0;
|
||||
}
|
||||
|
||||
bool8 sub_8068BCC(struct Sprite *sprite)
|
||||
{
|
||||
if (!(sprite->data[4] & 1))
|
||||
{
|
||||
little_step(sprite, sprite->data[3]);
|
||||
sprite->data[5]++;
|
||||
}
|
||||
|
||||
sprite->data[4]++;
|
||||
|
||||
if (sprite->data[5] > 15)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void sub_8068C08(struct Sprite *sprite, u8 direction)
|
||||
{
|
||||
sprite->data[3] = direction;
|
||||
sprite->data[4] = 0;
|
||||
sprite->data[5] = 0;
|
||||
}
|
||||
|
||||
bool8 sub_8068C18(struct Sprite *sprite)
|
||||
{
|
||||
if (++sprite->data[4] < 3)
|
||||
{
|
||||
little_step(sprite, sprite->data[3]);
|
||||
sprite->data[5]++;
|
||||
}
|
||||
else
|
||||
sprite->data[4] = 0;
|
||||
|
||||
if (sprite->data[5] > 15)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void sub_8068C58(struct Sprite *sprite, u8 direction)
|
||||
{
|
||||
sprite->data[3] = direction;
|
||||
sprite->data[4] = 0;
|
||||
sprite->data[5] = 0;
|
||||
}
|
||||
|
||||
bool8 sub_8068C68(struct Sprite *sprite)
|
||||
{
|
||||
if (++sprite->data[4] > 9)
|
||||
{
|
||||
sprite->data[4] = 0;
|
||||
little_step(sprite, sprite->data[3]);
|
||||
sprite->data[5]++;
|
||||
}
|
||||
|
||||
if (sprite->data[5] > 15)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void sub_8068CA4(struct Sprite *sprite, u8 direction)
|
||||
{
|
||||
sprite->data[3] = direction;
|
||||
sprite->data[4] = 0;
|
||||
sprite->data[5] = 0;
|
||||
}
|
||||
|
||||
bool8 sub_8068CB4(struct Sprite *sprite)
|
||||
{
|
||||
if ((++sprite->data[4]) & 1)
|
||||
{
|
||||
little_step(sprite, sprite->data[3]);
|
||||
sprite->data[5]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
double_little_steps(sprite, sprite->data[3]);
|
||||
sprite->data[5] += 2;
|
||||
}
|
||||
|
||||
if (sprite->data[5] > 15)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static const s8 gUnknown_83A71BA[] = {
|
||||
-4, -6, -8, -10, -11, -12, -12, -12, -11, -10, -9, -8, -6, -4, 0, 0
|
||||
};
|
||||
|
||||
static const s8 gUnknown_83A71CA[] = {
|
||||
0, -2, -3, -4, -5, -6, -6, -6, -5, -5, -4, -3, -2, 0, 0, 0
|
||||
};
|
||||
|
||||
static const s8 gUnknown_83A71DA[] = {
|
||||
-2, -4, -6, -8, -9, -10, -10, -10, -9, -8, -6, -5, -3, -2, 0, 0
|
||||
};
|
||||
|
||||
static const s8 *const gUnknown_83A71EC[] = {
|
||||
gUnknown_83A71BA,
|
||||
gUnknown_83A71CA,
|
||||
gUnknown_83A71DA
|
||||
};
|
||||
|
||||
s16 sub_8068D00(s16 a1, u8 a2)
|
||||
{
|
||||
return gUnknown_83A71EC[a2][a1];
|
||||
}
|
||||
|
||||
void sub_8068D1C(struct Sprite *sprite, u8 a2, u8 a3, u8 a4)
|
||||
{
|
||||
sprite->data[3] = a2;
|
||||
sprite->data[4] = a3;
|
||||
sprite->data[5] = a4;
|
||||
sprite->data[6] = 0;
|
||||
}
|
||||
|
||||
u8 sub_8068D3C(struct Sprite *sprite)
|
||||
{
|
||||
s16 v5[3] = {0x10, 0x10, 0x20};
|
||||
u8 v6[3] = {0, 0, 1};
|
||||
u8 v2 = 0;
|
||||
|
||||
if (sprite->data[4])
|
||||
little_step(sprite, sprite->data[3]);
|
||||
|
||||
sprite->pos2.y = sub_8068D00(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]);
|
||||
|
||||
sprite->data[6]++;
|
||||
|
||||
if (sprite->data[6] == (v5[sprite->data[4]] >> 1))
|
||||
v2 = 1;
|
||||
|
||||
if (sprite->data[6] >= v5[sprite->data[4]])
|
||||
{
|
||||
sprite->pos2.y = 0;
|
||||
v2 = -1;
|
||||
}
|
||||
|
||||
return v2;
|
||||
}
|
||||
|
||||
u8 sub_8068DC4(struct Sprite *sprite)
|
||||
{
|
||||
s16 v5[3] = {0x20, 0x20, 0x40};
|
||||
u8 v6[3] = {1, 1, 2};
|
||||
u8 v2 = 0;
|
||||
|
||||
if (sprite->data[4] && !(sprite->data[6] & 1))
|
||||
little_step(sprite, sprite->data[3]);
|
||||
|
||||
sprite->pos2.y = sub_8068D00(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]);
|
||||
|
||||
sprite->data[6]++;
|
||||
|
||||
if (sprite->data[6] == (v5[sprite->data[4]] >> 1))
|
||||
v2 = 1;
|
||||
|
||||
if (sprite->data[6] >= v5[sprite->data[4]])
|
||||
{
|
||||
sprite->pos2.y = 0;
|
||||
v2 = -1;
|
||||
}
|
||||
|
||||
return v2;
|
||||
}
|
||||
|
||||
void SetObjectEventStepTimer(struct Sprite *sprite, s16 delay)
|
||||
{
|
||||
sprite->data[3] = delay;
|
||||
}
|
||||
|
||||
bool8 RunObjectEventStepTimer(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[3]--;
|
||||
|
||||
if (sprite->data[3] == 0)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void obj_anim_image_set_and_seek(struct Sprite *sprite, u8 animNum, u8 animCmdIndex)
|
||||
{
|
||||
sprite->animNum = animNum;
|
||||
sprite->animPaused = FALSE;
|
||||
SeekSpriteAnim(sprite, animCmdIndex);
|
||||
}
|
||||
|
||||
bool8 SpriteAnimEnded(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->animEnded)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void UpdateEventObjectSpriteVisibility(struct Sprite *sprite, bool8 invisible)
|
||||
{
|
||||
u16 x, y;
|
||||
s16 x2, y2;
|
||||
|
||||
sprite->invisible = invisible;
|
||||
|
||||
if (sprite->coordOffsetEnabled)
|
||||
{
|
||||
x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
|
||||
y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
|
||||
}
|
||||
else
|
||||
{
|
||||
x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
|
||||
y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
|
||||
}
|
||||
|
||||
x2 = x - (sprite->centerToCornerVecX >> 1);
|
||||
y2 = y - (sprite->centerToCornerVecY >> 1);
|
||||
|
||||
if ((s16)x > 255 || x2 < -16)
|
||||
sprite->invisible = TRUE;
|
||||
if ((s16)y > 175 || y2 < -16)
|
||||
sprite->invisible = TRUE;
|
||||
}
|
||||
|
||||
void UpdateEventObjectSpriteSubpriorityAndVisibility(struct Sprite *sprite)
|
||||
{
|
||||
sub_8069248(sprite);
|
||||
SetObjectSubpriorityByZCoord(sprite->data[1], sprite, 1);
|
||||
UpdateEventObjectSpriteVisibility(sprite, sprite->data[2]);
|
||||
}
|
||||
|
||||
void sub_8068FD0(void)
|
||||
{
|
||||
s32 i;
|
||||
for (i = 0; i < MAX_SPRITES; i++)
|
||||
{
|
||||
struct Sprite *sprite = &gSprites[i];
|
||||
if (sprite->inUse && sprite->callback == UpdateEventObjectSpriteSubpriorityAndVisibility)
|
||||
{
|
||||
DestroySprite(sprite);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
s32 sub_806900C(u8 objectEventId)
|
||||
{
|
||||
s32 i;
|
||||
for (i = 0; i < MAX_SPRITES; i++)
|
||||
{
|
||||
struct Sprite *sprite = &gSprites[i];
|
||||
if (sprite->inUse && sprite->callback == UpdateEventObjectSpriteSubpriorityAndVisibility && (u8)sprite->data[0] == objectEventId)
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return MAX_SPRITES;
|
||||
}
|
||||
|
||||
void TurnEventObject(u8 objectEventId, u8 direction)
|
||||
{
|
||||
u8 animNum;
|
||||
u8 spriteId = sub_806900C(objectEventId);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
struct Sprite *sprite = &gSprites[spriteId];
|
||||
StartSpriteAnim(sprite, ObjectEventDirectionToImageAnimId(direction));
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8069094(u8 objectEventId, u8 direction)
|
||||
{
|
||||
u8 animNum;
|
||||
s32 spriteId = sub_806900C(objectEventId);
|
||||
u16 baseBlock;
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
struct Sprite *sprite = &gSprites[spriteId];
|
||||
const struct ObjectEventGraphicsInfo * info = GetObjectEventGraphicsInfo(direction);
|
||||
baseBlock = sprite->oam.tileNum;
|
||||
sprite->oam = *info->oam;
|
||||
sprite->oam.tileNum = baseBlock;
|
||||
sprite->oam.paletteNum = info->paletteSlot;
|
||||
sprite->images = info->images;
|
||||
if (info->subspriteTables == NULL)
|
||||
{
|
||||
sprite->subspriteTables = NULL;
|
||||
sprite->subspriteTableNum = 0;
|
||||
sprite->subspriteMode = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetSubspriteTables(sprite, info->subspriteTables);
|
||||
sprite->subspriteMode = 2;
|
||||
}
|
||||
StartSpriteAnim(sprite, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8069124(u8 objectEventId, bool32 arg1)
|
||||
{
|
||||
u8 spriteId = sub_806900C(objectEventId);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
if (arg1)
|
||||
gSprites[spriteId].data[2] = TRUE;
|
||||
else
|
||||
gSprites[spriteId].data[2] = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
bool32 sub_806916C(u8 objectEventId)
|
||||
{
|
||||
u8 spriteId = sub_806900C(objectEventId);
|
||||
if (spriteId == MAX_SPRITES)
|
||||
return FALSE;
|
||||
return gSprites[spriteId].data[2] == TRUE;
|
||||
}
|
||||
|
||||
void sub_80691A4(u8 objectEventId, u8 direction)
|
||||
{
|
||||
u8 spriteId = sub_806900C(objectEventId);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
gSprites[spriteId].data[3] = direction;
|
||||
gSprites[spriteId].data[4] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80691D4(struct Sprite * sprite)
|
||||
{
|
||||
switch (sprite->data[4])
|
||||
{
|
||||
case 0:
|
||||
sprite->pos2.y = 0;
|
||||
sprite->data[4]++;
|
||||
// fallthrough
|
||||
case 1:
|
||||
if ((sprite->pos2.y -= 8) == -160)
|
||||
{
|
||||
sprite->pos2.y = 0;
|
||||
sprite->data[2] = 1;
|
||||
sprite->data[3] = 0;
|
||||
sprite->data[4] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8069210(struct Sprite * sprite)
|
||||
{
|
||||
switch (sprite->data[4])
|
||||
{
|
||||
case 0:
|
||||
sprite->pos2.y = -160;
|
||||
sprite->data[4]++;
|
||||
// fallthrough
|
||||
case 1:
|
||||
if ((sprite->pos2.y += 8) == 0)
|
||||
{
|
||||
sprite->data[3] = 0;
|
||||
sprite->data[4] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8069248(struct Sprite * sprite)
|
||||
{
|
||||
switch (sprite->data[3])
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
sub_8069210(sprite);
|
||||
break;
|
||||
case 2:
|
||||
sub_80691D4(sprite);
|
||||
break;
|
||||
default:
|
||||
sprite->data[3] = 0;
|
||||
AGB_ASSERT_EX(0, ABSPATH("evobjmv.c"), 13331);
|
||||
}
|
||||
}
|
||||
|
||||
bool32 sub_8069294(u8 objectEventId)
|
||||
{
|
||||
u8 spriteId = sub_806900C(objectEventId);
|
||||
if (spriteId == MAX_SPRITES)
|
||||
return FALSE;
|
||||
if (gSprites[spriteId].data[3])
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
u32 oe_exec_and_other_stuff(u8 fieldEffectId, struct ObjectEvent * objectEvent)
|
||||
{
|
||||
ObjectEventGetLocalIdAndMap(objectEvent, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
|
||||
return FieldEffectStart(fieldEffectId);
|
||||
}
|
||||
|
||||
void DoShadowFieldEffect(struct ObjectEvent *objectEvent)
|
||||
{
|
||||
if (!objectEvent->hasShadow)
|
||||
{
|
||||
objectEvent->hasShadow = 1;
|
||||
oe_exec_and_other_stuff(FLDEFF_SHADOW, objectEvent);
|
||||
}
|
||||
}
|
||||
|
||||
void DoRippleFieldEffect(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||||
{
|
||||
const struct ObjectEventGraphicsInfo *graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
|
||||
gFieldEffectArguments[0] = sprite->pos1.x;
|
||||
gFieldEffectArguments[1] = sprite->pos1.y + (graphicsInfo->height >> 1) - 2;
|
||||
gFieldEffectArguments[2] = 151;
|
||||
gFieldEffectArguments[3] = 3;
|
||||
FieldEffectStart(FLDEFF_RIPPLE);
|
||||
}
|
||||
|
|
@ -654,7 +654,7 @@ bool32 sub_811BF00(struct UnkStruct_Main0 *arg0, s16 *arg1, s16 *arg2, u8 *arg3)
|
|||
|
||||
static void sub_811C008(s32 arg0, s32 arg1, u8 arg2)
|
||||
{
|
||||
sub_8069058(5 * arg1 - 0x38 + arg0, arg2);
|
||||
TurnEventObject(5 * arg1 - 0x38 + arg0, arg2);
|
||||
}
|
||||
|
||||
void sub_811C028(u32 arg0, u32 arg1, struct UnkStruct_Main0 *arg2)
|
||||
|
|
|
|||
|
|
@ -1193,7 +1193,7 @@ bool8 ScrCmd_turnvobject(struct ScriptContext *ctx)
|
|||
u8 v1 = ScriptReadByte(ctx);
|
||||
u8 direction = ScriptReadByte(ctx);
|
||||
|
||||
sub_8069058(v1, direction);
|
||||
TurnEventObject(v1, direction);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user