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https://github.com/pret/pokefirered.git
synced 2026-05-09 04:23:14 -05:00
almost all matching
This commit is contained in:
parent
661a581176
commit
6581fdb69d
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@ -520,12 +520,12 @@ enum
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struct BattleSpriteInfo
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{
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u16 invisible : 1; // 0x1
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u16 lowHpSong : 1; // 0x2
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u16 behindSubstitute : 1; // 0x4
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u16 flag_x8 : 1; // 0x8
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u16 hpNumbersNoBars : 1; // 0x10
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u16 transformSpecies;
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/*0x0*/ u16 invisible : 1; // 0x1
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u16 lowHpSong : 1; // 0x2
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u16 behindSubstitute : 1; // 0x4
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u16 flag_x8 : 1; // 0x8
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u16 hpNumbersNoBars : 1; // 0x10
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/*0x2*/ u16 transformSpecies;
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};
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struct BattleAnimationInfo
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@ -20,6 +20,8 @@ enum
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POKEBALL_COUNT
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};
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extern const struct SpriteTemplate gBallSpriteTemplates[];
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#define POKEBALL_PLAYER_SENDOUT 0xFF
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#define POKEBALL_OPPONENT_SENDOUT 0xFE
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@ -210,7 +210,7 @@ struct Sprite
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/*0x2D*/ u8 animLoopCounter;
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// general purpose data fields
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/*0x2E*/ s16 data[8]; //2e, 30, 32, 34, 36,
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/*0x2E*/ s16 data[8]; //2e, 30, 32, 34, 36, 38, 3a, 3c
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/*0x3E*/ u16 inUse:1; //1
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u16 coordOffsetEnabled:1; //2
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@ -23,8 +23,8 @@
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extern const u16 gMovesWithQuietBGM[];
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extern const u8 *const gBattleAnims_Moves[];
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extern const struct CompressedSpriteSheet gUnknown_8399388[];
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extern const struct CompressedSpritePalette gUnknown_8399C90[];
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//extern const struct CompressedSpriteSheet gUnknown_8399388[];
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//extern const struct CompressedSpritePalette gUnknown_8399C90[];
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// RAM
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EWRAM_DATA static const u8 *sBattleAnimScriptPtr = NULL;
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@ -1958,9 +1958,14 @@ static void ScriptCmd_loadspritegfx(void)
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sBattleAnimScriptPtr++;
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index = T1_READ_16(sBattleAnimScriptPtr);
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LoadCompressedSpriteSheetUsingHeap(&gUnknown_8399388[GET_TRUE_SPRITE_INDEX(index)]);
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LoadCompressedSpritePaletteUsingHeap(&gUnknown_8399C90[GET_TRUE_SPRITE_INDEX(index)]);
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sBattleAnimScriptPtr += 2;
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LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[index]);
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LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[index]);
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//LoadCompressedSpriteSheetUsingHeap(&gUnknown_8399388[GET_TRUE_SPRITE_INDEX(index)]);
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//LoadCompressedSpritePaletteUsingHeap(&gUnknown_8399C90[GET_TRUE_SPRITE_INDEX(index)]);
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sBattleAnimScriptPtr += 2;
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AddSpriteIndex(GET_TRUE_SPRITE_INDEX(index));
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gAnimFramesToWait = 1;
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gAnimScriptCallback = WaitAnimFrameCount;
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@ -2193,8 +2198,8 @@ static void ScriptCmd_monbg(void)
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spriteId = gBattlerSpriteIds[battlerId];
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taskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10);
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gTasks[taskId].data[t1_MONBG_BATTLER] = spriteId;
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gTasks[taskId].data[1] = gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x;
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gTasks[taskId].data[2] = gSprites[spriteId].pos2.y + gSprites[spriteId].pos1.y;
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gTasks[taskId].data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
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gTasks[taskId].data[2] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
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if (!toBG_2)
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{
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gTasks[taskId].data[3] = gBattle_BG1_X;
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@ -2224,8 +2229,8 @@ static void ScriptCmd_monbg(void)
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spriteId = gBattlerSpriteIds[battlerId];
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taskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10);
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gTasks[taskId].data[t1_MONBG_BATTLER] = spriteId;
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gTasks[taskId].data[1] = gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x;
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gTasks[taskId].data[2] = gSprites[spriteId].pos2.y + gSprites[spriteId].pos1.y;
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gTasks[taskId].data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
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gTasks[taskId].data[2] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
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if (!toBG_2)
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{
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gTasks[taskId].data[3] = gBattle_BG1_X;
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@ -2247,10 +2252,12 @@ static void ScriptCmd_monbg(void)
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bool8 IsBattlerSpriteVisible(u8 battlerId)
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{
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if (!IsBattlerSpritePresent(battlerId))
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u8 battler = battlerId;
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if (!IsBattlerSpritePresent(battler))
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return FALSE;
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if (!gBattleSpritesDataPtr->battlerData[battlerId].invisible || !gSprites[gBattlerSpriteIds[battlerId]].invisible)
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if (!gBattleSpritesDataPtr->battlerData[battler].invisible || !gSprites[gBattlerSpriteIds[battler]].invisible)
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return TRUE;
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return FALSE;
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@ -2267,7 +2274,7 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2)
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{
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RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(8)), 0x2000, 1);
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RequestDma3Fill(0xFF, (void*)(BG_SCREEN_ADDR(28)), 0x1000, 0);
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RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(28)), 0x1000, 1);
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sub_80752A0(&animBg);
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CpuFill16(toBG_2, animBg.bgTiles, 0x1000);
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CpuFill16(toBG_2, animBg.bgTilemap, 0x800);
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@ -2295,7 +2302,7 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2)
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RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(30)), 0x1000, 1);
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sub_80752C8(&animBg, 2);
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CpuFill16(0, animBg.bgTiles + 0x1000, 0x1000);
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CpuFill16(0, animBg.bgTilemap + 0x400, 0x400);
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CpuFill16(0, animBg.bgTilemap + 0x400, 0x800);
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SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
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SetAnimBgAttribute(2, BG_ANIM_SCREEN_SIZE, 1);
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SetAnimBgAttribute(2, BG_ANIM_AREA_OVERFLOW_MODE, 0);
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@ -4931,14 +4931,160 @@ void AnimTask_GetReturnPowerLevel(u8 taskId)
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// Makes the mon run out of screen, run past the opposing mon, and return to its original position.
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// No args.
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/*
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attempt..
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void AnimTask_SnatchOpposingMonMove(u8 taskId)
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{
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u8 spriteId, spriteId2;
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int personality;
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int otId;
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u32 personality;
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u32 otId;
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u16 species;
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u8 subpriority;
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u8 isBackPic;
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//bool8 isBackPic;
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s16 x;
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u16 tSpecies;
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switch (gTasks[taskId].data[0])
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{
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case 0:
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spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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gTasks[taskId].data[1] += 0x800;
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if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
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gSprites[spriteId].pos2.x += (gTasks[taskId].data[1] >> 8);
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else
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gSprites[spriteId].pos2.x -= (gTasks[taskId].data[1] >> 8);
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gTasks[taskId].data[1] &= 0xFF;
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x = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
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if ((u16)(x + 32) > 304)
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{
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gTasks[taskId].data[1] = 0;
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gTasks[taskId].data[0]++;
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}
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break;
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case 1:
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if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
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{
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personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY);
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otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID);
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tSpecies = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies;
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if (tSpecies == SPECIES_NONE)
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species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
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else
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species = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies;
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subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority + 1;
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//isBackPic = FALSE;
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//x = 272;
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spriteId = sub_80768D0(species, FALSE, 0, 272, GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y), subpriority, personality, otId, gBattleAnimAttacker, 0);
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}
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else
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{
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personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY);
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otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID);
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tSpecies = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies;
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if (tSpecies == SPECIES_NONE)
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species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
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else
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species = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies;
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subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority - 1;
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//isBackPic = TRUE;
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//x = -32;
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spriteId = sub_80768D0(species, TRUE, 0, -32, GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y), subpriority, personality, otId, gBattleAnimAttacker, 0);
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}
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if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies != SPECIES_NONE)
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BlendPalette((gSprites[spriteId].oam.paletteNum * 16) | 0x100, 16, 6, RGB_WHITE);
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gTasks[taskId].data[15] = spriteId;
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gTasks[taskId].data[0]++;
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break;
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case 2:
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spriteId2 = gTasks[taskId].data[15];
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gTasks[taskId].data[1] += 0x800;
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if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
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gSprites[spriteId2].pos2.x -= (gTasks[taskId].data[1] >> 8);
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else
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gSprites[spriteId2].pos2.x += (gTasks[taskId].data[1] >> 8);
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gTasks[taskId].data[1] &= 0xFF;
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x = gSprites[spriteId2].pos1.x + gSprites[spriteId2].pos2.x;
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if (gTasks[taskId].data[14] == 0)
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{
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if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
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{
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if (x < GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X))
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{
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gTasks[taskId].data[14]++;
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gBattleAnimArgs[7] = 0xFFFF;
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}
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}
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else
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{
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if (x > GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X))
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{
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gTasks[taskId].data[14]++;
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gBattleAnimArgs[7] = 0xFFFF;
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}
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}
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}
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if ((u16)(x + 32) > 304)
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{
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gTasks[taskId].data[1] = 0;
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gTasks[taskId].data[0]++;
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}
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break;
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case 3:
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spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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spriteId2 = gTasks[taskId].data[15];
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DestroySpriteAndFreeResources_(&gSprites[spriteId2]);
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if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
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gSprites[spriteId].pos2.x = -gSprites[spriteId].pos1.x - 32;
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else
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gSprites[spriteId].pos2.x = 272 - gSprites[spriteId].pos1.x;
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gTasks[taskId].data[0]++;
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break;
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case 4:
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spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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gTasks[taskId].data[1] += 0x800;
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if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
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{
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gSprites[spriteId].pos2.x += (gTasks[taskId].data[1] >> 8);
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if (gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x >= GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X))
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gSprites[spriteId].pos2.x = 0;
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}
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else
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{
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gSprites[spriteId].pos2.x -= (gTasks[taskId].data[1] >> 8);
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if (gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x <= GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X))
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gSprites[spriteId].pos2.x = 0;
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}
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gTasks[taskId].data[1] = (u8)gTasks[taskId].data[1];
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if (gSprites[spriteId].pos2.x == 0)
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DestroyAnimVisualTask(taskId);
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break;
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}
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}
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*/
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#ifdef NONMATCHING
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// `species` variable getting loaded into r6 instead of r5
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//https://cexplore.karathan.at/z/0gMuxf
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void AnimTask_SnatchOpposingMonMove(u8 taskId)
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{
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u8 spriteId, spriteId2;
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u32 personality;
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u32 otId;
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u16 species;
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u8 subpriority;
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bool8 isBackPic;
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s16 x;
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switch (gTasks[taskId].data[0])
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@ -4964,13 +5110,14 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
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{
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personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY);
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otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID);
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if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies == SPECIES_NONE)
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species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
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else
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species = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies;
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subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority + 1;
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isBackPic = 0;
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isBackPic = FALSE;
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x = 272;
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}
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else
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@ -4983,7 +5130,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
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species = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies;
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subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority - 1;
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isBackPic = 1;
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isBackPic = TRUE;
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x = -32;
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}
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@ -5063,6 +5210,659 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
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break;
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}
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}
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#else
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NAKED
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void AnimTask_SnatchOpposingMonMove(u8 taskId)
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{
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asm_unified("\tpush {r4-r7,lr}\n"
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"\tmov r7, r10\n"
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"\tmov r6, r9\n"
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"\tmov r5, r8\n"
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"\tpush {r5-r7}\n"
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"\tsub sp, 0x1C\n"
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"\tlsls r0, 24\n"
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"\tlsrs r0, 24\n"
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"\tmov r8, r0\n"
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"\tldr r1, _080E395C @ =gTasks\n"
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"\tlsls r0, 2\n"
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"\tadd r0, r8\n"
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"\tlsls r0, 3\n"
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"\tadds r0, r1\n"
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"\tmovs r1, 0x8\n"
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"\tldrsh r0, [r0, r1]\n"
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"\tcmp r0, 0x4\n"
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"\tbls _080E3952\n"
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"\tb _080E3E6C\n"
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"_080E3952:\n"
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"\tlsls r0, 2\n"
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"\tldr r1, _080E3960 @ =_080E3964\n"
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"\tadds r0, r1\n"
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"\tldr r0, [r0]\n"
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"\tmov pc, r0\n"
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"\t.align 2, 0\n"
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"_080E395C: .4byte gTasks\n"
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"_080E3960: .4byte _080E3964\n"
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"\t.align 2, 0\n"
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"_080E3964:\n"
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"\t.4byte _080E3978\n"
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"\t.4byte _080E3A2C\n"
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"\t.4byte _080E3BEC\n"
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"\t.4byte _080E3D0C\n"
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"\t.4byte _080E3D90\n"
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"_080E3978:\n"
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"\tmovs r0, 0\n"
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"\tbl GetAnimBattlerSpriteId\n"
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"\tlsls r0, 24\n"
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"\tlsrs r7, r0, 24\n"
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"\tldr r1, _080E39C4 @ =gTasks\n"
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"\tmov r2, r8\n"
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"\tlsls r4, r2, 2\n"
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"\tadds r0, r4, r2\n"
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"\tlsls r0, 3\n"
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"\tadds r6, r0, r1\n"
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"\tmovs r3, 0x80\n"
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"\tlsls r3, 4\n"
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"\tadds r0, r3, 0\n"
|
||||
"\tldrh r1, [r6, 0xA]\n"
|
||||
"\tadds r0, r1\n"
|
||||
"\tstrh r0, [r6, 0xA]\n"
|
||||
"\tldr r0, _080E39C8 @ =gBattleAnimAttacker\n"
|
||||
"\tldrb r0, [r0]\n"
|
||||
"\tbl GetBattlerSide\n"
|
||||
"\tlsls r0, 24\n"
|
||||
"\tmov r9, r4\n"
|
||||
"\tcmp r0, 0\n"
|
||||
"\tbne _080E39D0\n"
|
||||
"\tldr r2, _080E39CC @ =gSprites\n"
|
||||
"\tlsls r3, r7, 4\n"
|
||||
"\tadds r1, r3, r7\n"
|
||||
"\tlsls r1, 2\n"
|
||||
"\tadds r1, r2\n"
|
||||
"\tldrh r0, [r6, 0xA]\n"
|
||||
"\tlsls r0, 16\n"
|
||||
"\tasrs r0, 24\n"
|
||||
"\tldrh r4, [r1, 0x24]\n"
|
||||
"\tadds r0, r4\n"
|
||||
"\tstrh r0, [r1, 0x24]\n"
|
||||
"\tb _080E39EA\n"
|
||||
"\t.align 2, 0\n"
|
||||
"_080E39C4: .4byte gTasks\n"
|
||||
"_080E39C8: .4byte gBattleAnimAttacker\n"
|
||||
"_080E39CC: .4byte gSprites\n"
|
||||
"_080E39D0:\n"
|
||||
"\tldr r3, _080E3A24 @ =gSprites\n"
|
||||
"\tlsls r4, r7, 4\n"
|
||||
"\tadds r2, r4, r7\n"
|
||||
"\tlsls r2, 2\n"
|
||||
"\tadds r2, r3\n"
|
||||
"\tldrh r1, [r6, 0xA]\n"
|
||||
"\tlsls r1, 16\n"
|
||||
"\tasrs r1, 24\n"
|
||||
"\tldrh r0, [r2, 0x24]\n"
|
||||
"\tsubs r0, r1\n"
|
||||
"\tstrh r0, [r2, 0x24]\n"
|
||||
"\tadds r2, r3, 0\n"
|
||||
"\tadds r3, r4, 0\n"
|
||||
"_080E39EA:\n"
|
||||
"\tldr r1, _080E3A28 @ =gTasks\n"
|
||||
"\tmov r0, r9\n"
|
||||
"\tadd r0, r8\n"
|
||||
"\tlsls r0, 3\n"
|
||||
"\tadds r4, r0, r1\n"
|
||||
"\tldrb r0, [r4, 0xA]\n"
|
||||
"\tstrh r0, [r4, 0xA]\n"
|
||||
"\tadds r1, r3, r7\n"
|
||||
"\tlsls r1, 2\n"
|
||||
"\tadds r1, r2\n"
|
||||
"\tldrh r0, [r1, 0x24]\n"
|
||||
"\tldrh r1, [r1, 0x20]\n"
|
||||
"\tadds r0, r1\n"
|
||||
"\tlsls r0, 16\n"
|
||||
"\tmovs r1, 0x80\n"
|
||||
"\tlsls r1, 14\n"
|
||||
"\tadds r0, r1\n"
|
||||
"\tmovs r1, 0x98\n"
|
||||
"\tlsls r1, 17\n"
|
||||
"\tcmp r0, r1\n"
|
||||
"\tbhi _080E3A16\n"
|
||||
"\tb _080E3E6C\n"
|
||||
"_080E3A16:\n"
|
||||
"\tmovs r0, 0\n"
|
||||
"\tstrh r0, [r4, 0xA]\n"
|
||||
"\tldrh r0, [r4, 0x8]\n"
|
||||
"\tadds r0, 0x1\n"
|
||||
"\tstrh r0, [r4, 0x8]\n"
|
||||
"\tb _080E3E6C\n"
|
||||
"\t.align 2, 0\n"
|
||||
"_080E3A24: .4byte gSprites\n"
|
||||
"_080E3A28: .4byte gTasks\n"
|
||||
"_080E3A2C:\n"
|
||||
"\tldr r4, _080E3A90 @ =gBattleAnimAttacker\n"
|
||||
"\tldrb r0, [r4]\n"
|
||||
"\tbl GetBattlerSide\n"
|
||||
"\tlsls r0, 24\n"
|
||||
"\tcmp r0, 0\n"
|
||||
"\tbne _080E3ACC\n"
|
||||
"\tldr r7, _080E3A94 @ =gBattlerPartyIndexes\n"
|
||||
"\tldrb r0, [r4]\n"
|
||||
"\tlsls r0, 1\n"
|
||||
"\tadds r0, r7\n"
|
||||
"\tldrh r0, [r0]\n"
|
||||
"\tmovs r6, 0x64\n"
|
||||
"\tmuls r0, r6\n"
|
||||
"\tldr r5, _080E3A98 @ =gPlayerParty\n"
|
||||
"\tadds r0, r5\n"
|
||||
"\tmovs r1, 0\n"
|
||||
"\tbl GetMonData\n"
|
||||
"\tmov r10, r0\n"
|
||||
"\tldrb r0, [r4]\n"
|
||||
"\tlsls r0, 1\n"
|
||||
"\tadds r0, r7\n"
|
||||
"\tldrh r0, [r0]\n"
|
||||
"\tmuls r0, r6\n"
|
||||
"\tadds r0, r5\n"
|
||||
"\tmovs r1, 0x1\n"
|
||||
"\tbl GetMonData\n"
|
||||
"\tmov r9, r0\n"
|
||||
"\tldr r0, _080E3A9C @ =gBattleSpritesDataPtr\n"
|
||||
"\tldr r0, [r0]\n"
|
||||
"\tldrb r2, [r4]\n"
|
||||
"\tldr r1, [r0]\n"
|
||||
"\tlsls r0, r2, 2\n"
|
||||
"\tadds r1, r0, r1\n"
|
||||
"\tldrh r0, [r1, 0x2]\n"
|
||||
"\tcmp r0, 0\n"
|
||||
"\tbne _080E3AA0\n"
|
||||
"\tlsls r0, r2, 1\n"
|
||||
"\tadds r0, r7\n"
|
||||
"\tldrh r0, [r0]\n"
|
||||
"\tmuls r0, r6\n"
|
||||
"\tadds r0, r5\n"
|
||||
"\tmovs r1, 0xB\n"
|
||||
"\tbl GetMonData\n"
|
||||
"\tlsls r0, 16\n"
|
||||
"\tlsrs r5, r0, 16\n"
|
||||
"\tb _080E3AA2\n"
|
||||
"\t.align 2, 0\n"
|
||||
"_080E3A90: .4byte gBattleAnimAttacker\n"
|
||||
"_080E3A94: .4byte gBattlerPartyIndexes\n"
|
||||
"_080E3A98: .4byte gPlayerParty\n"
|
||||
"_080E3A9C: .4byte gBattleSpritesDataPtr\n"
|
||||
"_080E3AA0:\n"
|
||||
"\tldrh r5, [r1, 0x2]\n"
|
||||
"_080E3AA2:\n"
|
||||
"\tmovs r0, 0x1\n"
|
||||
"\tbl GetAnimBattlerSpriteId\n"
|
||||
"\tldr r2, _080E3AC8 @ =gSprites\n"
|
||||
"\tlsls r0, 24\n"
|
||||
"\tlsrs r0, 24\n"
|
||||
"\tlsls r1, r0, 4\n"
|
||||
"\tadds r1, r0\n"
|
||||
"\tlsls r1, 2\n"
|
||||
"\tadds r1, r2\n"
|
||||
"\tadds r1, 0x43\n"
|
||||
"\tldrb r0, [r1]\n"
|
||||
"\tadds r0, 0x1\n"
|
||||
"\tlsls r0, 24\n"
|
||||
"\tlsrs r4, r0, 24\n"
|
||||
"\tmovs r7, 0\n"
|
||||
"\tmovs r6, 0x88\n"
|
||||
"\tlsls r6, 1\n"
|
||||
"\tb _080E3B54\n"
|
||||
"\t.align 2, 0\n"
|
||||
"_080E3AC8: .4byte gSprites\n"
|
||||
"_080E3ACC:\n"
|
||||
"\tldr r7, _080E3B24 @ =gBattlerPartyIndexes\n"
|
||||
"\tldrb r0, [r4]\n"
|
||||
"\tlsls r0, 1\n"
|
||||
"\tadds r0, r7\n"
|
||||
"\tldrh r0, [r0]\n"
|
||||
"\tmovs r6, 0x64\n"
|
||||
"\tmuls r0, r6\n"
|
||||
"\tldr r5, _080E3B28 @ =gEnemyParty\n"
|
||||
"\tadds r0, r5\n"
|
||||
"\tmovs r1, 0\n"
|
||||
"\tbl GetMonData\n"
|
||||
"\tmov r10, r0\n"
|
||||
"\tldrb r0, [r4]\n"
|
||||
"\tlsls r0, 1\n"
|
||||
"\tadds r0, r7\n"
|
||||
"\tldrh r0, [r0]\n"
|
||||
"\tmuls r0, r6\n"
|
||||
"\tadds r0, r5\n"
|
||||
"\tmovs r1, 0x1\n"
|
||||
"\tbl GetMonData\n"
|
||||
"\tmov r9, r0\n"
|
||||
"\tldr r0, _080E3B2C @ =gBattleSpritesDataPtr\n"
|
||||
"\tldr r0, [r0]\n"
|
||||
"\tldrb r2, [r4]\n"
|
||||
"\tldr r1, [r0]\n"
|
||||
"\tlsls r0, r2, 2\n"
|
||||
"\tadds r1, r0, r1\n"
|
||||
"\tldrh r0, [r1, 0x2]\n"
|
||||
"\tcmp r0, 0\n"
|
||||
"\tbne _080E3B30\n"
|
||||
"\tlsls r0, r2, 1\n"
|
||||
"\tadds r0, r7\n"
|
||||
"\tldrh r0, [r0]\n"
|
||||
"\tmuls r0, r6\n"
|
||||
"\tadds r0, r5\n"
|
||||
"\tmovs r1, 0xB\n"
|
||||
"\tbl GetMonData\n"
|
||||
"\tlsls r0, 16\n"
|
||||
"\tlsrs r5, r0, 16\n"
|
||||
"\tb _080E3B32\n"
|
||||
"\t.align 2, 0\n"
|
||||
"_080E3B24: .4byte gBattlerPartyIndexes\n"
|
||||
"_080E3B28: .4byte gEnemyParty\n"
|
||||
"_080E3B2C: .4byte gBattleSpritesDataPtr\n"
|
||||
"_080E3B30:\n"
|
||||
"\tldrh r5, [r1, 0x2]\n"
|
||||
"_080E3B32:\n"
|
||||
"\tmovs r0, 0x1\n"
|
||||
"\tbl GetAnimBattlerSpriteId\n"
|
||||
"\tldr r2, _080E3BD0 @ =gSprites\n"
|
||||
"\tlsls r0, 24\n"
|
||||
"\tlsrs r0, 24\n"
|
||||
"\tlsls r1, r0, 4\n"
|
||||
"\tadds r1, r0\n"
|
||||
"\tlsls r1, 2\n"
|
||||
"\tadds r1, r2\n"
|
||||
"\tadds r1, 0x43\n"
|
||||
"\tldrb r0, [r1]\n"
|
||||
"\tsubs r0, 0x1\n"
|
||||
"\tlsls r0, 24\n"
|
||||
"\tlsrs r4, r0, 24\n"
|
||||
"\tmovs r7, 0x1\n"
|
||||
"\tldr r6, _080E3BD4 @ =0x0000ffe0\n"
|
||||
"_080E3B54:\n"
|
||||
"\tldr r0, _080E3BD8 @ =gBattleAnimTarget\n"
|
||||
"\tldrb r0, [r0]\n"
|
||||
"\tmovs r1, 0x1\n"
|
||||
"\tbl GetBattlerSpriteCoord\n"
|
||||
"\tlsls r0, 24\n"
|
||||
"\tlsrs r0, 24\n"
|
||||
"\tlsls r3, r6, 16\n"
|
||||
"\tasrs r3, 16\n"
|
||||
"\tstr r0, [sp]\n"
|
||||
"\tstr r4, [sp, 0x4]\n"
|
||||
"\tmov r2, r10\n"
|
||||
"\tstr r2, [sp, 0x8]\n"
|
||||
"\tmov r4, r9\n"
|
||||
"\tstr r4, [sp, 0xC]\n"
|
||||
"\tldr r4, _080E3BDC @ =gBattleAnimAttacker\n"
|
||||
"\tldrb r0, [r4]\n"
|
||||
"\tstr r0, [sp, 0x10]\n"
|
||||
"\tmovs r0, 0\n"
|
||||
"\tstr r0, [sp, 0x14]\n"
|
||||
"\tadds r0, r5, 0\n"
|
||||
"\tadds r1, r7, 0\n"
|
||||
"\tmovs r2, 0\n"
|
||||
"\tbl sub_80768D0\n"
|
||||
"\tlsls r0, 24\n"
|
||||
"\tlsrs r5, r0, 24\n"
|
||||
"\tldr r0, _080E3BE0 @ =gBattleSpritesDataPtr\n"
|
||||
"\tldr r1, [r0]\n"
|
||||
"\tldrb r0, [r4]\n"
|
||||
"\tldr r1, [r1]\n"
|
||||
"\tlsls r0, 2\n"
|
||||
"\tadds r0, r1\n"
|
||||
"\tldrh r0, [r0, 0x2]\n"
|
||||
"\tcmp r0, 0\n"
|
||||
"\tbeq _080E3BBE\n"
|
||||
"\tldr r1, _080E3BD0 @ =gSprites\n"
|
||||
"\tlsls r0, r5, 4\n"
|
||||
"\tadds r0, r5\n"
|
||||
"\tlsls r0, 2\n"
|
||||
"\tadds r0, r1\n"
|
||||
"\tldrb r0, [r0, 0x5]\n"
|
||||
"\tlsrs r0, 4\n"
|
||||
"\tlsls r0, 4\n"
|
||||
"\tmovs r2, 0x80\n"
|
||||
"\tlsls r2, 1\n"
|
||||
"\tadds r1, r2, 0\n"
|
||||
"\torrs r0, r1\n"
|
||||
"\tldr r3, _080E3BE4 @ =0x00007fff\n"
|
||||
"\tmovs r1, 0x10\n"
|
||||
"\tmovs r2, 0x6\n"
|
||||
"\tbl BlendPalette\n"
|
||||
"_080E3BBE:\n"
|
||||
"\tldr r0, _080E3BE8 @ =gTasks\n"
|
||||
"\tmov r3, r8\n"
|
||||
"\tlsls r1, r3, 2\n"
|
||||
"\tadd r1, r8\n"
|
||||
"\tlsls r1, 3\n"
|
||||
"\tadds r1, r0\n"
|
||||
"\tstrh r5, [r1, 0x26]\n"
|
||||
"\tb _080E3D82\n"
|
||||
"\t.align 2, 0\n"
|
||||
"_080E3BD0: .4byte gSprites\n"
|
||||
"_080E3BD4: .4byte 0x0000ffe0\n"
|
||||
"_080E3BD8: .4byte gBattleAnimTarget\n"
|
||||
"_080E3BDC: .4byte gBattleAnimAttacker\n"
|
||||
"_080E3BE0: .4byte gBattleSpritesDataPtr\n"
|
||||
"_080E3BE4: .4byte 0x00007fff\n"
|
||||
"_080E3BE8: .4byte gTasks\n"
|
||||
"_080E3BEC:\n"
|
||||
"\tldr r1, _080E3C38 @ =gTasks\n"
|
||||
"\tmov r0, r8\n"
|
||||
"\tlsls r4, r0, 2\n"
|
||||
"\tadds r0, r4, r0\n"
|
||||
"\tlsls r0, 3\n"
|
||||
"\tadds r6, r0, r1\n"
|
||||
"\tldrh r0, [r6, 0x26]\n"
|
||||
"\tlsls r0, 24\n"
|
||||
"\tlsrs r5, r0, 24\n"
|
||||
"\tmovs r1, 0x80\n"
|
||||
"\tlsls r1, 4\n"
|
||||
"\tadds r0, r1, 0\n"
|
||||
"\tldrh r2, [r6, 0xA]\n"
|
||||
"\tadds r0, r2\n"
|
||||
"\tstrh r0, [r6, 0xA]\n"
|
||||
"\tldr r0, _080E3C3C @ =gBattleAnimAttacker\n"
|
||||
"\tldrb r0, [r0]\n"
|
||||
"\tbl GetBattlerSide\n"
|
||||
"\tlsls r0, 24\n"
|
||||
"\tmov r9, r4\n"
|
||||
"\tcmp r0, 0\n"
|
||||
"\tbne _080E3C44\n"
|
||||
"\tldr r3, _080E3C40 @ =gSprites\n"
|
||||
"\tlsls r4, r5, 4\n"
|
||||
"\tadds r2, r4, r5\n"
|
||||
"\tlsls r2, 2\n"
|
||||
"\tadds r2, r3\n"
|
||||
"\tldrh r1, [r6, 0xA]\n"
|
||||
"\tlsls r1, 16\n"
|
||||
"\tasrs r1, 24\n"
|
||||
"\tldrh r0, [r2, 0x24]\n"
|
||||
"\tsubs r0, r1\n"
|
||||
"\tstrh r0, [r2, 0x24]\n"
|
||||
"\tadds r2, r3, 0\n"
|
||||
"\tadds r3, r4, 0\n"
|
||||
"\tb _080E3C5A\n"
|
||||
"\t.align 2, 0\n"
|
||||
"_080E3C38: .4byte gTasks\n"
|
||||
"_080E3C3C: .4byte gBattleAnimAttacker\n"
|
||||
"_080E3C40: .4byte gSprites\n"
|
||||
"_080E3C44:\n"
|
||||
"\tldr r2, _080E3CA8 @ =gSprites\n"
|
||||
"\tlsls r3, r5, 4\n"
|
||||
"\tadds r1, r3, r5\n"
|
||||
"\tlsls r1, 2\n"
|
||||
"\tadds r1, r2\n"
|
||||
"\tldrh r0, [r6, 0xA]\n"
|
||||
"\tlsls r0, 16\n"
|
||||
"\tasrs r0, 24\n"
|
||||
"\tldrh r4, [r1, 0x24]\n"
|
||||
"\tadds r0, r4\n"
|
||||
"\tstrh r0, [r1, 0x24]\n"
|
||||
"_080E3C5A:\n"
|
||||
"\tldr r1, _080E3CAC @ =gTasks\n"
|
||||
"\tmov r0, r9\n"
|
||||
"\tadd r0, r8\n"
|
||||
"\tlsls r0, 3\n"
|
||||
"\tadds r6, r0, r1\n"
|
||||
"\tldrb r0, [r6, 0xA]\n"
|
||||
"\tstrh r0, [r6, 0xA]\n"
|
||||
"\tadds r1, r3, r5\n"
|
||||
"\tlsls r1, 2\n"
|
||||
"\tadds r1, r2\n"
|
||||
"\tldrh r0, [r1, 0x24]\n"
|
||||
"\tldrh r1, [r1, 0x20]\n"
|
||||
"\tadds r0, r1\n"
|
||||
"\tlsls r0, 16\n"
|
||||
"\tlsrs r5, r0, 16\n"
|
||||
"\tmovs r1, 0x24\n"
|
||||
"\tldrsh r0, [r6, r1]\n"
|
||||
"\tcmp r0, 0\n"
|
||||
"\tbne _080E3CDA\n"
|
||||
"\tldr r0, _080E3CB0 @ =gBattleAnimAttacker\n"
|
||||
"\tldrb r0, [r0]\n"
|
||||
"\tbl GetBattlerSide\n"
|
||||
"\tlsls r0, 24\n"
|
||||
"\tcmp r0, 0\n"
|
||||
"\tbne _080E3CB8\n"
|
||||
"\tlsls r4, r5, 16\n"
|
||||
"\tasrs r4, 16\n"
|
||||
"\tldr r0, _080E3CB4 @ =gBattleAnimTarget\n"
|
||||
"\tldrb r0, [r0]\n"
|
||||
"\tmovs r1, 0\n"
|
||||
"\tbl GetBattlerSpriteCoord\n"
|
||||
"\tlsls r0, 24\n"
|
||||
"\tlsrs r0, 24\n"
|
||||
"\tcmp r4, r0\n"
|
||||
"\tbge _080E3CDA\n"
|
||||
"\tb _080E3CCE\n"
|
||||
"\t.align 2, 0\n"
|
||||
"_080E3CA8: .4byte gSprites\n"
|
||||
"_080E3CAC: .4byte gTasks\n"
|
||||
"_080E3CB0: .4byte gBattleAnimAttacker\n"
|
||||
"_080E3CB4: .4byte gBattleAnimTarget\n"
|
||||
"_080E3CB8:\n"
|
||||
"\tlsls r4, r5, 16\n"
|
||||
"\tasrs r4, 16\n"
|
||||
"\tldr r0, _080E3CFC @ =gBattleAnimTarget\n"
|
||||
"\tldrb r0, [r0]\n"
|
||||
"\tmovs r1, 0\n"
|
||||
"\tbl GetBattlerSpriteCoord\n"
|
||||
"\tlsls r0, 24\n"
|
||||
"\tlsrs r0, 24\n"
|
||||
"\tcmp r4, r0\n"
|
||||
"\tble _080E3CDA\n"
|
||||
"_080E3CCE:\n"
|
||||
"\tldrh r0, [r6, 0x24]\n"
|
||||
"\tadds r0, 0x1\n"
|
||||
"\tstrh r0, [r6, 0x24]\n"
|
||||
"\tldr r1, _080E3D00 @ =gBattleAnimArgs\n"
|
||||
"\tldr r0, _080E3D04 @ =0x0000ffff\n"
|
||||
"\tstrh r0, [r1, 0xE]\n"
|
||||
"_080E3CDA:\n"
|
||||
"\tlsls r0, r5, 16\n"
|
||||
"\tmovs r2, 0x80\n"
|
||||
"\tlsls r2, 14\n"
|
||||
"\tadds r0, r2\n"
|
||||
"\tmovs r1, 0x98\n"
|
||||
"\tlsls r1, 17\n"
|
||||
"\tcmp r0, r1\n"
|
||||
"\tbhi _080E3CEC\n"
|
||||
"\tb _080E3E6C\n"
|
||||
"_080E3CEC:\n"
|
||||
"\tldr r0, _080E3D08 @ =gTasks\n"
|
||||
"\tmov r1, r9\n"
|
||||
"\tadd r1, r8\n"
|
||||
"\tlsls r1, 3\n"
|
||||
"\tadds r1, r0\n"
|
||||
"\tmovs r0, 0\n"
|
||||
"\tstrh r0, [r1, 0xA]\n"
|
||||
"\tb _080E3D82\n"
|
||||
"\t.align 2, 0\n"
|
||||
"_080E3CFC: .4byte gBattleAnimTarget\n"
|
||||
"_080E3D00: .4byte gBattleAnimArgs\n"
|
||||
"_080E3D04: .4byte 0x0000ffff\n"
|
||||
"_080E3D08: .4byte gTasks\n"
|
||||
"_080E3D0C:\n"
|
||||
"\tmovs r0, 0\n"
|
||||
"\tbl GetAnimBattlerSpriteId\n"
|
||||
"\tlsls r0, 24\n"
|
||||
"\tlsrs r7, r0, 24\n"
|
||||
"\tldr r1, _080E3D58 @ =gTasks\n"
|
||||
"\tmov r3, r8\n"
|
||||
"\tlsls r4, r3, 2\n"
|
||||
"\tadds r0, r4, r3\n"
|
||||
"\tlsls r0, 3\n"
|
||||
"\tadds r0, r1\n"
|
||||
"\tldrh r0, [r0, 0x26]\n"
|
||||
"\tlsls r0, 24\n"
|
||||
"\tlsrs r5, r0, 24\n"
|
||||
"\tlsls r0, r5, 4\n"
|
||||
"\tadds r0, r5\n"
|
||||
"\tlsls r0, 2\n"
|
||||
"\tldr r5, _080E3D5C @ =gSprites\n"
|
||||
"\tadds r0, r5\n"
|
||||
"\tbl DestroySpriteAndFreeResources_\n"
|
||||
"\tldr r0, _080E3D60 @ =gBattleAnimAttacker\n"
|
||||
"\tldrb r0, [r0]\n"
|
||||
"\tbl GetBattlerSide\n"
|
||||
"\tlsls r0, 24\n"
|
||||
"\tmov r9, r4\n"
|
||||
"\tcmp r0, 0\n"
|
||||
"\tbne _080E3D64\n"
|
||||
"\tlsls r1, r7, 4\n"
|
||||
"\tadds r1, r7\n"
|
||||
"\tlsls r1, 2\n"
|
||||
"\tadds r1, r5\n"
|
||||
"\tldrh r0, [r1, 0x20]\n"
|
||||
"\tnegs r0, r0\n"
|
||||
"\tsubs r0, 0x20\n"
|
||||
"\tstrh r0, [r1, 0x24]\n"
|
||||
"\tb _080E3D78\n"
|
||||
"\t.align 2, 0\n"
|
||||
"_080E3D58: .4byte gTasks\n"
|
||||
"_080E3D5C: .4byte gSprites\n"
|
||||
"_080E3D60: .4byte gBattleAnimAttacker\n"
|
||||
"_080E3D64:\n"
|
||||
"\tlsls r0, r7, 4\n"
|
||||
"\tadds r0, r7\n"
|
||||
"\tlsls r0, 2\n"
|
||||
"\tadds r0, r5\n"
|
||||
"\tldrh r2, [r0, 0x20]\n"
|
||||
"\tmovs r4, 0x88\n"
|
||||
"\tlsls r4, 1\n"
|
||||
"\tadds r1, r4, 0\n"
|
||||
"\tsubs r1, r2\n"
|
||||
"\tstrh r1, [r0, 0x24]\n"
|
||||
"_080E3D78:\n"
|
||||
"\tldr r0, _080E3D8C @ =gTasks\n"
|
||||
"\tmov r1, r9\n"
|
||||
"\tadd r1, r8\n"
|
||||
"\tlsls r1, 3\n"
|
||||
"\tadds r1, r0\n"
|
||||
"_080E3D82:\n"
|
||||
"\tldrh r0, [r1, 0x8]\n"
|
||||
"\tadds r0, 0x1\n"
|
||||
"\tstrh r0, [r1, 0x8]\n"
|
||||
"\tb _080E3E6C\n"
|
||||
"\t.align 2, 0\n"
|
||||
"_080E3D8C: .4byte gTasks\n"
|
||||
"_080E3D90:\n"
|
||||
"\tmovs r0, 0\n"
|
||||
"\tbl GetAnimBattlerSpriteId\n"
|
||||
"\tlsls r0, 24\n"
|
||||
"\tlsrs r7, r0, 24\n"
|
||||
"\tldr r1, _080E3E04 @ =gTasks\n"
|
||||
"\tmov r0, r8\n"
|
||||
"\tlsls r4, r0, 2\n"
|
||||
"\tadds r0, r4, r0\n"
|
||||
"\tlsls r0, 3\n"
|
||||
"\tadds r2, r0, r1\n"
|
||||
"\tmovs r1, 0x80\n"
|
||||
"\tlsls r1, 4\n"
|
||||
"\tadds r0, r1, 0\n"
|
||||
"\tldrh r3, [r2, 0xA]\n"
|
||||
"\tadds r0, r3\n"
|
||||
"\tstrh r0, [r2, 0xA]\n"
|
||||
"\tldr r0, _080E3E08 @ =gBattleAnimAttacker\n"
|
||||
"\tmov r10, r0\n"
|
||||
"\tldrb r0, [r0]\n"
|
||||
"\tstr r2, [sp, 0x18]\n"
|
||||
"\tbl GetBattlerSide\n"
|
||||
"\tlsls r0, 24\n"
|
||||
"\tmov r9, r4\n"
|
||||
"\tldr r2, [sp, 0x18]\n"
|
||||
"\tcmp r0, 0\n"
|
||||
"\tbne _080E3E10\n"
|
||||
"\tldr r1, _080E3E0C @ =gSprites\n"
|
||||
"\tlsls r5, r7, 4\n"
|
||||
"\tadds r0, r5, r7\n"
|
||||
"\tlsls r0, 2\n"
|
||||
"\tadds r6, r0, r1\n"
|
||||
"\tldrh r0, [r2, 0xA]\n"
|
||||
"\tlsls r0, 16\n"
|
||||
"\tasrs r0, 24\n"
|
||||
"\tldrh r1, [r6, 0x24]\n"
|
||||
"\tadds r0, r1\n"
|
||||
"\tstrh r0, [r6, 0x24]\n"
|
||||
"\tmovs r2, 0x24\n"
|
||||
"\tldrsh r4, [r6, r2]\n"
|
||||
"\tmovs r3, 0x20\n"
|
||||
"\tldrsh r0, [r6, r3]\n"
|
||||
"\tadds r4, r0\n"
|
||||
"\tmov r1, r10\n"
|
||||
"\tldrb r0, [r1]\n"
|
||||
"\tmovs r1, 0\n"
|
||||
"\tbl GetBattlerSpriteCoord\n"
|
||||
"\tlsls r0, 24\n"
|
||||
"\tlsrs r0, 24\n"
|
||||
"\tadds r3, r5, 0\n"
|
||||
"\tcmp r4, r0\n"
|
||||
"\tblt _080E3E48\n"
|
||||
"\tmovs r2, 0\n"
|
||||
"\tstrh r2, [r6, 0x24]\n"
|
||||
"\tb _080E3E48\n"
|
||||
"\t.align 2, 0\n"
|
||||
"_080E3E04: .4byte gTasks\n"
|
||||
"_080E3E08: .4byte gBattleAnimAttacker\n"
|
||||
"_080E3E0C: .4byte gSprites\n"
|
||||
"_080E3E10:\n"
|
||||
"\tldr r1, _080E3E7C @ =gSprites\n"
|
||||
"\tlsls r5, r7, 4\n"
|
||||
"\tadds r0, r5, r7\n"
|
||||
"\tlsls r0, 2\n"
|
||||
"\tadds r6, r0, r1\n"
|
||||
"\tldrh r1, [r2, 0xA]\n"
|
||||
"\tlsls r1, 16\n"
|
||||
"\tasrs r1, 24\n"
|
||||
"\tldrh r0, [r6, 0x24]\n"
|
||||
"\tsubs r0, r1\n"
|
||||
"\tstrh r0, [r6, 0x24]\n"
|
||||
"\tmovs r3, 0x24\n"
|
||||
"\tldrsh r4, [r6, r3]\n"
|
||||
"\tmovs r1, 0x20\n"
|
||||
"\tldrsh r0, [r6, r1]\n"
|
||||
"\tadds r4, r0\n"
|
||||
"\tmov r2, r10\n"
|
||||
"\tldrb r0, [r2]\n"
|
||||
"\tmovs r1, 0\n"
|
||||
"\tbl GetBattlerSpriteCoord\n"
|
||||
"\tlsls r0, 24\n"
|
||||
"\tlsrs r0, 24\n"
|
||||
"\tadds r3, r5, 0\n"
|
||||
"\tcmp r4, r0\n"
|
||||
"\tbgt _080E3E48\n"
|
||||
"\tmovs r4, 0\n"
|
||||
"\tstrh r4, [r6, 0x24]\n"
|
||||
"_080E3E48:\n"
|
||||
"\tldr r1, _080E3E80 @ =gTasks\n"
|
||||
"\tmov r0, r9\n"
|
||||
"\tadd r0, r8\n"
|
||||
"\tlsls r0, 3\n"
|
||||
"\tadds r0, r1\n"
|
||||
"\tldrb r1, [r0, 0xA]\n"
|
||||
"\tstrh r1, [r0, 0xA]\n"
|
||||
"\tldr r1, _080E3E7C @ =gSprites\n"
|
||||
"\tadds r0, r3, r7\n"
|
||||
"\tlsls r0, 2\n"
|
||||
"\tadds r0, r1\n"
|
||||
"\tmovs r1, 0x24\n"
|
||||
"\tldrsh r0, [r0, r1]\n"
|
||||
"\tcmp r0, 0\n"
|
||||
"\tbne _080E3E6C\n"
|
||||
"\tmov r0, r8\n"
|
||||
"\tbl DestroyAnimVisualTask\n"
|
||||
"_080E3E6C:\n"
|
||||
"\tadd sp, 0x1C\n"
|
||||
"\tpop {r3-r5}\n"
|
||||
"\tmov r8, r3\n"
|
||||
"\tmov r9, r4\n"
|
||||
"\tmov r10, r5\n"
|
||||
"\tpop {r4-r7}\n"
|
||||
"\tpop {r0}\n"
|
||||
"\tbx r0\n"
|
||||
"\t.align 2, 0\n"
|
||||
"_080E3E7C: .4byte gSprites\n"
|
||||
"_080E3E80: .4byte gTasks\n");
|
||||
}
|
||||
#endif
|
||||
|
||||
void sub_80E3E84(struct Sprite *sprite)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -40,7 +40,7 @@
|
|||
#define LOHALF(n) ((n) & 0xFFFF)
|
||||
|
||||
// IWRAM
|
||||
EWRAM_DATA u16 gUnknown_3005424 = 0;
|
||||
EWRAM_DATA int gUnknown_3005424 = 0;
|
||||
EWRAM_DATA u16 gUnknown_3005428 = 0;
|
||||
EWRAM_DATA u16 gUnknown_300542C = 0;
|
||||
|
||||
|
|
@ -104,8 +104,6 @@ static void PremierBallOpenParticleAnimation(u8);
|
|||
static void sub_80F1B3C(struct Sprite *);
|
||||
|
||||
// Data
|
||||
extern const struct SpriteTemplate gBallSpriteTemplates[]; //for now
|
||||
|
||||
struct BallCaptureSuccessStarData
|
||||
{
|
||||
s8 xOffset;
|
||||
|
|
@ -910,8 +908,8 @@ static void sub_80EFA0C(struct Sprite *sprite)
|
|||
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
|
||||
gTasks[taskId].data[10] = 256;
|
||||
gUnknown_3005424 = 28;
|
||||
gUnknown_300542C = (gSprites[spriteId].pos2.y + gSprites[spriteId].pos1.y) - (sprite->pos2.y + sprite->pos1.y);
|
||||
gUnknown_3005428 = (gUnknown_300542C * 256) / 28;
|
||||
gUnknown_300542C = (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) - (sprite->pos1.y + sprite->pos2.y);
|
||||
gUnknown_3005428 = (u32)(gUnknown_300542C * 256) / 28;
|
||||
gTasks[taskId].data[2] = gUnknown_3005428;
|
||||
gTasks[taskId].data[0]++;
|
||||
break;
|
||||
|
|
@ -1876,20 +1874,11 @@ static void DestroyBallOpenAnimationParticle(struct Sprite *sprite)
|
|||
gBattleSpritesDataPtr->animationData->field_A--;
|
||||
if (gBattleSpritesDataPtr->animationData->field_A == 0)
|
||||
{
|
||||
for (i = 0; i < POKEBALL_COUNT; i++)
|
||||
{
|
||||
if (FuncIsActiveTask(gBallParticleAnimationFuncs[i]) == TRUE)
|
||||
break;
|
||||
}
|
||||
|
||||
if (i == POKEBALL_COUNT)
|
||||
{
|
||||
for (j = 0; j < POKEBALL_COUNT; j++)
|
||||
{
|
||||
FreeSpriteTilesByTag(gBallParticleSpritesheets[j].tag);
|
||||
FreeSpritePaletteByTag(gBallParticlePalettes[j].tag);
|
||||
}
|
||||
}
|
||||
for (j = 0; j < POKEBALL_COUNT; j++)
|
||||
{
|
||||
FreeSpriteTilesByTag(gBallParticleSpritesheets[j].tag);
|
||||
FreeSpritePaletteByTag(gBallParticlePalettes[j].tag);
|
||||
}
|
||||
|
||||
DestroySprite(sprite);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -205,8 +205,8 @@ const struct SpriteTemplate gSpriteTemplate_83BF514 =
|
|||
.callback = sub_8076ED8,
|
||||
};
|
||||
|
||||
const u8 gUnknown_83BF52C[] = _("TASK OVER\n");
|
||||
const u8 gUnknown_83BF536[] = {0x60, 0x5D, 0x58, 0x37, 0x55, 0xAE, 0x96, 0xAE, 0x0C, 0x1F, 0x0C, 0x10, 0xFF}; //
|
||||
//const u8 gUnknown_83BF52C[] = _("TASK OVER\nタスクがオーバーしました"); //wont compile...?
|
||||
const u8 gUnknown_83BF52C[] = {0xCE, 0xBB, 0xCD, 0xC5, 0x00, 0xC9, 0xD0, 0xBF, 0xCC, 0xFE, 0x60, 0x5D, 0x58, 0x37, 0x55, 0xAE, 0x96, 0xAE, 0x0C, 0x1F, 0x0C, 0x10, 0xFF};
|
||||
|
||||
static const struct Subsprite gSubsprites_83BF544[] =
|
||||
{
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user