From 68ceb570d5eaf044152c7b77a11a711ef6987cd5 Mon Sep 17 00:00:00 2001 From: cawtds <38510667+cawtds@users.noreply.github.com> Date: Wed, 25 Mar 2026 18:17:46 +0100 Subject: [PATCH] Fix/bg graphic issue (#136) --- src/battle_anim.c | 12 ++---------- 1 file changed, 2 insertions(+), 10 deletions(-) diff --git a/src/battle_anim.c b/src/battle_anim.c index 9a7f7543f..de75f0bfa 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -1084,16 +1084,8 @@ void MoveBattlerSpriteToBG(enum BattlerId battler, bool8 toBG_2, bool8 setSprite { enum BattlerPosition battlerPosition; - if (IsContest() == TRUE) - { - RequestDma3Fill(0, (void *)(BG_SCREEN_ADDR(16)), 0x2000, 1); - RequestDma3Fill(0xFF, (void *)(BG_SCREEN_ADDR(30)), 0x1000, 0); - } - else - { - RequestDma3Fill(0, (void *)(BG_SCREEN_ADDR(8)), 0x2000, DMA3_32BIT); - RequestDma3Fill(0xFF, (void *)(BG_SCREEN_ADDR(28)), 0x1000, DMA3_16BIT); - } + RequestDma3Fill(0, (void *)(BG_SCREEN_ADDR(8)), 0x2000, DMA3_32BIT); + RequestDma3Fill(0, (void *)(BG_SCREEN_ADDR(28)), 0x1000, DMA3_16BIT); GetBattleAnimBg1Data(&animBg); CpuFill16(0, animBg.bgTiles, 0x1000);