diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index b46751827..49e668d90 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -24,10 +24,6 @@ .align 2 BattleScript_EffectHit:: - jumpifnotmove MOVE_SURF, BattleScript_HitFromAtkCanceler - jumpifnostatus3 BS_TARGET, STATUS3_UNDERWATER, BattleScript_HitFromAtkCanceler - orword gHitMarker, HITMARKER_IGNORE_UNDERWATER - setbyte sDMG_MULTIPLIER, 2 BattleScript_HitFromAtkCanceler:: attackcanceler BattleScript_HitFromAccCheck:: @@ -38,21 +34,10 @@ BattleScript_HitFromAtkString:: BattleScript_HitFromCritCalc:: critcalc damagecalc - typecalc adjustdamage BattleScript_HitFromAtkAnimation:: - attackanimation - waitanimation - effectivenesssound - hitanimation BS_TARGET - waitstate - healthbarupdate BS_TARGET - datahpupdate BS_TARGET - critmessage - waitmessage B_WAIT_TIME_LONG - resultmessage - waitmessage B_WAIT_TIME_LONG - setadditionaleffects + call BattleScript_Hit_RetFromAtkAnimation +BattleScript_TryFaintMon:: tryfaintmon BS_TARGET BattleScript_MoveEnd:: moveendall @@ -3578,7 +3563,7 @@ BattleScript_MoveEffectParalysis:: printfromtable gGotParalyzedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_UpdateEffectStatusIconRet - + BattleScript_MoveEffectUproar:: printstring STRINGID_PKMNCAUSEDUPROAR waitmessage B_WAIT_TIME_LONG diff --git a/include/data.h b/include/data.h index 8a7132d5e..991dc36d1 100644 --- a/include/data.h +++ b/include/data.h @@ -49,8 +49,6 @@ extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[]; extern const struct CompressedSpriteSheet gSpriteSheet_EnemyShadow; extern const struct SpriteTemplate gSpriteTemplate_EnemyShadow; -extern const u8 gEnemyMonElevation[NUM_SPECIES]; - extern const u8 *const gBattleAnims_General[]; extern const u8 *const gBattleAnims_Special[]; diff --git a/src/battle_anim_mons.c b/src/battle_anim_mons.c index bfe1bf898..088509bb4 100644 --- a/src/battle_anim_mons.c +++ b/src/battle_anim_mons.c @@ -223,9 +223,9 @@ static u8 GetBattlerElevation(u8 battlerId, u16 species) if (species == SPECIES_CASTFORM) ret = sCastformElevations[gBattleMonForms[battlerId]]; else if (species > NUM_SPECIES) - ret = gEnemyMonElevation[0]; + ret = gSpeciesInfo[SPECIES_NONE].enemyMonElevation; else - ret = gEnemyMonElevation[species]; + ret = gSpeciesInfo[species].enemyMonElevation; } return ret; } diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index 9245916d9..9c13a63f6 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -918,7 +918,7 @@ static void SpriteCB_EnemyShadow(struct Sprite *shadowSprite) if (gAnimScriptActive || battlerSprite->invisible) invisible = TRUE; else if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE - && gEnemyMonElevation[gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies] == 0) + && gSpeciesInfo[gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies].enemyMonElevation == 0) invisible = TRUE; if (gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute) invisible = TRUE; @@ -941,7 +941,7 @@ void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species) if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE) species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies; - if (gEnemyMonElevation[species] != 0) + if (gSpeciesInfo[species].enemyMonElevation != 0) gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_EnemyShadow; else gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible; diff --git a/src/data.c b/src/data.c index 76889a715..6ba84360c 100644 --- a/src/data.c +++ b/src/data.c @@ -284,22 +284,12 @@ const union AnimCmd *const gAnims_MonPic[] = #define TRAINER_SPRITE(trainerPic, sprite, size) [TRAINER_PIC_##trainerPic] = {sprite, size, TRAINER_PIC_##trainerPic} #define TRAINER_PAL(trainerPic, pal) [TRAINER_PIC_##trainerPic] = {pal, TRAINER_PIC_##trainerPic} -#include "data/pokemon_graphics/front_pic_coordinates.h" -#include "data/pokemon_graphics/front_pic_table.h" -#include "data/pokemon_graphics/back_pic_coordinates.h" -#include "data/pokemon_graphics/back_pic_table.h" -#include "data/pokemon_graphics/palette_table.h" -#include "data/pokemon_graphics/shiny_palette_table.h" - #include "data/trainer_graphics/front_pic_anims.h" #include "data/trainer_graphics/front_pic_tables.h" #include "data/trainer_graphics/back_pic_anims.h" #include "data/trainer_graphics/back_pic_tables.h" -#include "data/pokemon_graphics/enemy_mon_elevation.h" - #include "data/trainer_parties.h" #include "data/text/trainer_class_names.h" #include "data/trainers.h" -#include "data/text/species_names.h" #include "data/text/move_names.h" diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h deleted file mode 100644 index ce95999e1..000000000 --- a/src/data/battle_moves.h +++ /dev/null @@ -1,12444 +0,0 @@ -// const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] = -// { -// [MOVE_NONE] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 0, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0, -// }, - -// [MOVE_POUND] = -// { -// .effect = EFFECT_HIT, -// .power = 40, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 35, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_KARATE_CHOP] = -// { -// .effect = EFFECT_HIGH_CRITICAL, -// .power = 50, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .pp = 25, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_DOUBLE_SLAP] = -// { -// .effect = EFFECT_MULTI_HIT, -// .power = 15, -// .type = TYPE_NORMAL, -// .accuracy = 85, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_COMET_PUNCH] = -// { -// .effect = EFFECT_MULTI_HIT, -// .power = 18, -// .type = TYPE_NORMAL, -// .accuracy = 85, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_MEGA_PUNCH] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_NORMAL, -// .accuracy = 85, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_PAY_DAY] = -// { -// .effect = EFFECT_PAY_DAY, -// .power = 40, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_FIRE_PUNCH] = -// { -// .effect = EFFECT_BURN_HIT, -// .power = 75, -// .type = TYPE_FIRE, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_ICE_PUNCH] = -// { -// .effect = EFFECT_FREEZE_HIT, -// .power = 75, -// .type = TYPE_ICE, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_THUNDER_PUNCH] = -// { -// .effect = EFFECT_PARALYZE_HIT, -// .power = 75, -// .type = TYPE_ELECTRIC, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_SCRATCH] = -// { -// .effect = EFFECT_HIT, -// .power = 40, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 35, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_VICE_GRIP] = -// { -// .effect = EFFECT_HIT, -// .power = 55, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_GUILLOTINE] = -// { -// .effect = EFFECT_OHKO, -// .power = 1, -// .type = TYPE_NORMAL, -// .accuracy = 30, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_RAZOR_WIND] = -// { -// .effect = EFFECT_RAZOR_WIND, -// .power = 80, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_BOTH, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_SWORDS_DANCE] = -// { -// .effect = EFFECT_ATTACK_UP_2, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_CUT] = -// { -// .effect = EFFECT_HIT, -// .power = 50, -// .type = TYPE_NORMAL, -// .accuracy = 95, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_GUST] = -// { -// .effect = EFFECT_GUST, -// .power = 40, -// .type = TYPE_FLYING, -// .accuracy = 100, -// .pp = 35, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_WING_ATTACK] = -// { -// .effect = EFFECT_HIT, -// .power = 60, -// .type = TYPE_FLYING, -// .accuracy = 100, -// .pp = 35, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_WHIRLWIND] = -// { -// .effect = EFFECT_ROAR, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = -6, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_FLY] = -// { -// .effect = EFFECT_SEMI_INVULNERABLE, -// .power = 70, -// .type = TYPE_FLYING, -// .accuracy = 95, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_BIND] = -// { -// .effect = EFFECT_TRAP, -// .power = 15, -// .type = TYPE_NORMAL, -// .accuracy = 75, -// .pp = 20, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_SLAM] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_NORMAL, -// .accuracy = 75, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_VINE_WHIP] = -// { -// .effect = EFFECT_HIT, -// .power = 35, -// .type = TYPE_GRASS, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_STOMP] = -// { -// .effect = EFFECT_FLINCH_MINIMIZE_HIT, -// .power = 65, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_DOUBLE_KICK] = -// { -// .effect = EFFECT_DOUBLE_HIT, -// .power = 30, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_MEGA_KICK] = -// { -// .effect = EFFECT_HIT, -// .power = 120, -// .type = TYPE_NORMAL, -// .accuracy = 75, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_JUMP_KICK] = -// { -// .effect = EFFECT_RECOIL_IF_MISS, -// .power = 70, -// .type = TYPE_FIGHTING, -// .accuracy = 95, -// .pp = 25, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_ROLLING_KICK] = -// { -// .effect = EFFECT_FLINCH_HIT, -// .power = 60, -// .type = TYPE_FIGHTING, -// .accuracy = 85, -// .pp = 15, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_SAND_ATTACK] = -// { -// .effect = EFFECT_ACCURACY_DOWN, -// .power = 0, -// .type = TYPE_GROUND, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_HEADBUTT] = -// { -// .effect = EFFECT_FLINCH_HIT, -// .power = 70, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_HORN_ATTACK] = -// { -// .effect = EFFECT_HIT, -// .power = 65, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 25, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_FURY_ATTACK] = -// { -// .effect = EFFECT_MULTI_HIT, -// .power = 15, -// .type = TYPE_NORMAL, -// .accuracy = 85, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_HORN_DRILL] = -// { -// .effect = EFFECT_OHKO, -// .power = 1, -// .type = TYPE_NORMAL, -// .accuracy = 30, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_TACKLE] = -// { -// .effect = EFFECT_HIT, -// .power = 35, -// .type = TYPE_NORMAL, -// .accuracy = 95, -// .pp = 35, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_BODY_SLAM] = -// { -// .effect = EFFECT_PARALYZE_HIT, -// .power = 85, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_WRAP] = -// { -// .effect = EFFECT_TRAP, -// .power = 15, -// .type = TYPE_NORMAL, -// .accuracy = 85, -// .pp = 20, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_TAKE_DOWN] = -// { -// .effect = EFFECT_RECOIL, -// .power = 90, -// .type = TYPE_NORMAL, -// .accuracy = 85, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_THRASH] = -// { -// .effect = EFFECT_RAMPAGE, -// .power = 90, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_RANDOM, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_DOUBLE_EDGE] = -// { -// .effect = EFFECT_DOUBLE_EDGE, -// .power = 120, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_TAIL_WHIP] = -// { -// .effect = EFFECT_DEFENSE_DOWN, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_BOTH, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_POISON_STING] = -// { -// .effect = EFFECT_POISON_HIT, -// .power = 15, -// .type = TYPE_POISON, -// .accuracy = 100, -// .pp = 35, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_TWINEEDLE] = -// { -// .effect = EFFECT_TWINEEDLE, -// .power = 25, -// .type = TYPE_BUG, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 20, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_PIN_MISSILE] = -// { -// .effect = EFFECT_MULTI_HIT, -// .power = 14, -// .type = TYPE_BUG, -// .accuracy = 85, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_LEER] = -// { -// .effect = EFFECT_DEFENSE_DOWN, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_BOTH, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_BITE] = -// { -// .effect = EFFECT_FLINCH_HIT, -// .power = 60, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 25, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_GROWL] = -// { -// .effect = EFFECT_ATTACK_DOWN, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 40, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_BOTH, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_ROAR] = -// { -// .effect = EFFECT_ROAR, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = -6, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_SING] = -// { -// .effect = EFFECT_SLEEP, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 55, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_SUPERSONIC] = -// { -// .effect = EFFECT_CONFUSE, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 55, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_SONIC_BOOM] = -// { -// .effect = EFFECT_SONICBOOM, -// .power = 1, -// .type = TYPE_NORMAL, -// .accuracy = 90, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_DISABLE] = -// { -// .effect = EFFECT_DISABLE, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 55, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_ACID] = -// { -// .effect = EFFECT_DEFENSE_DOWN_HIT, -// .power = 40, -// .type = TYPE_POISON, -// .accuracy = 100, -// .pp = 30, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_BOTH, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_EMBER] = -// { -// .effect = EFFECT_BURN_HIT, -// .power = 40, -// .type = TYPE_FIRE, -// .accuracy = 100, -// .pp = 25, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_FLAMETHROWER] = -// { -// .effect = EFFECT_BURN_HIT, -// .power = 95, -// .type = TYPE_FIRE, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_MIST] = -// { -// .effect = EFFECT_MIST, -// .power = 0, -// .type = TYPE_ICE, -// .accuracy = 0, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_WATER_GUN] = -// { -// .effect = EFFECT_HIT, -// .power = 40, -// .type = TYPE_WATER, -// .accuracy = 100, -// .pp = 25, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_HYDRO_PUMP] = -// { -// .effect = EFFECT_HIT, -// .power = 120, -// .type = TYPE_WATER, -// .accuracy = 80, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_SURF] = -// { -// .effect = EFFECT_HIT, -// .power = 95, -// .type = TYPE_WATER, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_BOTH, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_ICE_BEAM] = -// { -// .effect = EFFECT_FREEZE_HIT, -// .power = 95, -// .type = TYPE_ICE, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_BLIZZARD] = -// { -// .effect = EFFECT_FREEZE_HIT, -// .power = 120, -// .type = TYPE_ICE, -// .accuracy = 70, -// .pp = 5, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_BOTH, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_PSYBEAM] = -// { -// .effect = EFFECT_CONFUSE_HIT, -// .power = 65, -// .type = TYPE_PSYCHIC, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_BUBBLE_BEAM] = -// { -// .effect = EFFECT_SPEED_DOWN_HIT, -// .power = 65, -// .type = TYPE_WATER, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_AURORA_BEAM] = -// { -// .effect = EFFECT_ATTACK_DOWN_HIT, -// .power = 65, -// .type = TYPE_ICE, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_HYPER_BEAM] = -// { -// .effect = EFFECT_RECHARGE, -// .power = 150, -// .type = TYPE_NORMAL, -// .accuracy = 90, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_PECK] = -// { -// .effect = EFFECT_HIT, -// .power = 35, -// .type = TYPE_FLYING, -// .accuracy = 100, -// .pp = 35, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_DRILL_PECK] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_FLYING, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_SUBMISSION] = -// { -// .effect = EFFECT_RECOIL, -// .power = 80, -// .type = TYPE_FIGHTING, -// .accuracy = 80, -// .pp = 25, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_LOW_KICK] = -// { -// .effect = EFFECT_LOW_KICK, -// .power = 1, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_COUNTER] = -// { -// .effect = EFFECT_COUNTER, -// .power = 1, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_DEPENDS, -// .priority = -5, -// .flags = FLAG_MAKES_CONTACT | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_SEISMIC_TOSS] = -// { -// .effect = EFFECT_LEVEL_DAMAGE, -// .power = 1, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_STRENGTH] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_ABSORB] = -// { -// .effect = EFFECT_ABSORB, -// .power = 20, -// .type = TYPE_GRASS, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_MEGA_DRAIN] = -// { -// .effect = EFFECT_ABSORB, -// .power = 40, -// .type = TYPE_GRASS, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_LEECH_SEED] = -// { -// .effect = EFFECT_LEECH_SEED, -// .power = 0, -// .type = TYPE_GRASS, -// .accuracy = 90, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_GROWTH] = -// { -// .effect = EFFECT_SPECIAL_ATTACK_UP, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 40, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_RAZOR_LEAF] = -// { -// .effect = EFFECT_HIGH_CRITICAL, -// .power = 55, -// .type = TYPE_GRASS, -// .accuracy = 95, -// .pp = 25, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_BOTH, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_SOLAR_BEAM] = -// { -// .effect = EFFECT_SOLAR_BEAM, -// .power = 120, -// .type = TYPE_GRASS, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_POISON_POWDER] = -// { -// .effect = EFFECT_POISON, -// .power = 0, -// .type = TYPE_POISON, -// .accuracy = 75, -// .pp = 35, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_STUN_SPORE] = -// { -// .effect = EFFECT_PARALYZE, -// .power = 0, -// .type = TYPE_GRASS, -// .accuracy = 75, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_SLEEP_POWDER] = -// { -// .effect = EFFECT_SLEEP, -// .power = 0, -// .type = TYPE_GRASS, -// .accuracy = 75, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_PETAL_DANCE] = -// { -// .effect = EFFECT_RAMPAGE, -// .power = 70, -// .type = TYPE_GRASS, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_RANDOM, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_STRING_SHOT] = -// { -// .effect = EFFECT_SPEED_DOWN, -// .power = 0, -// .type = TYPE_BUG, -// .accuracy = 95, -// .pp = 40, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_BOTH, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_DRAGON_RAGE] = -// { -// .effect = EFFECT_DRAGON_RAGE, -// .power = 1, -// .type = TYPE_DRAGON, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_FIRE_SPIN] = -// { -// .effect = EFFECT_TRAP, -// .power = 15, -// .type = TYPE_FIRE, -// .accuracy = 70, -// .pp = 15, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_THUNDER_SHOCK] = -// { -// .effect = EFFECT_PARALYZE_HIT, -// .power = 40, -// .type = TYPE_ELECTRIC, -// .accuracy = 100, -// .pp = 30, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_THUNDERBOLT] = -// { -// .effect = EFFECT_PARALYZE_HIT, -// .power = 95, -// .type = TYPE_ELECTRIC, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_THUNDER_WAVE] = -// { -// .effect = EFFECT_PARALYZE, -// .power = 0, -// .type = TYPE_ELECTRIC, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_THUNDER] = -// { -// .effect = EFFECT_THUNDER, -// .power = 120, -// .type = TYPE_ELECTRIC, -// .accuracy = 70, -// .pp = 10, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_ROCK_THROW] = -// { -// .effect = EFFECT_HIT, -// .power = 50, -// .type = TYPE_ROCK, -// .accuracy = 90, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_EARTHQUAKE] = -// { -// .effect = EFFECT_EARTHQUAKE, -// .power = 100, -// .type = TYPE_GROUND, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_FOES_AND_ALLY, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_FISSURE] = -// { -// .effect = EFFECT_OHKO, -// .power = 1, -// .type = TYPE_GROUND, -// .accuracy = 30, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_DIG] = -// { -// .effect = EFFECT_SEMI_INVULNERABLE, -// .power = 60, -// .type = TYPE_GROUND, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_TOXIC] = -// { -// .effect = EFFECT_TOXIC, -// .power = 0, -// .type = TYPE_POISON, -// .accuracy = 85, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_CONFUSION] = -// { -// .effect = EFFECT_CONFUSE_HIT, -// .power = 50, -// .type = TYPE_PSYCHIC, -// .accuracy = 100, -// .pp = 25, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_PSYCHIC] = -// { -// .effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT, -// .power = 90, -// .type = TYPE_PSYCHIC, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_HYPNOSIS] = -// { -// .effect = EFFECT_SLEEP, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 60, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_MEDITATE] = -// { -// .effect = EFFECT_ATTACK_UP, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 40, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_AGILITY] = -// { -// .effect = EFFECT_SPEED_UP_2, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_QUICK_ATTACK] = -// { -// .effect = EFFECT_QUICK_ATTACK, -// .power = 40, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 1, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_RAGE] = -// { -// .effect = EFFECT_RAGE, -// .power = 20, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_TELEPORT] = -// { -// .effect = EFFECT_TELEPORT, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = 0, -// }, - -// [MOVE_NIGHT_SHADE] = -// { -// .effect = EFFECT_LEVEL_DAMAGE, -// .power = 1, -// .type = TYPE_GHOST, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_MIMIC] = -// { -// .effect = EFFECT_MIMIC, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED, -// }, - -// [MOVE_SCREECH] = -// { -// .effect = EFFECT_DEFENSE_DOWN_2, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 85, -// .pp = 40, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_DOUBLE_TEAM] = -// { -// .effect = EFFECT_EVASION_UP, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_RECOVER] = -// { -// .effect = EFFECT_RESTORE_HP, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_HARDEN] = -// { -// .effect = EFFECT_DEFENSE_UP, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_MINIMIZE] = -// { -// .effect = EFFECT_MINIMIZE, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_SMOKESCREEN] = -// { -// .effect = EFFECT_ACCURACY_DOWN, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_CONFUSE_RAY] = -// { -// .effect = EFFECT_CONFUSE, -// .power = 0, -// .type = TYPE_GHOST, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_WITHDRAW] = -// { -// .effect = EFFECT_DEFENSE_UP, -// .power = 0, -// .type = TYPE_WATER, -// .accuracy = 0, -// .pp = 40, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_DEFENSE_CURL] = -// { -// .effect = EFFECT_DEFENSE_CURL, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 40, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_BARRIER] = -// { -// .effect = EFFECT_DEFENSE_UP_2, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_LIGHT_SCREEN] = -// { -// .effect = EFFECT_LIGHT_SCREEN, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_HAZE] = -// { -// .effect = EFFECT_HAZE, -// .power = 0, -// .type = TYPE_ICE, -// .accuracy = 0, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED, -// }, - -// [MOVE_REFLECT] = -// { -// .effect = EFFECT_REFLECT, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_FOCUS_ENERGY] = -// { -// .effect = EFFECT_FOCUS_ENERGY, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_BIDE] = -// { -// .effect = EFFECT_BIDE, -// .power = 1, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_METRONOME] = -// { -// .effect = EFFECT_METRONOME, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_DEPENDS, -// .priority = 0, -// .flags = 0, -// }, - -// [MOVE_MIRROR_MOVE] = -// { -// .effect = EFFECT_MIRROR_MOVE, -// .power = 0, -// .type = TYPE_FLYING, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_DEPENDS, -// .priority = 0, -// .flags = 0, -// }, - -// [MOVE_SELF_DESTRUCT] = -// { -// .effect = EFFECT_EXPLOSION, -// .power = 200, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_FOES_AND_ALLY, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_EGG_BOMB] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_NORMAL, -// .accuracy = 75, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_LICK] = -// { -// .effect = EFFECT_PARALYZE_HIT, -// .power = 20, -// .type = TYPE_GHOST, -// .accuracy = 100, -// .pp = 30, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_SMOG] = -// { -// .effect = EFFECT_POISON_HIT, -// .power = 20, -// .type = TYPE_POISON, -// .accuracy = 70, -// .pp = 20, -// .secondaryEffectChance = 40, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_SLUDGE] = -// { -// .effect = EFFECT_POISON_HIT, -// .power = 65, -// .type = TYPE_POISON, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_BONE_CLUB] = -// { -// .effect = EFFECT_FLINCH_HIT, -// .power = 65, -// .type = TYPE_GROUND, -// .accuracy = 85, -// .pp = 20, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_FIRE_BLAST] = -// { -// .effect = EFFECT_BURN_HIT, -// .power = 120, -// .type = TYPE_FIRE, -// .accuracy = 85, -// .pp = 5, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_WATERFALL] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_WATER, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_CLAMP] = -// { -// .effect = EFFECT_TRAP, -// .power = 35, -// .type = TYPE_WATER, -// .accuracy = 75, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_SWIFT] = -// { -// .effect = EFFECT_ALWAYS_HIT, -// .power = 60, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_BOTH, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_SKULL_BASH] = -// { -// .effect = EFFECT_SKULL_BASH, -// .power = 100, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_SPIKE_CANNON] = -// { -// .effect = EFFECT_MULTI_HIT, -// .power = 20, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_CONSTRICT] = -// { -// .effect = EFFECT_SPEED_DOWN_HIT, -// .power = 10, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 35, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_AMNESIA] = -// { -// .effect = EFFECT_SPECIAL_DEFENSE_UP_2, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_KINESIS] = -// { -// .effect = EFFECT_ACCURACY_DOWN, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 80, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_SOFT_BOILED] = -// { -// .effect = EFFECT_SOFTBOILED, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_HI_JUMP_KICK] = -// { -// .effect = EFFECT_RECOIL_IF_MISS, -// .power = 85, -// .type = TYPE_FIGHTING, -// .accuracy = 90, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_GLARE] = -// { -// .effect = EFFECT_PARALYZE, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 75, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_DREAM_EATER] = -// { -// .effect = EFFECT_DREAM_EATER, -// .power = 100, -// .type = TYPE_PSYCHIC, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_POISON_GAS] = -// { -// .effect = EFFECT_POISON, -// .power = 0, -// .type = TYPE_POISON, -// .accuracy = 55, -// .pp = 40, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_BARRAGE] = -// { -// .effect = EFFECT_MULTI_HIT, -// .power = 15, -// .type = TYPE_NORMAL, -// .accuracy = 85, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_LEECH_LIFE] = -// { -// .effect = EFFECT_ABSORB, -// .power = 20, -// .type = TYPE_BUG, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_LOVELY_KISS] = -// { -// .effect = EFFECT_SLEEP, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 75, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_SKY_ATTACK] = -// { -// .effect = EFFECT_SKY_ATTACK, -// .power = 140, -// .type = TYPE_FLYING, -// .accuracy = 90, -// .pp = 5, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_TRANSFORM] = -// { -// .effect = EFFECT_TRANSFORM, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0, -// }, - -// [MOVE_BUBBLE] = -// { -// .effect = EFFECT_SPEED_DOWN_HIT, -// .power = 20, -// .type = TYPE_WATER, -// .accuracy = 100, -// .pp = 30, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_BOTH, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_DIZZY_PUNCH] = -// { -// .effect = EFFECT_CONFUSE_HIT, -// .power = 70, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 20, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_SPORE] = -// { -// .effect = EFFECT_SLEEP, -// .power = 0, -// .type = TYPE_GRASS, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_FLASH] = -// { -// .effect = EFFECT_ACCURACY_DOWN, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 70, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_PSYWAVE] = -// { -// .effect = EFFECT_PSYWAVE, -// .power = 1, -// .type = TYPE_PSYCHIC, -// .accuracy = 80, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_SPLASH] = -// { -// .effect = EFFECT_SPLASH, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 40, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = 0, -// }, - -// [MOVE_ACID_ARMOR] = -// { -// .effect = EFFECT_DEFENSE_UP_2, -// .power = 0, -// .type = TYPE_POISON, -// .accuracy = 0, -// .pp = 40, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_CRABHAMMER] = -// { -// .effect = EFFECT_HIGH_CRITICAL, -// .power = 90, -// .type = TYPE_WATER, -// .accuracy = 85, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_EXPLOSION] = -// { -// .effect = EFFECT_EXPLOSION, -// .power = 250, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_FOES_AND_ALLY, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_FURY_SWIPES] = -// { -// .effect = EFFECT_MULTI_HIT, -// .power = 18, -// .type = TYPE_NORMAL, -// .accuracy = 80, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_BONEMERANG] = -// { -// .effect = EFFECT_DOUBLE_HIT, -// .power = 50, -// .type = TYPE_GROUND, -// .accuracy = 90, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_REST] = -// { -// .effect = EFFECT_REST, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_ROCK_SLIDE] = -// { -// .effect = EFFECT_FLINCH_HIT, -// .power = 75, -// .type = TYPE_ROCK, -// .accuracy = 90, -// .pp = 10, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_BOTH, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_HYPER_FANG] = -// { -// .effect = EFFECT_FLINCH_HIT, -// .power = 80, -// .type = TYPE_NORMAL, -// .accuracy = 90, -// .pp = 15, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_SHARPEN] = -// { -// .effect = EFFECT_ATTACK_UP, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_CONVERSION] = -// { -// .effect = EFFECT_CONVERSION, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = 0, -// }, - -// [MOVE_TRI_ATTACK] = -// { -// .effect = EFFECT_TRI_ATTACK, -// .power = 80, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 20, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_SUPER_FANG] = -// { -// .effect = EFFECT_SUPER_FANG, -// .power = 1, -// .type = TYPE_NORMAL, -// .accuracy = 90, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_SLASH] = -// { -// .effect = EFFECT_HIGH_CRITICAL, -// .power = 70, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_SUBSTITUTE] = -// { -// .effect = EFFECT_SUBSTITUTE, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_STRUGGLE] = -// { -// .effect = EFFECT_RECOIL, -// .power = 50, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_SKETCH] = -// { -// .effect = EFFECT_SKETCH, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0, -// }, - -// [MOVE_TRIPLE_KICK] = -// { -// .effect = EFFECT_TRIPLE_KICK, -// .power = 10, -// .type = TYPE_FIGHTING, -// .accuracy = 90, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_THIEF] = -// { -// .effect = EFFECT_THIEF, -// .power = 40, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_SPIDER_WEB] = -// { -// .effect = EFFECT_MEAN_LOOK, -// .power = 0, -// .type = TYPE_BUG, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_MIND_READER] = -// { -// .effect = EFFECT_LOCK_ON, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_NIGHTMARE] = -// { -// .effect = EFFECT_NIGHTMARE, -// .power = 0, -// .type = TYPE_GHOST, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_FLAME_WHEEL] = -// { -// .effect = EFFECT_THAW_HIT, -// .power = 60, -// .type = TYPE_FIRE, -// .accuracy = 100, -// .pp = 25, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_SNORE] = -// { -// .effect = EFFECT_SNORE, -// .power = 40, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_CURSE] = -// { -// .effect = EFFECT_CURSE, -// .power = 0, -// .type = TYPE_MYSTERY, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0, -// }, - -// [MOVE_FLAIL] = -// { -// .effect = EFFECT_FLAIL, -// .power = 1, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_CONVERSION_2] = -// { -// .effect = EFFECT_CONVERSION_2, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = 0, -// }, - -// [MOVE_AEROBLAST] = -// { -// .effect = EFFECT_HIGH_CRITICAL, -// .power = 100, -// .type = TYPE_FLYING, -// .accuracy = 95, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_COTTON_SPORE] = -// { -// .effect = EFFECT_SPEED_DOWN_2, -// .power = 0, -// .type = TYPE_GRASS, -// .accuracy = 85, -// .pp = 40, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_REVERSAL] = -// { -// .effect = EFFECT_FLAIL, -// .power = 1, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_SPITE] = -// { -// .effect = EFFECT_SPITE, -// .power = 0, -// .type = TYPE_GHOST, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_POWDER_SNOW] = -// { -// .effect = EFFECT_FREEZE_HIT, -// .power = 40, -// .type = TYPE_ICE, -// .accuracy = 100, -// .pp = 25, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_BOTH, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_PROTECT] = -// { -// .effect = EFFECT_PROTECT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 3, -// .flags = 0, -// }, - -// [MOVE_MACH_PUNCH] = -// { -// .effect = EFFECT_QUICK_ATTACK, -// .power = 40, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 1, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_SCARY_FACE] = -// { -// .effect = EFFECT_SPEED_DOWN_2, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 90, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_FAINT_ATTACK] = -// { -// .effect = EFFECT_ALWAYS_HIT, -// .power = 60, -// .type = TYPE_DARK, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_SWEET_KISS] = -// { -// .effect = EFFECT_CONFUSE, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 75, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_BELLY_DRUM] = -// { -// .effect = EFFECT_BELLY_DRUM, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_SLUDGE_BOMB] = -// { -// .effect = EFFECT_POISON_HIT, -// .power = 90, -// .type = TYPE_POISON, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_MUD_SLAP] = -// { -// .effect = EFFECT_ACCURACY_DOWN_HIT, -// .power = 20, -// .type = TYPE_GROUND, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_OCTAZOOKA] = -// { -// .effect = EFFECT_ACCURACY_DOWN_HIT, -// .power = 65, -// .type = TYPE_WATER, -// .accuracy = 85, -// .pp = 10, -// .secondaryEffectChance = 50, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_SPIKES] = -// { -// .effect = EFFECT_SPIKES, -// .power = 0, -// .type = TYPE_GROUND, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_OPPONENTS_FIELD, -// .priority = 0, -// .flags = 0, -// }, - -// [MOVE_ZAP_CANNON] = -// { -// .effect = EFFECT_PARALYZE_HIT, -// .power = 100, -// .type = TYPE_ELECTRIC, -// .accuracy = 50, -// .pp = 5, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_FORESIGHT] = -// { -// .effect = EFFECT_FORESIGHT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 40, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_DESTINY_BOND] = -// { -// .effect = EFFECT_DESTINY_BOND, -// .power = 0, -// .type = TYPE_GHOST, -// .accuracy = 0, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = 0, -// }, - -// [MOVE_PERISH_SONG] = -// { -// .effect = EFFECT_PERISH_SONG, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = 0, -// }, - -// [MOVE_ICY_WIND] = -// { -// .effect = EFFECT_SPEED_DOWN_HIT, -// .power = 55, -// .type = TYPE_ICE, -// .accuracy = 95, -// .pp = 15, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_BOTH, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_DETECT] = -// { -// .effect = EFFECT_PROTECT, -// .power = 0, -// .type = TYPE_FIGHTING, -// .accuracy = 0, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 3, -// .flags = 0, -// }, - -// [MOVE_BONE_RUSH] = -// { -// .effect = EFFECT_MULTI_HIT, -// .power = 25, -// .type = TYPE_GROUND, -// .accuracy = 80, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_LOCK_ON] = -// { -// .effect = EFFECT_LOCK_ON, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_OUTRAGE] = -// { -// .effect = EFFECT_RAMPAGE, -// .power = 90, -// .type = TYPE_DRAGON, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_RANDOM, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_SANDSTORM] = -// { -// .effect = EFFECT_SANDSTORM, -// .power = 0, -// .type = TYPE_ROCK, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = 0, -// }, - -// [MOVE_GIGA_DRAIN] = -// { -// .effect = EFFECT_ABSORB, -// .power = 60, -// .type = TYPE_GRASS, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_ENDURE] = -// { -// .effect = EFFECT_ENDURE, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 3, -// .flags = 0, -// }, - -// [MOVE_CHARM] = -// { -// .effect = EFFECT_ATTACK_DOWN_2, -// .power = 0, -// .type = TYPE_FAIRY, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_ROLLOUT] = -// { -// .effect = EFFECT_ROLLOUT, -// .power = 30, -// .type = TYPE_ROCK, -// .accuracy = 90, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_FALSE_SWIPE] = -// { -// .effect = EFFECT_FALSE_SWIPE, -// .power = 40, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 40, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_SWAGGER] = -// { -// .effect = EFFECT_SWAGGER, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 90, -// .pp = 15, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_MILK_DRINK] = -// { -// .effect = EFFECT_SOFTBOILED, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_SPARK] = -// { -// .effect = EFFECT_PARALYZE_HIT, -// .power = 65, -// .type = TYPE_ELECTRIC, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_FURY_CUTTER] = -// { -// .effect = EFFECT_FURY_CUTTER, -// .power = 10, -// .type = TYPE_BUG, -// .accuracy = 95, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_STEEL_WING] = -// { -// .effect = EFFECT_DEFENSE_UP_HIT, -// .power = 70, -// .type = TYPE_STEEL, -// .accuracy = 90, -// .pp = 25, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_MEAN_LOOK] = -// { -// .effect = EFFECT_MEAN_LOOK, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_ATTRACT] = -// { -// .effect = EFFECT_ATTRACT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_SLEEP_TALK] = -// { -// .effect = EFFECT_SLEEP_TALK, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_DEPENDS, -// .priority = 0, -// .flags = 0, -// }, - -// [MOVE_HEAL_BELL] = -// { -// .effect = EFFECT_HEAL_BELL, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_RETURN] = -// { -// .effect = EFFECT_RETURN, -// .power = 1, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_PRESENT] = -// { -// .effect = EFFECT_PRESENT, -// .power = 1, -// .type = TYPE_NORMAL, -// .accuracy = 90, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_FRUSTRATION] = -// { -// .effect = EFFECT_FRUSTRATION, -// .power = 1, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_SAFEGUARD] = -// { -// .effect = EFFECT_SAFEGUARD, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 25, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_PAIN_SPLIT] = -// { -// .effect = EFFECT_PAIN_SPLIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_SACRED_FIRE] = -// { -// .effect = EFFECT_THAW_HIT, -// .power = 100, -// .type = TYPE_FIRE, -// .accuracy = 95, -// .pp = 5, -// .secondaryEffectChance = 50, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_MAGNITUDE] = -// { -// .effect = EFFECT_MAGNITUDE, -// .power = 1, -// .type = TYPE_GROUND, -// .accuracy = 100, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_FOES_AND_ALLY, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_DYNAMIC_PUNCH] = -// { -// .effect = EFFECT_CONFUSE_HIT, -// .power = 100, -// .type = TYPE_FIGHTING, -// .accuracy = 50, -// .pp = 5, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_MEGAHORN] = -// { -// .effect = EFFECT_HIT, -// .power = 120, -// .type = TYPE_BUG, -// .accuracy = 85, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_DRAGON_BREATH] = -// { -// .effect = EFFECT_PARALYZE_HIT, -// .power = 60, -// .type = TYPE_DRAGON, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_BATON_PASS] = -// { -// .effect = EFFECT_BATON_PASS, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 40, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = 0, -// }, - -// [MOVE_ENCORE] = -// { -// .effect = EFFECT_ENCORE, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_PURSUIT] = -// { -// .effect = EFFECT_PURSUIT, -// .power = 40, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_RAPID_SPIN] = -// { -// .effect = EFFECT_RAPID_SPIN, -// .power = 20, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 40, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_SWEET_SCENT] = -// { -// .effect = EFFECT_EVASION_DOWN, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_BOTH, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_IRON_TAIL] = -// { -// .effect = EFFECT_DEFENSE_DOWN_HIT, -// .power = 100, -// .type = TYPE_STEEL, -// .accuracy = 75, -// .pp = 15, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_METAL_CLAW] = -// { -// .effect = EFFECT_ATTACK_UP_HIT, -// .power = 50, -// .type = TYPE_STEEL, -// .accuracy = 95, -// .pp = 35, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_VITAL_THROW] = -// { -// .effect = EFFECT_VITAL_THROW, -// .power = 70, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = -1, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_MORNING_SUN] = -// { -// .effect = EFFECT_MORNING_SUN, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_SYNTHESIS] = -// { -// .effect = EFFECT_SYNTHESIS, -// .power = 0, -// .type = TYPE_GRASS, -// .accuracy = 0, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_MOONLIGHT] = -// { -// .effect = EFFECT_MOONLIGHT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_HIDDEN_POWER] = -// { -// .effect = EFFECT_HIDDEN_POWER, -// .power = 1, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_CROSS_CHOP] = -// { -// .effect = EFFECT_HIGH_CRITICAL, -// .power = 100, -// .type = TYPE_FIGHTING, -// .accuracy = 80, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_TWISTER] = -// { -// .effect = EFFECT_TWISTER, -// .power = 40, -// .type = TYPE_DRAGON, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 20, -// .target = MOVE_TARGET_BOTH, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_RAIN_DANCE] = -// { -// .effect = EFFECT_RAIN_DANCE, -// .power = 0, -// .type = TYPE_WATER, -// .accuracy = 0, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = 0, -// }, - -// [MOVE_SUNNY_DAY] = -// { -// .effect = EFFECT_SUNNY_DAY, -// .power = 0, -// .type = TYPE_FIRE, -// .accuracy = 0, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = 0, -// }, - -// [MOVE_CRUNCH] = -// { -// .effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT, -// .power = 80, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 20, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_MIRROR_COAT] = -// { -// .effect = EFFECT_MIRROR_COAT, -// .power = 1, -// .type = TYPE_PSYCHIC, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_DEPENDS, -// .priority = -5, -// .flags = FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_PSYCH_UP] = -// { -// .effect = EFFECT_PSYCH_UP, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_EXTREME_SPEED] = -// { -// .effect = EFFECT_QUICK_ATTACK, -// .power = 80, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 1, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_ANCIENT_POWER] = -// { -// .effect = EFFECT_ALL_STATS_UP_HIT, -// .power = 60, -// .type = TYPE_ROCK, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_SHADOW_BALL] = -// { -// .effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT, -// .power = 80, -// .type = TYPE_GHOST, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 20, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_FUTURE_SIGHT] = -// { -// .effect = EFFECT_FUTURE_SIGHT, -// .power = 80, -// .type = TYPE_PSYCHIC, -// .accuracy = 90, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0, -// }, - -// [MOVE_ROCK_SMASH] = -// { -// .effect = EFFECT_DEFENSE_DOWN_HIT, -// .power = 20, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 50, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_WHIRLPOOL] = -// { -// .effect = EFFECT_TRAP, -// .power = 15, -// .type = TYPE_WATER, -// .accuracy = 70, -// .pp = 15, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_BEAT_UP] = -// { -// .effect = EFFECT_BEAT_UP, -// .power = 10, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_FAKE_OUT] = -// { -// .effect = EFFECT_FAKE_OUT, -// .power = 40, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 1, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_UPROAR] = -// { -// .effect = EFFECT_UPROAR, -// .power = 50, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_RANDOM, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_STOCKPILE] = -// { -// .effect = EFFECT_STOCKPILE, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_SPIT_UP] = -// { -// .effect = EFFECT_SPIT_UP, -// .power = 100, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_SWALLOW] = -// { -// .effect = EFFECT_SWALLOW, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_HEAT_WAVE] = -// { -// .effect = EFFECT_BURN_HIT, -// .power = 100, -// .type = TYPE_FIRE, -// .accuracy = 90, -// .pp = 10, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_BOTH, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_HAIL] = -// { -// .effect = EFFECT_HAIL, -// .power = 0, -// .type = TYPE_ICE, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED, -// }, - -// [MOVE_TORMENT] = -// { -// .effect = EFFECT_TORMENT, -// .power = 0, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_FLATTER] = -// { -// .effect = EFFECT_FLATTER, -// .power = 0, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_WILL_O_WISP] = -// { -// .effect = EFFECT_WILL_O_WISP, -// .power = 0, -// .type = TYPE_FIRE, -// .accuracy = 75, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_MEMENTO] = -// { -// .effect = EFFECT_MEMENTO, -// .power = 0, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_FACADE] = -// { -// .effect = EFFECT_FACADE, -// .power = 70, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_FOCUS_PUNCH] = -// { -// .effect = EFFECT_FOCUS_PUNCH, -// .power = 150, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = -3, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED, -// }, - -// [MOVE_SMELLINGSALT] = -// { -// .effect = EFFECT_SMELLINGSALT, -// .power = 60, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_FOLLOW_ME] = -// { -// .effect = EFFECT_FOLLOW_ME, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 3, -// .flags = 0, -// }, - -// [MOVE_NATURE_POWER] = -// { -// .effect = EFFECT_NATURE_POWER, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_DEPENDS, -// .priority = 0, -// .flags = 0, -// }, - -// [MOVE_CHARGE] = -// { -// .effect = EFFECT_CHARGE, -// .power = 0, -// .type = TYPE_ELECTRIC, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_TAUNT] = -// { -// .effect = EFFECT_TAUNT, -// .power = 0, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED, -// }, - -// [MOVE_HELPING_HAND] = -// { -// .effect = EFFECT_HELPING_HAND, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 5, -// .flags = 0, -// }, - -// [MOVE_TRICK] = -// { -// .effect = EFFECT_TRICK, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_ROLE_PLAY] = -// { -// .effect = EFFECT_ROLE_PLAY, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0, -// }, - -// [MOVE_WISH] = -// { -// .effect = EFFECT_WISH, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED, -// }, - -// [MOVE_ASSIST] = -// { -// .effect = EFFECT_ASSIST, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_DEPENDS, -// .priority = 0, -// .flags = 0, -// }, - -// [MOVE_INGRAIN] = -// { -// .effect = EFFECT_INGRAIN, -// .power = 0, -// .type = TYPE_GRASS, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_SUPERPOWER] = -// { -// .effect = EFFECT_SUPERPOWER, -// .power = 120, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_MAGIC_COAT] = -// { -// .effect = EFFECT_MAGIC_COAT, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_DEPENDS, -// .priority = 4, -// .flags = 0, -// }, - -// [MOVE_RECYCLE] = -// { -// .effect = EFFECT_RECYCLE, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = 0, -// }, - -// [MOVE_REVENGE] = -// { -// .effect = EFFECT_REVENGE, -// .power = 60, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = -4, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_BRICK_BREAK] = -// { -// .effect = EFFECT_BRICK_BREAK, -// .power = 75, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_YAWN] = -// { -// .effect = EFFECT_YAWN, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_KNOCK_OFF] = -// { -// .effect = EFFECT_KNOCK_OFF, -// .power = 20, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_ENDEAVOR] = -// { -// .effect = EFFECT_ENDEAVOR, -// .power = 1, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_ERUPTION] = -// { -// .effect = EFFECT_ERUPTION, -// .power = 150, -// .type = TYPE_FIRE, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_BOTH, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_SKILL_SWAP] = -// { -// .effect = EFFECT_SKILL_SWAP, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_IMPRISON] = -// { -// .effect = EFFECT_IMPRISON, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED, -// }, - -// [MOVE_REFRESH] = -// { -// .effect = EFFECT_REFRESH, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_GRUDGE] = -// { -// .effect = EFFECT_GRUDGE, -// .power = 0, -// .type = TYPE_GHOST, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_SNATCH] = -// { -// .effect = EFFECT_SNATCH, -// .power = 0, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_DEPENDS, -// .priority = 4, -// .flags = 0, -// }, - -// [MOVE_SECRET_POWER] = -// { -// .effect = EFFECT_SECRET_POWER, -// .power = 70, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_DIVE] = -// { -// .effect = EFFECT_SEMI_INVULNERABLE, -// .power = 60, -// .type = TYPE_WATER, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_ARM_THRUST] = -// { -// .effect = EFFECT_MULTI_HIT, -// .power = 15, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_CAMOUFLAGE] = -// { -// .effect = EFFECT_CAMOUFLAGE, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_TAIL_GLOW] = -// { -// .effect = EFFECT_SPECIAL_ATTACK_UP_2, -// .power = 0, -// .type = TYPE_BUG, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_LUSTER_PURGE] = -// { -// .effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT, -// .power = 70, -// .type = TYPE_PSYCHIC, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 50, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_MIST_BALL] = -// { -// .effect = EFFECT_SPECIAL_ATTACK_DOWN_HIT, -// .power = 70, -// .type = TYPE_PSYCHIC, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 50, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_FEATHER_DANCE] = -// { -// .effect = EFFECT_ATTACK_DOWN_2, -// .power = 0, -// .type = TYPE_FLYING, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_TEETER_DANCE] = -// { -// .effect = EFFECT_TEETER_DANCE, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_FOES_AND_ALLY, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED, -// }, - -// [MOVE_BLAZE_KICK] = -// { -// .effect = EFFECT_BLAZE_KICK, -// .power = 85, -// .type = TYPE_FIRE, -// .accuracy = 90, -// .pp = 10, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_MUD_SPORT] = -// { -// .effect = EFFECT_MUD_SPORT, -// .power = 0, -// .type = TYPE_GROUND, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = 0, -// }, - -// [MOVE_ICE_BALL] = -// { -// .effect = EFFECT_ROLLOUT, -// .power = 30, -// .type = TYPE_ICE, -// .accuracy = 90, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_NEEDLE_ARM] = -// { -// .effect = EFFECT_FLINCH_MINIMIZE_HIT, -// .power = 60, -// .type = TYPE_GRASS, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_SLACK_OFF] = -// { -// .effect = EFFECT_RESTORE_HP, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_HYPER_VOICE] = -// { -// .effect = EFFECT_HIT, -// .power = 90, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_BOTH, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_POISON_FANG] = -// { -// .effect = EFFECT_POISON_FANG, -// .power = 50, -// .type = TYPE_POISON, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_CRUSH_CLAW] = -// { -// .effect = EFFECT_DEFENSE_DOWN_HIT, -// .power = 75, -// .type = TYPE_NORMAL, -// .accuracy = 95, -// .pp = 10, -// .secondaryEffectChance = 50, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_BLAST_BURN] = -// { -// .effect = EFFECT_RECHARGE, -// .power = 150, -// .type = TYPE_FIRE, -// .accuracy = 90, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_HYDRO_CANNON] = -// { -// .effect = EFFECT_RECHARGE, -// .power = 150, -// .type = TYPE_WATER, -// .accuracy = 90, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_METEOR_MASH] = -// { -// .effect = EFFECT_ATTACK_UP_HIT, -// .power = 100, -// .type = TYPE_STEEL, -// .accuracy = 85, -// .pp = 10, -// .secondaryEffectChance = 20, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_ASTONISH] = -// { -// .effect = EFFECT_FLINCH_MINIMIZE_HIT, -// .power = 30, -// .type = TYPE_GHOST, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_WEATHER_BALL] = -// { -// .effect = EFFECT_WEATHER_BALL, -// .power = 50, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_AROMATHERAPY] = -// { -// .effect = EFFECT_HEAL_BELL, -// .power = 0, -// .type = TYPE_GRASS, -// .accuracy = 0, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_FAKE_TEARS] = -// { -// .effect = EFFECT_SPECIAL_DEFENSE_DOWN_2, -// .power = 0, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_AIR_CUTTER] = -// { -// .effect = EFFECT_HIGH_CRITICAL, -// .power = 55, -// .type = TYPE_FLYING, -// .accuracy = 95, -// .pp = 25, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_BOTH, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_OVERHEAT] = -// { -// .effect = EFFECT_OVERHEAT, -// .power = 140, -// .type = TYPE_FIRE, -// .accuracy = 90, -// .pp = 5, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_ODOR_SLEUTH] = -// { -// .effect = EFFECT_FORESIGHT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 40, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_ROCK_TOMB] = -// { -// .effect = EFFECT_SPEED_DOWN_HIT, -// .power = 50, -// .type = TYPE_ROCK, -// .accuracy = 80, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_SILVER_WIND] = -// { -// .effect = EFFECT_ALL_STATS_UP_HIT, -// .power = 60, -// .type = TYPE_BUG, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_METAL_SOUND] = -// { -// .effect = EFFECT_SPECIAL_DEFENSE_DOWN_2, -// .power = 0, -// .type = TYPE_STEEL, -// .accuracy = 85, -// .pp = 40, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_GRASS_WHISTLE] = -// { -// .effect = EFFECT_SLEEP, -// .power = 0, -// .type = TYPE_GRASS, -// .accuracy = 55, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_TICKLE] = -// { -// .effect = EFFECT_TICKLE, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_COSMIC_POWER] = -// { -// .effect = EFFECT_COSMIC_POWER, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_WATER_SPOUT] = -// { -// .effect = EFFECT_ERUPTION, -// .power = 150, -// .type = TYPE_WATER, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_BOTH, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_SIGNAL_BEAM] = -// { -// .effect = EFFECT_CONFUSE_HIT, -// .power = 75, -// .type = TYPE_BUG, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_SHADOW_PUNCH] = -// { -// .effect = EFFECT_ALWAYS_HIT, -// .power = 60, -// .type = TYPE_GHOST, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_EXTRASENSORY] = -// { -// .effect = EFFECT_FLINCH_MINIMIZE_HIT, -// .power = 80, -// .type = TYPE_PSYCHIC, -// .accuracy = 100, -// .pp = 30, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_SKY_UPPERCUT] = -// { -// .effect = EFFECT_SKY_UPPERCUT, -// .power = 85, -// .type = TYPE_FIGHTING, -// .accuracy = 90, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_SAND_TOMB] = -// { -// .effect = EFFECT_TRAP, -// .power = 15, -// .type = TYPE_GROUND, -// .accuracy = 70, -// .pp = 15, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_SHEER_COLD] = -// { -// .effect = EFFECT_OHKO, -// .power = 1, -// .type = TYPE_ICE, -// .accuracy = 30, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_MUDDY_WATER] = -// { -// .effect = EFFECT_ACCURACY_DOWN_HIT, -// .power = 95, -// .type = TYPE_WATER, -// .accuracy = 85, -// .pp = 10, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_BOTH, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_BULLET_SEED] = -// { -// .effect = EFFECT_MULTI_HIT, -// .power = 10, -// .type = TYPE_GRASS, -// .accuracy = 100, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_AERIAL_ACE] = -// { -// .effect = EFFECT_ALWAYS_HIT, -// .power = 60, -// .type = TYPE_FLYING, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_ICICLE_SPEAR] = -// { -// .effect = EFFECT_MULTI_HIT, -// .power = 10, -// .type = TYPE_ICE, -// .accuracy = 100, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_IRON_DEFENSE] = -// { -// .effect = EFFECT_DEFENSE_UP_2, -// .power = 0, -// .type = TYPE_STEEL, -// .accuracy = 0, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_BLOCK] = -// { -// .effect = EFFECT_MEAN_LOOK, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_HOWL] = -// { -// .effect = EFFECT_ATTACK_UP, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 40, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_DRAGON_CLAW] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_DRAGON, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_FRENZY_PLANT] = -// { -// .effect = EFFECT_RECHARGE, -// .power = 150, -// .type = TYPE_GRASS, -// .accuracy = 90, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_BULK_UP] = -// { -// .effect = EFFECT_BULK_UP, -// .power = 0, -// .type = TYPE_FIGHTING, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_BOUNCE] = -// { -// .effect = EFFECT_SEMI_INVULNERABLE, -// .power = 85, -// .type = TYPE_FLYING, -// .accuracy = 85, -// .pp = 5, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_MUD_SHOT] = -// { -// .effect = EFFECT_SPEED_DOWN_HIT, -// .power = 55, -// .type = TYPE_GROUND, -// .accuracy = 95, -// .pp = 15, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_POISON_TAIL] = -// { -// .effect = EFFECT_POISON_TAIL, -// .power = 50, -// .type = TYPE_POISON, -// .accuracy = 100, -// .pp = 25, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_COVET] = -// { -// .effect = EFFECT_THIEF, -// .power = 40, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 40, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, -// }, - -// [MOVE_VOLT_TACKLE] = -// { -// .effect = EFFECT_DOUBLE_EDGE, -// .power = 120, -// .type = TYPE_ELECTRIC, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_MAGICAL_LEAF] = -// { -// .effect = EFFECT_ALWAYS_HIT, -// .power = 60, -// .type = TYPE_GRASS, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_WATER_SPORT] = -// { -// .effect = EFFECT_WATER_SPORT, -// .power = 0, -// .type = TYPE_WATER, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = 0, -// }, - -// [MOVE_CALM_MIND] = -// { -// .effect = EFFECT_CALM_MIND, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_LEAF_BLADE] = -// { -// .effect = EFFECT_HIGH_CRITICAL, -// .power = 70, -// .type = TYPE_GRASS, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_DRAGON_DANCE] = -// { -// .effect = EFFECT_DRAGON_DANCE, -// .power = 0, -// .type = TYPE_DRAGON, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_USER, -// .priority = 0, -// .flags = FLAG_SNATCH_AFFECTED, -// }, - -// [MOVE_ROCK_BLAST] = -// { -// .effect = EFFECT_MULTI_HIT, -// .power = 25, -// .type = TYPE_ROCK, -// .accuracy = 80, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_SHOCK_WAVE] = -// { -// .effect = EFFECT_ALWAYS_HIT, -// .power = 60, -// .type = TYPE_ELECTRIC, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_WATER_PULSE] = -// { -// .effect = EFFECT_CONFUSE_HIT, -// .power = 60, -// .type = TYPE_WATER, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 20, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, - -// [MOVE_DOOM_DESIRE] = -// { -// .effect = EFFECT_FUTURE_SIGHT, -// .power = 120, -// .type = TYPE_STEEL, -// .accuracy = 85, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0, -// }, - -// [MOVE_PSYCHO_BOOST] = -// { -// .effect = EFFECT_OVERHEAT, -// .power = 140, -// .type = TYPE_PSYCHIC, -// .accuracy = 90, -// .pp = 5, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, -// }, -// [MOVE_ROOST] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_9 -// .pp = 5, -// #else -// .pp = 10, -// #endif -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_FLYING, -// .accuracy = 0, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_GRAVITY] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MIRACLE_EYE] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 40, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_WAKE_UP_SLAP] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_6 -// .power = 70, -// #else -// .power = 60, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_HAMMER_ARM] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_FIGHTING, -// .accuracy = 90, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_GYRO_BALL] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_STEEL, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_HEALING_WISH] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_BRINE] = -// { -// .effect = EFFECT_HIT, -// .power = 65, -// .type = TYPE_WATER, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_NATURAL_GIFT] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FEINT] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_5 -// .power = 30, -// #else -// .power = 50, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 2, -// .flags = 0 -// }, - -// [MOVE_PLUCK] = -// { -// .effect = EFFECT_HIT, -// .power = 60, -// .type = TYPE_FLYING, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_TAILWIND] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_6 -// .pp = 15, -// #else -// .pp = 30, -// #endif -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_FLYING, -// .accuracy = 0, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ACUPRESSURE] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_METAL_BURST] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_STEEL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_U_TURN] = -// { -// .effect = EFFECT_HIT, -// .power = 70, -// .type = TYPE_BUG, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_CLOSE_COMBAT] = -// { -// .effect = EFFECT_HIT, -// .power = 120, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_PAYBACK] = -// { -// .effect = EFFECT_HIT, -// .power = 50, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ASSURANCE] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_6 -// .power = 60, -// #else -// .power = 50, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_EMBARGO] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FLING] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_PSYCHO_SHIFT] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_6 -// .accuracy = 100, -// #else -// .accuracy = 90, -// #endif -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_TRUMP_CARD] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_HEAL_BLOCK] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_WRING_OUT] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_POWER_TRICK] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_GASTRO_ACID] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_POISON, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_LUCKY_CHANT] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ME_FIRST] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_COPYCAT] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_POWER_SWAP] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_GUARD_SWAP] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_PUNISHMENT] = -// { -// .effect = EFFECT_HIT, -// .power = 60, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_LAST_RESORT] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_5 -// .power = 140, -// #else -// .power = 130, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_WORRY_SEED] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_GRASS, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SUCKER_PUNCH] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_7 -// .power = 70, -// #else -// .power = 80, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 1, -// .flags = 0 -// }, - -// [MOVE_TOXIC_SPIKES] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_POISON, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_HEART_SWAP] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_AQUA_RING] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_WATER, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MAGNET_RISE] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_ELECTRIC, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FLARE_BLITZ] = -// { -// .effect = EFFECT_HIT, -// .power = 120, -// .type = TYPE_FIRE, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FORCE_PALM] = -// { -// .effect = EFFECT_HIT, -// .power = 60, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_AURA_SPHERE] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_6 -// .power = 80, -// #else -// .power = 90, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_FIGHTING, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ROCK_POLISH] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_ROCK, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_POISON_JAB] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_POISON, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_DARK_PULSE] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 20, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_NIGHT_SLASH] = -// { -// .effect = EFFECT_HIT, -// .power = 70, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_AQUA_TAIL] = -// { -// .effect = EFFECT_HIT, -// .power = 90, -// .type = TYPE_WATER, -// .accuracy = 90, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SEED_BOMB] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_GRASS, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_AIR_SLASH] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_6 -// .pp = 15, -// #else -// .pp = 20, -// #endif -// .effect = EFFECT_HIT, -// .power = 75, -// .type = TYPE_FLYING, -// .accuracy = 95, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_X_SCISSOR] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_BUG, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_BUG_BUZZ] = -// { -// .effect = EFFECT_HIT, -// .power = 90, -// .type = TYPE_BUG, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_DRAGON_PULSE] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_6 -// .power = 85, -// #else -// .power = 90, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_DRAGON, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_DRAGON_RUSH] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_DRAGON, -// .accuracy = 75, -// .pp = 10, -// .secondaryEffectChance = 20, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_POWER_GEM] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_6 -// .power = 80, -// #else -// .power = 70, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_ROCK, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_DRAIN_PUNCH] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_5 -// .power = 75, -// .pp = 10, -// #else -// .power = 60, -// .pp = 5, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_VACUUM_WAVE] = -// { -// .effect = EFFECT_HIT, -// .power = 40, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 1, -// .flags = 0 -// }, - -// [MOVE_FOCUS_BLAST] = -// { -// .effect = EFFECT_HIT, -// .power = 120, -// .type = TYPE_FIGHTING, -// .accuracy = 70, -// .pp = 5, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ENERGY_BALL] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_6 -// .power = 90, -// #else -// .power = 80, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_GRASS, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_BRAVE_BIRD] = -// { -// .effect = EFFECT_HIT, -// .power = 120, -// .type = TYPE_FLYING, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_EARTH_POWER] = -// { -// .effect = EFFECT_HIT, -// .power = 90, -// .type = TYPE_GROUND, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SWITCHEROO] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_GIGA_IMPACT] = -// { -// .effect = EFFECT_HIT, -// .power = 150, -// .type = TYPE_NORMAL, -// .accuracy = 90, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_NASTY_PLOT] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_DARK, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_BULLET_PUNCH] = -// { -// .effect = EFFECT_HIT, -// .power = 40, -// .type = TYPE_STEEL, -// .accuracy = 100, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 1, -// .flags = 0 -// }, - -// [MOVE_AVALANCHE] = -// { -// .effect = EFFECT_HIT, -// .power = 60, -// .type = TYPE_ICE, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = -4, -// .flags = 0 -// }, - -// [MOVE_ICE_SHARD] = -// { -// .effect = EFFECT_HIT, -// .power = 40, -// .type = TYPE_ICE, -// .accuracy = 100, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 1, -// .flags = 0 -// }, - -// [MOVE_SHADOW_CLAW] = -// { -// .effect = EFFECT_HIT, -// .power = 70, -// .type = TYPE_GHOST, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_THUNDER_FANG] = -// { -// .effect = EFFECT_HIT, -// .power = 65, -// .type = TYPE_ELECTRIC, -// .accuracy = 95, -// .pp = 15, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ICE_FANG] = -// { -// #if B_USE_FROSTBITE == TRUE -// #else -// #endif -// .effect = EFFECT_HIT, -// .power = 65, -// .type = TYPE_ICE, -// .accuracy = 95, -// .pp = 15, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FIRE_FANG] = -// { -// .effect = EFFECT_HIT, -// .power = 65, -// .type = TYPE_FIRE, -// .accuracy = 95, -// .pp = 15, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SHADOW_SNEAK] = -// { -// .effect = EFFECT_HIT, -// .power = 40, -// .type = TYPE_GHOST, -// .accuracy = 100, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 1, -// .flags = 0 -// }, - -// [MOVE_MUD_BOMB] = -// { -// .effect = EFFECT_HIT, -// .power = 65, -// .type = TYPE_GROUND, -// .accuracy = 85, -// .pp = 10, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_PSYCHO_CUT] = -// { -// .effect = EFFECT_HIT, -// .power = 70, -// .type = TYPE_PSYCHIC, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ZEN_HEADBUTT] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_PSYCHIC, -// .accuracy = 90, -// .pp = 15, -// .secondaryEffectChance = 20, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MIRROR_SHOT] = -// { -// .effect = EFFECT_HIT, -// .power = 65, -// .type = TYPE_STEEL, -// .accuracy = 85, -// .pp = 10, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FLASH_CANNON] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_STEEL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ROCK_CLIMB] = -// { -// .effect = EFFECT_HIT, -// .power = 90, -// .type = TYPE_NORMAL, -// .accuracy = 85, -// .pp = 20, -// .secondaryEffectChance = 20, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_DEFOG] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_FLYING, -// .accuracy = 0, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_TRICK_ROOM] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = -7, -// .flags = 0 -// }, - -// [MOVE_DRACO_METEOR] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_6 -// .power = 130, -// #else -// .power = 140, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_DRAGON, -// .accuracy = 90, -// .pp = 5, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_DISCHARGE] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_ELECTRIC, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_LAVA_PLUME] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_FIRE, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_LEAF_STORM] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_6 -// .power = 130, -// #else -// .power = 140, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_GRASS, -// .accuracy = 90, -// .pp = 5, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_POWER_WHIP] = -// { -// .effect = EFFECT_HIT, -// .power = 120, -// .type = TYPE_GRASS, -// .accuracy = 85, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ROCK_WRECKER] = -// { -// .effect = EFFECT_HIT, -// .power = 150, -// .type = TYPE_ROCK, -// .accuracy = 90, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_CROSS_POISON] = -// { -// .effect = EFFECT_HIT, -// .power = 70, -// .type = TYPE_POISON, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_GUNK_SHOT] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_6 -// .accuracy = 80, -// #else -// .accuracy = 70, -// #endif -// .effect = EFFECT_HIT, -// .power = 120, -// .type = TYPE_POISON, -// .pp = 5, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_IRON_HEAD] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_STEEL, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MAGNET_BOMB] = -// { -// .effect = EFFECT_HIT, -// .power = 60, -// .type = TYPE_STEEL, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_STONE_EDGE] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_ROCK, -// .accuracy = 80, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_CAPTIVATE] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_STEALTH_ROCK] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_ROCK, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_GRASS_KNOT] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_GRASS, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_CHATTER] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_6 -// .power = 65, -// .secondaryEffectChance = 100, -// #elif B_UPDATED_MOVE_DATA == GEN_5 -// .power = 60, -// .secondaryEffectChance = 10, -// #else -// .power = 60, -// .secondaryEffectChance = 31, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_FLYING, -// .accuracy = 100, -// .pp = 20, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_JUDGMENT] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_BUG_BITE] = -// { -// .effect = EFFECT_HIT, -// .power = 60, -// .type = TYPE_BUG, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_CHARGE_BEAM] = -// { -// .effect = EFFECT_HIT, -// .power = 50, -// .type = TYPE_ELECTRIC, -// .accuracy = 90, -// .pp = 10, -// .secondaryEffectChance = 70, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_WOOD_HAMMER] = -// { -// .effect = EFFECT_HIT, -// .power = 120, -// .type = TYPE_GRASS, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_AQUA_JET] = -// { -// .effect = EFFECT_HIT, -// .power = 40, -// .type = TYPE_WATER, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 1, -// .flags = 0 -// }, - -// [MOVE_ATTACK_ORDER] = -// { -// .effect = EFFECT_HIT, -// .power = 90, -// .type = TYPE_BUG, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_DEFEND_ORDER] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_BUG, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_HEAL_ORDER] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_BUG, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_HEAD_SMASH] = -// { -// .effect = EFFECT_HIT, -// .power = 150, -// .type = TYPE_ROCK, -// .accuracy = 80, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_DOUBLE_HIT] = -// { -// .effect = EFFECT_HIT, -// .power = 35, -// .type = TYPE_NORMAL, -// .accuracy = 90, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ROAR_OF_TIME] = -// { -// .effect = EFFECT_HIT, -// .power = 150, -// .type = TYPE_DRAGON, -// .accuracy = 90, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SPACIAL_REND] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_DRAGON, -// .accuracy = 95, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_LUNAR_DANCE] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_CRUSH_GRIP] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MAGMA_STORM] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_6 -// .power = 100, -// .accuracy = 75, -// #elif B_UPDATED_MOVE_DATA == GEN_5 -// .power = 120, -// .accuracy = 75, -// #else -// .power = 120, -// .accuracy = 70, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_FIRE, -// .pp = 5, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_DARK_VOID] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_7 -// .accuracy = 50, -// #else -// .accuracy = 80, -// #endif -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_DARK, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SEED_FLARE] = -// { -// .effect = EFFECT_HIT, -// .power = 120, -// .type = TYPE_GRASS, -// .accuracy = 85, -// .pp = 5, -// .secondaryEffectChance = 40, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_OMINOUS_WIND] = -// { -// .effect = EFFECT_HIT, -// .power = 60, -// .type = TYPE_GHOST, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SHADOW_FORCE] = -// { -// .effect = EFFECT_HIT, -// .power = 120, -// .type = TYPE_GHOST, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_HONE_CLAWS] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_DARK, -// .accuracy = 0, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_WIDE_GUARD] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_ROCK, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 3, -// .flags = 0 -// }, - -// [MOVE_GUARD_SPLIT] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_POWER_SPLIT] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_WONDER_ROOM] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_6 -// .priority = 0, -// #else -// .priority = -7, -// #endif -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .flags = 0 -// }, - -// [MOVE_PSYSHOCK] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_PSYCHIC, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_VENOSHOCK] = -// { -// .effect = EFFECT_HIT, -// .power = 65, -// .type = TYPE_POISON, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_AUTOTOMIZE] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_STEEL, -// .accuracy = 0, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_RAGE_POWDER] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_6 -// .priority = 2, -// #else -// .priority = 3, -// #endif -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_BUG, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .flags = 0 -// }, - -// [MOVE_TELEKINESIS] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MAGIC_ROOM] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_6 -// .priority = 0, -// #else -// .priority = -7, -// #endif -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .flags = 0 -// }, - -// [MOVE_SMACK_DOWN] = -// { -// .effect = EFFECT_HIT, -// .power = 50, -// .type = TYPE_ROCK, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_STORM_THROW] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_6 -// .power = 60, -// #else -// .power = 40, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FLAME_BURST] = -// { -// .effect = EFFECT_HIT, -// .power = 70, -// .type = TYPE_FIRE, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SLUDGE_WAVE] = -// { -// .effect = EFFECT_HIT, -// .power = 95, -// .type = TYPE_POISON, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_QUIVER_DANCE] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_BUG, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_HEAVY_SLAM] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_STEEL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SYNCHRONOISE] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_6 -// .power = 120, -// .pp = 10, -// #else -// .power = 70, -// .pp = 15, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_PSYCHIC, -// .accuracy = 100, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ELECTRO_BALL] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_ELECTRIC, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SOAK] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_WATER, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FLAME_CHARGE] = -// { -// .effect = EFFECT_HIT, -// .power = 50, -// .type = TYPE_FIRE, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_COIL] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_POISON, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_LOW_SWEEP] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_6 -// .power = 65, -// #else -// .power = 60, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ACID_SPRAY] = -// { -// .effect = EFFECT_HIT, -// .power = 40, -// .type = TYPE_POISON, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FOUL_PLAY] = -// { -// .effect = EFFECT_HIT, -// .power = 95, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SIMPLE_BEAM] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ENTRAINMENT] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_AFTER_YOU] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ROUND] = -// { -// .effect = EFFECT_HIT, -// .power = 60, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ECHOED_VOICE] = -// { -// .effect = EFFECT_HIT, -// .power = 40, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_CHIP_AWAY] = -// { -// .effect = EFFECT_HIT, -// .power = 70, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_CLEAR_SMOG] = -// { -// .effect = EFFECT_HIT, -// .power = 50, -// .type = TYPE_POISON, -// .accuracy = 0, -// .pp = 15, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_STORED_POWER] = -// { -// .effect = EFFECT_HIT, -// .power = 20, -// .type = TYPE_PSYCHIC, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_QUICK_GUARD] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_FIGHTING, -// .accuracy = 0, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 3, -// .flags = 0 -// }, - -// [MOVE_ALLY_SWITCH] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_7 -// .priority = 2, -// #else -// .priority = 1, -// #endif -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .flags = 0 -// }, - -// [MOVE_SCALD] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_WATER, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SHELL_SMASH] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_HEAL_PULSE] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_HEX] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_6 -// .power = 65, -// #else -// .power = 50, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_GHOST, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SKY_DROP] = -// { -// .effect = EFFECT_HIT, -// .power = 60, -// .type = TYPE_FLYING, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SHIFT_GEAR] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_STEEL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_CIRCLE_THROW] = -// { -// .effect = EFFECT_HIT, -// .power = 60, -// .type = TYPE_FIGHTING, -// .accuracy = 90, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = -6, -// .flags = 0 -// }, - -// [MOVE_INCINERATE] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_6 -// .power = 60, -// #else -// .power = 30, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_FIRE, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_QUASH] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ACROBATICS] = -// { -// .effect = EFFECT_HIT, -// .power = 55, -// .type = TYPE_FLYING, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_REFLECT_TYPE] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_RETALIATE] = -// { -// .effect = EFFECT_HIT, -// .power = 70, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FINAL_GAMBIT] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_BESTOW] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_INFERNO] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_FIRE, -// .accuracy = 50, -// .pp = 5, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_WATER_PLEDGE] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_6 -// .power = 80, -// #else -// .power = 50, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_WATER, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FIRE_PLEDGE] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_6 -// .power = 80, -// #else -// .power = 50, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_FIRE, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_GRASS_PLEDGE] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_6 -// .power = 80, -// #else -// .power = 50, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_GRASS, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_VOLT_SWITCH] = -// { -// .effect = EFFECT_HIT, -// .power = 70, -// .type = TYPE_ELECTRIC, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_STRUGGLE_BUG] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_6 -// .power = 50, -// #else -// .power = 30, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_BUG, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_BULLDOZE] = -// { -// .effect = EFFECT_HIT, -// .power = 60, -// .type = TYPE_GROUND, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FROST_BREATH] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_6 -// .power = 60, -// #else -// .power = 40, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_ICE, -// .accuracy = 90, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_DRAGON_TAIL] = -// { -// .effect = EFFECT_HIT, -// .power = 60, -// .type = TYPE_DRAGON, -// .accuracy = 90, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = -6, -// .flags = 0 -// }, - -// [MOVE_WORK_UP] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ELECTROWEB] = -// { -// .effect = EFFECT_HIT, -// .power = 55, -// .type = TYPE_ELECTRIC, -// .accuracy = 95, -// .pp = 15, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_WILD_CHARGE] = -// { -// .effect = EFFECT_HIT, -// .power = 90, -// .type = TYPE_ELECTRIC, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_DRILL_RUN] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_GROUND, -// .accuracy = 95, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_DUAL_CHOP] = -// { -// .effect = EFFECT_HIT, -// .power = 40, -// .type = TYPE_DRAGON, -// .accuracy = 90, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_HEART_STAMP] = -// { -// .effect = EFFECT_HIT, -// .power = 60, -// .type = TYPE_PSYCHIC, -// .accuracy = 100, -// .pp = 25, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_HORN_LEECH] = -// { -// .effect = EFFECT_HIT, -// .power = 75, -// .type = TYPE_GRASS, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SACRED_SWORD] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_6 -// .pp = 15, -// #else -// .pp = 20, -// #endif -// .effect = EFFECT_HIT, -// .power = 90, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_RAZOR_SHELL] = -// { -// .effect = EFFECT_HIT, -// .power = 75, -// .type = TYPE_WATER, -// .accuracy = 95, -// .pp = 10, -// .secondaryEffectChance = 50, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_HEAT_CRASH] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_FIRE, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_LEAF_TORNADO] = -// { -// .effect = EFFECT_HIT, -// .power = 65, -// .type = TYPE_GRASS, -// .accuracy = 90, -// .pp = 10, -// .secondaryEffectChance = 50, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_STEAMROLLER] = -// { -// .effect = EFFECT_HIT, -// .power = 65, -// .type = TYPE_BUG, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_COTTON_GUARD] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_GRASS, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_NIGHT_DAZE] = -// { -// .effect = EFFECT_HIT, -// .power = 85, -// .type = TYPE_DARK, -// .accuracy = 95, -// .pp = 10, -// .secondaryEffectChance = 40, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_PSYSTRIKE] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_PSYCHIC, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_TAIL_SLAP] = -// { -// .effect = EFFECT_HIT, -// .power = 25, -// .type = TYPE_NORMAL, -// .accuracy = 85, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_HURRICANE] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_6 -// .power = 110, -// #else -// .power = 120, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_FLYING, -// .accuracy = 70, -// .pp = 10, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_HEAD_CHARGE] = -// { -// .effect = EFFECT_HIT, -// .power = 120, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_GEAR_GRIND] = -// { -// .effect = EFFECT_HIT, -// .power = 50, -// .type = TYPE_STEEL, -// .accuracy = 85, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SEARING_SHOT] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_FIRE, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_TECHNO_BLAST] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_6 -// .power = 120, -// #else -// .power = 85, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_RELIC_SONG] = -// { -// .effect = EFFECT_HIT, -// .power = 75, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SECRET_SWORD] = -// { -// .effect = EFFECT_HIT, -// .power = 85, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_GLACIATE] = -// { -// .effect = EFFECT_HIT, -// .power = 65, -// .type = TYPE_ICE, -// .accuracy = 95, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_BOLT_STRIKE] = -// { -// .effect = EFFECT_HIT, -// .power = 130, -// .type = TYPE_ELECTRIC, -// .accuracy = 85, -// .pp = 5, -// .secondaryEffectChance = 20, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_BLUE_FLARE] = -// { -// .effect = EFFECT_HIT, -// .power = 130, -// .type = TYPE_FIRE, -// .accuracy = 85, -// .pp = 5, -// .secondaryEffectChance = 20, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FIERY_DANCE] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_FIRE, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 50, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FREEZE_SHOCK] = -// { -// .effect = EFFECT_HIT, -// .power = 140, -// .type = TYPE_ICE, -// .accuracy = 90, -// .pp = 5, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ICE_BURN] = -// { -// .effect = EFFECT_HIT, -// .power = 140, -// .type = TYPE_ICE, -// .accuracy = 90, -// .pp = 5, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SNARL] = -// { -// .effect = EFFECT_HIT, -// .power = 55, -// .type = TYPE_DARK, -// .accuracy = 95, -// .pp = 15, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ICICLE_CRASH] = -// { -// .effect = EFFECT_HIT, -// .power = 85, -// .type = TYPE_ICE, -// .accuracy = 90, -// .pp = 10, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_V_CREATE] = -// { -// .effect = EFFECT_HIT, -// .power = 180, -// .type = TYPE_FIRE, -// .accuracy = 95, -// .pp = 5, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FUSION_FLARE] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_FIRE, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FUSION_BOLT] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_ELECTRIC, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FLYING_PRESS] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_7 -// .power = 100, -// #else -// .power = 80, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_FIGHTING, -// .accuracy = 95, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MAT_BLOCK] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_FIGHTING, -// .accuracy = 0, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_BELCH] = -// { -// .effect = EFFECT_HIT, -// .power = 120, -// .type = TYPE_POISON, -// .accuracy = 90, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ROTOTILLER] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_GROUND, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_STICKY_WEB] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_BUG, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FELL_STINGER] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_7 -// .power = 50, -// #else -// .power = 30, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_BUG, -// .accuracy = 100, -// .pp = 25, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_PHANTOM_FORCE] = -// { -// .effect = EFFECT_HIT, -// .power = 90, -// .type = TYPE_GHOST, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_TRICK_OR_TREAT] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_GHOST, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_NOBLE_ROAR] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ION_DELUGE] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_ELECTRIC, -// .accuracy = 0, -// .pp = 25, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 1, -// .flags = 0 -// }, - -// [MOVE_PARABOLIC_CHARGE] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_7 -// .power = 65, -// #else -// .power = 50, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_ELECTRIC, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FORESTS_CURSE] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_GRASS, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_PETAL_BLIZZARD] = -// { -// .effect = EFFECT_HIT, -// .power = 90, -// .type = TYPE_GRASS, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FREEZE_DRY] = -// { -// .effect = EFFECT_HIT, -// .power = 70, -// .type = TYPE_ICE, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_DISARMING_VOICE] = -// { -// .effect = EFFECT_ALWAYS_HIT, -// .power = 40, -// .type = TYPE_FAIRY, -// .accuracy = 0, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_PARTING_SHOT] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_TOPSY_TURVY] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_7 -// .accuracy = 0, -// #else -// .accuracy = 100, -// #endif -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_DARK, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_DRAINING_KISS] = -// { -// .effect = EFFECT_HIT, -// .power = 50, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_CRAFTY_SHIELD] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 3, -// .flags = 0 -// }, - -// [MOVE_FLOWER_SHIELD] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_GRASSY_TERRAIN] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_GRASS, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MISTY_TERRAIN] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ELECTRIFY] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_ELECTRIC, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_PLAY_ROUGH] = -// { -// .effect = EFFECT_HIT, -// .power = 90, -// .type = TYPE_NORMAL, -// .accuracy = 90, -// .pp = 10, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FAIRY_WIND] = -// { -// .effect = EFFECT_HIT, -// .power = 40, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MOONBLAST] = -// { -// .effect = EFFECT_HIT, -// .power = 95, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_BOOMBURST] = -// { -// .effect = EFFECT_HIT, -// .power = 140, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FAIRY_LOCK] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_KINGS_SHIELD] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_STEEL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 4, -// .flags = 0 -// }, - -// [MOVE_PLAY_NICE] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_CONFIDE] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_DIAMOND_STORM] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_7 -// .effect = EFFECT_HIT, -// #else -// .effect = EFFECT_HIT, -// #endif -// .power = 100, -// .type = TYPE_ROCK, -// .accuracy = 95, -// .pp = 5, -// .secondaryEffectChance = 50, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_STEAM_ERUPTION] = -// { -// .effect = EFFECT_HIT, -// .power = 110, -// .type = TYPE_WATER, -// .accuracy = 95, -// .pp = 5, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_HYPERSPACE_HOLE] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_WATER_SHURIKEN] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_7 -// #else -// #endif -// .effect = EFFECT_HIT, -// .power = 15, -// .type = TYPE_WATER, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 1, - -// .flags = 0 -// }, - -// [MOVE_MYSTICAL_FIRE] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_7 -// .power = 75, -// #else -// .power = 65, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_FIRE, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SPIKY_SHIELD] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_GRASS, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 4, -// .flags = 0 -// }, - -// [MOVE_AROMATIC_MIST] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_EERIE_IMPULSE] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_ELECTRIC, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_VENOM_DRENCH] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_POISON, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_POWDER] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_BUG, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 1, -// .flags = 0 -// }, - -// [MOVE_GEOMANCY] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MAGNETIC_FLUX] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_ELECTRIC, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_HAPPY_HOUR] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ELECTRIC_TERRAIN] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_ELECTRIC, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_DAZZLING_GLEAM] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_CELEBRATE] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 40, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_HOLD_HANDS] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 40, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_BABY_DOLL_EYES] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_FAIRY, -// .accuracy = 100, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 1, -// .flags = 0 -// }, - -// [MOVE_NUZZLE] = -// { -// .effect = EFFECT_HIT, -// .power = 20, -// .type = TYPE_ELECTRIC, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_HOLD_BACK] = -// { -// .effect = EFFECT_HIT, -// .power = 40, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 40, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_INFESTATION] = -// { -// .effect = EFFECT_HIT, -// .power = 20, -// .type = TYPE_BUG, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_POWER_UP_PUNCH] = -// { -// .effect = EFFECT_HIT, -// .power = 40, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_OBLIVION_WING] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_FLYING, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_THOUSAND_ARROWS] = -// { -// .effect = EFFECT_HIT, -// .power = 90, -// .type = TYPE_GROUND, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_THOUSAND_WAVES] = -// { -// .effect = EFFECT_HIT, -// .power = 90, -// .type = TYPE_GROUND, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_LANDS_WRATH] = -// { -// .effect = EFFECT_HIT, -// .power = 90, -// .type = TYPE_GROUND, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_LIGHT_OF_RUIN] = -// { -// .effect = EFFECT_HIT, -// .power = 140, -// .type = TYPE_NORMAL, -// .accuracy = 90, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ORIGIN_PULSE] = -// { -// .effect = EFFECT_HIT, -// .power = 110, -// .type = TYPE_WATER, -// .accuracy = 85, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_PRECIPICE_BLADES] = -// { -// .effect = EFFECT_HIT, -// .power = 120, -// .type = TYPE_GROUND, -// .accuracy = 85, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_DRAGON_ASCENT] = -// { -// .effect = EFFECT_HIT, -// .power = 120, -// .type = TYPE_FLYING, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_HYPERSPACE_FURY] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_DARK, -// .accuracy = 0, -// .pp = 5, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SHORE_UP] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_9 -// .pp = 5, -// #else -// .pp = 10, -// #endif -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_GROUND, -// .accuracy = 0, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FIRST_IMPRESSION] = -// { -// .effect = EFFECT_HIT, -// .power = 90, -// .type = TYPE_BUG, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 2, -// .flags = 0 -// }, - -// [MOVE_BANEFUL_BUNKER] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_POISON, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 4, -// .flags = 0 -// }, - -// [MOVE_SPIRIT_SHACKLE] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_GHOST, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_DARKEST_LARIAT] = -// { -// .effect = EFFECT_HIT, -// .power = 85, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SPARKLING_ARIA] = -// { -// .effect = EFFECT_HIT, -// .power = 90, -// .type = TYPE_WATER, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ICE_HAMMER] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_ICE, -// .accuracy = 90, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FLORAL_HEALING] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_HIGH_HORSEPOWER] = -// { -// .effect = EFFECT_HIT, -// .power = 95, -// .type = TYPE_GROUND, -// .accuracy = 95, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_STRENGTH_SAP] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_GRASS, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SOLAR_BLADE] = -// { -// .effect = EFFECT_HIT, -// .power = 125, -// .type = TYPE_GRASS, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_LEAFAGE] = -// { -// .effect = EFFECT_HIT, -// .power = 40, -// .type = TYPE_GRASS, -// .accuracy = 100, -// .pp = 40, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SPOTLIGHT] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 3, -// .flags = 0 -// }, - -// [MOVE_TOXIC_THREAD] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_POISON, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_LASER_FOCUS] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 30, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_GEAR_UP] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_STEEL, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_THROAT_CHOP] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_POLLEN_PUFF] = -// { -// .effect = EFFECT_HIT, -// .power = 90, -// .type = TYPE_BUG, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ANCHOR_SHOT] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_STEEL, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_PSYCHIC_TERRAIN] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_LUNGE] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_BUG, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FIRE_LASH] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_FIRE, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_POWER_TRIP] = -// { -// .effect = EFFECT_HIT, -// .power = 20, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_BURN_UP] = -// { -// .effect = EFFECT_HIT, -// .power = 130, -// .type = TYPE_FIRE, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SPEED_SWAP] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SMART_STRIKE] = -// { -// .effect = EFFECT_HIT, -// .power = 70, -// .type = TYPE_STEEL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_PURIFY] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_POISON, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_REVELATION_DANCE] = -// { -// .effect = EFFECT_HIT, -// .power = 90, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_CORE_ENFORCER] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_DRAGON, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_TROP_KICK] = -// { -// .effect = EFFECT_HIT, -// .power = 70, -// .type = TYPE_GRASS, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_INSTRUCT] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_BEAK_BLAST] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_FLYING, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = -3, -// .flags = 0 -// }, - -// [MOVE_CLANGING_SCALES] = -// { -// .effect = EFFECT_HIT, -// .power = 110, -// .type = TYPE_DRAGON, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_DRAGON_HAMMER] = -// { -// .effect = EFFECT_HIT, -// .power = 90, -// .type = TYPE_DRAGON, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_BRUTAL_SWING] = -// { -// .effect = EFFECT_HIT, -// .power = 60, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_AURORA_VEIL] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_ICE, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SHELL_TRAP] = -// { -// .effect = EFFECT_HIT, -// .power = 150, -// .type = TYPE_FIRE, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = -3, -// .flags = 0 -// }, - -// [MOVE_FLEUR_CANNON] = -// { -// .effect = EFFECT_HIT, -// .power = 130, -// .type = TYPE_NORMAL, -// .accuracy = 90, -// .pp = 5, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_PSYCHIC_FANGS] = -// { -// .effect = EFFECT_HIT, -// .power = 85, -// .type = TYPE_PSYCHIC, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_STOMPING_TANTRUM] = -// { -// .effect = EFFECT_HIT, -// .power = 75, -// .type = TYPE_GROUND, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SHADOW_BONE] = -// { -// .effect = EFFECT_HIT, -// .power = 85, -// .type = TYPE_GHOST, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 20, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ACCELEROCK] = -// { -// .effect = EFFECT_HIT, -// .power = 40, -// .type = TYPE_ROCK, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 1, -// .flags = 0 -// }, - -// [MOVE_LIQUIDATION] = -// { -// .effect = EFFECT_HIT, -// .power = 85, -// .type = TYPE_WATER, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 20, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_PRISMATIC_LASER] = -// { -// .effect = EFFECT_HIT, -// .power = 160, -// .type = TYPE_PSYCHIC, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SPECTRAL_THIEF] = -// { -// .effect = EFFECT_HIT, -// .power = 90, -// .type = TYPE_GHOST, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SUNSTEEL_STRIKE] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_STEEL, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MOONGEIST_BEAM] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_GHOST, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_TEARFUL_LOOK] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ZING_ZAP] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_ELECTRIC, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_NATURES_MADNESS] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_NORMAL, -// .accuracy = 90, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MULTI_ATTACK] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_8 -// .power = 120, -// #else -// .power = 90, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MIND_BLOWN] = -// { -// .effect = EFFECT_HIT, -// .power = 150, -// .type = TYPE_FIRE, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_PLASMA_FISTS] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_ELECTRIC, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_PHOTON_GEYSER] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_PSYCHIC, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ZIPPY_ZAP] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_8 -// .power = 80, -// .effect = EFFECT_HIT, -// .pp = 10, -// #else -// .effect = EFFECT_HIT, -// .power = 50, -// .pp = 15, -// #endif -// .type = TYPE_ELECTRIC, -// .accuracy = 100, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 2, -// .flags = 0 -// }, - -// [MOVE_SPLISHY_SPLASH] = -// { -// .effect = EFFECT_HIT, -// .power = 90, -// .type = TYPE_WATER, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FLOATY_FALL] = -// { -// .effect = EFFECT_HIT, -// .power = 90, -// .type = TYPE_FLYING, -// .accuracy = 95, -// .pp = 15, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_PIKA_PAPOW] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_ELECTRIC, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_BOUNCY_BUBBLE] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_8 -// .power = 60, -// .pp = 20, -// #else -// .power = 90, -// .pp = 15, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_WATER, -// .accuracy = 100, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_BUZZY_BUZZ] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_8 -// .power = 60, -// .pp = 20, -// #else -// .power = 90, -// .pp = 15, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_ELECTRIC, -// .accuracy = 100, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SIZZLY_SLIDE] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_8 -// .power = 60, -// .pp = 20, -// #else -// .power = 90, -// .pp = 15, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_FIRE, -// .accuracy = 100, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_GLITZY_GLOW] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_8 -// .power = 80, -// .accuracy = 95, -// #else -// .power = 90, -// .accuracy = 100, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_PSYCHIC, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_BADDY_BAD] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_8 -// .power = 80, -// .accuracy = 95, -// #else -// .power = 90, -// .accuracy = 100, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_DARK, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SAPPY_SEED] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_8 -// .power = 100, -// .accuracy = 90, -// .pp = 10, -// #else -// .power = 90, -// .accuracy = 100, -// .pp = 15, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_GRASS, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FREEZY_FROST] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_8 -// .power = 100, -// .accuracy = 90, -// .pp = 10, -// #else -// .power = 90, -// .accuracy = 100, -// .pp = 15, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_ICE, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SPARKLY_SWIRL] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_8 -// .power = 120, -// .accuracy = 85, -// .pp = 5, -// #else -// .power = 90, -// .accuracy = 100, -// .pp = 15, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_NORMAL, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_VEEVEE_VOLLEY] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_DOUBLE_IRON_BASH] = -// { -// .effect = EFFECT_HIT, -// .power = 60, -// .type = TYPE_STEEL, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_DYNAMAX_CANNON] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_DRAGON, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SNIPE_SHOT] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_WATER, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_JAW_LOCK] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_STUFF_CHEEKS] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_NO_RETREAT] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_FIGHTING, -// .accuracy = 0, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_TAR_SHOT] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_ROCK, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MAGIC_POWDER] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_DRAGON_DARTS] = -// { -// .effect = EFFECT_HIT, -// .power = 50, -// .type = TYPE_DRAGON, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_TEATIME] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_OCTOLOCK] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_BOLT_BEAK] = -// { -// .effect = EFFECT_HIT, -// .power = 85, -// .type = TYPE_ELECTRIC, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FISHIOUS_REND] = -// { -// .effect = EFFECT_HIT, -// .power = 85, -// .type = TYPE_WATER, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_COURT_CHANGE] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_CLANGOROUS_SOUL] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_DRAGON, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_BODY_PRESS] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_DECORATE] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_DRUM_BEATING] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_GRASS, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SNAP_TRAP] = -// { -// .effect = EFFECT_HIT, -// .power = 35, -// .type = TYPE_GRASS, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_PYRO_BALL] = -// { -// .effect = EFFECT_HIT, -// .power = 120, -// .type = TYPE_FIRE, -// .accuracy = 90, -// .pp = 5, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_BEHEMOTH_BLADE] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_STEEL, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_BEHEMOTH_BASH] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_STEEL, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_AURA_WHEEL] = -// { -// .effect = EFFECT_HIT, -// .power = 110, -// .type = TYPE_ELECTRIC, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_BREAKING_SWIPE] = -// { -// .effect = EFFECT_HIT, -// .power = 60, -// .type = TYPE_DRAGON, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_BRANCH_POKE] = -// { -// .effect = EFFECT_HIT, -// .power = 40, -// .type = TYPE_GRASS, -// .accuracy = 100, -// .pp = 40, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_OVERDRIVE] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_ELECTRIC, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_APPLE_ACID] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_GRASS, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_GRAV_APPLE] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_GRASS, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SPIRIT_BREAK] = -// { -// .effect = EFFECT_HIT, -// .power = 75, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_STRANGE_STEAM] = -// { -// .effect = EFFECT_HIT, -// .power = 90, -// .type = TYPE_NORMAL, -// .accuracy = 95, -// .pp = 10, -// .secondaryEffectChance = 20, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_LIFE_DEW] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_WATER, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_OBSTRUCT] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 4, -// .flags = 0 -// }, - -// [MOVE_FALSE_SURRENDER] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_DARK, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_METEOR_ASSAULT] = -// { -// .effect = EFFECT_HIT, -// .power = 150, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ETERNABEAM] = -// { -// .effect = EFFECT_HIT, -// .power = 160, -// .type = TYPE_DRAGON, -// .accuracy = 90, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_STEEL_BEAM] = -// { -// .effect = EFFECT_HIT, -// .power = 140, -// .type = TYPE_STEEL, -// .accuracy = 95, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_EXPANDING_FORCE] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_PSYCHIC, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_STEEL_ROLLER] = -// { -// .effect = EFFECT_HIT, -// .power = 130, -// .type = TYPE_STEEL, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SCALE_SHOT] = -// { -// .effect = EFFECT_HIT, -// .power = 25, -// .type = TYPE_DRAGON, -// .accuracy = 90, -// .pp = 20, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_METEOR_BEAM] = -// { -// .effect = EFFECT_HIT, -// .power = 120, -// .type = TYPE_ROCK, -// .accuracy = 90, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SHELL_SIDE_ARM] = -// { -// .effect = EFFECT_HIT, -// .power = 90, -// .type = TYPE_POISON, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 20, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MISTY_EXPLOSION] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_GRASSY_GLIDE] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_9 -// .power = 55, -// #else -// .power = 70, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_GRASS, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_RISING_VOLTAGE] = -// { -// .effect = EFFECT_HIT, -// .power = 70, -// .type = TYPE_ELECTRIC, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_TERRAIN_PULSE] = -// { -// .effect = EFFECT_HIT, -// .power = 50, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SKITTER_SMACK] = -// { -// .effect = EFFECT_HIT, -// .power = 70, -// .type = TYPE_BUG, -// .accuracy = 90, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_BURNING_JEALOUSY] = -// { -// .effect = EFFECT_HIT, -// .power = 70, -// .type = TYPE_FIRE, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_LASH_OUT] = -// { -// .effect = EFFECT_HIT, -// .power = 75, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_POLTERGEIST] = -// { -// .effect = EFFECT_HIT, -// .power = 110, -// .type = TYPE_GHOST, -// .accuracy = 90, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_CORROSIVE_GAS] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_POISON, -// .accuracy = 100, -// .pp = 40, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_COACHING] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_FIGHTING, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FLIP_TURN] = -// { -// .effect = EFFECT_HIT, -// .power = 60, -// .type = TYPE_WATER, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_TRIPLE_AXEL] = -// { -// .effect = EFFECT_HIT, -// .power = 20, -// .type = TYPE_ICE, -// .accuracy = 90, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_DUAL_WINGBEAT] = -// { -// .effect = EFFECT_HIT, -// .power = 40, -// .type = TYPE_FLYING, -// .accuracy = 90, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SCORCHING_SANDS] = -// { -// .effect = EFFECT_HIT, -// .power = 70, -// .type = TYPE_GROUND, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_JUNGLE_HEALING] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_GRASS, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_WICKED_BLOW] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_9 -// .power = 75, -// #else -// .power = 80, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SURGING_STRIKES] = -// { -// .effect = EFFECT_HIT, -// .power = 25, -// .type = TYPE_WATER, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_THUNDER_CAGE] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_ELECTRIC, -// .accuracy = 90, -// .pp = 15, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_DRAGON_ENERGY] = -// { -// .effect = EFFECT_HIT, -// .power = 150, -// .type = TYPE_DRAGON, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FREEZING_GLARE] = -// { -// .power = 90, -// #if B_USE_FROSTBITE == TRUE -// .effect = EFFECT_HIT, -// #else -// .effect = EFFECT_HIT, -// #endif -// .type = TYPE_PSYCHIC, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FIERY_WRATH] = -// { -// .effect = EFFECT_HIT, -// .power = 90, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 20, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_THUNDEROUS_KICK] = -// { -// .effect = EFFECT_HIT, -// .power = 90, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_GLACIAL_LANCE] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_9 -// .power = 120, -// #else -// .power = 130, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_ICE, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ASTRAL_BARRAGE] = -// { -// .effect = EFFECT_HIT, -// .power = 120, -// .type = TYPE_GHOST, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_EERIE_SPELL] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_PSYCHIC, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_DIRE_CLAW] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_9 -// .power = 80, -// #else -// .power = 60, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_POISON, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 50, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_PSYSHIELD_BASH] = -// { -// .effect = EFFECT_HIT, -// .power = 70, -// .type = TYPE_PSYCHIC, -// .accuracy = 90, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_POWER_SHIFT] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_STONE_AXE] = -// { -// .effect = EFFECT_HIT, -// .power = 65, -// .type = TYPE_ROCK, -// .accuracy = 90, -// .pp = 15, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SPRINGTIDE_STORM] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_9 -// .power = 100, -// #else -// .power = 95, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_NORMAL, -// .accuracy = 80, -// .pp = 5, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MYSTICAL_POWER] = -// { -// .effect = EFFECT_HIT, -// .power = 70, -// .type = TYPE_PSYCHIC, -// .accuracy = 90, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_RAGING_FURY] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_9 -// .power = 120, -// #else -// .power = 90, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_FIRE, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_WAVE_CRASH] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_9 -// .power = 120, -// #else -// .power = 75, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_WATER, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_CHLOROBLAST] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_9 -// .power = 150, -// #else -// .power = 120, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_GRASS, -// .accuracy = 95, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MOUNTAIN_GALE] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_ICE, -// .accuracy = 85, -// .pp = 5, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_VICTORY_DANCE] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_FIGHTING, -// .accuracy = 0, -// .pp = 20, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_HEADLONG_RUSH] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_9 -// .power = 120, -// #else -// .power = 100, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_GROUND, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_BARB_BARRAGE] = -// { -// .effect = EFFECT_HIT, -// .power = 60, -// .type = TYPE_POISON, -// .accuracy = 100, -// #if B_UPDATED_MOVE_DATA >= GEN_9 -// .pp = 10, -// #else -// .pp = 15, -// #endif -// .secondaryEffectChance = 50, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ESPER_WING] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_9 -// .power = 80, -// .accuracy = 100, -// #else -// .power = 75, -// .accuracy = 90, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_PSYCHIC, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_BITTER_MALICE] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_9 -// .power = 75, -// #else -// .power = 60, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_GHOST, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SHELTER] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_STEEL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_TRIPLE_ARROWS] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_9 -// .power = 90, -// .pp = 10, -// #else -// .power = 50, -// .pp = 15, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .secondaryEffectChance = 100, // 50% Defense down, 30% Flinch. Can be modified in 'SetMoveEffect' -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_INFERNAL_PARADE] = -// { -// .effect = EFFECT_HIT, -// .power = 60, -// .type = TYPE_GHOST, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_CEASELESS_EDGE] = -// { -// .effect = EFFECT_HIT, -// .power = 65, -// .type = TYPE_DARK, -// .accuracy = 90, -// .pp = 15, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_BLEAKWIND_STORM] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_9 -// .power = 100, -// .pp = 10, -// #else -// .power = 95, -// .pp = 5, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_FLYING, -// .accuracy = 80, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_WILDBOLT_STORM] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_9 -// .power = 100, -// .pp = 10, -// #else -// .power = 95, -// .pp = 5, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_ELECTRIC, -// .accuracy = 80, -// .secondaryEffectChance = 20, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SANDSEAR_STORM] = -// { -// #if B_UPDATED_MOVE_DATA >= GEN_9 -// .power = 100, -// .pp = 10, -// #else -// .power = 95, -// .pp = 5, -// #endif -// .effect = EFFECT_HIT, -// .type = TYPE_GROUND, -// .accuracy = 80, -// .secondaryEffectChance = 20, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_LUNAR_BLESSING] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_TAKE_HEART] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_TERA_BLAST] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SILK_TRAP] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_BUG, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 4, -// .flags = 0 -// }, - -// [MOVE_AXE_KICK] = -// { -// .effect = EFFECT_HIT, -// .power = 120, -// .type = TYPE_FIGHTING, -// .accuracy = 90, -// .pp = 10, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_LAST_RESPECTS] = -// { -// .effect = EFFECT_HIT, -// .power = 50, -// .type = TYPE_GHOST, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_LUMINA_CRASH] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_PSYCHIC, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ORDER_UP] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_DRAGON, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_JET_PUNCH] = -// { -// .effect = EFFECT_HIT, -// .power = 60, -// .type = TYPE_WATER, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 1, -// .flags = 0 -// }, - -// [MOVE_SPICY_EXTRACT] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_GRASS, -// .accuracy = 0, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SPIN_OUT] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_STEEL, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_POPULATION_BOMB] = -// { -// .effect = EFFECT_HIT, -// .power = 20, -// .type = TYPE_NORMAL, -// .accuracy = 90, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ICE_SPINNER] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_ICE, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_GLAIVE_RUSH] = -// { -// .effect = EFFECT_HIT, -// .power = 120, -// .type = TYPE_DRAGON, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_REVIVAL_BLESSING] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SALT_CURE] = -// { -// .effect = EFFECT_HIT, -// .power = 40, -// .type = TYPE_ROCK, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_TRIPLE_DIVE] = -// { -// .effect = EFFECT_HIT, -// .power = 30, -// .type = TYPE_WATER, -// .accuracy = 95, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MORTAL_SPIN] = -// { -// .effect = EFFECT_HIT, -// .power = 30, -// .type = TYPE_POISON, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_DOODLE] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FILLET_AWAY] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_KOWTOW_CLEAVE] = -// { -// .effect = EFFECT_HIT, -// .power = 85, -// .type = TYPE_DARK, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FLOWER_TRICK] = -// { -// .effect = EFFECT_HIT, -// .power = 70, -// .type = TYPE_GRASS, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_TORCH_SONG] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_FIRE, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_AQUA_STEP] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_WATER, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_RAGING_BULL] = -// { -// .effect = EFFECT_HIT, -// .power = 90, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MAKE_IT_RAIN] = -// { -// .effect = EFFECT_HIT, -// .power = 120, -// .type = TYPE_STEEL, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_RUINATION] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_DARK, -// .accuracy = 90, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_COLLISION_COURSE] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ELECTRO_DRIFT] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_ELECTRIC, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SHED_TAIL] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_CHILLY_RECEPTION] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_ICE, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_TIDY_UP] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SNOWSCAPE] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_ICE, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_POUNCE] = -// { -// .effect = EFFECT_HIT, -// .power = 50, -// .type = TYPE_BUG, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_TRAILBLAZE] = -// { -// .effect = EFFECT_HIT, -// .power = 50, -// .type = TYPE_GRASS, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_CHILLING_WATER] = -// { -// .effect = EFFECT_HIT, -// .power = 50, -// .type = TYPE_WATER, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_HYPER_DRILL] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_TWIN_BEAM] = -// { -// .effect = EFFECT_HIT, -// .power = 40, -// .type = TYPE_PSYCHIC, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_RAGE_FIST] = -// { -// .effect = EFFECT_HIT, -// .power = 50, -// .type = TYPE_GHOST, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ARMOR_CANNON] = -// { -// .effect = EFFECT_HIT, -// .power = 120, -// .type = TYPE_FIRE, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_BITTER_BLADE] = -// { -// .effect = EFFECT_HIT, -// .power = 90, -// .type = TYPE_FIRE, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_DOUBLE_SHOCK] = -// { -// .effect = EFFECT_HIT, -// .power = 120, -// .type = TYPE_ELECTRIC, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_GIGATON_HAMMER] = -// { -// .effect = EFFECT_HIT, -// .power = 160, -// .type = TYPE_STEEL, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_COMEUPPANCE] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_AQUA_CUTTER] = -// { -// .effect = EFFECT_HIT, -// .power = 70, -// .type = TYPE_WATER, -// .accuracy = 100, -// .pp = 20, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_BLAZING_TORQUE] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_FIRE, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_WICKED_TORQUE] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_DARK, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 10, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_NOXIOUS_TORQUE] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_POISON, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_COMBAT_TORQUE] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MAGICAL_TORQUE] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 30, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_PSYBLADE] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_PSYCHIC, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_HYDRO_STEAM] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_WATER, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_BLOOD_MOON] = -// { -// .effect = EFFECT_HIT, -// .power = 140, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MATCHA_GOTCHA] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_GRASS, -// .accuracy = 90, -// .pp = 15, -// .secondaryEffectChance = 20, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SYRUP_BOMB] = -// { -// .effect = EFFECT_HIT, -// .power = 60, -// .type = TYPE_GRASS, -// .accuracy = 85, -// .pp = 10, -// .secondaryEffectChance = 100, // syrup bomb volatile status -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_IVY_CUDGEL] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_GRASS, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ELECTRO_SHOT] = -// { -// .effect = EFFECT_HIT, -// .power = 130, -// .type = TYPE_ELECTRIC, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_TERA_STARSTORM] = -// { -// .effect = EFFECT_HIT, -// .power = 120, -// .type = TYPE_NORMAL, // Stellar type if used by Terapagos-Stellar -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_FICKLE_BEAM] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_DRAGON, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_BURNING_BULWARK] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_FIRE, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 4, -// .flags = 0 -// }, - -// [MOVE_THUNDERCLAP] = -// { -// .effect = EFFECT_HIT, -// .power = 70, -// .type = TYPE_ELECTRIC, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 1, -// .flags = 0 -// }, - -// [MOVE_MIGHTY_CLEAVE] = -// { -// .effect = EFFECT_HIT, -// .power = 95, -// .type = TYPE_ROCK, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_TACHYON_CUTTER] = -// { -// .effect = EFFECT_HIT, -// .power = 50, -// .type = TYPE_STEEL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_HARD_PRESS] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_STEEL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_DRAGON_CHEER] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_DRAGON, -// .accuracy = 0, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_ALLURING_VOICE] = -// { -// .effect = EFFECT_HIT, -// .power = 80, -// .type = TYPE_NORMAL, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_TEMPER_FLARE] = -// { -// .effect = EFFECT_HIT, -// .power = 75, -// .type = TYPE_FIRE, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_SUPERCELL_SLAM] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_ELECTRIC, -// .accuracy = 95, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_PSYCHIC_NOISE] = -// { -// .effect = EFFECT_HIT, -// .power = 75, -// .type = TYPE_PSYCHIC, -// .accuracy = 100, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_UPPER_HAND] = -// { -// .effect = EFFECT_HIT, -// .power = 65, -// .type = TYPE_FIGHTING, -// .accuracy = 100, -// .pp = 15, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 3, -// .flags = 0 -// }, - -// [MOVE_MALIGNANT_CHAIN] = -// { -// .effect = EFFECT_HIT, -// .power = 100, -// .type = TYPE_POISON, -// .accuracy = 100, -// .pp = 5, -// .secondaryEffectChance = 50, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// // Z-Moves -// [MOVE_BREAKNECK_BLITZ] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_ALL_OUT_PUMMELING] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_FIGHTING, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_SUPERSONIC_SKYSTRIKE] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_FLYING, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_ACID_DOWNPOUR] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_POISON, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_TECTONIC_RAGE] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_GROUND, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_CONTINENTAL_CRUSH] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_ROCK, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_SAVAGE_SPIN_OUT] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_BUG, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_NEVER_ENDING_NIGHTMARE] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_GHOST, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_CORKSCREW_CRASH] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_STEEL, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_INFERNO_OVERDRIVE] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_FIRE, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_HYDRO_VORTEX] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_WATER, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_BLOOM_DOOM] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_GRASS, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_GIGAVOLT_HAVOC] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_ELECTRIC, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_SHATTERED_PSYCHE] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_SUBZERO_SLAMMER] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_ICE, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_DEVASTATING_DRAKE] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_DRAGON, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_BLACK_HOLE_ECLIPSE] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_DARK, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_TWINKLE_TACKLE] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_CATASTROPIKA] = -// { -// .effect = EFFECT_HIT, -// .power = 210, -// .type = TYPE_ELECTRIC, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_10000000_VOLT_THUNDERBOLT] = -// { -// .effect = EFFECT_HIT, -// .power = 195, -// .type = TYPE_ELECTRIC, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_STOKED_SPARKSURFER] = -// { -// .effect = EFFECT_HIT, -// .power = 175, -// .type = TYPE_ELECTRIC, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_EXTREME_EVOBOOST] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_PULVERIZING_PANCAKE] = -// { -// .effect = EFFECT_HIT, -// .power = 210, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_GENESIS_SUPERNOVA] = -// { -// .effect = EFFECT_HIT, -// .power = 185, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_SINISTER_ARROW_RAID] = -// { -// .effect = EFFECT_HIT, -// .power = 180, -// .type = TYPE_GHOST, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_MALICIOUS_MOONSAULT] = -// { -// .effect = EFFECT_HIT, -// .power = 180, -// .type = TYPE_DARK, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_OCEANIC_OPERETTA] = -// { -// .effect = EFFECT_HIT, -// .power = 195, -// .type = TYPE_WATER, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_SPLINTERED_STORMSHARDS] = -// { -// .effect = EFFECT_HIT, -// .power = 190, -// .type = TYPE_ROCK, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_LETS_SNUGGLE_FOREVER] = -// { -// .effect = EFFECT_HIT, -// .power = 190, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_CLANGOROUS_SOULBLAZE] = -// { -// .effect = EFFECT_HIT, -// .power = 185, -// .type = TYPE_DRAGON, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_GUARDIAN_OF_ALOLA] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_SEARING_SUNRAZE_SMASH] = -// { -// .effect = EFFECT_HIT, -// .power = 200, -// .type = TYPE_STEEL, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_MENACING_MOONRAZE_MAELSTROM] = -// { -// .effect = EFFECT_HIT, -// .power = 200, -// .type = TYPE_GHOST, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_LIGHT_THAT_BURNS_THE_SKY] = -// { -// .effect = EFFECT_HIT, -// .power = 200, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, -// [MOVE_SOUL_STEALING_7_STAR_STRIKE] = -// { -// .effect = EFFECT_HIT, -// .power = 195, -// .type = TYPE_GHOST, -// .accuracy = 0, -// .pp = 1, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MAX_GUARD] = -// { -// .effect = EFFECT_HIT, -// .power = 0, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 0, -// .target = MOVE_TARGET_SELECTED, -// .priority = 4, -// .flags = 0 -// }, - -// [MOVE_MAX_FLARE] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_FIRE, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MAX_FLUTTERBY] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_BUG, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MAX_LIGHTNING] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_ELECTRIC, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MAX_STRIKE] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MAX_KNUCKLE] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_FIGHTING, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MAX_PHANTASM] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_GHOST, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MAX_HAILSTORM] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_ICE, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MAX_OOZE] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_POISON, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MAX_GEYSER] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_WATER, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MAX_AIRSTREAM] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_FLYING, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MAX_STARFALL] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MAX_WYRMWIND] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_DRAGON, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MAX_MINDSTORM] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MAX_ROCKFALL] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_ROCK, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MAX_QUAKE] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_GROUND, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MAX_DARKNESS] = -// { -// .effect = EFFECT_HIT, -// .power = 1, -// .type = TYPE_DARK, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MAX_OVERGROWTH] = -// { -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_GRASS, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_MAX_STEELSPIKE] = -// { -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_STEEL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_G_MAX_VINE_LASH] = -// { //ANIM TODO -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_GRASS, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_G_MAX_WILDFIRE] = -// { -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_FIRE, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_G_MAX_CANNONADE] = -// { //ANIM TODO -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_WATER, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_G_MAX_BEFUDDLE] = -// { -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_BUG, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_G_MAX_VOLT_CRASH] = -// { -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_ELECTRIC, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_G_MAX_GOLD_RUSH] = -// { -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_G_MAX_CHI_STRIKE] = -// { -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_FIGHTING, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_G_MAX_TERROR] = -// { -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_GHOST, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_G_MAX_FOAM_BURST] = -// { -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_WATER, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_G_MAX_RESONANCE] = -// { -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_ICE, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_G_MAX_CUDDLE] = -// { -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_G_MAX_REPLENISH] = -// { -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_G_MAX_MALODOR] = -// { -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_POISON, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_G_MAX_MELTDOWN] = -// { -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_STEEL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_G_MAX_DRUM_SOLO] = -// { //ANIM TODO -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_GRASS, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_G_MAX_FIREBALL] = -// { //ANIM TODO -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_FIRE, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_G_MAX_HYDROSNIPE] = -// { //ANIM TODO -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_WATER, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_G_MAX_WIND_RAGE] = -// { -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_FLYING, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_G_MAX_GRAVITAS] = -// { -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_PSYCHIC, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_G_MAX_STONESURGE] = -// { -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_WATER, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_G_MAX_VOLCALITH] = -// { -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_ROCK, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_G_MAX_TARTNESS] = -// { -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_GRASS, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_G_MAX_SWEETNESS] = -// { -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_GRASS, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_G_MAX_SANDBLAST] = -// { -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_GROUND, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_G_MAX_STUN_SHOCK] = -// { -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_ELECTRIC, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_G_MAX_CENTIFERNO] = -// { -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_FIRE, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_G_MAX_SMITE] = -// { -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - - -// [MOVE_G_MAX_SNOOZE] = -// { -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_DARK, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_G_MAX_FINALE] = -// { -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_NORMAL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_G_MAX_STEELSURGE] = -// { -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_STEEL, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_G_MAX_DEPLETION] = -// { -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_DRAGON, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_G_MAX_ONE_BLOW] = -// { -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_DARK, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// [MOVE_G_MAX_RAPID_FLOW] = -// { //ANIM TODO -// .effect = EFFECT_HIT, -// .power = 10, -// .type = TYPE_WATER, -// .accuracy = 0, -// .pp = 10, -// .secondaryEffectChance = 100, -// .target = MOVE_TARGET_SELECTED, -// .priority = 0, -// .flags = 0 -// }, - -// }; diff --git a/src/data/pokemon/level_up_learnset_pointers.h b/src/data/pokemon/level_up_learnset_pointers.h deleted file mode 100644 index 6161f18a2..000000000 --- a/src/data/pokemon/level_up_learnset_pointers.h +++ /dev/null @@ -1,415 +0,0 @@ -// const u16 *const gLevelUpLearnsets[NUM_SPECIES] = -// { -// [SPECIES_NONE] = sBulbasaurLevelUpLearnset, -// [SPECIES_BULBASAUR] = sBulbasaurLevelUpLearnset, -// [SPECIES_IVYSAUR] = sIvysaurLevelUpLearnset, -// [SPECIES_VENUSAUR] = sVenusaurLevelUpLearnset, -// [SPECIES_CHARMANDER] = sCharmanderLevelUpLearnset, -// [SPECIES_CHARMELEON] = sCharmeleonLevelUpLearnset, -// [SPECIES_CHARIZARD] = sCharizardLevelUpLearnset, -// [SPECIES_SQUIRTLE] = sSquirtleLevelUpLearnset, -// [SPECIES_WARTORTLE] = sWartortleLevelUpLearnset, -// [SPECIES_BLASTOISE] = sBlastoiseLevelUpLearnset, -// [SPECIES_CATERPIE] = sCaterpieLevelUpLearnset, -// [SPECIES_METAPOD] = sMetapodLevelUpLearnset, -// [SPECIES_BUTTERFREE] = sButterfreeLevelUpLearnset, -// [SPECIES_WEEDLE] = sWeedleLevelUpLearnset, -// [SPECIES_KAKUNA] = sKakunaLevelUpLearnset, -// [SPECIES_BEEDRILL] = sBeedrillLevelUpLearnset, -// [SPECIES_PIDGEY] = sPidgeyLevelUpLearnset, -// [SPECIES_PIDGEOTTO] = sPidgeottoLevelUpLearnset, -// [SPECIES_PIDGEOT] = sPidgeotLevelUpLearnset, -// [SPECIES_RATTATA] = sRattataLevelUpLearnset, -// [SPECIES_RATICATE] = sRaticateLevelUpLearnset, -// [SPECIES_SPEAROW] = sSpearowLevelUpLearnset, -// [SPECIES_FEAROW] = sFearowLevelUpLearnset, -// [SPECIES_EKANS] = sEkansLevelUpLearnset, -// [SPECIES_ARBOK] = sArbokLevelUpLearnset, -// [SPECIES_PIKACHU] = sPikachuLevelUpLearnset, -// [SPECIES_RAICHU] = sRaichuLevelUpLearnset, -// [SPECIES_SANDSHREW] = sSandshrewLevelUpLearnset, -// [SPECIES_SANDSLASH] = sSandslashLevelUpLearnset, -// [SPECIES_NIDORAN_F] = sNidoranFLevelUpLearnset, -// [SPECIES_NIDORINA] = sNidorinaLevelUpLearnset, -// [SPECIES_NIDOQUEEN] = sNidoqueenLevelUpLearnset, -// [SPECIES_NIDORAN_M] = sNidoranMLevelUpLearnset, -// [SPECIES_NIDORINO] = sNidorinoLevelUpLearnset, -// [SPECIES_NIDOKING] = sNidokingLevelUpLearnset, -// [SPECIES_CLEFAIRY] = sClefairyLevelUpLearnset, -// [SPECIES_CLEFABLE] = sClefableLevelUpLearnset, -// [SPECIES_VULPIX] = sVulpixLevelUpLearnset, -// [SPECIES_NINETALES] = sNinetalesLevelUpLearnset, -// [SPECIES_JIGGLYPUFF] = sJigglypuffLevelUpLearnset, -// [SPECIES_WIGGLYTUFF] = sWigglytuffLevelUpLearnset, -// [SPECIES_ZUBAT] = sZubatLevelUpLearnset, -// [SPECIES_GOLBAT] = sGolbatLevelUpLearnset, -// [SPECIES_ODDISH] = sOddishLevelUpLearnset, -// [SPECIES_GLOOM] = sGloomLevelUpLearnset, -// [SPECIES_VILEPLUME] = sVileplumeLevelUpLearnset, -// [SPECIES_PARAS] = sParasLevelUpLearnset, -// [SPECIES_PARASECT] = sParasectLevelUpLearnset, -// [SPECIES_VENONAT] = sVenonatLevelUpLearnset, -// [SPECIES_VENOMOTH] = sVenomothLevelUpLearnset, -// [SPECIES_DIGLETT] = sDiglettLevelUpLearnset, -// [SPECIES_DUGTRIO] = sDugtrioLevelUpLearnset, -// [SPECIES_MEOWTH] = sMeowthLevelUpLearnset, -// [SPECIES_PERSIAN] = sPersianLevelUpLearnset, -// [SPECIES_PSYDUCK] = sPsyduckLevelUpLearnset, -// [SPECIES_GOLDUCK] = sGolduckLevelUpLearnset, -// [SPECIES_MANKEY] = sMankeyLevelUpLearnset, -// [SPECIES_PRIMEAPE] = sPrimeapeLevelUpLearnset, -// [SPECIES_GROWLITHE] = sGrowlitheLevelUpLearnset, -// [SPECIES_ARCANINE] = sArcanineLevelUpLearnset, -// [SPECIES_POLIWAG] = sPoliwagLevelUpLearnset, -// [SPECIES_POLIWHIRL] = sPoliwhirlLevelUpLearnset, -// [SPECIES_POLIWRATH] = sPoliwrathLevelUpLearnset, -// [SPECIES_ABRA] = sAbraLevelUpLearnset, -// [SPECIES_KADABRA] = sKadabraLevelUpLearnset, -// [SPECIES_ALAKAZAM] = sAlakazamLevelUpLearnset, -// [SPECIES_MACHOP] = sMachopLevelUpLearnset, -// [SPECIES_MACHOKE] = sMachokeLevelUpLearnset, -// [SPECIES_MACHAMP] = sMachampLevelUpLearnset, -// [SPECIES_BELLSPROUT] = sBellsproutLevelUpLearnset, -// [SPECIES_WEEPINBELL] = sWeepinbellLevelUpLearnset, -// [SPECIES_VICTREEBEL] = sVictreebelLevelUpLearnset, -// [SPECIES_TENTACOOL] = sTentacoolLevelUpLearnset, -// [SPECIES_TENTACRUEL] = sTentacruelLevelUpLearnset, -// [SPECIES_GEODUDE] = sGeodudeLevelUpLearnset, -// [SPECIES_GRAVELER] = sGravelerLevelUpLearnset, -// [SPECIES_GOLEM] = sGolemLevelUpLearnset, -// [SPECIES_PONYTA] = sPonytaLevelUpLearnset, -// [SPECIES_RAPIDASH] = sRapidashLevelUpLearnset, -// [SPECIES_SLOWPOKE] = sSlowpokeLevelUpLearnset, -// [SPECIES_SLOWBRO] = sSlowbroLevelUpLearnset, -// [SPECIES_MAGNEMITE] = sMagnemiteLevelUpLearnset, -// [SPECIES_MAGNETON] = sMagnetonLevelUpLearnset, -// [SPECIES_FARFETCHD] = sFarfetchdLevelUpLearnset, -// [SPECIES_DODUO] = sDoduoLevelUpLearnset, -// [SPECIES_DODRIO] = sDodrioLevelUpLearnset, -// [SPECIES_SEEL] = sSeelLevelUpLearnset, -// [SPECIES_DEWGONG] = sDewgongLevelUpLearnset, -// [SPECIES_GRIMER] = sGrimerLevelUpLearnset, -// [SPECIES_MUK] = sMukLevelUpLearnset, -// [SPECIES_SHELLDER] = sShellderLevelUpLearnset, -// [SPECIES_CLOYSTER] = sCloysterLevelUpLearnset, -// [SPECIES_GASTLY] = sGastlyLevelUpLearnset, -// [SPECIES_HAUNTER] = sHaunterLevelUpLearnset, -// [SPECIES_GENGAR] = sGengarLevelUpLearnset, -// [SPECIES_ONIX] = sOnixLevelUpLearnset, -// [SPECIES_DROWZEE] = sDrowzeeLevelUpLearnset, -// [SPECIES_HYPNO] = sHypnoLevelUpLearnset, -// [SPECIES_KRABBY] = sKrabbyLevelUpLearnset, -// [SPECIES_KINGLER] = sKinglerLevelUpLearnset, -// [SPECIES_VOLTORB] = sVoltorbLevelUpLearnset, -// [SPECIES_ELECTRODE] = sElectrodeLevelUpLearnset, -// [SPECIES_EXEGGCUTE] = sExeggcuteLevelUpLearnset, -// [SPECIES_EXEGGUTOR] = sExeggutorLevelUpLearnset, -// [SPECIES_CUBONE] = sCuboneLevelUpLearnset, -// [SPECIES_MAROWAK] = sMarowakLevelUpLearnset, -// [SPECIES_HITMONLEE] = sHitmonleeLevelUpLearnset, -// [SPECIES_HITMONCHAN] = sHitmonchanLevelUpLearnset, -// [SPECIES_LICKITUNG] = sLickitungLevelUpLearnset, -// [SPECIES_KOFFING] = sKoffingLevelUpLearnset, -// [SPECIES_WEEZING] = sWeezingLevelUpLearnset, -// [SPECIES_RHYHORN] = sRhyhornLevelUpLearnset, -// [SPECIES_RHYDON] = sRhydonLevelUpLearnset, -// [SPECIES_CHANSEY] = sChanseyLevelUpLearnset, -// [SPECIES_TANGELA] = sTangelaLevelUpLearnset, -// [SPECIES_KANGASKHAN] = sKangaskhanLevelUpLearnset, -// [SPECIES_HORSEA] = sHorseaLevelUpLearnset, -// [SPECIES_SEADRA] = sSeadraLevelUpLearnset, -// [SPECIES_GOLDEEN] = sGoldeenLevelUpLearnset, -// [SPECIES_SEAKING] = sSeakingLevelUpLearnset, -// [SPECIES_STARYU] = sStaryuLevelUpLearnset, -// [SPECIES_STARMIE] = sStarmieLevelUpLearnset, -// [SPECIES_MR_MIME] = sMrMimeLevelUpLearnset, -// [SPECIES_SCYTHER] = sScytherLevelUpLearnset, -// [SPECIES_JYNX] = sJynxLevelUpLearnset, -// [SPECIES_ELECTABUZZ] = sElectabuzzLevelUpLearnset, -// [SPECIES_MAGMAR] = sMagmarLevelUpLearnset, -// [SPECIES_PINSIR] = sPinsirLevelUpLearnset, -// [SPECIES_TAUROS] = sTaurosLevelUpLearnset, -// [SPECIES_MAGIKARP] = sMagikarpLevelUpLearnset, -// [SPECIES_GYARADOS] = sGyaradosLevelUpLearnset, -// [SPECIES_LAPRAS] = sLaprasLevelUpLearnset, -// [SPECIES_DITTO] = sDittoLevelUpLearnset, -// [SPECIES_EEVEE] = sEeveeLevelUpLearnset, -// [SPECIES_VAPOREON] = sVaporeonLevelUpLearnset, -// [SPECIES_JOLTEON] = sJolteonLevelUpLearnset, -// [SPECIES_FLAREON] = sFlareonLevelUpLearnset, -// [SPECIES_PORYGON] = sPorygonLevelUpLearnset, -// [SPECIES_OMANYTE] = sOmanyteLevelUpLearnset, -// [SPECIES_OMASTAR] = sOmastarLevelUpLearnset, -// [SPECIES_KABUTO] = sKabutoLevelUpLearnset, -// [SPECIES_KABUTOPS] = sKabutopsLevelUpLearnset, -// [SPECIES_AERODACTYL] = sAerodactylLevelUpLearnset, -// [SPECIES_SNORLAX] = sSnorlaxLevelUpLearnset, -// [SPECIES_ARTICUNO] = sArticunoLevelUpLearnset, -// [SPECIES_ZAPDOS] = sZapdosLevelUpLearnset, -// [SPECIES_MOLTRES] = sMoltresLevelUpLearnset, -// [SPECIES_DRATINI] = sDratiniLevelUpLearnset, -// [SPECIES_DRAGONAIR] = sDragonairLevelUpLearnset, -// [SPECIES_DRAGONITE] = sDragoniteLevelUpLearnset, -// [SPECIES_MEWTWO] = sMewtwoLevelUpLearnset, -// [SPECIES_MEW] = sMewLevelUpLearnset, -// [SPECIES_CHIKORITA] = sChikoritaLevelUpLearnset, -// [SPECIES_BAYLEEF] = sBayleefLevelUpLearnset, -// [SPECIES_MEGANIUM] = sMeganiumLevelUpLearnset, -// [SPECIES_CYNDAQUIL] = sCyndaquilLevelUpLearnset, -// [SPECIES_QUILAVA] = sQuilavaLevelUpLearnset, -// [SPECIES_TYPHLOSION] = sTyphlosionLevelUpLearnset, -// [SPECIES_TOTODILE] = sTotodileLevelUpLearnset, -// [SPECIES_CROCONAW] = sCroconawLevelUpLearnset, -// [SPECIES_FERALIGATR] = sFeraligatrLevelUpLearnset, -// [SPECIES_SENTRET] = sSentretLevelUpLearnset, -// [SPECIES_FURRET] = sFurretLevelUpLearnset, -// [SPECIES_HOOTHOOT] = sHoothootLevelUpLearnset, -// [SPECIES_NOCTOWL] = sNoctowlLevelUpLearnset, -// [SPECIES_LEDYBA] = sLedybaLevelUpLearnset, -// [SPECIES_LEDIAN] = sLedianLevelUpLearnset, -// [SPECIES_SPINARAK] = sSpinarakLevelUpLearnset, -// [SPECIES_ARIADOS] = sAriadosLevelUpLearnset, -// [SPECIES_CROBAT] = sCrobatLevelUpLearnset, -// [SPECIES_CHINCHOU] = sChinchouLevelUpLearnset, -// [SPECIES_LANTURN] = sLanturnLevelUpLearnset, -// [SPECIES_PICHU] = sPichuLevelUpLearnset, -// [SPECIES_CLEFFA] = sCleffaLevelUpLearnset, -// [SPECIES_IGGLYBUFF] = sIgglybuffLevelUpLearnset, -// [SPECIES_TOGEPI] = sTogepiLevelUpLearnset, -// [SPECIES_TOGETIC] = sTogeticLevelUpLearnset, -// [SPECIES_NATU] = sNatuLevelUpLearnset, -// [SPECIES_XATU] = sXatuLevelUpLearnset, -// [SPECIES_MAREEP] = sMareepLevelUpLearnset, -// [SPECIES_FLAAFFY] = sFlaaffyLevelUpLearnset, -// [SPECIES_AMPHAROS] = sAmpharosLevelUpLearnset, -// [SPECIES_BELLOSSOM] = sBellossomLevelUpLearnset, -// [SPECIES_MARILL] = sMarillLevelUpLearnset, -// [SPECIES_AZUMARILL] = sAzumarillLevelUpLearnset, -// [SPECIES_SUDOWOODO] = sSudowoodoLevelUpLearnset, -// [SPECIES_POLITOED] = sPolitoedLevelUpLearnset, -// [SPECIES_HOPPIP] = sHoppipLevelUpLearnset, -// [SPECIES_SKIPLOOM] = sSkiploomLevelUpLearnset, -// [SPECIES_JUMPLUFF] = sJumpluffLevelUpLearnset, -// [SPECIES_AIPOM] = sAipomLevelUpLearnset, -// [SPECIES_SUNKERN] = sSunkernLevelUpLearnset, -// [SPECIES_SUNFLORA] = sSunfloraLevelUpLearnset, -// [SPECIES_YANMA] = sYanmaLevelUpLearnset, -// [SPECIES_WOOPER] = sWooperLevelUpLearnset, -// [SPECIES_QUAGSIRE] = sQuagsireLevelUpLearnset, -// [SPECIES_ESPEON] = sEspeonLevelUpLearnset, -// [SPECIES_UMBREON] = sUmbreonLevelUpLearnset, -// [SPECIES_MURKROW] = sMurkrowLevelUpLearnset, -// [SPECIES_SLOWKING] = sSlowkingLevelUpLearnset, -// [SPECIES_MISDREAVUS] = sMisdreavusLevelUpLearnset, -// [SPECIES_UNOWN] = sUnownLevelUpLearnset, -// [SPECIES_WOBBUFFET] = sWobbuffetLevelUpLearnset, -// [SPECIES_GIRAFARIG] = sGirafarigLevelUpLearnset, -// [SPECIES_PINECO] = sPinecoLevelUpLearnset, -// [SPECIES_FORRETRESS] = sForretressLevelUpLearnset, -// [SPECIES_DUNSPARCE] = sDunsparceLevelUpLearnset, -// [SPECIES_GLIGAR] = sGligarLevelUpLearnset, -// [SPECIES_STEELIX] = sSteelixLevelUpLearnset, -// [SPECIES_SNUBBULL] = sSnubbullLevelUpLearnset, -// [SPECIES_GRANBULL] = sGranbullLevelUpLearnset, -// [SPECIES_QWILFISH] = sQwilfishLevelUpLearnset, -// [SPECIES_SCIZOR] = sScizorLevelUpLearnset, -// [SPECIES_SHUCKLE] = sShuckleLevelUpLearnset, -// [SPECIES_HERACROSS] = sHeracrossLevelUpLearnset, -// [SPECIES_SNEASEL] = sSneaselLevelUpLearnset, -// [SPECIES_TEDDIURSA] = sTeddiursaLevelUpLearnset, -// [SPECIES_URSARING] = sUrsaringLevelUpLearnset, -// [SPECIES_SLUGMA] = sSlugmaLevelUpLearnset, -// [SPECIES_MAGCARGO] = sMagcargoLevelUpLearnset, -// [SPECIES_SWINUB] = sSwinubLevelUpLearnset, -// [SPECIES_PILOSWINE] = sPiloswineLevelUpLearnset, -// [SPECIES_CORSOLA] = sCorsolaLevelUpLearnset, -// [SPECIES_REMORAID] = sRemoraidLevelUpLearnset, -// [SPECIES_OCTILLERY] = sOctilleryLevelUpLearnset, -// [SPECIES_DELIBIRD] = sDelibirdLevelUpLearnset, -// [SPECIES_MANTINE] = sMantineLevelUpLearnset, -// [SPECIES_SKARMORY] = sSkarmoryLevelUpLearnset, -// [SPECIES_HOUNDOUR] = sHoundourLevelUpLearnset, -// [SPECIES_HOUNDOOM] = sHoundoomLevelUpLearnset, -// [SPECIES_KINGDRA] = sKingdraLevelUpLearnset, -// [SPECIES_PHANPY] = sPhanpyLevelUpLearnset, -// [SPECIES_DONPHAN] = sDonphanLevelUpLearnset, -// [SPECIES_PORYGON2] = sPorygon2LevelUpLearnset, -// [SPECIES_STANTLER] = sStantlerLevelUpLearnset, -// [SPECIES_SMEARGLE] = sSmeargleLevelUpLearnset, -// [SPECIES_TYROGUE] = sTyrogueLevelUpLearnset, -// [SPECIES_HITMONTOP] = sHitmontopLevelUpLearnset, -// [SPECIES_SMOOCHUM] = sSmoochumLevelUpLearnset, -// [SPECIES_ELEKID] = sElekidLevelUpLearnset, -// [SPECIES_MAGBY] = sMagbyLevelUpLearnset, -// [SPECIES_MILTANK] = sMiltankLevelUpLearnset, -// [SPECIES_BLISSEY] = sBlisseyLevelUpLearnset, -// [SPECIES_RAIKOU] = sRaikouLevelUpLearnset, -// [SPECIES_ENTEI] = sEnteiLevelUpLearnset, -// [SPECIES_SUICUNE] = sSuicuneLevelUpLearnset, -// [SPECIES_LARVITAR] = sLarvitarLevelUpLearnset, -// [SPECIES_PUPITAR] = sPupitarLevelUpLearnset, -// [SPECIES_TYRANITAR] = sTyranitarLevelUpLearnset, -// [SPECIES_LUGIA] = sLugiaLevelUpLearnset, -// [SPECIES_HO_OH] = sHoOhLevelUpLearnset, -// [SPECIES_CELEBI] = sCelebiLevelUpLearnset, -// [SPECIES_OLD_UNOWN_B] = sSpecies252LevelUpLearnset, -// [SPECIES_OLD_UNOWN_C] = sSpecies253LevelUpLearnset, -// [SPECIES_OLD_UNOWN_D] = sSpecies254LevelUpLearnset, -// [SPECIES_OLD_UNOWN_E] = sSpecies255LevelUpLearnset, -// [SPECIES_OLD_UNOWN_F] = sSpecies256LevelUpLearnset, -// [SPECIES_OLD_UNOWN_G] = sSpecies257LevelUpLearnset, -// [SPECIES_OLD_UNOWN_H] = sSpecies258LevelUpLearnset, -// [SPECIES_OLD_UNOWN_I] = sSpecies259LevelUpLearnset, -// [SPECIES_OLD_UNOWN_J] = sSpecies260LevelUpLearnset, -// [SPECIES_OLD_UNOWN_K] = sSpecies261LevelUpLearnset, -// [SPECIES_OLD_UNOWN_L] = sSpecies262LevelUpLearnset, -// [SPECIES_OLD_UNOWN_M] = sSpecies263LevelUpLearnset, -// [SPECIES_OLD_UNOWN_N] = sSpecies264LevelUpLearnset, -// [SPECIES_OLD_UNOWN_O] = sSpecies265LevelUpLearnset, -// [SPECIES_OLD_UNOWN_P] = sSpecies266LevelUpLearnset, -// [SPECIES_OLD_UNOWN_Q] = sSpecies267LevelUpLearnset, -// [SPECIES_OLD_UNOWN_R] = sSpecies268LevelUpLearnset, -// [SPECIES_OLD_UNOWN_S] = sSpecies269LevelUpLearnset, -// [SPECIES_OLD_UNOWN_T] = sSpecies270LevelUpLearnset, -// [SPECIES_OLD_UNOWN_U] = sSpecies271LevelUpLearnset, -// [SPECIES_OLD_UNOWN_V] = sSpecies272LevelUpLearnset, -// [SPECIES_OLD_UNOWN_W] = sSpecies273LevelUpLearnset, -// [SPECIES_OLD_UNOWN_X] = sSpecies274LevelUpLearnset, -// [SPECIES_OLD_UNOWN_Y] = sSpecies275LevelUpLearnset, -// [SPECIES_OLD_UNOWN_Z] = sSpecies276LevelUpLearnset, -// [SPECIES_TREECKO] = sTreeckoLevelUpLearnset, -// [SPECIES_GROVYLE] = sGrovyleLevelUpLearnset, -// [SPECIES_SCEPTILE] = sSceptileLevelUpLearnset, -// [SPECIES_TORCHIC] = sTorchicLevelUpLearnset, -// [SPECIES_COMBUSKEN] = sCombuskenLevelUpLearnset, -// [SPECIES_BLAZIKEN] = sBlazikenLevelUpLearnset, -// [SPECIES_MUDKIP] = sMudkipLevelUpLearnset, -// [SPECIES_MARSHTOMP] = sMarshtompLevelUpLearnset, -// [SPECIES_SWAMPERT] = sSwampertLevelUpLearnset, -// [SPECIES_POOCHYENA] = sPoochyenaLevelUpLearnset, -// [SPECIES_MIGHTYENA] = sMightyenaLevelUpLearnset, -// [SPECIES_ZIGZAGOON] = sZigzagoonLevelUpLearnset, -// [SPECIES_LINOONE] = sLinooneLevelUpLearnset, -// [SPECIES_WURMPLE] = sWurmpleLevelUpLearnset, -// [SPECIES_SILCOON] = sSilcoonLevelUpLearnset, -// [SPECIES_BEAUTIFLY] = sBeautiflyLevelUpLearnset, -// [SPECIES_CASCOON] = sCascoonLevelUpLearnset, -// [SPECIES_DUSTOX] = sDustoxLevelUpLearnset, -// [SPECIES_LOTAD] = sLotadLevelUpLearnset, -// [SPECIES_LOMBRE] = sLombreLevelUpLearnset, -// [SPECIES_LUDICOLO] = sLudicoloLevelUpLearnset, -// [SPECIES_SEEDOT] = sSeedotLevelUpLearnset, -// [SPECIES_NUZLEAF] = sNuzleafLevelUpLearnset, -// [SPECIES_SHIFTRY] = sShiftryLevelUpLearnset, -// [SPECIES_NINCADA] = sNincadaLevelUpLearnset, -// [SPECIES_NINJASK] = sNinjaskLevelUpLearnset, -// [SPECIES_SHEDINJA] = sShedinjaLevelUpLearnset, -// [SPECIES_TAILLOW] = sTaillowLevelUpLearnset, -// [SPECIES_SWELLOW] = sSwellowLevelUpLearnset, -// [SPECIES_SHROOMISH] = sShroomishLevelUpLearnset, -// [SPECIES_BRELOOM] = sBreloomLevelUpLearnset, -// [SPECIES_SPINDA] = sSpindaLevelUpLearnset, -// [SPECIES_WINGULL] = sWingullLevelUpLearnset, -// [SPECIES_PELIPPER] = sPelipperLevelUpLearnset, -// [SPECIES_SURSKIT] = sSurskitLevelUpLearnset, -// [SPECIES_MASQUERAIN] = sMasquerainLevelUpLearnset, -// [SPECIES_WAILMER] = sWailmerLevelUpLearnset, -// [SPECIES_WAILORD] = sWailordLevelUpLearnset, -// [SPECIES_SKITTY] = sSkittyLevelUpLearnset, -// [SPECIES_DELCATTY] = sDelcattyLevelUpLearnset, -// [SPECIES_KECLEON] = sKecleonLevelUpLearnset, -// [SPECIES_BALTOY] = sBaltoyLevelUpLearnset, -// [SPECIES_CLAYDOL] = sClaydolLevelUpLearnset, -// [SPECIES_NOSEPASS] = sNosepassLevelUpLearnset, -// [SPECIES_TORKOAL] = sTorkoalLevelUpLearnset, -// [SPECIES_SABLEYE] = sSableyeLevelUpLearnset, -// [SPECIES_BARBOACH] = sBarboachLevelUpLearnset, -// [SPECIES_WHISCASH] = sWhiscashLevelUpLearnset, -// [SPECIES_LUVDISC] = sLuvdiscLevelUpLearnset, -// [SPECIES_CORPHISH] = sCorphishLevelUpLearnset, -// [SPECIES_CRAWDAUNT] = sCrawdauntLevelUpLearnset, -// [SPECIES_FEEBAS] = sFeebasLevelUpLearnset, -// [SPECIES_MILOTIC] = sMiloticLevelUpLearnset, -// [SPECIES_CARVANHA] = sCarvanhaLevelUpLearnset, -// [SPECIES_SHARPEDO] = sSharpedoLevelUpLearnset, -// [SPECIES_TRAPINCH] = sTrapinchLevelUpLearnset, -// [SPECIES_VIBRAVA] = sVibravaLevelUpLearnset, -// [SPECIES_FLYGON] = sFlygonLevelUpLearnset, -// [SPECIES_MAKUHITA] = sMakuhitaLevelUpLearnset, -// [SPECIES_HARIYAMA] = sHariyamaLevelUpLearnset, -// [SPECIES_ELECTRIKE] = sElectrikeLevelUpLearnset, -// [SPECIES_MANECTRIC] = sManectricLevelUpLearnset, -// [SPECIES_NUMEL] = sNumelLevelUpLearnset, -// [SPECIES_CAMERUPT] = sCameruptLevelUpLearnset, -// [SPECIES_SPHEAL] = sSphealLevelUpLearnset, -// [SPECIES_SEALEO] = sSealeoLevelUpLearnset, -// [SPECIES_WALREIN] = sWalreinLevelUpLearnset, -// [SPECIES_CACNEA] = sCacneaLevelUpLearnset, -// [SPECIES_CACTURNE] = sCacturneLevelUpLearnset, -// [SPECIES_SNORUNT] = sSnoruntLevelUpLearnset, -// [SPECIES_GLALIE] = sGlalieLevelUpLearnset, -// [SPECIES_LUNATONE] = sLunatoneLevelUpLearnset, -// [SPECIES_SOLROCK] = sSolrockLevelUpLearnset, -// [SPECIES_AZURILL] = sAzurillLevelUpLearnset, -// [SPECIES_SPOINK] = sSpoinkLevelUpLearnset, -// [SPECIES_GRUMPIG] = sGrumpigLevelUpLearnset, -// [SPECIES_PLUSLE] = sPlusleLevelUpLearnset, -// [SPECIES_MINUN] = sMinunLevelUpLearnset, -// [SPECIES_MAWILE] = sMawileLevelUpLearnset, -// [SPECIES_MEDITITE] = sMedititeLevelUpLearnset, -// [SPECIES_MEDICHAM] = sMedichamLevelUpLearnset, -// [SPECIES_SWABLU] = sSwabluLevelUpLearnset, -// [SPECIES_ALTARIA] = sAltariaLevelUpLearnset, -// [SPECIES_WYNAUT] = sWynautLevelUpLearnset, -// [SPECIES_DUSKULL] = sDuskullLevelUpLearnset, -// [SPECIES_DUSCLOPS] = sDusclopsLevelUpLearnset, -// [SPECIES_ROSELIA] = sRoseliaLevelUpLearnset, -// [SPECIES_SLAKOTH] = sSlakothLevelUpLearnset, -// [SPECIES_VIGOROTH] = sVigorothLevelUpLearnset, -// [SPECIES_SLAKING] = sSlakingLevelUpLearnset, -// [SPECIES_GULPIN] = sGulpinLevelUpLearnset, -// [SPECIES_SWALOT] = sSwalotLevelUpLearnset, -// [SPECIES_TROPIUS] = sTropiusLevelUpLearnset, -// [SPECIES_WHISMUR] = sWhismurLevelUpLearnset, -// [SPECIES_LOUDRED] = sLoudredLevelUpLearnset, -// [SPECIES_EXPLOUD] = sExploudLevelUpLearnset, -// [SPECIES_CLAMPERL] = sClamperlLevelUpLearnset, -// [SPECIES_HUNTAIL] = sHuntailLevelUpLearnset, -// [SPECIES_GOREBYSS] = sGorebyssLevelUpLearnset, -// [SPECIES_ABSOL] = sAbsolLevelUpLearnset, -// [SPECIES_SHUPPET] = sShuppetLevelUpLearnset, -// [SPECIES_BANETTE] = sBanetteLevelUpLearnset, -// [SPECIES_SEVIPER] = sSeviperLevelUpLearnset, -// [SPECIES_ZANGOOSE] = sZangooseLevelUpLearnset, -// [SPECIES_RELICANTH] = sRelicanthLevelUpLearnset, -// [SPECIES_ARON] = sAronLevelUpLearnset, -// [SPECIES_LAIRON] = sLaironLevelUpLearnset, -// [SPECIES_AGGRON] = sAggronLevelUpLearnset, -// [SPECIES_CASTFORM] = sCastformLevelUpLearnset, -// [SPECIES_VOLBEAT] = sVolbeatLevelUpLearnset, -// [SPECIES_ILLUMISE] = sIllumiseLevelUpLearnset, -// [SPECIES_LILEEP] = sLileepLevelUpLearnset, -// [SPECIES_CRADILY] = sCradilyLevelUpLearnset, -// [SPECIES_ANORITH] = sAnorithLevelUpLearnset, -// [SPECIES_ARMALDO] = sArmaldoLevelUpLearnset, -// [SPECIES_RALTS] = sRaltsLevelUpLearnset, -// [SPECIES_KIRLIA] = sKirliaLevelUpLearnset, -// [SPECIES_GARDEVOIR] = sGardevoirLevelUpLearnset, -// [SPECIES_BAGON] = sBagonLevelUpLearnset, -// [SPECIES_SHELGON] = sShelgonLevelUpLearnset, -// [SPECIES_SALAMENCE] = sSalamenceLevelUpLearnset, -// [SPECIES_BELDUM] = sBeldumLevelUpLearnset, -// [SPECIES_METANG] = sMetangLevelUpLearnset, -// [SPECIES_METAGROSS] = sMetagrossLevelUpLearnset, -// [SPECIES_REGIROCK] = sRegirockLevelUpLearnset, -// [SPECIES_REGICE] = sRegiceLevelUpLearnset, -// [SPECIES_REGISTEEL] = sRegisteelLevelUpLearnset, -// [SPECIES_KYOGRE] = sKyogreLevelUpLearnset, -// [SPECIES_GROUDON] = sGroudonLevelUpLearnset, -// [SPECIES_RAYQUAZA] = sRayquazaLevelUpLearnset, -// [SPECIES_LATIAS] = sLatiasLevelUpLearnset, -// [SPECIES_LATIOS] = sLatiosLevelUpLearnset, -// [SPECIES_JIRACHI] = sJirachiLevelUpLearnset, -// [SPECIES_DEOXYS] = sDeoxysLevelUpLearnset, -// [SPECIES_CHIMECHO] = sChimechoLevelUpLearnset, -// }; diff --git a/src/data/pokemon/pokedex_entries.h b/src/data/pokemon/pokedex_entries.h deleted file mode 100644 index 2c5142611..000000000 --- a/src/data/pokemon/pokedex_entries.h +++ /dev/null @@ -1,5033 +0,0 @@ -// const struct PokedexEntry gPokedexEntries[] = -// { -// [NATIONAL_DEX_NONE] = -// { -// .categoryName = _("UNKNOWN"), -// .height = 0, -// .weight = 0, -// .description = gDummyPokedexText, -// .unusedDescription = gDummyPokedexTextUnused, -// .pokemonScale = 256, -// .pokemonOffset = 0, -// .trainerScale = 256, -// .trainerOffset = 0, -// }, - -// [NATIONAL_DEX_BULBASAUR] = -// { -// .categoryName = _("SEED"), -// .height = 7, -// .weight = 69, -// .description = gBulbasaurPokedexText, -// .unusedDescription = gBulbasaurPokedexTextUnused, -// .pokemonScale = 356, -// .pokemonOffset = 16, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_IVYSAUR] = -// { -// .categoryName = _("SEED"), -// .height = 10, -// .weight = 130, -// .description = gIvysaurPokedexText, -// .unusedDescription = gIvysaurPokedexTextUnused, -// .pokemonScale = 332, -// .pokemonOffset = 11, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_VENUSAUR] = -// { -// .categoryName = _("SEED"), -// .height = 20, -// .weight = 1000, -// .description = gVenusaurPokedexText, -// .unusedDescription = gVenusaurPokedexTextUnused, -// .pokemonScale = 256, -// .pokemonOffset = 1, -// .trainerScale = 375, -// .trainerOffset = 6, -// }, - -// [NATIONAL_DEX_CHARMANDER] = -// { -// .categoryName = _("LIZARD"), -// .height = 6, -// .weight = 85, -// .description = gCharmanderPokedexText, -// .unusedDescription = gCharmanderPokedexTextUnused, -// .pokemonScale = 410, -// .pokemonOffset = 16, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_CHARMELEON] = -// { -// .categoryName = _("FLAME"), -// .height = 11, -// .weight = 190, -// .description = gCharmeleonPokedexText, -// .unusedDescription = gCharmeleonPokedexTextUnused, -// .pokemonScale = 294, -// .pokemonOffset = 8, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_CHARIZARD] = -// { -// .categoryName = _("FLAME"), -// .height = 17, -// .weight = 905, -// .description = gCharizardPokedexText, -// .unusedDescription = gCharizardPokedexTextUnused, -// .pokemonScale = 271, -// .pokemonOffset = 0, -// .trainerScale = 317, -// .trainerOffset = 3, -// }, - -// [NATIONAL_DEX_SQUIRTLE] = -// { -// .categoryName = _("TINY TURTLE"), -// .height = 5, -// .weight = 90, -// .description = gSquirtlePokedexText, -// .unusedDescription = gSquirtlePokedexTextUnused, -// .pokemonScale = 412, -// .pokemonOffset = 16, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_WARTORTLE] = -// { -// .categoryName = _("TURTLE"), -// .height = 10, -// .weight = 225, -// .description = gWartortlePokedexText, -// .unusedDescription = gWartortlePokedexTextUnused, -// .pokemonScale = 334, -// .pokemonOffset = 9, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_BLASTOISE] = -// { -// .categoryName = _("SHELLFISH"), -// .height = 16, -// .weight = 855, -// .description = gBlastoisePokedexText, -// .unusedDescription = gBlastoisePokedexTextUnused, -// .pokemonScale = 256, -// .pokemonOffset = 1, -// .trainerScale = 329, -// .trainerOffset = 3, -// }, - -// [NATIONAL_DEX_CATERPIE] = -// { -// .categoryName = _("WORM"), -// .height = 3, -// .weight = 29, -// .description = gCaterpiePokedexText, -// .unusedDescription = gCaterpiePokedexTextUnused, -// .pokemonScale = 549, -// .pokemonOffset = 20, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_METAPOD] = -// { -// .categoryName = _("COCOON"), -// .height = 7, -// .weight = 99, -// .description = gMetapodPokedexText, -// .unusedDescription = gMetapodPokedexTextUnused, -// .pokemonScale = 350, -// .pokemonOffset = 18, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_BUTTERFREE] = -// { -// .categoryName = _("BUTTERFLY"), -// .height = 11, -// .weight = 320, -// .description = gButterfreePokedexText, -// .unusedDescription = gButterfreePokedexTextUnused, -// .pokemonScale = 312, -// .pokemonOffset = 2, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_WEEDLE] = -// { -// .categoryName = _("HAIRY BUG"), -// .height = 3, -// .weight = 32, -// .description = gWeedlePokedexText, -// .unusedDescription = gWeedlePokedexTextUnused, -// .pokemonScale = 455, -// .pokemonOffset = 19, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_KAKUNA] = -// { -// .categoryName = _("COCOON"), -// .height = 6, -// .weight = 100, -// .description = gKakunaPokedexText, -// .unusedDescription = gKakunaPokedexTextUnused, -// .pokemonScale = 424, -// .pokemonOffset = 14, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_BEEDRILL] = -// { -// .categoryName = _("POISON BEE"), -// .height = 10, -// .weight = 295, -// .description = gBeedrillPokedexText, -// .unusedDescription = gBeedrillPokedexTextUnused, -// .pokemonScale = 366, -// .pokemonOffset = 2, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_PIDGEY] = -// { -// .categoryName = _("TINY BIRD"), -// .height = 3, -// .weight = 18, -// .description = gPidgeyPokedexText, -// .unusedDescription = gPidgeyPokedexTextUnused, -// .pokemonScale = 492, -// .pokemonOffset = 18, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_PIDGEOTTO] = -// { -// .categoryName = _("BIRD"), -// .height = 11, -// .weight = 300, -// .description = gPidgeottoPokedexText, -// .unusedDescription = gPidgeottoPokedexTextUnused, -// .pokemonScale = 334, -// .pokemonOffset = 11, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_PIDGEOT] = -// { -// .categoryName = _("BIRD"), -// .height = 15, -// .weight = 395, -// .description = gPidgeotPokedexText, -// .unusedDescription = gPidgeotPokedexTextUnused, -// .pokemonScale = 269, -// .pokemonOffset = -2, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_RATTATA] = -// { -// .categoryName = _("MOUSE"), -// .height = 3, -// .weight = 35, -// .description = gRattataPokedexText, -// .unusedDescription = gRattataPokedexTextUnused, -// .pokemonScale = 481, -// .pokemonOffset = 18, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_RATICATE] = -// { -// .categoryName = _("MOUSE"), -// .height = 7, -// .weight = 185, -// .description = gRaticatePokedexText, -// .unusedDescription = gRaticatePokedexTextUnused, -// .pokemonScale = 401, -// .pokemonOffset = 14, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_SPEAROW] = -// { -// .categoryName = _("TINY BIRD"), -// .height = 3, -// .weight = 20, -// .description = gSpearowPokedexText, -// .unusedDescription = gSpearowPokedexTextUnused, -// .pokemonScale = 571, -// .pokemonOffset = 19, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_FEAROW] = -// { -// .categoryName = _("BEAK"), -// .height = 12, -// .weight = 380, -// .description = gFearowPokedexText, -// .unusedDescription = gFearowPokedexTextUnused, -// .pokemonScale = 282, -// .pokemonOffset = -1, -// .trainerScale = 272, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_EKANS] = -// { -// .categoryName = _("SNAKE"), -// .height = 20, -// .weight = 69, -// .description = gEkansPokedexText, -// .unusedDescription = gEkansPokedexTextUnused, -// .pokemonScale = 298, -// .pokemonOffset = 13, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_ARBOK] = -// { -// .categoryName = _("COBRA"), -// .height = 35, -// .weight = 650, -// .description = gArbokPokedexText, -// .unusedDescription = gArbokPokedexTextUnused, -// .pokemonScale = 256, -// .pokemonOffset = 0, -// .trainerScale = 296, -// .trainerOffset = 1, -// }, - -// [NATIONAL_DEX_PIKACHU] = -// { -// .categoryName = _("MOUSE"), -// .height = 4, -// .weight = 60, -// .description = gPikachuPokedexText, -// .unusedDescription = gPikachuPokedexTextUnused, -// .pokemonScale = 479, -// .pokemonOffset = 16, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_RAICHU] = -// { -// .categoryName = _("MOUSE"), -// .height = 8, -// .weight = 300, -// .description = gRaichuPokedexText, -// .unusedDescription = gRaichuPokedexTextUnused, -// .pokemonScale = 426, -// .pokemonOffset = 10, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_SANDSHREW] = -// { -// .categoryName = _("MOUSE"), -// .height = 6, -// .weight = 120, -// .description = gSandshrewPokedexText, -// .unusedDescription = gSandshrewPokedexTextUnused, -// .pokemonScale = 370, -// .pokemonOffset = 15, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_SANDSLASH] = -// { -// .categoryName = _("MOUSE"), -// .height = 10, -// .weight = 295, -// .description = gSandslashPokedexText, -// .unusedDescription = gSandslashPokedexTextUnused, -// .pokemonScale = 341, -// .pokemonOffset = 10, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_NIDORAN_F] = -// { -// .categoryName = _("POISON PIN"), -// .height = 4, -// .weight = 70, -// .description = gNidoranFPokedexText, -// .unusedDescription = gNidoranFPokedexTextUnused, -// .pokemonScale = 488, -// .pokemonOffset = 19, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_NIDORINA] = -// { -// .categoryName = _("POISON PIN"), -// .height = 8, -// .weight = 200, -// .description = gNidorinaPokedexText, -// .unusedDescription = gNidorinaPokedexTextUnused, -// .pokemonScale = 381, -// .pokemonOffset = 13, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_NIDOQUEEN] = -// { -// .categoryName = _("DRILL"), -// .height = 13, -// .weight = 600, -// .description = gNidoqueenPokedexText, -// .unusedDescription = gNidoqueenPokedexTextUnused, -// .pokemonScale = 283, -// .pokemonOffset = 2, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_NIDORAN_M] = -// { -// .categoryName = _("POISON PIN"), -// .height = 5, -// .weight = 90, -// .description = gNidoranMPokedexText, -// .unusedDescription = gNidoranMPokedexTextUnused, -// .pokemonScale = 480, -// .pokemonOffset = 17, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_NIDORINO] = -// { -// .categoryName = _("POISON PIN"), -// .height = 9, -// .weight = 195, -// .description = gNidorinoPokedexText, -// .unusedDescription = gNidorinoPokedexTextUnused, -// .pokemonScale = 408, -// .pokemonOffset = 13, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_NIDOKING] = -// { -// .categoryName = _("DRILL"), -// .height = 14, -// .weight = 620, -// .description = gNidokingPokedexText, -// .unusedDescription = gNidokingPokedexTextUnused, -// .pokemonScale = 304, -// .pokemonOffset = 3, -// .trainerScale = 323, -// .trainerOffset = 2, -// }, - -// [NATIONAL_DEX_CLEFAIRY] = -// { -// .categoryName = _("FAIRY"), -// .height = 6, -// .weight = 75, -// .description = gClefairyPokedexText, -// .unusedDescription = gClefairyPokedexTextUnused, -// .pokemonScale = 425, -// .pokemonOffset = 18, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_CLEFABLE] = -// { -// .categoryName = _("FAIRY"), -// .height = 13, -// .weight = 400, -// .description = gClefablePokedexText, -// .unusedDescription = gClefablePokedexTextUnused, -// .pokemonScale = 256, -// .pokemonOffset = 3, -// .trainerScale = 272, -// .trainerOffset = -1, -// }, - -// [NATIONAL_DEX_VULPIX] = -// { -// .categoryName = _("FOX"), -// .height = 6, -// .weight = 99, -// .description = gVulpixPokedexText, -// .unusedDescription = gVulpixPokedexTextUnused, -// .pokemonScale = 497, -// .pokemonOffset = 18, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_NINETALES] = -// { -// .categoryName = _("FOX"), -// .height = 11, -// .weight = 199, -// .description = gNinetalesPokedexText, -// .unusedDescription = gNinetalesPokedexTextUnused, -// .pokemonScale = 339, -// .pokemonOffset = 6, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_JIGGLYPUFF] = -// { -// .categoryName = _("BALLOON"), -// .height = 5, -// .weight = 55, -// .description = gJigglypuffPokedexText, -// .unusedDescription = gJigglypuffPokedexTextUnused, -// .pokemonScale = 419, -// .pokemonOffset = 19, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_WIGGLYTUFF] = -// { -// .categoryName = _("BALLOON"), -// .height = 10, -// .weight = 120, -// .description = gWigglytuffPokedexText, -// .unusedDescription = gWigglytuffPokedexTextUnused, -// .pokemonScale = 328, -// .pokemonOffset = 9, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_ZUBAT] = -// { -// .categoryName = _("BAT"), -// .height = 8, -// .weight = 75, -// .description = gZubatPokedexText, -// .unusedDescription = gZubatPokedexTextUnused, -// .pokemonScale = 355, -// .pokemonOffset = -4, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_GOLBAT] = -// { -// .categoryName = _("BAT"), -// .height = 16, -// .weight = 550, -// .description = gGolbatPokedexText, -// .unusedDescription = gGolbatPokedexTextUnused, -// .pokemonScale = 291, -// .pokemonOffset = 0, -// .trainerScale = 296, -// .trainerOffset = 2, -// }, - -// [NATIONAL_DEX_ODDISH] = -// { -// .categoryName = _("WEED"), -// .height = 5, -// .weight = 54, -// .description = gOddishPokedexText, -// .unusedDescription = gOddishPokedexTextUnused, -// .pokemonScale = 423, -// .pokemonOffset = 15, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_GLOOM] = -// { -// .categoryName = _("WEED"), -// .height = 8, -// .weight = 86, -// .description = gGloomPokedexText, -// .unusedDescription = gGloomPokedexTextUnused, -// .pokemonScale = 329, -// .pokemonOffset = 10, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_VILEPLUME] = -// { -// .categoryName = _("FLOWER"), -// .height = 12, -// .weight = 186, -// .description = gVileplumePokedexText, -// .unusedDescription = gVileplumePokedexTextUnused, -// .pokemonScale = 256, -// .pokemonOffset = 4, -// .trainerScale = 272, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_PARAS] = -// { -// .categoryName = _("MUSHROOM"), -// .height = 3, -// .weight = 54, -// .description = gParasPokedexText, -// .unusedDescription = gParasPokedexTextUnused, -// .pokemonScale = 546, -// .pokemonOffset = 21, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_PARASECT] = -// { -// .categoryName = _("MUSHROOM"), -// .height = 10, -// .weight = 295, -// .description = gParasectPokedexText, -// .unusedDescription = gParasectPokedexTextUnused, -// .pokemonScale = 307, -// .pokemonOffset = 8, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_VENONAT] = -// { -// .categoryName = _("INSECT"), -// .height = 10, -// .weight = 300, -// .description = gVenonatPokedexText, -// .unusedDescription = gVenonatPokedexTextUnused, -// .pokemonScale = 360, -// .pokemonOffset = 14, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_VENOMOTH] = -// { -// .categoryName = _("POISON MOTH"), -// .height = 15, -// .weight = 125, -// .description = gVenomothPokedexText, -// .unusedDescription = gVenomothPokedexTextUnused, -// .pokemonScale = 256, -// .pokemonOffset = 3, -// .trainerScale = 293, -// .trainerOffset = 1, -// }, - -// [NATIONAL_DEX_DIGLETT] = -// { -// .categoryName = _("MOLE"), -// .height = 2, -// .weight = 8, -// .description = gDiglettPokedexText, -// .unusedDescription = gDiglettPokedexTextUnused, -// .pokemonScale = 706, -// .pokemonOffset = 22, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_DUGTRIO] = -// { -// .categoryName = _("MOLE"), -// .height = 7, -// .weight = 333, -// .description = gDugtrioPokedexText, -// .unusedDescription = gDugtrioPokedexTextUnused, -// .pokemonScale = 384, -// .pokemonOffset = 14, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_MEOWTH] = -// { -// .categoryName = _("SCRATCH CAT"), -// .height = 4, -// .weight = 42, -// .description = gMeowthPokedexText, -// .unusedDescription = gMeowthPokedexTextUnused, -// .pokemonScale = 480, -// .pokemonOffset = 17, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_PERSIAN] = -// { -// .categoryName = _("CLASSY CAT"), -// .height = 10, -// .weight = 320, -// .description = gPersianPokedexText, -// .unusedDescription = gPersianPokedexTextUnused, -// .pokemonScale = 320, -// .pokemonOffset = 10, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_PSYDUCK] = -// { -// .categoryName = _("DUCK"), -// .height = 8, -// .weight = 196, -// .description = gPsyduckPokedexText, -// .unusedDescription = gPsyduckPokedexTextUnused, -// .pokemonScale = 347, -// .pokemonOffset = 11, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_GOLDUCK] = -// { -// .categoryName = _("DUCK"), -// .height = 17, -// .weight = 766, -// .description = gGolduckPokedexText, -// .unusedDescription = gGolduckPokedexTextUnused, -// .pokemonScale = 272, -// .pokemonOffset = 4, -// .trainerScale = 287, -// .trainerOffset = 1, -// }, - -// [NATIONAL_DEX_MANKEY] = -// { -// .categoryName = _("PIG MONKEY"), -// .height = 5, -// .weight = 280, -// .description = gMankeyPokedexText, -// .unusedDescription = gMankeyPokedexTextUnused, -// .pokemonScale = 388, -// .pokemonOffset = 16, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_PRIMEAPE] = -// { -// .categoryName = _("PIG MONKEY"), -// .height = 10, -// .weight = 320, -// .description = gPrimeapePokedexText, -// .unusedDescription = gPrimeapePokedexTextUnused, -// .pokemonScale = 326, -// .pokemonOffset = 8, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_GROWLITHE] = -// { -// .categoryName = _("PUPPY"), -// .height = 7, -// .weight = 190, -// .description = gGrowlithePokedexText, -// .unusedDescription = gGrowlithePokedexTextUnused, -// .pokemonScale = 346, -// .pokemonOffset = 14, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_ARCANINE] = -// { -// .categoryName = _("LEGENDARY"), -// .height = 19, -// .weight = 1550, -// .description = gArcaninePokedexText, -// .unusedDescription = gArcaninePokedexTextUnused, -// .pokemonScale = 256, -// .pokemonOffset = -1, -// .trainerScale = 312, -// .trainerOffset = 2, -// }, - -// [NATIONAL_DEX_POLIWAG] = -// { -// .categoryName = _("TADPOLE"), -// .height = 6, -// .weight = 124, -// .description = gPoliwagPokedexText, -// .unusedDescription = gPoliwagPokedexTextUnused, -// .pokemonScale = 353, -// .pokemonOffset = 17, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_POLIWHIRL] = -// { -// .categoryName = _("TADPOLE"), -// .height = 10, -// .weight = 200, -// .description = gPoliwhirlPokedexText, -// .unusedDescription = gPoliwhirlPokedexTextUnused, -// .pokemonScale = 288, -// .pokemonOffset = 10, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_POLIWRATH] = -// { -// .categoryName = _("TADPOLE"), -// .height = 13, -// .weight = 540, -// .description = gPoliwrathPokedexText, -// .unusedDescription = gPoliwrathPokedexTextUnused, -// .pokemonScale = 256, -// .pokemonOffset = 5, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_ABRA] = -// { -// .categoryName = _("PSI"), -// .height = 9, -// .weight = 195, -// .description = gAbraPokedexText, -// .unusedDescription = gAbraPokedexTextUnused, -// .pokemonScale = 374, -// .pokemonOffset = 14, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_KADABRA] = -// { -// .categoryName = _("PSI"), -// .height = 13, -// .weight = 565, -// .description = gKadabraPokedexText, -// .unusedDescription = gKadabraPokedexTextUnused, -// .pokemonScale = 272, -// .pokemonOffset = 2, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_ALAKAZAM] = -// { -// .categoryName = _("PSI"), -// .height = 15, -// .weight = 480, -// .description = gAlakazamPokedexText, -// .unusedDescription = gAlakazamPokedexTextUnused, -// .pokemonScale = 272, -// .pokemonOffset = -1, -// .trainerScale = 271, -// .trainerOffset = -1, -// }, - -// [NATIONAL_DEX_MACHOP] = -// { -// .categoryName = _("SUPERPOWER"), -// .height = 8, -// .weight = 195, -// .description = gMachopPokedexText, -// .unusedDescription = gMachopPokedexTextUnused, -// .pokemonScale = 320, -// .pokemonOffset = 12, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_MACHOKE] = -// { -// .categoryName = _("SUPERPOWER"), -// .height = 15, -// .weight = 705, -// .description = gMachokePokedexText, -// .unusedDescription = gMachokePokedexTextUnused, -// .pokemonScale = 304, -// 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gRelicanthPokedexTextUnused, -// .pokemonScale = 316, -// .pokemonOffset = 5, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_LUVDISC] = -// { -// .categoryName = _("RENDEZVOUS"), -// .height = 6, -// .weight = 87, -// .description = gLuvdiscPokedexText, -// .unusedDescription = gLuvdiscPokedexTextUnused, -// .pokemonScale = 371, -// .pokemonOffset = 2, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_BAGON] = -// { -// .categoryName = _("ROCK HEAD"), -// .height = 6, -// .weight = 421, -// .description = gBagonPokedexText, -// .unusedDescription = gBagonPokedexTextUnused, -// .pokemonScale = 448, -// .pokemonOffset = 17, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_SHELGON] = -// { -// .categoryName = _("ENDURANCE"), -// .height = 11, -// .weight = 1105, -// .description = gShelgonPokedexText, -// .unusedDescription = gShelgonPokedexTextUnused, -// .pokemonScale = 311, -// .pokemonOffset = 10, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_SALAMENCE] = -// { -// .categoryName = _("DRAGON"), -// .height = 15, -// .weight = 1026, -// .description = gSalamencePokedexText, -// .unusedDescription = gSalamencePokedexTextUnused, -// .pokemonScale = 272, -// .pokemonOffset = 2, -// .trainerScale = 307, -// .trainerOffset = 0, -// }, - -// [NATIONAL_DEX_BELDUM] = -// { -// .categoryName = _("IRON BALL"), -// .height = 6, -// .weight = 952, -// .description = gBeldumPokedexText, -// .unusedDescription = gBeldumPokedexTextUnused, -// .pokemonScale = 414, -// .pokemonOffset = -1, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_METANG] = -// { -// .categoryName = _("IRON CLAW"), -// .height = 12, -// .weight = 2025, -// .description = gMetangPokedexText, -// .unusedDescription = gMetangPokedexTextUnused, -// .pokemonScale = 256, -// .pokemonOffset = 3, -// .trainerScale = 272, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_METAGROSS] = -// { -// .categoryName = _("IRON LEG"), -// .height = 16, -// .weight = 5500, -// .description = gMetagrossPokedexText, -// .unusedDescription = gMetagrossPokedexTextUnused, -// .pokemonScale = 272, -// .pokemonOffset = 3, -// .trainerScale = 461, -// .trainerOffset = 4, -// }, - -// [NATIONAL_DEX_REGIROCK] = -// { -// .categoryName = _("ROCK PEAK"), -// .height = 17, -// .weight = 2300, -// .description = gRegirockPokedexText, -// .unusedDescription = gRegirockPokedexTextUnused, -// .pokemonScale = 256, -// .pokemonOffset = 1, -// .trainerScale = 309, -// .trainerOffset = 1, -// }, - -// [NATIONAL_DEX_REGICE] = -// { -// .categoryName = _("ICEBERG"), -// .height = 18, -// .weight = 1750, -// .description = gRegicePokedexText, -// .unusedDescription = gRegicePokedexTextUnused, -// .pokemonScale = 265, -// .pokemonOffset = 0, -// .trainerScale = 317, -// .trainerOffset = 3, -// }, - -// [NATIONAL_DEX_REGISTEEL] = -// { -// .categoryName = _("IRON"), -// .height = 19, -// .weight = 2050, -// .description = gRegisteelPokedexText, -// .unusedDescription = gRegisteelPokedexTextUnused, -// .pokemonScale = 256, -// .pokemonOffset = 0, -// .trainerScale = 359, -// .trainerOffset = 6, -// }, - -// [NATIONAL_DEX_LATIAS] = -// { -// .categoryName = _("EON"), -// .height = 14, -// .weight = 400, -// .description = gLatiasPokedexText, -// .unusedDescription = gLatiasPokedexTextUnused, -// .pokemonScale = 291, -// .pokemonOffset = 2, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_LATIOS] = -// { -// .categoryName = _("EON"), -// .height = 20, -// .weight = 600, -// .description = gLatiosPokedexText, -// .unusedDescription = gLatiosPokedexTextUnused, -// .pokemonScale = 273, -// .pokemonOffset = 0, -// .trainerScale = 313, -// .trainerOffset = 3, -// }, - -// [NATIONAL_DEX_KYOGRE] = -// { -// .categoryName = _("SEA BASIN"), -// .height = 45, -// .weight = 3520, -// .description = gKyogrePokedexText, -// .unusedDescription = gKyogrePokedexTextUnused, -// .pokemonScale = 272, -// .pokemonOffset = 1, -// .trainerScale = 639, -// .trainerOffset = 13, -// }, - -// [NATIONAL_DEX_GROUDON] = -// { -// .categoryName = _("CONTINENT"), -// .height = 35, -// .weight = 9500, -// .description = gGroudonPokedexText, -// .unusedDescription = gGroudonPokedexTextUnused, -// .pokemonScale = 276, -// .pokemonOffset = 0, -// .trainerScale = 530, -// .trainerOffset = 12, -// }, - -// [NATIONAL_DEX_RAYQUAZA] = -// { -// .categoryName = _("SKY HIGH"), -// .height = 70, -// .weight = 2065, -// .description = gRayquazaPokedexText, -// .unusedDescription = gRayquazaPokedexTextUnused, -// .pokemonScale = 286, -// .pokemonOffset = -1, -// .trainerScale = 483, -// .trainerOffset = 9, -// }, - -// [NATIONAL_DEX_JIRACHI] = -// { -// .categoryName = _("WISH"), -// .height = 3, -// .weight = 11, -// .description = gJirachiPokedexText, -// .unusedDescription = gJirachiPokedexTextUnused, -// .pokemonScale = 608, -// .pokemonOffset = -8, -// .trainerScale = 256, -// .trainerOffset = -2, -// }, - -// [NATIONAL_DEX_DEOXYS] = -// { -// .categoryName = _("DNA"), -// .height = 17, -// .weight = 608, -// .description = gDeoxysPokedexText, -// .unusedDescription = gDeoxysPokedexTextUnused, -// .pokemonScale = 293, -// .pokemonOffset = 0, -// .trainerScale = 337, -// .trainerOffset = 2, -// }, -// }; diff --git a/src/data/pokemon_graphics/back_pic_coordinates.h b/src/data/pokemon_graphics/back_pic_coordinates.h deleted file mode 100644 index 1d71cc2fb..000000000 --- a/src/data/pokemon_graphics/back_pic_coordinates.h +++ /dev/null @@ -1,2204 +0,0 @@ -// const struct MonCoords gMonBackPicCoords[] = -// { -// [SPECIES_NONE] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_BULBASAUR] = -// { -// .size = MON_COORDS_SIZE(48, 32), -// .y_offset = 16, -// }, -// [SPECIES_IVYSAUR] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 10, -// }, -// [SPECIES_VENUSAUR] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 10, -// }, -// [SPECIES_CHARMANDER] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 10, -// }, -// [SPECIES_CHARMELEON] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 7, -// }, -// [SPECIES_CHARIZARD] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 4, -// }, -// [SPECIES_SQUIRTLE] = -// { -// .size = MON_COORDS_SIZE(56, 40), -// .y_offset = 15, -// }, -// [SPECIES_WARTORTLE] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 10, -// }, -// [SPECIES_BLASTOISE] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 10, -// }, -// [SPECIES_CATERPIE] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 15, -// }, -// [SPECIES_METAPOD] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 12, -// }, -// [SPECIES_BUTTERFREE] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 4, -// }, -// [SPECIES_WEEDLE] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 11, -// }, -// [SPECIES_KAKUNA] = -// { -// .size = MON_COORDS_SIZE(32, 48), -// .y_offset = 10, -// }, -// [SPECIES_BEEDRILL] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 9, -// }, -// [SPECIES_PIDGEY] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_PIDGEOTTO] = -// { -// .size = MON_COORDS_SIZE(64, 40), -// .y_offset = 12, -// }, -// [SPECIES_PIDGEOT] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 6, -// }, -// [SPECIES_RATTATA] = -// { -// .size = MON_COORDS_SIZE(56, 40), -// .y_offset = 13, -// }, -// [SPECIES_RATICATE] = -// { -// .size = MON_COORDS_SIZE(56, 40), -// .y_offset = 13, -// }, -// [SPECIES_SPEAROW] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 12, -// }, -// [SPECIES_FEAROW] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 5, -// }, -// [SPECIES_EKANS] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 9, -// }, -// [SPECIES_ARBOK] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 4, -// }, -// [SPECIES_PIKACHU] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 7, -// }, -// [SPECIES_RAICHU] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_SANDSHREW] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 13, -// }, -// [SPECIES_SANDSLASH] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 9, -// }, -// [SPECIES_NIDORAN_F] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 12, -// }, -// [SPECIES_NIDORINA] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 10, -// }, -// [SPECIES_NIDOQUEEN] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 6, -// }, -// [SPECIES_NIDORAN_M] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 8, -// }, -// [SPECIES_NIDORINO] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 9, -// }, -// [SPECIES_NIDOKING] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 3, -// }, -// [SPECIES_CLEFAIRY] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 13, -// }, -// [SPECIES_CLEFABLE] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 10, -// }, -// [SPECIES_VULPIX] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 9, -// }, -// [SPECIES_NINETALES] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 4, -// }, -// [SPECIES_JIGGLYPUFF] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 13, -// }, -// [SPECIES_WIGGLYTUFF] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_ZUBAT] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 11, -// }, -// [SPECIES_GOLBAT] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 6, -// }, -// [SPECIES_ODDISH] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_GLOOM] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 11, -// }, -// [SPECIES_VILEPLUME] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 7, -// }, -// [SPECIES_PARAS] = -// { -// .size = MON_COORDS_SIZE(48, 24), -// .y_offset = 20, -// }, -// [SPECIES_PARASECT] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 7, -// }, -// [SPECIES_VENONAT] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 6, -// }, -// [SPECIES_VENOMOTH] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 4, -// }, -// [SPECIES_DIGLETT] = -// { -// .size = MON_COORDS_SIZE(40, 32), -// .y_offset = 16, -// }, -// [SPECIES_DUGTRIO] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 11, -// }, -// [SPECIES_MEOWTH] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 12, -// }, -// [SPECIES_PERSIAN] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 7, -// }, -// [SPECIES_PSYDUCK] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 7, -// }, -// [SPECIES_GOLDUCK] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 5, -// }, -// [SPECIES_MANKEY] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 11, -// }, -// [SPECIES_PRIMEAPE] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 7, -// }, -// [SPECIES_GROWLITHE] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_ARCANINE] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 6, -// }, -// [SPECIES_POLIWAG] = -// { -// .size = MON_COORDS_SIZE(56, 32), -// .y_offset = 16, -// }, -// [SPECIES_POLIWHIRL] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 13, -// }, -// [SPECIES_POLIWRATH] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 10, -// }, -// [SPECIES_ABRA] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 12, -// }, -// [SPECIES_KADABRA] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 9, -// }, -// [SPECIES_ALAKAZAM] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 6, -// }, -// [SPECIES_MACHOP] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 12, -// }, -// [SPECIES_MACHOKE] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 9, -// }, -// [SPECIES_MACHAMP] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 4, -// }, -// [SPECIES_BELLSPROUT] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 10, -// }, -// [SPECIES_WEEPINBELL] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 9, -// }, -// [SPECIES_VICTREEBEL] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 6, -// }, -// [SPECIES_TENTACOOL] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 10, -// }, -// [SPECIES_TENTACRUEL] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 11, -// }, -// [SPECIES_GEODUDE] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 11, -// }, -// [SPECIES_GRAVELER] = -// { -// .size = MON_COORDS_SIZE(56, 40), -// .y_offset = 12, -// }, -// [SPECIES_GOLEM] = -// { -// .size = MON_COORDS_SIZE(64, 32), -// .y_offset = 16, -// }, -// [SPECIES_PONYTA] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 9, -// }, -// [SPECIES_RAPIDASH] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 5, -// }, -// [SPECIES_SLOWPOKE] = -// { -// .size = MON_COORDS_SIZE(64, 40), -// .y_offset = 14, -// }, -// [SPECIES_SLOWBRO] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 10, -// }, -// [SPECIES_MAGNEMITE] = -// { -// .size = MON_COORDS_SIZE(32, 24), -// .y_offset = 20, -// }, -// [SPECIES_MAGNETON] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 10, -// }, -// [SPECIES_FARFETCHD] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 10, -// }, -// [SPECIES_DODUO] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_DODRIO] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_SEEL] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 10, -// }, -// [SPECIES_DEWGONG] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 5, -// }, -// [SPECIES_GRIMER] = -// { -// .size = MON_COORDS_SIZE(56, 40), -// .y_offset = 13, -// }, -// [SPECIES_MUK] = -// { -// .size = MON_COORDS_SIZE(64, 40), -// .y_offset = 13, -// }, -// [SPECIES_SHELLDER] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 11, -// }, -// [SPECIES_CLOYSTER] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 6, -// }, -// [SPECIES_GASTLY] = -// { -// .size = MON_COORDS_SIZE(64, 40), -// .y_offset = 14, -// }, -// [SPECIES_HAUNTER] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 9, -// }, -// [SPECIES_GENGAR] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 10, -// }, -// [SPECIES_ONIX] = -// { -// .size = MON_COORDS_SIZE(56, 64), -// .y_offset = 0, -// }, -// [SPECIES_DROWZEE] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 13, -// }, -// [SPECIES_HYPNO] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 9, -// }, -// [SPECIES_KRABBY] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 10, -// }, -// [SPECIES_KINGLER] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 4, -// }, -// [SPECIES_VOLTORB] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 14, -// }, -// [SPECIES_ELECTRODE] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 13, -// }, -// [SPECIES_EXEGGCUTE] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 13, -// }, -// [SPECIES_EXEGGUTOR] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 7, -// }, -// [SPECIES_CUBONE] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 10, -// }, -// [SPECIES_MAROWAK] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_HITMONLEE] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 12, -// }, -// [SPECIES_HITMONCHAN] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 12, -// }, -// [SPECIES_LICKITUNG] = -// { -// .size = MON_COORDS_SIZE(64, 40), -// .y_offset = 14, -// }, -// [SPECIES_KOFFING] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 9, -// }, -// [SPECIES_WEEZING] = -// { -// .size = MON_COORDS_SIZE(64, 40), -// .y_offset = 12, -// }, -// [SPECIES_RHYHORN] = -// { -// .size = MON_COORDS_SIZE(64, 40), -// .y_offset = 12, -// }, -// [SPECIES_RHYDON] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 3, -// }, -// [SPECIES_CHANSEY] = -// { -// .size = MON_COORDS_SIZE(64, 40), -// .y_offset = 14, -// }, -// [SPECIES_TANGELA] = -// { -// .size = MON_COORDS_SIZE(64, 40), -// .y_offset = 14, -// }, -// [SPECIES_KANGASKHAN] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 5, -// }, -// [SPECIES_HORSEA] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 9, -// }, -// [SPECIES_SEADRA] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_GOLDEEN] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_SEAKING] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 11, -// }, -// [SPECIES_STARYU] = -// { -// .size = MON_COORDS_SIZE(56, 40), -// .y_offset = 13, -// }, -// [SPECIES_STARMIE] = -// { -// .size = MON_COORDS_SIZE(64, 40), -// .y_offset = 14, -// }, -// [SPECIES_MR_MIME] = -// { -// .size = MON_COORDS_SIZE(64, 40), -// .y_offset = 13, -// }, -// [SPECIES_SCYTHER] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 4, -// }, -// [SPECIES_JYNX] = -// { -// .size = MON_COORDS_SIZE(64, 40), -// .y_offset = 13, -// }, -// [SPECIES_ELECTABUZZ] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_MAGMAR] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 7, -// }, -// [SPECIES_PINSIR] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 9, -// }, -// [SPECIES_TAUROS] = -// { -// .size = MON_COORDS_SIZE(64, 40), -// .y_offset = 13, -// }, -// [SPECIES_MAGIKARP] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 9, -// }, -// [SPECIES_GYARADOS] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_LAPRAS] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 4, -// }, -// [SPECIES_DITTO] = -// { -// .size = MON_COORDS_SIZE(40, 32), -// .y_offset = 17, -// }, -// [SPECIES_EEVEE] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 10, -// }, -// [SPECIES_VAPOREON] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 10, -// }, -// [SPECIES_JOLTEON] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 6, -// }, -// [SPECIES_FLAREON] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 5, -// }, -// [SPECIES_PORYGON] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 13, -// }, -// [SPECIES_OMANYTE] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 10, -// }, -// [SPECIES_OMASTAR] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_KABUTO] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 13, -// }, -// [SPECIES_KABUTOPS] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 5, -// }, -// [SPECIES_AERODACTYL] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 8, -// }, -// [SPECIES_SNORLAX] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 11, -// }, -// [SPECIES_ARTICUNO] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 12, -// }, -// [SPECIES_ZAPDOS] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 11, -// }, -// [SPECIES_MOLTRES] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 4, -// }, -// [SPECIES_DRATINI] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 9, -// }, -// [SPECIES_DRAGONAIR] = -// { -// .size = MON_COORDS_SIZE(56, 64), -// .y_offset = 0, -// }, -// [SPECIES_DRAGONITE] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 6, -// }, -// [SPECIES_MEWTWO] = -// { -// .size = MON_COORDS_SIZE(56, 64), -// .y_offset = 1, -// }, -// [SPECIES_MEW] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_CHIKORITA] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 10, -// }, -// [SPECIES_BAYLEEF] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_MEGANIUM] = -// { -// .size = MON_COORDS_SIZE(56, 64), -// .y_offset = 0, -// }, -// [SPECIES_CYNDAQUIL] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 9, -// }, -// [SPECIES_QUILAVA] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 4, -// }, -// [SPECIES_TYPHLOSION] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 4, -// }, -// [SPECIES_TOTODILE] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 11, -// }, -// [SPECIES_CROCONAW] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 7, -// }, -// [SPECIES_FERALIGATR] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_SENTRET] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 5, -// }, -// [SPECIES_FURRET] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_HOOTHOOT] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_NOCTOWL] = -// { -// .size = MON_COORDS_SIZE(48, 64), -// .y_offset = 3, -// }, -// [SPECIES_LEDYBA] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 11, -// }, -// [SPECIES_LEDIAN] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 7, -// }, -// [SPECIES_SPINARAK] = -// { -// .size = MON_COORDS_SIZE(56, 24), -// .y_offset = 21, -// }, -// [SPECIES_ARIADOS] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 11, -// }, -// [SPECIES_CROBAT] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 5, -// }, -// [SPECIES_CHINCHOU] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 8, -// }, -// [SPECIES_LANTURN] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 8, -// }, -// [SPECIES_PICHU] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 11, -// }, -// [SPECIES_CLEFFA] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 15, -// }, -// [SPECIES_IGGLYBUFF] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 11, -// }, -// [SPECIES_TOGEPI] = -// { -// .size = MON_COORDS_SIZE(40, 32), -// .y_offset = 16, -// }, -// [SPECIES_TOGETIC] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_NATU] = -// { -// .size = MON_COORDS_SIZE(40, 32), -// .y_offset = 17, -// }, -// [SPECIES_XATU] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 8, -// }, -// [SPECIES_MAREEP] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 9, -// }, -// [SPECIES_FLAAFFY] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 9, -// }, -// [SPECIES_AMPHAROS] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_BELLOSSOM] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 11, -// }, -// [SPECIES_MARILL] = -// { -// .size = MON_COORDS_SIZE(56, 40), -// .y_offset = 12, -// }, -// [SPECIES_AZUMARILL] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 8, -// }, -// [SPECIES_SUDOWOODO] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_POLITOED] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 9, -// }, -// [SPECIES_HOPPIP] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 11, -// }, -// [SPECIES_SKIPLOOM] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 13, -// }, -// [SPECIES_JUMPLUFF] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 4, -// }, -// [SPECIES_AIPOM] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 9, -// }, -// [SPECIES_SUNKERN] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 10, -// }, -// [SPECIES_SUNFLORA] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_YANMA] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 4, -// }, -// [SPECIES_WOOPER] = -// { -// .size = MON_COORDS_SIZE(64, 40), -// .y_offset = 15, -// }, -// [SPECIES_QUAGSIRE] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 8, -// }, -// [SPECIES_ESPEON] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 11, -// }, -// [SPECIES_UMBREON] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 4, -// }, -// [SPECIES_MURKROW] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 9, -// }, -// [SPECIES_SLOWKING] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_MISDREAVUS] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 10, -// }, -// [SPECIES_UNOWN] = -// { -// .size = MON_COORDS_SIZE(24, 48), -// .y_offset = 8, -// }, -// [SPECIES_WOBBUFFET] = -// { -// .size = MON_COORDS_SIZE(56, 40), -// .y_offset = 12, -// }, -// [SPECIES_GIRAFARIG] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 5, -// }, -// [SPECIES_PINECO] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 15, -// }, -// [SPECIES_FORRETRESS] = -// { -// .size = MON_COORDS_SIZE(64, 32), -// .y_offset = 16, -// }, -// [SPECIES_DUNSPARCE] = -// { -// .size = MON_COORDS_SIZE(64, 40), -// .y_offset = 15, -// }, -// [SPECIES_GLIGAR] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 5, -// }, -// [SPECIES_STEELIX] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_SNUBBULL] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 10, -// }, -// [SPECIES_GRANBULL] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 5, -// }, -// [SPECIES_QWILFISH] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 7, -// }, -// [SPECIES_SCIZOR] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 4, -// }, -// [SPECIES_SHUCKLE] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 11, -// }, -// [SPECIES_HERACROSS] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 4, -// }, -// [SPECIES_SNEASEL] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_TEDDIURSA] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_URSARING] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 3, -// }, -// [SPECIES_SLUGMA] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_MAGCARGO] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 9, -// }, -// [SPECIES_SWINUB] = -// { -// .size = MON_COORDS_SIZE(48, 24), -// .y_offset = 21, -// }, -// [SPECIES_PILOSWINE] = -// { -// .size = MON_COORDS_SIZE(56, 40), -// .y_offset = 13, -// }, -// [SPECIES_CORSOLA] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 12, -// }, -// [SPECIES_REMORAID] = -// { -// .size = MON_COORDS_SIZE(56, 40), -// .y_offset = 13, -// }, -// [SPECIES_OCTILLERY] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 10, -// }, -// [SPECIES_DELIBIRD] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 6, -// }, -// [SPECIES_MANTINE] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 7, -// }, -// [SPECIES_SKARMORY] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 4, -// }, -// [SPECIES_HOUNDOUR] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 12, -// }, -// [SPECIES_HOUNDOOM] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 7, -// }, -// [SPECIES_KINGDRA] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 6, -// }, -// [SPECIES_PHANPY] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 14, -// }, -// [SPECIES_DONPHAN] = -// { -// .size = MON_COORDS_SIZE(64, 40), -// .y_offset = 13, -// }, -// [SPECIES_PORYGON2] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 10, -// }, -// [SPECIES_STANTLER] = -// { -// .size = MON_COORDS_SIZE(56, 64), -// .y_offset = 3, -// }, -// [SPECIES_SMEARGLE] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 10, -// }, -// [SPECIES_TYROGUE] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_HITMONTOP] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 5, -// }, -// [SPECIES_SMOOCHUM] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 9, -// }, -// [SPECIES_ELEKID] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_MAGBY] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 11, -// }, -// [SPECIES_MILTANK] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 7, -// }, -// [SPECIES_BLISSEY] = -// { -// .size = MON_COORDS_SIZE(64, 40), -// .y_offset = 13, -// }, -// [SPECIES_RAIKOU] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 10, -// }, -// [SPECIES_ENTEI] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 6, -// }, -// [SPECIES_SUICUNE] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 3, -// }, -// [SPECIES_LARVITAR] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_PUPITAR] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 5, -// }, -// [SPECIES_TYRANITAR] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_LUGIA] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_HO_OH] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_CELEBI] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_OLD_UNOWN_B] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_OLD_UNOWN_C] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_OLD_UNOWN_D] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_OLD_UNOWN_E] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_OLD_UNOWN_F] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_OLD_UNOWN_G] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_OLD_UNOWN_H] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_OLD_UNOWN_I] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_OLD_UNOWN_J] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_OLD_UNOWN_K] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_OLD_UNOWN_L] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_OLD_UNOWN_M] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_OLD_UNOWN_N] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_OLD_UNOWN_O] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_OLD_UNOWN_P] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_OLD_UNOWN_Q] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_OLD_UNOWN_R] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_OLD_UNOWN_S] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_OLD_UNOWN_T] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_OLD_UNOWN_U] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_OLD_UNOWN_V] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_OLD_UNOWN_W] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_OLD_UNOWN_X] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_OLD_UNOWN_Y] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_OLD_UNOWN_Z] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_TREECKO] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 6, -// }, -// [SPECIES_GROVYLE] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 8, -// }, -// [SPECIES_SCEPTILE] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_TORCHIC] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 5, -// }, -// [SPECIES_COMBUSKEN] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_BLAZIKEN] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_MUDKIP] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 5, -// }, -// [SPECIES_MARSHTOMP] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 4, -// }, -// [SPECIES_SWAMPERT] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 5, -// }, -// [SPECIES_POOCHYENA] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 9, -// }, -// [SPECIES_MIGHTYENA] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 4, -// }, -// [SPECIES_ZIGZAGOON] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 11, -// }, -// [SPECIES_LINOONE] = -// { -// .size = MON_COORDS_SIZE(64, 40), -// .y_offset = 15, -// }, -// [SPECIES_WURMPLE] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 11, -// }, -// [SPECIES_SILCOON] = -// { -// .size = MON_COORDS_SIZE(64, 24), -// .y_offset = 21, -// }, -// [SPECIES_BEAUTIFLY] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_CASCOON] = -// { -// .size = MON_COORDS_SIZE(56, 24), -// .y_offset = 20, -// }, -// [SPECIES_DUSTOX] = -// { -// .size = MON_COORDS_SIZE(64, 24), -// .y_offset = 20, -// }, -// [SPECIES_LOTAD] = -// { -// .size = MON_COORDS_SIZE(56, 40), -// .y_offset = 15, -// }, -// [SPECIES_LOMBRE] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 8, -// }, -// [SPECIES_LUDICOLO] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 10, -// }, -// [SPECIES_SEEDOT] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 9, -// }, -// [SPECIES_NUZLEAF] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 10, -// }, -// [SPECIES_SHIFTRY] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 8, -// }, -// [SPECIES_NINCADA] = -// { -// .size = MON_COORDS_SIZE(64, 24), -// .y_offset = 20, -// }, -// [SPECIES_NINJASK] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 8, -// }, -// [SPECIES_SHEDINJA] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 6, -// }, -// [SPECIES_TAILLOW] = -// { -// .size = MON_COORDS_SIZE(48, 32), -// .y_offset = 17, -// }, -// [SPECIES_SWELLOW] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 8, -// }, -// [SPECIES_SHROOMISH] = -// { -// .size = MON_COORDS_SIZE(64, 40), -// .y_offset = 13, -// }, -// [SPECIES_BRELOOM] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 4, -// }, -// [SPECIES_SPINDA] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 4, -// }, -// [SPECIES_WINGULL] = -// { -// .size = MON_COORDS_SIZE(64, 40), -// .y_offset = 14, -// }, -// [SPECIES_PELIPPER] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 6, -// }, -// [SPECIES_SURSKIT] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 11, -// }, -// [SPECIES_MASQUERAIN] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_WAILMER] = -// { -// .size = MON_COORDS_SIZE(64, 24), -// .y_offset = 21, -// }, -// [SPECIES_WAILORD] = -// { -// .size = MON_COORDS_SIZE(64, 24), -// .y_offset = 22, -// }, -// [SPECIES_SKITTY] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 10, -// }, -// [SPECIES_DELCATTY] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 8, -// }, -// [SPECIES_KECLEON] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 6, -// }, -// [SPECIES_BALTOY] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 8, -// }, -// [SPECIES_CLAYDOL] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 7, -// }, -// [SPECIES_NOSEPASS] = -// { -// .size = MON_COORDS_SIZE(64, 40), -// .y_offset = 12, -// }, -// [SPECIES_TORKOAL] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 10, -// }, -// [SPECIES_SABLEYE] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 8, -// }, -// [SPECIES_BARBOACH] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 10, -// }, -// [SPECIES_WHISCASH] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 10, -// }, -// [SPECIES_LUVDISC] = -// { -// .size = MON_COORDS_SIZE(32, 48), -// .y_offset = 10, -// }, -// [SPECIES_CORPHISH] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 7, -// }, -// [SPECIES_CRAWDAUNT] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 5, -// }, -// [SPECIES_FEEBAS] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 7, -// }, -// [SPECIES_MILOTIC] = -// { -// .size = MON_COORDS_SIZE(48, 64), -// .y_offset = 2, -// }, -// [SPECIES_CARVANHA] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 7, -// }, -// [SPECIES_SHARPEDO] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 2, -// }, -// [SPECIES_TRAPINCH] = -// { -// .size = MON_COORDS_SIZE(56, 40), -// .y_offset = 14, -// }, -// [SPECIES_VIBRAVA] = -// { -// .size = MON_COORDS_SIZE(56, 32), -// .y_offset = 17, -// }, -// [SPECIES_FLYGON] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 2, -// }, -// [SPECIES_MAKUHITA] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 11, -// }, -// [SPECIES_HARIYAMA] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 7, -// }, -// [SPECIES_ELECTRIKE] = -// { -// .size = MON_COORDS_SIZE(64, 32), -// .y_offset = 16, -// }, -// [SPECIES_MANECTRIC] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 4, -// }, -// [SPECIES_NUMEL] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 11, -// }, -// [SPECIES_CAMERUPT] = -// { -// .size = MON_COORDS_SIZE(64, 32), -// .y_offset = 19, -// }, -// [SPECIES_SPHEAL] = -// { -// .size = MON_COORDS_SIZE(48, 32), -// .y_offset = 18, -// }, -// [SPECIES_SEALEO] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 10, -// }, -// [SPECIES_WALREIN] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 6, -// }, -// [SPECIES_CACNEA] = -// { -// .size = MON_COORDS_SIZE(64, 40), -// .y_offset = 15, -// }, -// [SPECIES_CACTURNE] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 7, -// }, -// [SPECIES_SNORUNT] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 10, -// }, -// [SPECIES_GLALIE] = -// { -// .size = MON_COORDS_SIZE(64, 40), -// .y_offset = 12, -// }, -// [SPECIES_LUNATONE] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 5, -// }, -// [SPECIES_SOLROCK] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 5, -// }, -// [SPECIES_AZURILL] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 10, -// }, -// [SPECIES_SPOINK] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 11, -// }, -// [SPECIES_GRUMPIG] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 4, -// }, -// [SPECIES_PLUSLE] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 8, -// }, -// [SPECIES_MINUN] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 8, -// }, -// [SPECIES_MAWILE] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 4, -// }, -// [SPECIES_MEDITITE] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 11, -// }, -// [SPECIES_MEDICHAM] = -// { -// .size = MON_COORDS_SIZE(48, 64), -// .y_offset = 3, -// }, -// [SPECIES_SWABLU] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 9, -// }, -// [SPECIES_ALTARIA] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 6, -// }, -// [SPECIES_WYNAUT] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 7, -// }, -// [SPECIES_DUSKULL] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 11, -// }, -// [SPECIES_DUSCLOPS] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 8, -// }, -// [SPECIES_ROSELIA] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 8, -// }, -// [SPECIES_SLAKOTH] = -// { -// .size = MON_COORDS_SIZE(64, 40), -// .y_offset = 15, -// }, -// [SPECIES_VIGOROTH] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 10, -// }, -// [SPECIES_SLAKING] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 8, -// }, -// [SPECIES_GULPIN] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 11, -// }, -// [SPECIES_SWALOT] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 6, -// }, -// [SPECIES_TROPIUS] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 7, -// }, -// [SPECIES_WHISMUR] = -// { -// .size = MON_COORDS_SIZE(64, 40), -// .y_offset = 13, -// }, -// [SPECIES_LOUDRED] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 9, -// }, -// [SPECIES_EXPLOUD] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 3, -// }, -// [SPECIES_CLAMPERL] = -// { -// .size = MON_COORDS_SIZE(64, 40), -// .y_offset = 13, -// }, -// [SPECIES_HUNTAIL] = -// { -// .size = MON_COORDS_SIZE(48, 64), -// .y_offset = 2, -// }, -// [SPECIES_GOREBYSS] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 5, -// }, -// [SPECIES_ABSOL] = -// { -// .size = MON_COORDS_SIZE(56, 64), -// .y_offset = 3, -// }, -// [SPECIES_SHUPPET] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 6, -// }, -// [SPECIES_BANETTE] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 12, -// }, -// [SPECIES_SEVIPER] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 3, -// }, -// [SPECIES_ZANGOOSE] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_RELICANTH] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 10, -// }, -// [SPECIES_ARON] = -// { -// .size = MON_COORDS_SIZE(40, 32), -// .y_offset = 17, -// }, -// [SPECIES_LAIRON] = -// { -// .size = MON_COORDS_SIZE(64, 32), -// .y_offset = 17, -// }, -// [SPECIES_AGGRON] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 7, -// }, -// [SPECIES_CASTFORM] = -// { -// .size = MON_COORDS_SIZE(32, 40), -// .y_offset = 13, -// }, -// [SPECIES_VOLBEAT] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 8, -// }, -// [SPECIES_ILLUMISE] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 6, -// }, -// [SPECIES_LILEEP] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 9, -// }, -// [SPECIES_CRADILY] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 4, -// }, -// [SPECIES_ANORITH] = -// { -// .size = MON_COORDS_SIZE(64, 24), -// .y_offset = 23, -// }, -// [SPECIES_ARMALDO] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 5, -// }, -// [SPECIES_RALTS] = -// { -// .size = MON_COORDS_SIZE(32, 40), -// .y_offset = 13, -// }, -// [SPECIES_KIRLIA] = -// { -// .size = MON_COORDS_SIZE(40, 56), -// .y_offset = 6, -// }, -// [SPECIES_GARDEVOIR] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 4, -// }, -// [SPECIES_BAGON] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_SHELGON] = -// { -// .size = MON_COORDS_SIZE(64, 40), -// .y_offset = 13, -// }, -// [SPECIES_SALAMENCE] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 6, -// }, -// [SPECIES_BELDUM] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 10, -// }, -// [SPECIES_METANG] = -// { -// .size = MON_COORDS_SIZE(64, 32), -// .y_offset = 16, -// }, -// [SPECIES_METAGROSS] = -// { -// .size = MON_COORDS_SIZE(64, 24), -// .y_offset = 20, -// }, -// [SPECIES_REGIROCK] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 10, -// }, -// [SPECIES_REGICE] = -// { -// .size = MON_COORDS_SIZE(64, 40), -// .y_offset = 14, -// }, -// [SPECIES_REGISTEEL] = -// { -// .size = MON_COORDS_SIZE(64, 40), -// .y_offset = 14, -// }, -// [SPECIES_KYOGRE] = -// { -// .size = MON_COORDS_SIZE(64, 32), -// .y_offset = 19, -// }, -// [SPECIES_GROUDON] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 7, -// }, -// [SPECIES_RAYQUAZA] = -// { -// .size = MON_COORDS_SIZE(56, 64), -// .y_offset = 0, -// }, -// [SPECIES_LATIAS] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 2, -// }, -// [SPECIES_LATIOS] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 3, -// }, -// [SPECIES_JIRACHI] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 5, -// }, -// [SPECIES_DEOXYS] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 7, -// }, -// [SPECIES_CHIMECHO] = -// { -// .size = MON_COORDS_SIZE(32, 56), -// .y_offset = 7, -// }, -// [SPECIES_EGG] = -// { -// .size = MON_COORDS_SIZE(24, 48), -// .y_offset = 10, -// }, -// [SPECIES_UNOWN_B] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 9, -// }, -// [SPECIES_UNOWN_C] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 6, -// }, -// [SPECIES_UNOWN_D] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 8, -// }, -// [SPECIES_UNOWN_E] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 10, -// }, -// [SPECIES_UNOWN_F] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 10, -// }, -// [SPECIES_UNOWN_G] = -// { -// .size = MON_COORDS_SIZE(40, 56), -// .y_offset = 5, -// }, -// [SPECIES_UNOWN_H] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_UNOWN_I] = -// { -// .size = MON_COORDS_SIZE(24, 56), -// .y_offset = 7, -// }, -// [SPECIES_UNOWN_J] = -// { -// .size = MON_COORDS_SIZE(32, 48), -// .y_offset = 9, -// }, -// [SPECIES_UNOWN_K] = -// { -// .size = MON_COORDS_SIZE(40, 56), -// .y_offset = 7, -// }, -// [SPECIES_UNOWN_L] = -// { -// .size = MON_COORDS_SIZE(32, 48), -// .y_offset = 10, -// }, -// [SPECIES_UNOWN_M] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 13, -// }, -// [SPECIES_UNOWN_N] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 13, -// }, -// [SPECIES_UNOWN_O] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_UNOWN_P] = -// { -// .size = MON_COORDS_SIZE(32, 48), -// .y_offset = 10, -// }, -// [SPECIES_UNOWN_Q] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 15, -// }, -// [SPECIES_UNOWN_R] = -// { -// .size = MON_COORDS_SIZE(32, 40), -// .y_offset = 12, -// }, -// [SPECIES_UNOWN_S] = -// { -// .size = MON_COORDS_SIZE(40, 56), -// .y_offset = 4, -// }, -// [SPECIES_UNOWN_T] = -// { -// .size = MON_COORDS_SIZE(32, 40), -// .y_offset = 13, -// }, -// [SPECIES_UNOWN_U] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 13, -// }, -// [SPECIES_UNOWN_V] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 11, -// }, -// [SPECIES_UNOWN_W] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 13, -// }, -// [SPECIES_UNOWN_X] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 15, -// }, -// [SPECIES_UNOWN_Y] = -// { -// .size = MON_COORDS_SIZE(32, 48), -// .y_offset = 10, -// }, -// [SPECIES_UNOWN_Z] = -// { -// .size = MON_COORDS_SIZE(32, 48), -// .y_offset = 10, -// }, -// [SPECIES_UNOWN_EMARK] = -// { -// .size = MON_COORDS_SIZE(24, 56), -// .y_offset = 6, -// }, -// [SPECIES_UNOWN_QMARK] = -// { -// .size = MON_COORDS_SIZE(32, 56), -// .y_offset = 6, -// }, -// }; - diff --git a/src/data/pokemon_graphics/back_pic_table.h b/src/data/pokemon_graphics/back_pic_table.h deleted file mode 100644 index 01573365b..000000000 --- a/src/data/pokemon_graphics/back_pic_table.h +++ /dev/null @@ -1,443 +0,0 @@ -// const struct CompressedSpriteSheet gMonBackPicTable[] = -// { -// SPECIES_SPRITE(NONE, gMonBackPic_CircledQuestionMark), -// SPECIES_SPRITE(BULBASAUR, gMonBackPic_Bulbasaur), -// SPECIES_SPRITE(IVYSAUR, gMonBackPic_Ivysaur), -// SPECIES_SPRITE(VENUSAUR, gMonBackPic_Venusaur), -// SPECIES_SPRITE(CHARMANDER, gMonBackPic_Charmander), -// SPECIES_SPRITE(CHARMELEON, gMonBackPic_Charmeleon), -// SPECIES_SPRITE(CHARIZARD, gMonBackPic_Charizard), -// SPECIES_SPRITE(SQUIRTLE, gMonBackPic_Squirtle), -// SPECIES_SPRITE(WARTORTLE, gMonBackPic_Wartortle), -// SPECIES_SPRITE(BLASTOISE, gMonBackPic_Blastoise), -// SPECIES_SPRITE(CATERPIE, gMonBackPic_Caterpie), -// SPECIES_SPRITE(METAPOD, gMonBackPic_Metapod), -// SPECIES_SPRITE(BUTTERFREE, gMonBackPic_Butterfree), -// SPECIES_SPRITE(WEEDLE, gMonBackPic_Weedle), -// SPECIES_SPRITE(KAKUNA, gMonBackPic_Kakuna), -// SPECIES_SPRITE(BEEDRILL, gMonBackPic_Beedrill), -// SPECIES_SPRITE(PIDGEY, gMonBackPic_Pidgey), -// SPECIES_SPRITE(PIDGEOTTO, gMonBackPic_Pidgeotto), -// SPECIES_SPRITE(PIDGEOT, gMonBackPic_Pidgeot), -// SPECIES_SPRITE(RATTATA, gMonBackPic_Rattata), -// SPECIES_SPRITE(RATICATE, gMonBackPic_Raticate), -// SPECIES_SPRITE(SPEAROW, gMonBackPic_Spearow), -// SPECIES_SPRITE(FEAROW, gMonBackPic_Fearow), -// SPECIES_SPRITE(EKANS, gMonBackPic_Ekans), -// SPECIES_SPRITE(ARBOK, gMonBackPic_Arbok), -// SPECIES_SPRITE(PIKACHU, gMonBackPic_Pikachu), -// SPECIES_SPRITE(RAICHU, gMonBackPic_Raichu), -// SPECIES_SPRITE(SANDSHREW, gMonBackPic_Sandshrew), -// SPECIES_SPRITE(SANDSLASH, gMonBackPic_Sandslash), -// SPECIES_SPRITE(NIDORAN_F, gMonBackPic_NidoranF), -// SPECIES_SPRITE(NIDORINA, gMonBackPic_Nidorina), -// SPECIES_SPRITE(NIDOQUEEN, gMonBackPic_Nidoqueen), -// SPECIES_SPRITE(NIDORAN_M, gMonBackPic_NidoranM), -// SPECIES_SPRITE(NIDORINO, gMonBackPic_Nidorino), -// SPECIES_SPRITE(NIDOKING, gMonBackPic_Nidoking), -// SPECIES_SPRITE(CLEFAIRY, gMonBackPic_Clefairy), -// SPECIES_SPRITE(CLEFABLE, gMonBackPic_Clefable), -// SPECIES_SPRITE(VULPIX, gMonBackPic_Vulpix), -// SPECIES_SPRITE(NINETALES, gMonBackPic_Ninetales), -// SPECIES_SPRITE(JIGGLYPUFF, gMonBackPic_Jigglypuff), -// SPECIES_SPRITE(WIGGLYTUFF, gMonBackPic_Wigglytuff), -// SPECIES_SPRITE(ZUBAT, gMonBackPic_Zubat), -// SPECIES_SPRITE(GOLBAT, gMonBackPic_Golbat), -// SPECIES_SPRITE(ODDISH, gMonBackPic_Oddish), -// SPECIES_SPRITE(GLOOM, gMonBackPic_Gloom), -// SPECIES_SPRITE(VILEPLUME, gMonBackPic_Vileplume), -// SPECIES_SPRITE(PARAS, gMonBackPic_Paras), -// SPECIES_SPRITE(PARASECT, gMonBackPic_Parasect), -// SPECIES_SPRITE(VENONAT, gMonBackPic_Venonat), -// SPECIES_SPRITE(VENOMOTH, gMonBackPic_Venomoth), -// SPECIES_SPRITE(DIGLETT, gMonBackPic_Diglett), -// SPECIES_SPRITE(DUGTRIO, gMonBackPic_Dugtrio), -// SPECIES_SPRITE(MEOWTH, gMonBackPic_Meowth), -// SPECIES_SPRITE(PERSIAN, gMonBackPic_Persian), -// SPECIES_SPRITE(PSYDUCK, gMonBackPic_Psyduck), -// SPECIES_SPRITE(GOLDUCK, gMonBackPic_Golduck), -// SPECIES_SPRITE(MANKEY, gMonBackPic_Mankey), -// SPECIES_SPRITE(PRIMEAPE, gMonBackPic_Primeape), -// SPECIES_SPRITE(GROWLITHE, gMonBackPic_Growlithe), -// SPECIES_SPRITE(ARCANINE, gMonBackPic_Arcanine), -// SPECIES_SPRITE(POLIWAG, gMonBackPic_Poliwag), -// SPECIES_SPRITE(POLIWHIRL, gMonBackPic_Poliwhirl), -// SPECIES_SPRITE(POLIWRATH, gMonBackPic_Poliwrath), -// SPECIES_SPRITE(ABRA, gMonBackPic_Abra), -// SPECIES_SPRITE(KADABRA, gMonBackPic_Kadabra), -// SPECIES_SPRITE(ALAKAZAM, gMonBackPic_Alakazam), -// SPECIES_SPRITE(MACHOP, gMonBackPic_Machop), -// SPECIES_SPRITE(MACHOKE, gMonBackPic_Machoke), -// SPECIES_SPRITE(MACHAMP, gMonBackPic_Machamp), -// SPECIES_SPRITE(BELLSPROUT, gMonBackPic_Bellsprout), -// SPECIES_SPRITE(WEEPINBELL, gMonBackPic_Weepinbell), -// SPECIES_SPRITE(VICTREEBEL, gMonBackPic_Victreebel), -// SPECIES_SPRITE(TENTACOOL, gMonBackPic_Tentacool), -// SPECIES_SPRITE(TENTACRUEL, gMonBackPic_Tentacruel), -// SPECIES_SPRITE(GEODUDE, gMonBackPic_Geodude), -// SPECIES_SPRITE(GRAVELER, gMonBackPic_Graveler), -// SPECIES_SPRITE(GOLEM, gMonBackPic_Golem), -// SPECIES_SPRITE(PONYTA, gMonBackPic_Ponyta), -// SPECIES_SPRITE(RAPIDASH, gMonBackPic_Rapidash), -// SPECIES_SPRITE(SLOWPOKE, gMonBackPic_Slowpoke), -// SPECIES_SPRITE(SLOWBRO, gMonBackPic_Slowbro), -// SPECIES_SPRITE(MAGNEMITE, gMonBackPic_Magnemite), -// SPECIES_SPRITE(MAGNETON, gMonBackPic_Magneton), -// SPECIES_SPRITE(FARFETCHD, gMonBackPic_Farfetchd), -// SPECIES_SPRITE(DODUO, gMonBackPic_Doduo), -// SPECIES_SPRITE(DODRIO, gMonBackPic_Dodrio), -// SPECIES_SPRITE(SEEL, gMonBackPic_Seel), -// SPECIES_SPRITE(DEWGONG, gMonBackPic_Dewgong), -// SPECIES_SPRITE(GRIMER, gMonBackPic_Grimer), -// SPECIES_SPRITE(MUK, gMonBackPic_Muk), -// SPECIES_SPRITE(SHELLDER, gMonBackPic_Shellder), -// SPECIES_SPRITE(CLOYSTER, gMonBackPic_Cloyster), -// SPECIES_SPRITE(GASTLY, gMonBackPic_Gastly), -// SPECIES_SPRITE(HAUNTER, gMonBackPic_Haunter), -// SPECIES_SPRITE(GENGAR, gMonBackPic_Gengar), -// SPECIES_SPRITE(ONIX, gMonBackPic_Onix), -// SPECIES_SPRITE(DROWZEE, gMonBackPic_Drowzee), -// SPECIES_SPRITE(HYPNO, gMonBackPic_Hypno), -// SPECIES_SPRITE(KRABBY, gMonBackPic_Krabby), -// SPECIES_SPRITE(KINGLER, gMonBackPic_Kingler), -// SPECIES_SPRITE(VOLTORB, gMonBackPic_Voltorb), -// SPECIES_SPRITE(ELECTRODE, gMonBackPic_Electrode), -// SPECIES_SPRITE(EXEGGCUTE, gMonBackPic_Exeggcute), -// SPECIES_SPRITE(EXEGGUTOR, gMonBackPic_Exeggutor), -// SPECIES_SPRITE(CUBONE, gMonBackPic_Cubone), -// SPECIES_SPRITE(MAROWAK, gMonBackPic_Marowak), -// SPECIES_SPRITE(HITMONLEE, gMonBackPic_Hitmonlee), -// SPECIES_SPRITE(HITMONCHAN, gMonBackPic_Hitmonchan), -// SPECIES_SPRITE(LICKITUNG, gMonBackPic_Lickitung), -// SPECIES_SPRITE(KOFFING, gMonBackPic_Koffing), -// SPECIES_SPRITE(WEEZING, gMonBackPic_Weezing), -// SPECIES_SPRITE(RHYHORN, gMonBackPic_Rhyhorn), -// SPECIES_SPRITE(RHYDON, gMonBackPic_Rhydon), -// SPECIES_SPRITE(CHANSEY, gMonBackPic_Chansey), -// SPECIES_SPRITE(TANGELA, gMonBackPic_Tangela), -// SPECIES_SPRITE(KANGASKHAN, gMonBackPic_Kangaskhan), -// SPECIES_SPRITE(HORSEA, gMonBackPic_Horsea), -// SPECIES_SPRITE(SEADRA, gMonBackPic_Seadra), -// SPECIES_SPRITE(GOLDEEN, gMonBackPic_Goldeen), -// SPECIES_SPRITE(SEAKING, gMonBackPic_Seaking), -// SPECIES_SPRITE(STARYU, gMonBackPic_Staryu), -// SPECIES_SPRITE(STARMIE, gMonBackPic_Starmie), -// SPECIES_SPRITE(MR_MIME, gMonBackPic_Mrmime), -// SPECIES_SPRITE(SCYTHER, gMonBackPic_Scyther), -// SPECIES_SPRITE(JYNX, gMonBackPic_Jynx), -// SPECIES_SPRITE(ELECTABUZZ, gMonBackPic_Electabuzz), -// SPECIES_SPRITE(MAGMAR, gMonBackPic_Magmar), -// SPECIES_SPRITE(PINSIR, gMonBackPic_Pinsir), -// SPECIES_SPRITE(TAUROS, gMonBackPic_Tauros), -// SPECIES_SPRITE(MAGIKARP, gMonBackPic_Magikarp), -// SPECIES_SPRITE(GYARADOS, gMonBackPic_Gyarados), -// SPECIES_SPRITE(LAPRAS, gMonBackPic_Lapras), -// SPECIES_SPRITE(DITTO, gMonBackPic_Ditto), -// SPECIES_SPRITE(EEVEE, gMonBackPic_Eevee), -// SPECIES_SPRITE(VAPOREON, gMonBackPic_Vaporeon), -// SPECIES_SPRITE(JOLTEON, gMonBackPic_Jolteon), -// SPECIES_SPRITE(FLAREON, gMonBackPic_Flareon), -// SPECIES_SPRITE(PORYGON, gMonBackPic_Porygon), -// SPECIES_SPRITE(OMANYTE, gMonBackPic_Omanyte), -// SPECIES_SPRITE(OMASTAR, gMonBackPic_Omastar), -// SPECIES_SPRITE(KABUTO, gMonBackPic_Kabuto), -// SPECIES_SPRITE(KABUTOPS, gMonBackPic_Kabutops), -// SPECIES_SPRITE(AERODACTYL, gMonBackPic_Aerodactyl), -// SPECIES_SPRITE(SNORLAX, gMonBackPic_Snorlax), -// SPECIES_SPRITE(ARTICUNO, gMonBackPic_Articuno), -// SPECIES_SPRITE(ZAPDOS, gMonBackPic_Zapdos), -// SPECIES_SPRITE(MOLTRES, gMonBackPic_Moltres), -// SPECIES_SPRITE(DRATINI, gMonBackPic_Dratini), -// SPECIES_SPRITE(DRAGONAIR, gMonBackPic_Dragonair), -// SPECIES_SPRITE(DRAGONITE, gMonBackPic_Dragonite), -// SPECIES_SPRITE(MEWTWO, gMonBackPic_Mewtwo), -// SPECIES_SPRITE(MEW, gMonBackPic_Mew), -// SPECIES_SPRITE(CHIKORITA, gMonBackPic_Chikorita), -// SPECIES_SPRITE(BAYLEEF, gMonBackPic_Bayleef), -// SPECIES_SPRITE(MEGANIUM, gMonBackPic_Meganium), -// SPECIES_SPRITE(CYNDAQUIL, gMonBackPic_Cyndaquil), -// SPECIES_SPRITE(QUILAVA, gMonBackPic_Quilava), -// SPECIES_SPRITE(TYPHLOSION, gMonBackPic_Typhlosion), -// SPECIES_SPRITE(TOTODILE, gMonBackPic_Totodile), -// SPECIES_SPRITE(CROCONAW, gMonBackPic_Croconaw), -// SPECIES_SPRITE(FERALIGATR, gMonBackPic_Feraligatr), -// SPECIES_SPRITE(SENTRET, gMonBackPic_Sentret), -// SPECIES_SPRITE(FURRET, gMonBackPic_Furret), -// SPECIES_SPRITE(HOOTHOOT, gMonBackPic_Hoothoot), -// SPECIES_SPRITE(NOCTOWL, gMonBackPic_Noctowl), -// SPECIES_SPRITE(LEDYBA, gMonBackPic_Ledyba), -// SPECIES_SPRITE(LEDIAN, gMonBackPic_Ledian), -// SPECIES_SPRITE(SPINARAK, gMonBackPic_Spinarak), -// SPECIES_SPRITE(ARIADOS, gMonBackPic_Ariados), -// SPECIES_SPRITE(CROBAT, gMonBackPic_Crobat), -// SPECIES_SPRITE(CHINCHOU, gMonBackPic_Chinchou), -// SPECIES_SPRITE(LANTURN, gMonBackPic_Lanturn), -// SPECIES_SPRITE(PICHU, gMonBackPic_Pichu), -// SPECIES_SPRITE(CLEFFA, gMonBackPic_Cleffa), -// SPECIES_SPRITE(IGGLYBUFF, gMonBackPic_Igglybuff), -// SPECIES_SPRITE(TOGEPI, gMonBackPic_Togepi), -// SPECIES_SPRITE(TOGETIC, gMonBackPic_Togetic), -// SPECIES_SPRITE(NATU, gMonBackPic_Natu), -// SPECIES_SPRITE(XATU, gMonBackPic_Xatu), -// SPECIES_SPRITE(MAREEP, gMonBackPic_Mareep), -// SPECIES_SPRITE(FLAAFFY, gMonBackPic_Flaaffy), -// SPECIES_SPRITE(AMPHAROS, gMonBackPic_Ampharos), -// SPECIES_SPRITE(BELLOSSOM, gMonBackPic_Bellossom), -// SPECIES_SPRITE(MARILL, gMonBackPic_Marill), -// SPECIES_SPRITE(AZUMARILL, gMonBackPic_Azumarill), -// SPECIES_SPRITE(SUDOWOODO, gMonBackPic_Sudowoodo), -// SPECIES_SPRITE(POLITOED, gMonBackPic_Politoed), -// SPECIES_SPRITE(HOPPIP, gMonBackPic_Hoppip), -// SPECIES_SPRITE(SKIPLOOM, gMonBackPic_Skiploom), -// SPECIES_SPRITE(JUMPLUFF, gMonBackPic_Jumpluff), -// SPECIES_SPRITE(AIPOM, gMonBackPic_Aipom), -// SPECIES_SPRITE(SUNKERN, gMonBackPic_Sunkern), -// SPECIES_SPRITE(SUNFLORA, gMonBackPic_Sunflora), -// SPECIES_SPRITE(YANMA, gMonBackPic_Yanma), -// SPECIES_SPRITE(WOOPER, gMonBackPic_Wooper), -// SPECIES_SPRITE(QUAGSIRE, gMonBackPic_Quagsire), -// SPECIES_SPRITE(ESPEON, gMonBackPic_Espeon), -// SPECIES_SPRITE(UMBREON, gMonBackPic_Umbreon), -// SPECIES_SPRITE(MURKROW, gMonBackPic_Murkrow), -// SPECIES_SPRITE(SLOWKING, gMonBackPic_Slowking), -// SPECIES_SPRITE(MISDREAVUS, gMonBackPic_Misdreavus), -// SPECIES_SPRITE(UNOWN, gMonBackPic_UnownA), -// SPECIES_SPRITE(WOBBUFFET, gMonBackPic_Wobbuffet), -// SPECIES_SPRITE(GIRAFARIG, gMonBackPic_Girafarig), -// SPECIES_SPRITE(PINECO, gMonBackPic_Pineco), -// SPECIES_SPRITE(FORRETRESS, gMonBackPic_Forretress), -// SPECIES_SPRITE(DUNSPARCE, gMonBackPic_Dunsparce), -// SPECIES_SPRITE(GLIGAR, gMonBackPic_Gligar), -// SPECIES_SPRITE(STEELIX, gMonBackPic_Steelix), -// SPECIES_SPRITE(SNUBBULL, gMonBackPic_Snubbull), -// SPECIES_SPRITE(GRANBULL, gMonBackPic_Granbull), -// SPECIES_SPRITE(QWILFISH, gMonBackPic_Qwilfish), -// SPECIES_SPRITE(SCIZOR, gMonBackPic_Scizor), -// SPECIES_SPRITE(SHUCKLE, gMonBackPic_Shuckle), -// SPECIES_SPRITE(HERACROSS, gMonBackPic_Heracross), -// SPECIES_SPRITE(SNEASEL, gMonBackPic_Sneasel), -// SPECIES_SPRITE(TEDDIURSA, gMonBackPic_Teddiursa), -// SPECIES_SPRITE(URSARING, gMonBackPic_Ursaring), -// SPECIES_SPRITE(SLUGMA, gMonBackPic_Slugma), -// SPECIES_SPRITE(MAGCARGO, gMonBackPic_Magcargo), -// SPECIES_SPRITE(SWINUB, gMonBackPic_Swinub), -// SPECIES_SPRITE(PILOSWINE, gMonBackPic_Piloswine), -// SPECIES_SPRITE(CORSOLA, gMonBackPic_Corsola), -// SPECIES_SPRITE(REMORAID, gMonBackPic_Remoraid), -// SPECIES_SPRITE(OCTILLERY, gMonBackPic_Octillery), -// SPECIES_SPRITE(DELIBIRD, gMonBackPic_Delibird), -// SPECIES_SPRITE(MANTINE, gMonBackPic_Mantine), -// SPECIES_SPRITE(SKARMORY, gMonBackPic_Skarmory), -// SPECIES_SPRITE(HOUNDOUR, gMonBackPic_Houndour), -// SPECIES_SPRITE(HOUNDOOM, gMonBackPic_Houndoom), -// SPECIES_SPRITE(KINGDRA, gMonBackPic_Kingdra), -// SPECIES_SPRITE(PHANPY, gMonBackPic_Phanpy), -// SPECIES_SPRITE(DONPHAN, gMonBackPic_Donphan), -// SPECIES_SPRITE(PORYGON2, gMonBackPic_Porygon2), -// SPECIES_SPRITE(STANTLER, gMonBackPic_Stantler), -// SPECIES_SPRITE(SMEARGLE, gMonBackPic_Smeargle), -// SPECIES_SPRITE(TYROGUE, gMonBackPic_Tyrogue), -// SPECIES_SPRITE(HITMONTOP, gMonBackPic_Hitmontop), -// SPECIES_SPRITE(SMOOCHUM, gMonBackPic_Smoochum), -// SPECIES_SPRITE(ELEKID, gMonBackPic_Elekid), -// SPECIES_SPRITE(MAGBY, gMonBackPic_Magby), -// SPECIES_SPRITE(MILTANK, gMonBackPic_Miltank), -// SPECIES_SPRITE(BLISSEY, gMonBackPic_Blissey), -// SPECIES_SPRITE(RAIKOU, gMonBackPic_Raikou), -// SPECIES_SPRITE(ENTEI, gMonBackPic_Entei), -// SPECIES_SPRITE(SUICUNE, gMonBackPic_Suicune), -// SPECIES_SPRITE(LARVITAR, gMonBackPic_Larvitar), -// SPECIES_SPRITE(PUPITAR, gMonBackPic_Pupitar), -// SPECIES_SPRITE(TYRANITAR, gMonBackPic_Tyranitar), -// SPECIES_SPRITE(LUGIA, gMonBackPic_Lugia), -// SPECIES_SPRITE(HO_OH, gMonBackPic_HoOh), -// SPECIES_SPRITE(CELEBI, gMonBackPic_Celebi), -// SPECIES_SPRITE(OLD_UNOWN_B, gMonBackPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_C, gMonBackPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_D, gMonBackPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_E, gMonBackPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_F, gMonBackPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_G, gMonBackPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_H, gMonBackPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_I, gMonBackPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_J, gMonBackPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_K, gMonBackPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_L, gMonBackPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_M, gMonBackPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_N, gMonBackPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_O, gMonBackPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_P, gMonBackPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_Q, gMonBackPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_R, gMonBackPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_S, gMonBackPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_T, gMonBackPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_U, gMonBackPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_V, gMonBackPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_W, gMonBackPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_X, gMonBackPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_Y, gMonBackPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_Z, gMonBackPic_DoubleQuestionMark), -// SPECIES_SPRITE(TREECKO, gMonBackPic_Treecko), -// SPECIES_SPRITE(GROVYLE, gMonBackPic_Grovyle), -// SPECIES_SPRITE(SCEPTILE, gMonBackPic_Sceptile), -// SPECIES_SPRITE(TORCHIC, gMonBackPic_Torchic), -// SPECIES_SPRITE(COMBUSKEN, gMonBackPic_Combusken), -// SPECIES_SPRITE(BLAZIKEN, gMonBackPic_Blaziken), -// SPECIES_SPRITE(MUDKIP, gMonBackPic_Mudkip), -// SPECIES_SPRITE(MARSHTOMP, gMonBackPic_Marshtomp), -// SPECIES_SPRITE(SWAMPERT, gMonBackPic_Swampert), -// SPECIES_SPRITE(POOCHYENA, gMonBackPic_Poochyena), -// SPECIES_SPRITE(MIGHTYENA, gMonBackPic_Mightyena), -// SPECIES_SPRITE(ZIGZAGOON, gMonBackPic_Zigzagoon), -// SPECIES_SPRITE(LINOONE, gMonBackPic_Linoone), -// SPECIES_SPRITE(WURMPLE, gMonBackPic_Wurmple), -// SPECIES_SPRITE(SILCOON, gMonBackPic_Silcoon), -// SPECIES_SPRITE(BEAUTIFLY, gMonBackPic_Beautifly), -// SPECIES_SPRITE(CASCOON, gMonBackPic_Cascoon), -// SPECIES_SPRITE(DUSTOX, gMonBackPic_Dustox), -// SPECIES_SPRITE(LOTAD, gMonBackPic_Lotad), -// SPECIES_SPRITE(LOMBRE, gMonBackPic_Lombre), -// SPECIES_SPRITE(LUDICOLO, gMonBackPic_Ludicolo), -// SPECIES_SPRITE(SEEDOT, gMonBackPic_Seedot), -// SPECIES_SPRITE(NUZLEAF, gMonBackPic_Nuzleaf), -// SPECIES_SPRITE(SHIFTRY, gMonBackPic_Shiftry), -// SPECIES_SPRITE(NINCADA, gMonBackPic_Nincada), -// SPECIES_SPRITE(NINJASK, gMonBackPic_Ninjask), -// SPECIES_SPRITE(SHEDINJA, gMonBackPic_Shedinja), -// SPECIES_SPRITE(TAILLOW, gMonBackPic_Taillow), -// SPECIES_SPRITE(SWELLOW, gMonBackPic_Swellow), -// SPECIES_SPRITE(SHROOMISH, gMonBackPic_Shroomish), -// SPECIES_SPRITE(BRELOOM, gMonBackPic_Breloom), -// SPECIES_SPRITE(SPINDA, gMonBackPic_Spinda), -// SPECIES_SPRITE(WINGULL, gMonBackPic_Wingull), -// SPECIES_SPRITE(PELIPPER, gMonBackPic_Pelipper), -// SPECIES_SPRITE(SURSKIT, gMonBackPic_Surskit), -// SPECIES_SPRITE(MASQUERAIN, gMonBackPic_Masquerain), -// SPECIES_SPRITE(WAILMER, gMonBackPic_Wailmer), -// SPECIES_SPRITE(WAILORD, gMonBackPic_Wailord), -// SPECIES_SPRITE(SKITTY, gMonBackPic_Skitty), -// SPECIES_SPRITE(DELCATTY, gMonBackPic_Delcatty), -// SPECIES_SPRITE(KECLEON, gMonBackPic_Kecleon), -// SPECIES_SPRITE(BALTOY, gMonBackPic_Baltoy), -// SPECIES_SPRITE(CLAYDOL, gMonBackPic_Claydol), -// SPECIES_SPRITE(NOSEPASS, gMonBackPic_Nosepass), -// SPECIES_SPRITE(TORKOAL, gMonBackPic_Torkoal), -// SPECIES_SPRITE(SABLEYE, gMonBackPic_Sableye), -// SPECIES_SPRITE(BARBOACH, gMonBackPic_Barboach), -// SPECIES_SPRITE(WHISCASH, gMonBackPic_Whiscash), -// SPECIES_SPRITE(LUVDISC, gMonBackPic_Luvdisc), -// SPECIES_SPRITE(CORPHISH, gMonBackPic_Corphish), -// SPECIES_SPRITE(CRAWDAUNT, gMonBackPic_Crawdaunt), -// SPECIES_SPRITE(FEEBAS, gMonBackPic_Feebas), -// SPECIES_SPRITE(MILOTIC, gMonBackPic_Milotic), -// SPECIES_SPRITE(CARVANHA, gMonBackPic_Carvanha), -// SPECIES_SPRITE(SHARPEDO, gMonBackPic_Sharpedo), -// SPECIES_SPRITE(TRAPINCH, gMonBackPic_Trapinch), -// SPECIES_SPRITE(VIBRAVA, gMonBackPic_Vibrava), -// SPECIES_SPRITE(FLYGON, gMonBackPic_Flygon), -// SPECIES_SPRITE(MAKUHITA, gMonBackPic_Makuhita), -// SPECIES_SPRITE(HARIYAMA, gMonBackPic_Hariyama), -// SPECIES_SPRITE(ELECTRIKE, gMonBackPic_Electrike), -// SPECIES_SPRITE(MANECTRIC, gMonBackPic_Manectric), -// SPECIES_SPRITE(NUMEL, gMonBackPic_Numel), -// SPECIES_SPRITE(CAMERUPT, gMonBackPic_Camerupt), -// SPECIES_SPRITE(SPHEAL, gMonBackPic_Spheal), -// SPECIES_SPRITE(SEALEO, gMonBackPic_Sealeo), -// SPECIES_SPRITE(WALREIN, gMonBackPic_Walrein), -// SPECIES_SPRITE(CACNEA, gMonBackPic_Cacnea), -// SPECIES_SPRITE(CACTURNE, gMonBackPic_Cacturne), -// SPECIES_SPRITE(SNORUNT, gMonBackPic_Snorunt), -// SPECIES_SPRITE(GLALIE, gMonBackPic_Glalie), -// SPECIES_SPRITE(LUNATONE, gMonBackPic_Lunatone), -// SPECIES_SPRITE(SOLROCK, gMonBackPic_Solrock), -// SPECIES_SPRITE(AZURILL, gMonBackPic_Azurill), -// SPECIES_SPRITE(SPOINK, gMonBackPic_Spoink), -// SPECIES_SPRITE(GRUMPIG, gMonBackPic_Grumpig), -// SPECIES_SPRITE(PLUSLE, gMonBackPic_Plusle), -// SPECIES_SPRITE(MINUN, gMonBackPic_Minun), -// SPECIES_SPRITE(MAWILE, gMonBackPic_Mawile), -// SPECIES_SPRITE(MEDITITE, gMonBackPic_Meditite), -// SPECIES_SPRITE(MEDICHAM, gMonBackPic_Medicham), -// SPECIES_SPRITE(SWABLU, gMonBackPic_Swablu), -// SPECIES_SPRITE(ALTARIA, gMonBackPic_Altaria), -// SPECIES_SPRITE(WYNAUT, gMonBackPic_Wynaut), -// SPECIES_SPRITE(DUSKULL, gMonBackPic_Duskull), -// SPECIES_SPRITE(DUSCLOPS, gMonBackPic_Dusclops), -// SPECIES_SPRITE(ROSELIA, gMonBackPic_Roselia), -// SPECIES_SPRITE(SLAKOTH, gMonBackPic_Slakoth), -// SPECIES_SPRITE(VIGOROTH, gMonBackPic_Vigoroth), -// SPECIES_SPRITE(SLAKING, gMonBackPic_Slaking), -// SPECIES_SPRITE(GULPIN, gMonBackPic_Gulpin), -// SPECIES_SPRITE(SWALOT, gMonBackPic_Swalot), -// SPECIES_SPRITE(TROPIUS, gMonBackPic_Tropius), -// SPECIES_SPRITE(WHISMUR, gMonBackPic_Whismur), -// SPECIES_SPRITE(LOUDRED, gMonBackPic_Loudred), -// SPECIES_SPRITE(EXPLOUD, gMonBackPic_Exploud), -// SPECIES_SPRITE(CLAMPERL, gMonBackPic_Clamperl), -// SPECIES_SPRITE(HUNTAIL, gMonBackPic_Huntail), -// SPECIES_SPRITE(GOREBYSS, gMonBackPic_Gorebyss), -// SPECIES_SPRITE(ABSOL, gMonBackPic_Absol), -// SPECIES_SPRITE(SHUPPET, gMonBackPic_Shuppet), -// SPECIES_SPRITE(BANETTE, gMonBackPic_Banette), -// SPECIES_SPRITE(SEVIPER, gMonBackPic_Seviper), -// SPECIES_SPRITE(ZANGOOSE, gMonBackPic_Zangoose), -// SPECIES_SPRITE(RELICANTH, gMonBackPic_Relicanth), -// SPECIES_SPRITE(ARON, gMonBackPic_Aron), -// SPECIES_SPRITE(LAIRON, gMonBackPic_Lairon), -// SPECIES_SPRITE(AGGRON, gMonBackPic_Aggron), -// SPECIES_SPRITE(CASTFORM, gMonBackPic_Castform), -// SPECIES_SPRITE(VOLBEAT, gMonBackPic_Volbeat), -// SPECIES_SPRITE(ILLUMISE, gMonBackPic_Illumise), -// SPECIES_SPRITE(LILEEP, gMonBackPic_Lileep), -// SPECIES_SPRITE(CRADILY, gMonBackPic_Cradily), -// SPECIES_SPRITE(ANORITH, gMonBackPic_Anorith), -// SPECIES_SPRITE(ARMALDO, gMonBackPic_Armaldo), -// SPECIES_SPRITE(RALTS, gMonBackPic_Ralts), -// SPECIES_SPRITE(KIRLIA, gMonBackPic_Kirlia), -// SPECIES_SPRITE(GARDEVOIR, gMonBackPic_Gardevoir), -// SPECIES_SPRITE(BAGON, gMonBackPic_Bagon), -// SPECIES_SPRITE(SHELGON, gMonBackPic_Shelgon), -// SPECIES_SPRITE(SALAMENCE, gMonBackPic_Salamence), -// SPECIES_SPRITE(BELDUM, gMonBackPic_Beldum), -// SPECIES_SPRITE(METANG, gMonBackPic_Metang), -// SPECIES_SPRITE(METAGROSS, gMonBackPic_Metagross), -// SPECIES_SPRITE(REGIROCK, gMonBackPic_Regirock), -// SPECIES_SPRITE(REGICE, gMonBackPic_Regice), -// SPECIES_SPRITE(REGISTEEL, gMonBackPic_Registeel), -// SPECIES_SPRITE(KYOGRE, gMonBackPic_Kyogre), -// SPECIES_SPRITE(GROUDON, gMonBackPic_Groudon), -// SPECIES_SPRITE(RAYQUAZA, gMonBackPic_Rayquaza), -// SPECIES_SPRITE(LATIAS, gMonBackPic_Latias), -// SPECIES_SPRITE(LATIOS, gMonBackPic_Latios), -// SPECIES_SPRITE(JIRACHI, gMonBackPic_Jirachi), -// SPECIES_SPRITE(DEOXYS, gMonBackPic_Deoxys), -// SPECIES_SPRITE(CHIMECHO, gMonBackPic_Chimecho), -// SPECIES_SPRITE(EGG, gMonFrontPic_Egg), -// SPECIES_SPRITE(UNOWN_B, gMonBackPic_UnownB), -// SPECIES_SPRITE(UNOWN_C, gMonBackPic_UnownC), -// SPECIES_SPRITE(UNOWN_D, gMonBackPic_UnownD), -// SPECIES_SPRITE(UNOWN_E, gMonBackPic_UnownE), -// SPECIES_SPRITE(UNOWN_F, gMonBackPic_UnownF), -// SPECIES_SPRITE(UNOWN_G, gMonBackPic_UnownG), -// SPECIES_SPRITE(UNOWN_H, gMonBackPic_UnownH), -// SPECIES_SPRITE(UNOWN_I, gMonBackPic_UnownI), -// SPECIES_SPRITE(UNOWN_J, gMonBackPic_UnownJ), -// SPECIES_SPRITE(UNOWN_K, gMonBackPic_UnownK), -// SPECIES_SPRITE(UNOWN_L, gMonBackPic_UnownL), -// SPECIES_SPRITE(UNOWN_M, gMonBackPic_UnownM), -// SPECIES_SPRITE(UNOWN_N, gMonBackPic_UnownN), -// SPECIES_SPRITE(UNOWN_O, gMonBackPic_UnownO), -// SPECIES_SPRITE(UNOWN_P, gMonBackPic_UnownP), -// SPECIES_SPRITE(UNOWN_Q, gMonBackPic_UnownQ), -// SPECIES_SPRITE(UNOWN_R, gMonBackPic_UnownR), -// SPECIES_SPRITE(UNOWN_S, gMonBackPic_UnownS), -// SPECIES_SPRITE(UNOWN_T, gMonBackPic_UnownT), -// SPECIES_SPRITE(UNOWN_U, gMonBackPic_UnownU), -// SPECIES_SPRITE(UNOWN_V, gMonBackPic_UnownV), -// SPECIES_SPRITE(UNOWN_W, gMonBackPic_UnownW), -// SPECIES_SPRITE(UNOWN_X, gMonBackPic_UnownX), -// SPECIES_SPRITE(UNOWN_Y, gMonBackPic_UnownY), -// SPECIES_SPRITE(UNOWN_Z, gMonBackPic_UnownZ), -// SPECIES_SPRITE(UNOWN_EMARK, gMonBackPic_UnownExclamationMark), -// SPECIES_SPRITE(UNOWN_QMARK, gMonBackPic_UnownQuestionMark), -// }; diff --git a/src/data/pokemon_graphics/enemy_mon_elevation.h b/src/data/pokemon_graphics/enemy_mon_elevation.h deleted file mode 100644 index dccd063da..000000000 --- a/src/data/pokemon_graphics/enemy_mon_elevation.h +++ /dev/null @@ -1,65 +0,0 @@ -// This determines how much higher above the usual position the enemy Pokémon -// is during battle. Species that float or fly have nonzero values. -const u8 gEnemyMonElevation[NUM_SPECIES] = -{ - [SPECIES_BUTTERFREE] = 8, - [SPECIES_BEEDRILL] = 8, - [SPECIES_PIDGEOT] = 4, - [SPECIES_FEAROW] = 6, - [SPECIES_ZUBAT] = 8, - [SPECIES_GOLBAT] = 8, - [SPECIES_VENOMOTH] = 8, - [SPECIES_GEODUDE] = 16, - [SPECIES_MAGNEMITE] = 16, - [SPECIES_MAGNETON] = 8, - [SPECIES_GASTLY] = 4, - [SPECIES_HAUNTER] = 4, - [SPECIES_VOLTORB] = 10, - [SPECIES_ELECTRODE] = 12, - [SPECIES_KOFFING] = 8, - [SPECIES_WEEZING] = 6, - [SPECIES_AERODACTYL] = 7, - [SPECIES_ARTICUNO] = 6, - [SPECIES_ZAPDOS] = 8, - [SPECIES_MOLTRES] = 5, - [SPECIES_DRAGONITE] = 6, - [SPECIES_MEW] = 8, - [SPECIES_LEDIAN] = 8, - [SPECIES_CROBAT] = 6, - [SPECIES_HOPPIP] = 11, - [SPECIES_SKIPLOOM] = 12, - [SPECIES_JUMPLUFF] = 9, - [SPECIES_YANMA] = 8, - [SPECIES_MISDREAVUS] = 8, - [SPECIES_UNOWN] = 8, - [SPECIES_GLIGAR] = 6, - [SPECIES_LUGIA] = 6, - [SPECIES_HO_OH] = 6, - [SPECIES_CELEBI] = 15, - [SPECIES_BEAUTIFLY] = 8, - [SPECIES_DUSTOX] = 10, - [SPECIES_NINJASK] = 10, - [SPECIES_SHEDINJA] = 8, - [SPECIES_WINGULL] = 16, - [SPECIES_PELIPPER] = 8, - [SPECIES_MASQUERAIN] = 10, - [SPECIES_BALTOY] = 4, - [SPECIES_CLAYDOL] = 10, - [SPECIES_FLYGON] = 7, - [SPECIES_GLALIE] = 12, - [SPECIES_LUNATONE] = 13, - [SPECIES_SOLROCK] = 4, - [SPECIES_SWABLU] = 12, - [SPECIES_ALTARIA] = 8, - [SPECIES_DUSKULL] = 9, - [SPECIES_SHUPPET] = 12, - [SPECIES_BANETTE] = 8, - [SPECIES_CASTFORM] = 16, - [SPECIES_BELDUM] = 8, - [SPECIES_RAYQUAZA] = 6, - [SPECIES_LATIAS] = 6, - [SPECIES_LATIOS] = 6, - [SPECIES_JIRACHI] = 12, - [SPECIES_DEOXYS] = 8, - [SPECIES_CHIMECHO] = 12, -}; diff --git a/src/data/pokemon_graphics/footprint_table.h b/src/data/pokemon_graphics/footprint_table.h deleted file mode 100644 index 5ccf7329b..000000000 --- a/src/data/pokemon_graphics/footprint_table.h +++ /dev/null @@ -1,416 +0,0 @@ -// const u8 *const gMonFootprintTable[] = -// { -// [SPECIES_NONE] = gMonFootprint_Bulbasaur, -// [SPECIES_BULBASAUR] = gMonFootprint_Bulbasaur, -// [SPECIES_IVYSAUR] = gMonFootprint_Ivysaur, -// [SPECIES_VENUSAUR] = gMonFootprint_Venusaur, -// [SPECIES_CHARMANDER] = gMonFootprint_Charmander, -// [SPECIES_CHARMELEON] = gMonFootprint_Charmeleon, -// [SPECIES_CHARIZARD] = gMonFootprint_Charizard, -// [SPECIES_SQUIRTLE] = gMonFootprint_Squirtle, -// [SPECIES_WARTORTLE] = gMonFootprint_Wartortle, -// [SPECIES_BLASTOISE] = gMonFootprint_Blastoise, -// [SPECIES_CATERPIE] = gMonFootprint_Caterpie, -// [SPECIES_METAPOD] = gMonFootprint_Metapod, -// [SPECIES_BUTTERFREE] = gMonFootprint_Butterfree, -// [SPECIES_WEEDLE] = gMonFootprint_Weedle, -// [SPECIES_KAKUNA] = gMonFootprint_Kakuna, -// [SPECIES_BEEDRILL] = gMonFootprint_Beedrill, -// [SPECIES_PIDGEY] = gMonFootprint_Pidgey, -// [SPECIES_PIDGEOTTO] = gMonFootprint_Pidgeotto, -// [SPECIES_PIDGEOT] = gMonFootprint_Pidgeot, -// [SPECIES_RATTATA] = gMonFootprint_Rattata, -// [SPECIES_RATICATE] = gMonFootprint_Raticate, -// [SPECIES_SPEAROW] = gMonFootprint_Spearow, -// [SPECIES_FEAROW] = gMonFootprint_Fearow, -// [SPECIES_EKANS] = gMonFootprint_Ekans, -// [SPECIES_ARBOK] = gMonFootprint_Arbok, -// [SPECIES_PIKACHU] = gMonFootprint_Pikachu, -// [SPECIES_RAICHU] = gMonFootprint_Raichu, -// [SPECIES_SANDSHREW] = gMonFootprint_Sandshrew, -// [SPECIES_SANDSLASH] = gMonFootprint_Sandslash, -// [SPECIES_NIDORAN_F] = gMonFootprint_NidoranF, -// [SPECIES_NIDORINA] = gMonFootprint_Nidorina, -// [SPECIES_NIDOQUEEN] = gMonFootprint_Nidoqueen, -// [SPECIES_NIDORAN_M] = gMonFootprint_NidoranM, -// [SPECIES_NIDORINO] = gMonFootprint_Nidorino, -// [SPECIES_NIDOKING] = gMonFootprint_Nidoking, -// [SPECIES_CLEFAIRY] = gMonFootprint_Clefairy, -// [SPECIES_CLEFABLE] = gMonFootprint_Clefable, -// [SPECIES_VULPIX] = gMonFootprint_Vulpix, -// [SPECIES_NINETALES] = gMonFootprint_Ninetales, -// [SPECIES_JIGGLYPUFF] = gMonFootprint_Jigglypuff, -// [SPECIES_WIGGLYTUFF] = gMonFootprint_Wigglytuff, -// [SPECIES_ZUBAT] = gMonFootprint_Zubat, -// [SPECIES_GOLBAT] = gMonFootprint_Golbat, -// [SPECIES_ODDISH] = gMonFootprint_Oddish, -// [SPECIES_GLOOM] = gMonFootprint_Gloom, -// [SPECIES_VILEPLUME] = gMonFootprint_Vileplume, -// [SPECIES_PARAS] = gMonFootprint_Paras, -// [SPECIES_PARASECT] = gMonFootprint_Parasect, -// [SPECIES_VENONAT] = gMonFootprint_Venonat, -// [SPECIES_VENOMOTH] = gMonFootprint_Venomoth, -// [SPECIES_DIGLETT] = gMonFootprint_Diglett, -// [SPECIES_DUGTRIO] = gMonFootprint_Dugtrio, -// [SPECIES_MEOWTH] = gMonFootprint_Meowth, -// [SPECIES_PERSIAN] = gMonFootprint_Persian, -// [SPECIES_PSYDUCK] = gMonFootprint_Psyduck, -// [SPECIES_GOLDUCK] = gMonFootprint_Golduck, -// [SPECIES_MANKEY] = gMonFootprint_Mankey, -// [SPECIES_PRIMEAPE] = gMonFootprint_Primeape, -// [SPECIES_GROWLITHE] = gMonFootprint_Growlithe, -// [SPECIES_ARCANINE] = gMonFootprint_Arcanine, -// [SPECIES_POLIWAG] = gMonFootprint_Poliwag, -// [SPECIES_POLIWHIRL] = gMonFootprint_Poliwhirl, -// [SPECIES_POLIWRATH] = gMonFootprint_Poliwrath, -// [SPECIES_ABRA] = gMonFootprint_Abra, -// [SPECIES_KADABRA] = gMonFootprint_Kadabra, -// [SPECIES_ALAKAZAM] = gMonFootprint_Alakazam, -// [SPECIES_MACHOP] = gMonFootprint_Machop, -// [SPECIES_MACHOKE] = gMonFootprint_Machoke, -// [SPECIES_MACHAMP] = gMonFootprint_Machamp, -// [SPECIES_BELLSPROUT] = gMonFootprint_Bellsprout, -// [SPECIES_WEEPINBELL] = gMonFootprint_Weepinbell, -// [SPECIES_VICTREEBEL] = gMonFootprint_Victreebel, -// [SPECIES_TENTACOOL] = gMonFootprint_Tentacool, -// [SPECIES_TENTACRUEL] = gMonFootprint_Tentacruel, -// [SPECIES_GEODUDE] = gMonFootprint_Geodude, -// [SPECIES_GRAVELER] = gMonFootprint_Graveler, -// [SPECIES_GOLEM] = gMonFootprint_Golem, -// [SPECIES_PONYTA] = gMonFootprint_Ponyta, -// [SPECIES_RAPIDASH] = gMonFootprint_Rapidash, -// [SPECIES_SLOWPOKE] = gMonFootprint_Slowpoke, -// [SPECIES_SLOWBRO] = gMonFootprint_Slowbro, -// [SPECIES_MAGNEMITE] = gMonFootprint_Magnemite, -// [SPECIES_MAGNETON] = gMonFootprint_Magneton, -// [SPECIES_FARFETCHD] = gMonFootprint_Farfetchd, -// [SPECIES_DODUO] = gMonFootprint_Doduo, -// [SPECIES_DODRIO] = gMonFootprint_Dodrio, -// [SPECIES_SEEL] = gMonFootprint_Seel, -// [SPECIES_DEWGONG] = gMonFootprint_Dewgong, -// [SPECIES_GRIMER] = gMonFootprint_Grimer, -// [SPECIES_MUK] = gMonFootprint_Muk, -// [SPECIES_SHELLDER] = gMonFootprint_Shellder, -// [SPECIES_CLOYSTER] = gMonFootprint_Cloyster, -// [SPECIES_GASTLY] = gMonFootprint_Gastly, -// [SPECIES_HAUNTER] = gMonFootprint_Haunter, -// [SPECIES_GENGAR] = gMonFootprint_Gengar, -// [SPECIES_ONIX] = gMonFootprint_Onix, -// [SPECIES_DROWZEE] = gMonFootprint_Drowzee, -// [SPECIES_HYPNO] = gMonFootprint_Hypno, -// [SPECIES_KRABBY] = gMonFootprint_Krabby, -// [SPECIES_KINGLER] = gMonFootprint_Kingler, -// [SPECIES_VOLTORB] = gMonFootprint_Voltorb, -// [SPECIES_ELECTRODE] = gMonFootprint_Electrode, -// [SPECIES_EXEGGCUTE] = gMonFootprint_Exeggcute, -// [SPECIES_EXEGGUTOR] = gMonFootprint_Exeggutor, -// [SPECIES_CUBONE] = gMonFootprint_Cubone, -// [SPECIES_MAROWAK] = gMonFootprint_Marowak, -// [SPECIES_HITMONLEE] = gMonFootprint_Hitmonlee, -// [SPECIES_HITMONCHAN] = gMonFootprint_Hitmonchan, -// [SPECIES_LICKITUNG] = gMonFootprint_Lickitung, -// [SPECIES_KOFFING] = gMonFootprint_Koffing, -// [SPECIES_WEEZING] = gMonFootprint_Weezing, -// [SPECIES_RHYHORN] = gMonFootprint_Rhyhorn, -// [SPECIES_RHYDON] = gMonFootprint_Rhydon, -// [SPECIES_CHANSEY] = gMonFootprint_Chansey, -// [SPECIES_TANGELA] = gMonFootprint_Tangela, -// [SPECIES_KANGASKHAN] = gMonFootprint_Kangaskhan, -// [SPECIES_HORSEA] = gMonFootprint_Horsea, -// [SPECIES_SEADRA] = gMonFootprint_Seadra, -// [SPECIES_GOLDEEN] = gMonFootprint_Goldeen, -// [SPECIES_SEAKING] = gMonFootprint_Seaking, -// [SPECIES_STARYU] = gMonFootprint_Staryu, -// [SPECIES_STARMIE] = gMonFootprint_Starmie, -// [SPECIES_MR_MIME] = gMonFootprint_Mrmime, -// [SPECIES_SCYTHER] = gMonFootprint_Scyther, -// [SPECIES_JYNX] = gMonFootprint_Jynx, -// [SPECIES_ELECTABUZZ] = gMonFootprint_Electabuzz, -// [SPECIES_MAGMAR] = gMonFootprint_Magmar, -// [SPECIES_PINSIR] = gMonFootprint_Pinsir, -// [SPECIES_TAUROS] = gMonFootprint_Tauros, -// [SPECIES_MAGIKARP] = gMonFootprint_Magikarp, -// [SPECIES_GYARADOS] = gMonFootprint_Gyarados, -// [SPECIES_LAPRAS] = gMonFootprint_Lapras, -// [SPECIES_DITTO] = gMonFootprint_Ditto, -// [SPECIES_EEVEE] = gMonFootprint_Eevee, -// [SPECIES_VAPOREON] = gMonFootprint_Vaporeon, -// [SPECIES_JOLTEON] = gMonFootprint_Jolteon, -// [SPECIES_FLAREON] = gMonFootprint_Flareon, -// [SPECIES_PORYGON] = gMonFootprint_Porygon, -// [SPECIES_OMANYTE] = gMonFootprint_Omanyte, -// [SPECIES_OMASTAR] = gMonFootprint_Omastar, -// [SPECIES_KABUTO] = gMonFootprint_Kabuto, -// [SPECIES_KABUTOPS] = gMonFootprint_Kabutops, -// [SPECIES_AERODACTYL] = gMonFootprint_Aerodactyl, -// [SPECIES_SNORLAX] = gMonFootprint_Snorlax, -// [SPECIES_ARTICUNO] = gMonFootprint_Articuno, -// [SPECIES_ZAPDOS] = gMonFootprint_Zapdos, -// [SPECIES_MOLTRES] = gMonFootprint_Moltres, -// [SPECIES_DRATINI] = gMonFootprint_Dratini, -// [SPECIES_DRAGONAIR] = gMonFootprint_Dragonair, -// [SPECIES_DRAGONITE] = gMonFootprint_Dragonite, -// [SPECIES_MEWTWO] = gMonFootprint_Mewtwo, -// [SPECIES_MEW] = gMonFootprint_Mew, -// [SPECIES_CHIKORITA] = gMonFootprint_Chikorita, -// [SPECIES_BAYLEEF] = gMonFootprint_Bayleef, -// [SPECIES_MEGANIUM] = gMonFootprint_Meganium, -// [SPECIES_CYNDAQUIL] = gMonFootprint_Cyndaquil, -// [SPECIES_QUILAVA] = gMonFootprint_Quilava, -// [SPECIES_TYPHLOSION] = gMonFootprint_Typhlosion, -// [SPECIES_TOTODILE] = gMonFootprint_Totodile, -// [SPECIES_CROCONAW] = gMonFootprint_Croconaw, -// [SPECIES_FERALIGATR] = gMonFootprint_Feraligatr, -// [SPECIES_SENTRET] = gMonFootprint_Sentret, -// [SPECIES_FURRET] = gMonFootprint_Furret, -// [SPECIES_HOOTHOOT] = gMonFootprint_Hoothoot, -// [SPECIES_NOCTOWL] = gMonFootprint_Noctowl, -// [SPECIES_LEDYBA] = gMonFootprint_Ledyba, -// [SPECIES_LEDIAN] = gMonFootprint_Ledian, -// [SPECIES_SPINARAK] = gMonFootprint_Spinarak, -// [SPECIES_ARIADOS] = gMonFootprint_Ariados, -// [SPECIES_CROBAT] = gMonFootprint_Crobat, -// [SPECIES_CHINCHOU] = gMonFootprint_Chinchou, -// [SPECIES_LANTURN] = gMonFootprint_Lanturn, -// [SPECIES_PICHU] = gMonFootprint_Pichu, -// [SPECIES_CLEFFA] = gMonFootprint_Cleffa, -// [SPECIES_IGGLYBUFF] = gMonFootprint_Igglybuff, -// [SPECIES_TOGEPI] = gMonFootprint_Togepi, -// [SPECIES_TOGETIC] = gMonFootprint_Togetic, -// [SPECIES_NATU] = gMonFootprint_Natu, -// [SPECIES_XATU] = gMonFootprint_Xatu, -// [SPECIES_MAREEP] = gMonFootprint_Mareep, -// [SPECIES_FLAAFFY] = gMonFootprint_Flaaffy, -// [SPECIES_AMPHAROS] = gMonFootprint_Ampharos, -// [SPECIES_BELLOSSOM] = gMonFootprint_Bellossom, -// [SPECIES_MARILL] = gMonFootprint_Marill, -// [SPECIES_AZUMARILL] = gMonFootprint_Azumarill, -// [SPECIES_SUDOWOODO] = gMonFootprint_Sudowoodo, -// [SPECIES_POLITOED] = gMonFootprint_Politoed, -// [SPECIES_HOPPIP] = gMonFootprint_Hoppip, -// [SPECIES_SKIPLOOM] = gMonFootprint_Skiploom, -// [SPECIES_JUMPLUFF] = gMonFootprint_Jumpluff, -// [SPECIES_AIPOM] = gMonFootprint_Aipom, -// [SPECIES_SUNKERN] = gMonFootprint_Sunkern, -// [SPECIES_SUNFLORA] = gMonFootprint_Sunflora, -// [SPECIES_YANMA] = gMonFootprint_Yanma, -// [SPECIES_WOOPER] = gMonFootprint_Wooper, -// [SPECIES_QUAGSIRE] = gMonFootprint_Quagsire, -// [SPECIES_ESPEON] = gMonFootprint_Espeon, -// [SPECIES_UMBREON] = gMonFootprint_Umbreon, -// [SPECIES_MURKROW] = gMonFootprint_Murkrow, -// [SPECIES_SLOWKING] = gMonFootprint_Slowking, -// [SPECIES_MISDREAVUS] = gMonFootprint_Misdreavus, -// [SPECIES_UNOWN] = gMonFootprint_Unown, -// [SPECIES_WOBBUFFET] = gMonFootprint_Wobbuffet, -// [SPECIES_GIRAFARIG] = gMonFootprint_Girafarig, -// [SPECIES_PINECO] = gMonFootprint_Pineco, -// [SPECIES_FORRETRESS] = gMonFootprint_Forretress, -// [SPECIES_DUNSPARCE] = gMonFootprint_Dunsparce, -// [SPECIES_GLIGAR] = gMonFootprint_Gligar, -// [SPECIES_STEELIX] = gMonFootprint_Steelix, -// [SPECIES_SNUBBULL] = gMonFootprint_Snubbull, -// [SPECIES_GRANBULL] = gMonFootprint_Granbull, -// [SPECIES_QWILFISH] = gMonFootprint_Qwilfish, -// [SPECIES_SCIZOR] = gMonFootprint_Scizor, -// [SPECIES_SHUCKLE] = gMonFootprint_Shuckle, -// [SPECIES_HERACROSS] = gMonFootprint_Heracross, -// [SPECIES_SNEASEL] = gMonFootprint_Sneasel, -// [SPECIES_TEDDIURSA] = gMonFootprint_Teddiursa, -// [SPECIES_URSARING] = gMonFootprint_Ursaring, -// [SPECIES_SLUGMA] = gMonFootprint_Slugma, -// [SPECIES_MAGCARGO] = gMonFootprint_Magcargo, -// [SPECIES_SWINUB] = gMonFootprint_Swinub, -// [SPECIES_PILOSWINE] = gMonFootprint_Piloswine, -// [SPECIES_CORSOLA] = gMonFootprint_Corsola, -// [SPECIES_REMORAID] = gMonFootprint_Remoraid, -// [SPECIES_OCTILLERY] = gMonFootprint_Octillery, -// [SPECIES_DELIBIRD] = gMonFootprint_Delibird, -// [SPECIES_MANTINE] = gMonFootprint_Mantine, -// [SPECIES_SKARMORY] = gMonFootprint_Skarmory, -// [SPECIES_HOUNDOUR] = gMonFootprint_Houndour, -// [SPECIES_HOUNDOOM] = gMonFootprint_Houndoom, -// [SPECIES_KINGDRA] = gMonFootprint_Kingdra, -// [SPECIES_PHANPY] = gMonFootprint_Phanpy, -// [SPECIES_DONPHAN] = gMonFootprint_Donphan, -// [SPECIES_PORYGON2] = gMonFootprint_Porygon2, -// [SPECIES_STANTLER] = gMonFootprint_Stantler, -// [SPECIES_SMEARGLE] = gMonFootprint_Smeargle, -// [SPECIES_TYROGUE] = gMonFootprint_Tyrogue, -// [SPECIES_HITMONTOP] = gMonFootprint_Hitmontop, -// [SPECIES_SMOOCHUM] = gMonFootprint_Smoochum, -// [SPECIES_ELEKID] = gMonFootprint_Elekid, -// [SPECIES_MAGBY] = gMonFootprint_Magby, -// [SPECIES_MILTANK] = gMonFootprint_Miltank, -// [SPECIES_BLISSEY] = gMonFootprint_Blissey, -// [SPECIES_RAIKOU] = gMonFootprint_Raikou, -// [SPECIES_ENTEI] = gMonFootprint_Entei, -// [SPECIES_SUICUNE] = gMonFootprint_Suicune, -// [SPECIES_LARVITAR] = gMonFootprint_Larvitar, -// [SPECIES_PUPITAR] = gMonFootprint_Pupitar, -// [SPECIES_TYRANITAR] = gMonFootprint_Tyranitar, -// [SPECIES_LUGIA] = gMonFootprint_Lugia, -// [SPECIES_HO_OH] = gMonFootprint_HoOh, -// [SPECIES_CELEBI] = gMonFootprint_Celebi, -// [SPECIES_OLD_UNOWN_B] = gMonFootprint_QuestionMark, -// [SPECIES_OLD_UNOWN_C] = gMonFootprint_QuestionMark, -// [SPECIES_OLD_UNOWN_D] = gMonFootprint_QuestionMark, -// [SPECIES_OLD_UNOWN_E] = gMonFootprint_QuestionMark, -// [SPECIES_OLD_UNOWN_F] = gMonFootprint_QuestionMark, -// [SPECIES_OLD_UNOWN_G] = gMonFootprint_QuestionMark, -// [SPECIES_OLD_UNOWN_H] = gMonFootprint_QuestionMark, -// [SPECIES_OLD_UNOWN_I] = gMonFootprint_QuestionMark, -// [SPECIES_OLD_UNOWN_J] = gMonFootprint_QuestionMark, -// [SPECIES_OLD_UNOWN_K] = gMonFootprint_QuestionMark, -// [SPECIES_OLD_UNOWN_L] = gMonFootprint_QuestionMark, -// [SPECIES_OLD_UNOWN_M] = gMonFootprint_QuestionMark, -// [SPECIES_OLD_UNOWN_N] = gMonFootprint_QuestionMark, -// [SPECIES_OLD_UNOWN_O] = gMonFootprint_QuestionMark, -// [SPECIES_OLD_UNOWN_P] = gMonFootprint_QuestionMark, -// [SPECIES_OLD_UNOWN_Q] = gMonFootprint_QuestionMark, -// [SPECIES_OLD_UNOWN_R] = gMonFootprint_QuestionMark, -// [SPECIES_OLD_UNOWN_S] = gMonFootprint_QuestionMark, -// [SPECIES_OLD_UNOWN_T] = gMonFootprint_QuestionMark, -// [SPECIES_OLD_UNOWN_U] = gMonFootprint_QuestionMark, -// [SPECIES_OLD_UNOWN_V] = gMonFootprint_QuestionMark, -// [SPECIES_OLD_UNOWN_W] = gMonFootprint_QuestionMark, -// [SPECIES_OLD_UNOWN_X] = gMonFootprint_QuestionMark, -// [SPECIES_OLD_UNOWN_Y] = gMonFootprint_QuestionMark, -// [SPECIES_OLD_UNOWN_Z] = gMonFootprint_QuestionMark, -// [SPECIES_TREECKO] = gMonFootprint_Treecko, -// [SPECIES_GROVYLE] = gMonFootprint_Grovyle, -// [SPECIES_SCEPTILE] = gMonFootprint_Sceptile, -// [SPECIES_TORCHIC] = gMonFootprint_Torchic, -// [SPECIES_COMBUSKEN] = gMonFootprint_Combusken, -// [SPECIES_BLAZIKEN] = gMonFootprint_Blaziken, -// [SPECIES_MUDKIP] = gMonFootprint_Mudkip, -// [SPECIES_MARSHTOMP] = gMonFootprint_Marshtomp, -// [SPECIES_SWAMPERT] = gMonFootprint_Swampert, -// [SPECIES_POOCHYENA] = gMonFootprint_Poochyena, -// [SPECIES_MIGHTYENA] = gMonFootprint_Mightyena, -// [SPECIES_ZIGZAGOON] = gMonFootprint_Zigzagoon, -// [SPECIES_LINOONE] = gMonFootprint_Linoone, -// [SPECIES_WURMPLE] = gMonFootprint_Wurmple, -// [SPECIES_SILCOON] = gMonFootprint_Silcoon, -// [SPECIES_BEAUTIFLY] = gMonFootprint_Beautifly, -// [SPECIES_CASCOON] = gMonFootprint_Cascoon, -// [SPECIES_DUSTOX] = gMonFootprint_Dustox, -// [SPECIES_LOTAD] = gMonFootprint_Lotad, -// [SPECIES_LOMBRE] = gMonFootprint_Lombre, -// [SPECIES_LUDICOLO] = gMonFootprint_Ludicolo, -// [SPECIES_SEEDOT] = gMonFootprint_Seedot, -// [SPECIES_NUZLEAF] = gMonFootprint_Nuzleaf, -// [SPECIES_SHIFTRY] = gMonFootprint_Shiftry, -// [SPECIES_NINCADA] = gMonFootprint_Nincada, -// [SPECIES_NINJASK] = gMonFootprint_Ninjask, -// [SPECIES_SHEDINJA] = gMonFootprint_Shedinja, -// [SPECIES_TAILLOW] = gMonFootprint_Taillow, -// [SPECIES_SWELLOW] = gMonFootprint_Swellow, -// [SPECIES_SHROOMISH] = gMonFootprint_Shroomish, -// [SPECIES_BRELOOM] = gMonFootprint_Breloom, -// [SPECIES_SPINDA] = gMonFootprint_Spinda, -// [SPECIES_WINGULL] = gMonFootprint_Wingull, -// [SPECIES_PELIPPER] = gMonFootprint_Pelipper, -// [SPECIES_SURSKIT] = gMonFootprint_Surskit, -// [SPECIES_MASQUERAIN] = gMonFootprint_Masquerain, -// [SPECIES_WAILMER] = gMonFootprint_Wailmer, -// [SPECIES_WAILORD] = gMonFootprint_Wailord, -// [SPECIES_SKITTY] = gMonFootprint_Skitty, -// [SPECIES_DELCATTY] = gMonFootprint_Delcatty, -// [SPECIES_KECLEON] = gMonFootprint_Kecleon, -// [SPECIES_BALTOY] = gMonFootprint_Baltoy, -// [SPECIES_CLAYDOL] = gMonFootprint_Claydol, -// [SPECIES_NOSEPASS] = gMonFootprint_Nosepass, -// [SPECIES_TORKOAL] = gMonFootprint_Torkoal, -// [SPECIES_SABLEYE] = gMonFootprint_Sableye, -// [SPECIES_BARBOACH] = gMonFootprint_Barboach, -// [SPECIES_WHISCASH] = gMonFootprint_Whiscash, -// [SPECIES_LUVDISC] = gMonFootprint_Luvdisc, -// [SPECIES_CORPHISH] = gMonFootprint_Corphish, -// [SPECIES_CRAWDAUNT] = gMonFootprint_Crawdaunt, -// [SPECIES_FEEBAS] = gMonFootprint_Feebas, -// [SPECIES_MILOTIC] = gMonFootprint_Milotic, -// [SPECIES_CARVANHA] = gMonFootprint_Carvanha, -// [SPECIES_SHARPEDO] = gMonFootprint_Sharpedo, -// [SPECIES_TRAPINCH] = gMonFootprint_Trapinch, -// [SPECIES_VIBRAVA] = gMonFootprint_Vibrava, -// [SPECIES_FLYGON] = gMonFootprint_Flygon, -// [SPECIES_MAKUHITA] = gMonFootprint_Makuhita, -// [SPECIES_HARIYAMA] = gMonFootprint_Hariyama, -// [SPECIES_ELECTRIKE] = gMonFootprint_Electrike, -// [SPECIES_MANECTRIC] = gMonFootprint_Manectric, -// [SPECIES_NUMEL] = gMonFootprint_Numel, -// [SPECIES_CAMERUPT] = gMonFootprint_Camerupt, -// [SPECIES_SPHEAL] = gMonFootprint_Spheal, -// [SPECIES_SEALEO] = gMonFootprint_Sealeo, -// [SPECIES_WALREIN] = gMonFootprint_Walrein, -// [SPECIES_CACNEA] = gMonFootprint_Cacnea, -// [SPECIES_CACTURNE] = gMonFootprint_Cacturne, -// [SPECIES_SNORUNT] = gMonFootprint_Snorunt, -// [SPECIES_GLALIE] = gMonFootprint_Glalie, -// [SPECIES_LUNATONE] = gMonFootprint_Lunatone, -// [SPECIES_SOLROCK] = gMonFootprint_Solrock, -// [SPECIES_AZURILL] = gMonFootprint_Azurill, -// [SPECIES_SPOINK] = gMonFootprint_Spoink, -// [SPECIES_GRUMPIG] = gMonFootprint_Grumpig, -// [SPECIES_PLUSLE] = gMonFootprint_Plusle, -// [SPECIES_MINUN] = gMonFootprint_Minun, -// [SPECIES_MAWILE] = gMonFootprint_Mawile, -// [SPECIES_MEDITITE] = gMonFootprint_Meditite, -// [SPECIES_MEDICHAM] = gMonFootprint_Medicham, -// [SPECIES_SWABLU] = gMonFootprint_Swablu, -// [SPECIES_ALTARIA] = gMonFootprint_Altaria, -// [SPECIES_WYNAUT] = gMonFootprint_Wynaut, -// [SPECIES_DUSKULL] = gMonFootprint_Duskull, -// [SPECIES_DUSCLOPS] = gMonFootprint_Dusclops, -// [SPECIES_ROSELIA] = gMonFootprint_Roselia, -// [SPECIES_SLAKOTH] = gMonFootprint_Slakoth, -// [SPECIES_VIGOROTH] = gMonFootprint_Vigoroth, -// [SPECIES_SLAKING] = gMonFootprint_Slaking, -// [SPECIES_GULPIN] = gMonFootprint_Gulpin, -// [SPECIES_SWALOT] = gMonFootprint_Swalot, -// [SPECIES_TROPIUS] = gMonFootprint_Tropius, -// [SPECIES_WHISMUR] = gMonFootprint_Whismur, -// [SPECIES_LOUDRED] = gMonFootprint_Loudred, -// [SPECIES_EXPLOUD] = gMonFootprint_Exploud, -// [SPECIES_CLAMPERL] = gMonFootprint_Clamperl, -// [SPECIES_HUNTAIL] = gMonFootprint_Huntail, -// [SPECIES_GOREBYSS] = gMonFootprint_Gorebyss, -// [SPECIES_ABSOL] = gMonFootprint_Absol, -// [SPECIES_SHUPPET] = gMonFootprint_Shuppet, -// [SPECIES_BANETTE] = gMonFootprint_Banette, -// [SPECIES_SEVIPER] = gMonFootprint_Seviper, -// [SPECIES_ZANGOOSE] = gMonFootprint_Zangoose, -// [SPECIES_RELICANTH] = gMonFootprint_Relicanth, -// [SPECIES_ARON] = gMonFootprint_Aron, -// [SPECIES_LAIRON] = gMonFootprint_Lairon, -// [SPECIES_AGGRON] = gMonFootprint_Aggron, -// [SPECIES_CASTFORM] = gMonFootprint_Castform, -// [SPECIES_VOLBEAT] = gMonFootprint_Volbeat, -// [SPECIES_ILLUMISE] = gMonFootprint_Illumise, -// [SPECIES_LILEEP] = gMonFootprint_Lileep, -// [SPECIES_CRADILY] = gMonFootprint_Cradily, -// [SPECIES_ANORITH] = gMonFootprint_Anorith, -// [SPECIES_ARMALDO] = gMonFootprint_Armaldo, -// [SPECIES_RALTS] = gMonFootprint_Ralts, -// [SPECIES_KIRLIA] = gMonFootprint_Kirlia, -// [SPECIES_GARDEVOIR] = gMonFootprint_Gardevoir, -// [SPECIES_BAGON] = gMonFootprint_Bagon, -// [SPECIES_SHELGON] = gMonFootprint_Shelgon, -// [SPECIES_SALAMENCE] = gMonFootprint_Salamence, -// [SPECIES_BELDUM] = gMonFootprint_Beldum, -// [SPECIES_METANG] = gMonFootprint_Metang, -// [SPECIES_METAGROSS] = gMonFootprint_Metagross, -// [SPECIES_REGIROCK] = gMonFootprint_Regirock, -// [SPECIES_REGICE] = gMonFootprint_Regice, -// [SPECIES_REGISTEEL] = gMonFootprint_Registeel, -// [SPECIES_KYOGRE] = gMonFootprint_Kyogre, -// [SPECIES_GROUDON] = gMonFootprint_Groudon, -// [SPECIES_RAYQUAZA] = gMonFootprint_Rayquaza, -// [SPECIES_LATIAS] = gMonFootprint_Latias, -// [SPECIES_LATIOS] = gMonFootprint_Latios, -// [SPECIES_JIRACHI] = gMonFootprint_Jirachi, -// [SPECIES_DEOXYS] = gMonFootprint_Deoxys, -// [SPECIES_CHIMECHO] = gMonFootprint_Chimecho, -// [SPECIES_EGG] = gMonFootprint_Bulbasaur, -// }; diff --git a/src/data/pokemon_graphics/front_pic_coordinates.h b/src/data/pokemon_graphics/front_pic_coordinates.h deleted file mode 100644 index aba30940f..000000000 --- a/src/data/pokemon_graphics/front_pic_coordinates.h +++ /dev/null @@ -1,2203 +0,0 @@ -// const struct MonCoords gMonFrontPicCoords[] = -// { -// [SPECIES_NONE] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_BULBASAUR] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 16, -// }, -// [SPECIES_IVYSAUR] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 10, -// }, -// [SPECIES_VENUSAUR] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 4, -// }, -// [SPECIES_CHARMANDER] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 13, -// }, -// [SPECIES_CHARMELEON] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 9, -// }, -// [SPECIES_CHARIZARD] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_SQUIRTLE] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 12, -// }, -// [SPECIES_WARTORTLE] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 9, -// }, -// [SPECIES_BLASTOISE] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 5, -// }, -// [SPECIES_CATERPIE] = -// { -// .size = MON_COORDS_SIZE(40, 32), -// .y_offset = 16, -// }, -// [SPECIES_METAPOD] = -// { -// .size = MON_COORDS_SIZE(40, 32), -// .y_offset = 20, -// }, -// [SPECIES_BUTTERFREE] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 9, -// }, -// [SPECIES_WEEDLE] = -// { -// .size = MON_COORDS_SIZE(40, 32), -// .y_offset = 17, -// }, -// [SPECIES_KAKUNA] = -// { -// .size = MON_COORDS_SIZE(32, 40), -// .y_offset = 14, -// }, -// [SPECIES_BEEDRILL] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 9, -// }, -// [SPECIES_PIDGEY] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 13, -// }, -// [SPECIES_PIDGEOTTO] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 7, -// }, -// [SPECIES_PIDGEOT] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_RATTATA] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 14, -// }, -// [SPECIES_RATICATE] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 11, -// }, -// [SPECIES_SPEAROW] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 12, -// }, -// [SPECIES_FEAROW] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_EKANS] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 15, -// }, -// [SPECIES_ARBOK] = -// { -// .size = MON_COORDS_SIZE(56, 64), -// .y_offset = 3, -// }, -// [SPECIES_PIKACHU] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 9, -// }, -// [SPECIES_RAICHU] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_SANDSHREW] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 11, -// }, -// [SPECIES_SANDSLASH] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 6, -// }, -// [SPECIES_NIDORAN_F] = -// { -// .size = MON_COORDS_SIZE(40, 32), -// .y_offset = 16, -// }, -// [SPECIES_NIDORINA] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 11, -// }, -// [SPECIES_NIDOQUEEN] = -// { -// .size = MON_COORDS_SIZE(56, 64), -// .y_offset = 2, -// }, -// [SPECIES_NIDORAN_M] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 12, -// }, -// [SPECIES_NIDORINO] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_NIDOKING] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 2, -// }, -// [SPECIES_CLEFAIRY] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 16, -// }, -// [SPECIES_CLEFABLE] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 7, -// }, -// [SPECIES_VULPIX] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 12, -// }, -// [SPECIES_NINETALES] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 3, -// }, -// [SPECIES_JIGGLYPUFF] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 16, -// }, -// [SPECIES_WIGGLYTUFF] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 8, -// }, -// [SPECIES_ZUBAT] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 13, -// }, -// [SPECIES_GOLBAT] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_ODDISH] = -// { -// .size = MON_COORDS_SIZE(32, 40), -// .y_offset = 12, -// }, -// [SPECIES_GLOOM] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_VILEPLUME] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 10, -// }, -// [SPECIES_PARAS] = -// { -// .size = MON_COORDS_SIZE(48, 32), -// .y_offset = 18, -// }, -// [SPECIES_PARASECT] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 8, -// }, -// [SPECIES_VENONAT] = -// { -// .size = MON_COORDS_SIZE(40, 56), -// .y_offset = 11, -// }, -// [SPECIES_VENOMOTH] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 8, -// }, -// [SPECIES_DIGLETT] = -// { -// .size = MON_COORDS_SIZE(40, 32), -// .y_offset = 17, -// }, -// [SPECIES_DUGTRIO] = -// { -// .size = MON_COORDS_SIZE(56, 40), -// .y_offset = 12, -// }, -// [SPECIES_MEOWTH] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 12, -// }, -// [SPECIES_PERSIAN] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 10, -// }, -// [SPECIES_PSYDUCK] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 9, -// }, -// [SPECIES_GOLDUCK] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 6, -// }, -// [SPECIES_MANKEY] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 14, -// }, -// [SPECIES_PRIMEAPE] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 6, -// }, -// [SPECIES_GROWLITHE] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 12, -// }, -// [SPECIES_ARCANINE] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 2, -// }, -// [SPECIES_POLIWAG] = -// { -// .size = MON_COORDS_SIZE(56, 32), -// .y_offset = 16, -// }, -// [SPECIES_POLIWHIRL] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 11, -// }, -// [SPECIES_POLIWRATH] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 7, -// }, -// [SPECIES_ABRA] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 11, -// }, -// [SPECIES_KADABRA] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 4, -// }, -// [SPECIES_ALAKAZAM] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_MACHOP] = -// { -// .size = MON_COORDS_SIZE(32, 48), -// .y_offset = 11, -// }, -// [SPECIES_MACHOKE] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 6, -// }, -// [SPECIES_MACHAMP] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 3, -// }, -// [SPECIES_BELLSPROUT] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 15, -// }, -// [SPECIES_WEEPINBELL] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 11, -// }, -// [SPECIES_VICTREEBEL] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 5, -// }, -// [SPECIES_TENTACOOL] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 11, -// }, -// [SPECIES_TENTACRUEL] = -// { -// .size = MON_COORDS_SIZE(56, 64), -// .y_offset = 1, -// }, -// [SPECIES_GEODUDE] = -// { -// .size = MON_COORDS_SIZE(56, 32), -// .y_offset = 18, -// }, -// [SPECIES_GRAVELER] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 11, -// }, -// [SPECIES_GOLEM] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 7, -// }, -// [SPECIES_PONYTA] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 7, -// }, -// [SPECIES_RAPIDASH] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_SLOWPOKE] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 13, -// }, -// [SPECIES_SLOWBRO] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 2, -// }, -// [SPECIES_MAGNEMITE] = -// { -// .size = MON_COORDS_SIZE(40, 24), -// .y_offset = 22, -// }, -// [SPECIES_MAGNETON] = -// { -// .size = MON_COORDS_SIZE(56, 40), -// .y_offset = 16, -// }, -// [SPECIES_FARFETCHD] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 11, -// }, -// [SPECIES_DODUO] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 7, -// }, -// [SPECIES_DODRIO] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_SEEL] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 9, -// }, -// [SPECIES_DEWGONG] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 7, -// }, -// [SPECIES_GRIMER] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 11, -// }, -// [SPECIES_MUK] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 10, -// }, -// [SPECIES_SHELLDER] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 16, -// }, -// [SPECIES_CLOYSTER] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 4, -// }, -// [SPECIES_GASTLY] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 6, -// }, -// [SPECIES_HAUNTER] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 7, -// }, -// [SPECIES_GENGAR] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 9, -// }, -// [SPECIES_ONIX] = -// { -// .size = MON_COORDS_SIZE(56, 64), -// .y_offset = 3, -// }, -// [SPECIES_DROWZEE] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 9, -// }, -// [SPECIES_HYPNO] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 4, -// }, -// [SPECIES_KRABBY] = -// { -// .size = MON_COORDS_SIZE(56, 40), -// .y_offset = 14, -// }, -// [SPECIES_KINGLER] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 5, -// }, -// [SPECIES_VOLTORB] = -// { -// .size = MON_COORDS_SIZE(32, 32), -// .y_offset = 19, -// }, -// [SPECIES_ELECTRODE] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 14, -// }, -// [SPECIES_EXEGGCUTE] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 9, -// }, -// [SPECIES_EXEGGUTOR] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_CUBONE] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 13, -// }, -// [SPECIES_MAROWAK] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 13, -// }, -// [SPECIES_HITMONLEE] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 4, -// }, -// [SPECIES_HITMONCHAN] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 4, -// }, -// [SPECIES_LICKITUNG] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 8, -// }, -// [SPECIES_KOFFING] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 11, -// }, -// [SPECIES_WEEZING] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 7, -// }, -// [SPECIES_RHYHORN] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 9, -// }, -// [SPECIES_RHYDON] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 2, -// }, -// [SPECIES_CHANSEY] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 9, -// }, -// [SPECIES_TANGELA] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_KANGASKHAN] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_HORSEA] = -// { -// .size = MON_COORDS_SIZE(32, 40), -// .y_offset = 16, -// }, -// [SPECIES_SEADRA] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 6, -// }, -// [SPECIES_GOLDEEN] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 10, -// }, -// [SPECIES_SEAKING] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 4, -// }, -// [SPECIES_STARYU] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 13, -// }, -// [SPECIES_STARMIE] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 10, -// }, -// [SPECIES_MR_MIME] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 8, -// }, -// [SPECIES_SCYTHER] = -// { -// .size = MON_COORDS_SIZE(56, 64), -// .y_offset = 2, -// }, -// [SPECIES_JYNX] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_ELECTABUZZ] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 4, -// }, -// [SPECIES_MAGMAR] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 4, -// }, -// [SPECIES_PINSIR] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 4, -// }, -// [SPECIES_TAUROS] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 5, -// }, -// [SPECIES_MAGIKARP] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 11, -// }, -// [SPECIES_GYARADOS] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_LAPRAS] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 4, -// }, -// [SPECIES_DITTO] = -// { -// .size = MON_COORDS_SIZE(40, 32), -// .y_offset = 17, -// }, -// [SPECIES_EEVEE] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 13, -// }, -// [SPECIES_VAPOREON] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 6, -// }, -// [SPECIES_JOLTEON] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 10, -// }, -// [SPECIES_FLAREON] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 11, -// }, -// [SPECIES_PORYGON] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 11, -// }, -// [SPECIES_OMANYTE] = -// { -// .size = MON_COORDS_SIZE(32, 40), -// .y_offset = 15, -// }, -// [SPECIES_OMASTAR] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 7, -// }, -// [SPECIES_KABUTO] = -// { -// .size = MON_COORDS_SIZE(40, 32), -// .y_offset = 20, -// }, -// [SPECIES_KABUTOPS] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 3, -// }, -// [SPECIES_AERODACTYL] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_SNORLAX] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 5, -// }, -// [SPECIES_ARTICUNO] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_ZAPDOS] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 4, -// }, -// [SPECIES_MOLTRES] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 6, -// }, -// [SPECIES_DRATINI] = -// { -// .size = MON_COORDS_SIZE(56, 40), -// .y_offset = 15, -// }, -// [SPECIES_DRAGONAIR] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 6, -// }, -// [SPECIES_DRAGONITE] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_MEWTWO] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_MEW] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 13, -// }, -// [SPECIES_CHIKORITA] = -// { -// .size = MON_COORDS_SIZE(56, 40), -// .y_offset = 13, -// }, -// [SPECIES_BAYLEEF] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 4, -// }, -// [SPECIES_MEGANIUM] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_CYNDAQUIL] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 14, -// }, -// [SPECIES_QUILAVA] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 8, -// }, -// [SPECIES_TYPHLOSION] = -// { -// .size = MON_COORDS_SIZE(56, 64), -// .y_offset = 0, -// }, -// [SPECIES_TOTODILE] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 15, -// }, -// [SPECIES_CROCONAW] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 6, -// }, -// [SPECIES_FERALIGATR] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_SENTRET] = -// { -// .size = MON_COORDS_SIZE(32, 56), -// .y_offset = 4, -// }, -// [SPECIES_FURRET] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 7, -// }, -// [SPECIES_HOOTHOOT] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 13, -// }, -// [SPECIES_NOCTOWL] = -// { -// .size = MON_COORDS_SIZE(40, 64), -// .y_offset = 3, -// }, -// [SPECIES_LEDYBA] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 12, -// }, -// [SPECIES_LEDIAN] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 4, -// }, -// [SPECIES_SPINARAK] = -// { -// .size = MON_COORDS_SIZE(40, 32), -// .y_offset = 19, -// }, -// [SPECIES_ARIADOS] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 5, -// }, -// [SPECIES_CROBAT] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_CHINCHOU] = -// { -// .size = MON_COORDS_SIZE(56, 40), -// .y_offset = 16, -// }, -// [SPECIES_LANTURN] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 11, -// }, -// [SPECIES_PICHU] = -// { -// .size = MON_COORDS_SIZE(32, 40), -// .y_offset = 12, -// }, -// [SPECIES_CLEFFA] = -// { -// .size = MON_COORDS_SIZE(32, 32), -// .y_offset = 20, -// }, -// [SPECIES_IGGLYBUFF] = -// { -// .size = MON_COORDS_SIZE(32, 32), -// .y_offset = 18, -// }, -// [SPECIES_TOGEPI] = -// { -// .size = MON_COORDS_SIZE(24, 32), -// .y_offset = 20, -// }, -// [SPECIES_TOGETIC] = -// { -// .size = MON_COORDS_SIZE(32, 48), -// .y_offset = 9, -// }, -// [SPECIES_NATU] = -// { -// .size = MON_COORDS_SIZE(32, 32), -// .y_offset = 20, -// }, -// [SPECIES_XATU] = -// { -// .size = MON_COORDS_SIZE(32, 56), -// .y_offset = 7, -// }, -// [SPECIES_MAREEP] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 16, -// }, -// [SPECIES_FLAAFFY] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 10, -// }, -// [SPECIES_AMPHAROS] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 5, -// }, -// [SPECIES_BELLOSSOM] = -// { -// .size = MON_COORDS_SIZE(32, 40), -// .y_offset = 14, -// }, -// [SPECIES_MARILL] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 14, -// }, -// [SPECIES_AZUMARILL] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 9, -// }, -// [SPECIES_SUDOWOODO] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 6, -// }, -// [SPECIES_POLITOED] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 6, -// }, -// [SPECIES_HOPPIP] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 10, -// }, -// [SPECIES_SKIPLOOM] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 15, -// }, -// [SPECIES_JUMPLUFF] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 7, -// }, -// [SPECIES_AIPOM] = -// { -// .size = MON_COORDS_SIZE(40, 64), -// .y_offset = 3, -// }, -// [SPECIES_SUNKERN] = -// { -// .size = MON_COORDS_SIZE(32, 32), -// .y_offset = 16, -// }, -// [SPECIES_SUNFLORA] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 8, -// }, -// [SPECIES_YANMA] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 10, -// }, -// [SPECIES_WOOPER] = -// { -// .size = MON_COORDS_SIZE(40, 32), -// .y_offset = 16, -// }, -// [SPECIES_QUAGSIRE] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 7, -// }, -// [SPECIES_ESPEON] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_UMBREON] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 8, -// }, -// [SPECIES_MURKROW] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 11, -// }, -// [SPECIES_SLOWKING] = -// { -// .size = MON_COORDS_SIZE(40, 64), -// .y_offset = 1, -// }, -// [SPECIES_MISDREAVUS] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 12, -// }, -// [SPECIES_UNOWN] = -// { -// .size = MON_COORDS_SIZE(24, 40), -// .y_offset = 15, -// }, -// [SPECIES_WOBBUFFET] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 6, -// }, -// [SPECIES_GIRAFARIG] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 3, -// }, -// [SPECIES_PINECO] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 10, -// }, -// [SPECIES_FORRETRESS] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 9, -// }, -// [SPECIES_DUNSPARCE] = -// { -// .size = MON_COORDS_SIZE(56, 32), -// .y_offset = 17, -// }, -// [SPECIES_GLIGAR] = -// { -// .size = MON_COORDS_SIZE(56, 64), -// .y_offset = 3, -// }, -// [SPECIES_STEELIX] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_SNUBBULL] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 13, -// }, -// [SPECIES_GRANBULL] = -// { -// .size = MON_COORDS_SIZE(40, 56), -// .y_offset = 6, -// }, -// [SPECIES_QWILFISH] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 10, -// }, -// [SPECIES_SCIZOR] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_SHUCKLE] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 9, -// }, -// [SPECIES_HERACROSS] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 3, -// }, -// [SPECIES_SNEASEL] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 5, -// }, -// [SPECIES_TEDDIURSA] = -// { -// .size = MON_COORDS_SIZE(32, 48), -// .y_offset = 11, -// }, -// [SPECIES_URSARING] = -// { -// .size = MON_COORDS_SIZE(56, 64), -// .y_offset = 1, -// }, -// [SPECIES_SLUGMA] = -// { -// .size = MON_COORDS_SIZE(32, 40), -// .y_offset = 13, -// }, -// [SPECIES_MAGCARGO] = -// { -// .size = MON_COORDS_SIZE(40, 56), -// .y_offset = 13, -// }, -// [SPECIES_SWINUB] = -// { -// .size = MON_COORDS_SIZE(32, 24), -// .y_offset = 20, -// }, -// [SPECIES_PILOSWINE] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_CORSOLA] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 12, -// }, -// [SPECIES_REMORAID] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 14, -// }, -// [SPECIES_OCTILLERY] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 10, -// }, -// [SPECIES_DELIBIRD] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 8, -// }, -// [SPECIES_MANTINE] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_SKARMORY] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_HOUNDOUR] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 11, -// }, -// [SPECIES_HOUNDOOM] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 5, -// }, -// [SPECIES_KINGDRA] = -// { -// .size = MON_COORDS_SIZE(56, 64), -// .y_offset = 4, -// }, -// [SPECIES_PHANPY] = -// { -// .size = MON_COORDS_SIZE(40, 32), -// .y_offset = 16, -// }, -// [SPECIES_DONPHAN] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 8, -// }, -// [SPECIES_PORYGON2] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 15, -// }, -// [SPECIES_STANTLER] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_SMEARGLE] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 6, -// }, -// [SPECIES_TYROGUE] = -// { -// .size = MON_COORDS_SIZE(32, 48), -// .y_offset = 9, -// }, -// [SPECIES_HITMONTOP] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 5, -// }, -// [SPECIES_SMOOCHUM] = -// { -// .size = MON_COORDS_SIZE(24, 40), -// .y_offset = 15, -// }, -// [SPECIES_ELEKID] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 10, -// }, -// [SPECIES_MAGBY] = -// { -// .size = MON_COORDS_SIZE(32, 40), -// .y_offset = 13, -// }, -// [SPECIES_MILTANK] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 4, -// }, -// [SPECIES_BLISSEY] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 6, -// }, -// [SPECIES_RAIKOU] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_ENTEI] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_SUICUNE] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_LARVITAR] = -// { -// .size = MON_COORDS_SIZE(32, 48), -// .y_offset = 9, -// }, -// [SPECIES_PUPITAR] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 9, -// }, -// [SPECIES_TYRANITAR] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_LUGIA] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_HO_OH] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_CELEBI] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 14, -// }, -// [SPECIES_OLD_UNOWN_B] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 6, -// }, -// [SPECIES_OLD_UNOWN_C] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 6, -// }, -// [SPECIES_OLD_UNOWN_D] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 6, -// }, -// [SPECIES_OLD_UNOWN_E] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 6, -// }, -// [SPECIES_OLD_UNOWN_F] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 6, -// }, -// [SPECIES_OLD_UNOWN_G] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 6, -// }, -// [SPECIES_OLD_UNOWN_H] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 6, -// }, -// [SPECIES_OLD_UNOWN_I] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 6, -// }, -// [SPECIES_OLD_UNOWN_J] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 6, -// }, -// [SPECIES_OLD_UNOWN_K] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 6, -// }, -// [SPECIES_OLD_UNOWN_L] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 6, -// }, -// [SPECIES_OLD_UNOWN_M] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 6, -// }, -// [SPECIES_OLD_UNOWN_N] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 6, -// }, -// [SPECIES_OLD_UNOWN_O] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 6, -// }, -// [SPECIES_OLD_UNOWN_P] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 6, -// }, -// [SPECIES_OLD_UNOWN_Q] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 6, -// }, -// [SPECIES_OLD_UNOWN_R] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 6, -// }, -// [SPECIES_OLD_UNOWN_S] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 6, -// }, -// [SPECIES_OLD_UNOWN_T] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 6, -// }, -// [SPECIES_OLD_UNOWN_U] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 6, -// }, -// [SPECIES_OLD_UNOWN_V] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 6, -// }, -// [SPECIES_OLD_UNOWN_W] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 6, -// }, -// [SPECIES_OLD_UNOWN_X] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 6, -// }, -// [SPECIES_OLD_UNOWN_Y] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 6, -// }, -// [SPECIES_OLD_UNOWN_Z] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 6, -// }, -// [SPECIES_TREECKO] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_GROVYLE] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 4, -// }, -// [SPECIES_SCEPTILE] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_TORCHIC] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 8, -// }, -// [SPECIES_COMBUSKEN] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_BLAZIKEN] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_MUDKIP] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 12, -// }, -// [SPECIES_MARSHTOMP] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 6, -// }, -// [SPECIES_SWAMPERT] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_POOCHYENA] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 12, -// }, -// [SPECIES_MIGHTYENA] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 4, -// }, -// [SPECIES_ZIGZAGOON] = -// { -// .size = MON_COORDS_SIZE(64, 40), -// .y_offset = 15, -// }, -// [SPECIES_LINOONE] = -// { -// .size = MON_COORDS_SIZE(56, 64), -// .y_offset = 3, -// }, -// [SPECIES_WURMPLE] = -// { -// .size = MON_COORDS_SIZE(32, 40), -// .y_offset = 14, -// }, -// [SPECIES_SILCOON] = -// { -// .size = MON_COORDS_SIZE(56, 40), -// .y_offset = 17, -// }, -// [SPECIES_BEAUTIFLY] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 9, -// }, -// [SPECIES_CASCOON] = -// { -// .size = MON_COORDS_SIZE(56, 32), -// .y_offset = 16, -// }, -// [SPECIES_DUSTOX] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 15, -// }, -// [SPECIES_LOTAD] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 14, -// }, -// [SPECIES_LOMBRE] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 9, -// }, -// [SPECIES_LUDICOLO] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_SEEDOT] = -// { -// .size = MON_COORDS_SIZE(32, 48), -// .y_offset = 16, -// }, -// [SPECIES_NUZLEAF] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 8, -// }, -// [SPECIES_SHIFTRY] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 2, -// }, -// [SPECIES_NINCADA] = -// { -// .size = MON_COORDS_SIZE(56, 32), -// .y_offset = 18, -// }, -// [SPECIES_NINJASK] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 10, -// }, -// [SPECIES_SHEDINJA] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 10, -// }, -// [SPECIES_TAILLOW] = -// { -// .size = MON_COORDS_SIZE(48, 32), -// .y_offset = 16, -// }, -// [SPECIES_SWELLOW] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 6, -// }, -// [SPECIES_SHROOMISH] = -// { -// .size = MON_COORDS_SIZE(40, 32), -// .y_offset = 16, -// }, -// [SPECIES_BRELOOM] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 4, -// }, -// [SPECIES_SPINDA] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 8, -// }, -// [SPECIES_WINGULL] = -// { -// .size = MON_COORDS_SIZE(64, 32), -// .y_offset = 24, -// }, -// [SPECIES_PELIPPER] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 4, -// }, -// [SPECIES_SURSKIT] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 15, -// }, -// [SPECIES_MASQUERAIN] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_WAILMER] = -// { -// .size = MON_COORDS_SIZE(56, 40), -// .y_offset = 15, -// }, -// [SPECIES_WAILORD] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 10, -// }, -// [SPECIES_SKITTY] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 11, -// }, -// [SPECIES_DELCATTY] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_KECLEON] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 7, -// }, -// [SPECIES_BALTOY] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 16, -// }, -// [SPECIES_CLAYDOL] = -// { -// .size = MON_COORDS_SIZE(56, 64), -// .y_offset = 6, -// }, -// [SPECIES_NOSEPASS] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 12, -// }, -// [SPECIES_TORKOAL] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 2, -// }, -// [SPECIES_SABLEYE] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 9, -// }, -// [SPECIES_BARBOACH] = -// { -// .size = MON_COORDS_SIZE(32, 48), -// .y_offset = 11, -// }, -// [SPECIES_WHISCASH] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 9, -// }, -// [SPECIES_LUVDISC] = -// { -// .size = MON_COORDS_SIZE(32, 48), -// .y_offset = 24, -// }, -// [SPECIES_CORPHISH] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 12, -// }, -// [SPECIES_CRAWDAUNT] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_FEEBAS] = -// { -// .size = MON_COORDS_SIZE(32, 48), -// .y_offset = 13, -// }, -// [SPECIES_MILOTIC] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_CARVANHA] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 6, -// }, -// [SPECIES_SHARPEDO] = -// { -// .size = MON_COORDS_SIZE(56, 64), -// .y_offset = 3, -// }, -// [SPECIES_TRAPINCH] = -// { -// .size = MON_COORDS_SIZE(40, 32), -// .y_offset = 16, -// }, -// [SPECIES_VIBRAVA] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 12, -// }, -// [SPECIES_FLYGON] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_MAKUHITA] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 12, -// }, -// [SPECIES_HARIYAMA] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_ELECTRIKE] = -// { -// .size = MON_COORDS_SIZE(48, 32), -// .y_offset = 18, -// }, -// [SPECIES_MANECTRIC] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 4, -// }, -// [SPECIES_NUMEL] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 15, -// }, -// [SPECIES_CAMERUPT] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 9, -// }, -// [SPECIES_SPHEAL] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 16, -// }, -// [SPECIES_SEALEO] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 10, -// }, -// [SPECIES_WALREIN] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_CACNEA] = -// { -// .size = MON_COORDS_SIZE(56, 32), -// .y_offset = 16, -// }, -// [SPECIES_CACTURNE] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_SNORUNT] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 11, -// }, -// [SPECIES_GLALIE] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 10, -// }, -// [SPECIES_LUNATONE] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 9, -// }, -// [SPECIES_SOLROCK] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_AZURILL] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 15, -// }, -// [SPECIES_SPOINK] = -// { -// .size = MON_COORDS_SIZE(32, 48), -// .y_offset = 9, -// }, -// [SPECIES_GRUMPIG] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 5, -// }, -// [SPECIES_PLUSLE] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 14, -// }, -// [SPECIES_MINUN] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 12, -// }, -// [SPECIES_MAWILE] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 8, -// }, -// [SPECIES_MEDITITE] = -// { -// .size = MON_COORDS_SIZE(48, 40), -// .y_offset = 12, -// }, -// [SPECIES_MEDICHAM] = -// { -// .size = MON_COORDS_SIZE(48, 64), -// .y_offset = 1, -// }, -// [SPECIES_SWABLU] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 17, -// }, -// [SPECIES_ALTARIA] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 2, -// }, -// [SPECIES_WYNAUT] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 12, -// }, -// [SPECIES_DUSKULL] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 10, -// }, -// [SPECIES_DUSCLOPS] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 5, -// }, -// [SPECIES_ROSELIA] = -// { -// .size = MON_COORDS_SIZE(56, 48), -// .y_offset = 8, -// }, -// [SPECIES_SLAKOTH] = -// { -// .size = MON_COORDS_SIZE(56, 32), -// .y_offset = 18, -// }, -// [SPECIES_VIGOROTH] = -// { -// .size = MON_COORDS_SIZE(56, 64), -// .y_offset = 0, -// }, -// [SPECIES_SLAKING] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 8, -// }, -// [SPECIES_GULPIN] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 18, -// }, -// [SPECIES_SWALOT] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_TROPIUS] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_WHISMUR] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 14, -// }, -// [SPECIES_LOUDRED] = -// { -// .size = MON_COORDS_SIZE(56, 64), -// .y_offset = 3, -// }, -// [SPECIES_EXPLOUD] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_CLAMPERL] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 14, -// }, -// [SPECIES_HUNTAIL] = -// { -// .size = MON_COORDS_SIZE(56, 64), -// .y_offset = 3, -// }, -// [SPECIES_GOREBYSS] = -// { -// .size = MON_COORDS_SIZE(64, 48), -// .y_offset = 11, -// }, -// [SPECIES_ABSOL] = -// { -// .size = MON_COORDS_SIZE(48, 64), -// .y_offset = 0, -// }, -// [SPECIES_SHUPPET] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 14, -// }, -// [SPECIES_BANETTE] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 12, -// }, -// [SPECIES_SEVIPER] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 8, -// }, -// [SPECIES_ZANGOOSE] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 5, -// }, -// [SPECIES_RELICANTH] = -// { -// .size = MON_COORDS_SIZE(56, 56), -// .y_offset = 11, -// }, -// [SPECIES_ARON] = -// { -// .size = MON_COORDS_SIZE(32, 24), -// .y_offset = 20, -// }, -// [SPECIES_LAIRON] = -// { -// .size = MON_COORDS_SIZE(56, 40), -// .y_offset = 13, -// }, -// [SPECIES_AGGRON] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_CASTFORM] = -// { -// .size = MON_COORDS_SIZE(24, 32), -// .y_offset = 17, -// }, -// [SPECIES_VOLBEAT] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_ILLUMISE] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 8, -// }, -// [SPECIES_LILEEP] = -// { -// .size = MON_COORDS_SIZE(48, 56), -// .y_offset = 7, -// }, -// [SPECIES_CRADILY] = -// { -// .size = MON_COORDS_SIZE(56, 64), -// .y_offset = 0, -// }, -// [SPECIES_ANORITH] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 8, -// }, -// [SPECIES_ARMALDO] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_RALTS] = -// { -// .size = MON_COORDS_SIZE(24, 40), -// .y_offset = 15, -// }, -// [SPECIES_KIRLIA] = -// { -// .size = MON_COORDS_SIZE(32, 56), -// .y_offset = 6, -// }, -// [SPECIES_GARDEVOIR] = -// { -// .size = MON_COORDS_SIZE(56, 64), -// .y_offset = 1, -// }, -// [SPECIES_BAGON] = -// { -// .size = MON_COORDS_SIZE(40, 48), -// .y_offset = 11, -// }, -// [SPECIES_SHELGON] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 9, -// }, -// [SPECIES_SALAMENCE] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 4, -// }, -// [SPECIES_BELDUM] = -// { -// .size = MON_COORDS_SIZE(40, 40), -// .y_offset = 15, -// }, -// [SPECIES_METANG] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 7, -// }, -// [SPECIES_METAGROSS] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 6, -// }, -// [SPECIES_REGIROCK] = -// { -// .size = MON_COORDS_SIZE(56, 64), -// .y_offset = 4, -// }, -// [SPECIES_REGICE] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 2, -// }, -// [SPECIES_REGISTEEL] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 3, -// }, -// [SPECIES_KYOGRE] = -// { -// .size = MON_COORDS_SIZE(64, 56), -// .y_offset = 4, -// }, -// [SPECIES_GROUDON] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_RAYQUAZA] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 0, -// }, -// [SPECIES_LATIAS] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_LATIOS] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 2, -// }, -// [SPECIES_JIRACHI] = -// { -// .size = MON_COORDS_SIZE(48, 48), -// .y_offset = 13, -// }, -// [SPECIES_DEOXYS] = -// { -// .size = MON_COORDS_SIZE(64, 64), -// .y_offset = 1, -// }, -// [SPECIES_CHIMECHO] = -// { -// .size = MON_COORDS_SIZE(24, 56), -// .y_offset = 6, -// }, -// [SPECIES_EGG] = -// { -// .size = MON_COORDS_SIZE(24, 24), -// .y_offset = 20, -// }, -// [SPECIES_UNOWN_B] = -// { -// .size = MON_COORDS_SIZE(24, 32), -// .y_offset = 16, -// }, -// [SPECIES_UNOWN_C] = -// { -// .size = MON_COORDS_SIZE(32, 32), -// .y_offset = 16, -// }, -// [SPECIES_UNOWN_D] = -// { -// .size = MON_COORDS_SIZE(32, 32), -// .y_offset = 16, -// }, -// [SPECIES_UNOWN_E] = -// { -// .size = MON_COORDS_SIZE(32, 32), -// .y_offset = 17, -// }, -// [SPECIES_UNOWN_F] = -// { -// .size = MON_COORDS_SIZE(32, 32), -// .y_offset = 17, -// }, -// [SPECIES_UNOWN_G] = -// { -// .size = MON_COORDS_SIZE(24, 40), -// .y_offset = 14, -// }, -// [SPECIES_UNOWN_H] = -// { -// .size = MON_COORDS_SIZE(32, 32), -// .y_offset = 16, -// }, -// [SPECIES_UNOWN_I] = -// { -// .size = MON_COORDS_SIZE(24, 32), -// .y_offset = 16, -// }, -// [SPECIES_UNOWN_J] = -// { -// .size = MON_COORDS_SIZE(24, 32), -// .y_offset = 17, -// }, -// [SPECIES_UNOWN_K] = -// { -// .size = MON_COORDS_SIZE(32, 32), -// .y_offset = 17, -// }, -// [SPECIES_UNOWN_L] = -// { -// .size = MON_COORDS_SIZE(24, 32), -// .y_offset = 19, -// }, -// [SPECIES_UNOWN_M] = -// { -// .size = MON_COORDS_SIZE(32, 32), -// .y_offset = 19, -// }, -// [SPECIES_UNOWN_N] = -// { -// .size = MON_COORDS_SIZE(32, 24), -// .y_offset = 20, -// }, -// [SPECIES_UNOWN_O] = -// { -// .size = MON_COORDS_SIZE(32, 32), -// .y_offset = 16, -// }, -// [SPECIES_UNOWN_P] = -// { -// .size = MON_COORDS_SIZE(24, 32), -// .y_offset = 19, -// }, -// [SPECIES_UNOWN_Q] = -// { -// .size = MON_COORDS_SIZE(32, 24), -// .y_offset = 21, -// }, -// [SPECIES_UNOWN_R] = -// { -// .size = MON_COORDS_SIZE(24, 32), -// .y_offset = 19, -// }, -// [SPECIES_UNOWN_S] = -// { -// .size = MON_COORDS_SIZE(32, 40), -// .y_offset = 12, -// }, -// [SPECIES_UNOWN_T] = -// { -// .size = MON_COORDS_SIZE(24, 32), -// .y_offset = 18, -// }, -// [SPECIES_UNOWN_U] = -// { -// .size = MON_COORDS_SIZE(32, 32), -// .y_offset = 18, -// }, -// [SPECIES_UNOWN_V] = -// { -// .size = MON_COORDS_SIZE(32, 32), -// .y_offset = 18, -// }, -// [SPECIES_UNOWN_W] = -// { -// .size = MON_COORDS_SIZE(32, 32), -// .y_offset = 19, -// }, -// [SPECIES_UNOWN_X] = -// { -// .size = MON_COORDS_SIZE(24, 24), -// .y_offset = 21, -// }, -// [SPECIES_UNOWN_Y] = -// { -// .size = MON_COORDS_SIZE(24, 32), -// .y_offset = 17, -// }, -// [SPECIES_UNOWN_Z] = -// { -// .size = MON_COORDS_SIZE(24, 32), -// .y_offset = 16, -// }, -// [SPECIES_UNOWN_EMARK] = -// { -// .size = MON_COORDS_SIZE(24, 40), -// .y_offset = 15, -// }, -// [SPECIES_UNOWN_QMARK] = -// { -// .size = MON_COORDS_SIZE(24, 40), -// .y_offset = 13, -// }, -// }; diff --git a/src/data/pokemon_graphics/front_pic_table.h b/src/data/pokemon_graphics/front_pic_table.h deleted file mode 100644 index fb06649ae..000000000 --- a/src/data/pokemon_graphics/front_pic_table.h +++ /dev/null @@ -1,443 +0,0 @@ -// const struct CompressedSpriteSheet gMonFrontPicTable[] = -// { -// SPECIES_SPRITE(NONE, gMonFrontPic_CircledQuestionMark), -// SPECIES_SPRITE(BULBASAUR, gMonFrontPic_Bulbasaur), -// SPECIES_SPRITE(IVYSAUR, gMonFrontPic_Ivysaur), -// SPECIES_SPRITE(VENUSAUR, gMonFrontPic_Venusaur), -// SPECIES_SPRITE(CHARMANDER, gMonFrontPic_Charmander), -// SPECIES_SPRITE(CHARMELEON, gMonFrontPic_Charmeleon), -// SPECIES_SPRITE(CHARIZARD, gMonFrontPic_Charizard), -// SPECIES_SPRITE(SQUIRTLE, gMonFrontPic_Squirtle), -// SPECIES_SPRITE(WARTORTLE, gMonFrontPic_Wartortle), -// SPECIES_SPRITE(BLASTOISE, gMonFrontPic_Blastoise), -// SPECIES_SPRITE(CATERPIE, gMonFrontPic_Caterpie), -// SPECIES_SPRITE(METAPOD, gMonFrontPic_Metapod), -// SPECIES_SPRITE(BUTTERFREE, gMonFrontPic_Butterfree), -// SPECIES_SPRITE(WEEDLE, gMonFrontPic_Weedle), -// SPECIES_SPRITE(KAKUNA, gMonFrontPic_Kakuna), -// SPECIES_SPRITE(BEEDRILL, gMonFrontPic_Beedrill), -// SPECIES_SPRITE(PIDGEY, gMonFrontPic_Pidgey), -// SPECIES_SPRITE(PIDGEOTTO, gMonFrontPic_Pidgeotto), -// SPECIES_SPRITE(PIDGEOT, gMonFrontPic_Pidgeot), -// SPECIES_SPRITE(RATTATA, gMonFrontPic_Rattata), -// SPECIES_SPRITE(RATICATE, gMonFrontPic_Raticate), -// SPECIES_SPRITE(SPEAROW, gMonFrontPic_Spearow), -// SPECIES_SPRITE(FEAROW, gMonFrontPic_Fearow), -// SPECIES_SPRITE(EKANS, gMonFrontPic_Ekans), -// SPECIES_SPRITE(ARBOK, gMonFrontPic_Arbok), -// SPECIES_SPRITE(PIKACHU, gMonFrontPic_Pikachu), -// SPECIES_SPRITE(RAICHU, gMonFrontPic_Raichu), -// SPECIES_SPRITE(SANDSHREW, gMonFrontPic_Sandshrew), -// SPECIES_SPRITE(SANDSLASH, gMonFrontPic_Sandslash), -// SPECIES_SPRITE(NIDORAN_F, gMonFrontPic_NidoranF), -// SPECIES_SPRITE(NIDORINA, gMonFrontPic_Nidorina), -// SPECIES_SPRITE(NIDOQUEEN, gMonFrontPic_Nidoqueen), -// SPECIES_SPRITE(NIDORAN_M, gMonFrontPic_NidoranM), -// SPECIES_SPRITE(NIDORINO, gMonFrontPic_Nidorino), -// SPECIES_SPRITE(NIDOKING, gMonFrontPic_Nidoking), -// SPECIES_SPRITE(CLEFAIRY, gMonFrontPic_Clefairy), -// SPECIES_SPRITE(CLEFABLE, gMonFrontPic_Clefable), -// SPECIES_SPRITE(VULPIX, gMonFrontPic_Vulpix), -// SPECIES_SPRITE(NINETALES, gMonFrontPic_Ninetales), -// SPECIES_SPRITE(JIGGLYPUFF, gMonFrontPic_Jigglypuff), -// SPECIES_SPRITE(WIGGLYTUFF, gMonFrontPic_Wigglytuff), -// SPECIES_SPRITE(ZUBAT, gMonFrontPic_Zubat), -// SPECIES_SPRITE(GOLBAT, gMonFrontPic_Golbat), -// SPECIES_SPRITE(ODDISH, gMonFrontPic_Oddish), -// SPECIES_SPRITE(GLOOM, gMonFrontPic_Gloom), -// SPECIES_SPRITE(VILEPLUME, gMonFrontPic_Vileplume), -// SPECIES_SPRITE(PARAS, gMonFrontPic_Paras), -// SPECIES_SPRITE(PARASECT, gMonFrontPic_Parasect), -// SPECIES_SPRITE(VENONAT, gMonFrontPic_Venonat), -// SPECIES_SPRITE(VENOMOTH, gMonFrontPic_Venomoth), -// SPECIES_SPRITE(DIGLETT, gMonFrontPic_Diglett), -// SPECIES_SPRITE(DUGTRIO, gMonFrontPic_Dugtrio), -// SPECIES_SPRITE(MEOWTH, gMonFrontPic_Meowth), -// SPECIES_SPRITE(PERSIAN, gMonFrontPic_Persian), -// SPECIES_SPRITE(PSYDUCK, gMonFrontPic_Psyduck), -// SPECIES_SPRITE(GOLDUCK, gMonFrontPic_Golduck), -// SPECIES_SPRITE(MANKEY, gMonFrontPic_Mankey), -// SPECIES_SPRITE(PRIMEAPE, gMonFrontPic_Primeape), -// SPECIES_SPRITE(GROWLITHE, gMonFrontPic_Growlithe), -// SPECIES_SPRITE(ARCANINE, gMonFrontPic_Arcanine), -// SPECIES_SPRITE(POLIWAG, gMonFrontPic_Poliwag), -// SPECIES_SPRITE(POLIWHIRL, gMonFrontPic_Poliwhirl), -// SPECIES_SPRITE(POLIWRATH, gMonFrontPic_Poliwrath), -// SPECIES_SPRITE(ABRA, gMonFrontPic_Abra), -// SPECIES_SPRITE(KADABRA, gMonFrontPic_Kadabra), -// SPECIES_SPRITE(ALAKAZAM, gMonFrontPic_Alakazam), -// SPECIES_SPRITE(MACHOP, gMonFrontPic_Machop), -// SPECIES_SPRITE(MACHOKE, gMonFrontPic_Machoke), -// SPECIES_SPRITE(MACHAMP, gMonFrontPic_Machamp), -// SPECIES_SPRITE(BELLSPROUT, gMonFrontPic_Bellsprout), -// SPECIES_SPRITE(WEEPINBELL, gMonFrontPic_Weepinbell), -// SPECIES_SPRITE(VICTREEBEL, gMonFrontPic_Victreebel), -// SPECIES_SPRITE(TENTACOOL, gMonFrontPic_Tentacool), -// SPECIES_SPRITE(TENTACRUEL, gMonFrontPic_Tentacruel), -// SPECIES_SPRITE(GEODUDE, gMonFrontPic_Geodude), -// SPECIES_SPRITE(GRAVELER, gMonFrontPic_Graveler), -// SPECIES_SPRITE(GOLEM, gMonFrontPic_Golem), -// SPECIES_SPRITE(PONYTA, gMonFrontPic_Ponyta), -// SPECIES_SPRITE(RAPIDASH, gMonFrontPic_Rapidash), -// SPECIES_SPRITE(SLOWPOKE, gMonFrontPic_Slowpoke), -// SPECIES_SPRITE(SLOWBRO, gMonFrontPic_Slowbro), -// SPECIES_SPRITE(MAGNEMITE, gMonFrontPic_Magnemite), -// SPECIES_SPRITE(MAGNETON, gMonFrontPic_Magneton), -// SPECIES_SPRITE(FARFETCHD, gMonFrontPic_Farfetchd), -// SPECIES_SPRITE(DODUO, gMonFrontPic_Doduo), -// SPECIES_SPRITE(DODRIO, gMonFrontPic_Dodrio), -// SPECIES_SPRITE(SEEL, gMonFrontPic_Seel), -// SPECIES_SPRITE(DEWGONG, gMonFrontPic_Dewgong), -// SPECIES_SPRITE(GRIMER, gMonFrontPic_Grimer), -// SPECIES_SPRITE(MUK, gMonFrontPic_Muk), -// SPECIES_SPRITE(SHELLDER, gMonFrontPic_Shellder), -// SPECIES_SPRITE(CLOYSTER, gMonFrontPic_Cloyster), -// SPECIES_SPRITE(GASTLY, gMonFrontPic_Gastly), -// SPECIES_SPRITE(HAUNTER, gMonFrontPic_Haunter), -// SPECIES_SPRITE(GENGAR, gMonFrontPic_Gengar), -// SPECIES_SPRITE(ONIX, gMonFrontPic_Onix), -// SPECIES_SPRITE(DROWZEE, gMonFrontPic_Drowzee), -// SPECIES_SPRITE(HYPNO, gMonFrontPic_Hypno), -// SPECIES_SPRITE(KRABBY, gMonFrontPic_Krabby), -// SPECIES_SPRITE(KINGLER, gMonFrontPic_Kingler), -// SPECIES_SPRITE(VOLTORB, gMonFrontPic_Voltorb), -// SPECIES_SPRITE(ELECTRODE, gMonFrontPic_Electrode), -// SPECIES_SPRITE(EXEGGCUTE, gMonFrontPic_Exeggcute), -// SPECIES_SPRITE(EXEGGUTOR, gMonFrontPic_Exeggutor), -// SPECIES_SPRITE(CUBONE, gMonFrontPic_Cubone), -// SPECIES_SPRITE(MAROWAK, gMonFrontPic_Marowak), -// SPECIES_SPRITE(HITMONLEE, gMonFrontPic_Hitmonlee), -// SPECIES_SPRITE(HITMONCHAN, gMonFrontPic_Hitmonchan), -// SPECIES_SPRITE(LICKITUNG, gMonFrontPic_Lickitung), -// SPECIES_SPRITE(KOFFING, gMonFrontPic_Koffing), -// SPECIES_SPRITE(WEEZING, gMonFrontPic_Weezing), -// SPECIES_SPRITE(RHYHORN, gMonFrontPic_Rhyhorn), -// SPECIES_SPRITE(RHYDON, gMonFrontPic_Rhydon), -// SPECIES_SPRITE(CHANSEY, gMonFrontPic_Chansey), -// SPECIES_SPRITE(TANGELA, gMonFrontPic_Tangela), -// SPECIES_SPRITE(KANGASKHAN, gMonFrontPic_Kangaskhan), -// SPECIES_SPRITE(HORSEA, gMonFrontPic_Horsea), -// SPECIES_SPRITE(SEADRA, gMonFrontPic_Seadra), -// SPECIES_SPRITE(GOLDEEN, gMonFrontPic_Goldeen), -// SPECIES_SPRITE(SEAKING, gMonFrontPic_Seaking), -// SPECIES_SPRITE(STARYU, gMonFrontPic_Staryu), -// SPECIES_SPRITE(STARMIE, gMonFrontPic_Starmie), -// SPECIES_SPRITE(MR_MIME, gMonFrontPic_Mrmime), -// SPECIES_SPRITE(SCYTHER, gMonFrontPic_Scyther), -// SPECIES_SPRITE(JYNX, gMonFrontPic_Jynx), -// SPECIES_SPRITE(ELECTABUZZ, gMonFrontPic_Electabuzz), -// SPECIES_SPRITE(MAGMAR, gMonFrontPic_Magmar), -// SPECIES_SPRITE(PINSIR, gMonFrontPic_Pinsir), -// SPECIES_SPRITE(TAUROS, gMonFrontPic_Tauros), -// SPECIES_SPRITE(MAGIKARP, gMonFrontPic_Magikarp), -// SPECIES_SPRITE(GYARADOS, gMonFrontPic_Gyarados), -// SPECIES_SPRITE(LAPRAS, gMonFrontPic_Lapras), -// SPECIES_SPRITE(DITTO, gMonFrontPic_Ditto), -// SPECIES_SPRITE(EEVEE, gMonFrontPic_Eevee), -// SPECIES_SPRITE(VAPOREON, gMonFrontPic_Vaporeon), -// SPECIES_SPRITE(JOLTEON, gMonFrontPic_Jolteon), -// SPECIES_SPRITE(FLAREON, gMonFrontPic_Flareon), -// SPECIES_SPRITE(PORYGON, gMonFrontPic_Porygon), -// SPECIES_SPRITE(OMANYTE, gMonFrontPic_Omanyte), -// SPECIES_SPRITE(OMASTAR, gMonFrontPic_Omastar), -// SPECIES_SPRITE(KABUTO, gMonFrontPic_Kabuto), -// SPECIES_SPRITE(KABUTOPS, gMonFrontPic_Kabutops), -// SPECIES_SPRITE(AERODACTYL, gMonFrontPic_Aerodactyl), -// SPECIES_SPRITE(SNORLAX, gMonFrontPic_Snorlax), -// SPECIES_SPRITE(ARTICUNO, gMonFrontPic_Articuno), -// SPECIES_SPRITE(ZAPDOS, gMonFrontPic_Zapdos), -// SPECIES_SPRITE(MOLTRES, gMonFrontPic_Moltres), -// SPECIES_SPRITE(DRATINI, gMonFrontPic_Dratini), -// SPECIES_SPRITE(DRAGONAIR, gMonFrontPic_Dragonair), -// SPECIES_SPRITE(DRAGONITE, gMonFrontPic_Dragonite), -// SPECIES_SPRITE(MEWTWO, gMonFrontPic_Mewtwo), -// SPECIES_SPRITE(MEW, gMonFrontPic_Mew), -// SPECIES_SPRITE(CHIKORITA, gMonFrontPic_Chikorita), -// SPECIES_SPRITE(BAYLEEF, gMonFrontPic_Bayleef), -// SPECIES_SPRITE(MEGANIUM, gMonFrontPic_Meganium), -// SPECIES_SPRITE(CYNDAQUIL, gMonFrontPic_Cyndaquil), -// SPECIES_SPRITE(QUILAVA, gMonFrontPic_Quilava), -// SPECIES_SPRITE(TYPHLOSION, gMonFrontPic_Typhlosion), -// SPECIES_SPRITE(TOTODILE, gMonFrontPic_Totodile), -// SPECIES_SPRITE(CROCONAW, gMonFrontPic_Croconaw), -// SPECIES_SPRITE(FERALIGATR, gMonFrontPic_Feraligatr), -// SPECIES_SPRITE(SENTRET, gMonFrontPic_Sentret), -// SPECIES_SPRITE(FURRET, gMonFrontPic_Furret), -// SPECIES_SPRITE(HOOTHOOT, gMonFrontPic_Hoothoot), -// SPECIES_SPRITE(NOCTOWL, gMonFrontPic_Noctowl), -// SPECIES_SPRITE(LEDYBA, gMonFrontPic_Ledyba), -// SPECIES_SPRITE(LEDIAN, gMonFrontPic_Ledian), -// SPECIES_SPRITE(SPINARAK, gMonFrontPic_Spinarak), -// SPECIES_SPRITE(ARIADOS, gMonFrontPic_Ariados), -// SPECIES_SPRITE(CROBAT, gMonFrontPic_Crobat), -// SPECIES_SPRITE(CHINCHOU, gMonFrontPic_Chinchou), -// SPECIES_SPRITE(LANTURN, gMonFrontPic_Lanturn), -// SPECIES_SPRITE(PICHU, gMonFrontPic_Pichu), -// SPECIES_SPRITE(CLEFFA, gMonFrontPic_Cleffa), -// SPECIES_SPRITE(IGGLYBUFF, gMonFrontPic_Igglybuff), -// SPECIES_SPRITE(TOGEPI, gMonFrontPic_Togepi), -// SPECIES_SPRITE(TOGETIC, gMonFrontPic_Togetic), -// SPECIES_SPRITE(NATU, gMonFrontPic_Natu), -// SPECIES_SPRITE(XATU, gMonFrontPic_Xatu), -// SPECIES_SPRITE(MAREEP, gMonFrontPic_Mareep), -// SPECIES_SPRITE(FLAAFFY, gMonFrontPic_Flaaffy), -// SPECIES_SPRITE(AMPHAROS, gMonFrontPic_Ampharos), -// SPECIES_SPRITE(BELLOSSOM, gMonFrontPic_Bellossom), -// SPECIES_SPRITE(MARILL, gMonFrontPic_Marill), -// SPECIES_SPRITE(AZUMARILL, gMonFrontPic_Azumarill), -// SPECIES_SPRITE(SUDOWOODO, gMonFrontPic_Sudowoodo), -// SPECIES_SPRITE(POLITOED, gMonFrontPic_Politoed), -// SPECIES_SPRITE(HOPPIP, gMonFrontPic_Hoppip), -// SPECIES_SPRITE(SKIPLOOM, gMonFrontPic_Skiploom), -// SPECIES_SPRITE(JUMPLUFF, gMonFrontPic_Jumpluff), -// SPECIES_SPRITE(AIPOM, gMonFrontPic_Aipom), -// SPECIES_SPRITE(SUNKERN, gMonFrontPic_Sunkern), -// SPECIES_SPRITE(SUNFLORA, gMonFrontPic_Sunflora), -// SPECIES_SPRITE(YANMA, gMonFrontPic_Yanma), -// SPECIES_SPRITE(WOOPER, gMonFrontPic_Wooper), -// SPECIES_SPRITE(QUAGSIRE, gMonFrontPic_Quagsire), -// SPECIES_SPRITE(ESPEON, gMonFrontPic_Espeon), -// SPECIES_SPRITE(UMBREON, gMonFrontPic_Umbreon), -// SPECIES_SPRITE(MURKROW, gMonFrontPic_Murkrow), -// SPECIES_SPRITE(SLOWKING, gMonFrontPic_Slowking), -// SPECIES_SPRITE(MISDREAVUS, gMonFrontPic_Misdreavus), -// SPECIES_SPRITE(UNOWN, gMonFrontPic_UnownA), -// SPECIES_SPRITE(WOBBUFFET, gMonFrontPic_Wobbuffet), -// SPECIES_SPRITE(GIRAFARIG, gMonFrontPic_Girafarig), -// SPECIES_SPRITE(PINECO, gMonFrontPic_Pineco), -// SPECIES_SPRITE(FORRETRESS, gMonFrontPic_Forretress), -// SPECIES_SPRITE(DUNSPARCE, gMonFrontPic_Dunsparce), -// SPECIES_SPRITE(GLIGAR, gMonFrontPic_Gligar), -// SPECIES_SPRITE(STEELIX, gMonFrontPic_Steelix), -// SPECIES_SPRITE(SNUBBULL, gMonFrontPic_Snubbull), -// SPECIES_SPRITE(GRANBULL, gMonFrontPic_Granbull), -// SPECIES_SPRITE(QWILFISH, gMonFrontPic_Qwilfish), -// SPECIES_SPRITE(SCIZOR, gMonFrontPic_Scizor), -// SPECIES_SPRITE(SHUCKLE, gMonFrontPic_Shuckle), -// SPECIES_SPRITE(HERACROSS, gMonFrontPic_Heracross), -// SPECIES_SPRITE(SNEASEL, gMonFrontPic_Sneasel), -// SPECIES_SPRITE(TEDDIURSA, gMonFrontPic_Teddiursa), -// SPECIES_SPRITE(URSARING, gMonFrontPic_Ursaring), -// SPECIES_SPRITE(SLUGMA, gMonFrontPic_Slugma), -// SPECIES_SPRITE(MAGCARGO, gMonFrontPic_Magcargo), -// SPECIES_SPRITE(SWINUB, gMonFrontPic_Swinub), -// SPECIES_SPRITE(PILOSWINE, gMonFrontPic_Piloswine), -// SPECIES_SPRITE(CORSOLA, gMonFrontPic_Corsola), -// SPECIES_SPRITE(REMORAID, gMonFrontPic_Remoraid), -// SPECIES_SPRITE(OCTILLERY, gMonFrontPic_Octillery), -// SPECIES_SPRITE(DELIBIRD, gMonFrontPic_Delibird), -// SPECIES_SPRITE(MANTINE, gMonFrontPic_Mantine), -// SPECIES_SPRITE(SKARMORY, gMonFrontPic_Skarmory), -// SPECIES_SPRITE(HOUNDOUR, gMonFrontPic_Houndour), -// SPECIES_SPRITE(HOUNDOOM, gMonFrontPic_Houndoom), -// SPECIES_SPRITE(KINGDRA, gMonFrontPic_Kingdra), -// SPECIES_SPRITE(PHANPY, gMonFrontPic_Phanpy), -// SPECIES_SPRITE(DONPHAN, gMonFrontPic_Donphan), -// SPECIES_SPRITE(PORYGON2, gMonFrontPic_Porygon2), -// SPECIES_SPRITE(STANTLER, gMonFrontPic_Stantler), -// SPECIES_SPRITE(SMEARGLE, gMonFrontPic_Smeargle), -// SPECIES_SPRITE(TYROGUE, gMonFrontPic_Tyrogue), -// SPECIES_SPRITE(HITMONTOP, gMonFrontPic_Hitmontop), -// SPECIES_SPRITE(SMOOCHUM, gMonFrontPic_Smoochum), -// SPECIES_SPRITE(ELEKID, gMonFrontPic_Elekid), -// SPECIES_SPRITE(MAGBY, gMonFrontPic_Magby), -// SPECIES_SPRITE(MILTANK, gMonFrontPic_Miltank), -// SPECIES_SPRITE(BLISSEY, gMonFrontPic_Blissey), -// SPECIES_SPRITE(RAIKOU, gMonFrontPic_Raikou), -// SPECIES_SPRITE(ENTEI, gMonFrontPic_Entei), -// SPECIES_SPRITE(SUICUNE, gMonFrontPic_Suicune), -// SPECIES_SPRITE(LARVITAR, gMonFrontPic_Larvitar), -// SPECIES_SPRITE(PUPITAR, gMonFrontPic_Pupitar), -// SPECIES_SPRITE(TYRANITAR, gMonFrontPic_Tyranitar), -// SPECIES_SPRITE(LUGIA, gMonFrontPic_Lugia), -// SPECIES_SPRITE(HO_OH, gMonFrontPic_HoOh), -// SPECIES_SPRITE(CELEBI, gMonFrontPic_Celebi), -// SPECIES_SPRITE(OLD_UNOWN_B, gMonFrontPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_C, gMonFrontPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_D, gMonFrontPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_E, gMonFrontPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_F, gMonFrontPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_G, gMonFrontPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_H, gMonFrontPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_I, gMonFrontPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_J, gMonFrontPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_K, gMonFrontPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_L, gMonFrontPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_M, gMonFrontPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_N, gMonFrontPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_O, gMonFrontPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_P, gMonFrontPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_Q, gMonFrontPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_R, gMonFrontPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_S, gMonFrontPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_T, gMonFrontPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_U, gMonFrontPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_V, gMonFrontPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_W, gMonFrontPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_X, gMonFrontPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_Y, gMonFrontPic_DoubleQuestionMark), -// SPECIES_SPRITE(OLD_UNOWN_Z, gMonFrontPic_DoubleQuestionMark), -// SPECIES_SPRITE(TREECKO, gMonFrontPic_Treecko), -// SPECIES_SPRITE(GROVYLE, gMonFrontPic_Grovyle), -// SPECIES_SPRITE(SCEPTILE, gMonFrontPic_Sceptile), -// SPECIES_SPRITE(TORCHIC, gMonFrontPic_Torchic), -// SPECIES_SPRITE(COMBUSKEN, gMonFrontPic_Combusken), -// SPECIES_SPRITE(BLAZIKEN, gMonFrontPic_Blaziken), -// SPECIES_SPRITE(MUDKIP, gMonFrontPic_Mudkip), -// SPECIES_SPRITE(MARSHTOMP, gMonFrontPic_Marshtomp), -// SPECIES_SPRITE(SWAMPERT, gMonFrontPic_Swampert), -// SPECIES_SPRITE(POOCHYENA, gMonFrontPic_Poochyena), -// SPECIES_SPRITE(MIGHTYENA, gMonFrontPic_Mightyena), -// SPECIES_SPRITE(ZIGZAGOON, gMonFrontPic_Zigzagoon), -// SPECIES_SPRITE(LINOONE, gMonFrontPic_Linoone), -// SPECIES_SPRITE(WURMPLE, gMonFrontPic_Wurmple), -// SPECIES_SPRITE(SILCOON, gMonFrontPic_Silcoon), -// SPECIES_SPRITE(BEAUTIFLY, gMonFrontPic_Beautifly), -// SPECIES_SPRITE(CASCOON, gMonFrontPic_Cascoon), -// SPECIES_SPRITE(DUSTOX, gMonFrontPic_Dustox), -// SPECIES_SPRITE(LOTAD, gMonFrontPic_Lotad), -// SPECIES_SPRITE(LOMBRE, gMonFrontPic_Lombre), -// SPECIES_SPRITE(LUDICOLO, gMonFrontPic_Ludicolo), -// SPECIES_SPRITE(SEEDOT, gMonFrontPic_Seedot), -// SPECIES_SPRITE(NUZLEAF, gMonFrontPic_Nuzleaf), -// SPECIES_SPRITE(SHIFTRY, gMonFrontPic_Shiftry), -// SPECIES_SPRITE(NINCADA, gMonFrontPic_Nincada), -// SPECIES_SPRITE(NINJASK, gMonFrontPic_Ninjask), -// SPECIES_SPRITE(SHEDINJA, gMonFrontPic_Shedinja), -// SPECIES_SPRITE(TAILLOW, gMonFrontPic_Taillow), -// SPECIES_SPRITE(SWELLOW, gMonFrontPic_Swellow), -// SPECIES_SPRITE(SHROOMISH, gMonFrontPic_Shroomish), -// SPECIES_SPRITE(BRELOOM, gMonFrontPic_Breloom), -// SPECIES_SPRITE(SPINDA, gMonFrontPic_Spinda), -// SPECIES_SPRITE(WINGULL, gMonFrontPic_Wingull), -// SPECIES_SPRITE(PELIPPER, gMonFrontPic_Pelipper), -// SPECIES_SPRITE(SURSKIT, gMonFrontPic_Surskit), -// SPECIES_SPRITE(MASQUERAIN, gMonFrontPic_Masquerain), -// SPECIES_SPRITE(WAILMER, gMonFrontPic_Wailmer), -// SPECIES_SPRITE(WAILORD, gMonFrontPic_Wailord), -// SPECIES_SPRITE(SKITTY, gMonFrontPic_Skitty), -// SPECIES_SPRITE(DELCATTY, gMonFrontPic_Delcatty), -// SPECIES_SPRITE(KECLEON, gMonFrontPic_Kecleon), -// SPECIES_SPRITE(BALTOY, gMonFrontPic_Baltoy), -// SPECIES_SPRITE(CLAYDOL, gMonFrontPic_Claydol), -// SPECIES_SPRITE(NOSEPASS, gMonFrontPic_Nosepass), -// SPECIES_SPRITE(TORKOAL, gMonFrontPic_Torkoal), -// SPECIES_SPRITE(SABLEYE, gMonFrontPic_Sableye), -// SPECIES_SPRITE(BARBOACH, gMonFrontPic_Barboach), -// SPECIES_SPRITE(WHISCASH, gMonFrontPic_Whiscash), -// SPECIES_SPRITE(LUVDISC, gMonFrontPic_Luvdisc), -// SPECIES_SPRITE(CORPHISH, gMonFrontPic_Corphish), -// SPECIES_SPRITE(CRAWDAUNT, gMonFrontPic_Crawdaunt), -// SPECIES_SPRITE(FEEBAS, gMonFrontPic_Feebas), -// SPECIES_SPRITE(MILOTIC, gMonFrontPic_Milotic), -// SPECIES_SPRITE(CARVANHA, gMonFrontPic_Carvanha), -// SPECIES_SPRITE(SHARPEDO, gMonFrontPic_Sharpedo), -// SPECIES_SPRITE(TRAPINCH, gMonFrontPic_Trapinch), -// SPECIES_SPRITE(VIBRAVA, gMonFrontPic_Vibrava), -// SPECIES_SPRITE(FLYGON, gMonFrontPic_Flygon), -// SPECIES_SPRITE(MAKUHITA, gMonFrontPic_Makuhita), -// SPECIES_SPRITE(HARIYAMA, gMonFrontPic_Hariyama), -// SPECIES_SPRITE(ELECTRIKE, gMonFrontPic_Electrike), -// SPECIES_SPRITE(MANECTRIC, gMonFrontPic_Manectric), -// SPECIES_SPRITE(NUMEL, gMonFrontPic_Numel), -// SPECIES_SPRITE(CAMERUPT, gMonFrontPic_Camerupt), -// SPECIES_SPRITE(SPHEAL, gMonFrontPic_Spheal), -// SPECIES_SPRITE(SEALEO, gMonFrontPic_Sealeo), -// SPECIES_SPRITE(WALREIN, gMonFrontPic_Walrein), -// SPECIES_SPRITE(CACNEA, gMonFrontPic_Cacnea), -// SPECIES_SPRITE(CACTURNE, gMonFrontPic_Cacturne), -// SPECIES_SPRITE(SNORUNT, gMonFrontPic_Snorunt), -// SPECIES_SPRITE(GLALIE, gMonFrontPic_Glalie), -// SPECIES_SPRITE(LUNATONE, gMonFrontPic_Lunatone), -// SPECIES_SPRITE(SOLROCK, gMonFrontPic_Solrock), -// SPECIES_SPRITE(AZURILL, gMonFrontPic_Azurill), -// SPECIES_SPRITE(SPOINK, gMonFrontPic_Spoink), -// SPECIES_SPRITE(GRUMPIG, gMonFrontPic_Grumpig), -// SPECIES_SPRITE(PLUSLE, gMonFrontPic_Plusle), -// SPECIES_SPRITE(MINUN, gMonFrontPic_Minun), -// SPECIES_SPRITE(MAWILE, gMonFrontPic_Mawile), -// SPECIES_SPRITE(MEDITITE, gMonFrontPic_Meditite), -// SPECIES_SPRITE(MEDICHAM, gMonFrontPic_Medicham), -// SPECIES_SPRITE(SWABLU, gMonFrontPic_Swablu), -// SPECIES_SPRITE(ALTARIA, gMonFrontPic_Altaria), -// SPECIES_SPRITE(WYNAUT, gMonFrontPic_Wynaut), -// SPECIES_SPRITE(DUSKULL, gMonFrontPic_Duskull), -// SPECIES_SPRITE(DUSCLOPS, gMonFrontPic_Dusclops), -// SPECIES_SPRITE(ROSELIA, gMonFrontPic_Roselia), -// SPECIES_SPRITE(SLAKOTH, gMonFrontPic_Slakoth), -// SPECIES_SPRITE(VIGOROTH, gMonFrontPic_Vigoroth), -// SPECIES_SPRITE(SLAKING, gMonFrontPic_Slaking), -// SPECIES_SPRITE(GULPIN, gMonFrontPic_Gulpin), -// SPECIES_SPRITE(SWALOT, gMonFrontPic_Swalot), -// SPECIES_SPRITE(TROPIUS, gMonFrontPic_Tropius), -// SPECIES_SPRITE(WHISMUR, gMonFrontPic_Whismur), -// SPECIES_SPRITE(LOUDRED, gMonFrontPic_Loudred), -// SPECIES_SPRITE(EXPLOUD, gMonFrontPic_Exploud), -// SPECIES_SPRITE(CLAMPERL, gMonFrontPic_Clamperl), -// SPECIES_SPRITE(HUNTAIL, gMonFrontPic_Huntail), -// SPECIES_SPRITE(GOREBYSS, gMonFrontPic_Gorebyss), -// SPECIES_SPRITE(ABSOL, gMonFrontPic_Absol), -// SPECIES_SPRITE(SHUPPET, gMonFrontPic_Shuppet), -// SPECIES_SPRITE(BANETTE, gMonFrontPic_Banette), -// SPECIES_SPRITE(SEVIPER, gMonFrontPic_Seviper), -// SPECIES_SPRITE(ZANGOOSE, gMonFrontPic_Zangoose), -// SPECIES_SPRITE(RELICANTH, gMonFrontPic_Relicanth), -// SPECIES_SPRITE(ARON, gMonFrontPic_Aron), -// SPECIES_SPRITE(LAIRON, gMonFrontPic_Lairon), -// SPECIES_SPRITE(AGGRON, gMonFrontPic_Aggron), -// SPECIES_SPRITE(CASTFORM, gMonFrontPic_Castform), -// SPECIES_SPRITE(VOLBEAT, gMonFrontPic_Volbeat), -// SPECIES_SPRITE(ILLUMISE, gMonFrontPic_Illumise), -// SPECIES_SPRITE(LILEEP, gMonFrontPic_Lileep), -// SPECIES_SPRITE(CRADILY, gMonFrontPic_Cradily), -// SPECIES_SPRITE(ANORITH, gMonFrontPic_Anorith), -// SPECIES_SPRITE(ARMALDO, gMonFrontPic_Armaldo), -// SPECIES_SPRITE(RALTS, gMonFrontPic_Ralts), -// SPECIES_SPRITE(KIRLIA, gMonFrontPic_Kirlia), -// SPECIES_SPRITE(GARDEVOIR, gMonFrontPic_Gardevoir), -// SPECIES_SPRITE(BAGON, gMonFrontPic_Bagon), -// SPECIES_SPRITE(SHELGON, gMonFrontPic_Shelgon), -// SPECIES_SPRITE(SALAMENCE, gMonFrontPic_Salamence), -// SPECIES_SPRITE(BELDUM, gMonFrontPic_Beldum), -// SPECIES_SPRITE(METANG, gMonFrontPic_Metang), -// SPECIES_SPRITE(METAGROSS, gMonFrontPic_Metagross), -// SPECIES_SPRITE(REGIROCK, gMonFrontPic_Regirock), -// SPECIES_SPRITE(REGICE, gMonFrontPic_Regice), -// SPECIES_SPRITE(REGISTEEL, gMonFrontPic_Registeel), -// SPECIES_SPRITE(KYOGRE, gMonFrontPic_Kyogre), -// SPECIES_SPRITE(GROUDON, gMonFrontPic_Groudon), -// SPECIES_SPRITE(RAYQUAZA, gMonFrontPic_Rayquaza), -// SPECIES_SPRITE(LATIAS, gMonFrontPic_Latias), -// SPECIES_SPRITE(LATIOS, gMonFrontPic_Latios), -// SPECIES_SPRITE(JIRACHI, gMonFrontPic_Jirachi), -// SPECIES_SPRITE(DEOXYS, gMonFrontPic_Deoxys), -// SPECIES_SPRITE(CHIMECHO, gMonFrontPic_Chimecho), -// SPECIES_SPRITE(EGG, gMonFrontPic_Egg), -// SPECIES_SPRITE(UNOWN_B, gMonFrontPic_UnownB), -// SPECIES_SPRITE(UNOWN_C, gMonFrontPic_UnownC), -// SPECIES_SPRITE(UNOWN_D, gMonFrontPic_UnownD), -// SPECIES_SPRITE(UNOWN_E, gMonFrontPic_UnownE), -// SPECIES_SPRITE(UNOWN_F, gMonFrontPic_UnownF), -// SPECIES_SPRITE(UNOWN_G, gMonFrontPic_UnownG), -// SPECIES_SPRITE(UNOWN_H, gMonFrontPic_UnownH), -// SPECIES_SPRITE(UNOWN_I, gMonFrontPic_UnownI), -// SPECIES_SPRITE(UNOWN_J, gMonFrontPic_UnownJ), -// SPECIES_SPRITE(UNOWN_K, gMonFrontPic_UnownK), -// SPECIES_SPRITE(UNOWN_L, gMonFrontPic_UnownL), -// SPECIES_SPRITE(UNOWN_M, gMonFrontPic_UnownM), -// SPECIES_SPRITE(UNOWN_N, gMonFrontPic_UnownN), -// SPECIES_SPRITE(UNOWN_O, gMonFrontPic_UnownO), -// SPECIES_SPRITE(UNOWN_P, gMonFrontPic_UnownP), -// SPECIES_SPRITE(UNOWN_Q, gMonFrontPic_UnownQ), -// SPECIES_SPRITE(UNOWN_R, gMonFrontPic_UnownR), -// SPECIES_SPRITE(UNOWN_S, gMonFrontPic_UnownS), -// SPECIES_SPRITE(UNOWN_T, gMonFrontPic_UnownT), -// SPECIES_SPRITE(UNOWN_U, gMonFrontPic_UnownU), -// SPECIES_SPRITE(UNOWN_V, gMonFrontPic_UnownV), -// SPECIES_SPRITE(UNOWN_W, gMonFrontPic_UnownW), -// SPECIES_SPRITE(UNOWN_X, gMonFrontPic_UnownX), -// SPECIES_SPRITE(UNOWN_Y, gMonFrontPic_UnownY), -// SPECIES_SPRITE(UNOWN_Z, gMonFrontPic_UnownZ), -// SPECIES_SPRITE(UNOWN_EMARK, gMonFrontPic_UnownExclamationMark), -// SPECIES_SPRITE(UNOWN_QMARK, gMonFrontPic_UnownQuestionMark), -// }; diff --git a/src/data/pokemon_graphics/palette_table.h b/src/data/pokemon_graphics/palette_table.h deleted file mode 100644 index 01375bf25..000000000 --- a/src/data/pokemon_graphics/palette_table.h +++ /dev/null @@ -1,443 +0,0 @@ -// const struct CompressedSpritePalette gMonPaletteTable[] = -// { -// SPECIES_PAL(NONE, gMonPalette_CircledQuestionMark), -// SPECIES_PAL(BULBASAUR, gMonPalette_Bulbasaur), -// SPECIES_PAL(IVYSAUR, gMonPalette_Ivysaur), -// SPECIES_PAL(VENUSAUR, gMonPalette_Venusaur), -// SPECIES_PAL(CHARMANDER, gMonPalette_Charmander), -// SPECIES_PAL(CHARMELEON, gMonPalette_Charmeleon), -// SPECIES_PAL(CHARIZARD, gMonPalette_Charizard), -// SPECIES_PAL(SQUIRTLE, gMonPalette_Squirtle), -// SPECIES_PAL(WARTORTLE, gMonPalette_Wartortle), -// SPECIES_PAL(BLASTOISE, gMonPalette_Blastoise), -// SPECIES_PAL(CATERPIE, gMonPalette_Caterpie), -// SPECIES_PAL(METAPOD, gMonPalette_Metapod), -// SPECIES_PAL(BUTTERFREE, gMonPalette_Butterfree), -// SPECIES_PAL(WEEDLE, gMonPalette_Weedle), -// SPECIES_PAL(KAKUNA, gMonPalette_Kakuna), -// SPECIES_PAL(BEEDRILL, gMonPalette_Beedrill), -// SPECIES_PAL(PIDGEY, gMonPalette_Pidgey), -// SPECIES_PAL(PIDGEOTTO, gMonPalette_Pidgeotto), -// SPECIES_PAL(PIDGEOT, gMonPalette_Pidgeot), -// SPECIES_PAL(RATTATA, gMonPalette_Rattata), -// SPECIES_PAL(RATICATE, gMonPalette_Raticate), -// SPECIES_PAL(SPEAROW, gMonPalette_Spearow), -// SPECIES_PAL(FEAROW, gMonPalette_Fearow), -// SPECIES_PAL(EKANS, gMonPalette_Ekans), -// SPECIES_PAL(ARBOK, gMonPalette_Arbok), -// SPECIES_PAL(PIKACHU, gMonPalette_Pikachu), -// SPECIES_PAL(RAICHU, gMonPalette_Raichu), -// SPECIES_PAL(SANDSHREW, gMonPalette_Sandshrew), -// SPECIES_PAL(SANDSLASH, gMonPalette_Sandslash), -// SPECIES_PAL(NIDORAN_F, gMonPalette_NidoranF), -// SPECIES_PAL(NIDORINA, gMonPalette_Nidorina), -// SPECIES_PAL(NIDOQUEEN, gMonPalette_Nidoqueen), -// SPECIES_PAL(NIDORAN_M, gMonPalette_NidoranM), -// SPECIES_PAL(NIDORINO, gMonPalette_Nidorino), -// SPECIES_PAL(NIDOKING, gMonPalette_Nidoking), -// SPECIES_PAL(CLEFAIRY, gMonPalette_Clefairy), -// SPECIES_PAL(CLEFABLE, gMonPalette_Clefable), -// SPECIES_PAL(VULPIX, gMonPalette_Vulpix), -// SPECIES_PAL(NINETALES, gMonPalette_Ninetales), -// SPECIES_PAL(JIGGLYPUFF, gMonPalette_Jigglypuff), -// SPECIES_PAL(WIGGLYTUFF, gMonPalette_Wigglytuff), -// SPECIES_PAL(ZUBAT, gMonPalette_Zubat), -// SPECIES_PAL(GOLBAT, gMonPalette_Golbat), -// SPECIES_PAL(ODDISH, gMonPalette_Oddish), -// SPECIES_PAL(GLOOM, gMonPalette_Gloom), -// SPECIES_PAL(VILEPLUME, gMonPalette_Vileplume), -// SPECIES_PAL(PARAS, gMonPalette_Paras), -// SPECIES_PAL(PARASECT, gMonPalette_Parasect), -// SPECIES_PAL(VENONAT, gMonPalette_Venonat), -// SPECIES_PAL(VENOMOTH, gMonPalette_Venomoth), -// SPECIES_PAL(DIGLETT, gMonPalette_Diglett), -// SPECIES_PAL(DUGTRIO, gMonPalette_Dugtrio), -// SPECIES_PAL(MEOWTH, gMonPalette_Meowth), -// SPECIES_PAL(PERSIAN, gMonPalette_Persian), -// SPECIES_PAL(PSYDUCK, gMonPalette_Psyduck), -// SPECIES_PAL(GOLDUCK, gMonPalette_Golduck), -// SPECIES_PAL(MANKEY, gMonPalette_Mankey), -// SPECIES_PAL(PRIMEAPE, gMonPalette_Primeape), -// SPECIES_PAL(GROWLITHE, gMonPalette_Growlithe), -// SPECIES_PAL(ARCANINE, gMonPalette_Arcanine), -// SPECIES_PAL(POLIWAG, gMonPalette_Poliwag), -// SPECIES_PAL(POLIWHIRL, gMonPalette_Poliwhirl), -// SPECIES_PAL(POLIWRATH, gMonPalette_Poliwrath), -// SPECIES_PAL(ABRA, gMonPalette_Abra), -// SPECIES_PAL(KADABRA, gMonPalette_Kadabra), -// SPECIES_PAL(ALAKAZAM, gMonPalette_Alakazam), -// SPECIES_PAL(MACHOP, gMonPalette_Machop), -// SPECIES_PAL(MACHOKE, gMonPalette_Machoke), -// SPECIES_PAL(MACHAMP, gMonPalette_Machamp), -// SPECIES_PAL(BELLSPROUT, gMonPalette_Bellsprout), -// SPECIES_PAL(WEEPINBELL, gMonPalette_Weepinbell), -// SPECIES_PAL(VICTREEBEL, gMonPalette_Victreebel), -// SPECIES_PAL(TENTACOOL, gMonPalette_Tentacool), -// SPECIES_PAL(TENTACRUEL, gMonPalette_Tentacruel), -// SPECIES_PAL(GEODUDE, gMonPalette_Geodude), -// SPECIES_PAL(GRAVELER, gMonPalette_Graveler), -// SPECIES_PAL(GOLEM, gMonPalette_Golem), -// SPECIES_PAL(PONYTA, gMonPalette_Ponyta), -// SPECIES_PAL(RAPIDASH, gMonPalette_Rapidash), -// SPECIES_PAL(SLOWPOKE, gMonPalette_Slowpoke), -// SPECIES_PAL(SLOWBRO, gMonPalette_Slowbro), -// SPECIES_PAL(MAGNEMITE, gMonPalette_Magnemite), -// SPECIES_PAL(MAGNETON, gMonPalette_Magneton), -// SPECIES_PAL(FARFETCHD, gMonPalette_Farfetchd), -// SPECIES_PAL(DODUO, gMonPalette_Doduo), -// SPECIES_PAL(DODRIO, gMonPalette_Dodrio), -// SPECIES_PAL(SEEL, gMonPalette_Seel), -// SPECIES_PAL(DEWGONG, gMonPalette_Dewgong), -// SPECIES_PAL(GRIMER, gMonPalette_Grimer), -// SPECIES_PAL(MUK, gMonPalette_Muk), -// SPECIES_PAL(SHELLDER, gMonPalette_Shellder), -// SPECIES_PAL(CLOYSTER, gMonPalette_Cloyster), -// SPECIES_PAL(GASTLY, gMonPalette_Gastly), -// SPECIES_PAL(HAUNTER, gMonPalette_Haunter), -// SPECIES_PAL(GENGAR, gMonPalette_Gengar), -// SPECIES_PAL(ONIX, gMonPalette_Onix), -// SPECIES_PAL(DROWZEE, gMonPalette_Drowzee), -// SPECIES_PAL(HYPNO, gMonPalette_Hypno), -// SPECIES_PAL(KRABBY, gMonPalette_Krabby), -// SPECIES_PAL(KINGLER, gMonPalette_Kingler), -// SPECIES_PAL(VOLTORB, gMonPalette_Voltorb), -// SPECIES_PAL(ELECTRODE, gMonPalette_Electrode), -// SPECIES_PAL(EXEGGCUTE, gMonPalette_Exeggcute), -// SPECIES_PAL(EXEGGUTOR, gMonPalette_Exeggutor), -// SPECIES_PAL(CUBONE, gMonPalette_Cubone), -// SPECIES_PAL(MAROWAK, gMonPalette_Marowak), -// SPECIES_PAL(HITMONLEE, gMonPalette_Hitmonlee), -// SPECIES_PAL(HITMONCHAN, gMonPalette_Hitmonchan), -// SPECIES_PAL(LICKITUNG, gMonPalette_Lickitung), -// SPECIES_PAL(KOFFING, gMonPalette_Koffing), -// SPECIES_PAL(WEEZING, gMonPalette_Weezing), -// SPECIES_PAL(RHYHORN, gMonPalette_Rhyhorn), -// SPECIES_PAL(RHYDON, gMonPalette_Rhydon), -// SPECIES_PAL(CHANSEY, gMonPalette_Chansey), -// SPECIES_PAL(TANGELA, gMonPalette_Tangela), -// SPECIES_PAL(KANGASKHAN, gMonPalette_Kangaskhan), -// SPECIES_PAL(HORSEA, gMonPalette_Horsea), -// SPECIES_PAL(SEADRA, gMonPalette_Seadra), -// SPECIES_PAL(GOLDEEN, gMonPalette_Goldeen), -// SPECIES_PAL(SEAKING, gMonPalette_Seaking), -// SPECIES_PAL(STARYU, gMonPalette_Staryu), -// SPECIES_PAL(STARMIE, gMonPalette_Starmie), -// SPECIES_PAL(MR_MIME, gMonPalette_Mrmime), -// SPECIES_PAL(SCYTHER, gMonPalette_Scyther), -// SPECIES_PAL(JYNX, gMonPalette_Jynx), -// SPECIES_PAL(ELECTABUZZ, gMonPalette_Electabuzz), -// SPECIES_PAL(MAGMAR, gMonPalette_Magmar), -// SPECIES_PAL(PINSIR, gMonPalette_Pinsir), -// SPECIES_PAL(TAUROS, gMonPalette_Tauros), -// SPECIES_PAL(MAGIKARP, gMonPalette_Magikarp), -// SPECIES_PAL(GYARADOS, gMonPalette_Gyarados), -// SPECIES_PAL(LAPRAS, gMonPalette_Lapras), -// SPECIES_PAL(DITTO, gMonPalette_Ditto), -// SPECIES_PAL(EEVEE, gMonPalette_Eevee), -// SPECIES_PAL(VAPOREON, gMonPalette_Vaporeon), -// SPECIES_PAL(JOLTEON, gMonPalette_Jolteon), -// SPECIES_PAL(FLAREON, gMonPalette_Flareon), -// SPECIES_PAL(PORYGON, gMonPalette_Porygon), -// SPECIES_PAL(OMANYTE, gMonPalette_Omanyte), -// SPECIES_PAL(OMASTAR, gMonPalette_Omastar), -// SPECIES_PAL(KABUTO, gMonPalette_Kabuto), -// SPECIES_PAL(KABUTOPS, gMonPalette_Kabutops), -// SPECIES_PAL(AERODACTYL, gMonPalette_Aerodactyl), -// SPECIES_PAL(SNORLAX, gMonPalette_Snorlax), -// SPECIES_PAL(ARTICUNO, gMonPalette_Articuno), -// SPECIES_PAL(ZAPDOS, gMonPalette_Zapdos), -// SPECIES_PAL(MOLTRES, gMonPalette_Moltres), -// SPECIES_PAL(DRATINI, gMonPalette_Dratini), -// SPECIES_PAL(DRAGONAIR, gMonPalette_Dragonair), -// SPECIES_PAL(DRAGONITE, gMonPalette_Dragonite), -// SPECIES_PAL(MEWTWO, gMonPalette_Mewtwo), -// SPECIES_PAL(MEW, gMonPalette_Mew), -// SPECIES_PAL(CHIKORITA, gMonPalette_Chikorita), -// SPECIES_PAL(BAYLEEF, gMonPalette_Bayleef), -// SPECIES_PAL(MEGANIUM, gMonPalette_Meganium), -// SPECIES_PAL(CYNDAQUIL, gMonPalette_Cyndaquil), -// SPECIES_PAL(QUILAVA, gMonPalette_Quilava), -// SPECIES_PAL(TYPHLOSION, gMonPalette_Typhlosion), -// SPECIES_PAL(TOTODILE, gMonPalette_Totodile), -// SPECIES_PAL(CROCONAW, gMonPalette_Croconaw), -// SPECIES_PAL(FERALIGATR, gMonPalette_Feraligatr), -// SPECIES_PAL(SENTRET, gMonPalette_Sentret), -// SPECIES_PAL(FURRET, gMonPalette_Furret), -// SPECIES_PAL(HOOTHOOT, gMonPalette_Hoothoot), -// SPECIES_PAL(NOCTOWL, gMonPalette_Noctowl), -// SPECIES_PAL(LEDYBA, gMonPalette_Ledyba), -// SPECIES_PAL(LEDIAN, gMonPalette_Ledian), -// SPECIES_PAL(SPINARAK, gMonPalette_Spinarak), -// SPECIES_PAL(ARIADOS, gMonPalette_Ariados), -// SPECIES_PAL(CROBAT, gMonPalette_Crobat), -// SPECIES_PAL(CHINCHOU, gMonPalette_Chinchou), -// SPECIES_PAL(LANTURN, gMonPalette_Lanturn), -// SPECIES_PAL(PICHU, gMonPalette_Pichu), -// SPECIES_PAL(CLEFFA, gMonPalette_Cleffa), -// SPECIES_PAL(IGGLYBUFF, gMonPalette_Igglybuff), -// SPECIES_PAL(TOGEPI, gMonPalette_Togepi), -// SPECIES_PAL(TOGETIC, gMonPalette_Togetic), -// SPECIES_PAL(NATU, gMonPalette_Natu), -// SPECIES_PAL(XATU, gMonPalette_Xatu), -// SPECIES_PAL(MAREEP, gMonPalette_Mareep), -// SPECIES_PAL(FLAAFFY, gMonPalette_Flaaffy), -// SPECIES_PAL(AMPHAROS, gMonPalette_Ampharos), -// SPECIES_PAL(BELLOSSOM, gMonPalette_Bellossom), -// SPECIES_PAL(MARILL, gMonPalette_Marill), -// SPECIES_PAL(AZUMARILL, gMonPalette_Azumarill), -// SPECIES_PAL(SUDOWOODO, gMonPalette_Sudowoodo), -// SPECIES_PAL(POLITOED, gMonPalette_Politoed), -// SPECIES_PAL(HOPPIP, gMonPalette_Hoppip), -// SPECIES_PAL(SKIPLOOM, gMonPalette_Skiploom), -// SPECIES_PAL(JUMPLUFF, gMonPalette_Jumpluff), -// SPECIES_PAL(AIPOM, gMonPalette_Aipom), -// SPECIES_PAL(SUNKERN, gMonPalette_Sunkern), -// SPECIES_PAL(SUNFLORA, gMonPalette_Sunflora), -// SPECIES_PAL(YANMA, gMonPalette_Yanma), -// SPECIES_PAL(WOOPER, gMonPalette_Wooper), -// SPECIES_PAL(QUAGSIRE, gMonPalette_Quagsire), -// SPECIES_PAL(ESPEON, gMonPalette_Espeon), -// SPECIES_PAL(UMBREON, gMonPalette_Umbreon), -// SPECIES_PAL(MURKROW, gMonPalette_Murkrow), -// SPECIES_PAL(SLOWKING, gMonPalette_Slowking), -// SPECIES_PAL(MISDREAVUS, gMonPalette_Misdreavus), -// SPECIES_PAL(UNOWN, gMonPalette_Unown), -// SPECIES_PAL(WOBBUFFET, gMonPalette_Wobbuffet), -// SPECIES_PAL(GIRAFARIG, gMonPalette_Girafarig), -// SPECIES_PAL(PINECO, gMonPalette_Pineco), -// SPECIES_PAL(FORRETRESS, gMonPalette_Forretress), -// SPECIES_PAL(DUNSPARCE, gMonPalette_Dunsparce), -// SPECIES_PAL(GLIGAR, gMonPalette_Gligar), -// SPECIES_PAL(STEELIX, gMonPalette_Steelix), -// SPECIES_PAL(SNUBBULL, gMonPalette_Snubbull), -// SPECIES_PAL(GRANBULL, gMonPalette_Granbull), -// SPECIES_PAL(QWILFISH, gMonPalette_Qwilfish), -// SPECIES_PAL(SCIZOR, gMonPalette_Scizor), -// SPECIES_PAL(SHUCKLE, gMonPalette_Shuckle), -// SPECIES_PAL(HERACROSS, gMonPalette_Heracross), -// SPECIES_PAL(SNEASEL, gMonPalette_Sneasel), -// SPECIES_PAL(TEDDIURSA, gMonPalette_Teddiursa), -// SPECIES_PAL(URSARING, gMonPalette_Ursaring), -// SPECIES_PAL(SLUGMA, gMonPalette_Slugma), -// SPECIES_PAL(MAGCARGO, gMonPalette_Magcargo), -// SPECIES_PAL(SWINUB, gMonPalette_Swinub), -// SPECIES_PAL(PILOSWINE, gMonPalette_Piloswine), -// SPECIES_PAL(CORSOLA, gMonPalette_Corsola), -// SPECIES_PAL(REMORAID, gMonPalette_Remoraid), -// SPECIES_PAL(OCTILLERY, gMonPalette_Octillery), -// SPECIES_PAL(DELIBIRD, gMonPalette_Delibird), -// SPECIES_PAL(MANTINE, gMonPalette_Mantine), -// SPECIES_PAL(SKARMORY, gMonPalette_Skarmory), -// SPECIES_PAL(HOUNDOUR, gMonPalette_Houndour), -// SPECIES_PAL(HOUNDOOM, gMonPalette_Houndoom), -// SPECIES_PAL(KINGDRA, gMonPalette_Kingdra), -// SPECIES_PAL(PHANPY, gMonPalette_Phanpy), -// SPECIES_PAL(DONPHAN, gMonPalette_Donphan), -// SPECIES_PAL(PORYGON2, gMonPalette_Porygon2), -// SPECIES_PAL(STANTLER, gMonPalette_Stantler), -// SPECIES_PAL(SMEARGLE, gMonPalette_Smeargle), -// SPECIES_PAL(TYROGUE, gMonPalette_Tyrogue), -// SPECIES_PAL(HITMONTOP, gMonPalette_Hitmontop), -// SPECIES_PAL(SMOOCHUM, gMonPalette_Smoochum), -// SPECIES_PAL(ELEKID, gMonPalette_Elekid), -// SPECIES_PAL(MAGBY, gMonPalette_Magby), -// SPECIES_PAL(MILTANK, gMonPalette_Miltank), -// SPECIES_PAL(BLISSEY, gMonPalette_Blissey), -// SPECIES_PAL(RAIKOU, gMonPalette_Raikou), -// SPECIES_PAL(ENTEI, gMonPalette_Entei), -// SPECIES_PAL(SUICUNE, gMonPalette_Suicune), -// SPECIES_PAL(LARVITAR, gMonPalette_Larvitar), -// SPECIES_PAL(PUPITAR, gMonPalette_Pupitar), -// SPECIES_PAL(TYRANITAR, gMonPalette_Tyranitar), -// SPECIES_PAL(LUGIA, gMonPalette_Lugia), -// SPECIES_PAL(HO_OH, gMonPalette_HoOh), -// SPECIES_PAL(CELEBI, gMonPalette_Celebi), -// SPECIES_PAL(OLD_UNOWN_B, gMonPalette_DoubleQuestionMark), -// SPECIES_PAL(OLD_UNOWN_C, gMonPalette_DoubleQuestionMark), -// SPECIES_PAL(OLD_UNOWN_D, gMonPalette_DoubleQuestionMark), -// SPECIES_PAL(OLD_UNOWN_E, gMonPalette_DoubleQuestionMark), -// SPECIES_PAL(OLD_UNOWN_F, gMonPalette_DoubleQuestionMark), -// SPECIES_PAL(OLD_UNOWN_G, gMonPalette_DoubleQuestionMark), -// SPECIES_PAL(OLD_UNOWN_H, gMonPalette_DoubleQuestionMark), -// SPECIES_PAL(OLD_UNOWN_I, gMonPalette_DoubleQuestionMark), -// SPECIES_PAL(OLD_UNOWN_J, gMonPalette_DoubleQuestionMark), -// SPECIES_PAL(OLD_UNOWN_K, gMonPalette_DoubleQuestionMark), -// SPECIES_PAL(OLD_UNOWN_L, gMonPalette_DoubleQuestionMark), -// SPECIES_PAL(OLD_UNOWN_M, gMonPalette_DoubleQuestionMark), -// SPECIES_PAL(OLD_UNOWN_N, gMonPalette_DoubleQuestionMark), -// SPECIES_PAL(OLD_UNOWN_O, gMonPalette_DoubleQuestionMark), -// SPECIES_PAL(OLD_UNOWN_P, gMonPalette_DoubleQuestionMark), -// SPECIES_PAL(OLD_UNOWN_Q, gMonPalette_DoubleQuestionMark), -// SPECIES_PAL(OLD_UNOWN_R, gMonPalette_DoubleQuestionMark), -// SPECIES_PAL(OLD_UNOWN_S, gMonPalette_DoubleQuestionMark), -// SPECIES_PAL(OLD_UNOWN_T, gMonPalette_DoubleQuestionMark), -// SPECIES_PAL(OLD_UNOWN_U, gMonPalette_DoubleQuestionMark), -// SPECIES_PAL(OLD_UNOWN_V, gMonPalette_DoubleQuestionMark), -// SPECIES_PAL(OLD_UNOWN_W, gMonPalette_DoubleQuestionMark), -// SPECIES_PAL(OLD_UNOWN_X, gMonPalette_DoubleQuestionMark), -// SPECIES_PAL(OLD_UNOWN_Y, gMonPalette_DoubleQuestionMark), -// SPECIES_PAL(OLD_UNOWN_Z, gMonPalette_DoubleQuestionMark), -// SPECIES_PAL(TREECKO, gMonPalette_Treecko), -// SPECIES_PAL(GROVYLE, gMonPalette_Grovyle), -// SPECIES_PAL(SCEPTILE, gMonPalette_Sceptile), -// SPECIES_PAL(TORCHIC, gMonPalette_Torchic), -// SPECIES_PAL(COMBUSKEN, gMonPalette_Combusken), -// SPECIES_PAL(BLAZIKEN, gMonPalette_Blaziken), -// SPECIES_PAL(MUDKIP, gMonPalette_Mudkip), -// SPECIES_PAL(MARSHTOMP, gMonPalette_Marshtomp), -// SPECIES_PAL(SWAMPERT, gMonPalette_Swampert), -// SPECIES_PAL(POOCHYENA, gMonPalette_Poochyena), -// SPECIES_PAL(MIGHTYENA, gMonPalette_Mightyena), -// SPECIES_PAL(ZIGZAGOON, gMonPalette_Zigzagoon), -// SPECIES_PAL(LINOONE, gMonPalette_Linoone), -// SPECIES_PAL(WURMPLE, gMonPalette_Wurmple), -// SPECIES_PAL(SILCOON, gMonPalette_Silcoon), -// SPECIES_PAL(BEAUTIFLY, gMonPalette_Beautifly), -// SPECIES_PAL(CASCOON, gMonPalette_Cascoon), -// SPECIES_PAL(DUSTOX, gMonPalette_Dustox), -// SPECIES_PAL(LOTAD, gMonPalette_Lotad), -// SPECIES_PAL(LOMBRE, gMonPalette_Lombre), -// SPECIES_PAL(LUDICOLO, gMonPalette_Ludicolo), -// SPECIES_PAL(SEEDOT, gMonPalette_Seedot), -// SPECIES_PAL(NUZLEAF, gMonPalette_Nuzleaf), -// SPECIES_PAL(SHIFTRY, gMonPalette_Shiftry), -// SPECIES_PAL(NINCADA, gMonPalette_Nincada), -// SPECIES_PAL(NINJASK, gMonPalette_Ninjask), -// SPECIES_PAL(SHEDINJA, gMonPalette_Shedinja), -// SPECIES_PAL(TAILLOW, gMonPalette_Taillow), -// SPECIES_PAL(SWELLOW, gMonPalette_Swellow), -// SPECIES_PAL(SHROOMISH, gMonPalette_Shroomish), -// SPECIES_PAL(BRELOOM, gMonPalette_Breloom), -// SPECIES_PAL(SPINDA, gMonPalette_Spinda), -// SPECIES_PAL(WINGULL, gMonPalette_Wingull), -// SPECIES_PAL(PELIPPER, gMonPalette_Pelipper), -// SPECIES_PAL(SURSKIT, gMonPalette_Surskit), -// SPECIES_PAL(MASQUERAIN, gMonPalette_Masquerain), -// SPECIES_PAL(WAILMER, gMonPalette_Wailmer), -// SPECIES_PAL(WAILORD, gMonPalette_Wailord), -// SPECIES_PAL(SKITTY, gMonPalette_Skitty), -// SPECIES_PAL(DELCATTY, gMonPalette_Delcatty), -// SPECIES_PAL(KECLEON, gMonPalette_Kecleon), -// SPECIES_PAL(BALTOY, gMonPalette_Baltoy), -// SPECIES_PAL(CLAYDOL, gMonPalette_Claydol), -// SPECIES_PAL(NOSEPASS, gMonPalette_Nosepass), -// SPECIES_PAL(TORKOAL, gMonPalette_Torkoal), -// SPECIES_PAL(SABLEYE, gMonPalette_Sableye), -// SPECIES_PAL(BARBOACH, gMonPalette_Barboach), -// SPECIES_PAL(WHISCASH, gMonPalette_Whiscash), -// SPECIES_PAL(LUVDISC, gMonPalette_Luvdisc), -// SPECIES_PAL(CORPHISH, gMonPalette_Corphish), -// SPECIES_PAL(CRAWDAUNT, gMonPalette_Crawdaunt), -// SPECIES_PAL(FEEBAS, gMonPalette_Feebas), -// SPECIES_PAL(MILOTIC, gMonPalette_Milotic), -// SPECIES_PAL(CARVANHA, gMonPalette_Carvanha), -// SPECIES_PAL(SHARPEDO, gMonPalette_Sharpedo), -// SPECIES_PAL(TRAPINCH, gMonPalette_Trapinch), -// SPECIES_PAL(VIBRAVA, gMonPalette_Vibrava), -// SPECIES_PAL(FLYGON, gMonPalette_Flygon), -// SPECIES_PAL(MAKUHITA, gMonPalette_Makuhita), -// SPECIES_PAL(HARIYAMA, gMonPalette_Hariyama), -// SPECIES_PAL(ELECTRIKE, gMonPalette_Electrike), -// SPECIES_PAL(MANECTRIC, gMonPalette_Manectric), -// SPECIES_PAL(NUMEL, gMonPalette_Numel), -// SPECIES_PAL(CAMERUPT, gMonPalette_Camerupt), -// SPECIES_PAL(SPHEAL, gMonPalette_Spheal), -// SPECIES_PAL(SEALEO, gMonPalette_Sealeo), -// SPECIES_PAL(WALREIN, gMonPalette_Walrein), -// SPECIES_PAL(CACNEA, gMonPalette_Cacnea), -// SPECIES_PAL(CACTURNE, gMonPalette_Cacturne), -// SPECIES_PAL(SNORUNT, gMonPalette_Snorunt), -// SPECIES_PAL(GLALIE, gMonPalette_Glalie), -// SPECIES_PAL(LUNATONE, gMonPalette_Lunatone), -// SPECIES_PAL(SOLROCK, gMonPalette_Solrock), -// SPECIES_PAL(AZURILL, gMonPalette_Azurill), -// SPECIES_PAL(SPOINK, gMonPalette_Spoink), -// SPECIES_PAL(GRUMPIG, gMonPalette_Grumpig), -// SPECIES_PAL(PLUSLE, gMonPalette_Plusle), -// SPECIES_PAL(MINUN, gMonPalette_Minun), -// SPECIES_PAL(MAWILE, gMonPalette_Mawile), -// SPECIES_PAL(MEDITITE, gMonPalette_Meditite), -// SPECIES_PAL(MEDICHAM, gMonPalette_Medicham), -// SPECIES_PAL(SWABLU, gMonPalette_Swablu), -// SPECIES_PAL(ALTARIA, gMonPalette_Altaria), -// SPECIES_PAL(WYNAUT, gMonPalette_Wynaut), -// SPECIES_PAL(DUSKULL, gMonPalette_Duskull), -// SPECIES_PAL(DUSCLOPS, gMonPalette_Dusclops), -// SPECIES_PAL(ROSELIA, gMonPalette_Roselia), -// SPECIES_PAL(SLAKOTH, gMonPalette_Slakoth), -// SPECIES_PAL(VIGOROTH, gMonPalette_Vigoroth), -// SPECIES_PAL(SLAKING, gMonPalette_Slaking), -// SPECIES_PAL(GULPIN, gMonPalette_Gulpin), -// SPECIES_PAL(SWALOT, gMonPalette_Swalot), -// SPECIES_PAL(TROPIUS, gMonPalette_Tropius), -// SPECIES_PAL(WHISMUR, gMonPalette_Whismur), -// SPECIES_PAL(LOUDRED, gMonPalette_Loudred), -// SPECIES_PAL(EXPLOUD, gMonPalette_Exploud), -// SPECIES_PAL(CLAMPERL, gMonPalette_Clamperl), -// SPECIES_PAL(HUNTAIL, gMonPalette_Huntail), -// SPECIES_PAL(GOREBYSS, gMonPalette_Gorebyss), -// SPECIES_PAL(ABSOL, gMonPalette_Absol), -// SPECIES_PAL(SHUPPET, gMonPalette_Shuppet), -// SPECIES_PAL(BANETTE, gMonPalette_Banette), -// SPECIES_PAL(SEVIPER, gMonPalette_Seviper), -// SPECIES_PAL(ZANGOOSE, gMonPalette_Zangoose), -// SPECIES_PAL(RELICANTH, gMonPalette_Relicanth), -// SPECIES_PAL(ARON, gMonPalette_Aron), -// SPECIES_PAL(LAIRON, gMonPalette_Lairon), -// SPECIES_PAL(AGGRON, gMonPalette_Aggron), -// SPECIES_PAL(CASTFORM, gMonPalette_Castform), -// SPECIES_PAL(VOLBEAT, gMonPalette_Volbeat), -// SPECIES_PAL(ILLUMISE, gMonPalette_Illumise), -// SPECIES_PAL(LILEEP, gMonPalette_Lileep), -// SPECIES_PAL(CRADILY, gMonPalette_Cradily), -// SPECIES_PAL(ANORITH, gMonPalette_Anorith), -// SPECIES_PAL(ARMALDO, gMonPalette_Armaldo), -// SPECIES_PAL(RALTS, gMonPalette_Ralts), -// SPECIES_PAL(KIRLIA, gMonPalette_Kirlia), -// SPECIES_PAL(GARDEVOIR, gMonPalette_Gardevoir), -// SPECIES_PAL(BAGON, gMonPalette_Bagon), -// SPECIES_PAL(SHELGON, gMonPalette_Shelgon), -// SPECIES_PAL(SALAMENCE, gMonPalette_Salamence), -// SPECIES_PAL(BELDUM, gMonPalette_Beldum), -// SPECIES_PAL(METANG, gMonPalette_Metang), -// SPECIES_PAL(METAGROSS, gMonPalette_Metagross), -// SPECIES_PAL(REGIROCK, gMonPalette_Regirock), -// SPECIES_PAL(REGICE, gMonPalette_Regice), -// SPECIES_PAL(REGISTEEL, gMonPalette_Registeel), -// SPECIES_PAL(KYOGRE, gMonPalette_Kyogre), -// SPECIES_PAL(GROUDON, gMonPalette_Groudon), -// SPECIES_PAL(RAYQUAZA, gMonPalette_Rayquaza), -// SPECIES_PAL(LATIAS, gMonPalette_Latias), -// SPECIES_PAL(LATIOS, gMonPalette_Latios), -// SPECIES_PAL(JIRACHI, gMonPalette_Jirachi), -// SPECIES_PAL(DEOXYS, gMonPalette_Deoxys), -// SPECIES_PAL(CHIMECHO, gMonPalette_Chimecho), -// SPECIES_PAL(EGG, gMonPalette_Egg), -// SPECIES_PAL(UNOWN_B, gMonPalette_Unown), -// SPECIES_PAL(UNOWN_C, gMonPalette_Unown), -// SPECIES_PAL(UNOWN_D, gMonPalette_Unown), -// SPECIES_PAL(UNOWN_E, gMonPalette_Unown), -// SPECIES_PAL(UNOWN_F, gMonPalette_Unown), -// SPECIES_PAL(UNOWN_G, gMonPalette_Unown), -// SPECIES_PAL(UNOWN_H, gMonPalette_Unown), -// SPECIES_PAL(UNOWN_I, gMonPalette_Unown), -// SPECIES_PAL(UNOWN_J, gMonPalette_Unown), -// SPECIES_PAL(UNOWN_K, gMonPalette_Unown), -// SPECIES_PAL(UNOWN_L, gMonPalette_Unown), -// SPECIES_PAL(UNOWN_M, gMonPalette_Unown), -// SPECIES_PAL(UNOWN_N, gMonPalette_Unown), -// SPECIES_PAL(UNOWN_O, gMonPalette_Unown), -// SPECIES_PAL(UNOWN_P, gMonPalette_Unown), -// SPECIES_PAL(UNOWN_Q, gMonPalette_Unown), -// SPECIES_PAL(UNOWN_R, gMonPalette_Unown), -// SPECIES_PAL(UNOWN_S, gMonPalette_Unown), -// SPECIES_PAL(UNOWN_T, gMonPalette_Unown), -// SPECIES_PAL(UNOWN_U, gMonPalette_Unown), -// SPECIES_PAL(UNOWN_V, gMonPalette_Unown), -// SPECIES_PAL(UNOWN_W, gMonPalette_Unown), -// SPECIES_PAL(UNOWN_X, gMonPalette_Unown), -// SPECIES_PAL(UNOWN_Y, gMonPalette_Unown), -// SPECIES_PAL(UNOWN_Z, gMonPalette_Unown), -// SPECIES_PAL(UNOWN_EMARK, gMonPalette_Unown), -// SPECIES_PAL(UNOWN_QMARK, gMonPalette_Unown), -// }; diff --git a/src/data/pokemon_graphics/shiny_palette_table.h b/src/data/pokemon_graphics/shiny_palette_table.h deleted file mode 100644 index d8b48743a..000000000 --- a/src/data/pokemon_graphics/shiny_palette_table.h +++ /dev/null @@ -1,443 +0,0 @@ -// const struct CompressedSpritePalette gMonShinyPaletteTable[] = -// { -// SPECIES_SHINY_PAL(NONE, gMonShinyPalette_CircledQuestionMark), -// SPECIES_SHINY_PAL(BULBASAUR, gMonShinyPalette_Bulbasaur), -// SPECIES_SHINY_PAL(IVYSAUR, gMonShinyPalette_Ivysaur), -// SPECIES_SHINY_PAL(VENUSAUR, gMonShinyPalette_Venusaur), -// SPECIES_SHINY_PAL(CHARMANDER, gMonShinyPalette_Charmander), -// SPECIES_SHINY_PAL(CHARMELEON, gMonShinyPalette_Charmeleon), -// SPECIES_SHINY_PAL(CHARIZARD, gMonShinyPalette_Charizard), -// SPECIES_SHINY_PAL(SQUIRTLE, gMonShinyPalette_Squirtle), -// SPECIES_SHINY_PAL(WARTORTLE, gMonShinyPalette_Wartortle), -// SPECIES_SHINY_PAL(BLASTOISE, gMonShinyPalette_Blastoise), -// SPECIES_SHINY_PAL(CATERPIE, gMonShinyPalette_Caterpie), -// SPECIES_SHINY_PAL(METAPOD, gMonShinyPalette_Metapod), -// SPECIES_SHINY_PAL(BUTTERFREE, gMonShinyPalette_Butterfree), -// SPECIES_SHINY_PAL(WEEDLE, gMonShinyPalette_Weedle), -// SPECIES_SHINY_PAL(KAKUNA, gMonShinyPalette_Kakuna), -// SPECIES_SHINY_PAL(BEEDRILL, gMonShinyPalette_Beedrill), -// SPECIES_SHINY_PAL(PIDGEY, gMonShinyPalette_Pidgey), -// SPECIES_SHINY_PAL(PIDGEOTTO, gMonShinyPalette_Pidgeotto), -// SPECIES_SHINY_PAL(PIDGEOT, gMonShinyPalette_Pidgeot), -// SPECIES_SHINY_PAL(RATTATA, gMonShinyPalette_Rattata), -// SPECIES_SHINY_PAL(RATICATE, gMonShinyPalette_Raticate), -// SPECIES_SHINY_PAL(SPEAROW, gMonShinyPalette_Spearow), -// SPECIES_SHINY_PAL(FEAROW, gMonShinyPalette_Fearow), -// SPECIES_SHINY_PAL(EKANS, gMonShinyPalette_Ekans), -// SPECIES_SHINY_PAL(ARBOK, gMonShinyPalette_Arbok), -// SPECIES_SHINY_PAL(PIKACHU, gMonShinyPalette_Pikachu), -// SPECIES_SHINY_PAL(RAICHU, gMonShinyPalette_Raichu), -// SPECIES_SHINY_PAL(SANDSHREW, gMonShinyPalette_Sandshrew), -// SPECIES_SHINY_PAL(SANDSLASH, gMonShinyPalette_Sandslash), -// SPECIES_SHINY_PAL(NIDORAN_F, gMonShinyPalette_NidoranF), -// SPECIES_SHINY_PAL(NIDORINA, gMonShinyPalette_Nidorina), -// SPECIES_SHINY_PAL(NIDOQUEEN, gMonShinyPalette_Nidoqueen), -// SPECIES_SHINY_PAL(NIDORAN_M, gMonShinyPalette_NidoranM), -// SPECIES_SHINY_PAL(NIDORINO, gMonShinyPalette_Nidorino), -// SPECIES_SHINY_PAL(NIDOKING, gMonShinyPalette_Nidoking), -// SPECIES_SHINY_PAL(CLEFAIRY, gMonShinyPalette_Clefairy), -// SPECIES_SHINY_PAL(CLEFABLE, gMonShinyPalette_Clefable), -// SPECIES_SHINY_PAL(VULPIX, gMonShinyPalette_Vulpix), -// SPECIES_SHINY_PAL(NINETALES, gMonShinyPalette_Ninetales), -// SPECIES_SHINY_PAL(JIGGLYPUFF, gMonShinyPalette_Jigglypuff), -// SPECIES_SHINY_PAL(WIGGLYTUFF, gMonShinyPalette_Wigglytuff), -// SPECIES_SHINY_PAL(ZUBAT, gMonShinyPalette_Zubat), -// SPECIES_SHINY_PAL(GOLBAT, gMonShinyPalette_Golbat), -// SPECIES_SHINY_PAL(ODDISH, gMonShinyPalette_Oddish), -// SPECIES_SHINY_PAL(GLOOM, gMonShinyPalette_Gloom), -// SPECIES_SHINY_PAL(VILEPLUME, gMonShinyPalette_Vileplume), -// SPECIES_SHINY_PAL(PARAS, gMonShinyPalette_Paras), -// SPECIES_SHINY_PAL(PARASECT, gMonShinyPalette_Parasect), -// SPECIES_SHINY_PAL(VENONAT, gMonShinyPalette_Venonat), -// SPECIES_SHINY_PAL(VENOMOTH, gMonShinyPalette_Venomoth), -// SPECIES_SHINY_PAL(DIGLETT, gMonShinyPalette_Diglett), -// SPECIES_SHINY_PAL(DUGTRIO, gMonShinyPalette_Dugtrio), -// SPECIES_SHINY_PAL(MEOWTH, gMonShinyPalette_Meowth), -// SPECIES_SHINY_PAL(PERSIAN, gMonShinyPalette_Persian), -// SPECIES_SHINY_PAL(PSYDUCK, gMonShinyPalette_Psyduck), -// SPECIES_SHINY_PAL(GOLDUCK, gMonShinyPalette_Golduck), -// SPECIES_SHINY_PAL(MANKEY, gMonShinyPalette_Mankey), -// SPECIES_SHINY_PAL(PRIMEAPE, gMonShinyPalette_Primeape), -// SPECIES_SHINY_PAL(GROWLITHE, gMonShinyPalette_Growlithe), -// SPECIES_SHINY_PAL(ARCANINE, gMonShinyPalette_Arcanine), -// SPECIES_SHINY_PAL(POLIWAG, gMonShinyPalette_Poliwag), -// SPECIES_SHINY_PAL(POLIWHIRL, gMonShinyPalette_Poliwhirl), -// SPECIES_SHINY_PAL(POLIWRATH, gMonShinyPalette_Poliwrath), -// SPECIES_SHINY_PAL(ABRA, gMonShinyPalette_Abra), -// SPECIES_SHINY_PAL(KADABRA, gMonShinyPalette_Kadabra), -// SPECIES_SHINY_PAL(ALAKAZAM, gMonShinyPalette_Alakazam), -// SPECIES_SHINY_PAL(MACHOP, gMonShinyPalette_Machop), -// SPECIES_SHINY_PAL(MACHOKE, gMonShinyPalette_Machoke), -// SPECIES_SHINY_PAL(MACHAMP, gMonShinyPalette_Machamp), -// SPECIES_SHINY_PAL(BELLSPROUT, gMonShinyPalette_Bellsprout), -// SPECIES_SHINY_PAL(WEEPINBELL, gMonShinyPalette_Weepinbell), -// SPECIES_SHINY_PAL(VICTREEBEL, gMonShinyPalette_Victreebel), -// SPECIES_SHINY_PAL(TENTACOOL, gMonShinyPalette_Tentacool), -// SPECIES_SHINY_PAL(TENTACRUEL, gMonShinyPalette_Tentacruel), -// SPECIES_SHINY_PAL(GEODUDE, gMonShinyPalette_Geodude), -// SPECIES_SHINY_PAL(GRAVELER, gMonShinyPalette_Graveler), -// SPECIES_SHINY_PAL(GOLEM, gMonShinyPalette_Golem), -// SPECIES_SHINY_PAL(PONYTA, gMonShinyPalette_Ponyta), -// SPECIES_SHINY_PAL(RAPIDASH, gMonShinyPalette_Rapidash), -// SPECIES_SHINY_PAL(SLOWPOKE, gMonShinyPalette_Slowpoke), -// SPECIES_SHINY_PAL(SLOWBRO, gMonShinyPalette_Slowbro), -// SPECIES_SHINY_PAL(MAGNEMITE, gMonShinyPalette_Magnemite), -// SPECIES_SHINY_PAL(MAGNETON, gMonShinyPalette_Magneton), -// SPECIES_SHINY_PAL(FARFETCHD, gMonShinyPalette_Farfetchd), -// SPECIES_SHINY_PAL(DODUO, gMonShinyPalette_Doduo), -// SPECIES_SHINY_PAL(DODRIO, gMonShinyPalette_Dodrio), -// SPECIES_SHINY_PAL(SEEL, gMonShinyPalette_Seel), -// SPECIES_SHINY_PAL(DEWGONG, gMonShinyPalette_Dewgong), -// SPECIES_SHINY_PAL(GRIMER, gMonShinyPalette_Grimer), -// SPECIES_SHINY_PAL(MUK, gMonShinyPalette_Muk), -// SPECIES_SHINY_PAL(SHELLDER, gMonShinyPalette_Shellder), -// SPECIES_SHINY_PAL(CLOYSTER, gMonShinyPalette_Cloyster), -// SPECIES_SHINY_PAL(GASTLY, gMonShinyPalette_Gastly), -// SPECIES_SHINY_PAL(HAUNTER, gMonShinyPalette_Haunter), -// SPECIES_SHINY_PAL(GENGAR, gMonShinyPalette_Gengar), -// SPECIES_SHINY_PAL(ONIX, gMonShinyPalette_Onix), -// SPECIES_SHINY_PAL(DROWZEE, gMonShinyPalette_Drowzee), -// SPECIES_SHINY_PAL(HYPNO, gMonShinyPalette_Hypno), -// SPECIES_SHINY_PAL(KRABBY, gMonShinyPalette_Krabby), -// SPECIES_SHINY_PAL(KINGLER, gMonShinyPalette_Kingler), -// SPECIES_SHINY_PAL(VOLTORB, gMonShinyPalette_Voltorb), -// SPECIES_SHINY_PAL(ELECTRODE, gMonShinyPalette_Electrode), -// SPECIES_SHINY_PAL(EXEGGCUTE, gMonShinyPalette_Exeggcute), -// SPECIES_SHINY_PAL(EXEGGUTOR, gMonShinyPalette_Exeggutor), -// SPECIES_SHINY_PAL(CUBONE, gMonShinyPalette_Cubone), -// SPECIES_SHINY_PAL(MAROWAK, gMonShinyPalette_Marowak), -// SPECIES_SHINY_PAL(HITMONLEE, gMonShinyPalette_Hitmonlee), -// SPECIES_SHINY_PAL(HITMONCHAN, gMonShinyPalette_Hitmonchan), -// SPECIES_SHINY_PAL(LICKITUNG, gMonShinyPalette_Lickitung), -// SPECIES_SHINY_PAL(KOFFING, gMonShinyPalette_Koffing), -// SPECIES_SHINY_PAL(WEEZING, gMonShinyPalette_Weezing), -// SPECIES_SHINY_PAL(RHYHORN, gMonShinyPalette_Rhyhorn), -// SPECIES_SHINY_PAL(RHYDON, gMonShinyPalette_Rhydon), -// SPECIES_SHINY_PAL(CHANSEY, gMonShinyPalette_Chansey), -// SPECIES_SHINY_PAL(TANGELA, gMonShinyPalette_Tangela), -// SPECIES_SHINY_PAL(KANGASKHAN, gMonShinyPalette_Kangaskhan), -// SPECIES_SHINY_PAL(HORSEA, gMonShinyPalette_Horsea), -// SPECIES_SHINY_PAL(SEADRA, gMonShinyPalette_Seadra), -// SPECIES_SHINY_PAL(GOLDEEN, gMonShinyPalette_Goldeen), -// SPECIES_SHINY_PAL(SEAKING, gMonShinyPalette_Seaking), -// SPECIES_SHINY_PAL(STARYU, gMonShinyPalette_Staryu), -// SPECIES_SHINY_PAL(STARMIE, gMonShinyPalette_Starmie), -// SPECIES_SHINY_PAL(MR_MIME, gMonShinyPalette_Mrmime), -// SPECIES_SHINY_PAL(SCYTHER, gMonShinyPalette_Scyther), -// SPECIES_SHINY_PAL(JYNX, gMonShinyPalette_Jynx), -// SPECIES_SHINY_PAL(ELECTABUZZ, gMonShinyPalette_Electabuzz), -// SPECIES_SHINY_PAL(MAGMAR, gMonShinyPalette_Magmar), -// SPECIES_SHINY_PAL(PINSIR, gMonShinyPalette_Pinsir), -// SPECIES_SHINY_PAL(TAUROS, gMonShinyPalette_Tauros), -// SPECIES_SHINY_PAL(MAGIKARP, gMonShinyPalette_Magikarp), -// SPECIES_SHINY_PAL(GYARADOS, gMonShinyPalette_Gyarados), -// SPECIES_SHINY_PAL(LAPRAS, gMonShinyPalette_Lapras), -// SPECIES_SHINY_PAL(DITTO, gMonShinyPalette_Ditto), -// SPECIES_SHINY_PAL(EEVEE, gMonShinyPalette_Eevee), -// SPECIES_SHINY_PAL(VAPOREON, gMonShinyPalette_Vaporeon), -// SPECIES_SHINY_PAL(JOLTEON, gMonShinyPalette_Jolteon), -// SPECIES_SHINY_PAL(FLAREON, gMonShinyPalette_Flareon), -// SPECIES_SHINY_PAL(PORYGON, gMonShinyPalette_Porygon), -// SPECIES_SHINY_PAL(OMANYTE, gMonShinyPalette_Omanyte), -// SPECIES_SHINY_PAL(OMASTAR, gMonShinyPalette_Omastar), -// SPECIES_SHINY_PAL(KABUTO, gMonShinyPalette_Kabuto), -// SPECIES_SHINY_PAL(KABUTOPS, gMonShinyPalette_Kabutops), -// SPECIES_SHINY_PAL(AERODACTYL, gMonShinyPalette_Aerodactyl), -// SPECIES_SHINY_PAL(SNORLAX, gMonShinyPalette_Snorlax), -// SPECIES_SHINY_PAL(ARTICUNO, gMonShinyPalette_Articuno), -// SPECIES_SHINY_PAL(ZAPDOS, gMonShinyPalette_Zapdos), -// SPECIES_SHINY_PAL(MOLTRES, gMonShinyPalette_Moltres), -// SPECIES_SHINY_PAL(DRATINI, gMonShinyPalette_Dratini), -// SPECIES_SHINY_PAL(DRAGONAIR, gMonShinyPalette_Dragonair), -// SPECIES_SHINY_PAL(DRAGONITE, gMonShinyPalette_Dragonite), -// SPECIES_SHINY_PAL(MEWTWO, gMonShinyPalette_Mewtwo), -// SPECIES_SHINY_PAL(MEW, gMonShinyPalette_Mew), -// SPECIES_SHINY_PAL(CHIKORITA, gMonShinyPalette_Chikorita), -// SPECIES_SHINY_PAL(BAYLEEF, gMonShinyPalette_Bayleef), -// SPECIES_SHINY_PAL(MEGANIUM, gMonShinyPalette_Meganium), -// SPECIES_SHINY_PAL(CYNDAQUIL, gMonShinyPalette_Cyndaquil), -// SPECIES_SHINY_PAL(QUILAVA, gMonShinyPalette_Quilava), -// SPECIES_SHINY_PAL(TYPHLOSION, gMonShinyPalette_Typhlosion), -// SPECIES_SHINY_PAL(TOTODILE, gMonShinyPalette_Totodile), -// SPECIES_SHINY_PAL(CROCONAW, gMonShinyPalette_Croconaw), -// SPECIES_SHINY_PAL(FERALIGATR, gMonShinyPalette_Feraligatr), -// SPECIES_SHINY_PAL(SENTRET, gMonShinyPalette_Sentret), -// SPECIES_SHINY_PAL(FURRET, gMonShinyPalette_Furret), -// SPECIES_SHINY_PAL(HOOTHOOT, gMonShinyPalette_Hoothoot), -// SPECIES_SHINY_PAL(NOCTOWL, gMonShinyPalette_Noctowl), -// SPECIES_SHINY_PAL(LEDYBA, gMonShinyPalette_Ledyba), -// SPECIES_SHINY_PAL(LEDIAN, gMonShinyPalette_Ledian), -// SPECIES_SHINY_PAL(SPINARAK, gMonShinyPalette_Spinarak), -// SPECIES_SHINY_PAL(ARIADOS, gMonShinyPalette_Ariados), -// SPECIES_SHINY_PAL(CROBAT, gMonShinyPalette_Crobat), -// SPECIES_SHINY_PAL(CHINCHOU, gMonShinyPalette_Chinchou), -// SPECIES_SHINY_PAL(LANTURN, gMonShinyPalette_Lanturn), -// SPECIES_SHINY_PAL(PICHU, gMonShinyPalette_Pichu), -// SPECIES_SHINY_PAL(CLEFFA, gMonShinyPalette_Cleffa), -// SPECIES_SHINY_PAL(IGGLYBUFF, gMonShinyPalette_Igglybuff), -// SPECIES_SHINY_PAL(TOGEPI, gMonShinyPalette_Togepi), -// SPECIES_SHINY_PAL(TOGETIC, gMonShinyPalette_Togetic), -// SPECIES_SHINY_PAL(NATU, gMonShinyPalette_Natu), -// SPECIES_SHINY_PAL(XATU, gMonShinyPalette_Xatu), -// SPECIES_SHINY_PAL(MAREEP, gMonShinyPalette_Mareep), -// SPECIES_SHINY_PAL(FLAAFFY, gMonShinyPalette_Flaaffy), -// SPECIES_SHINY_PAL(AMPHAROS, gMonShinyPalette_Ampharos), -// SPECIES_SHINY_PAL(BELLOSSOM, gMonShinyPalette_Bellossom), -// SPECIES_SHINY_PAL(MARILL, gMonShinyPalette_Marill), -// SPECIES_SHINY_PAL(AZUMARILL, gMonShinyPalette_Azumarill), -// SPECIES_SHINY_PAL(SUDOWOODO, gMonShinyPalette_Sudowoodo), -// SPECIES_SHINY_PAL(POLITOED, gMonShinyPalette_Politoed), -// SPECIES_SHINY_PAL(HOPPIP, gMonShinyPalette_Hoppip), -// SPECIES_SHINY_PAL(SKIPLOOM, gMonShinyPalette_Skiploom), -// SPECIES_SHINY_PAL(JUMPLUFF, gMonShinyPalette_Jumpluff), -// SPECIES_SHINY_PAL(AIPOM, gMonShinyPalette_Aipom), -// SPECIES_SHINY_PAL(SUNKERN, gMonShinyPalette_Sunkern), -// SPECIES_SHINY_PAL(SUNFLORA, gMonShinyPalette_Sunflora), -// SPECIES_SHINY_PAL(YANMA, gMonShinyPalette_Yanma), -// SPECIES_SHINY_PAL(WOOPER, gMonShinyPalette_Wooper), -// SPECIES_SHINY_PAL(QUAGSIRE, gMonShinyPalette_Quagsire), -// SPECIES_SHINY_PAL(ESPEON, gMonShinyPalette_Espeon), -// SPECIES_SHINY_PAL(UMBREON, gMonShinyPalette_Umbreon), -// SPECIES_SHINY_PAL(MURKROW, gMonShinyPalette_Murkrow), -// SPECIES_SHINY_PAL(SLOWKING, gMonShinyPalette_Slowking), -// SPECIES_SHINY_PAL(MISDREAVUS, gMonShinyPalette_Misdreavus), -// SPECIES_SHINY_PAL(UNOWN, gMonShinyPalette_Unown), -// SPECIES_SHINY_PAL(WOBBUFFET, gMonShinyPalette_Wobbuffet), -// SPECIES_SHINY_PAL(GIRAFARIG, gMonShinyPalette_Girafarig), -// SPECIES_SHINY_PAL(PINECO, gMonShinyPalette_Pineco), -// SPECIES_SHINY_PAL(FORRETRESS, gMonShinyPalette_Forretress), -// SPECIES_SHINY_PAL(DUNSPARCE, gMonShinyPalette_Dunsparce), -// SPECIES_SHINY_PAL(GLIGAR, gMonShinyPalette_Gligar), -// SPECIES_SHINY_PAL(STEELIX, gMonShinyPalette_Steelix), -// SPECIES_SHINY_PAL(SNUBBULL, gMonShinyPalette_Snubbull), -// SPECIES_SHINY_PAL(GRANBULL, gMonShinyPalette_Granbull), -// SPECIES_SHINY_PAL(QWILFISH, gMonShinyPalette_Qwilfish), -// SPECIES_SHINY_PAL(SCIZOR, gMonShinyPalette_Scizor), -// SPECIES_SHINY_PAL(SHUCKLE, gMonShinyPalette_Shuckle), -// SPECIES_SHINY_PAL(HERACROSS, gMonShinyPalette_Heracross), -// SPECIES_SHINY_PAL(SNEASEL, gMonShinyPalette_Sneasel), -// SPECIES_SHINY_PAL(TEDDIURSA, gMonShinyPalette_Teddiursa), -// SPECIES_SHINY_PAL(URSARING, gMonShinyPalette_Ursaring), -// SPECIES_SHINY_PAL(SLUGMA, gMonShinyPalette_Slugma), -// SPECIES_SHINY_PAL(MAGCARGO, gMonShinyPalette_Magcargo), -// SPECIES_SHINY_PAL(SWINUB, gMonShinyPalette_Swinub), -// SPECIES_SHINY_PAL(PILOSWINE, gMonShinyPalette_Piloswine), -// SPECIES_SHINY_PAL(CORSOLA, gMonShinyPalette_Corsola), -// SPECIES_SHINY_PAL(REMORAID, gMonShinyPalette_Remoraid), -// SPECIES_SHINY_PAL(OCTILLERY, gMonShinyPalette_Octillery), -// SPECIES_SHINY_PAL(DELIBIRD, gMonShinyPalette_Delibird), -// SPECIES_SHINY_PAL(MANTINE, gMonShinyPalette_Mantine), -// SPECIES_SHINY_PAL(SKARMORY, gMonShinyPalette_Skarmory), -// SPECIES_SHINY_PAL(HOUNDOUR, gMonShinyPalette_Houndour), -// SPECIES_SHINY_PAL(HOUNDOOM, gMonShinyPalette_Houndoom), -// SPECIES_SHINY_PAL(KINGDRA, gMonShinyPalette_Kingdra), -// SPECIES_SHINY_PAL(PHANPY, gMonShinyPalette_Phanpy), -// SPECIES_SHINY_PAL(DONPHAN, gMonShinyPalette_Donphan), -// SPECIES_SHINY_PAL(PORYGON2, gMonShinyPalette_Porygon2), -// SPECIES_SHINY_PAL(STANTLER, gMonShinyPalette_Stantler), -// SPECIES_SHINY_PAL(SMEARGLE, gMonShinyPalette_Smeargle), -// SPECIES_SHINY_PAL(TYROGUE, gMonShinyPalette_Tyrogue), -// SPECIES_SHINY_PAL(HITMONTOP, gMonShinyPalette_Hitmontop), -// SPECIES_SHINY_PAL(SMOOCHUM, gMonShinyPalette_Smoochum), -// SPECIES_SHINY_PAL(ELEKID, gMonShinyPalette_Elekid), -// SPECIES_SHINY_PAL(MAGBY, gMonShinyPalette_Magby), -// SPECIES_SHINY_PAL(MILTANK, gMonShinyPalette_Miltank), -// SPECIES_SHINY_PAL(BLISSEY, gMonShinyPalette_Blissey), -// SPECIES_SHINY_PAL(RAIKOU, gMonShinyPalette_Raikou), -// SPECIES_SHINY_PAL(ENTEI, gMonShinyPalette_Entei), -// SPECIES_SHINY_PAL(SUICUNE, gMonShinyPalette_Suicune), -// SPECIES_SHINY_PAL(LARVITAR, gMonShinyPalette_Larvitar), -// SPECIES_SHINY_PAL(PUPITAR, gMonShinyPalette_Pupitar), -// SPECIES_SHINY_PAL(TYRANITAR, gMonShinyPalette_Tyranitar), -// SPECIES_SHINY_PAL(LUGIA, gMonShinyPalette_Lugia), -// SPECIES_SHINY_PAL(HO_OH, gMonShinyPalette_HoOh), -// SPECIES_SHINY_PAL(CELEBI, gMonShinyPalette_Celebi), -// SPECIES_SHINY_PAL(OLD_UNOWN_B, gMonShinyPalette_DoubleQuestionMark), -// SPECIES_SHINY_PAL(OLD_UNOWN_C, gMonShinyPalette_DoubleQuestionMark), -// SPECIES_SHINY_PAL(OLD_UNOWN_D, gMonShinyPalette_DoubleQuestionMark), -// SPECIES_SHINY_PAL(OLD_UNOWN_E, gMonShinyPalette_DoubleQuestionMark), -// SPECIES_SHINY_PAL(OLD_UNOWN_F, gMonShinyPalette_DoubleQuestionMark), -// SPECIES_SHINY_PAL(OLD_UNOWN_G, gMonShinyPalette_DoubleQuestionMark), -// SPECIES_SHINY_PAL(OLD_UNOWN_H, gMonShinyPalette_DoubleQuestionMark), -// SPECIES_SHINY_PAL(OLD_UNOWN_I, gMonShinyPalette_DoubleQuestionMark), -// SPECIES_SHINY_PAL(OLD_UNOWN_J, gMonShinyPalette_DoubleQuestionMark), -// SPECIES_SHINY_PAL(OLD_UNOWN_K, gMonShinyPalette_DoubleQuestionMark), -// SPECIES_SHINY_PAL(OLD_UNOWN_L, gMonShinyPalette_DoubleQuestionMark), -// SPECIES_SHINY_PAL(OLD_UNOWN_M, gMonShinyPalette_DoubleQuestionMark), -// SPECIES_SHINY_PAL(OLD_UNOWN_N, gMonShinyPalette_DoubleQuestionMark), -// SPECIES_SHINY_PAL(OLD_UNOWN_O, gMonShinyPalette_DoubleQuestionMark), -// SPECIES_SHINY_PAL(OLD_UNOWN_P, gMonShinyPalette_DoubleQuestionMark), -// SPECIES_SHINY_PAL(OLD_UNOWN_Q, gMonShinyPalette_DoubleQuestionMark), -// SPECIES_SHINY_PAL(OLD_UNOWN_R, gMonShinyPalette_DoubleQuestionMark), -// SPECIES_SHINY_PAL(OLD_UNOWN_S, gMonShinyPalette_DoubleQuestionMark), -// SPECIES_SHINY_PAL(OLD_UNOWN_T, gMonShinyPalette_DoubleQuestionMark), -// SPECIES_SHINY_PAL(OLD_UNOWN_U, gMonShinyPalette_DoubleQuestionMark), -// SPECIES_SHINY_PAL(OLD_UNOWN_V, gMonShinyPalette_DoubleQuestionMark), -// SPECIES_SHINY_PAL(OLD_UNOWN_W, gMonShinyPalette_DoubleQuestionMark), -// SPECIES_SHINY_PAL(OLD_UNOWN_X, gMonShinyPalette_DoubleQuestionMark), -// SPECIES_SHINY_PAL(OLD_UNOWN_Y, gMonShinyPalette_DoubleQuestionMark), -// SPECIES_SHINY_PAL(OLD_UNOWN_Z, gMonShinyPalette_DoubleQuestionMark), -// SPECIES_SHINY_PAL(TREECKO, gMonShinyPalette_Treecko), -// SPECIES_SHINY_PAL(GROVYLE, gMonShinyPalette_Grovyle), -// SPECIES_SHINY_PAL(SCEPTILE, gMonShinyPalette_Sceptile), -// SPECIES_SHINY_PAL(TORCHIC, gMonShinyPalette_Torchic), -// SPECIES_SHINY_PAL(COMBUSKEN, gMonShinyPalette_Combusken), -// SPECIES_SHINY_PAL(BLAZIKEN, gMonShinyPalette_Blaziken), -// SPECIES_SHINY_PAL(MUDKIP, gMonShinyPalette_Mudkip), -// SPECIES_SHINY_PAL(MARSHTOMP, gMonShinyPalette_Marshtomp), -// SPECIES_SHINY_PAL(SWAMPERT, gMonShinyPalette_Swampert), -// SPECIES_SHINY_PAL(POOCHYENA, gMonShinyPalette_Poochyena), -// SPECIES_SHINY_PAL(MIGHTYENA, gMonShinyPalette_Mightyena), -// SPECIES_SHINY_PAL(ZIGZAGOON, gMonShinyPalette_Zigzagoon), -// SPECIES_SHINY_PAL(LINOONE, gMonShinyPalette_Linoone), -// SPECIES_SHINY_PAL(WURMPLE, gMonShinyPalette_Wurmple), -// SPECIES_SHINY_PAL(SILCOON, gMonShinyPalette_Silcoon), -// SPECIES_SHINY_PAL(BEAUTIFLY, gMonShinyPalette_Beautifly), -// SPECIES_SHINY_PAL(CASCOON, gMonShinyPalette_Cascoon), -// SPECIES_SHINY_PAL(DUSTOX, gMonShinyPalette_Dustox), -// SPECIES_SHINY_PAL(LOTAD, gMonShinyPalette_Lotad), -// SPECIES_SHINY_PAL(LOMBRE, gMonShinyPalette_Lombre), -// SPECIES_SHINY_PAL(LUDICOLO, gMonShinyPalette_Ludicolo), -// SPECIES_SHINY_PAL(SEEDOT, gMonShinyPalette_Seedot), -// SPECIES_SHINY_PAL(NUZLEAF, gMonShinyPalette_Nuzleaf), -// SPECIES_SHINY_PAL(SHIFTRY, gMonShinyPalette_Shiftry), -// SPECIES_SHINY_PAL(NINCADA, gMonShinyPalette_Nincada), -// SPECIES_SHINY_PAL(NINJASK, gMonShinyPalette_Ninjask), -// SPECIES_SHINY_PAL(SHEDINJA, gMonShinyPalette_Shedinja), -// SPECIES_SHINY_PAL(TAILLOW, gMonShinyPalette_Taillow), -// SPECIES_SHINY_PAL(SWELLOW, gMonShinyPalette_Swellow), -// SPECIES_SHINY_PAL(SHROOMISH, gMonShinyPalette_Shroomish), -// SPECIES_SHINY_PAL(BRELOOM, gMonShinyPalette_Breloom), -// SPECIES_SHINY_PAL(SPINDA, gMonShinyPalette_Spinda), -// SPECIES_SHINY_PAL(WINGULL, gMonShinyPalette_Wingull), -// SPECIES_SHINY_PAL(PELIPPER, gMonShinyPalette_Pelipper), -// SPECIES_SHINY_PAL(SURSKIT, gMonShinyPalette_Surskit), -// SPECIES_SHINY_PAL(MASQUERAIN, gMonShinyPalette_Masquerain), -// SPECIES_SHINY_PAL(WAILMER, gMonShinyPalette_Wailmer), -// SPECIES_SHINY_PAL(WAILORD, gMonShinyPalette_Wailord), -// SPECIES_SHINY_PAL(SKITTY, gMonShinyPalette_Skitty), -// SPECIES_SHINY_PAL(DELCATTY, gMonShinyPalette_Delcatty), -// SPECIES_SHINY_PAL(KECLEON, gMonShinyPalette_Kecleon), -// SPECIES_SHINY_PAL(BALTOY, gMonShinyPalette_Baltoy), -// SPECIES_SHINY_PAL(CLAYDOL, gMonShinyPalette_Claydol), -// SPECIES_SHINY_PAL(NOSEPASS, gMonShinyPalette_Nosepass), -// SPECIES_SHINY_PAL(TORKOAL, gMonShinyPalette_Torkoal), -// SPECIES_SHINY_PAL(SABLEYE, gMonShinyPalette_Sableye), -// SPECIES_SHINY_PAL(BARBOACH, gMonShinyPalette_Barboach), -// SPECIES_SHINY_PAL(WHISCASH, gMonShinyPalette_Whiscash), -// SPECIES_SHINY_PAL(LUVDISC, gMonShinyPalette_Luvdisc), -// SPECIES_SHINY_PAL(CORPHISH, gMonShinyPalette_Corphish), -// SPECIES_SHINY_PAL(CRAWDAUNT, gMonShinyPalette_Crawdaunt), -// SPECIES_SHINY_PAL(FEEBAS, gMonShinyPalette_Feebas), -// SPECIES_SHINY_PAL(MILOTIC, gMonShinyPalette_Milotic), -// SPECIES_SHINY_PAL(CARVANHA, gMonShinyPalette_Carvanha), -// SPECIES_SHINY_PAL(SHARPEDO, gMonShinyPalette_Sharpedo), -// SPECIES_SHINY_PAL(TRAPINCH, gMonShinyPalette_Trapinch), -// SPECIES_SHINY_PAL(VIBRAVA, gMonShinyPalette_Vibrava), -// SPECIES_SHINY_PAL(FLYGON, gMonShinyPalette_Flygon), -// SPECIES_SHINY_PAL(MAKUHITA, gMonShinyPalette_Makuhita), -// SPECIES_SHINY_PAL(HARIYAMA, gMonShinyPalette_Hariyama), -// SPECIES_SHINY_PAL(ELECTRIKE, gMonShinyPalette_Electrike), -// SPECIES_SHINY_PAL(MANECTRIC, gMonShinyPalette_Manectric), -// SPECIES_SHINY_PAL(NUMEL, gMonShinyPalette_Numel), -// SPECIES_SHINY_PAL(CAMERUPT, gMonShinyPalette_Camerupt), -// SPECIES_SHINY_PAL(SPHEAL, gMonShinyPalette_Spheal), -// SPECIES_SHINY_PAL(SEALEO, gMonShinyPalette_Sealeo), -// SPECIES_SHINY_PAL(WALREIN, gMonShinyPalette_Walrein), -// SPECIES_SHINY_PAL(CACNEA, gMonShinyPalette_Cacnea), -// SPECIES_SHINY_PAL(CACTURNE, gMonShinyPalette_Cacturne), -// SPECIES_SHINY_PAL(SNORUNT, gMonShinyPalette_Snorunt), -// SPECIES_SHINY_PAL(GLALIE, gMonShinyPalette_Glalie), -// SPECIES_SHINY_PAL(LUNATONE, gMonShinyPalette_Lunatone), -// SPECIES_SHINY_PAL(SOLROCK, gMonShinyPalette_Solrock), -// SPECIES_SHINY_PAL(AZURILL, gMonShinyPalette_Azurill), -// SPECIES_SHINY_PAL(SPOINK, gMonShinyPalette_Spoink), -// SPECIES_SHINY_PAL(GRUMPIG, gMonShinyPalette_Grumpig), -// SPECIES_SHINY_PAL(PLUSLE, gMonShinyPalette_Plusle), -// SPECIES_SHINY_PAL(MINUN, gMonShinyPalette_Minun), -// SPECIES_SHINY_PAL(MAWILE, gMonShinyPalette_Mawile), -// SPECIES_SHINY_PAL(MEDITITE, gMonShinyPalette_Meditite), -// SPECIES_SHINY_PAL(MEDICHAM, gMonShinyPalette_Medicham), -// SPECIES_SHINY_PAL(SWABLU, gMonShinyPalette_Swablu), -// SPECIES_SHINY_PAL(ALTARIA, gMonShinyPalette_Altaria), -// SPECIES_SHINY_PAL(WYNAUT, gMonShinyPalette_Wynaut), -// SPECIES_SHINY_PAL(DUSKULL, gMonShinyPalette_Duskull), -// SPECIES_SHINY_PAL(DUSCLOPS, gMonShinyPalette_Dusclops), -// SPECIES_SHINY_PAL(ROSELIA, gMonShinyPalette_Roselia), -// SPECIES_SHINY_PAL(SLAKOTH, gMonShinyPalette_Slakoth), -// SPECIES_SHINY_PAL(VIGOROTH, gMonShinyPalette_Vigoroth), -// SPECIES_SHINY_PAL(SLAKING, gMonShinyPalette_Slaking), -// SPECIES_SHINY_PAL(GULPIN, gMonShinyPalette_Gulpin), -// SPECIES_SHINY_PAL(SWALOT, gMonShinyPalette_Swalot), -// SPECIES_SHINY_PAL(TROPIUS, gMonShinyPalette_Tropius), -// SPECIES_SHINY_PAL(WHISMUR, gMonShinyPalette_Whismur), -// SPECIES_SHINY_PAL(LOUDRED, gMonShinyPalette_Loudred), -// SPECIES_SHINY_PAL(EXPLOUD, gMonShinyPalette_Exploud), -// SPECIES_SHINY_PAL(CLAMPERL, gMonShinyPalette_Clamperl), -// SPECIES_SHINY_PAL(HUNTAIL, gMonShinyPalette_Huntail), -// SPECIES_SHINY_PAL(GOREBYSS, gMonShinyPalette_Gorebyss), -// SPECIES_SHINY_PAL(ABSOL, gMonShinyPalette_Absol), -// SPECIES_SHINY_PAL(SHUPPET, gMonShinyPalette_Shuppet), -// SPECIES_SHINY_PAL(BANETTE, gMonShinyPalette_Banette), -// SPECIES_SHINY_PAL(SEVIPER, gMonShinyPalette_Seviper), -// SPECIES_SHINY_PAL(ZANGOOSE, gMonShinyPalette_Zangoose), -// SPECIES_SHINY_PAL(RELICANTH, gMonShinyPalette_Relicanth), -// SPECIES_SHINY_PAL(ARON, gMonShinyPalette_Aron), -// SPECIES_SHINY_PAL(LAIRON, gMonShinyPalette_Lairon), -// SPECIES_SHINY_PAL(AGGRON, gMonShinyPalette_Aggron), -// SPECIES_SHINY_PAL(CASTFORM, gMonShinyPalette_Castform), -// SPECIES_SHINY_PAL(VOLBEAT, gMonShinyPalette_Volbeat), -// SPECIES_SHINY_PAL(ILLUMISE, gMonShinyPalette_Illumise), -// SPECIES_SHINY_PAL(LILEEP, gMonShinyPalette_Lileep), -// SPECIES_SHINY_PAL(CRADILY, gMonShinyPalette_Cradily), -// SPECIES_SHINY_PAL(ANORITH, gMonShinyPalette_Anorith), -// SPECIES_SHINY_PAL(ARMALDO, gMonShinyPalette_Armaldo), -// SPECIES_SHINY_PAL(RALTS, gMonShinyPalette_Ralts), -// SPECIES_SHINY_PAL(KIRLIA, gMonShinyPalette_Kirlia), -// SPECIES_SHINY_PAL(GARDEVOIR, gMonShinyPalette_Gardevoir), -// SPECIES_SHINY_PAL(BAGON, gMonShinyPalette_Bagon), -// SPECIES_SHINY_PAL(SHELGON, gMonShinyPalette_Shelgon), -// SPECIES_SHINY_PAL(SALAMENCE, gMonShinyPalette_Salamence), -// SPECIES_SHINY_PAL(BELDUM, gMonShinyPalette_Beldum), -// SPECIES_SHINY_PAL(METANG, gMonShinyPalette_Metang), -// SPECIES_SHINY_PAL(METAGROSS, gMonShinyPalette_Metagross), -// SPECIES_SHINY_PAL(REGIROCK, gMonShinyPalette_Regirock), -// SPECIES_SHINY_PAL(REGICE, gMonShinyPalette_Regice), -// SPECIES_SHINY_PAL(REGISTEEL, gMonShinyPalette_Registeel), -// SPECIES_SHINY_PAL(KYOGRE, gMonShinyPalette_Kyogre), -// SPECIES_SHINY_PAL(GROUDON, gMonShinyPalette_Groudon), -// SPECIES_SHINY_PAL(RAYQUAZA, gMonShinyPalette_Rayquaza), -// SPECIES_SHINY_PAL(LATIAS, gMonShinyPalette_Latias), -// SPECIES_SHINY_PAL(LATIOS, gMonShinyPalette_Latios), -// SPECIES_SHINY_PAL(JIRACHI, gMonShinyPalette_Jirachi), -// SPECIES_SHINY_PAL(DEOXYS, gMonShinyPalette_Deoxys), -// SPECIES_SHINY_PAL(CHIMECHO, gMonShinyPalette_Chimecho), -// SPECIES_SHINY_PAL(EGG, gMonPalette_Egg), -// SPECIES_SHINY_PAL(UNOWN_B, gMonShinyPalette_Unown), -// SPECIES_SHINY_PAL(UNOWN_C, gMonShinyPalette_Unown), -// SPECIES_SHINY_PAL(UNOWN_D, gMonShinyPalette_Unown), -// SPECIES_SHINY_PAL(UNOWN_E, gMonShinyPalette_Unown), -// SPECIES_SHINY_PAL(UNOWN_F, gMonShinyPalette_Unown), -// SPECIES_SHINY_PAL(UNOWN_G, gMonShinyPalette_Unown), -// SPECIES_SHINY_PAL(UNOWN_H, gMonShinyPalette_Unown), -// SPECIES_SHINY_PAL(UNOWN_I, gMonShinyPalette_Unown), -// SPECIES_SHINY_PAL(UNOWN_J, gMonShinyPalette_Unown), -// SPECIES_SHINY_PAL(UNOWN_K, gMonShinyPalette_Unown), -// SPECIES_SHINY_PAL(UNOWN_L, gMonShinyPalette_Unown), -// SPECIES_SHINY_PAL(UNOWN_M, gMonShinyPalette_Unown), -// SPECIES_SHINY_PAL(UNOWN_N, gMonShinyPalette_Unown), -// SPECIES_SHINY_PAL(UNOWN_O, gMonShinyPalette_Unown), -// SPECIES_SHINY_PAL(UNOWN_P, gMonShinyPalette_Unown), -// SPECIES_SHINY_PAL(UNOWN_Q, gMonShinyPalette_Unown), -// SPECIES_SHINY_PAL(UNOWN_R, gMonShinyPalette_Unown), -// SPECIES_SHINY_PAL(UNOWN_S, gMonShinyPalette_Unown), -// SPECIES_SHINY_PAL(UNOWN_T, gMonShinyPalette_Unown), -// SPECIES_SHINY_PAL(UNOWN_U, gMonShinyPalette_Unown), -// SPECIES_SHINY_PAL(UNOWN_V, gMonShinyPalette_Unown), -// SPECIES_SHINY_PAL(UNOWN_W, gMonShinyPalette_Unown), -// SPECIES_SHINY_PAL(UNOWN_X, gMonShinyPalette_Unown), -// SPECIES_SHINY_PAL(UNOWN_Y, gMonShinyPalette_Unown), -// SPECIES_SHINY_PAL(UNOWN_Z, gMonShinyPalette_Unown), -// SPECIES_SHINY_PAL(UNOWN_EMARK, gMonShinyPalette_Unown), -// SPECIES_SHINY_PAL(UNOWN_QMARK, gMonShinyPalette_Unown), -// }; diff --git a/src/data/text/move_descriptions.h b/src/data/text/move_descriptions.h deleted file mode 100644 index 12ea3b13e..000000000 --- a/src/data/text/move_descriptions.h +++ /dev/null @@ -1,4193 +0,0 @@ - -// #if B_BINDING_TURNS >= GEN_5 -// #define BINDING_TURNS "4 or 5" -// #else -// #define BINDING_TURNS "2 to 5" -// #endif - -// const u8 sNullDescription[] = _( -// ""); - -// const u8 sPoundDescription[] = _( -// "Pounds the foe with\n" -// "forelegs or tail."); - -// const u8 sKarateChopDescription[] = _( -// "A chopping attack with a\n" -// "high critical-hit ratio."); - -// const u8 sDoubleSlapDescription[] = _( -// "Repeatedly slaps the foe\n" -// "2 to 5 times."); - -// const u8 sCometPunchDescription[] = _( -// "Repeatedly punches the foe\n" -// "2 to 5 times."); - -// const u8 sMegaPunchDescription[] = _( -// "A strong punch thrown with\n" -// "incredible power."); - -// const u8 sPayDayDescription[] = _( -// "Throws coins at the foe.\n" -// "Money is recovered after."); - -// const u8 sFirePunchDescription[] = _( -// "A fiery punch that may burn\n" -// "the foe."); - -// const u8 sIcePunchDescription[] = _( -// "An icy punch that may\n" -// #if B_USE_FROSTBITE == TRUE -// "leave the foe with frostbite."); -// #else -// "freeze the foe."); -// #endif - -// const u8 sThunderPunchDescription[] = _( -// "An electrified punch that\n" -// "may paralyze the foe."); - -// const u8 sScratchDescription[] = _( -// "Scratches the foe with\n" -// "sharp claws."); - -// const u8 sViseGripDescription[] = _( -// "Grips the foe with large and\n" -// "powerful pincers."); - -// const u8 sGuillotineDescription[] = _( -// "A powerful pincer attack\n" -// "that may cause fainting."); - -// const u8 sRazorWindDescription[] = _( -// "A 2-turn move that strikes\n" -// "the foe on the 2nd turn."); - -// const u8 sSwordsDanceDescription[] = _( -// "A fighting dance that\n" -// "sharply raises Attack."); - -// const u8 sCutDescription[] = _( -// "Cuts the foe with sharp\n" -// "scythes, claws, etc."); - -// const u8 sGustDescription[] = _( -// "Strikes the foe with a gust\n" -// "of wind whipped up by wings."); - -// const u8 sWingAttackDescription[] = _( -// "Strikes the foe with wings\n" -// "spread wide."); - -// const u8 sWhirlwindDescription[] = _( -// "Blows away the foe with\n" -// "wind and ends the battle."); - -// const u8 sFlyDescription[] = _( -// "Flies up on the first turn,\n" -// "then strikes the next turn."); - -// const u8 sBindDescription[] = _( -// "Binds and squeezes the foe\n" -// "for "BINDING_TURNS" turns."); - -// const u8 sSlamDescription[] = _( -// "Slams the foe with a long\n" -// "tail, vine, etc."); - -// const u8 sVineWhipDescription[] = _( -// "Strikes the foe with\n" -// "slender, whiplike vines."); - -// const u8 sStompDescription[] = _( -// "Stomps the enemy with a big\n" -// "foot. May cause flinching."); - -// const u8 sDoubleKickDescription[] = _( -// "A double-kicking attack\n" -// "that strikes the foe twice."); - -// const u8 sMegaKickDescription[] = _( -// "An extremely powerful kick\n" -// "with intense force."); - -// const u8 sJumpKickDescription[] = _( -// "A strong jumping kick. May\n" -// "miss and hurt the kicker."); - -// const u8 sRollingKickDescription[] = _( -// "A fast kick delivered from\n" -// "a rapid spin."); - -// const u8 sSandAttackDescription[] = _( -// "Reduces the foe's accuracy\n" -// "by hurling sand in its face."); - -// const u8 sHeadbuttDescription[] = _( -// "A ramming attack that may\n" -// "cause flinching."); - -// const u8 sHornAttackDescription[] = _( -// "Jabs the foe with sharp\n" -// "horns."); - -// const u8 sFuryAttackDescription[] = _( -// "Jabs the foe 2 to 5 times\n" -// "with sharp horns, etc."); - -// const u8 sHornDrillDescription[] = _( -// "A one-hit KO attack that\n" -// "uses a horn like a drill."); - -// const u8 sTackleDescription[] = _( -// "Charges the foe with a full-\n" -// "body tackle."); - -// const u8 sBodySlamDescription[] = _( -// "A full-body slam that may\n" -// "cause paralysis."); - -// const u8 sWrapDescription[] = _( -// "Wraps and squeezes the foe\n" -// BINDING_TURNS" times with vines, etc."); - -// const u8 sTakeDownDescription[] = _( -// "A reckless charge attack\n" -// "that also hurts the user."); - -// const u8 sThrashDescription[] = _( -// "A rampage of 2 to 3 turns\n" -// "that confuses the user."); - -// const u8 sDoubleEdgeDescription[] = _( -// "A life-risking tackle that\n" -// "also hurts the user."); - -// const u8 sTailWhipDescription[] = _( -// "Wags the tail to lower the\n" -// "foe's Defense."); - -// const u8 sPoisonStingDescription[] = _( -// "A toxic attack with barbs,\n" -// "etc., that may poison."); - -// const u8 sTwineedleDescription[] = _( -// "Stingers on the forelegs\n" -// "jab the foe twice."); - -// const u8 sPinMissileDescription[] = _( -// "Sharp pins are fired to\n" -// "strike 2 to 5 times."); - -// const u8 sLeerDescription[] = _( -// "Frightens the foe with a\n" -// "leer to lower Defense."); - -// const u8 sBiteDescription[] = _( -// "Bites with vicious fangs.\n" -// "May cause flinching."); - -// const u8 sGrowlDescription[] = _( -// "Growls cutely to reduce the\n" -// "foe's Attack."); - -// const u8 sRoarDescription[] = _( -// "Makes the foe flee to end\n" -// "the battle."); - -// const u8 sSingDescription[] = _( -// "A soothing song lulls the\n" -// "foe into a deep slumber."); - -// const u8 sSupersonicDescription[] = _( -// "Emits bizarre sound waves\n" -// "that may confuse the foe."); - -// const u8 sSonicBoomDescription[] = _( -// "Launches shock waves that\n" -// "always inflict 20 HP damage."); - -// const u8 sDisableDescription[] = _( -// "Psychically disables one of\n" -// "the foe's moves."); - -// const u8 sAcidDescription[] = _( -// "Sprays a hide-melting acid.\n" -// #if B_UPDATED_MOVE_DATA >= GEN_4 -// "May lower Sp. Def."); -// #else -// "May lower Defense."); -// #endif - -// const u8 sEmberDescription[] = _( -// "A weak fire attack that may\n" -// "inflict a burn."); - -// const u8 sFlamethrowerDescription[] = _( -// "A powerful fire attack that\n" -// "may inflict a burn."); - -// const u8 sMistDescription[] = _( -// "Creates a mist that stops\n" -// "reduction of abilities."); - -// const u8 sWaterGunDescription[] = _( -// "Squirts water to attack\n" -// "the foe."); - -// const u8 sHydroPumpDescription[] = _( -// "Blasts water at high power\n" -// "to strike the foe."); - -// const u8 sSurfDescription[] = _( -// "Creates a huge wave, then\n" -// "crashes it down on the foe."); - -// const u8 sIceBeamDescription[] = _( -// "Blasts the foe with an icy\n" -// #if B_USE_FROSTBITE == TRUE -// "beam. May cause frostbite."); -// #else -// "beam that may freeze it."); -// #endif - -// const u8 sBlizzardDescription[] = _( -// "Hits the foe with an icy\n" -// #if B_USE_FROSTBITE == TRUE -// "storm. May cause frostbite."); -// #else -// "storm that may freeze it."); -// #endif - -// const u8 sPsybeamDescription[] = _( -// "Fires a peculiar ray that\n" -// "may confuse the foe."); - -// const u8 sBubbleBeamDescription[] = _( -// "Forcefully sprays bubbles\n" -// "that may lower Speed."); - -// const u8 sAuroraBeamDescription[] = _( -// "Fires a rainbow-colored\n" -// "beam that may lower Attack."); - -// const u8 sHyperBeamDescription[] = _( -// "Powerful, but leaves the\n" -// "user immobile the next turn."); - -// const u8 sPeckDescription[] = _( -// "Attacks the foe with a\n" -// "jabbing beak, etc."); - -// const u8 sDrillPeckDescription[] = _( -// "A corkscrewing attack with\n" -// "the beak acting as a drill."); - -// const u8 sSubmissionDescription[] = _( -// "A reckless body slam that\n" -// "also hurts the user."); - -// const u8 sLowKickDescription[] = _( -// "A kick that inflicts more\n" -// "damage on heavier foes."); - -// const u8 sCounterDescription[] = _( -// "Retaliates any physical hit\n" -// "with double the power."); - -// const u8 sSeismicTossDescription[] = _( -// "Inflicts damage identical\n" -// "to the user's level."); - -// const u8 sStrengthDescription[] = _( -// "Builds enormous power,\n" -// "then slams the foe."); - -// const u8 sAbsorbDescription[] = _( -// "An attack that absorbs\n" -// "half the damage inflicted."); - -// const u8 sMegaDrainDescription[] = _( -// "An attack that absorbs\n" -// "half the damage inflicted."); - -// const u8 sLeechSeedDescription[] = _( -// "Plants a seed on the foe to\n" -// "steal HP on every turn."); - -// const u8 sGrowthDescription[] = _( -// "Forces the body to grow\n" -// "and heightens Sp. Atk."); - -// const u8 sRazorLeafDescription[] = _( -// "Cuts the enemy with leaves.\n" -// "High critical-hit ratio."); - -// const u8 sSolarBeamDescription[] = _( -// "Absorbs light in one turn,\n" -// "then attacks next turn."); - -// const u8 sPoisonPowderDescription[] = _( -// "Scatters a toxic powder\n" -// "that may poison the foe."); - -// const u8 sStunSporeDescription[] = _( -// "Scatters a powder that may\n" -// "paralyze the foe."); - -// const u8 sSleepPowderDescription[] = _( -// "Scatters a powder that may\n" -// "cause the foe to sleep."); - -// const u8 sPetalDanceDescription[] = _( -// "A rampage of 2 to 3 turns\n" -// "that confuses the user."); - -// const u8 sStringShotDescription[] = _( -// "Binds the foe with string\n" -// "to reduce its Speed."); - -// const u8 sDragonRageDescription[] = _( -// "Launches shock waves that\n" -// "always inflict 40 HP damage."); - -// const u8 sFireSpinDescription[] = _( -// "Traps the foe in a ring of\n" -// "fire for "BINDING_TURNS" turns."); - -// const u8 sThunderShockDescription[] = _( -// "An electrical attack that\n" -// "may paralyze the foe."); - -// const u8 sThunderboltDescription[] = _( -// "A strong electrical attack\n" -// "that may paralyze the foe."); - -// const u8 sThunderWaveDescription[] = _( -// "A weak jolt of electricity\n" -// "that paralyzes the foe."); - -// const u8 sThunderDescription[] = _( -// "A lightning attack that may\n" -// "cause paralysis."); - -// const u8 sRockThrowDescription[] = _( -// "Throws small rocks to\n" -// "strike the foe."); - -// const u8 sEarthquakeDescription[] = _( -// "A powerful quake, but has\n" -// "no effect on flying foes."); - -// const u8 sFissureDescription[] = _( -// "A one-hit KO move that\n" -// "drops the foe in a fissure."); - -// const u8 sDigDescription[] = _( -// "Digs underground the first\n" -// "turn and strikes next turn."); - -// const u8 sToxicDescription[] = _( -// "Poisons the foe with an\n" -// "intensifying toxin."); - -// const u8 sConfusionDescription[] = _( -// "A psychic attack that may\n" -// "cause confusion."); - -// const u8 sPsychicDescription[] = _( -// "A powerful psychic attack\n" -// "that may lower Sp. Def."); - -// const u8 sHypnosisDescription[] = _( -// "A hypnotizing move that\n" -// "may induce sleep."); - -// const u8 sMeditateDescription[] = _( -// "Meditates in a peaceful\n" -// "fashion to raise Attack."); - -// const u8 sAgilityDescription[] = _( -// "Relaxes the body to sharply\n" -// "boost Speed."); - -// const u8 sQuickAttackDescription[] = _( -// "An extremely fast attack\n" -// "that always strikes first."); - -// const u8 sRageDescription[] = _( -// "Raises the user's Attack\n" -// "every time it is hit."); - -// const u8 sTeleportDescription[] = _( -// "A psychic move for fleeing\n" -// "from battle instantly."); - -// const u8 sNightShadeDescription[] = _( -// "Inflicts damage identical\n" -// "to the user's level."); - -// const u8 sMimicDescription[] = _( -// "Copies a move used by the\n" -// "foe during one battle."); - -// const u8 sScreechDescription[] = _( -// "Emits a screech to sharply\n" -// "reduce the foe's Defense."); - -// const u8 sDoubleTeamDescription[] = _( -// "Creates illusory copies to\n" -// "raise evasiveness."); - -// const u8 sRecoverDescription[] = _( -// "Recovers up to half the\n" -// "user's maximum HP."); - -// const u8 sHardenDescription[] = _( -// "Stiffens the body's \n" -// "muscles to raise Defense."); - -// const u8 sMinimizeDescription[] = _( -// "Minimizes the user's size\n" -// "to raise evasiveness."); - -// const u8 sSmokescreenDescription[] = _( -// "Lowers the foe's accuracy\n" -// "using smoke, ink, etc."); - -// const u8 sConfuseRayDescription[] = _( -// "A sinister ray that\n" -// "confuses the foe."); - -// const u8 sWithdrawDescription[] = _( -// "Withdraws the body into its\n" -// "hard shell to raise Defense."); - -// const u8 sDefenseCurlDescription[] = _( -// "Curls up to conceal weak\n" -// "spots and raise Defense."); - -// const u8 sBarrierDescription[] = _( -// "Creates a barrier that\n" -// "sharply raises Defense."); - -// const u8 sLightScreenDescription[] = _( -// "Creates a wall of light that\n" -// "lowers Sp. Atk damage."); - -// const u8 sHazeDescription[] = _( -// "Creates a black haze that\n" -// "eliminates all stat changes."); - -// const u8 sReflectDescription[] = _( -// "Creates a wall of light that\n" -// "weakens physical attacks."); - -// const u8 sFocusEnergyDescription[] = _( -// "Focuses power to raise the\n" -// "critical-hit ratio."); - -// const u8 sBideDescription[] = _( -// "Endures attack for 2\n" -// "turns to retaliate double."); - -// const u8 sMetronomeDescription[] = _( -// "Waggles a finger to use any\n" -// "Pokémon move at random."); - -// const u8 sMirrorMoveDescription[] = _( -// "Counters the foe's attack\n" -// "with the same move."); - -// const u8 sSelfDestructDescription[] = _( -// "Inflicts severe damage but\n" -// "makes the user faint."); - -// const u8 sEggBombDescription[] = _( -// "An egg is forcibly hurled at\n" -// "the foe."); - -// const u8 sLickDescription[] = _( -// "Licks with a long tongue to\n" -// "injure. May also paralyze."); - -// const u8 sSmogDescription[] = _( -// "An exhaust-gas attack\n" -// "that may also poison."); - -// const u8 sSludgeDescription[] = _( -// "Sludge is hurled to inflict\n" -// "damage. May also poison."); - -// const u8 sBoneClubDescription[] = _( -// "Clubs the foe with a bone.\n" -// "May cause flinching."); - -// const u8 sFireBlastDescription[] = _( -// "Incinerates everything it\n" -// "strikes. May cause a burn."); - -// const u8 sWaterfallDescription[] = _( -// "Charges the foe with speed\n" -// "to climb waterfalls."); - -// const u8 sClampDescription[] = _( -// "Traps and squeezes the\n" -// "foe for "BINDING_TURNS" turns."); - -// const u8 sSwiftDescription[] = _( -// "Sprays star-shaped rays\n" -// "that never miss."); - -// const u8 sSkullBashDescription[] = _( -// "Tucks in the head, then\n" -// "attacks on the next turn."); - -// const u8 sSpikeCannonDescription[] = _( -// "Launches sharp spikes that\n" -// "strike 2 to 5 times."); - -// const u8 sConstrictDescription[] = _( -// "constricts to inflict pain.\n" -// "May lower Speed."); - -// const u8 sAmnesiaDescription[] = _( -// "Forgets about something\n" -// "and sharply raises Sp. Def."); - -// const u8 sKinesisDescription[] = _( -// "Distracts the foe.\n" -// "May lower accuracy."); - -// const u8 sSoftBoiledDescription[] = _( -// "Recovers up to half the\n" -// "user's maximum HP."); - -// const u8 sHighJumpKickDescription[] = _( -// "A jumping knee kick. If it\n" -// "misses, the user is hurt."); - -// const u8 sGlareDescription[] = _( -// "Intimidates and frightens\n" -// "the foe into paralysis."); - -// const u8 sDreamEaterDescription[] = _( -// "Takes one half the damage\n" -// "inflicted on a sleeping foe."); - -// const u8 sPoisonGasDescription[] = _( -// "Envelops the foe in a toxic\n" -// "gas that may poison."); - -// const u8 sBarrageDescription[] = _( -// "Hurls round objects at the\n" -// "foe 2 to 5 times."); - -// const u8 sLeechLifeDescription[] = _( -// "An attack that steals half\n" -// "the damage inflicted."); - -// const u8 sLovelyKissDescription[] = _( -// "Demands a kiss with a scary\n" -// "face that induces sleep."); - -// const u8 sSkyAttackDescription[] = _( -// "Searches out weak spots,\n" -// "then strikes the next turn."); - -// const u8 sTransformDescription[] = _( -// "Alters the user's cells to\n" -// "become a copy of the foe."); - -// const u8 sBubbleDescription[] = _( -// "An attack using bubbles.\n" -// "May lower the foe's Speed."); - -// const u8 sDizzyPunchDescription[] = _( -// "A rhythmic punch that may\n" -// "confuse the foe."); - -// const u8 sSporeDescription[] = _( -// "Scatters a cloud of spores\n" -// "that always induce sleep."); - -// const u8 sFlashDescription[] = _( -// "Looses a powerful blast of\n" -// "light that cuts accuracy."); - -// const u8 sPsywaveDescription[] = _( -// "Attacks with a psychic\n" -// "wave of varying intensity."); - -// const u8 sSplashDescription[] = _( -// "It's just a splash...\n" -// "Has no effect whatsoever."); - -// const u8 sAcidArmorDescription[] = _( -// "Liquifies the user's body\n" -// "to sharply raise Defense."); - -// const u8 sCrabhammerDescription[] = _( -// "Hammers with a pincer. Has a\n" -// "high critical-hit ratio."); - -// const u8 sExplosionDescription[] = _( -// "Inflicts severe damage but\n" -// "makes the user faint."); - -// const u8 sFurySwipesDescription[] = _( -// "Rakes the foe with sharp\n" -// "claws, etc., 2 to 5 times."); - -// const u8 sBonemerangDescription[] = _( -// "Throws a bone boomerang\n" -// "that strikes twice."); - -// const u8 sRestDescription[] = _( -// "The user sleeps for 2 turns,\n" -// "restoring HP and status."); - -// const u8 sRockSlideDescription[] = _( -// "Large boulders are hurled.\n" -// "May cause flinching."); - -// const u8 sHyperFangDescription[] = _( -// "Attacks with sharp fangs.\n" -// "May cause flinching."); - -// const u8 sSharpenDescription[] = _( -// "Reduces the polygon count\n" -// "and raises Attack."); - -// const u8 sConversionDescription[] = _( -// "Changes the user's type\n" -// "into a known move's type."); - -// const u8 sTriAttackDescription[] = _( -// "Fires three types of beams\n" -// "at the same time."); - -// const u8 sSuperFangDescription[] = _( -// "Attacks with sharp fangs\n" -// "and cuts half the foe's HP."); - -// const u8 sSlashDescription[] = _( -// "Slashes with claws, etc. Has\n" -// "a high critical-hit ratio."); - -// const u8 sSubstituteDescription[] = _( -// "Creates a decoy using 1/4\n" -// "of the user's maximum HP."); - -// const u8 sStruggleDescription[] = _( -// "Used only if all PP are gone.\n" -// "Also hurts the user a little."); - -// const u8 sSketchDescription[] = _( -// "Copies the foe's last move\n" -// "permanently."); - -// const u8 sTripleKickDescription[] = _( -// "Kicks the foe 3 times in a\n" -// "row with rising intensity."); - -// const u8 sThiefDescription[] = _( -// "While attacking, it may\n" -// "steal the foe's held item."); - -// const u8 sSpiderWebDescription[] = _( -// "Ensnares the foe to stop it\n" -// "from fleeing or switching."); - -// const u8 sMindReaderDescription[] = _( -// "Senses the foe's action to\n" -// "ensure the next move's hit."); - -// const u8 sNightmareDescription[] = _( -// "Inflicts 1/4 damage on a\n" -// "sleeping foe every turn."); - -// const u8 sFlameWheelDescription[] = _( -// "A fiery charge attack that\n" -// "may inflict a burn."); - -// const u8 sSnoreDescription[] = _( -// "A loud attack that can be\n" -// "used only while asleep."); - -// const u8 sCurseDescription[] = _( -// "A move that functions\n" -// "differently for GHOSTS."); - -// const u8 sFlailDescription[] = _( -// "Inflicts more damage when\n" -// "the user's HP is down."); - -// const u8 sConversion2Description[] = _( -// "Makes the user resistant\n" -// "to the last attack's type."); - -// const u8 sAeroblastDescription[] = _( -// "Launches a vacuumed blast.\n" -// "High critical-hit ratio."); - -// const u8 sCottonSporeDescription[] = _( -// "Spores cling to the foe,\n" -// "sharply reducing Speed."); - -// const u8 sReversalDescription[] = _( -// "Inflicts more damage when\n" -// "the user's HP is down."); - -// const u8 sSpiteDescription[] = _( -// "Spitefully cuts the PP\n" -// "of the foe's last move."); - -// const u8 sPowderSnowDescription[] = _( -// "Blasts the foe with a snowy\n" -// "gust. May cause freezing."); - -// const u8 sProtectDescription[] = _( -// "Evades attack, but may fail\n" -// "if used in succession."); - -// const u8 sMachPunchDescription[] = _( -// "A punch is thrown at wicked\n" -// "speed to strike first."); - -// const u8 sScaryFaceDescription[] = _( -// "Frightens with a scary face\n" -// "to sharply reduce Speed."); - -// const u8 sFeintAttackDescription[] = _( -// "Draws the foe close, then\n" -// "strikes without fail."); - -// const u8 sSweetKissDescription[] = _( -// "Demands a kiss with a cute\n" -// "look. May cause confusion."); - -// const u8 sBellyDrumDescription[] = _( -// "Maximizes Attack while\n" -// "sacrificing HP."); - -// const u8 sSludgeBombDescription[] = _( -// "Sludge is hurled to inflict\n" -// "damage. May also poison."); - -// const u8 sMudSlapDescription[] = _( -// "Hurls mud in the foe's face\n" -// "to reduce its accuracy."); - -// const u8 sOctazookaDescription[] = _( -// "Fires a lump of ink to\n" -// "damage and cut accuracy."); - -// const u8 sSpikesDescription[] = _( -// "Sets spikes that hurt a \n" -// "foe switching in."); - -// const u8 sZapCannonDescription[] = _( -// "Powerful and sure to cause\n" -// "paralysis, but inaccurate."); - -// const u8 sForesightDescription[] = _( -// "Negates the foe's efforts\n" -// "to heighten evasiveness."); - -// const u8 sDestinyBondDescription[] = _( -// "If the user faints, the foe\n" -// "is also made to faint."); - -// const u8 sPerishSongDescription[] = _( -// "Any Pokémon hearing this\n" -// "song faints in 3 turns."); - -// const u8 sIcyWindDescription[] = _( -// "A chilling attack that\n" -// "lowers the foe's Speed."); - -// const u8 sDetectDescription[] = _( -// "Evades attack, but may fail\n" -// "if used in succession."); - -// const u8 sBoneRushDescription[] = _( -// "Strikes the foe with a bone\n" -// "in hand 2 to 5 times."); - -// const u8 sLockOnDescription[] = _( -// "Locks on to the foe to\n" -// "ensure the next move hits."); - -// const u8 sOutrageDescription[] = _( -// "A rampage of 2 to 3 turns\n" -// "that confuses the user."); - -// const u8 sSandstormDescription[] = _( -// "Causes a sandstorm that\n" -// "rages for several turns."); - -// const u8 sGigaDrainDescription[] = _( -// "An attack that steals half\n" -// "the damage inflicted."); - -// const u8 sEndureDescription[] = _( -// "Endures any attack for\n" -// "1 turn, leaving at least 1HP."); - -// const u8 sCharmDescription[] = _( -// "Charms the foe and sharply\n" -// "reduces its Attack."); - -// const u8 sRolloutDescription[] = _( -// "An attack lasting 5 turns\n" -// "with rising intensity."); - -// const u8 sFalseSwipeDescription[] = _( -// "An attack that leaves the\n" -// "foe with at least 1 HP."); - -// const u8 sSwaggerDescription[] = _( -// "Confuses the foe, but also\n" -// "sharply raises Attack."); - -// const u8 sMilkDrinkDescription[] = _( -// "Recovers up to half the\n" -// "user's maximum HP."); - -// const u8 sSparkDescription[] = _( -// "An electrified tackle that\n" -// "may paralyze the foe."); - -// const u8 sFuryCutterDescription[] = _( -// "An attack that intensifies\n" -// "on each successive hit."); - -// const u8 sSteelWingDescription[] = _( -// "Strikes the foe with hard\n" -// "wings spread wide."); - -// const u8 sMeanLookDescription[] = _( -// "Fixes the foe with a mean\n" -// "look that prevents escape."); - -// const u8 sAttractDescription[] = _( -// "Makes the opposite gender\n" -// "less likely to attack."); - -// const u8 sSleepTalkDescription[] = _( -// "Uses an available move\n" -// "randomly while asleep."); - -// const u8 sHealBellDescription[] = _( -// "Chimes soothingly to heal\n" -// "all status abnormalities."); - -// const u8 sReturnDescription[] = _( -// "An attack that increases\n" -// "in power with friendship."); - -// const u8 sPresentDescription[] = _( -// "A gift in the form of a\n" -// "bomb. May restore HP."); - -// const u8 sFrustrationDescription[] = _( -// "An attack that is stronger\n" -// "if the Trainer is disliked."); - -// const u8 sSafeguardDescription[] = _( -// "A mystical force prevents\n" -// "all status problems."); - -// const u8 sPainSplitDescription[] = _( -// "Adds the user and foe's HP,\n" -// "then shares them equally."); - -// const u8 sSacredFireDescription[] = _( -// "A mystical fire attack that\n" -// "may inflict a burn."); - -// const u8 sMagnitudeDescription[] = _( -// "A ground-shaking attack\n" -// "of random intensity."); - -// const u8 sDynamicPunchDescription[] = _( -// "Powerful and sure to cause\n" -// "confusion, but inaccurate."); - -// const u8 sMegahornDescription[] = _( -// "A brutal ramming attack\n" -// "using out-thrust horns."); - -// const u8 sDragonBreathDescription[] = _( -// "Strikes the foe with an\n" -// "incredible blast of breath."); - -// const u8 sBatonPassDescription[] = _( -// "Switches out the user while\n" -// "keeping effects in play."); - -// const u8 sEncoreDescription[] = _( -// "Makes the foe repeat its\n" -// "last move over 2 to 6 turns."); - -// const u8 sPursuitDescription[] = _( -// "Inflicts bad damage if used\n" -// "on a foe switching out."); - -// const u8 sRapidSpinDescription[] = _( -// "Spins the body at high\n" -// "speed to strike the foe."); - -// const u8 sSweetScentDescription[] = _( -// "Allures the foe to reduce\n" -// "evasiveness."); - -// const u8 sIronTailDescription[] = _( -// "Attacks with a rock-hard\n" -// "tail. May lower Defense."); - -// const u8 sMetalClawDescription[] = _( -// "A claw attack that may\n" -// "raise the user's Attack."); - -// const u8 sVitalThrowDescription[] = _( -// "Makes the user's move last,\n" -// "but it never misses."); - -// const u8 sMorningSunDescription[] = _( -// "Restores HP. The amount\n" -// "varies with the weather."); - -// const u8 sSynthesisDescription[] = _( -// "Restores HP. The amount\n" -// "varies with the weather."); - -// const u8 sMoonlightDescription[] = _( -// "Restores HP. The amount\n" -// "varies with the weather."); - -// const u8 sHiddenPowerDescription[] = _( -// "The effectiveness varies\n" -// "with the user."); - -// const u8 sCrossChopDescription[] = _( -// "A double-chopping attack.\n" -// "High critical-hit ratio."); - -// const u8 sTwisterDescription[] = _( -// "Whips up a vicious twister\n" -// "to tear at the foe."); - -// const u8 sRainDanceDescription[] = _( -// "Boosts the power of Water-\n" -// "type moves for 5 turns."); - -// const u8 sSunnyDayDescription[] = _( -// "Boosts the power of Fire-\n" -// "type moves for 5 turns."); - -// const u8 sCrunchDescription[] = _( -// "Crunches with sharp fangs.\n" -// #if B_UPDATED_MOVE_DATA >= GEN_4 -// "May lower Defense."); -// #else -// "May lower Sp. Def."); -// #endif - -// const u8 sMirrorCoatDescription[] = _( -// "Counters the foe's special\n" -// "attack at double the power."); - -// const u8 sPsychUpDescription[] = _( -// "Copies the foe's effect(s)\n" -// "and gives to the user."); - -// const u8 sExtremeSpeedDescription[] = _( -// "An extremely fast and\n" -// "powerful attack."); - -// const u8 sAncientPowerDescription[] = _( -// "An attack that may raise\n" -// "all stats."); - -// const u8 sShadowBallDescription[] = _( -// "Hurls a black blob that may\n" -// "lower the foe's Sp. Def."); - -// const u8 sFutureSightDescription[] = _( -// "Heightens inner power to\n" -// "strike 2 turns later."); - -// const u8 sRockSmashDescription[] = _( -// "A rock-crushing attack\n" -// "that may lower Defense."); - -// const u8 sWhirlpoolDescription[] = _( -// "Traps and hurts the foe in\n" -// "a whirlpool for "BINDING_TURNS" turns."); - -// const u8 sBeatUpDescription[] = _( -// "Summons party Pokémon to\n" -// "join in the attack."); - -// const u8 sFakeOutDescription[] = _( -// "A 1st-turn, 1st-strike move\n" -// "that causes flinching."); - -// const u8 sUproarDescription[] = _( -// #if B_UPROAR_TURNS >= GEN_5 -// "Causes an uproar for 2 to 5\n" -// #else -// "Causes an uproar for 3\n" -// #endif -// "turns and prevents sleep."); - -// const u8 sStockpileDescription[] = _( -// "Charges up power for up to\n" -// "3 turns."); - -// const u8 sSpitUpDescription[] = _( -// "Releases stockpiled power\n" -// "(the more the better)."); - -// const u8 sSwallowDescription[] = _( -// "Absorbs stockpiled power\n" -// "and restores HP."); - -// const u8 sHeatWaveDescription[] = _( -// "Exhales a hot breath on the\n" -// "foe. May inflict a burn."); - -// const u8 sHailDescription[] = _( -// "Summons a hailstorm that\n" -// "strikes every turn."); - -// const u8 sTormentDescription[] = _( -// "Torments the foe and stops\n" -// "successive use of a move."); - -// const u8 sFlatterDescription[] = _( -// "Confuses the foe, but\n" -// "raises its Sp. Atk."); - -// const u8 sWillOWispDescription[] = _( -// "Inflicts a burn on the foe\n" -// "with intense fire."); - -// const u8 sMementoDescription[] = _( -// "The user faints and lowers\n" -// "the foe's abilities."); - -// const u8 sFacadeDescription[] = _( -// "Boosts Attack when burned,\n" -// "paralyzed, or poisoned."); - -// const u8 sFocusPunchDescription[] = _( -// "A powerful loyalty attack.\n" -// "The user flinches if hit."); - -// const u8 sSmellingSaltsDescription[] = _( -// "Powerful against paralyzed\n" -// "foes, but also heals them."); - -// const u8 sFollowMeDescription[] = _( -// "Draws attention to make\n" -// "foes attack only the user."); - -// const u8 sNaturePowerDescription[] = _( -// "The type of attack varies\n" -// "depending on the location."); - -// const u8 sChargeDescription[] = _( -// "Charges power to boost the\n" -// "electric move used next."); - -// const u8 sTauntDescription[] = _( -// "Taunts the foe into only\n" -// "using attack moves."); - -// const u8 sHelpingHandDescription[] = _( -// "Boosts the power of the\n" -// "recipient's moves."); - -// const u8 sTrickDescription[] = _( -// "Tricks the foe into trading\n" -// "held items."); - -// const u8 sRolePlayDescription[] = _( -// "Mimics the target and\n" -// "copies its special ability."); - -// const u8 sWishDescription[] = _( -// "A wish that restores HP.\n" -// "It takes time to work."); - -// const u8 sAssistDescription[] = _( -// "Attacks randomly with one\n" -// "of the partner's moves."); - -// const u8 sIngrainDescription[] = _( -// "Lays roots that restore HP.\n" -// "The user can't switch out."); - -// const u8 sSuperpowerDescription[] = _( -// "Boosts strength sharply,\n" -// "but lowers abilities."); - -// const u8 sMagicCoatDescription[] = _( -// "Reflects special effects\n" -// "back to the attacker."); - -// const u8 sRecycleDescription[] = _( -// "Recycles a used item for\n" -// "one more use."); - -// const u8 sRevengeDescription[] = _( -// "An attack that gains power\n" -// "if injured by the foe."); - -// const u8 sBrickBreakDescription[] = _( -// "Destroys barriers such as\n" -// "REFLECT and causes damage."); - -// const u8 sYawnDescription[] = _( -// "Lulls the foe into yawning,\n" -// "then sleeping next turn."); - -// const u8 sKnockOffDescription[] = _( -// "Knocks down the foe's held\n" -// "item to prevent its use."); - -// const u8 sEndeavorDescription[] = _( -// "Gains power if the user's HP\n" -// "is lower than the foe's HP."); - -// const u8 sEruptionDescription[] = _( -// "The higher the user's HP,\n" -// "the more damage caused."); - -// const u8 sSkillSwapDescription[] = _( -// "The user swaps special\n" -// "abilities with the target."); - -// const u8 sImprisonDescription[] = _( -// "Prevents foes from using\n" -// "moves known by the user."); - -// const u8 sRefreshDescription[] = _( -// "Heals poisoning, paralysis,\n" -// "or a burn."); - -// const u8 sGrudgeDescription[] = _( -// "If the user faints, deletes\n" -// "all PP of foe's last move."); - -// const u8 sSnatchDescription[] = _( -// "Steals the effects of the\n" -// "move the target uses next."); - -// const u8 sSecretPowerDescription[] = _( -// "An attack with effects\n" -// "that vary by location."); - -// const u8 sDiveDescription[] = _( -// "Dives underwater the first\n" -// "turn and strikes next turn."); - -// const u8 sArmThrustDescription[] = _( -// "Straight-arm punches that\n" -// "strike the foe 2 to 5 times."); - -// const u8 sCamouflageDescription[] = _( -// "Alters the Pokémon's type\n" -// "depending on the location."); - -// const u8 sTailGlowDescription[] = _( -// "Flashes a light that sharply\n" -// "raises Sp. Atk."); - -// const u8 sLusterPurgeDescription[] = _( -// "Attacks with a burst of\n" -// "light. May lower Sp. Def."); - -// const u8 sMistBallDescription[] = _( -// "Attacks with a flurry of\n" -// "down. May lower Sp. Atk."); - -// const u8 sFeatherDanceDescription[] = _( -// "Envelops the foe with down\n" -// "to sharply reduce Attack."); - -// const u8 sTeeterDanceDescription[] = _( -// "Confuses all Pokémon on\n" -// "the scene."); - -// const u8 sBlazeKickDescription[] = _( -// "A kick with a high critical-\n" -// "hit ratio. May cause a burn."); - -// const u8 sMudSportDescription[] = _( -// "Covers the user in mud to\n" -// "raise electrical resistance."); - -// const u8 sIceBallDescription[] = _( -// "A 5-turn attack that gains\n" -// "power on successive hits."); - -// const u8 sNeedleArmDescription[] = _( -// "Attacks with thorny arms.\n" -// "May cause flinching."); - -// const u8 sSlackOffDescription[] = _( -// "Slacks off and restores\n" -// "half the maximum HP."); - -// const u8 sHyperVoiceDescription[] = _( -// "A loud attack that uses\n" -// "sound waves to injure."); - -// const u8 sPoisonFangDescription[] = _( -// "A sharp-fanged attack.\n" -// "May badly poison the foe."); - -// const u8 sCrushClawDescription[] = _( -// "Tears at the foe with sharp\n" -// "claws. May lower Defense."); - -// const u8 sBlastBurnDescription[] = _( -// "Powerful, but leaves the\n" -// "user immobile the next turn."); - -// const u8 sHydroCannonDescription[] = _( -// "Powerful, but leaves the\n" -// "user immobile the next turn."); - -// const u8 sMeteorMashDescription[] = _( -// "Fires a meteor-like punch.\n" -// "May raise Attack."); - -// const u8 sAstonishDescription[] = _( -// "An attack that may shock\n" -// "the foe into flinching."); - -// const u8 sWeatherBallDescription[] = _( -// "The move's type and power\n" -// "change with the weather."); - -// const u8 sAromatherapyDescription[] = _( -// "Heals all status problems\n" -// "with a soothing scent."); - -// const u8 sFakeTearsDescription[] = _( -// "Feigns crying to sharply\n" -// "lower the foe's Sp. Def."); - -// const u8 sAirCutterDescription[] = _( -// "Hacks with razorlike wind.\n" -// "High critical-hit ratio."); - -// const u8 sOverheatDescription[] = _( -// "Allows a full-power attack,\n" -// "but sharply lowers Sp. Atk."); - -// const u8 sOdorSleuthDescription[] = _( -// "Negates the foe's efforts\n" -// "to heighten evasiveness."); - -// const u8 sRockTombDescription[] = _( -// "Stops the foe from moving\n" -// "with rocks and cuts Speed."); - -// const u8 sSilverWindDescription[] = _( -// "A powdery attack that may\n" -// "raise abilities."); - -// const u8 sMetalSoundDescription[] = _( -// "Emits a horrible screech\n" -// "that sharply lowers Sp. Def."); - -// const u8 sGrassWhistleDescription[] = _( -// "Lulls the foe into sleep\n" -// "with a pleasant melody."); - -// const u8 sTickleDescription[] = _( -// "Makes the foe laugh to\n" -// "lower Attack and Defense."); - -// const u8 sCosmicPowerDescription[] = _( -// "Raises Defense and Sp. Def\n" -// "with a mystic power."); - -// const u8 sWaterSpoutDescription[] = _( -// "Inflicts more damage if the\n" -// "user's HP is high."); - -// const u8 sSignalBeamDescription[] = _( -// "A strange beam attack that\n" -// "may confuse the foe."); - -// const u8 sShadowPunchDescription[] = _( -// "An unavoidable punch that\n" -// "is thrown from shadows."); - -// const u8 sExtrasensoryDescription[] = _( -// "Attacks with a peculiar\n" -// "power. May cause flinching."); - -// const u8 sSkyUppercutDescription[] = _( -// "An uppercut thrown as if\n" -// "leaping into the sky."); - -// const u8 sSandTombDescription[] = _( -// "Traps and hurts the foe in\n" -// "quicksand for "BINDING_TURNS" turns."); - -// const u8 sSheerColdDescription[] = _( -// "A chilling attack that\n" -// "causes fainting if it hits."); - -// const u8 sMuddyWaterDescription[] = _( -// "Attacks with muddy water.\n" -// "May lower accuracy."); - -// const u8 sBulletSeedDescription[] = _( -// "Shoots 2 to 5 seeds in a row\n" -// "to strike the foe."); - -// const u8 sAerialAceDescription[] = _( -// "An extremely speedy and\n" -// "unavoidable attack."); - -// const u8 sIcicleSpearDescription[] = _( -// "Attacks the foe by firing\n" -// "2 to 5 icicles in a row."); - -// const u8 sIronDefenseDescription[] = _( -// "Hardens the body's surface\n" -// "to sharply raise Defense."); - -// const u8 sBlockDescription[] = _( -// "Blocks the foe's way to\n" -// "prevent escape."); - -// const u8 sHowlDescription[] = _( -// "Howls to raise the spirit\n" -// "and boosts Attack."); - -// const u8 sDragonClawDescription[] = _( -// "Slashes the foe with sharp\n" -// "claws."); - -// const u8 sFrenzyPlantDescription[] = _( -// "Powerful, but leaves the\n" -// "user immobile the next turn."); - -// const u8 sBulkUpDescription[] = _( -// "Bulks up the body to boost\n" -// "both Attack and Defense."); - -// const u8 sBounceDescription[] = _( -// "Bounces up, then down the\n" -// "next turn. May paralyze."); - -// const u8 sMudShotDescription[] = _( -// "Hurls mud at the foe and\n" -// "reduces Speed."); - -// const u8 sPoisonTailDescription[] = _( -// "Has a high critical-hit\n" -// "ratio. May also poison."); - -// const u8 sCovetDescription[] = _( -// "Cutely begs to obtain an\n" -// "item held by the foe."); - -// const u8 sVoltTackleDescription[] = _( -// "A life-risking tackle that\n" -// "slightly hurts the user."); - -// const u8 sMagicalLeafDescription[] = _( -// "Attacks with a strange leaf\n" -// "that cannot be evaded."); - -// const u8 sWaterSportDescription[] = _( -// "The user becomes soaked to\n" -// "raise resistance to fire."); - -// const u8 sCalmMindDescription[] = _( -// "Raises Sp. Atk and Sp. Def\n" -// "by focusing the mind."); - -// const u8 sLeafBladeDescription[] = _( -// "Slashes with a sharp leaf.\n" -// "High critical-hit ratio."); - -// const u8 sDragonDanceDescription[] = _( -// "A mystical dance that ups\n" -// "Attack and Speed."); - -// const u8 sRockBlastDescription[] = _( -// "Hurls boulders at the foe\n" -// "2 to 5 times in a row."); - -// const u8 sShockWaveDescription[] = _( -// "A fast and unavoidable\n" -// "electric attack."); - -// const u8 sWaterPulseDescription[] = _( -// "Attacks with ultrasonic\n" -// "waves. May confuse the foe."); - -// const u8 sDoomDesireDescription[] = _( -// "Summons strong sunlight to\n" -// "attack 2 turns later."); - -// const u8 sPsychoBoostDescription[] = _( -// "Allows a full-power attack,\n" -// "but sharply lowers Sp. Atk."); - -// const u8 sRoostDescription[] = _( -// "Restores the user's HP by\n" -// "half of its max HP."); - -// const u8 sGravityDescription[] = _( -// "Gravity is intensified\n" -// "negating levitation."); - -// const u8 sMiracleEyeDescription[] = _( -// "Negate evasiveness and\n" -// "Dark-type's immunities."); - -// const u8 sWakeUpSlapDescription[] = _( -// "Powerful against sleeping\n" -// "foes, but also heals them."); - -// const u8 sHammerArmDescription[] = _( -// "A swinging fist attack\n" -// "that also lowers Speed."); - -// const u8 sGyroBallDescription[] = _( -// "A high-speed spin that does\n" -// "more damage to faster foes."); - -// const u8 sHealingWishDescription[] = _( -// "The user faints to heal up\n" -// "the recipient."); - -// const u8 sBrineDescription[] = _( -// "Does double damage to foes\n" -// "with half HP."); - -// const u8 sNaturalGiftDescription[] = _( -// "The effectiveness varies\n" -// "with the held Berry."); - -// const u8 sFeintDescription[] = _( -// "An attack that hits foes\n" -// "using moves like Protect."); - -// const u8 sPluckDescription[] = _( -// "Eats the foe's held Berry\n" -// "gaining its effect."); - -// const u8 sTailwindDescription[] = _( -// "Whips up a turbulent breeze\n" -// "that raises Speed."); - -// const u8 sAcupressureDescription[] = _( -// "The user sharply raises\n" -// "one of its stats."); - -// const u8 sMetalBurstDescription[] = _( -// "Retaliates any hit with\n" -// "greater power."); - -// const u8 sUTurnDescription[] = _( -// "Does damage then switches\n" -// "out the user."); - -// const u8 sCloseCombatDescription[] = _( -// "A strong attack but lowers\n" -// "the defensive stats."); - -// const u8 sPaybackDescription[] = _( -// "An attack that gains power\n" -// "if the user moves last."); - -// const u8 sAssuranceDescription[] = _( -// "An attack that gains power\n" -// "if the foe has been hurt."); - -// const u8 sEmbargoDescription[] = _( -// "Prevents the foe from\n" -// "using any items."); - -// const u8 sFlingDescription[] = _( -// "The effectiveness varies\n" -// "with the held item."); - -// const u8 sPsychoShiftDescription[] = _( -// "Transfers status problems\n" -// "to the foe."); - -// const u8 sTrumpCardDescription[] = _( -// "The less PP the move has\n" -// "the more damage it does."); - -// const u8 sHealBlockDescription[] = _( -// "Prevents the foe from\n" -// "recovering any HP."); - -// const u8 sWringOutDescription[] = _( -// "The higher the foe's HP\n" -// "the more damage caused."); - -// const u8 sPowerTrickDescription[] = _( -// "The user swaps its Attack\n" -// "and Defense stats."); - -// const u8 sGastroAcidDescription[] = _( -// "Stomach acid suppresses\n" -// "the foe's ability."); - -// const u8 sLuckyChantDescription[] = _( -// "Prevents the foe from\n" -// "landing critical hits."); - -// const u8 sMeFirstDescription[] = _( -// "Executes the foe's attack\n" -// "with greater power."); - -// const u8 sCopycatDescription[] = _( -// "The user mimics the last\n" -// "move used by a foe."); - -// const u8 sPowerSwapDescription[] = _( -// "Swaps changes to Attack\n" -// "and Sp. Atk with the foe."); - -// const u8 sGuardSwapDescription[] = _( -// "Swaps changes to Defense\n" -// "and Sp. Def with the foe."); - -// const u8 sPunishmentDescription[] = _( -// "Does more damage if the\n" -// "foe has powered up."); - -// const u8 sLastResortDescription[] = _( -// "Can only be used if every\n" -// "other move has been used."); - -// const u8 sWorrySeedDescription[] = _( -// "Plants a seed on the foe\n" -// "giving it Insomnia."); - -// const u8 sSuckerPunchDescription[] = _( -// "Strikes first if the foe\n" -// "is preparing an attack."); - -// const u8 sToxicSpikesDescription[] = _( -// "Sets spikes that poison a\n" -// "foe switching in."); - -// const u8 sHeartSwapDescription[] = _( -// "Swaps any stat changes\n" -// "with the foe."); - -// const u8 sAquaRingDescription[] = _( -// "Forms a veil of water\n" -// "that restores HP."); - -// const u8 sMagnetRiseDescription[] = _( -// "The user levitates with\n" -// "electromagnetism."); - -// const u8 sFlareBlitzDescription[] = _( -// "A charge that may burn the\n" -// "foe. Also hurts the user."); - -// const u8 sForcePalmDescription[] = _( -// "A shock wave attack that\n" -// "may paralyze the foe."); - -// const u8 sAuraSphereDescription[] = _( -// "Attacks with an aura blast\n" -// "that cannot be evaded."); - -// const u8 sRockPolishDescription[] = _( -// "Polishes the body to\n" -// "sharply raise Speed."); - -// const u8 sPoisonJabDescription[] = _( -// "A stabbing attack that\n" -// "may poison the foe."); - -// const u8 sDarkPulseDescription[] = _( -// "Attacks with a horrible\n" -// "aura. May cause flinching."); - -// const u8 sNightSlashDescription[] = _( -// "Hits as soon as possible.\n" -// "High critical-hit ratio."); - -// const u8 sAquaTailDescription[] = _( -// "The user swings its tail\n" -// "like a wave to attack."); - -// const u8 sSeedBombDescription[] = _( -// "A barrage of hard seeds\n" -// "is fired at the foe."); - -// const u8 sAirSlashDescription[] = _( -// "Attacks with a blade of\n" -// "air. May cause flinching."); - -// const u8 sXScissorDescription[] = _( -// "Slashes the foe with crossed\n" -// "scythes, claws, etc."); - -// const u8 sBugBuzzDescription[] = _( -// "A damaging sound wave that\n" -// "may lower Sp. Def."); - -// const u8 sDragonPulseDescription[] = _( -// "Generates a shock wave to\n" -// "damage the foe."); - -// const u8 sDragonRushDescription[] = _( -// "Tackles the foe with menace.\n" -// "May cause flinching."); - -// const u8 sPowerGemDescription[] = _( -// "Attacks with rays of light\n" -// "that sparkle like diamonds."); - -// const u8 sVacuumWaveDescription[] = _( -// "Whirls its fists to send\n" -// "a wave that strikes first."); - -// const u8 sFocusBlastDescription[] = _( -// "Attacks at full power.\n" -// "May lower Sp. Def."); - -// const u8 sEnergyBallDescription[] = _( -// "Draws power from nature to\n" -// "attack. May lower Sp. Def."); - -// const u8 sBraveBirdDescription[] = _( -// "A low altitude charge that\n" -// "also hurts the user."); - -// const u8 sEarthPowerDescription[] = _( -// "Makes the ground erupt with\n" -// "power. May lower Sp. Def."); - -// const u8 sSwitcherooDescription[] = _( -// "Swaps items with the foe\n" -// "faster than the eye can see."); - -// const u8 sNastyPlotDescription[] = _( -// "Thinks bad thoughts to\n" -// "sharply boost Sp. Atk."); - -// const u8 sBulletPunchDescription[] = _( -// "Punches as fast as a bul-\n" -// "let. It always hits first."); - -// const u8 sIceShardDescription[] = _( -// "Hurls a chunk of ice that\n" -// "always strike first."); - -// const u8 sShadowClawDescription[] = _( -// "Strikes with a shadow claw.\n" -// "High critical-hit ratio."); - -// const u8 sThunderFangDescription[] = _( -// "May cause flinching or\n" -// "leave the foe paralyzed."); - -// const u8 sIceFangDescription[] = _( -// "May cause flinching or\n" -// "leave the foe frozen."); - -// const u8 sFireFangDescription[] = _( -// "May cause flinching or\n" -// "leave the foe with a burn."); - -// const u8 sShadowSneakDescription[] = _( -// "Extends the user's shadow\n" -// "to strike first."); - -// const u8 sMudBombDescription[] = _( -// "Throws a blob of mud to\n" -// "damage and cut accuracy."); - -// const u8 sPsychoCutDescription[] = _( -// "Tears with psychic blades.\n" -// "High critical-hit ratio."); - -// const u8 sZenHeadbuttDescription[] = _( -// "Hits with a strong head-\n" -// "butt. May cause flinching."); - -// const u8 sMirrorShotDescription[] = _( -// "Emits a flash of energy to\n" -// "damage and cut accuracy."); - -// const u8 sFlashCannonDescription[] = _( -// "Releases a blast of light\n" -// "that may lower Sp. Def."); - -// const u8 sRockClimbDescription[] = _( -// "A charging attack that may\n" -// "confuse the foe."); - -// const u8 sDefogDescription[] = _( -// "Removes obstacles and\n" -// "lowers evasion."); - -// const u8 sTrickRoomDescription[] = _( -// "Slower Pokémon get to move\n" -// "first for 5 turns."); - -// const u8 sDracoMeteorDescription[] = _( -// "Casts comets onto the foe.\n" -// "Harshly lowers the Sp. Atk."); - -// const u8 sDischargeDescription[] = _( -// "Zaps the foes with electri-\n" -// "city. May paralyze them."); - -// const u8 sPowerWhipDescription[] = _( -// "Violently lashes the foe\n" -// "with vines or tentacles."); - -// const u8 sCrossPoisonDescription[] = _( -// "A slash that may poison a\n" -// "foe and do critical damage."); - -// const u8 sGunkShotDescription[] = _( -// "Shoots filthy garbage at\n" -// "the foe. May also poison."); - -// const u8 sIronHeadDescription[] = _( -// "Slams the foe with a hard\n" -// "head. May cause flinching."); - -// const u8 sMagnetBombDescription[] = _( -// "Launches a magnet that\n" -// "strikes without fail."); - -// const u8 sStoneEdgeDescription[] = _( -// "Stabs the foe with stones.\n" -// "High critical-hit ratio."); - -// const u8 sCaptivateDescription[] = _( -// "Makes the opposite gender\n" -// "sharply reduce its Sp. Atk."); - -// const u8 sStealthRockDescription[] = _( -// "Sets floating stones that\n" -// "hurt a foe switching in."); - -// const u8 sGrassKnotDescription[] = _( -// "A snare attack that does\n" -// "more damage to heavier foes."); - -// const u8 sChatterDescription[] = _( -// "Attacks with a sound wave\n" -// "that causes confusion."); - -// const u8 sJudgmentDescription[] = _( -// "The type varies with the\n" -// "kind of Plate held."); - -// const u8 sChargeBeamDescription[] = _( -// "Fires a beam of electricity.\n" -// "May raise Sp. Atk."); - -// const u8 sWoodHammerDescription[] = _( -// "Slams the body into a foe.\n" -// "The user gets hurt too."); - -// const u8 sAquaJetDescription[] = _( -// "Strikes first by dashing\n" -// "at the foe at a high speed."); - -// const u8 sAttackOrderDescription[] = _( -// "Underlings pummel the foe.\n" -// "High critical-hit ratio."); - -// const u8 sDefendOrderDescription[] = _( -// "Raises Defense and Sp. Def\n" -// "with a living shield."); - -// const u8 sHealOrderDescription[] = _( -// "The user's underlings show\n" -// "up to heal half its max HP."); - -// const u8 sHeadSmashDescription[] = _( -// "A life-risking headbutt that\n" -// "seriously hurts the user."); - -// const u8 sDoubleHitDescription[] = _( -// "Slams the foe with a tail\n" -// "etc. Strikes twice."); - -// const u8 sRoarOfTimeDescription[] = _( -// "Powerful, but leaves the\n" -// "user immobile the next turn."); - -// const u8 sSpacialRendDescription[] = _( -// "Tears the foe, and space.\n" -// "High critical-hit ratio."); - -// const u8 sMagmaStormDescription[] = _( -// "Traps the foe in a vortex\n" -// "of fire for "BINDING_TURNS" turns."); - -// const u8 sDarkVoidDescription[] = _( -// "Drags the foe into total\n" -// "darkness, inducing Sleep."); - -// const u8 sSeedFlareDescription[] = _( -// "Generates a shock wave that\n" -// "sharply reduces Sp. Def."); - -// const u8 sOminousWindDescription[] = _( -// "A repulsive attack that may\n" -// "raise all stats."); - -// const u8 sShadowForceDescription[] = _( -// "Vanishes on the first turn\n" -// "then strikes the next turn."); - -// const u8 sHoneClawsDescription[] = _( -// "Sharpens its claws to raise\n" -// "Attack and Accuracy."); - -// const u8 sWideGuardDescription[] = _( -// "Evades wide-ranging attacks\n" -// "for one turn."); - -// const u8 sGuardSplitDescription[] = _( -// "Averages changes to Defense\n" -// "and Sp. Def with the foe."); - -// const u8 sPowerSplitDescription[] = _( -// "Averages changes to Attack\n" -// "and Sp. Atk with the foe."); - -// const u8 sWonderRoomDescription[] = _( -// "Defense and Sp. Def stats\n" -// "are swapped for 5 turns."); - -// const u8 sPsyshockDescription[] = _( -// "Attacks with a psychic wave\n" -// "that does physical damage."); - -// const u8 sTailSlapDescription[] = _( -// "Strikes the foe with its\n" -// "tail 2 to 5 times."); - -// const u8 sVenoshockDescription[] = _( -// "Does double damage if the\n" -// "foe is poisoned."); - -// const u8 sAutotomizeDescription[] = _( -// "Sheds additional weight to\n" -// "sharply boost Speed."); - -// const u8 sRagePowderDescription[] = _( -// "Scatters powder to make\n" -// "foes attack only the user."); - -// const u8 sTelekinesisDescription[] = _( -// "Makes the foe float. It is\n" -// "easier to hit for 3 turns."); - -// const u8 sMagicRoomDescription[] = _( -// "Hold items lose their\n" -// "effects for 5 turns."); - -// const u8 sSmackDownDescription[] = _( -// "Throws a rock to knock the\n" -// "foe down to the ground."); - -// const u8 sStormThrowDescription[] = _( -// "This attack always results\n" -// "in a critical hit."); - -// const u8 sFlameBurstDescription[] = _( -// "A bursting flame that does\n" -// "damage to all foes."); - -// const u8 sSludgeWaveDescription[] = _( -// "Swamps the foe with a wave\n" -// "of sludge. May also poison."); - -// const u8 sQuiverDanceDescription[] = _( -// "Dances to raise Sp. Atk\n" -// "Sp. Def and Speed."); - -// const u8 sHeavySlamDescription[] = _( -// "Does more damage if the\n" -// "user outweighs the foe."); - -// const u8 sSynchronoiseDescription[] = _( -// "An odd shock wave that only\n" -// "damages same-type foes."); - -// const u8 sElectroBallDescription[] = _( -// "Hurls an orb that does more\n" -// "damage to slower foes."); - -// const u8 sSoakDescription[] = _( -// "Sprays water at the foe\n" -// "making it Water-type."); - -// const u8 sFlameChargeDescription[] = _( -// "Attacks in a cloak of\n" -// "flames. Raises Speed."); - -// const u8 sCoilDescription[] = _( -// "Coils up to raise Attack\n" -// "Defense and Accuracy."); - -// const u8 sLowSweepDescription[] = _( -// "Attacks the foe's legs\n" -// "lowering its Speed."); - -// const u8 sAcidSprayDescription[] = _( -// "Sprays a hide-melting acid.\n" -// "Sharply reduces Sp. Def."); - -// const u8 sFoulPlayDescription[] = _( -// "The higher the foe's Attack\n" -// "the more damage caused."); - -// const u8 sSimpleBeamDescription[] = _( -// "A beam that changes the\n" -// "foe's ability to Simple."); - -// const u8 sEntrainmentDescription[] = _( -// "Makes the foe mimic the\n" -// "user, gaining its ability."); - -// const u8 sAfterYouDescription[] = _( -// "Helps out the foe, letting\n" -// "it move next."); - -// const u8 sRoundDescription[] = _( -// "A song that inflicts damage.\n" -// "Others can join in too."); - -// const u8 sEchoedVoiceDescription[] = _( -// "Does more damage every turn\n" -// "it is used."); - -// const u8 sChipAwayDescription[] = _( -// "Strikes through the foe's\n" -// "stat changes."); - -// const u8 sClearSmogDescription[] = _( -// "Attacks with white haze that\n" -// "eliminates all stat changes."); - -// const u8 sStoredPowerDescription[] = _( -// "The higher the user's stats\n" -// "the more damage caused."); - -// const u8 sQuickGuardDescription[] = _( -// "Evades priority attacks\n" -// "for one turn."); - -// const u8 sAllySwitchDescription[] = _( -// "The user switches places\n" -// "with its partner."); - -// const u8 sScaldDescription[] = _( -// "Shoots boiling water at the\n" -// "foe. May inflict a burn."); - -// const u8 sShellSmashDescription[] = _( -// "Raises offensive stats, but\n" -// "lowers defensive stats."); - -// const u8 sHealPulseDescription[] = _( -// "Recovers up to half the\n" -// "target's maximum HP."); - -// const u8 sHexDescription[] = _( -// "Does double damage if the\n" -// "foe has a status problem."); - -// const u8 sSkyDropDescription[] = _( -// "Takes the foe into the sky\n" -// "then drops it the next turn."); - -// const u8 sShiftGearDescription[] = _( -// "Rotates its gears to raise\n" -// "Attack and Speed."); - -// const u8 sCircleThrowDescription[] = _( -// "Knocks the foe away to end\n" -// "the battle."); - -// const u8 sIncinerateDescription[] = _( -// "Burns up Berries and Gems\n" -// "preventing their use."); - -// const u8 sQuashDescription[] = _( -// "Suppresses the foe, making\n" -// "it move last."); - -// const u8 sAcrobaticsDescription[] = _( -// "Does double damage if the\n" -// "user has no item."); - -// const u8 sReflectTypeDescription[] = _( -// "The user reflects the foe's\n" -// "type, copying it."); - -// const u8 sRetaliateDescription[] = _( -// "An attack that does more\n" -// "damage if an ally fainted."); - -// const u8 sFinalGambitDescription[] = _( -// "The user faints to damage\n" -// "the foe equal to its HP."); - -// const u8 sBestowDescription[] = _( -// "The user gives its held\n" -// "item to the foe."); - -// const u8 sInfernoDescription[] = _( -// "Powerful and sure to inflict\n" -// "a burn, but inaccurate."); - -// const u8 sWaterPledgeDescription[] = _( -// "Attacks with a column of\n" -// "water. May make a rainbow."); - -// const u8 sFirePledgeDescription[] = _( -// "Attacks with a column of\n" -// "fire. May burn the grass."); - -// const u8 sGrassPledgeDescription[] = _( -// "Attacks with a column of\n" -// "grass. May create a swamp."); - -// const u8 sStruggleBugDescription[] = _( -// "Resisting, the user attacks\n" -// "the foe. Lowers Sp. Atk."); - -// const u8 sBulldozeDescription[] = _( -// "Stomps down on the ground.\n" -// "Lowers Speed."); - -// const u8 sWorkUpDescription[] = _( -// "The user is roused.\n" -// "Ups Attack and Sp. Atk."); - -// const u8 sElectrowebDescription[] = _( -// "Snares the foe with an\n" -// "electric net. Lowers Speed."); - -// const u8 sWildChargeDescription[] = _( -// "An electrical tackle that\n" -// "also hurts the user."); - -// const u8 sDrillRunDescription[] = _( -// "Spins its body like a drill.\n" -// "High critical-hit ratio."); - -// const u8 sDualChopDescription[] = _( -// "Attacks with brutal hits\n" -// "that strike twice."); - -// const u8 sHeartStampDescription[] = _( -// "A sudden blow after a cute\n" -// "act. May cause flinching."); - -// const u8 sRazorShellDescription[] = _( -// "Tears at the foe with sharp\n" -// "shells. May lower Defense."); - -// const u8 sLeafTornadoDescription[] = _( -// "Circles the foe with leaves\n" -// "to damage and cut accuracy."); - -// const u8 sSteamrollerDescription[] = _( -// "Crushes the foe with its\n" -// "body. May cause flinching."); - -// const u8 sCottonGuardDescription[] = _( -// "Wraps its body in cotton.\n" -// "Drastically raises Defense."); - -// const u8 sNightDazeDescription[] = _( -// "Looses a pitch-black shock\n" -// "wave. May lower accuracy."); - -// const u8 sHurricaneDescription[] = _( -// "Traps the foe in a fierce\n" -// "wind. May cause confusion."); - -// const u8 sHeadChargeDescription[] = _( -// "A charge using guard hair.\n" -// "It hurts the user a little."); - -// const u8 sGearGrindDescription[] = _( -// "Throws two steel gears\n" -// "that strike twice."); - -// const u8 sTechnoBlastDescription[] = _( -// "The type varies with the\n" -// "kind of Drive held."); - -// const u8 sRelicSongDescription[] = _( -// "Attacks with an ancient\n" -// "song. May induce sleep."); - -// const u8 sSecretSwordDescription[] = _( -// "Cuts with a long horn that\n" -// "does physical damage."); - -// const u8 sGlaciateDescription[] = _( -// "Blows very cold air at the\n" -// "foe. It lowers their Speed."); - -// const u8 sBoltStrikeDescription[] = _( -// "Strikes with a great amount\n" -// "of lightning. May paralyze."); - -// const u8 sBlueFlareDescription[] = _( -// "Engulfs the foe in a blue\n" -// "flame. May inflict a burn."); - -// const u8 sFieryDanceDescription[] = _( -// "Dances cloaked in flames.\n" -// "May raise Sp. Atk."); - -// const u8 sFreezeShockDescription[] = _( -// "A powerful 2-turn move that\n" -// "may paralyze the foe."); - -// const u8 sIceBurnDescription[] = _( -// "A powerful 2-turn move that\n" -// "may inflict a burn."); - -// const u8 sSnarlDescription[] = _( -// "Yells and rants at the foe\n" -// "lowering its Sp. Atk."); - -// const u8 sIcicleCrashDescription[] = _( -// "Drops large icicles on the\n" -// "foe. May cause flinching."); - -// const u8 sVCreateDescription[] = _( -// "Very powerful, but lowers\n" -// "Defense, Sp. Def and Speed."); - -// const u8 sFusionFlareDescription[] = _( -// "Summons a fireball. Works\n" -// "well with a thunderbolt."); - -// const u8 sFusionBoltDescription[] = _( -// "Summons a thunderbolt.\n" -// "Works well with a fireball."); - -// const u8 sFlyingPressDescription[] = _( -// "This attack does Fighting\n" -// "and Flying-type damage."); - -// const u8 sMatBlockDescription[] = _( -// "Evades damaging moves\n" -// "for one turn."); - -// const u8 sBelchDescription[] = _( -// "Lets out a loud belch.\n" -// "Must eat a Berry to use it."); - -// const u8 sRototillerDescription[] = _( -// "Ups the Attack and Sp. Atk\n" -// "of Grass-type Pokémon."); - -// const u8 sStickyWebDescription[] = _( -// "Weaves a sticky net that\n" -// "slows foes switching in."); - -// const u8 sFellStingerDescription[] = _( -// "If it knocks out a foe\n" -// "the Attack stat is raised."); - -// const u8 sTrickOrTreatDescription[] = _( -// "Goes trick-or-treating\n" -// "making the foe Ghost-type."); - -// const u8 sNobleRoarDescription[] = _( -// "Intimidates the foe, to cut\n" -// "Attack and Sp. Atk."); - -// const u8 sIonDelugeDescription[] = _( -// "Electrifies Normal-type\n" -// "moves with charged atoms."); - -// const u8 sParabolicChargeDescription[] = _( -// "Damages adjacent Pokémon and\n" -// "heals up by half of it."); - -// const u8 sForestsCurseDescription[] = _( -// "Puts a curse on the foe\n" -// "making the foe Grass-type."); - -// const u8 sPetalBlizzardDescription[] = _( -// "Stirs up a violent storm\n" -// "of petals to attack."); - -// const u8 sFreezeDryDescription[] = _( -// "Super effective on Water-\n" -// "types. May cause freezing."); - -// const u8 sDisarmingVoiceDescription[] = _( -// "Lets out a charming cry\n" -// "that cannot be evaded."); - -// const u8 sPartingShotDescription[] = _( -// "Lowers the foe's Attack and\n" -// "Sp. Atk, then switches out."); - -// const u8 sTopsyTurvyDescription[] = _( -// "Swaps all stat changes that\n" -// "affect the target."); - -// const u8 sDrainingKissDescription[] = _( -// "An attack that absorbs over\n" -// "half the damage inflicted."); - -// const u8 sCraftyShieldDescription[] = _( -// "Evades status moves for\n" -// "one turn."); - -// const u8 sFlowerShieldDescription[] = _( -// "Raises the Defense of\n" -// "Grass-type Pokémon."); - -// const u8 sGrassyTerrainDescription[] = _( -// "The ground turns to grass\n" -// "for 5 turns. Restores HP."); - -// const u8 sMistyTerrainDescription[] = _( -// "Covers the ground with mist\n" -// "for 5 turns. Blocks status."); - -// const u8 sElectrifyDescription[] = _( -// "Electrifies the foe, making\n" -// "its next move Electric-type."); - -// const u8 sPlayRoughDescription[] = _( -// "Plays rough with the foe.\n" -// "May lower Attack."); - -// const u8 sFairyWindDescription[] = _( -// "Stirs up a fairy wind to\n" -// "strike the foe."); - -// const u8 sMoonblastDescription[] = _( -// "Attacks with the power of\n" -// "the moon. May lower Sp. Atk."); - -// const u8 sBoomburstDescription[] = _( -// "Attacks everything with a\n" -// "destructive sound wave."); - -// const u8 sFairyLockDescription[] = _( -// "Locks down the battlefield\n" -// "preventing escape next turn."); - -// const u8 sKingsShieldDescription[] = _( -// "Evades damage, and sharply\n" -// "reduces Attack if struck."); - -// const u8 sPlayNiceDescription[] = _( -// "Befriend the foe, lowering\n" -// "its Attack without fail."); - -// const u8 sConfideDescription[] = _( -// "Shares a secret with the\n" -// "foe, lowering Sp. Atk."); - -// const u8 sDiamondStormDescription[] = _( -// "Whips up a storm of\n" -// "diamonds. May up Defense."); - -// const u8 sSteamEruptionDescription[] = _( -// "Immerses the foe in heated\n" -// "steam. May inflict a burn."); - -// const u8 sHyperspaceHoleDescription[] = _( -// "Uses a warp hole to attack.\n" -// "Can't be evaded."); - -// const u8 sWaterShurikenDescription[] = _( -// "Throws 2 to 5 stars that\n" -// "are sure to strike first."); - -// const u8 sMysticalFireDescription[] = _( -// "Breathes a special, hot\n" -// "fire. Lowers Sp. Atk."); - -// const u8 sSpikyShieldDescription[] = _( -// "Evades attack, and damages\n" -// "the foe if struck."); - -// const u8 sAromaticMistDescription[] = _( -// "Raises the Sp. Def of a\n" -// "partner Pokémon."); - -// const u8 sEerieImpulseDescription[] = _( -// "Exposes the foe to a pulse\n" -// "that sharply cuts Sp. Atk."); - -// const u8 sVenomDrenchDescription[] = _( -// "Lowers the Attack, Sp. Atk\n" -// "and Speed of a poisoned foe."); - -// const u8 sPowderDescription[] = _( -// "Damages the foe if it uses\n" -// "a Fire-type move."); - -// const u8 sGeomancyDescription[] = _( -// "Raises Sp. Atk, Sp. Def and\n" -// "Speed on the 2nd turn."); - -// const u8 sMagneticFluxDescription[] = _( -// "Boosts the defenses of\n" -// "those with Plus or Minus."); - -// const u8 sHappyHourDescription[] = _( -// "Doubles the amount of\n" -// "Prize Money received."); - -// const u8 sElectricTerrainDescription[] = _( -// "Electrifies the ground for\n" -// "5 turns. Prevents sleep."); - -// const u8 sDazzlingGleamDescription[] = _( -// "Damages foes by emitting\n" -// "a bright flash."); - -// const u8 sCelebrateDescription[] = _( -// "Congratulates you on your\n" -// "special day."); - -// const u8 sHoldHandsDescription[] = _( -// "The user and ally hold hands\n" -// "making them happy."); - -// const u8 sBabyDollEyesDescription[] = _( -// "Lowers the foe's Attack\n" -// "before it can move."); - -// const u8 sNuzzleDescription[] = _( -// "Rubs its cheecks against\n" -// "the foe, paralyzing it."); - -// const u8 sInfestationDescription[] = _( -// "The foe is infested and\n" -// "attacked for "BINDING_TURNS" turns."); - -// const u8 sPowerUpPunchDescription[] = _( -// "A hard punch that raises\n" -// "the user's Attack."); - -// const u8 sThousandArrowsDescription[] = _( -// "Can hit Flying foes, then\n" -// "knocks them to the ground."); - -// const u8 sThousandWavesDescription[] = _( -// "Those hit by the wave can\n" -// "no longer escape."); - -// const u8 sLandsWrathDescription[] = _( -// "Gathers the energy of the\n" -// "land to attack every foe."); - -// const u8 sLightOfRuinDescription[] = _( -// "Fires a great beam of light\n" -// "that also hurts the user."); - -// const u8 sOriginPulseDescription[] = _( -// "Beams of glowing blue light\n" -// "blast both foes."); - -// const u8 sPrecipiceBladesDescription[] = _( -// "Fearsome blades of stone\n" -// "attack both foes."); - -// const u8 sLavaPlumeDescription[] = _( -// "Scarlet flames torch\n" -// "everything around the user."); - -// const u8 sLeafStormDescription[] = _( -// "Whips up a storm of leaves.\n" -// "Harshly lowers the Sp. Atk."); - -// const u8 sShoreUpDescription[] = _( -// "Restores the user's HP.\n" -// "More HP in a sandstorm."); - -// const u8 sFirstImpressionDescription[] = _( -// "Hits hard and first.\n" -// "Only works first turn."); - -// const u8 sBanefulBunkerDescription[] = _( -// "Protects user and poisons\n" -// "foes on contact."); - -// const u8 sSpiritShackleDescription[] = _( -// "After being hit, foes can\n" -// "no longer escape."); - -// const u8 sDarkestLariatDescription[] = _( -// "Swings the arms to strike\n" -// "It ignores stat changes."); - -// const u8 sSparklingAriaDescription[] = _( -// "Sings with bubbles. Cures\n" -// "burns on contact."); - -// const u8 sIceHammerDescription[] = _( -// "Swings the fist to strike.\n" -// "Lowers the user's Speed."); - -// const u8 sFloralHealingDescription[] = _( -// "Restores an ally's HP.\n" -// "Heals more on grass."); - -// const u8 sHighHorsepowerDescription[] = _( -// "Slams hard into the foe with\n" -// "its entire body."); - -// const u8 sStrengthSapDescription[] = _( -// "Saps the foe's Attack to\n" -// "heal HP, then drops Attack."); - -// const u8 sSolarBladeDescription[] = _( -// "Charges first turn, then\n" -// "chops with a blade of light."); - -// const u8 sLeafageDescription[] = _( -// "Attacks with a flurry of\n" -// "small leaves."); - -// const u8 sSpotlightDescription[] = _( -// "Makes the foe attack the\n" -// "spotlighted Pokémon."); - -// const u8 sToxicThreadDescription[] = _( -// "Attacks with a thread that\n" -// "poisons and drops Speed."); - -// const u8 sLaserFocusDescription[] = _( -// "Guarantees the next move\n" -// "will be a critical hit."); - -// const u8 sGearUpDescription[] = _( -// "Boosts the attacks of\n" -// "those with Plus or Minus."); - -// const u8 sThroatChopDescription[] = _( -// "Chops the throat to disable\n" -// "sound moves for a while."); - -// const u8 sPollenPuffDescription[] = _( -// "Explodes on foes, but\n" -// "restores ally's HP."); - -// const u8 sAnchorShotDescription[] = _( -// "Strangles the foe with a\n" -// "chain. The foe can't escape."); - -// const u8 sPsychicTerrainDescription[] = _( -// "The ground turns weird for\n" -// "5 turns. Blocks priority."); - -// const u8 sLungeDescription[] = _( -// "Lunges at the foe to lower\n" -// "its Attack stat."); - -// const u8 sFireLashDescription[] = _( -// "Whips the foe with fire\n" -// "lowering its Defense."); - -// const u8 sPowerTripDescription[] = _( -// "It hits harder the more\n" -// "stat boosts the user has."); - -// const u8 sBurnUpDescription[] = _( -// "Burns out the user fully\n" -// "removing the Fire type."); - -// const u8 sSpeedSwapDescription[] = _( -// "Swaps user's Speed with\n" -// "the target's."); - -// const u8 sSmartStrikeDescription[] = _( -// "Hits with an accurate\n" -// "horn that never misses."); - -// const u8 sPurifyDescription[] = _( -// "Cures the foe's status\n" -// "to restore HP."); - -// const u8 sRevelationDanceDescription[] = _( -// "Dances with mystical power.\n" -// "Matches user's first type."); - -// const u8 sCoreEnforcerDescription[] = _( -// "Hits with a ray that\n" -// "nullifies the foe's ability."); - -// const u8 sTropKickDescription[] = _( -// "An intense kick from the\n" -// "tropics. Lowers Attack."); - -// const u8 sInstructDescription[] = _( -// "Orders the target to use\n" -// "its last move again."); - -// const u8 sBeakBlastDescription[] = _( -// "Heats up beak to attack.\n" -// "Burns foe on contact."); - -// const u8 sClangingScalesDescription[] = _( -// "Makes a big noise with\n" -// "its scales. Drops Defense."); - -// const u8 sDragonHammerDescription[] = _( -// "Swings its whole body\n" -// "like a hammer to damage."); - -// const u8 sBrutalSwingDescription[] = _( -// "Violently swings around\n" -// "to hurt everyone nearby."); - -// const u8 sAuroraVeilDescription[] = _( -// "Weakens all attacks, but\n" -// "only usable with hail."); - -// const u8 sShellTrapDescription[] = _( -// "Sets a shell trap that\n" -// "damages on contact."); - -// const u8 sFleurCannonDescription[] = _( -// "A strong ray that harshly\n" -// "lowers Sp. Attack."); - -// const u8 sPsychicFangsDescription[] = _( -// "Chomps with psychic fangs.\n" -// "Destroys any barriers."); - -// const u8 sStompingTantrumDescription[] = _( -// "Stomps around angrily.\n" -// "Stronger after a failure."); - -// const u8 sShadowBoneDescription[] = _( -// "Strikes with a haunted\n" -// "bone. Might drop Defense."); - -// const u8 sAccelerockDescription[] = _( -// "Hits with a high-speed\n" -// "rock that always goes first."); - -// const u8 sLiquidationDescription[] = _( -// "Slams the foe with water.\n" -// "Can lower Defense."); - -// const u8 sPrismaticLaserDescription[] = _( -// "A high power laser that\n" -// "forces recharge next turn."); - -// const u8 sSpectralThiefDescription[] = _( -// "Steals the target's stat\n" -// "boosts, then attacks."); - -// const u8 sSunsteelStrikeDescription[] = _( -// "A sun-fueled strike that\n" -// "ignores abilities."); - -// const u8 sMoongeistBeamDescription[] = _( -// "A moon-powered beam that\n" -// "ignores abilities."); - -// const u8 sTearfulLookDescription[] = _( -// "The user tears up, dropping\n" -// "Attack and Sp. Attack."); - -// const u8 sZingZapDescription[] = _( -// "An electrified impact that\n" -// "can cause flinching."); - -// const u8 sNaturesMadnessDescription[] = _( -// "Halves the foe's HP with\n" -// "the power of nature."); - -// const u8 sMultiAttackDescription[] = _( -// "An attack that changes\n" -// "with Memories."); - -// const u8 sMindBlownDescription[] = _( -// "It explodes the user's head\n" -// "to damage everything around."); - -// const u8 sPlasmaFistsDescription[] = _( -// "Hits with electrical fists.\n" -// "Normal moves become Electric."); - -// const u8 sPhotonGeyserDescription[] = _( -// "User's highest attack stat\n" -// "determines its category."); - -// const u8 sZippyZapDescription[] = _( -// "Electric bursts always go\n" -// "first and land a critical hit."); - -// const u8 sSplishySplashDescription[] = _( -// "A huge electrified wave that\n" -// "may paralyze the foe."); - -// const u8 sFloatyFallDescription[] = _( -// "Floats in air and dives at\n" -// "angle. May cause flinching."); - -// const u8 sPikaPapowDescription[] = _( -// "Pikachu's love increases its\n" -// "power. It never misses."); - -// const u8 sBouncyBubbleDescription[] = _( -// "An attack that absorbs\n" -// #if B_UPDATED_MOVE_DATA >= GEN_8 -// "all the damage inflicted."); -// #else -// "half the damage inflicted."); -// #endif - -// const u8 sBuzzyBuzzDescription[] = _( -// "Shoots a jolt of electricity\n" -// "that always paralyzes."); - -// const u8 sSizzlySlideDescription[] = _( -// "User cloaked in fire charges.\n" -// "Leaves the foe with a burn."); - -// const u8 sGlitzyGlowDescription[] = _( -// "Telekinetic force that sets\n" -// "wall, lowering Sp. Atk damage."); - -// const u8 sBaddyBadDescription[] = _( -// "Acting badly, attacks. Sets\n" -// "wall, lowering Attack damage."); - -// const u8 sSappySeedDescription[] = _( -// "Giant stalk scatters seeds\n" -// "that drain HP every turn."); - -// const u8 sFreezyFrostDescription[] = _( -// "Crystal from cold haze hits.\n" -// "Eliminates all stat changes."); - -// const u8 sSparklySwirlDescription[] = _( -// "Wrap foe with whirlwind of\n" -// "scent. Heals party's status."); - -// const u8 sVeeveeVolleyDescription[] = _( -// "Eevee's love increases its\n" -// "power. It never misses."); - -// const u8 sDoubleIronBashDescription[] = _( -// "The user spins and hits with\n" -// "its arms. May cause flinch."); - -// // GEN 8 -// const u8 sDynamaxCannonDescription[] = _( -// "Fires a strong beam. Deals\n" -// "2x damage to Dynamaxed foes."); - -// const u8 sSnipeShotDescription[] = _( -// "The user ignores effects\n" -// "that draw in moves."); - -// const u8 sJawLockDescription[] = _( -// "Prevents the user and\n" -// "the target from escaping."); - -// const u8 sStuffCheeksDescription[] = _( -// "Consumes the user's Berry,\n" -// "then sharply raises Def."); - -// const u8 sNoRetreatDescription[] = _( -// "Raises all of the user's\n" -// "stats but prevents escape."); - -// const u8 sTarShotDescription[] = _( -// "Lowers the foe's Speed and\n" -// "makes it weak to Fire."); - -// const u8 sMagicPowderDescription[] = _( -// "Magic powder changes the\n" -// "target into a Psychic-type."); - -// const u8 sDragonDartsDescription[] = _( -// "The user attacks twice. Two\n" -// "targets are hit once each."); - -// const u8 sTeatimeDescription[] = _( -// "All Pokémon have teatime\n" -// "and eat their Berries."); - -// const u8 sOctolockDescription[] = _( -// "Traps the foe to lower Def\n" -// "and Sp. Def fall each turn."); - -// const u8 sBoltBeakDescription[] = _( -// "Double power if the user\n" -// "moves before the target."); - -// const u8 sFishiousRendDescription[] = _( -// "Double power if the user\n" -// "moves before the target."); - -// const u8 sCourtChangeDescription[] = _( -// "The user swaps effects on\n" -// "either side of the field."); - -// const u8 sClangorousSoulDescription[] = _( -// "The user uses some of its\n" -// "HP to raise all its stats."); - -// const u8 sBodyPressDescription[] = _( -// "Does more damage the\n" -// "higher the user's Def."); - -// const u8 sDecorateDescription[] = _( -// "The user sharply raises\n" -// "the target's Atk and Sp.Atk"); - -// const u8 sDrumBeatingDescription[] = _( -// "Plays a drum to attack.\n" -// "The foe's Speed is lowered."); - -// const u8 sSnapTrapDescription[] = _( -// "Snares the target in a snap\n" -// "trap for four to five turns."); - -// const u8 sPyroBallDescription[] = _( -// "Launches a fiery ball at the\n" -// "target. It may cause a burn."); - -// const u8 sBehemothBladeDescription[] = _( -// "Strikes as a sword. Deals 2x\n" -// "damage to Dynamaxed foes."); - -// const u8 sBehemothBashDescription[] = _( -// "Attacks as a shield. Deals 2x\n" -// "damage to Dynamaxed foes."); - -// const u8 sAuraWheelDescription[] = _( -// "Raises Speed to attack. The\n" -// "Type is based on its form."); - -// const u8 sBreakingSwipeDescription[] = _( -// "Swings its tail to attack.\n" -// "Lowers the Atk of those hit."); - -// const u8 sBranchPokeDescription[] = _( -// "The user pokes the target\n" -// "with a pointed branch."); - -// const u8 sOverdriveDescription[] = _( -// "The user twangs its guitar,\n" -// "causing strong vibrations."); - -// const u8 sAppleAcidDescription[] = _( -// "Attacks with tart apple acid\n" -// "to lower the foe's Sp. Def."); - -// const u8 sGravAppleDescription[] = _( -// "Drops an apple from above.\n" -// "Lowers the foe's Defense."); - -// const u8 sSpiritBreakDescription[] = _( -// "Attacks with spirit-breaking\n" -// "force. Lowers Sp. Atk."); - -// const u8 sStrangeSteamDescription[] = _( -// "Emits a strange steam to\n" -// "potentially confuse the foe."); - -// const u8 sLifeDewDescription[] = _( -// "Scatters water to restore\n" -// "the HP of itself and allies."); - -// const u8 sObstructDescription[] = _( -// "Protects itself, harshly\n" -// "lowering Def on contact."); - -// const u8 sFalseSurrenderDescription[] = _( -// "Bows to stab the foe\n" -// "with hair. It never misses."); - -// const u8 sMeteorAssaultDescription[] = _( -// "Attacks with a thick leek.\n" -// "The user must then rest."); - -// const u8 sEternabeamDescription[] = _( -// "Eternatus' strongest move.\n" -// "The user rests next turn."); - -// const u8 sSteelBeamDescription[] = _( -// "Fires a beam of steel from\n" -// "its body. It hurts the user."); - -// const u8 sExpandingForceDescription[] = _( -// "Power goes up and damages\n" -// "all foes on Psychic Terrain."); - -// const u8 sSteelRollerDescription[] = _( -// "Destroys terrain. Fails if\n" -// "ground isn't terrain."); - -// const u8 sScaleShotDescription[] = _( -// "Shoots scales 2 to 5 times.\n" -// "Ups Speed, lowers defense."); - -// const u8 sMeteorBeamDescription[] = _( -// "A 2-turn move that raises\n" -// "Sp. Attack before attacking."); - -// const u8 sShellSideArmDescription[] = _( -// "Deals better of physical and\n" -// "special damage. May poison."); - -// const u8 sMistyExplosionDescription[] = _( -// "Hit everything and faint.\n" -// "Powers up on Misty Terrain."); - -// const u8 sGrassyGlideDescription[] = _( -// "Gliding on ground, hits. Goes\n" -// "first on Grassy Terrain."); - -// const u8 sRisingVoltageDescription[] = _( -// "This move's power doubles\n" -// "when on Electric Terrain."); - -// const u8 sTerrainPulseDescription[] = _( -// "Type and power changes\n" -// "depending on the terrain."); - -// const u8 sSkitterSmackDescription[] = _( -// "User skitters behind foe to\n" -// "attack. Lowers foe's Sp. Atk."); - -// const u8 sBurningJealousyDescription[] = _( -// "Foes that have stats upped\n" -// "during the turn get burned."); - -// const u8 sLashOutDescription[] = _( -// "If stats lowered during this\n" -// "turn, power is doubled."); - -// const u8 sPoltergeistDescription[] = _( -// "Control foe's item to attack.\n" -// "Fails if foe has no item."); - -// const u8 sCorrosiveGasDescription[] = _( -// "Highly acidic gas melts items\n" -// "held by surrounding Pokémon."); - -// const u8 sCoachingDescription[] = _( -// "Properly coaches allies to\n" -// "up their Attack and Defense."); - -// const u8 sFlipTurnDescription[] = _( -// "Attacks and rushes back to\n" -// "switch with a party Pokémon."); - -// const u8 sTripleAxelDescription[] = _( -// "A 3-kick attack that gets\n" -// "more powerful with each hit."); - -// const u8 sDualWingbeatDescription[] = _( -// "User slams the target with\n" -// "wings and hits twice in a row."); - -// const u8 sScorchingSandsDescription[] = _( -// "Throws scorching sand at\n" -// "the target. May leave a burn."); - -// const u8 sJungleHealingDescription[] = _( -// "Heals HP and status of\n" -// "itself and allies in battle."); - -// const u8 sWickedBlowDescription[] = _( -// "Mastering the Dark style,\n" -// "strikes with a critical hit."); - -// const u8 sSurgingStrikesDescription[] = _( -// "Mastering the Water style,\n" -// "strikes with 3 critical hits."); - -// const u8 sThunderCageDescription[] = _( -// "Traps the foe in a cage of\n" -// "electricity for "BINDING_TURNS" turns."); - -// const u8 sDragonEnergyDescription[] = _( -// "The higher the user's HP\n" -// "the more damage caused."); - -// const u8 sFreezingGlareDescription[] = _( -// "Shoots psychic power from\n" -// #if B_USE_FROSTBITE == TRUE -// "the eyes. May frostbite."); -// #else -// "the eyes. May freeze the foe."); -// #endif - -// const u8 sFieryWrathDescription[] = _( -// "An attack fueled by your\n" -// "wrath. May cause flinching."); - -// const u8 sThunderousKickDescription[] = _( -// "Uses a lightning-like kick\n" -// "to hit. Lowers foe's Defense."); - -// const u8 sGlacialLanceDescription[] = _( -// "Strikes by hurling a blizzard-\n" -// "cloaked icicle lance at foes."); - -// const u8 sAstralBarrageDescription[] = _( -// "Strikes by sending a frightful\n" -// "amount of ghosts at foes."); - -// const u8 sEerieSpellDescription[] = _( -// "Attacks with psychic power.\n" -// "Foe's last move has 3 PP cut."); - -// const u8 sDireClawDescription[] = _( -// "High critical hit chance. May\n" -// "paralyze, poison or drowse."); - -// const u8 sPsyshieldBashDescription[] = _( -// "Hits a foe with psychic\n" -// "energy. May raise Defense."); - -// const u8 sPowerShiftDescription[] = _( -// "The user swaps its Attack\n" -// "and Defense stats."); - -// const u8 sStoneAxeDescription[] = _( -// "High critical hit ratio. Sets\n" -// "Splinters that hurt the foe."); - -// const u8 sSpringtideStormDescription[] = _( -// "Wraps a foe in fierce winds.\n" -// "Varies with the user's form."); - -// const u8 sMysticalPowerDescription[] = _( -// "A mysterious power strikes,\n" -// "raising the user's Sp. Atk."); - -// const u8 sRagingFuryDescription[] = _( -// "A rampage of 2 to 3 turns\n" -// "that confuses the user."); - -// const u8 sWaveCrashDescription[] = _( -// "A slam shrouded in water.\n" -// "It also hurts the user."); - -// const u8 sChloroblastDescription[] = _( -// "A user-hurting blast of\n" -// "amassed chlorophyll."); - -// const u8 sMountainGaleDescription[] = _( -// "Giant chunks of ice damage\n" -// "the foe. It may flinch."); - -// const u8 sVictoryDanceDescription[] = _( -// "Dances to raise Attack,\n" -// "Defense and Speed."); - -// const u8 sHeadlongRushDescription[] = _( -// "Hits with a full-body tackle.\n" -// "Lowers the users's defenses."); - -// const u8 sBarbBarrageDescription[] = _( -// "Can poison on impact. Powers\n" -// "up against poisoned foes."); - -// const u8 sEsperWingDescription[] = _( -// "High critical hit ratio.\n" -// "Ups the user's Speed."); - -// const u8 sBitterMaliceDescription[] = _( -// "A spine-chilling resentment.\n" -// "May lower the foe's Attack."); - -// const u8 sShelterDescription[] = _( -// "The user hardens their skin,\n" -// "sharply raising its Defense."); - -// const u8 sTripleArrowsDescription[] = _( -// "High critical hit ratio.\n" -// "May lower Defense or flinch."); - -// const u8 sInfernalParadeDescription[] = _( -// "Hurts a foe harder if it has\n" -// "an ailment. May leave a burn."); - -// const u8 sCeaselessEdgeDescription[] = _( -// "High critical hit ratio. Sets\n" -// "Splinters that hurt the foe."); - -// const u8 sBleakwindStormDescription[] = _( -// "Hits with brutal, cold winds.\n" -// "May lower the foe's Speed."); - -// const u8 sWildboltStormDescription[] = _( -// "Hits with a brutal tempest.\n" -// "May inflict paralysis."); - -// const u8 sSandsearStormDescription[] = _( -// "Hits with brutally hot sand.\n" -// "May inflict a burn."); - -// const u8 sLunarBlessingDescription[] = _( -// "The user heals and cures\n" -// "itself and its ally."); - -// const u8 sTakeHeartDescription[] = _( -// "The user lifts its spirits to\n" -// "heal and strengthen itself."); - -// const u8 sTeraBlastDescription[] = _( -// "If the user's Terastallized,\n" -// "it hits with its Tera-type."); - -// const u8 sSilkTrapDescription[] =_( -// "Protects itself, lowering\n" -// "Speed on contact."); - -// const u8 sAxeKickDescription[] = _( -// "May miss and hurt the kicker.\n" -// "May cause confusion."); - -// const u8 sLastRespectsDescription[] = _( -// "This move deals more damage\n" -// "for each defeated ally."); - -// const u8 sLuminaCrashDescription[] = _( -// "A mind-affecting light\n" -// "harshly lowers Sp. Def."); - -// const u8 sOrderUpDescription[] = _( -// "Boosts a user's stats\n" -// "depending on Tatsugiri."); - -// const u8 sJetPunchDescription[] = _( -// "A punch is thrown at blinding\n" -// "speed to strike first."); - -// const u8 sSpicyExtractDescription[] = _( -// "Sharply ups target's Attack,\n" -// "harshly lowers its Defense."); - -// const u8 sSpinOutDescription[] = _( -// "Furiously strains its legs.\n" -// "Harshly lowers user's Speed."); - -// const u8 sPopulationBombDescription[] = _( -// "The user's fellows hit one\n" -// "to ten times in a row."); - -// const u8 sIceSpinnerDescription[] = _( -// "Ice-covered feet hit a foe\n" -// "and destroy the terrain."); - -// const u8 sGlaiveRushDescription[] = _( -// "Foe attacks next turn can't\n" -// "miss and do double damage."); - -// const u8 sRevivalBlessingDescription[] = _( -// "Revives a fainted party {PKMN}\n" -// "and restores half of its HP."); - -// const u8 sSaltCureDescription[] = _( -// "Hurts foe every turn. Double\n" -// "damage to Steel and Water."); - -// const u8 sTripleDiveDescription[] = _( -// "Hits target with splashes\n" -// "of water 3 times in a row."); - -// const u8 sMortalSpinDescription[] = _( -// "Erases trap moves and Leech\n" -// "Seed. Poisons adjecent foes."); - -// const u8 sDoodleDescription[] = _( -// "Changes user's and ally's\n" -// "Ability into the target's."); - -// const u8 sFilletAwayDescription[] = _( -// "Sharply boosts offenses and\n" -// "Speed by using its own HP."); - -// const u8 sKowtowCleaveDescription[] = _( -// "User slashes the foe after\n" -// "kowtowing. It never misses."); - -// const u8 sFlowerTrickDescription[] = _( -// "Rigged bouquet. Always gets\n" -// "a critical hit, never missing."); - -// const u8 sTorchSongDescription[] = _( -// "Flames scorch the target.\n" -// "Boosts the user's Sp. Atk."); - -// const u8 sAquaStepDescription[] = _( -// "Hits with light, fluid dance\n" -// "steps. Ups the user's Speed."); - -// const u8 sRagingBullDescription[] = _( -// "Tackle that breaks barriers.\n" -// "User's form determines type."); - -// const u8 sMakeItRainDescription[] = _( -// "Lowers the user's Sp. Atk.\n" -// "Money is recovered after."); - -// const u8 sRuinationDescription[] = _( -// "Summons a ruinous disaster\n" -// "and cuts half the foe's HP."); - -// const u8 sCollisionCourseDescription[] = _( -// "Prehistoric explosion that's\n" -// "stronger if supereffective."); - -// const u8 sElectroDriftDescription[] = _( -// "Futuristic electricity. It's\n" -// "stronger if supereffective."); - -// const u8 sShedTailDescription[] = _( -// "Creates a Substitute for\n" -// "itself before switching out."); - -// const u8 sChillyReceptionDescription[] =_( -// "Bad joke summons snowstorm.\n" -// "The user also switches out."); - -// const u8 sTidyUpDescription[] = _( -// "User tidies up hazards and\n" -// "raises its Attack and Speed."); - -// const u8 sSnowscapeDescription[] = _( -// "Summons a snowstorm that\n" -// "lasts for five turns."); - -// const u8 sPounceDescription[] = _( -// "The user pounces on the foe,\n" -// "lowering its Speed."); - -// const u8 sTrailblazeDescription[] = _( -// "The user attacks suddenly,\n" -// "raising its Speed."); - -// const u8 sChillingWaterDescription[] = _( -// "A shower with ice-cold water\n" -// "lowers the target's Attack."); - -// const u8 sHyperDrillDescription[] = _( -// "A spinning pointed part\n" -// "bypasses a foe's Protect."); - -// const u8 sTwinBeamDescription[] = _( -// "Mystical eye-beams that hit\n" -// "the target twice in a row."); - -// const u8 sRageFistDescription[] = _( -// "The more the user has been\n" -// "hit, the stronger the move."); - -// const u8 sArmorCannonDescription[] = _( -// "A strong attack but lowers\n" -// "the defensive stats."); - -// const u8 sBitterBladeDescription[] = _( -// "An attack that absorbs\n" -// "half the damage inflicted."); - -// const u8 sDoubleShockDescription[] = _( -// "Discharges all electricity,\n" -// "losing the Electric type."); - -// const u8 sGigatonHammerDescription[] = _( -// "Swings a huge hammer. Can't\n" -// "be used twice in a row."); - -// const u8 sComeuppanceDescription[] = _( -// "Retaliates strongly against\n" -// "who last hurt the user."); - -// const u8 sAquaCutterDescription[] = _( -// "Pressurized water cut with a\n" -// "high critical-hit ratio."); - -// const u8 sBlazingTorqueDescription[] = _( -// "---"); - -// const u8 sWickedTorqueDescription[] = _( -// "---"); - -// const u8 sNoxiousTorqueDescription[] = _( -// "---"); - -// const u8 sCombatTorqueDescription[] = _( -// "---"); - -// const u8 sMagicalTorqueDescription[] = _( -// "---"); - -// const u8 sPsybladeDescription[] = _( -// "This move's power increases\n" -// "when on Electric Terrain."); - -// const u8 sHydroSteamDescription[] = _( -// "This move's power increases\n" -// "under harsh sunlight."); - -// const u8 sBloodMoonDescription[] = _( -// "Unleashes the blood moon.\n" -// "Can't be used twice in a row."); - -// const u8 sMatchaGotchaDescription[] = _( -// "Absorbs half the damage\n" -// "inflicted. May cause a burn."); - -// const u8 sSyrupBombDescription[] = _( -// "Lowers the foe's speed\n" -// "each turn for 3 turns."); - -// const u8 sIvyCudgelDescription[] = _( -// "Type changes with held mask.\n" -// "High critical-hit ratio."); - -// const u8 sElectroShotDescription[] = _( -// "Absorbs electricity in one turn,\n" -// "then attacks next turn."); - -// const u8 sTeraStarstormDescription[] = _( -// "Damages all opponents if user is\n" -// "Stellar form Terapagos."); - -// const u8 sFickleBeamDescription[] = _( -// "Shoots a beam of light. Sometimes\n" -// "twice as strong."); - -// const u8 sBurningBulwarkDescription[] = _( -// "Evades attack, and burns\n" -// "the foe if struck."); - -// const u8 sTachyonCutterDescription[] = _( -// "Launches particle blades at\n" -// "the target. Strikes twice."); - -// const u8 sDragonCheerDescription[] = _( -// "Increases allies' critical hit\n" -// "ration, especially if Dragons."); - -// const u8 sAlluringVoiceDescription[] = _( -// "Confuses the target if their\n" -// "stats were boosted this turn."); - -// const u8 sTemperFlareDescription[] = _( -// "A desperation attack. Power\n" -// "doubles if last move failed."); - -// const u8 sSupercellSlamDescription[] = _( -// "An electrified slam. If it\n" -// "misses, the user is hurt."); - -// const u8 sPsychicNoiseDescription[] = _( -// "Unpleasant sound waves that\n" -// "damage and prevent healing."); - -// const u8 sUpperHandDescription[] = _( -// "Makes the target flinch if\n" -// "readying a priority move."); - -// const u8 sMalignantChainDescription[] = _( -// "A corrosive chain attack\n" -// "that may badly poison."); - -// const u8 gNotDoneYetDescription[] = _( -// "This move can't be used. Its\n" -// "effect is in development."); - -// #undef BINDING_TURNS - -// // MOVE_NONE is ignored in this table. Make sure to always subtract 1 before getting the right pointer. -// const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] = -// { -// [MOVE_POUND - 1] = sPoundDescription, -// [MOVE_KARATE_CHOP - 1] = sKarateChopDescription, -// [MOVE_DOUBLE_SLAP - 1] = sDoubleSlapDescription, -// [MOVE_COMET_PUNCH - 1] = sCometPunchDescription, -// [MOVE_MEGA_PUNCH - 1] = sMegaPunchDescription, -// [MOVE_PAY_DAY - 1] = sPayDayDescription, -// [MOVE_FIRE_PUNCH - 1] = sFirePunchDescription, -// [MOVE_ICE_PUNCH - 1] = sIcePunchDescription, -// [MOVE_THUNDER_PUNCH - 1] = sThunderPunchDescription, -// [MOVE_SCRATCH - 1] = sScratchDescription, -// [MOVE_VISE_GRIP - 1] = sViseGripDescription, -// [MOVE_GUILLOTINE - 1] = sGuillotineDescription, -// [MOVE_RAZOR_WIND - 1] = sRazorWindDescription, -// [MOVE_SWORDS_DANCE - 1] = sSwordsDanceDescription, -// [MOVE_CUT - 1] = sCutDescription, -// [MOVE_GUST - 1] = sGustDescription, -// [MOVE_WING_ATTACK - 1] = sWingAttackDescription, -// [MOVE_WHIRLWIND - 1] = sWhirlwindDescription, -// [MOVE_FLY - 1] = sFlyDescription, -// [MOVE_BIND - 1] = sBindDescription, -// [MOVE_SLAM - 1] = sSlamDescription, -// [MOVE_VINE_WHIP - 1] = sVineWhipDescription, -// [MOVE_STOMP - 1] = sStompDescription, -// [MOVE_DOUBLE_KICK - 1] = sDoubleKickDescription, -// [MOVE_MEGA_KICK - 1] = sMegaKickDescription, -// [MOVE_JUMP_KICK - 1] = sJumpKickDescription, -// [MOVE_ROLLING_KICK - 1] = sRollingKickDescription, -// [MOVE_SAND_ATTACK - 1] = sSandAttackDescription, -// [MOVE_HEADBUTT - 1] = sHeadbuttDescription, -// [MOVE_HORN_ATTACK - 1] = sHornAttackDescription, -// [MOVE_FURY_ATTACK - 1] = sFuryAttackDescription, -// [MOVE_HORN_DRILL - 1] = sHornDrillDescription, -// [MOVE_TACKLE - 1] = sTackleDescription, -// [MOVE_BODY_SLAM - 1] = sBodySlamDescription, -// [MOVE_WRAP - 1] = sWrapDescription, -// [MOVE_TAKE_DOWN - 1] = sTakeDownDescription, -// [MOVE_THRASH - 1] = sThrashDescription, -// [MOVE_DOUBLE_EDGE - 1] = sDoubleEdgeDescription, -// [MOVE_TAIL_WHIP - 1] = sTailWhipDescription, -// [MOVE_POISON_STING - 1] = sPoisonStingDescription, -// [MOVE_TWINEEDLE - 1] = sTwineedleDescription, -// [MOVE_PIN_MISSILE - 1] = sPinMissileDescription, -// [MOVE_LEER - 1] = sLeerDescription, -// [MOVE_BITE - 1] = sBiteDescription, -// [MOVE_GROWL - 1] = sGrowlDescription, -// [MOVE_ROAR - 1] = sRoarDescription, -// [MOVE_SING - 1] = sSingDescription, -// [MOVE_SUPERSONIC - 1] = sSupersonicDescription, -// [MOVE_SONIC_BOOM - 1] = sSonicBoomDescription, -// [MOVE_DISABLE - 1] = sDisableDescription, -// [MOVE_ACID - 1] = sAcidDescription, -// [MOVE_EMBER - 1] = sEmberDescription, -// [MOVE_FLAMETHROWER - 1] = sFlamethrowerDescription, -// [MOVE_MIST - 1] = sMistDescription, -// [MOVE_WATER_GUN - 1] = sWaterGunDescription, -// [MOVE_HYDRO_PUMP - 1] = sHydroPumpDescription, -// [MOVE_SURF - 1] = sSurfDescription, -// [MOVE_ICE_BEAM - 1] = sIceBeamDescription, -// [MOVE_BLIZZARD - 1] = sBlizzardDescription, -// [MOVE_PSYBEAM - 1] = sPsybeamDescription, -// [MOVE_BUBBLE_BEAM - 1] = sBubbleBeamDescription, -// [MOVE_AURORA_BEAM - 1] = sAuroraBeamDescription, -// [MOVE_HYPER_BEAM - 1] = sHyperBeamDescription, -// [MOVE_PECK - 1] = sPeckDescription, -// [MOVE_DRILL_PECK - 1] = sDrillPeckDescription, -// [MOVE_SUBMISSION - 1] = sSubmissionDescription, -// [MOVE_LOW_KICK - 1] = sLowKickDescription, -// [MOVE_COUNTER - 1] = sCounterDescription, -// [MOVE_SEISMIC_TOSS - 1] = sSeismicTossDescription, -// [MOVE_STRENGTH - 1] = sStrengthDescription, -// [MOVE_ABSORB - 1] = sAbsorbDescription, -// [MOVE_MEGA_DRAIN - 1] = sMegaDrainDescription, -// [MOVE_LEECH_SEED - 1] = sLeechSeedDescription, -// [MOVE_GROWTH - 1] = sGrowthDescription, -// [MOVE_RAZOR_LEAF - 1] = sRazorLeafDescription, -// [MOVE_SOLAR_BEAM - 1] = sSolarBeamDescription, -// [MOVE_POISON_POWDER - 1] = sPoisonPowderDescription, -// [MOVE_STUN_SPORE - 1] = sStunSporeDescription, -// [MOVE_SLEEP_POWDER - 1] = sSleepPowderDescription, -// [MOVE_PETAL_DANCE - 1] = sPetalDanceDescription, -// [MOVE_STRING_SHOT - 1] = sStringShotDescription, -// [MOVE_DRAGON_RAGE - 1] = sDragonRageDescription, -// [MOVE_FIRE_SPIN - 1] = sFireSpinDescription, -// [MOVE_THUNDER_SHOCK - 1] = sThunderShockDescription, -// [MOVE_THUNDERBOLT - 1] = sThunderboltDescription, -// [MOVE_THUNDER_WAVE - 1] = sThunderWaveDescription, -// [MOVE_THUNDER - 1] = sThunderDescription, -// [MOVE_ROCK_THROW - 1] = sRockThrowDescription, -// [MOVE_EARTHQUAKE - 1] = sEarthquakeDescription, -// [MOVE_FISSURE - 1] = sFissureDescription, -// [MOVE_DIG - 1] = sDigDescription, -// [MOVE_TOXIC - 1] = sToxicDescription, -// [MOVE_CONFUSION - 1] = sConfusionDescription, -// [MOVE_PSYCHIC - 1] = sPsychicDescription, -// [MOVE_HYPNOSIS - 1] = sHypnosisDescription, -// [MOVE_MEDITATE - 1] = sMeditateDescription, -// [MOVE_AGILITY - 1] = sAgilityDescription, -// [MOVE_QUICK_ATTACK - 1] = sQuickAttackDescription, -// [MOVE_RAGE - 1] = sRageDescription, -// [MOVE_TELEPORT - 1] = sTeleportDescription, -// [MOVE_NIGHT_SHADE - 1] = sNightShadeDescription, -// [MOVE_MIMIC - 1] = sMimicDescription, -// [MOVE_SCREECH - 1] = sScreechDescription, -// [MOVE_DOUBLE_TEAM - 1] = sDoubleTeamDescription, -// [MOVE_RECOVER - 1] = sRecoverDescription, -// [MOVE_HARDEN - 1] = sHardenDescription, -// [MOVE_MINIMIZE - 1] = sMinimizeDescription, -// [MOVE_SMOKESCREEN - 1] = sSmokescreenDescription, -// [MOVE_CONFUSE_RAY - 1] = sConfuseRayDescription, -// [MOVE_WITHDRAW - 1] = sWithdrawDescription, -// [MOVE_DEFENSE_CURL - 1] = sDefenseCurlDescription, -// [MOVE_BARRIER - 1] = sBarrierDescription, -// [MOVE_LIGHT_SCREEN - 1] = sLightScreenDescription, -// [MOVE_HAZE - 1] = sHazeDescription, -// [MOVE_REFLECT - 1] = sReflectDescription, -// [MOVE_FOCUS_ENERGY - 1] = sFocusEnergyDescription, -// [MOVE_BIDE - 1] = sBideDescription, -// [MOVE_METRONOME - 1] = sMetronomeDescription, -// [MOVE_MIRROR_MOVE - 1] = sMirrorMoveDescription, -// [MOVE_SELF_DESTRUCT - 1] = sSelfDestructDescription, -// [MOVE_EGG_BOMB - 1] = sEggBombDescription, -// [MOVE_LICK - 1] = sLickDescription, -// [MOVE_SMOG - 1] = sSmogDescription, -// [MOVE_SLUDGE - 1] = sSludgeDescription, -// [MOVE_BONE_CLUB - 1] = sBoneClubDescription, -// [MOVE_FIRE_BLAST - 1] = sFireBlastDescription, -// [MOVE_WATERFALL - 1] = sWaterfallDescription, -// [MOVE_CLAMP - 1] = sClampDescription, -// [MOVE_SWIFT - 1] = sSwiftDescription, -// [MOVE_SKULL_BASH - 1] = sSkullBashDescription, -// [MOVE_SPIKE_CANNON - 1] = sSpikeCannonDescription, -// [MOVE_CONSTRICT - 1] = sConstrictDescription, -// [MOVE_AMNESIA - 1] = sAmnesiaDescription, -// [MOVE_KINESIS - 1] = sKinesisDescription, -// [MOVE_SOFT_BOILED - 1] = sSoftBoiledDescription, -// [MOVE_HIGH_JUMP_KICK - 1] = sHighJumpKickDescription, -// [MOVE_GLARE - 1] = sGlareDescription, -// [MOVE_DREAM_EATER - 1] = sDreamEaterDescription, -// [MOVE_POISON_GAS - 1] = sPoisonGasDescription, -// [MOVE_BARRAGE - 1] = sBarrageDescription, -// [MOVE_LEECH_LIFE - 1] = sLeechLifeDescription, -// [MOVE_LOVELY_KISS - 1] = sLovelyKissDescription, -// [MOVE_SKY_ATTACK - 1] = sSkyAttackDescription, -// [MOVE_TRANSFORM - 1] = sTransformDescription, -// [MOVE_BUBBLE - 1] = sBubbleDescription, -// [MOVE_DIZZY_PUNCH - 1] = sDizzyPunchDescription, -// [MOVE_SPORE - 1] = sSporeDescription, -// [MOVE_FLASH - 1] = sFlashDescription, -// [MOVE_PSYWAVE - 1] = sPsywaveDescription, -// [MOVE_SPLASH - 1] = sSplashDescription, -// [MOVE_ACID_ARMOR - 1] = sAcidArmorDescription, -// [MOVE_CRABHAMMER - 1] = sCrabhammerDescription, -// [MOVE_EXPLOSION - 1] = sExplosionDescription, -// [MOVE_FURY_SWIPES - 1] = sFurySwipesDescription, -// [MOVE_BONEMERANG - 1] = sBonemerangDescription, -// [MOVE_REST - 1] = sRestDescription, -// [MOVE_ROCK_SLIDE - 1] = sRockSlideDescription, -// [MOVE_HYPER_FANG - 1] = sHyperFangDescription, -// [MOVE_SHARPEN - 1] = sSharpenDescription, -// [MOVE_CONVERSION - 1] = sConversionDescription, -// [MOVE_TRI_ATTACK - 1] = sTriAttackDescription, -// [MOVE_SUPER_FANG - 1] = sSuperFangDescription, -// [MOVE_SLASH - 1] = sSlashDescription, -// [MOVE_SUBSTITUTE - 1] = sSubstituteDescription, -// [MOVE_STRUGGLE - 1] = sStruggleDescription, -// [MOVE_SKETCH - 1] = sSketchDescription, -// [MOVE_TRIPLE_KICK - 1] = sTripleKickDescription, -// [MOVE_THIEF - 1] = sThiefDescription, -// [MOVE_SPIDER_WEB - 1] = sSpiderWebDescription, -// [MOVE_MIND_READER - 1] = sMindReaderDescription, -// [MOVE_NIGHTMARE - 1] = sNightmareDescription, -// [MOVE_FLAME_WHEEL - 1] = sFlameWheelDescription, -// [MOVE_SNORE - 1] = sSnoreDescription, -// [MOVE_CURSE - 1] = sCurseDescription, -// [MOVE_FLAIL - 1] = sFlailDescription, -// [MOVE_CONVERSION_2 - 1] = sConversion2Description, -// [MOVE_AEROBLAST - 1] = sAeroblastDescription, -// [MOVE_COTTON_SPORE - 1] = sCottonSporeDescription, -// [MOVE_REVERSAL - 1] = sReversalDescription, -// [MOVE_SPITE - 1] = sSpiteDescription, -// [MOVE_POWDER_SNOW - 1] = sPowderSnowDescription, -// [MOVE_PROTECT - 1] = sProtectDescription, -// [MOVE_MACH_PUNCH - 1] = sMachPunchDescription, -// [MOVE_SCARY_FACE - 1] = sScaryFaceDescription, -// [MOVE_FEINT_ATTACK - 1] = sFeintAttackDescription, -// [MOVE_SWEET_KISS - 1] = sSweetKissDescription, -// [MOVE_BELLY_DRUM - 1] = sBellyDrumDescription, -// [MOVE_SLUDGE_BOMB - 1] = sSludgeBombDescription, -// [MOVE_MUD_SLAP - 1] = sMudSlapDescription, -// [MOVE_OCTAZOOKA - 1] = sOctazookaDescription, -// [MOVE_SPIKES - 1] = sSpikesDescription, -// [MOVE_ZAP_CANNON - 1] = sZapCannonDescription, -// [MOVE_FORESIGHT - 1] = sForesightDescription, -// [MOVE_DESTINY_BOND - 1] = sDestinyBondDescription, -// [MOVE_PERISH_SONG - 1] = sPerishSongDescription, -// [MOVE_ICY_WIND - 1] = sIcyWindDescription, -// [MOVE_DETECT - 1] = sDetectDescription, -// [MOVE_BONE_RUSH - 1] = sBoneRushDescription, -// [MOVE_LOCK_ON - 1] = sLockOnDescription, -// [MOVE_OUTRAGE - 1] = sOutrageDescription, -// [MOVE_SANDSTORM - 1] = sSandstormDescription, -// [MOVE_GIGA_DRAIN - 1] = sGigaDrainDescription, -// [MOVE_ENDURE - 1] = sEndureDescription, -// [MOVE_CHARM - 1] = sCharmDescription, -// [MOVE_ROLLOUT - 1] = sRolloutDescription, -// [MOVE_FALSE_SWIPE - 1] = sFalseSwipeDescription, -// [MOVE_SWAGGER - 1] = sSwaggerDescription, -// [MOVE_MILK_DRINK - 1] = sMilkDrinkDescription, -// [MOVE_SPARK - 1] = sSparkDescription, -// [MOVE_FURY_CUTTER - 1] = sFuryCutterDescription, -// [MOVE_STEEL_WING - 1] = sSteelWingDescription, -// [MOVE_MEAN_LOOK - 1] = sMeanLookDescription, -// [MOVE_ATTRACT - 1] = sAttractDescription, -// [MOVE_SLEEP_TALK - 1] = sSleepTalkDescription, -// [MOVE_HEAL_BELL - 1] = sHealBellDescription, -// [MOVE_RETURN - 1] = sReturnDescription, -// [MOVE_PRESENT - 1] = sPresentDescription, -// [MOVE_FRUSTRATION - 1] = sFrustrationDescription, -// [MOVE_SAFEGUARD - 1] = sSafeguardDescription, -// [MOVE_PAIN_SPLIT - 1] = sPainSplitDescription, -// [MOVE_SACRED_FIRE - 1] = sSacredFireDescription, -// [MOVE_MAGNITUDE - 1] = sMagnitudeDescription, -// [MOVE_DYNAMIC_PUNCH - 1] = sDynamicPunchDescription, -// [MOVE_MEGAHORN - 1] = sMegahornDescription, -// [MOVE_DRAGON_BREATH - 1] = sDragonBreathDescription, -// [MOVE_BATON_PASS - 1] = sBatonPassDescription, -// [MOVE_ENCORE - 1] = sEncoreDescription, -// [MOVE_PURSUIT - 1] = sPursuitDescription, -// [MOVE_RAPID_SPIN - 1] = sRapidSpinDescription, -// [MOVE_SWEET_SCENT - 1] = sSweetScentDescription, -// [MOVE_IRON_TAIL - 1] = sIronTailDescription, -// [MOVE_METAL_CLAW - 1] = sMetalClawDescription, -// [MOVE_VITAL_THROW - 1] = sVitalThrowDescription, -// [MOVE_MORNING_SUN - 1] = sMorningSunDescription, -// [MOVE_SYNTHESIS - 1] = sSynthesisDescription, -// [MOVE_MOONLIGHT - 1] = sMoonlightDescription, -// [MOVE_HIDDEN_POWER - 1] = sHiddenPowerDescription, -// [MOVE_CROSS_CHOP - 1] = sCrossChopDescription, -// [MOVE_TWISTER - 1] = sTwisterDescription, -// [MOVE_RAIN_DANCE - 1] = sRainDanceDescription, -// [MOVE_SUNNY_DAY - 1] = sSunnyDayDescription, -// [MOVE_CRUNCH - 1] = sCrunchDescription, -// [MOVE_MIRROR_COAT - 1] = sMirrorCoatDescription, -// [MOVE_PSYCH_UP - 1] = sPsychUpDescription, -// [MOVE_EXTREME_SPEED - 1] = sExtremeSpeedDescription, -// [MOVE_ANCIENT_POWER - 1] = sAncientPowerDescription, -// [MOVE_SHADOW_BALL - 1] = sShadowBallDescription, -// [MOVE_FUTURE_SIGHT - 1] = sFutureSightDescription, -// [MOVE_ROCK_SMASH - 1] = sRockSmashDescription, -// [MOVE_WHIRLPOOL - 1] = sWhirlpoolDescription, -// [MOVE_BEAT_UP - 1] = sBeatUpDescription, -// [MOVE_FAKE_OUT - 1] = sFakeOutDescription, -// [MOVE_UPROAR - 1] = sUproarDescription, -// [MOVE_STOCKPILE - 1] = sStockpileDescription, -// [MOVE_SPIT_UP - 1] = sSpitUpDescription, -// [MOVE_SWALLOW - 1] = sSwallowDescription, -// [MOVE_HEAT_WAVE - 1] = sHeatWaveDescription, -// [MOVE_HAIL - 1] = sHailDescription, -// [MOVE_TORMENT - 1] = sTormentDescription, -// [MOVE_FLATTER - 1] = sFlatterDescription, -// [MOVE_WILL_O_WISP - 1] = sWillOWispDescription, -// [MOVE_MEMENTO - 1] = sMementoDescription, -// [MOVE_FACADE - 1] = sFacadeDescription, -// [MOVE_FOCUS_PUNCH - 1] = sFocusPunchDescription, -// [MOVE_SMELLING_SALTS - 1] = sSmellingSaltsDescription, -// [MOVE_FOLLOW_ME - 1] = sFollowMeDescription, -// [MOVE_NATURE_POWER - 1] = sNaturePowerDescription, -// [MOVE_CHARGE - 1] = sChargeDescription, -// [MOVE_TAUNT - 1] = sTauntDescription, -// [MOVE_HELPING_HAND - 1] = sHelpingHandDescription, -// [MOVE_TRICK - 1] = sTrickDescription, -// [MOVE_ROLE_PLAY - 1] = sRolePlayDescription, -// [MOVE_WISH - 1] = sWishDescription, -// [MOVE_ASSIST - 1] = sAssistDescription, -// [MOVE_INGRAIN - 1] = sIngrainDescription, -// [MOVE_SUPERPOWER - 1] = sSuperpowerDescription, -// [MOVE_MAGIC_COAT - 1] = sMagicCoatDescription, -// [MOVE_RECYCLE - 1] = sRecycleDescription, -// [MOVE_REVENGE - 1] = sRevengeDescription, -// [MOVE_BRICK_BREAK - 1] = sBrickBreakDescription, -// [MOVE_YAWN - 1] = sYawnDescription, -// [MOVE_KNOCK_OFF - 1] = sKnockOffDescription, -// [MOVE_ENDEAVOR - 1] = sEndeavorDescription, -// [MOVE_ERUPTION - 1] = sEruptionDescription, -// [MOVE_SKILL_SWAP - 1] = sSkillSwapDescription, -// [MOVE_IMPRISON - 1] = sImprisonDescription, -// [MOVE_REFRESH - 1] = sRefreshDescription, -// [MOVE_GRUDGE - 1] = sGrudgeDescription, -// [MOVE_SNATCH - 1] = sSnatchDescription, -// [MOVE_SECRET_POWER - 1] = sSecretPowerDescription, -// [MOVE_DIVE - 1] = sDiveDescription, -// [MOVE_ARM_THRUST - 1] = sArmThrustDescription, -// [MOVE_CAMOUFLAGE - 1] = sCamouflageDescription, -// [MOVE_TAIL_GLOW - 1] = sTailGlowDescription, -// [MOVE_LUSTER_PURGE - 1] = sLusterPurgeDescription, -// [MOVE_MIST_BALL - 1] = sMistBallDescription, -// [MOVE_FEATHER_DANCE - 1] = sFeatherDanceDescription, -// [MOVE_TEETER_DANCE - 1] = sTeeterDanceDescription, -// [MOVE_BLAZE_KICK - 1] = sBlazeKickDescription, -// [MOVE_MUD_SPORT - 1] = sMudSportDescription, -// [MOVE_ICE_BALL - 1] = sIceBallDescription, -// [MOVE_NEEDLE_ARM - 1] = sNeedleArmDescription, -// [MOVE_SLACK_OFF - 1] = sSlackOffDescription, -// [MOVE_HYPER_VOICE - 1] = sHyperVoiceDescription, -// [MOVE_POISON_FANG - 1] = sPoisonFangDescription, -// [MOVE_CRUSH_CLAW - 1] = sCrushClawDescription, -// [MOVE_BLAST_BURN - 1] = sBlastBurnDescription, -// [MOVE_HYDRO_CANNON - 1] = sHydroCannonDescription, -// [MOVE_METEOR_MASH - 1] = sMeteorMashDescription, -// [MOVE_ASTONISH - 1] = sAstonishDescription, -// [MOVE_WEATHER_BALL - 1] = sWeatherBallDescription, -// [MOVE_AROMATHERAPY - 1] = sAromatherapyDescription, -// [MOVE_FAKE_TEARS - 1] = sFakeTearsDescription, -// [MOVE_AIR_CUTTER - 1] = sAirCutterDescription, -// [MOVE_OVERHEAT - 1] = sOverheatDescription, -// [MOVE_ODOR_SLEUTH - 1] = sOdorSleuthDescription, -// [MOVE_ROCK_TOMB - 1] = sRockTombDescription, -// [MOVE_SILVER_WIND - 1] = sSilverWindDescription, -// [MOVE_METAL_SOUND - 1] = sMetalSoundDescription, -// [MOVE_GRASS_WHISTLE - 1] = sGrassWhistleDescription, -// [MOVE_TICKLE - 1] = sTickleDescription, -// [MOVE_COSMIC_POWER - 1] = sCosmicPowerDescription, -// [MOVE_WATER_SPOUT - 1] = sWaterSpoutDescription, -// [MOVE_SIGNAL_BEAM - 1] = sSignalBeamDescription, -// [MOVE_SHADOW_PUNCH - 1] = sShadowPunchDescription, -// [MOVE_EXTRASENSORY - 1] = sExtrasensoryDescription, -// [MOVE_SKY_UPPERCUT - 1] = sSkyUppercutDescription, -// [MOVE_SAND_TOMB - 1] = sSandTombDescription, -// [MOVE_SHEER_COLD - 1] = sSheerColdDescription, -// [MOVE_MUDDY_WATER - 1] = sMuddyWaterDescription, -// [MOVE_BULLET_SEED - 1] = sBulletSeedDescription, -// [MOVE_AERIAL_ACE - 1] = sAerialAceDescription, -// [MOVE_ICICLE_SPEAR - 1] = sIcicleSpearDescription, -// [MOVE_IRON_DEFENSE - 1] = sIronDefenseDescription, -// [MOVE_BLOCK - 1] = sBlockDescription, -// [MOVE_HOWL - 1] = sHowlDescription, -// [MOVE_DRAGON_CLAW - 1] = sDragonClawDescription, -// [MOVE_FRENZY_PLANT - 1] = sFrenzyPlantDescription, -// [MOVE_BULK_UP - 1] = sBulkUpDescription, -// [MOVE_BOUNCE - 1] = sBounceDescription, -// [MOVE_MUD_SHOT - 1] = sMudShotDescription, -// [MOVE_POISON_TAIL - 1] = sPoisonTailDescription, -// [MOVE_COVET - 1] = sCovetDescription, -// [MOVE_VOLT_TACKLE - 1] = sVoltTackleDescription, -// [MOVE_MAGICAL_LEAF - 1] = sMagicalLeafDescription, -// [MOVE_WATER_SPORT - 1] = sWaterSportDescription, -// [MOVE_CALM_MIND - 1] = sCalmMindDescription, -// [MOVE_LEAF_BLADE - 1] = sLeafBladeDescription, -// [MOVE_DRAGON_DANCE - 1] = sDragonDanceDescription, -// [MOVE_ROCK_BLAST - 1] = sRockBlastDescription, -// [MOVE_SHOCK_WAVE - 1] = sShockWaveDescription, -// [MOVE_WATER_PULSE - 1] = sWaterPulseDescription, -// [MOVE_DOOM_DESIRE - 1] = sDoomDesireDescription, -// [MOVE_PSYCHO_BOOST - 1] = sPsychoBoostDescription, -// [MOVE_ROOST - 1] = sRoostDescription, -// [MOVE_GRAVITY - 1] = sGravityDescription, -// [MOVE_MIRACLE_EYE - 1] = sMiracleEyeDescription, -// [MOVE_WAKE_UP_SLAP - 1] = sWakeUpSlapDescription, -// [MOVE_HAMMER_ARM - 1] = sHammerArmDescription, -// [MOVE_GYRO_BALL - 1] = sGyroBallDescription, -// [MOVE_HEALING_WISH - 1] = sHealingWishDescription, -// [MOVE_BRINE - 1] = sBrineDescription, -// [MOVE_NATURAL_GIFT - 1] = sNaturalGiftDescription, -// [MOVE_FEINT - 1] = sFeintDescription, -// [MOVE_PLUCK - 1] = sPluckDescription, -// [MOVE_TAILWIND - 1] = sTailwindDescription, -// [MOVE_ACUPRESSURE - 1] = sAcupressureDescription, -// [MOVE_METAL_BURST - 1] = sMetalBurstDescription, -// [MOVE_U_TURN - 1] = sUTurnDescription, -// [MOVE_CLOSE_COMBAT - 1] = sCloseCombatDescription, -// [MOVE_PAYBACK - 1] = sPaybackDescription, -// [MOVE_ASSURANCE - 1] = sAssuranceDescription, -// [MOVE_EMBARGO - 1] = sEmbargoDescription, -// [MOVE_FLING - 1] = sFlingDescription, -// [MOVE_PSYCHO_SHIFT - 1] = sPsychoShiftDescription, -// [MOVE_TRUMP_CARD - 1] = sTrumpCardDescription, -// [MOVE_HEAL_BLOCK - 1] = sHealBlockDescription, -// [MOVE_WRING_OUT - 1] = sWringOutDescription, -// [MOVE_POWER_TRICK - 1] = sPowerTrickDescription, -// [MOVE_GASTRO_ACID - 1] = sGastroAcidDescription, -// [MOVE_LUCKY_CHANT - 1] = sLuckyChantDescription, -// [MOVE_ME_FIRST - 1] = sMeFirstDescription, -// [MOVE_COPYCAT - 1] = sCopycatDescription, -// [MOVE_POWER_SWAP - 1] = sPowerSwapDescription, -// [MOVE_GUARD_SWAP - 1] = sGuardSwapDescription, -// [MOVE_PUNISHMENT - 1] = sPunishmentDescription, -// [MOVE_LAST_RESORT - 1] = sLastResortDescription, -// [MOVE_WORRY_SEED - 1] = sWorrySeedDescription, -// [MOVE_SUCKER_PUNCH - 1] = sSuckerPunchDescription, -// [MOVE_TOXIC_SPIKES - 1] = sToxicSpikesDescription, -// [MOVE_HEART_SWAP - 1] = sHeartSwapDescription, -// [MOVE_AQUA_RING - 1] = sAquaRingDescription, -// [MOVE_MAGNET_RISE - 1] = sMagnetRiseDescription, -// [MOVE_FLARE_BLITZ - 1] = sFlareBlitzDescription, -// [MOVE_FORCE_PALM - 1] = sForcePalmDescription, -// [MOVE_AURA_SPHERE - 1] = sAuraSphereDescription, -// [MOVE_ROCK_POLISH - 1] = sRockPolishDescription, -// [MOVE_POISON_JAB - 1] = sPoisonJabDescription, -// [MOVE_DARK_PULSE - 1] = sDarkPulseDescription, -// [MOVE_NIGHT_SLASH - 1] = sNightSlashDescription, -// [MOVE_AQUA_TAIL - 1] = sAquaTailDescription, -// [MOVE_SEED_BOMB - 1] = sSeedBombDescription, -// [MOVE_AIR_SLASH - 1] = sAirSlashDescription, -// [MOVE_X_SCISSOR - 1] = sXScissorDescription, -// [MOVE_BUG_BUZZ - 1] = sBugBuzzDescription, -// [MOVE_DRAGON_PULSE - 1] = sDragonPulseDescription, -// [MOVE_DRAGON_RUSH - 1] = sDragonRushDescription, -// [MOVE_POWER_GEM - 1] = sPowerGemDescription, -// [MOVE_DRAIN_PUNCH - 1] = sMegaDrainDescription, -// [MOVE_VACUUM_WAVE - 1] = sVacuumWaveDescription, -// [MOVE_FOCUS_BLAST - 1] = sFocusBlastDescription, -// [MOVE_ENERGY_BALL - 1] = sEnergyBallDescription, -// [MOVE_BRAVE_BIRD - 1] = sBraveBirdDescription, -// [MOVE_EARTH_POWER - 1] = sEarthPowerDescription, -// [MOVE_SWITCHEROO - 1] = sSwitcherooDescription, -// [MOVE_GIGA_IMPACT - 1] = sHyperBeamDescription, -// [MOVE_NASTY_PLOT - 1] = sNastyPlotDescription, -// [MOVE_BULLET_PUNCH - 1] = sBulletPunchDescription, -// [MOVE_AVALANCHE - 1] = sRevengeDescription, -// [MOVE_ICE_SHARD - 1] = sIceShardDescription, -// [MOVE_SHADOW_CLAW - 1] = sShadowClawDescription, -// [MOVE_THUNDER_FANG - 1] = sThunderFangDescription, -// [MOVE_ICE_FANG - 1] = sIceFangDescription, -// [MOVE_FIRE_FANG - 1] = sFireFangDescription, -// [MOVE_SHADOW_SNEAK - 1] = sShadowSneakDescription, -// [MOVE_MUD_BOMB - 1] = sMudBombDescription, -// [MOVE_PSYCHO_CUT - 1] = sPsychoCutDescription, -// [MOVE_ZEN_HEADBUTT - 1] = sZenHeadbuttDescription, -// [MOVE_MIRROR_SHOT - 1] = sMirrorShotDescription, -// [MOVE_FLASH_CANNON - 1] = sFlashCannonDescription, -// [MOVE_ROCK_CLIMB - 1] = sRockClimbDescription, -// [MOVE_DEFOG - 1] = sDefogDescription, -// [MOVE_TRICK_ROOM - 1] = sTrickRoomDescription, -// [MOVE_DRACO_METEOR - 1] = sDracoMeteorDescription, -// [MOVE_DISCHARGE - 1] = sDischargeDescription, -// [MOVE_LAVA_PLUME - 1] = sLavaPlumeDescription, -// [MOVE_LEAF_STORM - 1] = sLeafStormDescription, -// [MOVE_POWER_WHIP - 1] = sPowerWhipDescription, -// [MOVE_ROCK_WRECKER - 1] = sHyperBeamDescription, -// [MOVE_CROSS_POISON - 1] = sCrossPoisonDescription, -// [MOVE_GUNK_SHOT - 1] = sGunkShotDescription, -// [MOVE_IRON_HEAD - 1] = sIronHeadDescription, -// [MOVE_MAGNET_BOMB - 1] = sMagnetBombDescription, -// [MOVE_STONE_EDGE - 1] = sStoneEdgeDescription, -// [MOVE_CAPTIVATE - 1] = sCaptivateDescription, -// [MOVE_STEALTH_ROCK - 1] = sStealthRockDescription, -// [MOVE_GRASS_KNOT - 1] = sGrassKnotDescription, -// [MOVE_CHATTER - 1] = sChatterDescription, -// [MOVE_JUDGMENT - 1] = sJudgmentDescription, -// [MOVE_BUG_BITE - 1] = sPluckDescription, -// [MOVE_CHARGE_BEAM - 1] = sChargeBeamDescription, -// [MOVE_WOOD_HAMMER - 1] = sWoodHammerDescription, -// [MOVE_AQUA_JET - 1] = sAquaJetDescription, -// [MOVE_ATTACK_ORDER - 1] = sAttackOrderDescription, -// [MOVE_DEFEND_ORDER - 1] = sDefendOrderDescription, -// [MOVE_HEAL_ORDER - 1] = sHealOrderDescription, -// [MOVE_HEAD_SMASH - 1] = sHeadSmashDescription, -// [MOVE_DOUBLE_HIT - 1] = sDoubleHitDescription, -// [MOVE_ROAR_OF_TIME - 1] = sRoarOfTimeDescription, -// [MOVE_SPACIAL_REND - 1] = sSpacialRendDescription, -// [MOVE_LUNAR_DANCE - 1] = sHealingWishDescription, -// [MOVE_CRUSH_GRIP - 1] = sWringOutDescription, -// [MOVE_MAGMA_STORM - 1] = sMagmaStormDescription, -// [MOVE_DARK_VOID - 1] = sDarkVoidDescription, -// [MOVE_SEED_FLARE - 1] = sSeedFlareDescription, -// [MOVE_OMINOUS_WIND - 1] = sOminousWindDescription, -// [MOVE_SHADOW_FORCE - 1] = sShadowForceDescription, -// [MOVE_HONE_CLAWS - 1] = sHoneClawsDescription, -// [MOVE_WIDE_GUARD - 1] = sWideGuardDescription, -// [MOVE_GUARD_SPLIT - 1] = sGuardSplitDescription, -// [MOVE_POWER_SPLIT - 1] = sPowerSplitDescription, -// [MOVE_WONDER_ROOM - 1] = sWonderRoomDescription, -// [MOVE_PSYSHOCK - 1] = sPsyshockDescription, -// [MOVE_VENOSHOCK - 1] = sVenoshockDescription, -// [MOVE_AUTOTOMIZE - 1] = sAutotomizeDescription, -// [MOVE_RAGE_POWDER - 1] = sRagePowderDescription, -// [MOVE_TELEKINESIS - 1] = sTelekinesisDescription, -// [MOVE_MAGIC_ROOM - 1] = sMagicRoomDescription, -// [MOVE_SMACK_DOWN - 1] = sSmackDownDescription, -// [MOVE_STORM_THROW - 1] = sStormThrowDescription, -// [MOVE_FLAME_BURST - 1] = sFlameBurstDescription, -// [MOVE_SLUDGE_WAVE - 1] = sSludgeWaveDescription, -// [MOVE_QUIVER_DANCE - 1] = sQuiverDanceDescription, -// [MOVE_HEAVY_SLAM - 1] = sHeavySlamDescription, -// [MOVE_SYNCHRONOISE - 1] = sSynchronoiseDescription, -// [MOVE_ELECTRO_BALL - 1] = sElectroBallDescription, -// [MOVE_SOAK - 1] = sSoakDescription, -// [MOVE_FLAME_CHARGE - 1] = sFlameChargeDescription, -// [MOVE_COIL - 1] = sCoilDescription, -// [MOVE_LOW_SWEEP - 1] = sLowSweepDescription, -// [MOVE_ACID_SPRAY - 1] = sAcidSprayDescription, -// [MOVE_FOUL_PLAY - 1] = sFoulPlayDescription, -// [MOVE_SIMPLE_BEAM - 1] = sSimpleBeamDescription, -// [MOVE_ENTRAINMENT - 1] = sEntrainmentDescription, -// [MOVE_AFTER_YOU - 1] = sAfterYouDescription, -// [MOVE_ROUND - 1] = sRoundDescription, -// [MOVE_ECHOED_VOICE - 1] = sEchoedVoiceDescription, -// [MOVE_CHIP_AWAY - 1] = sChipAwayDescription, -// [MOVE_CLEAR_SMOG - 1] = sClearSmogDescription, -// [MOVE_STORED_POWER - 1] = sStoredPowerDescription, -// [MOVE_QUICK_GUARD - 1] = sQuickGuardDescription, -// [MOVE_ALLY_SWITCH - 1] = sAllySwitchDescription, -// [MOVE_SCALD - 1] = sScaldDescription, -// [MOVE_SHELL_SMASH - 1] = sShellSmashDescription, -// [MOVE_HEAL_PULSE - 1] = sHealPulseDescription, -// [MOVE_HEX - 1] = sHexDescription, -// [MOVE_SKY_DROP - 1] = sSkyDropDescription, -// [MOVE_SHIFT_GEAR - 1] = sShiftGearDescription, -// [MOVE_CIRCLE_THROW - 1] = sCircleThrowDescription, -// [MOVE_INCINERATE - 1] = sIncinerateDescription, -// [MOVE_QUASH - 1] = sQuashDescription, -// [MOVE_ACROBATICS - 1] = sAcrobaticsDescription, -// [MOVE_REFLECT_TYPE - 1] = sReflectTypeDescription, -// [MOVE_RETALIATE - 1] = sRetaliateDescription, -// [MOVE_FINAL_GAMBIT - 1] = sFinalGambitDescription, -// [MOVE_BESTOW - 1] = sBestowDescription, -// [MOVE_INFERNO - 1] = sInfernoDescription, -// [MOVE_WATER_PLEDGE - 1] = sWaterPledgeDescription, -// [MOVE_FIRE_PLEDGE - 1] = sFirePledgeDescription, -// [MOVE_GRASS_PLEDGE - 1] = sGrassPledgeDescription, -// [MOVE_VOLT_SWITCH - 1] = sUTurnDescription, -// [MOVE_STRUGGLE_BUG - 1] = sStruggleBugDescription, -// [MOVE_BULLDOZE - 1] = sBulldozeDescription, -// [MOVE_FROST_BREATH - 1] = sStormThrowDescription, -// [MOVE_DRAGON_TAIL - 1] = sCircleThrowDescription, -// [MOVE_WORK_UP - 1] = sWorkUpDescription, -// [MOVE_ELECTROWEB - 1] = sElectrowebDescription, -// [MOVE_WILD_CHARGE - 1] = sWildChargeDescription, -// [MOVE_DRILL_RUN - 1] = sDrillRunDescription, -// [MOVE_DUAL_CHOP - 1] = sDualChopDescription, -// [MOVE_HEART_STAMP - 1] = sHeartStampDescription, -// [MOVE_HORN_LEECH - 1] = sMegaDrainDescription, -// [MOVE_SACRED_SWORD - 1] = sChipAwayDescription, -// [MOVE_RAZOR_SHELL - 1] = sRazorShellDescription, -// [MOVE_HEAT_CRASH - 1] = sHeavySlamDescription, -// [MOVE_LEAF_TORNADO - 1] = sLeafTornadoDescription, -// [MOVE_STEAMROLLER - 1] = sSteamrollerDescription, -// [MOVE_COTTON_GUARD - 1] = sCottonGuardDescription, -// [MOVE_NIGHT_DAZE - 1] = sNightDazeDescription, -// [MOVE_PSYSTRIKE - 1] = sPsyshockDescription, -// [MOVE_TAIL_SLAP - 1] = sTailSlapDescription, -// [MOVE_HURRICANE - 1] = sHurricaneDescription, -// [MOVE_HEAD_CHARGE - 1] = sHeadChargeDescription, -// [MOVE_GEAR_GRIND - 1] = sGearGrindDescription, -// [MOVE_SEARING_SHOT - 1] = sLavaPlumeDescription, -// [MOVE_TECHNO_BLAST - 1] = sTechnoBlastDescription, -// [MOVE_RELIC_SONG - 1] = sRelicSongDescription, -// [MOVE_SECRET_SWORD - 1] = sSecretSwordDescription, -// [MOVE_GLACIATE - 1] = sGlaciateDescription, -// [MOVE_BOLT_STRIKE - 1] = sBoltStrikeDescription, -// [MOVE_BLUE_FLARE - 1] = sBlueFlareDescription, -// [MOVE_FIERY_DANCE - 1] = sFieryDanceDescription, -// [MOVE_FREEZE_SHOCK - 1] = sFreezeShockDescription, -// [MOVE_ICE_BURN - 1] = sIceBurnDescription, -// [MOVE_SNARL - 1] = sSnarlDescription, -// [MOVE_ICICLE_CRASH - 1] = sIcicleCrashDescription, -// [MOVE_V_CREATE - 1] = sVCreateDescription, -// [MOVE_FUSION_FLARE - 1] = sFusionFlareDescription, -// [MOVE_FUSION_BOLT - 1] = sFusionBoltDescription, -// [MOVE_FLYING_PRESS - 1] = sFlyingPressDescription, -// [MOVE_MAT_BLOCK - 1] = sMatBlockDescription, -// [MOVE_BELCH - 1] = sBelchDescription, -// [MOVE_ROTOTILLER - 1] = sRototillerDescription, -// [MOVE_STICKY_WEB - 1] = sStickyWebDescription, -// [MOVE_FELL_STINGER - 1] = sFellStingerDescription, -// [MOVE_PHANTOM_FORCE - 1] = sShadowForceDescription, -// [MOVE_TRICK_OR_TREAT - 1] = sTrickOrTreatDescription, -// [MOVE_NOBLE_ROAR - 1] = sNobleRoarDescription, -// [MOVE_ION_DELUGE - 1] = sIonDelugeDescription, -// [MOVE_PARABOLIC_CHARGE - 1] = sParabolicChargeDescription, -// [MOVE_FORESTS_CURSE - 1] = sForestsCurseDescription, -// [MOVE_PETAL_BLIZZARD - 1] = sPetalBlizzardDescription, -// [MOVE_FREEZE_DRY - 1] = sFreezeDryDescription, -// [MOVE_DISARMING_VOICE - 1] = sDisarmingVoiceDescription, -// [MOVE_PARTING_SHOT - 1] = sPartingShotDescription, -// [MOVE_TOPSY_TURVY - 1] = sTopsyTurvyDescription, -// [MOVE_DRAINING_KISS - 1] = sDrainingKissDescription, -// [MOVE_CRAFTY_SHIELD - 1] = sCraftyShieldDescription, -// [MOVE_FLOWER_SHIELD - 1] = sFlowerShieldDescription, -// [MOVE_GRASSY_TERRAIN - 1] = sGrassyTerrainDescription, -// [MOVE_MISTY_TERRAIN - 1] = sMistyTerrainDescription, -// [MOVE_ELECTRIFY - 1] = sElectrifyDescription, -// [MOVE_PLAY_ROUGH - 1] = sPlayRoughDescription, -// [MOVE_FAIRY_WIND - 1] = sFairyWindDescription, -// [MOVE_MOONBLAST - 1] = sMoonblastDescription, -// [MOVE_BOOMBURST - 1] = sBoomburstDescription, -// [MOVE_FAIRY_LOCK - 1] = sFairyLockDescription, -// [MOVE_KINGS_SHIELD - 1] = sKingsShieldDescription, -// [MOVE_PLAY_NICE - 1] = sPlayNiceDescription, -// [MOVE_CONFIDE - 1] = sConfideDescription, -// [MOVE_DIAMOND_STORM - 1] = sDiamondStormDescription, -// [MOVE_STEAM_ERUPTION - 1] = sSteamEruptionDescription, -// [MOVE_HYPERSPACE_HOLE - 1] = sHyperspaceHoleDescription, -// [MOVE_WATER_SHURIKEN - 1] = sWaterShurikenDescription, -// [MOVE_MYSTICAL_FIRE - 1] = sMysticalFireDescription, -// [MOVE_SPIKY_SHIELD - 1] = sSpikyShieldDescription, -// [MOVE_AROMATIC_MIST - 1] = sAromaticMistDescription, -// [MOVE_EERIE_IMPULSE - 1] = sEerieImpulseDescription, -// [MOVE_VENOM_DRENCH - 1] = sVenomDrenchDescription, -// [MOVE_POWDER - 1] = sPowderDescription, -// [MOVE_GEOMANCY - 1] = sGeomancyDescription, -// [MOVE_MAGNETIC_FLUX - 1] = sMagneticFluxDescription, -// [MOVE_HAPPY_HOUR - 1] = sHappyHourDescription, -// [MOVE_ELECTRIC_TERRAIN - 1] = sElectricTerrainDescription, -// [MOVE_DAZZLING_GLEAM - 1] = sDazzlingGleamDescription, -// [MOVE_CELEBRATE - 1] = sCelebrateDescription, -// [MOVE_HOLD_HANDS - 1] = sHoldHandsDescription, -// [MOVE_BABY_DOLL_EYES - 1] = sBabyDollEyesDescription, -// [MOVE_NUZZLE - 1] = sNuzzleDescription, -// [MOVE_HOLD_BACK - 1] = sFalseSwipeDescription, -// [MOVE_INFESTATION - 1] = sInfestationDescription, -// [MOVE_POWER_UP_PUNCH - 1] = sPowerUpPunchDescription, -// [MOVE_OBLIVION_WING - 1] = sDrainingKissDescription, -// [MOVE_THOUSAND_ARROWS - 1] = sThousandArrowsDescription, -// [MOVE_THOUSAND_WAVES - 1] = sThousandWavesDescription, -// [MOVE_LANDS_WRATH - 1] = sLandsWrathDescription, -// [MOVE_LIGHT_OF_RUIN - 1] = sLightOfRuinDescription, -// [MOVE_ORIGIN_PULSE - 1] = sOriginPulseDescription, -// [MOVE_PRECIPICE_BLADES - 1] = sPrecipiceBladesDescription, -// [MOVE_DRAGON_ASCENT - 1] = sCloseCombatDescription, -// [MOVE_HYPERSPACE_FURY - 1] = sHyperspaceHoleDescription, -// [MOVE_SHORE_UP - 1] = sShoreUpDescription, -// [MOVE_FIRST_IMPRESSION - 1] = sFirstImpressionDescription, -// [MOVE_BANEFUL_BUNKER - 1] = sBanefulBunkerDescription, -// [MOVE_SPIRIT_SHACKLE - 1] = sSpiritShackleDescription, -// [MOVE_DARKEST_LARIAT - 1] = sDarkestLariatDescription, -// [MOVE_SPARKLING_ARIA - 1] = sSparklingAriaDescription, -// [MOVE_ICE_HAMMER - 1] = sIceHammerDescription, -// [MOVE_FLORAL_HEALING - 1] = sFloralHealingDescription, -// [MOVE_HIGH_HORSEPOWER - 1] = sHighHorsepowerDescription, -// [MOVE_STRENGTH_SAP - 1] = sStrengthSapDescription, -// [MOVE_SOLAR_BLADE - 1] = sSolarBladeDescription, -// [MOVE_LEAFAGE - 1] = sLeafageDescription, -// [MOVE_SPOTLIGHT - 1] = sSpotlightDescription, -// [MOVE_TOXIC_THREAD - 1] = sToxicThreadDescription, -// [MOVE_LASER_FOCUS - 1] = sLaserFocusDescription, -// [MOVE_GEAR_UP - 1] = sGearUpDescription, -// [MOVE_THROAT_CHOP - 1] = sThroatChopDescription, -// [MOVE_POLLEN_PUFF - 1] = sPollenPuffDescription, -// [MOVE_ANCHOR_SHOT - 1] = sAnchorShotDescription, -// [MOVE_PSYCHIC_TERRAIN - 1] = sPsychicTerrainDescription, -// [MOVE_LUNGE - 1] = sLungeDescription, -// [MOVE_FIRE_LASH - 1] = sFireLashDescription, -// [MOVE_POWER_TRIP - 1] = sPowerTripDescription, -// [MOVE_BURN_UP - 1] = sBurnUpDescription, -// [MOVE_SPEED_SWAP - 1] = sSpeedSwapDescription, -// [MOVE_SMART_STRIKE - 1] = sSmartStrikeDescription, -// [MOVE_PURIFY - 1] = sPurifyDescription, -// [MOVE_REVELATION_DANCE - 1] = sRevelationDanceDescription, -// [MOVE_CORE_ENFORCER - 1] = sCoreEnforcerDescription, -// [MOVE_TROP_KICK - 1] = sTropKickDescription, -// [MOVE_INSTRUCT - 1] = sInstructDescription, -// [MOVE_BEAK_BLAST - 1] = sBeakBlastDescription, -// [MOVE_CLANGING_SCALES - 1] = sClangingScalesDescription, -// [MOVE_DRAGON_HAMMER - 1] = sDragonHammerDescription, -// [MOVE_BRUTAL_SWING - 1] = sBrutalSwingDescription, -// [MOVE_AURORA_VEIL - 1] = sAuroraVeilDescription, -// [MOVE_SHELL_TRAP - 1] = sShellTrapDescription, -// [MOVE_FLEUR_CANNON - 1] = sFleurCannonDescription, -// [MOVE_PSYCHIC_FANGS - 1] = sPsychicFangsDescription, -// [MOVE_STOMPING_TANTRUM - 1] = sStompingTantrumDescription, -// [MOVE_SHADOW_BONE - 1] = sShadowBoneDescription, -// [MOVE_ACCELEROCK - 1] = sAccelerockDescription, -// [MOVE_LIQUIDATION - 1] = sLiquidationDescription, -// [MOVE_PRISMATIC_LASER - 1] = sPrismaticLaserDescription, -// [MOVE_SPECTRAL_THIEF - 1] = sSpectralThiefDescription, -// [MOVE_SUNSTEEL_STRIKE - 1] = sSunsteelStrikeDescription, -// [MOVE_MOONGEIST_BEAM - 1] = sMoongeistBeamDescription, -// [MOVE_TEARFUL_LOOK - 1] = sTearfulLookDescription, -// [MOVE_ZING_ZAP - 1] = sZingZapDescription, -// [MOVE_NATURES_MADNESS - 1] = sNaturesMadnessDescription, -// [MOVE_MULTI_ATTACK - 1] = sMultiAttackDescription, -// [MOVE_MIND_BLOWN - 1] = sMindBlownDescription, -// [MOVE_PLASMA_FISTS - 1] = sPlasmaFistsDescription, -// [MOVE_PHOTON_GEYSER - 1] = sPhotonGeyserDescription, -// [MOVE_ZIPPY_ZAP - 1] = sZippyZapDescription, -// [MOVE_SPLISHY_SPLASH - 1] = sSplishySplashDescription, -// [MOVE_FLOATY_FALL - 1] = sFloatyFallDescription, -// [MOVE_PIKA_PAPOW - 1] = sPikaPapowDescription, -// [MOVE_BOUNCY_BUBBLE - 1] = sBouncyBubbleDescription, -// [MOVE_BUZZY_BUZZ - 1] = sBuzzyBuzzDescription, -// [MOVE_SIZZLY_SLIDE - 1] = sSizzlySlideDescription, -// [MOVE_GLITZY_GLOW - 1] = sGlitzyGlowDescription, -// [MOVE_BADDY_BAD - 1] = sBaddyBadDescription, -// [MOVE_SAPPY_SEED - 1] = sSappySeedDescription, -// [MOVE_FREEZY_FROST - 1] = sFreezyFrostDescription, -// [MOVE_SPARKLY_SWIRL - 1] = sSparklySwirlDescription, -// [MOVE_VEEVEE_VOLLEY - 1] = sVeeveeVolleyDescription, -// [MOVE_DOUBLE_IRON_BASH - 1] = sDoubleIronBashDescription, - -// //GEN 8 -// [MOVE_DYNAMAX_CANNON - 1] = sDynamaxCannonDescription, -// [MOVE_SNIPE_SHOT - 1] = sSnipeShotDescription, -// [MOVE_JAW_LOCK - 1] = sJawLockDescription, -// [MOVE_STUFF_CHEEKS - 1] = sStuffCheeksDescription, -// [MOVE_NO_RETREAT - 1] = sNoRetreatDescription, -// [MOVE_TAR_SHOT - 1] = sTarShotDescription, -// [MOVE_MAGIC_POWDER - 1] = sMagicPowderDescription, -// [MOVE_DRAGON_DARTS - 1] = sDragonDartsDescription, -// [MOVE_TEATIME - 1] = sTeatimeDescription, -// [MOVE_OCTOLOCK - 1] = sOctolockDescription, -// [MOVE_BOLT_BEAK - 1] = sBoltBeakDescription, -// [MOVE_FISHIOUS_REND - 1] = sFishiousRendDescription, -// [MOVE_COURT_CHANGE - 1] = sCourtChangeDescription, -// [MOVE_CLANGOROUS_SOUL - 1] = sClangorousSoulDescription, -// [MOVE_BODY_PRESS - 1] = sBodyPressDescription, -// [MOVE_DECORATE - 1] = sDecorateDescription, -// [MOVE_DRUM_BEATING - 1] = sDrumBeatingDescription, -// [MOVE_SNAP_TRAP - 1] = sSnapTrapDescription, -// [MOVE_PYRO_BALL - 1] = sPyroBallDescription, -// [MOVE_BEHEMOTH_BLADE - 1] = sBehemothBladeDescription, -// [MOVE_BEHEMOTH_BASH - 1] = sBehemothBashDescription, -// [MOVE_AURA_WHEEL - 1] = sAuraWheelDescription, -// [MOVE_BREAKING_SWIPE - 1] = sBreakingSwipeDescription, -// [MOVE_BRANCH_POKE - 1] = sBranchPokeDescription, -// [MOVE_OVERDRIVE - 1] = sOverdriveDescription, -// [MOVE_APPLE_ACID - 1] = sAppleAcidDescription, -// [MOVE_GRAV_APPLE - 1] = sGravAppleDescription, -// [MOVE_SPIRIT_BREAK - 1] = sSpiritBreakDescription, -// [MOVE_STRANGE_STEAM - 1] = sStrangeSteamDescription, -// [MOVE_LIFE_DEW - 1] = sLifeDewDescription, -// [MOVE_OBSTRUCT - 1] = sObstructDescription, -// [MOVE_FALSE_SURRENDER - 1] = sFalseSurrenderDescription, -// [MOVE_METEOR_ASSAULT - 1] = sMeteorAssaultDescription, -// [MOVE_ETERNABEAM - 1] = sEternabeamDescription, -// [MOVE_STEEL_BEAM - 1] = sSteelBeamDescription, -// [MOVE_EXPANDING_FORCE - 1] = sExpandingForceDescription, -// [MOVE_STEEL_ROLLER - 1] = sSteelRollerDescription, -// [MOVE_SCALE_SHOT - 1] = sScaleShotDescription, -// [MOVE_METEOR_BEAM - 1] = sMeteorBeamDescription, -// [MOVE_SHELL_SIDE_ARM - 1] = sShellSideArmDescription, -// [MOVE_MISTY_EXPLOSION - 1] = sMistyExplosionDescription, -// [MOVE_GRASSY_GLIDE - 1] = sGrassyGlideDescription, -// [MOVE_RISING_VOLTAGE - 1] = sRisingVoltageDescription, -// [MOVE_TERRAIN_PULSE - 1] = sTerrainPulseDescription, -// [MOVE_SKITTER_SMACK - 1] = sSkitterSmackDescription, -// [MOVE_BURNING_JEALOUSY - 1] = sBurningJealousyDescription, -// [MOVE_LASH_OUT - 1] = sLashOutDescription, -// [MOVE_POLTERGEIST - 1] = sPoltergeistDescription, -// [MOVE_CORROSIVE_GAS - 1] = sCorrosiveGasDescription, -// [MOVE_COACHING - 1] = sCoachingDescription, -// [MOVE_FLIP_TURN - 1] = sFlipTurnDescription, -// [MOVE_TRIPLE_AXEL - 1] = sTripleAxelDescription, -// [MOVE_DUAL_WINGBEAT - 1] = sDualWingbeatDescription, -// [MOVE_SCORCHING_SANDS - 1] = sScorchingSandsDescription, -// [MOVE_JUNGLE_HEALING - 1] = sJungleHealingDescription, -// [MOVE_WICKED_BLOW - 1] = sWickedBlowDescription, -// [MOVE_SURGING_STRIKES - 1] = sSurgingStrikesDescription, -// [MOVE_THUNDER_CAGE - 1] = sThunderCageDescription, -// [MOVE_DRAGON_ENERGY - 1] = sDragonEnergyDescription, -// [MOVE_FREEZING_GLARE - 1] = sFreezingGlareDescription, -// [MOVE_FIERY_WRATH - 1] = sFieryWrathDescription, -// [MOVE_THUNDEROUS_KICK - 1] = sThunderousKickDescription, -// [MOVE_GLACIAL_LANCE - 1] = sGlacialLanceDescription, -// [MOVE_ASTRAL_BARRAGE - 1] = sAstralBarrageDescription, -// [MOVE_EERIE_SPELL - 1] = sEerieSpellDescription, -// [MOVE_DIRE_CLAW - 1] = sDireClawDescription, -// [MOVE_PSYSHIELD_BASH - 1] = sPsyshieldBashDescription, -// [MOVE_POWER_SHIFT - 1] = sPowerShiftDescription, -// [MOVE_STONE_AXE - 1] = sStoneAxeDescription, -// [MOVE_SPRINGTIDE_STORM - 1] = sSpringtideStormDescription, -// [MOVE_MYSTICAL_POWER - 1] = sMysticalPowerDescription, -// [MOVE_RAGING_FURY - 1] = sRagingFuryDescription, -// [MOVE_WAVE_CRASH - 1] = sWaveCrashDescription, -// [MOVE_CHLOROBLAST - 1] = sChloroblastDescription, -// [MOVE_MOUNTAIN_GALE - 1] = sMountainGaleDescription, -// [MOVE_VICTORY_DANCE - 1] = sVictoryDanceDescription, -// [MOVE_HEADLONG_RUSH - 1] = sHeadlongRushDescription, -// [MOVE_BARB_BARRAGE - 1] = sBarbBarrageDescription, -// [MOVE_ESPER_WING - 1] = sEsperWingDescription, -// [MOVE_BITTER_MALICE - 1] = sBitterMaliceDescription, -// [MOVE_SHELTER - 1] = sShelterDescription, -// [MOVE_TRIPLE_ARROWS - 1] = sTripleArrowsDescription, -// [MOVE_INFERNAL_PARADE - 1] = sInfernalParadeDescription, -// [MOVE_CEASELESS_EDGE - 1] = sCeaselessEdgeDescription, -// [MOVE_BLEAKWIND_STORM - 1] = sBleakwindStormDescription, -// [MOVE_WILDBOLT_STORM - 1] = sWildboltStormDescription, -// [MOVE_SANDSEAR_STORM - 1] = sSandsearStormDescription, -// [MOVE_LUNAR_BLESSING - 1] = sLunarBlessingDescription, -// [MOVE_TAKE_HEART - 1] = sTakeHeartDescription, -// [MOVE_TERA_BLAST - 1] = sTeraBlastDescription, -// [MOVE_SILK_TRAP - 1] = sSilkTrapDescription, -// [MOVE_AXE_KICK - 1] = sAxeKickDescription, -// [MOVE_LAST_RESPECTS - 1] = sLastRespectsDescription, -// [MOVE_LUMINA_CRASH - 1] = sLuminaCrashDescription, -// [MOVE_ORDER_UP - 1] = sOrderUpDescription, -// [MOVE_JET_PUNCH - 1] = sJetPunchDescription, -// [MOVE_SPICY_EXTRACT - 1] = sSpicyExtractDescription, -// [MOVE_SPIN_OUT - 1] = sSpinOutDescription, -// [MOVE_POPULATION_BOMB - 1] = sPopulationBombDescription, -// [MOVE_ICE_SPINNER - 1] = sIceSpinnerDescription, -// [MOVE_GLAIVE_RUSH - 1] = sGlaiveRushDescription, -// [MOVE_REVIVAL_BLESSING - 1] = sRevivalBlessingDescription, -// [MOVE_SALT_CURE - 1] = sSaltCureDescription, -// [MOVE_TRIPLE_DIVE - 1] = sTripleDiveDescription, -// [MOVE_MORTAL_SPIN - 1] = sMortalSpinDescription, -// [MOVE_DOODLE - 1] = sDoodleDescription, -// [MOVE_FILLET_AWAY - 1] = sFilletAwayDescription, -// [MOVE_KOWTOW_CLEAVE - 1] = sKowtowCleaveDescription, -// [MOVE_FLOWER_TRICK - 1] = sFlowerTrickDescription, -// [MOVE_TORCH_SONG - 1] = sTorchSongDescription, -// [MOVE_AQUA_STEP - 1] = sAquaStepDescription, -// [MOVE_RAGING_BULL - 1] = sRagingBullDescription, -// [MOVE_MAKE_IT_RAIN - 1] = sMakeItRainDescription, -// [MOVE_RUINATION - 1] = sRuinationDescription, -// [MOVE_COLLISION_COURSE - 1] = sCollisionCourseDescription, -// [MOVE_ELECTRO_DRIFT - 1] = sElectroDriftDescription, -// [MOVE_SHED_TAIL - 1] = sShedTailDescription, -// [MOVE_CHILLY_RECEPTION - 1] = sChillyReceptionDescription, -// [MOVE_TIDY_UP - 1] = sTidyUpDescription, -// [MOVE_SNOWSCAPE - 1] = sSnowscapeDescription, -// [MOVE_POUNCE - 1] = sPounceDescription, -// [MOVE_TRAILBLAZE - 1] = sTrailblazeDescription, -// [MOVE_CHILLING_WATER - 1] = sChillingWaterDescription, -// [MOVE_HYPER_DRILL - 1] = sHyperDrillDescription, -// [MOVE_TWIN_BEAM - 1] = sTwinBeamDescription, -// [MOVE_RAGE_FIST - 1] = sRageFistDescription, -// [MOVE_ARMOR_CANNON - 1] = sArmorCannonDescription, -// [MOVE_BITTER_BLADE - 1] = sBitterBladeDescription, -// [MOVE_DOUBLE_SHOCK - 1] = sDoubleShockDescription, -// [MOVE_GIGATON_HAMMER - 1] = sGigatonHammerDescription, -// [MOVE_COMEUPPANCE - 1] = sComeuppanceDescription, -// [MOVE_AQUA_CUTTER - 1] = sAquaCutterDescription, -// [MOVE_BLAZING_TORQUE - 1] = sBlazingTorqueDescription, -// [MOVE_WICKED_TORQUE - 1] = sWickedTorqueDescription, -// [MOVE_NOXIOUS_TORQUE - 1] = sNoxiousTorqueDescription, -// [MOVE_COMBAT_TORQUE - 1] = sCombatTorqueDescription, -// [MOVE_MAGICAL_TORQUE - 1] = sMagicalTorqueDescription, -// [MOVE_PSYBLADE - 1] = sPsybladeDescription, -// [MOVE_HYDRO_STEAM - 1] = sHydroSteamDescription, -// [MOVE_BLOOD_MOON - 1] = sBloodMoonDescription, -// [MOVE_MATCHA_GOTCHA - 1] = sMatchaGotchaDescription, -// [MOVE_SYRUP_BOMB - 1] = sSyrupBombDescription, -// [MOVE_IVY_CUDGEL - 1] = sIvyCudgelDescription, -// [MOVE_ELECTRO_SHOT - 1] = sElectroShotDescription, -// [MOVE_TERA_STARSTORM - 1] = sTeraStarstormDescription, -// [MOVE_FICKLE_BEAM - 1] = sFickleBeamDescription, -// [MOVE_BURNING_BULWARK - 1] = sBurningBulwarkDescription, -// [MOVE_THUNDERCLAP - 1] = sSuckerPunchDescription, -// [MOVE_MIGHTY_CLEAVE - 1] = sFeintDescription, -// [MOVE_TACHYON_CUTTER - 1] = sTachyonCutterDescription, -// [MOVE_HARD_PRESS - 1] = sWringOutDescription, -// [MOVE_DRAGON_CHEER - 1] = sDragonCheerDescription, -// [MOVE_ALLURING_VOICE - 1] = sAlluringVoiceDescription, -// [MOVE_TEMPER_FLARE - 1] = sTemperFlareDescription, -// [MOVE_SUPERCELL_SLAM - 1] = sSupercellSlamDescription, -// [MOVE_PSYCHIC_NOISE - 1] = sPsychicNoiseDescription, -// [MOVE_UPPER_HAND - 1] = sUpperHandDescription, -// [MOVE_MALIGNANT_CHAIN - 1] = sMalignantChainDescription, -// }; diff --git a/src/data/text/species_names.h b/src/data/text/species_names.h deleted file mode 100644 index 07bf8f997..000000000 --- a/src/data/text/species_names.h +++ /dev/null @@ -1,414 +0,0 @@ -// const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1] = { -// [SPECIES_NONE] = _("??????????"), -// [SPECIES_BULBASAUR] = _("BULBASAUR"), -// [SPECIES_IVYSAUR] = _("IVYSAUR"), -// [SPECIES_VENUSAUR] = _("VENUSAUR"), -// [SPECIES_CHARMANDER] = _("CHARMANDER"), -// [SPECIES_CHARMELEON] = _("CHARMELEON"), -// [SPECIES_CHARIZARD] = _("CHARIZARD"), -// [SPECIES_SQUIRTLE] = _("SQUIRTLE"), -// [SPECIES_WARTORTLE] = _("WARTORTLE"), -// [SPECIES_BLASTOISE] = _("BLASTOISE"), -// [SPECIES_CATERPIE] = _("CATERPIE"), -// [SPECIES_METAPOD] = _("METAPOD"), -// [SPECIES_BUTTERFREE] = _("BUTTERFREE"), -// [SPECIES_WEEDLE] = _("WEEDLE"), -// [SPECIES_KAKUNA] = _("KAKUNA"), -// [SPECIES_BEEDRILL] = _("BEEDRILL"), -// [SPECIES_PIDGEY] = _("PIDGEY"), -// [SPECIES_PIDGEOTTO] = _("PIDGEOTTO"), -// [SPECIES_PIDGEOT] = _("PIDGEOT"), -// [SPECIES_RATTATA] = _("RATTATA"), -// [SPECIES_RATICATE] = _("RATICATE"), -// [SPECIES_SPEAROW] = _("SPEAROW"), -// [SPECIES_FEAROW] = _("FEAROW"), -// [SPECIES_EKANS] = _("EKANS"), -// [SPECIES_ARBOK] = _("ARBOK"), -// [SPECIES_PIKACHU] = _("PIKACHU"), -// [SPECIES_RAICHU] = _("RAICHU"), -// [SPECIES_SANDSHREW] = _("SANDSHREW"), -// [SPECIES_SANDSLASH] = _("SANDSLASH"), -// [SPECIES_NIDORAN_F] = _("NIDORAN♀"), -// [SPECIES_NIDORINA] = _("NIDORINA"), -// [SPECIES_NIDOQUEEN] = _("NIDOQUEEN"), -// [SPECIES_NIDORAN_M] = _("NIDORAN♂"), -// [SPECIES_NIDORINO] = _("NIDORINO"), -// [SPECIES_NIDOKING] = _("NIDOKING"), -// [SPECIES_CLEFAIRY] = _("CLEFAIRY"), -// [SPECIES_CLEFABLE] = _("CLEFABLE"), -// [SPECIES_VULPIX] = _("VULPIX"), -// [SPECIES_NINETALES] = _("NINETALES"), -// [SPECIES_JIGGLYPUFF] = _("JIGGLYPUFF"), -// [SPECIES_WIGGLYTUFF] = _("WIGGLYTUFF"), -// [SPECIES_ZUBAT] = _("ZUBAT"), -// [SPECIES_GOLBAT] = _("GOLBAT"), -// [SPECIES_ODDISH] = _("ODDISH"), -// [SPECIES_GLOOM] = _("GLOOM"), -// [SPECIES_VILEPLUME] = _("VILEPLUME"), -// [SPECIES_PARAS] = _("PARAS"), -// [SPECIES_PARASECT] = _("PARASECT"), -// [SPECIES_VENONAT] = _("VENONAT"), -// [SPECIES_VENOMOTH] = _("VENOMOTH"), -// [SPECIES_DIGLETT] = _("DIGLETT"), -// [SPECIES_DUGTRIO] = _("DUGTRIO"), -// [SPECIES_MEOWTH] = _("MEOWTH"), -// [SPECIES_PERSIAN] = _("PERSIAN"), -// [SPECIES_PSYDUCK] = _("PSYDUCK"), -// [SPECIES_GOLDUCK] = _("GOLDUCK"), -// [SPECIES_MANKEY] = _("MANKEY"), -// [SPECIES_PRIMEAPE] = _("PRIMEAPE"), -// [SPECIES_GROWLITHE] = _("GROWLITHE"), -// [SPECIES_ARCANINE] = _("ARCANINE"), -// [SPECIES_POLIWAG] = _("POLIWAG"), -// [SPECIES_POLIWHIRL] = _("POLIWHIRL"), -// [SPECIES_POLIWRATH] = _("POLIWRATH"), -// [SPECIES_ABRA] = _("ABRA"), -// [SPECIES_KADABRA] = _("KADABRA"), -// [SPECIES_ALAKAZAM] = _("ALAKAZAM"), -// [SPECIES_MACHOP] = _("MACHOP"), -// [SPECIES_MACHOKE] = _("MACHOKE"), -// [SPECIES_MACHAMP] = _("MACHAMP"), -// [SPECIES_BELLSPROUT] = _("BELLSPROUT"), -// [SPECIES_WEEPINBELL] = _("WEEPINBELL"), -// [SPECIES_VICTREEBEL] = _("VICTREEBEL"), -// [SPECIES_TENTACOOL] = _("TENTACOOL"), -// [SPECIES_TENTACRUEL] = _("TENTACRUEL"), -// [SPECIES_GEODUDE] = _("GEODUDE"), -// [SPECIES_GRAVELER] = _("GRAVELER"), -// [SPECIES_GOLEM] = _("GOLEM"), -// [SPECIES_PONYTA] = _("PONYTA"), -// [SPECIES_RAPIDASH] = _("RAPIDASH"), -// [SPECIES_SLOWPOKE] = _("SLOWPOKE"), -// [SPECIES_SLOWBRO] = _("SLOWBRO"), -// [SPECIES_MAGNEMITE] = _("MAGNEMITE"), -// [SPECIES_MAGNETON] = _("MAGNETON"), -// [SPECIES_FARFETCHD] = _("FARFETCH'D"), -// [SPECIES_DODUO] = _("DODUO"), -// [SPECIES_DODRIO] = _("DODRIO"), -// [SPECIES_SEEL] = _("SEEL"), -// [SPECIES_DEWGONG] = _("DEWGONG"), -// [SPECIES_GRIMER] = _("GRIMER"), -// [SPECIES_MUK] = _("MUK"), -// [SPECIES_SHELLDER] = _("SHELLDER"), -// [SPECIES_CLOYSTER] = _("CLOYSTER"), -// [SPECIES_GASTLY] = _("GASTLY"), -// [SPECIES_HAUNTER] = _("HAUNTER"), -// [SPECIES_GENGAR] = _("GENGAR"), -// [SPECIES_ONIX] = _("ONIX"), -// [SPECIES_DROWZEE] = _("DROWZEE"), -// [SPECIES_HYPNO] = _("HYPNO"), -// [SPECIES_KRABBY] = _("KRABBY"), -// [SPECIES_KINGLER] = _("KINGLER"), -// [SPECIES_VOLTORB] = _("VOLTORB"), -// [SPECIES_ELECTRODE] = _("ELECTRODE"), -// [SPECIES_EXEGGCUTE] = _("EXEGGCUTE"), -// [SPECIES_EXEGGUTOR] = _("EXEGGUTOR"), -// [SPECIES_CUBONE] = _("CUBONE"), -// [SPECIES_MAROWAK] = _("MAROWAK"), -// [SPECIES_HITMONLEE] = _("HITMONLEE"), -// [SPECIES_HITMONCHAN] = _("HITMONCHAN"), -// [SPECIES_LICKITUNG] = _("LICKITUNG"), -// [SPECIES_KOFFING] = _("KOFFING"), -// [SPECIES_WEEZING] = _("WEEZING"), -// [SPECIES_RHYHORN] = _("RHYHORN"), -// [SPECIES_RHYDON] = _("RHYDON"), -// [SPECIES_CHANSEY] = _("CHANSEY"), -// [SPECIES_TANGELA] = _("TANGELA"), -// [SPECIES_KANGASKHAN] = _("KANGASKHAN"), -// [SPECIES_HORSEA] = _("HORSEA"), -// [SPECIES_SEADRA] = _("SEADRA"), -// [SPECIES_GOLDEEN] = _("GOLDEEN"), -// [SPECIES_SEAKING] = _("SEAKING"), -// [SPECIES_STARYU] = _("STARYU"), -// [SPECIES_STARMIE] = _("STARMIE"), -// [SPECIES_MR_MIME] = _("MR. MIME"), -// [SPECIES_SCYTHER] = _("SCYTHER"), -// [SPECIES_JYNX] = _("JYNX"), -// [SPECIES_ELECTABUZZ] = _("ELECTABUZZ"), -// [SPECIES_MAGMAR] = _("MAGMAR"), -// [SPECIES_PINSIR] = _("PINSIR"), -// [SPECIES_TAUROS] = _("TAUROS"), -// [SPECIES_MAGIKARP] = _("MAGIKARP"), -// [SPECIES_GYARADOS] = _("GYARADOS"), -// [SPECIES_LAPRAS] = _("LAPRAS"), -// [SPECIES_DITTO] = _("DITTO"), -// [SPECIES_EEVEE] = _("EEVEE"), -// [SPECIES_VAPOREON] = _("VAPOREON"), -// [SPECIES_JOLTEON] = _("JOLTEON"), -// [SPECIES_FLAREON] = _("FLAREON"), -// [SPECIES_PORYGON] = _("PORYGON"), -// [SPECIES_OMANYTE] = _("OMANYTE"), -// [SPECIES_OMASTAR] = _("OMASTAR"), -// [SPECIES_KABUTO] = _("KABUTO"), -// [SPECIES_KABUTOPS] = _("KABUTOPS"), -// [SPECIES_AERODACTYL] = _("AERODACTYL"), -// [SPECIES_SNORLAX] = _("SNORLAX"), -// [SPECIES_ARTICUNO] = _("ARTICUNO"), -// [SPECIES_ZAPDOS] = _("ZAPDOS"), -// [SPECIES_MOLTRES] = _("MOLTRES"), -// [SPECIES_DRATINI] = _("DRATINI"), -// [SPECIES_DRAGONAIR] = _("DRAGONAIR"), -// [SPECIES_DRAGONITE] = _("DRAGONITE"), -// [SPECIES_MEWTWO] = _("MEWTWO"), -// [SPECIES_MEW] = _("MEW"), -// [SPECIES_CHIKORITA] = _("CHIKORITA"), -// [SPECIES_BAYLEEF] = _("BAYLEEF"), -// [SPECIES_MEGANIUM] = _("MEGANIUM"), -// [SPECIES_CYNDAQUIL] = _("CYNDAQUIL"), -// [SPECIES_QUILAVA] = _("QUILAVA"), -// [SPECIES_TYPHLOSION] = _("TYPHLOSION"), -// [SPECIES_TOTODILE] = _("TOTODILE"), -// [SPECIES_CROCONAW] = _("CROCONAW"), -// [SPECIES_FERALIGATR] = _("FERALIGATR"), -// [SPECIES_SENTRET] = _("SENTRET"), -// [SPECIES_FURRET] = _("FURRET"), -// [SPECIES_HOOTHOOT] = _("HOOTHOOT"), -// [SPECIES_NOCTOWL] = _("NOCTOWL"), -// [SPECIES_LEDYBA] = _("LEDYBA"), -// [SPECIES_LEDIAN] = _("LEDIAN"), -// [SPECIES_SPINARAK] = _("SPINARAK"), -// [SPECIES_ARIADOS] = _("ARIADOS"), -// [SPECIES_CROBAT] = _("CROBAT"), -// [SPECIES_CHINCHOU] = _("CHINCHOU"), -// [SPECIES_LANTURN] = _("LANTURN"), -// [SPECIES_PICHU] = _("PICHU"), -// [SPECIES_CLEFFA] = _("CLEFFA"), -// [SPECIES_IGGLYBUFF] = _("IGGLYBUFF"), -// [SPECIES_TOGEPI] = _("TOGEPI"), -// [SPECIES_TOGETIC] = _("TOGETIC"), -// [SPECIES_NATU] = _("NATU"), -// [SPECIES_XATU] = _("XATU"), -// [SPECIES_MAREEP] = _("MAREEP"), -// [SPECIES_FLAAFFY] = _("FLAAFFY"), -// [SPECIES_AMPHAROS] = _("AMPHAROS"), -// [SPECIES_BELLOSSOM] = _("BELLOSSOM"), -// [SPECIES_MARILL] = _("MARILL"), -// [SPECIES_AZUMARILL] = _("AZUMARILL"), -// [SPECIES_SUDOWOODO] = _("SUDOWOODO"), -// [SPECIES_POLITOED] = _("POLITOED"), -// [SPECIES_HOPPIP] = _("HOPPIP"), -// [SPECIES_SKIPLOOM] = _("SKIPLOOM"), -// [SPECIES_JUMPLUFF] = _("JUMPLUFF"), -// [SPECIES_AIPOM] = _("AIPOM"), -// [SPECIES_SUNKERN] = _("SUNKERN"), -// [SPECIES_SUNFLORA] = _("SUNFLORA"), -// [SPECIES_YANMA] = _("YANMA"), -// [SPECIES_WOOPER] = _("WOOPER"), -// [SPECIES_QUAGSIRE] = _("QUAGSIRE"), -// [SPECIES_ESPEON] = _("ESPEON"), -// [SPECIES_UMBREON] = _("UMBREON"), -// [SPECIES_MURKROW] = _("MURKROW"), -// [SPECIES_SLOWKING] = _("SLOWKING"), -// [SPECIES_MISDREAVUS] = _("MISDREAVUS"), -// [SPECIES_UNOWN] = _("UNOWN"), -// [SPECIES_WOBBUFFET] = _("WOBBUFFET"), -// [SPECIES_GIRAFARIG] = _("GIRAFARIG"), -// [SPECIES_PINECO] = _("PINECO"), -// [SPECIES_FORRETRESS] = _("FORRETRESS"), -// [SPECIES_DUNSPARCE] = _("DUNSPARCE"), -// [SPECIES_GLIGAR] = _("GLIGAR"), -// [SPECIES_STEELIX] = _("STEELIX"), -// [SPECIES_SNUBBULL] = _("SNUBBULL"), -// [SPECIES_GRANBULL] = _("GRANBULL"), -// [SPECIES_QWILFISH] = _("QWILFISH"), -// [SPECIES_SCIZOR] = _("SCIZOR"), -// [SPECIES_SHUCKLE] = _("SHUCKLE"), -// [SPECIES_HERACROSS] = _("HERACROSS"), -// [SPECIES_SNEASEL] = _("SNEASEL"), -// [SPECIES_TEDDIURSA] = _("TEDDIURSA"), -// [SPECIES_URSARING] = _("URSARING"), -// [SPECIES_SLUGMA] = _("SLUGMA"), -// [SPECIES_MAGCARGO] = _("MAGCARGO"), -// [SPECIES_SWINUB] = _("SWINUB"), -// [SPECIES_PILOSWINE] = _("PILOSWINE"), -// [SPECIES_CORSOLA] = _("CORSOLA"), -// [SPECIES_REMORAID] = _("REMORAID"), -// [SPECIES_OCTILLERY] = _("OCTILLERY"), -// [SPECIES_DELIBIRD] = _("DELIBIRD"), -// [SPECIES_MANTINE] = _("MANTINE"), -// [SPECIES_SKARMORY] = _("SKARMORY"), -// [SPECIES_HOUNDOUR] = _("HOUNDOUR"), -// [SPECIES_HOUNDOOM] = _("HOUNDOOM"), -// [SPECIES_KINGDRA] = _("KINGDRA"), -// [SPECIES_PHANPY] = _("PHANPY"), -// [SPECIES_DONPHAN] = _("DONPHAN"), -// [SPECIES_PORYGON2] = _("PORYGON2"), -// [SPECIES_STANTLER] = _("STANTLER"), -// [SPECIES_SMEARGLE] = _("SMEARGLE"), -// [SPECIES_TYROGUE] = _("TYROGUE"), -// [SPECIES_HITMONTOP] = _("HITMONTOP"), -// [SPECIES_SMOOCHUM] = _("SMOOCHUM"), -// [SPECIES_ELEKID] = _("ELEKID"), -// [SPECIES_MAGBY] = _("MAGBY"), -// [SPECIES_MILTANK] = _("MILTANK"), -// [SPECIES_BLISSEY] = _("BLISSEY"), -// [SPECIES_RAIKOU] = _("RAIKOU"), -// [SPECIES_ENTEI] = _("ENTEI"), -// [SPECIES_SUICUNE] = _("SUICUNE"), -// [SPECIES_LARVITAR] = _("LARVITAR"), -// [SPECIES_PUPITAR] = _("PUPITAR"), -// [SPECIES_TYRANITAR] = _("TYRANITAR"), -// [SPECIES_LUGIA] = _("LUGIA"), -// [SPECIES_HO_OH] = _("HO-OH"), -// [SPECIES_CELEBI] = _("CELEBI"), -// [SPECIES_OLD_UNOWN_B] = _("?"), -// [SPECIES_OLD_UNOWN_C] = _("?"), -// [SPECIES_OLD_UNOWN_D] = _("?"), -// [SPECIES_OLD_UNOWN_E] = _("?"), -// [SPECIES_OLD_UNOWN_F] = _("?"), -// [SPECIES_OLD_UNOWN_G] = _("?"), -// [SPECIES_OLD_UNOWN_H] = _("?"), -// [SPECIES_OLD_UNOWN_I] = _("?"), -// [SPECIES_OLD_UNOWN_J] = _("?"), -// [SPECIES_OLD_UNOWN_K] = _("?"), -// [SPECIES_OLD_UNOWN_L] = _("?"), -// [SPECIES_OLD_UNOWN_M] = _("?"), -// [SPECIES_OLD_UNOWN_N] = _("?"), -// [SPECIES_OLD_UNOWN_O] = _("?"), -// [SPECIES_OLD_UNOWN_P] = _("?"), -// [SPECIES_OLD_UNOWN_Q] = _("?"), -// [SPECIES_OLD_UNOWN_R] = _("?"), -// [SPECIES_OLD_UNOWN_S] = _("?"), -// [SPECIES_OLD_UNOWN_T] = _("?"), -// [SPECIES_OLD_UNOWN_U] = _("?"), -// [SPECIES_OLD_UNOWN_V] = _("?"), -// [SPECIES_OLD_UNOWN_W] = _("?"), -// [SPECIES_OLD_UNOWN_X] = _("?"), -// [SPECIES_OLD_UNOWN_Y] = _("?"), -// [SPECIES_OLD_UNOWN_Z] = _("?"), -// [SPECIES_TREECKO] = _("TREECKO"), -// [SPECIES_GROVYLE] = _("GROVYLE"), -// [SPECIES_SCEPTILE] = _("SCEPTILE"), -// [SPECIES_TORCHIC] = _("TORCHIC"), -// [SPECIES_COMBUSKEN] = _("COMBUSKEN"), -// [SPECIES_BLAZIKEN] = _("BLAZIKEN"), -// [SPECIES_MUDKIP] = _("MUDKIP"), -// [SPECIES_MARSHTOMP] = _("MARSHTOMP"), -// [SPECIES_SWAMPERT] = _("SWAMPERT"), -// [SPECIES_POOCHYENA] = _("POOCHYENA"), -// [SPECIES_MIGHTYENA] = _("MIGHTYENA"), -// [SPECIES_ZIGZAGOON] = _("ZIGZAGOON"), -// [SPECIES_LINOONE] = _("LINOONE"), -// [SPECIES_WURMPLE] = _("WURMPLE"), -// [SPECIES_SILCOON] = _("SILCOON"), -// [SPECIES_BEAUTIFLY] = _("BEAUTIFLY"), -// [SPECIES_CASCOON] = _("CASCOON"), -// [SPECIES_DUSTOX] = _("DUSTOX"), -// [SPECIES_LOTAD] = _("LOTAD"), -// [SPECIES_LOMBRE] = _("LOMBRE"), -// [SPECIES_LUDICOLO] = _("LUDICOLO"), -// [SPECIES_SEEDOT] = _("SEEDOT"), -// [SPECIES_NUZLEAF] = _("NUZLEAF"), -// [SPECIES_SHIFTRY] = _("SHIFTRY"), -// [SPECIES_NINCADA] = _("NINCADA"), -// [SPECIES_NINJASK] = _("NINJASK"), -// [SPECIES_SHEDINJA] = _("SHEDINJA"), -// [SPECIES_TAILLOW] = _("TAILLOW"), -// [SPECIES_SWELLOW] = _("SWELLOW"), -// [SPECIES_SHROOMISH] = _("SHROOMISH"), -// [SPECIES_BRELOOM] = _("BRELOOM"), -// [SPECIES_SPINDA] = _("SPINDA"), -// [SPECIES_WINGULL] = _("WINGULL"), -// [SPECIES_PELIPPER] = _("PELIPPER"), -// [SPECIES_SURSKIT] = _("SURSKIT"), -// [SPECIES_MASQUERAIN] = _("MASQUERAIN"), -// [SPECIES_WAILMER] = _("WAILMER"), -// [SPECIES_WAILORD] = _("WAILORD"), -// [SPECIES_SKITTY] = _("SKITTY"), -// [SPECIES_DELCATTY] = _("DELCATTY"), -// [SPECIES_KECLEON] = _("KECLEON"), -// [SPECIES_BALTOY] = _("BALTOY"), -// [SPECIES_CLAYDOL] = _("CLAYDOL"), -// [SPECIES_NOSEPASS] = _("NOSEPASS"), -// [SPECIES_TORKOAL] = _("TORKOAL"), -// [SPECIES_SABLEYE] = _("SABLEYE"), -// [SPECIES_BARBOACH] = _("BARBOACH"), -// [SPECIES_WHISCASH] = _("WHISCASH"), -// [SPECIES_LUVDISC] = _("LUVDISC"), -// [SPECIES_CORPHISH] = _("CORPHISH"), -// [SPECIES_CRAWDAUNT] = _("CRAWDAUNT"), -// [SPECIES_FEEBAS] = _("FEEBAS"), -// [SPECIES_MILOTIC] = _("MILOTIC"), -// [SPECIES_CARVANHA] = _("CARVANHA"), -// [SPECIES_SHARPEDO] = _("SHARPEDO"), -// [SPECIES_TRAPINCH] = _("TRAPINCH"), -// [SPECIES_VIBRAVA] = _("VIBRAVA"), -// [SPECIES_FLYGON] = _("FLYGON"), -// [SPECIES_MAKUHITA] = _("MAKUHITA"), -// [SPECIES_HARIYAMA] = _("HARIYAMA"), -// [SPECIES_ELECTRIKE] = _("ELECTRIKE"), -// [SPECIES_MANECTRIC] = _("MANECTRIC"), -// [SPECIES_NUMEL] = _("NUMEL"), -// [SPECIES_CAMERUPT] = _("CAMERUPT"), -// [SPECIES_SPHEAL] = _("SPHEAL"), -// [SPECIES_SEALEO] = _("SEALEO"), -// [SPECIES_WALREIN] = _("WALREIN"), -// [SPECIES_CACNEA] = _("CACNEA"), -// [SPECIES_CACTURNE] = _("CACTURNE"), -// [SPECIES_SNORUNT] = _("SNORUNT"), -// [SPECIES_GLALIE] = _("GLALIE"), -// [SPECIES_LUNATONE] = _("LUNATONE"), -// [SPECIES_SOLROCK] = _("SOLROCK"), -// [SPECIES_AZURILL] = _("AZURILL"), -// [SPECIES_SPOINK] = _("SPOINK"), -// [SPECIES_GRUMPIG] = _("GRUMPIG"), -// [SPECIES_PLUSLE] = _("PLUSLE"), -// [SPECIES_MINUN] = _("MINUN"), -// [SPECIES_MAWILE] = _("MAWILE"), -// [SPECIES_MEDITITE] = _("MEDITITE"), -// [SPECIES_MEDICHAM] = _("MEDICHAM"), -// [SPECIES_SWABLU] = _("SWABLU"), -// [SPECIES_ALTARIA] = _("ALTARIA"), -// [SPECIES_WYNAUT] = _("WYNAUT"), -// [SPECIES_DUSKULL] = _("DUSKULL"), -// [SPECIES_DUSCLOPS] = _("DUSCLOPS"), -// [SPECIES_ROSELIA] = _("ROSELIA"), -// [SPECIES_SLAKOTH] = _("SLAKOTH"), -// [SPECIES_VIGOROTH] = _("VIGOROTH"), -// [SPECIES_SLAKING] = _("SLAKING"), -// [SPECIES_GULPIN] = _("GULPIN"), -// [SPECIES_SWALOT] = _("SWALOT"), -// [SPECIES_TROPIUS] = _("TROPIUS"), -// [SPECIES_WHISMUR] = _("WHISMUR"), -// [SPECIES_LOUDRED] = _("LOUDRED"), -// [SPECIES_EXPLOUD] = _("EXPLOUD"), -// [SPECIES_CLAMPERL] = _("CLAMPERL"), -// [SPECIES_HUNTAIL] = _("HUNTAIL"), -// [SPECIES_GOREBYSS] = _("GOREBYSS"), -// [SPECIES_ABSOL] = _("ABSOL"), -// [SPECIES_SHUPPET] = _("SHUPPET"), -// [SPECIES_BANETTE] = _("BANETTE"), -// [SPECIES_SEVIPER] = _("SEVIPER"), -// [SPECIES_ZANGOOSE] = _("ZANGOOSE"), -// [SPECIES_RELICANTH] = _("RELICANTH"), -// [SPECIES_ARON] = _("ARON"), -// [SPECIES_LAIRON] = _("LAIRON"), -// [SPECIES_AGGRON] = _("AGGRON"), -// [SPECIES_CASTFORM] = _("CASTFORM"), -// [SPECIES_VOLBEAT] = _("VOLBEAT"), -// [SPECIES_ILLUMISE] = _("ILLUMISE"), -// [SPECIES_LILEEP] = _("LILEEP"), -// [SPECIES_CRADILY] = _("CRADILY"), -// [SPECIES_ANORITH] = _("ANORITH"), -// [SPECIES_ARMALDO] = _("ARMALDO"), -// [SPECIES_RALTS] = _("RALTS"), -// [SPECIES_KIRLIA] = _("KIRLIA"), -// [SPECIES_GARDEVOIR] = _("GARDEVOIR"), -// [SPECIES_BAGON] = _("BAGON"), -// [SPECIES_SHELGON] = _("SHELGON"), -// [SPECIES_SALAMENCE] = _("SALAMENCE"), -// [SPECIES_BELDUM] = _("BELDUM"), -// [SPECIES_METANG] = _("METANG"), -// [SPECIES_METAGROSS] = _("METAGROSS"), -// [SPECIES_REGIROCK] = _("REGIROCK"), -// [SPECIES_REGICE] = _("REGICE"), -// [SPECIES_REGISTEEL] = _("REGISTEEL"), -// [SPECIES_KYOGRE] = _("KYOGRE"), -// [SPECIES_GROUDON] = _("GROUDON"), -// [SPECIES_RAYQUAZA] = _("RAYQUAZA"), -// [SPECIES_LATIAS] = _("LATIAS"), -// [SPECIES_LATIOS] = _("LATIOS"), -// [SPECIES_JIRACHI] = _("JIRACHI"), -// [SPECIES_DEOXYS] = _("DEOXYS"), -// [SPECIES_CHIMECHO] = _("CHIMECHO"), -// }; diff --git a/src/pokedex_screen.c b/src/pokedex_screen.c index 7e40b3579..b3294407e 100644 --- a/src/pokedex_screen.c +++ b/src/pokedex_screen.c @@ -138,8 +138,6 @@ static void ItemPrintFunc_OrderedListMenu(u8 windowId, u32 itemId, u8 y); static void Task_DexScreen_RegisterNonKantoMonBeforeNationalDex(u8 taskId); static void Task_DexScreen_RegisterMonToPokedex(u8 taskId); -#include "data/pokemon_graphics/footprint_table.h" - const u32 sCategoryMonInfoBgTiles[] = INCBIN_U32("graphics/pokedex/mini_page.4bpp.lz"); const u32 sKantoDexTiles[] = INCBIN_U32("graphics/pokedex/kanto_dex_bgtiles.4bpp.lz"); const u32 sNatDexTiles[] = INCBIN_U32("graphics/pokedex/national_dex_bgtiles.4bpp.lz"); @@ -201,7 +199,6 @@ const u16 sBlitTiles_WideEllipse[] = INCBIN_U16("graphics/pokedex/blit_wide_elli static const u8 gExpandedPlaceholder_PokedexDescription[] = _(""); #include "data/pokemon/pokedex_text.h" -#include "data/pokemon/pokedex_entries.h" static const struct BgTemplate sBgTemplates[] = { { diff --git a/src/pokemon.c b/src/pokemon.c index 855c0b0d4..dca47934f 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -84,7 +84,6 @@ static u16 SpeciesToHoennPokedexNum(u16 species); static bool8 ShouldSkipFriendshipChange(void); static void RemoveIVIndexFromList(u8 *ivs, u8 selectedIv); -#include "data/battle_moves.h" #include "data/moves_info.h" #include "data/abilities.h" @@ -669,7 +668,6 @@ static const s8 sNatureStatTable[NUM_NATURES][NUM_NATURE_STATS] = #include "data/pokemon/experience_tables.h" #include "data/pokemon/teachable_learnsets.h" #include "data/pokemon/level_up_learnsets.h" -#include "data/pokemon/level_up_learnset_pointers.h" #include "data/pokemon/form_species_tables.h" #include "data/pokemon/form_change_tables.h" #include "data/pokemon/species_info.h" diff --git a/src/pokemon_icon.c b/src/pokemon_icon.c index af44c383e..07796a6ab 100644 --- a/src/pokemon_icon.c +++ b/src/pokemon_icon.c @@ -28,892 +28,6 @@ const u16 gMonIconPalettes[][16] = { INCBIN_U16("graphics/pokemon/icon_palettes/pal5.gbapal") }; -// const u8 *const gMonIconTable[] = { -// [SPECIES_NONE] = gMonIcon_QuestionMark, -// [SPECIES_BULBASAUR] = gMonIcon_Bulbasaur, -// [SPECIES_IVYSAUR] = gMonIcon_Ivysaur, -// [SPECIES_VENUSAUR] = gMonIcon_Venusaur, -// [SPECIES_CHARMANDER] = gMonIcon_Charmander, -// [SPECIES_CHARMELEON] = gMonIcon_Charmeleon, -// [SPECIES_CHARIZARD] = gMonIcon_Charizard, -// [SPECIES_SQUIRTLE] = gMonIcon_Squirtle, -// [SPECIES_WARTORTLE] = gMonIcon_Wartortle, -// [SPECIES_BLASTOISE] = gMonIcon_Blastoise, -// [SPECIES_CATERPIE] = gMonIcon_Caterpie, -// [SPECIES_METAPOD] = gMonIcon_Metapod, -// [SPECIES_BUTTERFREE] = gMonIcon_Butterfree, -// [SPECIES_WEEDLE] = gMonIcon_Weedle, -// [SPECIES_KAKUNA] = gMonIcon_Kakuna, -// [SPECIES_BEEDRILL] = gMonIcon_Beedrill, -// [SPECIES_PIDGEY] = gMonIcon_Pidgey, -// [SPECIES_PIDGEOTTO] = gMonIcon_Pidgeotto, -// [SPECIES_PIDGEOT] = gMonIcon_Pidgeot, -// [SPECIES_RATTATA] = gMonIcon_Rattata, -// [SPECIES_RATICATE] = gMonIcon_Raticate, -// [SPECIES_SPEAROW] = gMonIcon_Spearow, -// [SPECIES_FEAROW] = gMonIcon_Fearow, -// [SPECIES_EKANS] = gMonIcon_Ekans, -// [SPECIES_ARBOK] = gMonIcon_Arbok, -// [SPECIES_PIKACHU] = gMonIcon_Pikachu, -// [SPECIES_RAICHU] = gMonIcon_Raichu, -// [SPECIES_SANDSHREW] = gMonIcon_Sandshrew, -// [SPECIES_SANDSLASH] = gMonIcon_Sandslash, -// [SPECIES_NIDORAN_F] = gMonIcon_NidoranF, -// [SPECIES_NIDORINA] = gMonIcon_Nidorina, -// [SPECIES_NIDOQUEEN] = gMonIcon_Nidoqueen, -// [SPECIES_NIDORAN_M] = gMonIcon_NidoranM, -// [SPECIES_NIDORINO] = gMonIcon_Nidorino, -// [SPECIES_NIDOKING] = gMonIcon_Nidoking, -// [SPECIES_CLEFAIRY] = gMonIcon_Clefairy, -// [SPECIES_CLEFABLE] = gMonIcon_Clefable, -// [SPECIES_VULPIX] = gMonIcon_Vulpix, -// [SPECIES_NINETALES] = gMonIcon_Ninetales, -// [SPECIES_JIGGLYPUFF] = gMonIcon_Jigglypuff, -// [SPECIES_WIGGLYTUFF] = gMonIcon_Wigglytuff, -// [SPECIES_ZUBAT] = gMonIcon_Zubat, -// [SPECIES_GOLBAT] = gMonIcon_Golbat, -// [SPECIES_ODDISH] = gMonIcon_Oddish, -// [SPECIES_GLOOM] = gMonIcon_Gloom, -// [SPECIES_VILEPLUME] = gMonIcon_Vileplume, -// [SPECIES_PARAS] = gMonIcon_Paras, -// [SPECIES_PARASECT] = gMonIcon_Parasect, -// [SPECIES_VENONAT] = gMonIcon_Venonat, -// [SPECIES_VENOMOTH] = gMonIcon_Venomoth, -// [SPECIES_DIGLETT] = gMonIcon_Diglett, -// [SPECIES_DUGTRIO] = gMonIcon_Dugtrio, -// [SPECIES_MEOWTH] = gMonIcon_Meowth, -// [SPECIES_PERSIAN] = gMonIcon_Persian, -// [SPECIES_PSYDUCK] = gMonIcon_Psyduck, -// [SPECIES_GOLDUCK] = gMonIcon_Golduck, -// [SPECIES_MANKEY] = gMonIcon_Mankey, -// [SPECIES_PRIMEAPE] = gMonIcon_Primeape, -// [SPECIES_GROWLITHE] = gMonIcon_Growlithe, -// [SPECIES_ARCANINE] = gMonIcon_Arcanine, -// [SPECIES_POLIWAG] = gMonIcon_Poliwag, -// [SPECIES_POLIWHIRL] = gMonIcon_Poliwhirl, -// [SPECIES_POLIWRATH] = gMonIcon_Poliwrath, -// [SPECIES_ABRA] = gMonIcon_Abra, -// [SPECIES_KADABRA] = gMonIcon_Kadabra, -// [SPECIES_ALAKAZAM] = gMonIcon_Alakazam, -// [SPECIES_MACHOP] = gMonIcon_Machop, -// [SPECIES_MACHOKE] = gMonIcon_Machoke, -// [SPECIES_MACHAMP] = gMonIcon_Machamp, -// [SPECIES_BELLSPROUT] = gMonIcon_Bellsprout, -// [SPECIES_WEEPINBELL] = gMonIcon_Weepinbell, -// [SPECIES_VICTREEBEL] = gMonIcon_Victreebel, -// [SPECIES_TENTACOOL] = gMonIcon_Tentacool, -// [SPECIES_TENTACRUEL] = gMonIcon_Tentacruel, -// [SPECIES_GEODUDE] = gMonIcon_Geodude, -// [SPECIES_GRAVELER] = gMonIcon_Graveler, -// [SPECIES_GOLEM] = gMonIcon_Golem, -// [SPECIES_PONYTA] = gMonIcon_Ponyta, -// [SPECIES_RAPIDASH] = gMonIcon_Rapidash, -// [SPECIES_SLOWPOKE] = gMonIcon_Slowpoke, -// [SPECIES_SLOWBRO] = gMonIcon_Slowbro, -// [SPECIES_MAGNEMITE] = gMonIcon_Magnemite, -// [SPECIES_MAGNETON] = gMonIcon_Magneton, -// [SPECIES_FARFETCHD] = gMonIcon_Farfetchd, -// [SPECIES_DODUO] = gMonIcon_Doduo, -// [SPECIES_DODRIO] = gMonIcon_Dodrio, -// [SPECIES_SEEL] = gMonIcon_Seel, -// [SPECIES_DEWGONG] = gMonIcon_Dewgong, -// [SPECIES_GRIMER] = gMonIcon_Grimer, -// [SPECIES_MUK] = gMonIcon_Muk, -// [SPECIES_SHELLDER] = gMonIcon_Shellder, -// [SPECIES_CLOYSTER] = gMonIcon_Cloyster, -// [SPECIES_GASTLY] = gMonIcon_Gastly, -// [SPECIES_HAUNTER] = gMonIcon_Haunter, -// [SPECIES_GENGAR] = gMonIcon_Gengar, -// [SPECIES_ONIX] = gMonIcon_Onix, -// [SPECIES_DROWZEE] = gMonIcon_Drowzee, -// [SPECIES_HYPNO] = gMonIcon_Hypno, -// [SPECIES_KRABBY] = gMonIcon_Krabby, -// [SPECIES_KINGLER] = gMonIcon_Kingler, -// [SPECIES_VOLTORB] = gMonIcon_Voltorb, -// [SPECIES_ELECTRODE] = gMonIcon_Electrode, -// [SPECIES_EXEGGCUTE] = gMonIcon_Exeggcute, -// [SPECIES_EXEGGUTOR] = gMonIcon_Exeggutor, -// [SPECIES_CUBONE] = gMonIcon_Cubone, -// [SPECIES_MAROWAK] = gMonIcon_Marowak, -// [SPECIES_HITMONLEE] = gMonIcon_Hitmonlee, -// [SPECIES_HITMONCHAN] = gMonIcon_Hitmonchan, -// [SPECIES_LICKITUNG] = gMonIcon_Lickitung, -// [SPECIES_KOFFING] = gMonIcon_Koffing, -// [SPECIES_WEEZING] = gMonIcon_Weezing, -// [SPECIES_RHYHORN] = gMonIcon_Rhyhorn, -// [SPECIES_RHYDON] = gMonIcon_Rhydon, -// [SPECIES_CHANSEY] = gMonIcon_Chansey, -// [SPECIES_TANGELA] = gMonIcon_Tangela, -// [SPECIES_KANGASKHAN] = gMonIcon_Kangaskhan, -// [SPECIES_HORSEA] = gMonIcon_Horsea, -// [SPECIES_SEADRA] = gMonIcon_Seadra, -// [SPECIES_GOLDEEN] = gMonIcon_Goldeen, -// [SPECIES_SEAKING] = gMonIcon_Seaking, -// [SPECIES_STARYU] = gMonIcon_Staryu, -// [SPECIES_STARMIE] = gMonIcon_Starmie, -// [SPECIES_MR_MIME] = gMonIcon_Mrmime, -// [SPECIES_SCYTHER] = gMonIcon_Scyther, -// [SPECIES_JYNX] = gMonIcon_Jynx, -// [SPECIES_ELECTABUZZ] = gMonIcon_Electabuzz, -// [SPECIES_MAGMAR] = gMonIcon_Magmar, -// [SPECIES_PINSIR] = gMonIcon_Pinsir, -// [SPECIES_TAUROS] = gMonIcon_Tauros, -// [SPECIES_MAGIKARP] = gMonIcon_Magikarp, -// [SPECIES_GYARADOS] = gMonIcon_Gyarados, -// [SPECIES_LAPRAS] = gMonIcon_Lapras, -// [SPECIES_DITTO] = gMonIcon_Ditto, -// [SPECIES_EEVEE] = gMonIcon_Eevee, -// [SPECIES_VAPOREON] = gMonIcon_Vaporeon, -// [SPECIES_JOLTEON] = gMonIcon_Jolteon, -// [SPECIES_FLAREON] = gMonIcon_Flareon, -// [SPECIES_PORYGON] = gMonIcon_Porygon, -// [SPECIES_OMANYTE] = gMonIcon_Omanyte, -// [SPECIES_OMASTAR] = gMonIcon_Omastar, -// [SPECIES_KABUTO] = gMonIcon_Kabuto, -// [SPECIES_KABUTOPS] = gMonIcon_Kabutops, -// [SPECIES_AERODACTYL] = gMonIcon_Aerodactyl, -// [SPECIES_SNORLAX] = gMonIcon_Snorlax, -// [SPECIES_ARTICUNO] = gMonIcon_Articuno, -// [SPECIES_ZAPDOS] = gMonIcon_Zapdos, -// [SPECIES_MOLTRES] = gMonIcon_Moltres, -// [SPECIES_DRATINI] = gMonIcon_Dratini, -// [SPECIES_DRAGONAIR] = gMonIcon_Dragonair, -// [SPECIES_DRAGONITE] = gMonIcon_Dragonite, -// [SPECIES_MEWTWO] = gMonIcon_Mewtwo, -// [SPECIES_MEW] = gMonIcon_Mew, -// [SPECIES_CHIKORITA] = gMonIcon_Chikorita, -// [SPECIES_BAYLEEF] = gMonIcon_Bayleef, -// [SPECIES_MEGANIUM] = gMonIcon_Meganium, -// [SPECIES_CYNDAQUIL] = gMonIcon_Cyndaquil, -// [SPECIES_QUILAVA] = gMonIcon_Quilava, -// [SPECIES_TYPHLOSION] = gMonIcon_Typhlosion, -// [SPECIES_TOTODILE] = gMonIcon_Totodile, -// [SPECIES_CROCONAW] = gMonIcon_Croconaw, -// [SPECIES_FERALIGATR] = gMonIcon_Feraligatr, -// [SPECIES_SENTRET] = gMonIcon_Sentret, -// [SPECIES_FURRET] = gMonIcon_Furret, -// [SPECIES_HOOTHOOT] = gMonIcon_Hoothoot, -// [SPECIES_NOCTOWL] = gMonIcon_Noctowl, -// [SPECIES_LEDYBA] = gMonIcon_Ledyba, -// [SPECIES_LEDIAN] = gMonIcon_Ledian, -// [SPECIES_SPINARAK] = gMonIcon_Spinarak, -// [SPECIES_ARIADOS] = gMonIcon_Ariados, -// [SPECIES_CROBAT] = gMonIcon_Crobat, -// [SPECIES_CHINCHOU] = gMonIcon_Chinchou, -// [SPECIES_LANTURN] = gMonIcon_Lanturn, -// [SPECIES_PICHU] = gMonIcon_Pichu, -// [SPECIES_CLEFFA] = gMonIcon_Cleffa, -// [SPECIES_IGGLYBUFF] = gMonIcon_Igglybuff, -// [SPECIES_TOGEPI] = gMonIcon_Togepi, -// [SPECIES_TOGETIC] = gMonIcon_Togetic, -// [SPECIES_NATU] = gMonIcon_Natu, -// [SPECIES_XATU] = gMonIcon_Xatu, -// [SPECIES_MAREEP] = gMonIcon_Mareep, -// [SPECIES_FLAAFFY] = gMonIcon_Flaaffy, -// [SPECIES_AMPHAROS] = gMonIcon_Ampharos, -// [SPECIES_BELLOSSOM] = gMonIcon_Bellossom, -// [SPECIES_MARILL] = gMonIcon_Marill, -// [SPECIES_AZUMARILL] = gMonIcon_Azumarill, -// [SPECIES_SUDOWOODO] = gMonIcon_Sudowoodo, -// [SPECIES_POLITOED] = gMonIcon_Politoed, -// [SPECIES_HOPPIP] = gMonIcon_Hoppip, -// [SPECIES_SKIPLOOM] = gMonIcon_Skiploom, -// [SPECIES_JUMPLUFF] = gMonIcon_Jumpluff, -// [SPECIES_AIPOM] = gMonIcon_Aipom, -// [SPECIES_SUNKERN] = gMonIcon_Sunkern, -// [SPECIES_SUNFLORA] = gMonIcon_Sunflora, -// [SPECIES_YANMA] = gMonIcon_Yanma, -// [SPECIES_WOOPER] = gMonIcon_Wooper, -// [SPECIES_QUAGSIRE] = gMonIcon_Quagsire, -// [SPECIES_ESPEON] = gMonIcon_Espeon, -// [SPECIES_UMBREON] = gMonIcon_Umbreon, -// [SPECIES_MURKROW] = gMonIcon_Murkrow, -// [SPECIES_SLOWKING] = gMonIcon_Slowking, -// [SPECIES_MISDREAVUS] = gMonIcon_Misdreavus, -// [SPECIES_UNOWN] = gMonIcon_UnownA, -// [SPECIES_WOBBUFFET] = gMonIcon_Wobbuffet, -// [SPECIES_GIRAFARIG] = gMonIcon_Girafarig, -// [SPECIES_PINECO] = gMonIcon_Pineco, -// [SPECIES_FORRETRESS] = gMonIcon_Forretress, -// [SPECIES_DUNSPARCE] = gMonIcon_Dunsparce, -// [SPECIES_GLIGAR] = gMonIcon_Gligar, -// [SPECIES_STEELIX] = gMonIcon_Steelix, -// [SPECIES_SNUBBULL] = gMonIcon_Snubbull, -// [SPECIES_GRANBULL] = gMonIcon_Granbull, -// [SPECIES_QWILFISH] = gMonIcon_Qwilfish, -// [SPECIES_SCIZOR] = gMonIcon_Scizor, -// [SPECIES_SHUCKLE] = gMonIcon_Shuckle, -// [SPECIES_HERACROSS] = gMonIcon_Heracross, -// [SPECIES_SNEASEL] = gMonIcon_Sneasel, -// [SPECIES_TEDDIURSA] = gMonIcon_Teddiursa, -// [SPECIES_URSARING] = gMonIcon_Ursaring, -// [SPECIES_SLUGMA] = gMonIcon_Slugma, -// [SPECIES_MAGCARGO] = gMonIcon_Magcargo, -// [SPECIES_SWINUB] = gMonIcon_Swinub, -// [SPECIES_PILOSWINE] = gMonIcon_Piloswine, -// [SPECIES_CORSOLA] = gMonIcon_Corsola, -// [SPECIES_REMORAID] = gMonIcon_Remoraid, -// [SPECIES_OCTILLERY] = gMonIcon_Octillery, -// [SPECIES_DELIBIRD] = gMonIcon_Delibird, -// [SPECIES_MANTINE] = gMonIcon_Mantine, -// [SPECIES_SKARMORY] = gMonIcon_Skarmory, -// [SPECIES_HOUNDOUR] = gMonIcon_Houndour, -// [SPECIES_HOUNDOOM] = gMonIcon_Houndoom, -// [SPECIES_KINGDRA] = gMonIcon_Kingdra, -// [SPECIES_PHANPY] = gMonIcon_Phanpy, -// [SPECIES_DONPHAN] = gMonIcon_Donphan, -// [SPECIES_PORYGON2] = gMonIcon_Porygon2, -// [SPECIES_STANTLER] = gMonIcon_Stantler, -// [SPECIES_SMEARGLE] = gMonIcon_Smeargle, -// [SPECIES_TYROGUE] = gMonIcon_Tyrogue, -// [SPECIES_HITMONTOP] = gMonIcon_Hitmontop, -// [SPECIES_SMOOCHUM] = gMonIcon_Smoochum, -// [SPECIES_ELEKID] = gMonIcon_Elekid, -// [SPECIES_MAGBY] = gMonIcon_Magby, -// [SPECIES_MILTANK] = gMonIcon_Miltank, -// [SPECIES_BLISSEY] = gMonIcon_Blissey, -// [SPECIES_RAIKOU] = gMonIcon_Raikou, -// [SPECIES_ENTEI] = gMonIcon_Entei, -// [SPECIES_SUICUNE] = gMonIcon_Suicune, -// [SPECIES_LARVITAR] = gMonIcon_Larvitar, -// [SPECIES_PUPITAR] = gMonIcon_Pupitar, -// [SPECIES_TYRANITAR] = gMonIcon_Tyranitar, -// [SPECIES_LUGIA] = gMonIcon_Lugia, -// [SPECIES_HO_OH] = gMonIcon_HoOh, -// [SPECIES_CELEBI] = gMonIcon_Celebi, -// [SPECIES_OLD_UNOWN_B] = gMonIcon_QuestionMark, -// [SPECIES_OLD_UNOWN_C] = gMonIcon_QuestionMark, -// [SPECIES_OLD_UNOWN_D] = gMonIcon_QuestionMark, -// [SPECIES_OLD_UNOWN_E] = gMonIcon_QuestionMark, -// [SPECIES_OLD_UNOWN_F] = gMonIcon_QuestionMark, -// [SPECIES_OLD_UNOWN_G] = gMonIcon_QuestionMark, -// [SPECIES_OLD_UNOWN_H] = gMonIcon_QuestionMark, -// [SPECIES_OLD_UNOWN_I] = gMonIcon_QuestionMark, -// [SPECIES_OLD_UNOWN_J] = gMonIcon_QuestionMark, -// [SPECIES_OLD_UNOWN_K] = gMonIcon_QuestionMark, -// [SPECIES_OLD_UNOWN_L] = gMonIcon_QuestionMark, -// [SPECIES_OLD_UNOWN_M] = gMonIcon_QuestionMark, -// [SPECIES_OLD_UNOWN_N] = gMonIcon_QuestionMark, -// [SPECIES_OLD_UNOWN_O] = gMonIcon_QuestionMark, -// [SPECIES_OLD_UNOWN_P] = gMonIcon_QuestionMark, -// [SPECIES_OLD_UNOWN_Q] = gMonIcon_QuestionMark, -// [SPECIES_OLD_UNOWN_R] = gMonIcon_QuestionMark, -// [SPECIES_OLD_UNOWN_S] = gMonIcon_QuestionMark, -// [SPECIES_OLD_UNOWN_T] = gMonIcon_QuestionMark, -// [SPECIES_OLD_UNOWN_U] = gMonIcon_QuestionMark, -// [SPECIES_OLD_UNOWN_V] = gMonIcon_QuestionMark, -// [SPECIES_OLD_UNOWN_W] = gMonIcon_QuestionMark, -// [SPECIES_OLD_UNOWN_X] = gMonIcon_QuestionMark, -// [SPECIES_OLD_UNOWN_Y] = gMonIcon_QuestionMark, -// [SPECIES_OLD_UNOWN_Z] = gMonIcon_QuestionMark, -// [SPECIES_TREECKO] = gMonIcon_Treecko, -// [SPECIES_GROVYLE] = gMonIcon_Grovyle, -// [SPECIES_SCEPTILE] = gMonIcon_Sceptile, -// [SPECIES_TORCHIC] = gMonIcon_Torchic, -// [SPECIES_COMBUSKEN] = gMonIcon_Combusken, -// [SPECIES_BLAZIKEN] = gMonIcon_Blaziken, -// [SPECIES_MUDKIP] = gMonIcon_Mudkip, -// [SPECIES_MARSHTOMP] = gMonIcon_Marshtomp, -// [SPECIES_SWAMPERT] = gMonIcon_Swampert, -// [SPECIES_POOCHYENA] = gMonIcon_Poochyena, -// [SPECIES_MIGHTYENA] = gMonIcon_Mightyena, -// [SPECIES_ZIGZAGOON] = gMonIcon_Zigzagoon, -// [SPECIES_LINOONE] = gMonIcon_Linoone, -// [SPECIES_WURMPLE] = gMonIcon_Wurmple, -// [SPECIES_SILCOON] = gMonIcon_Silcoon, -// [SPECIES_BEAUTIFLY] = gMonIcon_Beautifly, -// [SPECIES_CASCOON] = gMonIcon_Cascoon, -// [SPECIES_DUSTOX] = gMonIcon_Dustox, -// [SPECIES_LOTAD] = gMonIcon_Lotad, -// [SPECIES_LOMBRE] = gMonIcon_Lombre, -// [SPECIES_LUDICOLO] = gMonIcon_Ludicolo, -// [SPECIES_SEEDOT] = gMonIcon_Seedot, -// [SPECIES_NUZLEAF] = gMonIcon_Nuzleaf, -// [SPECIES_SHIFTRY] = gMonIcon_Shiftry, -// [SPECIES_NINCADA] = gMonIcon_Nincada, -// [SPECIES_NINJASK] = gMonIcon_Ninjask, -// [SPECIES_SHEDINJA] = gMonIcon_Shedinja, -// [SPECIES_TAILLOW] = gMonIcon_Taillow, -// [SPECIES_SWELLOW] = gMonIcon_Swellow, -// [SPECIES_SHROOMISH] = gMonIcon_Shroomish, -// [SPECIES_BRELOOM] = gMonIcon_Breloom, -// [SPECIES_SPINDA] = gMonIcon_Spinda, -// [SPECIES_WINGULL] = gMonIcon_Wingull, -// [SPECIES_PELIPPER] = gMonIcon_Pelipper, -// [SPECIES_SURSKIT] = gMonIcon_Surskit, -// [SPECIES_MASQUERAIN] = gMonIcon_Masquerain, -// [SPECIES_WAILMER] = gMonIcon_Wailmer, -// [SPECIES_WAILORD] = gMonIcon_Wailord, -// [SPECIES_SKITTY] = gMonIcon_Skitty, -// [SPECIES_DELCATTY] = gMonIcon_Delcatty, -// [SPECIES_KECLEON] = gMonIcon_Kecleon, -// [SPECIES_BALTOY] = gMonIcon_Baltoy, -// [SPECIES_CLAYDOL] = gMonIcon_Claydol, -// [SPECIES_NOSEPASS] = gMonIcon_Nosepass, -// [SPECIES_TORKOAL] = gMonIcon_Torkoal, -// [SPECIES_SABLEYE] = gMonIcon_Sableye, -// [SPECIES_BARBOACH] = gMonIcon_Barboach, -// [SPECIES_WHISCASH] = gMonIcon_Whiscash, -// [SPECIES_LUVDISC] = gMonIcon_Luvdisc, -// [SPECIES_CORPHISH] = gMonIcon_Corphish, -// [SPECIES_CRAWDAUNT] = gMonIcon_Crawdaunt, -// [SPECIES_FEEBAS] = gMonIcon_Feebas, -// [SPECIES_MILOTIC] = gMonIcon_Milotic, -// [SPECIES_CARVANHA] = gMonIcon_Carvanha, -// [SPECIES_SHARPEDO] = gMonIcon_Sharpedo, -// [SPECIES_TRAPINCH] = gMonIcon_Trapinch, -// [SPECIES_VIBRAVA] = gMonIcon_Vibrava, -// [SPECIES_FLYGON] = gMonIcon_Flygon, -// [SPECIES_MAKUHITA] = gMonIcon_Makuhita, -// [SPECIES_HARIYAMA] = gMonIcon_Hariyama, -// [SPECIES_ELECTRIKE] = gMonIcon_Electrike, -// [SPECIES_MANECTRIC] = gMonIcon_Manectric, -// [SPECIES_NUMEL] = gMonIcon_Numel, -// [SPECIES_CAMERUPT] = gMonIcon_Camerupt, -// [SPECIES_SPHEAL] = gMonIcon_Spheal, -// [SPECIES_SEALEO] = gMonIcon_Sealeo, -// [SPECIES_WALREIN] = gMonIcon_Walrein, -// [SPECIES_CACNEA] = gMonIcon_Cacnea, -// [SPECIES_CACTURNE] = gMonIcon_Cacturne, -// [SPECIES_SNORUNT] = gMonIcon_Snorunt, -// [SPECIES_GLALIE] = gMonIcon_Glalie, -// [SPECIES_LUNATONE] = gMonIcon_Lunatone, -// [SPECIES_SOLROCK] = gMonIcon_Solrock, -// [SPECIES_AZURILL] = gMonIcon_Azurill, -// [SPECIES_SPOINK] = gMonIcon_Spoink, -// [SPECIES_GRUMPIG] = gMonIcon_Grumpig, -// [SPECIES_PLUSLE] = gMonIcon_Plusle, -// [SPECIES_MINUN] = gMonIcon_Minun, -// [SPECIES_MAWILE] = gMonIcon_Mawile, -// [SPECIES_MEDITITE] = gMonIcon_Meditite, -// [SPECIES_MEDICHAM] = gMonIcon_Medicham, -// [SPECIES_SWABLU] = gMonIcon_Swablu, -// [SPECIES_ALTARIA] = gMonIcon_Altaria, -// [SPECIES_WYNAUT] = gMonIcon_Wynaut, -// [SPECIES_DUSKULL] = gMonIcon_Duskull, -// [SPECIES_DUSCLOPS] = gMonIcon_Dusclops, -// [SPECIES_ROSELIA] = gMonIcon_Roselia, -// [SPECIES_SLAKOTH] = gMonIcon_Slakoth, -// [SPECIES_VIGOROTH] = gMonIcon_Vigoroth, -// [SPECIES_SLAKING] = gMonIcon_Slaking, -// [SPECIES_GULPIN] = gMonIcon_Gulpin, -// [SPECIES_SWALOT] = gMonIcon_Swalot, -// [SPECIES_TROPIUS] = gMonIcon_Tropius, -// [SPECIES_WHISMUR] = gMonIcon_Whismur, -// [SPECIES_LOUDRED] = gMonIcon_Loudred, -// [SPECIES_EXPLOUD] = gMonIcon_Exploud, -// [SPECIES_CLAMPERL] = gMonIcon_Clamperl, -// [SPECIES_HUNTAIL] = gMonIcon_Huntail, -// [SPECIES_GOREBYSS] = gMonIcon_Gorebyss, -// [SPECIES_ABSOL] = gMonIcon_Absol, -// [SPECIES_SHUPPET] = gMonIcon_Shuppet, -// [SPECIES_BANETTE] = gMonIcon_Banette, -// [SPECIES_SEVIPER] = gMonIcon_Seviper, -// [SPECIES_ZANGOOSE] = gMonIcon_Zangoose, -// [SPECIES_RELICANTH] = gMonIcon_Relicanth, -// [SPECIES_ARON] = gMonIcon_Aron, -// [SPECIES_LAIRON] = gMonIcon_Lairon, -// [SPECIES_AGGRON] = gMonIcon_Aggron, -// [SPECIES_CASTFORM] = gMonIcon_Castform, -// [SPECIES_VOLBEAT] = gMonIcon_Volbeat, -// [SPECIES_ILLUMISE] = gMonIcon_Illumise, -// [SPECIES_LILEEP] = gMonIcon_Lileep, -// [SPECIES_CRADILY] = gMonIcon_Cradily, -// [SPECIES_ANORITH] = gMonIcon_Anorith, -// [SPECIES_ARMALDO] = gMonIcon_Armaldo, -// [SPECIES_RALTS] = gMonIcon_Ralts, -// [SPECIES_KIRLIA] = gMonIcon_Kirlia, -// [SPECIES_GARDEVOIR] = gMonIcon_Gardevoir, -// [SPECIES_BAGON] = gMonIcon_Bagon, -// [SPECIES_SHELGON] = gMonIcon_Shelgon, -// [SPECIES_SALAMENCE] = gMonIcon_Salamence, -// [SPECIES_BELDUM] = gMonIcon_Beldum, -// [SPECIES_METANG] = gMonIcon_Metang, -// [SPECIES_METAGROSS] = gMonIcon_Metagross, -// [SPECIES_REGIROCK] = gMonIcon_Regirock, -// [SPECIES_REGICE] = gMonIcon_Regice, -// [SPECIES_REGISTEEL] = gMonIcon_Registeel, -// [SPECIES_KYOGRE] = gMonIcon_Kyogre, -// [SPECIES_GROUDON] = gMonIcon_Groudon, -// [SPECIES_RAYQUAZA] = gMonIcon_Rayquaza, -// [SPECIES_LATIAS] = gMonIcon_Latias, -// [SPECIES_LATIOS] = gMonIcon_Latios, -// [SPECIES_JIRACHI] = gMonIcon_Jirachi, -// [SPECIES_DEOXYS] = gMonIcon_Deoxys, -// [SPECIES_CHIMECHO] = gMonIcon_Chimecho, -// [SPECIES_EGG] = gMonIcon_Egg, -// [SPECIES_UNOWN_B] = gMonIcon_UnownB, -// [SPECIES_UNOWN_C] = gMonIcon_UnownC, -// [SPECIES_UNOWN_D] = gMonIcon_UnownD, -// [SPECIES_UNOWN_E] = gMonIcon_UnownE, -// [SPECIES_UNOWN_F] = gMonIcon_UnownF, -// [SPECIES_UNOWN_G] = gMonIcon_UnownG, -// [SPECIES_UNOWN_H] = gMonIcon_UnownH, -// [SPECIES_UNOWN_I] = gMonIcon_UnownI, -// [SPECIES_UNOWN_J] = gMonIcon_UnownJ, -// [SPECIES_UNOWN_K] = gMonIcon_UnownK, -// [SPECIES_UNOWN_L] = gMonIcon_UnownL, -// [SPECIES_UNOWN_M] = gMonIcon_UnownM, -// [SPECIES_UNOWN_N] = gMonIcon_UnownN, -// [SPECIES_UNOWN_O] = gMonIcon_UnownO, -// [SPECIES_UNOWN_P] = gMonIcon_UnownP, -// [SPECIES_UNOWN_Q] = gMonIcon_UnownQ, -// [SPECIES_UNOWN_R] = gMonIcon_UnownR, -// [SPECIES_UNOWN_S] = gMonIcon_UnownS, -// [SPECIES_UNOWN_T] = gMonIcon_UnownT, -// [SPECIES_UNOWN_U] = gMonIcon_UnownU, -// [SPECIES_UNOWN_V] = gMonIcon_UnownV, -// [SPECIES_UNOWN_W] = gMonIcon_UnownW, -// [SPECIES_UNOWN_X] = gMonIcon_UnownX, -// [SPECIES_UNOWN_Y] = gMonIcon_UnownY, -// [SPECIES_UNOWN_Z] = gMonIcon_UnownZ, -// [SPECIES_UNOWN_EMARK] = gMonIcon_UnownExclamationMark, -// [SPECIES_UNOWN_QMARK] = gMonIcon_UnownQuestionMark -// }; - -// const u8 gMonIconPaletteIndices[] = { -// [SPECIES_NONE] = 0, -// [SPECIES_BULBASAUR] = 1, -// [SPECIES_IVYSAUR] = 1, -// [SPECIES_VENUSAUR] = 1, -// [SPECIES_CHARMANDER] = 0, -// [SPECIES_CHARMELEON] = 0, -// [SPECIES_CHARIZARD] = 0, -// [SPECIES_SQUIRTLE] = 0, -// [SPECIES_WARTORTLE] = 2, -// [SPECIES_BLASTOISE] = 2, -// [SPECIES_CATERPIE] = 1, -// [SPECIES_METAPOD] = 1, -// [SPECIES_BUTTERFREE] = 0, -// [SPECIES_WEEDLE] = 1, -// [SPECIES_KAKUNA] = 2, -// [SPECIES_BEEDRILL] = 2, -// [SPECIES_PIDGEY] = 0, -// [SPECIES_PIDGEOTTO] = 0, -// [SPECIES_PIDGEOT] = 0, -// [SPECIES_RATTATA] = 2, -// [SPECIES_RATICATE] = 1, -// [SPECIES_SPEAROW] = 0, -// [SPECIES_FEAROW] = 0, -// [SPECIES_EKANS] = 2, -// [SPECIES_ARBOK] = 2, -// [SPECIES_PIKACHU] = 2, -// [SPECIES_RAICHU] = 0, -// [SPECIES_SANDSHREW] = 2, -// [SPECIES_SANDSLASH] = 2, -// [SPECIES_NIDORAN_F] = 2, -// [SPECIES_NIDORINA] = 2, -// [SPECIES_NIDOQUEEN] = 2, -// [SPECIES_NIDORAN_M] = 2, -// [SPECIES_NIDORINO] = 2, -// [SPECIES_NIDOKING] = 2, -// [SPECIES_CLEFAIRY] = 0, -// [SPECIES_CLEFABLE] = 0, -// [SPECIES_VULPIX] = 2, -// [SPECIES_NINETALES] = 1, -// [SPECIES_JIGGLYPUFF] = 0, -// [SPECIES_WIGGLYTUFF] = 0, -// [SPECIES_ZUBAT] = 2, -// [SPECIES_GOLBAT] = 2, -// [SPECIES_ODDISH] = 1, -// [SPECIES_GLOOM] = 0, -// [SPECIES_VILEPLUME] = 0, -// [SPECIES_PARAS] = 0, -// [SPECIES_PARASECT] = 0, -// [SPECIES_VENONAT] = 0, -// [SPECIES_VENOMOTH] = 2, -// [SPECIES_DIGLETT] = 2, -// [SPECIES_DUGTRIO] = 2, -// [SPECIES_MEOWTH] = 1, -// [SPECIES_PERSIAN] = 1, -// [SPECIES_PSYDUCK] = 1, -// [SPECIES_GOLDUCK] = 2, -// [SPECIES_MANKEY] = 1, -// [SPECIES_PRIMEAPE] = 2, -// [SPECIES_GROWLITHE] = 0, -// [SPECIES_ARCANINE] = 0, -// [SPECIES_POLIWAG] = 0, -// [SPECIES_POLIWHIRL] = 0, -// [SPECIES_POLIWRATH] = 0, -// [SPECIES_ABRA] = 2, -// [SPECIES_KADABRA] = 2, -// [SPECIES_ALAKAZAM] = 2, -// [SPECIES_MACHOP] = 0, -// [SPECIES_MACHOKE] = 2, -// [SPECIES_MACHAMP] = 0, -// [SPECIES_BELLSPROUT] = 1, -// [SPECIES_WEEPINBELL] = 1, -// [SPECIES_VICTREEBEL] = 1, -// [SPECIES_TENTACOOL] = 2, -// [SPECIES_TENTACRUEL] = 2, -// [SPECIES_GEODUDE] = 1, -// [SPECIES_GRAVELER] = 1, -// [SPECIES_GOLEM] = 1, -// [SPECIES_PONYTA] = 0, -// [SPECIES_RAPIDASH] = 0, -// [SPECIES_SLOWPOKE] = 0, -// [SPECIES_SLOWBRO] = 0, -// [SPECIES_MAGNEMITE] = 0, -// [SPECIES_MAGNETON] = 0, -// [SPECIES_FARFETCHD] = 1, -// [SPECIES_DODUO] = 2, -// [SPECIES_DODRIO] = 2, -// [SPECIES_SEEL] = 2, -// [SPECIES_DEWGONG] = 2, -// [SPECIES_GRIMER] = 2, -// [SPECIES_MUK] = 2, -// [SPECIES_SHELLDER] = 2, -// [SPECIES_CLOYSTER] = 2, -// [SPECIES_GASTLY] = 2, -// [SPECIES_HAUNTER] = 2, -// [SPECIES_GENGAR] = 2, -// [SPECIES_ONIX] = 2, -// [SPECIES_DROWZEE] = 2, -// [SPECIES_HYPNO] = 1, -// [SPECIES_KRABBY] = 2, -// [SPECIES_KINGLER] = 2, -// [SPECIES_VOLTORB] = 0, -// [SPECIES_ELECTRODE] = 0, -// [SPECIES_EXEGGCUTE] = 0, -// [SPECIES_EXEGGUTOR] = 1, -// [SPECIES_CUBONE] = 1, -// [SPECIES_MAROWAK] = 1, -// [SPECIES_HITMONLEE] = 2, -// [SPECIES_HITMONCHAN] = 2, -// [SPECIES_LICKITUNG] = 1, -// [SPECIES_KOFFING] = 2, -// [SPECIES_WEEZING] = 2, -// [SPECIES_RHYHORN] = 1, -// [SPECIES_RHYDON] = 1, -// [SPECIES_CHANSEY] = 0, -// [SPECIES_TANGELA] = 0, -// [SPECIES_KANGASKHAN] = 1, -// [SPECIES_HORSEA] = 0, -// [SPECIES_SEADRA] = 0, -// [SPECIES_GOLDEEN] = 0, -// [SPECIES_SEAKING] = 0, -// [SPECIES_STARYU] = 2, -// [SPECIES_STARMIE] = 2, -// [SPECIES_MR_MIME] = 0, -// [SPECIES_SCYTHER] = 1, -// [SPECIES_JYNX] = 2, -// [SPECIES_ELECTABUZZ] = 1, -// [SPECIES_MAGMAR] = 0, -// [SPECIES_PINSIR] = 2, -// [SPECIES_TAUROS] = 2, -// [SPECIES_MAGIKARP] = 0, -// [SPECIES_GYARADOS] = 0, -// [SPECIES_LAPRAS] = 2, -// [SPECIES_DITTO] = 2, -// [SPECIES_EEVEE] = 2, -// [SPECIES_VAPOREON] = 0, -// [SPECIES_JOLTEON] = 0, -// [SPECIES_FLAREON] = 0, -// [SPECIES_PORYGON] = 0, -// [SPECIES_OMANYTE] = 0, -// [SPECIES_OMASTAR] = 0, -// [SPECIES_KABUTO] = 2, -// [SPECIES_KABUTOPS] = 2, -// [SPECIES_AERODACTYL] = 0, -// [SPECIES_SNORLAX] = 1, -// [SPECIES_ARTICUNO] = 0, -// [SPECIES_ZAPDOS] = 0, -// [SPECIES_MOLTRES] = 0, -// [SPECIES_DRATINI] = 0, -// [SPECIES_DRAGONAIR] = 0, -// [SPECIES_DRAGONITE] = 2, -// [SPECIES_MEWTWO] = 2, -// [SPECIES_MEW] = 0, -// [SPECIES_CHIKORITA] = 1, -// [SPECIES_BAYLEEF] = 1, -// [SPECIES_MEGANIUM] = 1, -// [SPECIES_CYNDAQUIL] = 1, -// [SPECIES_QUILAVA] = 1, -// [SPECIES_TYPHLOSION] = 1, -// [SPECIES_TOTODILE] = 2, -// [SPECIES_CROCONAW] = 2, -// [SPECIES_FERALIGATR] = 2, -// [SPECIES_SENTRET] = 2, -// [SPECIES_FURRET] = 2, -// [SPECIES_HOOTHOOT] = 2, -// [SPECIES_NOCTOWL] = 2, -// [SPECIES_LEDYBA] = 0, -// [SPECIES_LEDIAN] = 0, -// [SPECIES_SPINARAK] = 1, -// [SPECIES_ARIADOS] = 0, -// [SPECIES_CROBAT] = 2, -// [SPECIES_CHINCHOU] = 2, -// [SPECIES_LANTURN] = 0, -// [SPECIES_PICHU] = 0, -// [SPECIES_CLEFFA] = 0, -// [SPECIES_IGGLYBUFF] = 1, -// [SPECIES_TOGEPI] = 2, -// [SPECIES_TOGETIC] = 2, -// [SPECIES_NATU] = 0, -// [SPECIES_XATU] = 0, -// [SPECIES_MAREEP] = 2, -// [SPECIES_FLAAFFY] = 0, -// [SPECIES_AMPHAROS] = 0, -// [SPECIES_BELLOSSOM] = 1, -// [SPECIES_MARILL] = 2, -// [SPECIES_AZUMARILL] = 2, -// [SPECIES_SUDOWOODO] = 1, -// [SPECIES_POLITOED] = 1, -// [SPECIES_HOPPIP] = 1, -// [SPECIES_SKIPLOOM] = 1, -// [SPECIES_JUMPLUFF] = 2, -// [SPECIES_AIPOM] = 2, -// [SPECIES_SUNKERN] = 1, -// [SPECIES_SUNFLORA] = 1, -// [SPECIES_YANMA] = 1, -// [SPECIES_WOOPER] = 0, -// [SPECIES_QUAGSIRE] = 0, -// [SPECIES_ESPEON] = 2, -// [SPECIES_UMBREON] = 2, -// [SPECIES_MURKROW] = 2, -// [SPECIES_SLOWKING] = 0, -// [SPECIES_MISDREAVUS] = 0, -// [SPECIES_UNOWN] = 0, -// [SPECIES_WOBBUFFET] = 0, -// [SPECIES_GIRAFARIG] = 1, -// [SPECIES_PINECO] = 0, -// [SPECIES_FORRETRESS] = 2, -// [SPECIES_DUNSPARCE] = 2, -// [SPECIES_GLIGAR] = 2, -// [SPECIES_STEELIX] = 0, -// [SPECIES_SNUBBULL] = 0, -// [SPECIES_GRANBULL] = 2, -// [SPECIES_QWILFISH] = 0, -// [SPECIES_SCIZOR] = 0, -// [SPECIES_SHUCKLE] = 1, -// [SPECIES_HERACROSS] = 2, -// [SPECIES_SNEASEL] = 0, -// [SPECIES_TEDDIURSA] = 0, -// [SPECIES_URSARING] = 2, -// [SPECIES_SLUGMA] = 0, -// [SPECIES_MAGCARGO] = 0, -// [SPECIES_SWINUB] = 2, -// [SPECIES_PILOSWINE] = 2, -// [SPECIES_CORSOLA] = 0, -// [SPECIES_REMORAID] = 0, -// [SPECIES_OCTILLERY] = 0, -// [SPECIES_DELIBIRD] = 0, -// [SPECIES_MANTINE] = 2, -// [SPECIES_SKARMORY] = 0, -// [SPECIES_HOUNDOUR] = 0, -// [SPECIES_HOUNDOOM] = 0, -// [SPECIES_KINGDRA] = 0, -// [SPECIES_PHANPY] = 0, -// [SPECIES_DONPHAN] = 0, -// [SPECIES_PORYGON2] = 0, -// [SPECIES_STANTLER] = 2, -// [SPECIES_SMEARGLE] = 1, -// [SPECIES_TYROGUE] = 2, -// [SPECIES_HITMONTOP] = 2, -// [SPECIES_SMOOCHUM] = 1, -// [SPECIES_ELEKID] = 1, -// [SPECIES_MAGBY] = 1, -// [SPECIES_MILTANK] = 1, -// [SPECIES_BLISSEY] = 1, -// [SPECIES_RAIKOU] = 0, -// [SPECIES_ENTEI] = 2, -// [SPECIES_SUICUNE] = 0, -// [SPECIES_LARVITAR] = 1, -// [SPECIES_PUPITAR] = 0, -// [SPECIES_TYRANITAR] = 1, -// [SPECIES_LUGIA] = 0, -// [SPECIES_HO_OH] = 1, -// [SPECIES_CELEBI] = 1, -// [SPECIES_OLD_UNOWN_B] = 0, -// [SPECIES_OLD_UNOWN_C] = 0, -// [SPECIES_OLD_UNOWN_D] = 0, -// [SPECIES_OLD_UNOWN_E] = 0, -// [SPECIES_OLD_UNOWN_F] = 0, -// [SPECIES_OLD_UNOWN_G] = 0, -// [SPECIES_OLD_UNOWN_H] = 0, -// [SPECIES_OLD_UNOWN_I] = 0, -// [SPECIES_OLD_UNOWN_J] = 0, -// [SPECIES_OLD_UNOWN_K] = 0, -// [SPECIES_OLD_UNOWN_L] = 0, -// [SPECIES_OLD_UNOWN_M] = 0, -// [SPECIES_OLD_UNOWN_N] = 0, -// [SPECIES_OLD_UNOWN_O] = 0, -// [SPECIES_OLD_UNOWN_P] = 0, -// [SPECIES_OLD_UNOWN_Q] = 0, -// [SPECIES_OLD_UNOWN_R] = 0, -// [SPECIES_OLD_UNOWN_S] = 0, -// [SPECIES_OLD_UNOWN_T] = 0, -// [SPECIES_OLD_UNOWN_U] = 0, -// [SPECIES_OLD_UNOWN_V] = 0, -// [SPECIES_OLD_UNOWN_W] = 0, -// [SPECIES_OLD_UNOWN_X] = 0, -// [SPECIES_OLD_UNOWN_Y] = 0, -// [SPECIES_OLD_UNOWN_Z] = 0, -// [SPECIES_TREECKO] = 1, -// [SPECIES_GROVYLE] = 0, -// [SPECIES_SCEPTILE] = 1, -// [SPECIES_TORCHIC] = 0, -// [SPECIES_COMBUSKEN] = 0, -// [SPECIES_BLAZIKEN] = 0, -// [SPECIES_MUDKIP] = 0, -// [SPECIES_MARSHTOMP] = 0, -// [SPECIES_SWAMPERT] = 0, -// [SPECIES_POOCHYENA] = 2, -// [SPECIES_MIGHTYENA] = 2, -// [SPECIES_ZIGZAGOON] = 2, -// [SPECIES_LINOONE] = 2, -// [SPECIES_WURMPLE] = 0, -// [SPECIES_SILCOON] = 2, -// [SPECIES_BEAUTIFLY] = 0, -// [SPECIES_CASCOON] = 2, -// [SPECIES_DUSTOX] = 1, -// [SPECIES_LOTAD] = 1, -// [SPECIES_LOMBRE] = 1, -// [SPECIES_LUDICOLO] = 1, -// [SPECIES_SEEDOT] = 1, -// [SPECIES_NUZLEAF] = 1, -// [SPECIES_SHIFTRY] = 0, -// [SPECIES_NINCADA] = 1, -// [SPECIES_NINJASK] = 1, -// [SPECIES_SHEDINJA] = 1, -// [SPECIES_TAILLOW] = 2, -// [SPECIES_SWELLOW] = 2, -// [SPECIES_SHROOMISH] = 1, -// [SPECIES_BRELOOM] = 1, -// [SPECIES_SPINDA] = 1, -// [SPECIES_WINGULL] = 0, -// [SPECIES_PELIPPER] = 0, -// [SPECIES_SURSKIT] = 2, -// [SPECIES_MASQUERAIN] = 0, -// [SPECIES_WAILMER] = 2, -// [SPECIES_WAILORD] = 0, -// [SPECIES_SKITTY] = 0, -// [SPECIES_DELCATTY] = 2, -// [SPECIES_KECLEON] = 1, -// [SPECIES_BALTOY] = 1, -// [SPECIES_CLAYDOL] = 0, -// [SPECIES_NOSEPASS] = 0, -// [SPECIES_TORKOAL] = 1, -// [SPECIES_SABLEYE] = 2, -// [SPECIES_BARBOACH] = 0, -// [SPECIES_WHISCASH] = 0, -// [SPECIES_LUVDISC] = 0, -// [SPECIES_CORPHISH] = 0, -// [SPECIES_CRAWDAUNT] = 0, -// [SPECIES_FEEBAS] = 2, -// [SPECIES_MILOTIC] = 0, -// [SPECIES_CARVANHA] = 0, -// [SPECIES_SHARPEDO] = 0, -// [SPECIES_TRAPINCH] = 1, -// [SPECIES_VIBRAVA] = 1, -// [SPECIES_FLYGON] = 1, -// [SPECIES_MAKUHITA] = 2, -// [SPECIES_HARIYAMA] = 1, -// [SPECIES_ELECTRIKE] = 1, -// [SPECIES_MANECTRIC] = 0, -// [SPECIES_NUMEL] = 1, -// [SPECIES_CAMERUPT] = 0, -// [SPECIES_SPHEAL] = 2, -// [SPECIES_SEALEO] = 2, -// [SPECIES_WALREIN] = 0, -// [SPECIES_CACNEA] = 1, -// [SPECIES_CACTURNE] = 1, -// [SPECIES_SNORUNT] = 2, -// [SPECIES_GLALIE] = 0, -// [SPECIES_LUNATONE] = 1, -// [SPECIES_SOLROCK] = 0, -// [SPECIES_AZURILL] = 2, -// [SPECIES_SPOINK] = 0, -// [SPECIES_GRUMPIG] = 2, -// [SPECIES_PLUSLE] = 0, -// [SPECIES_MINUN] = 0, -// [SPECIES_MAWILE] = 2, -// [SPECIES_MEDITITE] = 0, -// [SPECIES_MEDICHAM] = 0, -// [SPECIES_SWABLU] = 0, -// [SPECIES_ALTARIA] = 0, -// [SPECIES_WYNAUT] = 0, -// [SPECIES_DUSKULL] = 0, -// [SPECIES_DUSCLOPS] = 0, -// [SPECIES_ROSELIA] = 0, -// [SPECIES_SLAKOTH] = 2, -// [SPECIES_VIGOROTH] = 2, -// [SPECIES_SLAKING] = 1, -// [SPECIES_GULPIN] = 1, -// [SPECIES_SWALOT] = 2, -// [SPECIES_TROPIUS] = 1, -// [SPECIES_WHISMUR] = 0, -// [SPECIES_LOUDRED] = 2, -// [SPECIES_EXPLOUD] = 2, -// [SPECIES_CLAMPERL] = 0, -// [SPECIES_HUNTAIL] = 0, -// [SPECIES_GOREBYSS] = 0, -// [SPECIES_ABSOL] = 0, -// [SPECIES_SHUPPET] = 0, -// [SPECIES_BANETTE] = 0, -// [SPECIES_SEVIPER] = 2, -// [SPECIES_ZANGOOSE] = 0, -// [SPECIES_RELICANTH] = 1, -// [SPECIES_ARON] = 2, -// [SPECIES_LAIRON] = 2, -// [SPECIES_AGGRON] = 2, -// [SPECIES_CASTFORM] = 0, -// [SPECIES_VOLBEAT] = 0, -// [SPECIES_ILLUMISE] = 2, -// [SPECIES_LILEEP] = 2, -// [SPECIES_CRADILY] = 0, -// [SPECIES_ANORITH] = 0, -// [SPECIES_ARMALDO] = 0, -// [SPECIES_RALTS] = 1, -// [SPECIES_KIRLIA] = 1, -// [SPECIES_GARDEVOIR] = 1, -// [SPECIES_BAGON] = 2, -// [SPECIES_SHELGON] = 2, -// [SPECIES_SALAMENCE] = 0, -// [SPECIES_BELDUM] = 0, -// [SPECIES_METANG] = 0, -// [SPECIES_METAGROSS] = 0, -// [SPECIES_REGIROCK] = 2, -// [SPECIES_REGICE] = 2, -// [SPECIES_REGISTEEL] = 2, -// [SPECIES_KYOGRE] = 2, -// [SPECIES_GROUDON] = 0, -// [SPECIES_RAYQUAZA] = 1, -// [SPECIES_LATIAS] = 0, -// [SPECIES_LATIOS] = 2, -// [SPECIES_JIRACHI] = 0, -// [SPECIES_DEOXYS] = 0, -// [SPECIES_CHIMECHO] = 0, -// [SPECIES_EGG] = 1, -// [SPECIES_UNOWN_B] = 0, -// [SPECIES_UNOWN_C] = 0, -// [SPECIES_UNOWN_D] = 0, -// [SPECIES_UNOWN_E] = 0, -// [SPECIES_UNOWN_F] = 0, -// [SPECIES_UNOWN_G] = 0, -// [SPECIES_UNOWN_H] = 0, -// [SPECIES_UNOWN_I] = 0, -// [SPECIES_UNOWN_J] = 0, -// [SPECIES_UNOWN_K] = 0, -// [SPECIES_UNOWN_L] = 0, -// [SPECIES_UNOWN_M] = 0, -// [SPECIES_UNOWN_N] = 0, -// [SPECIES_UNOWN_O] = 0, -// [SPECIES_UNOWN_P] = 0, -// [SPECIES_UNOWN_Q] = 0, -// [SPECIES_UNOWN_R] = 0, -// [SPECIES_UNOWN_S] = 0, -// [SPECIES_UNOWN_T] = 0, -// [SPECIES_UNOWN_U] = 0, -// [SPECIES_UNOWN_V] = 0, -// [SPECIES_UNOWN_W] = 0, -// [SPECIES_UNOWN_X] = 0, -// [SPECIES_UNOWN_Y] = 0, -// [SPECIES_UNOWN_Z] = 0, -// [SPECIES_UNOWN_EMARK] = 0, -// [SPECIES_UNOWN_QMARK] = 0 -// }; - const struct SpritePalette gMonIconPaletteTable[] = { { gMonIconPalettes[0], POKE_ICON_BASE_PAL_TAG + 0 }, { gMonIconPalettes[1], POKE_ICON_BASE_PAL_TAG + 1 }, diff --git a/src/pokemon_summary_screen.c b/src/pokemon_summary_screen.c index 77bdc21ce..1c860821f 100644 --- a/src/pokemon_summary_screen.c +++ b/src/pokemon_summary_screen.c @@ -623,7 +623,6 @@ static const u32 sStarObjTiles[] = INCBIN_U32( "graphics/summary_screen/shiny_st static const u32 sBgTilemap_MovesInfoPage[] = INCBIN_U32( "graphics/summary_screen/moves_info_page.bin.lz"); static const u32 sBgTilemap_MovesPage[] = INCBIN_U32( "graphics/summary_screen/moves_page.bin.lz"); -#include "data/text/move_descriptions.h" #include "data/text/nature_names.h" static const u8 *const sEggHatchTimeTexts[] = {