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https://github.com/pret/pokefirered.git
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Address review comments
This commit is contained in:
parent
e7a288189d
commit
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Before Width: | Height: | Size: 8.0 KiB After Width: | Height: | Size: 8.0 KiB |
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@ -31,11 +31,11 @@ struct Weather
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u8 gammaStepDelay;
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u8 gammaStepFrameCounter;
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u16 fadeDestColor;
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/*0x6C6*/ u8 palProcessingState;
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/*0x6C7*/ u8 fadeScreenCounter;
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/*0x6C8*/ bool8 readyForInit;
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/*0x6C9*/ u8 taskId;
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/*0x6CA*/ u8 unknown_6CA;
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u8 palProcessingState;
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u8 fadeScreenCounter;
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bool8 readyForInit;
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u8 taskId;
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u8 unknown_6CA;
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u8 unknown_6CB;
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u16 initStep;
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u16 finishStep;
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@ -52,8 +52,7 @@ struct Weather
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u8 rainSpriteVisibleDelay;
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u8 isDownpour;
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u8 rainStrength;
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/*0x6DE*/ u8 cloudSpritesCreated;
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u8 filler_6DF[1];
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bool8 cloudSpritesCreated;
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u16 snowflakeVisibleCounter;
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u16 unknown_6E2;
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u8 snowflakeSpriteCount;
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@ -63,17 +62,16 @@ struct Weather
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u8 unknown_6EA;
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u8 unknown_6EB;
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u8 unknown_6EC;
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u8 thunderTriggered;
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bool8 thunderTriggered;
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u16 fogHScrollPosX;
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u16 fogHScrollCounter;
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u16 fogHScrollOffset;
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u8 lightenedFogSpritePals[6];
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u8 lightenedFogSpritePalsCount;
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u8 fogHSpritesCreated;
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bool8 fogHSpritesCreated;
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u16 ashBaseSpritesX;
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u16 unknown_6FE;
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u8 ashSpritesCreated;
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u8 filler_701[3];
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bool8 ashSpritesCreated;
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u32 sandstormXOffset;
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u32 sandstormYOffset;
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u8 filler_70C[2];
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@ -81,22 +79,20 @@ struct Weather
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u16 sandstormPosY;
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u16 sandstormWaveIndex;
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u16 sandstormWaveCounter;
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u8 sandstormSpritesCreated;
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u8 sandstormSwirlSpritesCreated;
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bool8 sandstormSpritesCreated;
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bool8 sandstormSwirlSpritesCreated;
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u16 fogDBaseSpritesX;
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u16 fogDPosY;
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u16 fogDScrollXCounter;
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u16 fogDScrollYCounter;
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u16 fogDXOffset;
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u16 fogDYOffset;
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u8 fogDSpritesCreated;
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u8 filler_725[1];
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bool8 fogDSpritesCreated;
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u16 bubblesDelayCounter;
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u16 bubblesDelayIndex;
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u16 bubblesCoordsIndex;
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u16 bubblesSpriteCount;
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u8 bubblesSpritesCreated;
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u8 filler_72F;
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bool8 bubblesSpritesCreated;
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u16 currBlendEVA;
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u16 currBlendEVB;
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u16 targetBlendEVA;
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@ -104,7 +100,6 @@ struct Weather
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u8 blendUpdateCounter;
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u8 blendFrameCounter;
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u8 blendDelay;
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u8 filler_73B[0x3C-0x3B];
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s16 unknown_73C;
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s16 unknown_73E;
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s16 unknown_740;
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@ -40,7 +40,7 @@ struct WeatherCallbacks
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bool8 (*finish)(void);
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};
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static EWRAM_DATA struct Weather gWeather = {};
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static EWRAM_DATA struct Weather sWeather = {};
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static EWRAM_DATA u8 sFieldEffectPaletteGammaTypes[32] = {};
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static EWRAM_DATA const u8 *sPaletteGammaTypes = NULL;
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static EWRAM_DATA u16 gUnknown_20386A8 = 0;
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@ -63,7 +63,7 @@ static void DoNothing(void);
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static void ApplyFogBlend(u8 blendCoeff, u16 blendColor);
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static bool8 LightenSpritePaletteInFog(u8 paletteIndex);
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struct Weather *const gWeatherPtr = &gWeather;
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struct Weather *const gWeatherPtr = &sWeather;
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static const struct WeatherCallbacks sWeatherFuncs[] = {
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{None_Init, None_Main, None_Init, None_Finish},
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@ -83,7 +83,7 @@ static const struct WeatherCallbacks sWeatherFuncs[] = {
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{Bubbles_InitVars, Bubbles_Main, Bubbles_InitAll, Bubbles_Finish},
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};
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static void (*const gWeatherPalStateFuncs[])(void) = {
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static void (*const sWeatherPalStateFuncs[])(void) = {
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UpdateWeatherGammaShift,
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FadeInScreenWithWeather,
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DoNothing,
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@ -153,17 +153,17 @@ void StartWeather(void)
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gWeatherPtr->weatherPicSpritePalIndex = index;
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gWeatherPtr->rainSpriteCount = 0;
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gWeatherPtr->curRainSpriteIndex = 0;
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gWeatherPtr->cloudSpritesCreated = 0;
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gWeatherPtr->cloudSpritesCreated = FALSE;
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gWeatherPtr->snowflakeSpriteCount = 0;
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gWeatherPtr->ashSpritesCreated = 0;
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gWeatherPtr->fogHSpritesCreated = 0;
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gWeatherPtr->fogDSpritesCreated = 0;
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gWeatherPtr->sandstormSpritesCreated = 0;
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gWeatherPtr->sandstormSwirlSpritesCreated = 0;
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gWeatherPtr->bubblesSpritesCreated = 0;
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gWeatherPtr->ashSpritesCreated = FALSE;
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gWeatherPtr->fogHSpritesCreated = FALSE;
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gWeatherPtr->fogDSpritesCreated = FALSE;
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gWeatherPtr->sandstormSpritesCreated = FALSE;
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gWeatherPtr->sandstormSwirlSpritesCreated = FALSE;
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gWeatherPtr->bubblesSpritesCreated = FALSE;
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gWeatherPtr->lightenedFogSpritePalsCount = 0;
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Weather_SetBlendCoeffs(16, 0);
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gWeatherPtr->currWeather = 0;
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gWeatherPtr->currWeather = WEATHER_NONE;
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gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE;
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gWeatherPtr->readyForInit = FALSE;
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gWeatherPtr->weatherChangeComplete = TRUE;
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@ -236,7 +236,7 @@ static void Task_WeatherMain(u8 taskId)
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sWeatherFuncs[gWeatherPtr->currWeather].main();
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}
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gWeatherPalStateFuncs[gWeatherPtr->palProcessingState]();
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sWeatherPalStateFuncs[gWeatherPtr->palProcessingState]();
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}
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@ -38,7 +38,7 @@ static const struct OamData sCloudSpriteOamData = {
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_BLEND,
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.mosaic = 0,
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.mosaic = FALSE,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(64x64),
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.x = 0,
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@ -75,14 +75,14 @@ void Clouds_InitVars(void)
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gWeatherPtr->gammaStepDelay = 20;
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gWeatherPtr->weatherGfxLoaded = FALSE;
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gWeatherPtr->initStep = 0;
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if (gWeatherPtr->cloudSpritesCreated == FALSE)
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if (!gWeatherPtr->cloudSpritesCreated)
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Weather_SetBlendCoeffs(0, 16);
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}
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void Clouds_InitAll(void)
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{
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Clouds_InitVars();
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while (gWeatherPtr->weatherGfxLoaded == FALSE)
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while (!gWeatherPtr->weatherGfxLoaded)
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Clouds_Main();
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}
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@ -219,7 +219,7 @@ void Drought_InitVars(void)
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void Drought_InitAll(void)
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{
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Drought_InitVars();
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while (gWeatherPtr->weatherGfxLoaded == FALSE)
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while (!gWeatherPtr->weatherGfxLoaded)
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Drought_Main();
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}
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@ -236,7 +236,7 @@ void Drought_Main(void)
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gWeatherPtr->initStep++;
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break;
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case 2:
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if (LoadDroughtWeatherPalettes() == FALSE)
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if (!LoadDroughtWeatherPalettes())
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gWeatherPtr->initStep++;
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break;
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case 3:
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@ -368,7 +368,7 @@ static const struct OamData sRainSpriteOamData = {
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = 0,
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.mosaic = FALSE,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(16x32),
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.x = 0,
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@ -406,7 +406,7 @@ static const union AnimCmd *const sRainSpriteAnimCmds[] = {
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};
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static const struct SpriteTemplate sRainSpriteTemplate = {
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.tileTag = 4614,
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.tileTag = 0x1206,
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.paletteTag = 0x1200,
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.oam = &sRainSpriteOamData,
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.anims = sRainSpriteAnimCmds,
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@ -615,13 +615,13 @@ static void InitRainSpriteMovement(struct Sprite *sprite, u16 val)
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while (--frameVal != 0xFFFF)
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UpdateRainSprite(sprite);
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sprite->tWaiting = 0;
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sprite->tWaiting = FALSE;
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}
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else
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{
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sprite->tCounter = frameVal - numFallingFrames;
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sprite->invisible = TRUE;
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sprite->tWaiting = 1;
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sprite->tWaiting = TRUE;
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}
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}
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@ -747,7 +747,7 @@ void Snow_InitAll(void)
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u16 i;
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Snow_InitVars();
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while (gWeatherPtr->weatherGfxLoaded == FALSE)
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while (!gWeatherPtr->weatherGfxLoaded)
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{
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Snow_Main();
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for (i = 0; i < gWeatherPtr->snowflakeSpriteCount; i++)
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@ -806,7 +806,7 @@ static const struct OamData sSnowflakeSpriteOamData = {
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = 0,
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.mosaic = FALSE,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(8x8),
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.x = 0,
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@ -983,14 +983,14 @@ void Thunderstorm_InitVars(void)
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gWeatherPtr->gammaTargetIndex = 3;
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gWeatherPtr->gammaStepDelay = 20;
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gWeatherPtr->weatherGfxLoaded = FALSE; // duplicate assignment
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gWeatherPtr->thunderTriggered = 0;
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gWeatherPtr->thunderTriggered = FALSE;
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SetRainStrengthFromSoundEffect(SE_T_AME);
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}
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void Thunderstorm_InitAll(void)
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{
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Thunderstorm_InitVars();
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while (gWeatherPtr->weatherGfxLoaded == FALSE)
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while (!gWeatherPtr->weatherGfxLoaded)
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Thunderstorm_Main();
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}
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@ -1018,7 +1018,7 @@ void Downpour_InitVars(void)
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void Downpour_InitAll(void)
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{
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Downpour_InitVars();
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while (gWeatherPtr->weatherGfxLoaded == FALSE)
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while (!gWeatherPtr->weatherGfxLoaded)
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Thunderstorm_Main();
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}
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@ -1151,7 +1151,7 @@ bool8 Thunderstorm_Finish(void)
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if (!UpdateVisibleRainSprites())
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{
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DestroyRainSprites();
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gWeatherPtr->thunderTriggered = 0;
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gWeatherPtr->thunderTriggered = FALSE;
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gWeatherPtr->finishStep++;
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return FALSE;
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}
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@ -1164,16 +1164,16 @@ bool8 Thunderstorm_Finish(void)
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static void SetThunderCounter(u16 max)
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{
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if (gWeatherPtr->thunderTriggered == 0)
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if (!gWeatherPtr->thunderTriggered)
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{
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gWeatherPtr->thunderCounter = Random() % max;
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gWeatherPtr->thunderTriggered = 1;
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gWeatherPtr->thunderTriggered = TRUE;
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}
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}
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static void UpdateThunderSound(void)
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{
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if (gWeatherPtr->thunderTriggered == 1)
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if (gWeatherPtr->thunderTriggered == TRUE)
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{
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if (gWeatherPtr->thunderCounter == 0)
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{
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@ -1185,7 +1185,7 @@ static void UpdateThunderSound(void)
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else
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PlaySE(SE_T_KAMI2);
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gWeatherPtr->thunderTriggered = 0;
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gWeatherPtr->thunderTriggered = FALSE;
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}
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else
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{
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@ -1205,7 +1205,7 @@ static const struct OamData gOamData_839AB2C = {
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_BLEND,
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.mosaic = 0,
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.mosaic = FALSE,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(64x64),
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.x = 0,
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@ -1276,7 +1276,6 @@ static const struct SpriteTemplate sFogHorizontalSpriteTemplate = {
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.callback = FogHorizontalSpriteCallback,
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};
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void FogHorizontal_Main(void);
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static void CreateFogHorizontalSprites(void);
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static void DestroyFogHorizontalSprites(void);
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@ -1286,7 +1285,7 @@ void FogHorizontal_InitVars(void)
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gWeatherPtr->weatherGfxLoaded = FALSE;
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gWeatherPtr->gammaTargetIndex = 0;
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gWeatherPtr->gammaStepDelay = 20;
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if (gWeatherPtr->fogHSpritesCreated == 0)
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if (!gWeatherPtr->fogHSpritesCreated)
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{
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gWeatherPtr->fogHScrollCounter = 0;
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gWeatherPtr->fogHScrollOffset = 0;
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@ -1298,7 +1297,7 @@ void FogHorizontal_InitVars(void)
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void FogHorizontal_InitAll(void)
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{
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FogHorizontal_InitVars();
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while (gWeatherPtr->weatherGfxLoaded == FALSE)
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while (!gWeatherPtr->weatherGfxLoaded)
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FogHorizontal_Main();
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}
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@ -1420,7 +1419,7 @@ static void DestroyFogHorizontalSprites(void)
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}
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FreeSpriteTilesByTag(0x1201);
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gWeatherPtr->fogHSpritesCreated = 0;
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gWeatherPtr->fogHSpritesCreated = FALSE;
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}
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}
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@ -1452,7 +1451,7 @@ void Ash_InitVars(void)
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void Ash_InitAll(void)
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{
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Ash_InitVars();
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while (gWeatherPtr->weatherGfxLoaded == FALSE)
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while (!gWeatherPtr->weatherGfxLoaded)
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Ash_Main();
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}
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@ -1548,7 +1547,7 @@ static const union AnimCmd *const sAshSpriteAnimCmds[] = {
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};
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static const struct SpriteTemplate sAshSpriteTemplate = {
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.tileTag = 4610,
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.tileTag = 0x1202,
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.paletteTag = 0x1200,
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.oam = &sAshSpriteOamData,
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.anims = sAshSpriteAnimCmds,
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@ -1663,7 +1662,7 @@ void FogDiagonal_InitVars(void)
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void FogDiagonal_InitAll(void)
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{
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FogDiagonal_InitVars();
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while (gWeatherPtr->weatherGfxLoaded == FALSE)
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while (!gWeatherPtr->weatherGfxLoaded)
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FogDiagonal_Main();
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}
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@ -2220,11 +2219,11 @@ void Bubbles_Main(void)
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if (++gWeatherPtr->bubblesDelayCounter > sBubbleStartDelays[gWeatherPtr->bubblesDelayIndex])
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{
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gWeatherPtr->bubblesDelayCounter = 0;
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if (++gWeatherPtr->bubblesDelayIndex > ARRAY_COUNT(sBubbleStartDelays) - 1)
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if (++gWeatherPtr->bubblesDelayIndex > NELEMS(sBubbleStartDelays) - 1)
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gWeatherPtr->bubblesDelayIndex = 0;
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CreateBubbleSprite(gWeatherPtr->bubblesCoordsIndex);
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if (++gWeatherPtr->bubblesCoordsIndex > ARRAY_COUNT(sBubbleStartCoords) - 1)
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if (++gWeatherPtr->bubblesCoordsIndex > NELEMS(sBubbleStartCoords) - 1)
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gWeatherPtr->bubblesCoordsIndex = 0;
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}
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}
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|
|
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@ -51,20 +51,19 @@ void ResumePausedWeather(void)
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SetCurrentAndNextWeather(weather);
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}
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const u8 sWeatherCycleRoute119[] =
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{
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WEATHER_SUNNY,
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WEATHER_RAIN,
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WEATHER_RAIN_THUNDERSTORM,
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WEATHER_RAIN,
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};
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const u8 sWeatherCycleRoute123[] =
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{
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WEATHER_SUNNY,
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WEATHER_SUNNY,
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WEATHER_RAIN,
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WEATHER_SUNNY,
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};
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static const u8 sWeatherCycleRoute119[] = {
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WEATHER_SUNNY,
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WEATHER_RAIN,
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WEATHER_RAIN_THUNDERSTORM,
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WEATHER_RAIN,
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};
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static const u8 sWeatherCycleRoute123[] = {
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WEATHER_SUNNY,
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WEATHER_SUNNY,
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WEATHER_RAIN,
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WEATHER_SUNNY,
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};
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static u8 TranslateWeatherNum(u8 weather)
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{
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|
|
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@ -305,14 +305,14 @@ static const u16 gUnknown_LG_83BFA10[] = {
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};
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#endif
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|
||||
const u32 gUnknown_83BFBE4[] = INCBIN_U32("graphics/field_effects/unk_83BFBE4.bin.lz");
|
||||
const u32 gUnknown_83C0408[] = INCBIN_U32("graphics/field_effects/unk_83C0408.bin.lz");
|
||||
const u32 gUnknown_83C0C00[] = INCBIN_U32("graphics/field_effects/unk_83C0C00.bin.lz");
|
||||
const u32 gUnknown_83C139C[] = INCBIN_U32("graphics/field_effects/unk_83C139C.bin.lz");
|
||||
const u32 gUnknown_83C1BB8[] = INCBIN_U32("graphics/field_effects/unk_83C1BB8.bin.lz");
|
||||
const u32 gUnknown_83C2380[] = INCBIN_U32("graphics/field_effects/unk_83C2380.bin.lz");
|
||||
static const u32 gUnknown_83BFBE4[] = INCBIN_U32("graphics/title_screen/unk_83BFBE4.bin.lz");
|
||||
static const u32 gUnknown_83C0408[] = INCBIN_U32("graphics/title_screen/unk_83C0408.bin.lz");
|
||||
static const u32 gUnknown_83C0C00[] = INCBIN_U32("graphics/title_screen/unk_83C0C00.bin.lz");
|
||||
static const u32 gUnknown_83C139C[] = INCBIN_U32("graphics/title_screen/unk_83C139C.bin.lz");
|
||||
static const u32 gUnknown_83C1BB8[] = INCBIN_U32("graphics/title_screen/unk_83C1BB8.bin.lz");
|
||||
static const u32 gUnknown_83C2380[] = INCBIN_U32("graphics/title_screen/unk_83C2380.bin.lz");
|
||||
|
||||
const u32 *const gUnknown_83C2BA4[] = {
|
||||
static const u32 *const gUnknown_83C2BA4[] = {
|
||||
gUnknown_83BFBE4,
|
||||
gUnknown_83C0408,
|
||||
gUnknown_83C0C00,
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user