From 2ee1fd97192f784049568c4bba72f9229d84bfdb Mon Sep 17 00:00:00 2001 From: cawtds Date: Tue, 21 May 2024 23:07:00 +0200 Subject: [PATCH] fixed pokemon summary for 4 digit numbers, changed move descriptions to fit window --- include/config/battle.h | 2 +- src/data/moves_info.h | 3281 +++++++++------------------------- src/pokemon_summary_screen.c | 2 +- 3 files changed, 839 insertions(+), 2446 deletions(-) diff --git a/include/config/battle.h b/include/config/battle.h index ee741b400..a0cb8d705 100644 --- a/include/config/battle.h +++ b/include/config/battle.h @@ -120,7 +120,7 @@ #define B_SKETCH_BANS GEN_LATEST // In Gen9+, Sketch is unable to copy more moves than in previous generations. // Ability settings -#define B_EXPANDED_ABILITY_NAMES TRUE // If TRUE, ability names are increased from 12 characters to 16 characters. +#define B_EXPANDED_ABILITY_NAMES FALSE // If TRUE, ability names are increased from 12 characters to 16 characters. #define B_ABILITY_WEATHER GEN_LATEST // In Gen6+, ability-induced weather lasts 5 turns. Before, it lasted until the battle ended or until it was changed by a move or a different weather-affecting ability. #define B_GALE_WINGS GEN_LATEST // In Gen7+ requires full HP to trigger. #define B_STANCE_CHANGE_FAIL GEN_LATEST // In Gen7+, Stance Change fails if the Pokémon is unable to use a move because of confusion, paralysis, etc. In Gen6, it doesn't. diff --git a/src/data/moves_info.h b/src/data/moves_info.h index 4bdf8400c..f18a4d553 100644 --- a/src/data/moves_info.h +++ b/src/data/moves_info.h @@ -30,90 +30,69 @@ EFFECT_TWO_TURNS_ATTACK/EFFECT_SOLAR_BEAM: weather in which to skip charge turn // Shared Move Description entries const u8 gNotDoneYetDescription[] = _( - "This move can't be used. Its\n" - "effect is in development."); + "This move can't be\nused. Its effect is\nin development."); static const u8 sNullDescription[] = _(""); static const u8 sMegaDrainDescription[] = _( - "An attack that absorbs\n" - "half the damage inflicted."); + "An attack that\nabsorbs half the\ndamage inflicted."); static const u8 sHyperBeamDescription[] = _( - "Powerful, but leaves the\n" - "user immobile the next turn."); + "Powerful, but\nleaves the user\nimmobile the next\nturn."); static const u8 sRevengeDescription[] = _( - "An attack that gains power\n" - "if injured by the foe."); + "An attack that\ngains power if\ninjured by the foe."); static const u8 sPluckDescription[] = _( - "Eats the foe's held Berry\n" - "gaining its effect."); + "Eats the foe's held\nBerry gaining its\neffect."); static const u8 sHealingWishDescription[] = _( - "The user faints to heal up\n" - "the recipient."); + "The user faints to\nheal up the\nrecipient."); static const u8 sWringOutDescription[] = _( - "The higher the foe's HP\n" - "the more damage caused."); + "The higher the\nfoe's HP the more\ndamage caused."); static const u8 sUTurnDescription[] = _( - "Does damage then switches\n" - "out the user."); + "Does damage then\nswitches out the\nuser."); static const u8 sStormThrowDescription[] = _( - "This attack always results\n" - "in a critical hit."); + "This attack always\nresults in a\ncritical hit."); static const u8 sCircleThrowDescription[] = _( - "Knocks the foe away to end\n" - "the battle."); + "Knocks the foe away\nto end the battle."); static const u8 sChipAwayDescription[] = _( - "Strikes through the foe's\n" - "stat changes."); + "Strikes through the\nfoe's stat changes."); static const u8 sHeavySlamDescription[] = _( - "Does more damage if the\n" - "user outweighs the foe."); + "Does more damage if\nthe user outweighs\nthe foe."); static const u8 sPsyshockDescription[] = _( - "Attacks with a psychic wave\n" - "that does physical damage."); + "Attacks with a\npsychic wave that\ndoes physical\ndamage."); static const u8 sLavaPlumeDescription[] = _( - "Scarlet flames torch\n" - "everything around the user."); + "Scarlet flames\ntorch everything\naround the user."); static const u8 sShadowForceDescription[] = _( - "Vanishes on the first turn\n" - "then strikes the next turn."); + "Vanishes on the\nfirst turn then\nstrikes the next\nturn."); static const u8 sFalseSwipeDescription[] = _( - "An attack that leaves the\n" - "foe with at least 1 HP."); + "An attack that\nleaves the foe\nwith at least 1 HP."); static const u8 sDrainingKissDescription[] = _( - "An attack that absorbs over\n" - "half the damage inflicted."); + "An attack that\nabsorbs over half\nthe damage\ninflicted."); static const u8 sCloseCombatDescription[] = _( - "A strong attack but lowers\n" - "the defensive stats."); + "A strong attack but\nlowers the\ndefensive stats."); static const u8 sHyperspaceHoleDescription[] = _( - "Uses a warp hole to attack.\n" - "Can't be evaded."); + "Uses a warp hole\nto attack.\nCan't be evaded."); static const u8 sSuckerPunchDescription[] = _( - "Strikes first if the foe\n" - "is preparing an attack."); + "Strikes first if\nthe foe is\npreparing an\nattack."); static const u8 sFeintDescription[] = _( - "An attack that hits foes\n" - "using moves like Protect."); + "An attack that hits\nfoes using moves\nlike Protect."); const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = { @@ -137,9 +116,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_POUND] = { .name = COMPOUND_STRING("Pound"), - .description = COMPOUND_STRING( - "Pounds the foe with\n" - "forelegs or tail."), + .description = COMPOUND_STRING("Pounds the foe\nwith forelegs or\ntail."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_NORMAL, @@ -155,9 +132,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_KARATE_CHOP] = { .name = COMPOUND_STRING("Karate Chop"), - .description = COMPOUND_STRING( - "A chopping attack with a\n" - "high critical-hit ratio."), + .description = COMPOUND_STRING("A chopping attack\nwith a high\ncritical-hit\nratio."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_FIGHTING, @@ -173,9 +148,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DOUBLE_SLAP] = { .name = COMPOUND_STRING("Double Slap"), - .description = COMPOUND_STRING( - "Repeatedly slaps the foe\n" - "2 to 5 times."), + .description = COMPOUND_STRING("Repeatedly slaps\nthe foe 2 to 5\ntimes."), .effect = EFFECT_MULTI_HIT, .power = 15, .type = TYPE_NORMAL, @@ -190,9 +163,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_COMET_PUNCH] = { .name = COMPOUND_STRING("Comet Punch"), - .description = COMPOUND_STRING( - "Repeatedly punches the foe\n" - "2 to 5 times."), + .description = COMPOUND_STRING("Repeatedly\npunches the foe 2\nto 5 times."), .effect = EFFECT_MULTI_HIT, .power = 18, .type = TYPE_NORMAL, @@ -208,9 +179,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MEGA_PUNCH] = { .name = COMPOUND_STRING("Mega Punch"), - .description = COMPOUND_STRING( - "A strong punch thrown with\n" - "incredible power."), + .description = COMPOUND_STRING("A strong punch\nthrown with\nincredible power."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_NORMAL, @@ -226,9 +195,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PAY_DAY] = { .name = COMPOUND_STRING("Pay Day"), - .description = COMPOUND_STRING( - "Throws coins at the foe.\n" - "Money is recovered after."), + .description = COMPOUND_STRING("Throws coins at\nthe foe. Money is\nrecovered after."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_NORMAL, @@ -245,9 +212,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FIRE_PUNCH] = { .name = COMPOUND_STRING("Fire Punch"), - .description = COMPOUND_STRING( - "A fiery punch that may burn\n" - "the foe."), + .description = COMPOUND_STRING("A fiery punch\nthat may burn the\nfoe."), .effect = EFFECT_HIT, .power = 75, .type = TYPE_FIRE, @@ -267,12 +232,11 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ICE_PUNCH] = { .name = COMPOUND_STRING("Ice Punch"), - .description = COMPOUND_STRING( - "An icy punch that may\n" + .description = COMPOUND_STRING("An icy punch that\nmay" #if B_USE_FROSTBITE == TRUE - "leave the foe with frostbite."), + "leave the\nfoe with frostbite."), #else - "freeze the foe."), + "freeze the\nfoe."), #endif .effect = EFFECT_HIT, .power = 75, @@ -293,9 +257,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_THUNDER_PUNCH] = { .name = HANDLE_EXPANDED_MOVE_NAME("ThunderPunch", "Thunder Punch"), - .description = COMPOUND_STRING( - "An electrified punch that\n" - "may paralyze the foe."), + .description = COMPOUND_STRING("An electrified\npunch that may\nparalyze the foe."), .effect = EFFECT_HIT, .power = 75, .type = TYPE_ELECTRIC, @@ -315,9 +277,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SCRATCH] = { .name = COMPOUND_STRING("Scratch"), - .description = COMPOUND_STRING( - "Scratches the foe with\n" - "sharp claws."), + .description = COMPOUND_STRING("Scratches the foe\nwith sharp claws."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_NORMAL, @@ -332,9 +292,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_VISE_GRIP] = { .name = COMPOUND_STRING("Vise Grip"), - .description = COMPOUND_STRING( - "Grips the foe with large and\n" - "powerful pincers."), + .description = COMPOUND_STRING("Grips the foe\nwith large and\npowerful pincers."), .effect = EFFECT_HIT, .power = 55, .type = TYPE_NORMAL, @@ -349,9 +307,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_GUILLOTINE] = { .name = COMPOUND_STRING("Guillotine"), - .description = COMPOUND_STRING( - "A powerful pincer attack\n" - "that may cause fainting."), + .description = COMPOUND_STRING("A powerful pincer\nattack that may\ncause fainting."), .effect = EFFECT_OHKO, .power = 1, .type = TYPE_NORMAL, @@ -366,9 +322,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_RAZOR_WIND] = { .name = COMPOUND_STRING("Razor Wind"), - .description = COMPOUND_STRING( - "A 2-turn move that strikes\n" - "the foe on the 2nd turn."), + .description = COMPOUND_STRING("A 2-turn move\nthat strikes the\nfoe on the 2nd\nturn."), .effect = EFFECT_TWO_TURNS_ATTACK, .power = 80, .type = TYPE_NORMAL, @@ -387,9 +341,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SWORDS_DANCE] = { .name = COMPOUND_STRING("Swords Dance"), - .description = COMPOUND_STRING( - "A fighting dance that\n" - "sharply raises Attack."), + .description = COMPOUND_STRING("A fighting dance\nthat sharply\nraises Attack."), .effect = EFFECT_ATTACK_UP_2, .power = 0, .type = TYPE_NORMAL, @@ -406,9 +358,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_CUT] = { .name = COMPOUND_STRING("Cut"), - .description = COMPOUND_STRING( - "Cuts the foe with sharp\n" - "scythes, claws, etc."), + .description = COMPOUND_STRING("Cuts the foe with\nsharp scythes,\nclaws, etc."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_NORMAL, @@ -424,9 +374,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_GUST] = { .name = COMPOUND_STRING("Gust"), - .description = COMPOUND_STRING( - "Strikes the foe with a gust\n" - "of wind whipped up by wings."), + .description = COMPOUND_STRING("Strikes the foe\nwith a gust of\nwind whipped up by\nwings."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_FLYING, @@ -443,9 +391,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_WING_ATTACK] = { .name = COMPOUND_STRING("Wing Attack"), - .description = COMPOUND_STRING( - "Strikes the foe with wings\n" - "spread wide."), + .description = COMPOUND_STRING("Strikes the foe\nwith wings spread\nwide."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_FLYING, @@ -460,9 +406,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_WHIRLWIND] = { .name = COMPOUND_STRING("Whirlwind"), - .description = COMPOUND_STRING( - "Blows away the foe with\n" - "wind and ends the battle."), + .description = COMPOUND_STRING("Blows away the\nfoe with wind and\nends the battle."), .effect = EFFECT_ROAR, .power = 0, .type = TYPE_NORMAL, @@ -483,9 +427,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FLY] = { .name = COMPOUND_STRING("Fly"), - .description = COMPOUND_STRING( - "Flies up on the first turn,\n" - "then strikes the next turn."), + .description = COMPOUND_STRING("Flies up on the\nfirst turn, then\nstrikes the next\nturn."), .effect = EFFECT_SEMI_INVULNERABLE, .power = B_UPDATED_MOVE_DATA >= GEN_4 ? 90 : 70, .type = TYPE_FLYING, @@ -505,9 +447,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BIND] = { .name = COMPOUND_STRING("Bind"), - .description = COMPOUND_STRING( - "Binds and squeezes the foe\n" - "for "BINDING_TURNS" turns."), + .description = COMPOUND_STRING("Binds and\nsqueezes the foe\nfor "BINDING_TURNS" turns."), .effect = EFFECT_HIT, .power = 15, .type = TYPE_NORMAL, @@ -526,9 +466,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SLAM] = { .name = COMPOUND_STRING("Slam"), - .description = COMPOUND_STRING( - "Slams the foe with a long\n" - "tail, vine, etc."), + .description = COMPOUND_STRING("Slams the foe\nwith a long tail,\nvine, etc."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_NORMAL, @@ -544,9 +482,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_VINE_WHIP] = { .name = COMPOUND_STRING("Vine Whip"), - .description = COMPOUND_STRING( - "Strikes the foe with\n" - "slender, whiplike vines."), + .description = COMPOUND_STRING("Strikes the foe\nwith slender,\nwhiplike vines."), #if B_UPDATED_MOVE_DATA >= GEN_6 .pp = 25, #elif B_UPDATED_MOVE_DATA >= GEN_4 @@ -567,9 +503,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_STOMP] = { .name = COMPOUND_STRING("Stomp"), - .description = COMPOUND_STRING( - "Stomps the enemy with a big\n" - "foot. May cause flinching."), + .description = COMPOUND_STRING("Stomps the enemy\nwith a big foot.\nMay cause\nflinching."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_NORMAL, @@ -590,9 +524,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DOUBLE_KICK] = { .name = COMPOUND_STRING("Double Kick"), - .description = COMPOUND_STRING( - "A double-kicking attack\n" - "that strikes the foe twice."), + .description = COMPOUND_STRING("A double-kicking\nattack that\nstrikes the foe\ntwice."), .effect = EFFECT_HIT, .power = 30, .type = TYPE_FIGHTING, @@ -608,9 +540,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MEGA_KICK] = { .name = COMPOUND_STRING("Mega Kick"), - .description = COMPOUND_STRING( - "An extremely powerful kick\n" - "with intense force."), + .description = COMPOUND_STRING("An extremely\npowerful kick with\nintense force."), .effect = EFFECT_HIT, .power = 120, .type = TYPE_NORMAL, @@ -625,9 +555,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_JUMP_KICK] = { .name = COMPOUND_STRING("Jump Kick"), - .description = COMPOUND_STRING( - "A strong jumping kick. May\n" - "miss and hurt the kicker."), + .description = COMPOUND_STRING("A strong jumping\nkick. May miss and\nhurt the kicker."), #if B_UPDATED_MOVE_DATA >= GEN_5 .power = 100, #elif B_UPDATED_MOVE_DATA >= GEN_4 @@ -649,9 +577,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ROLLING_KICK] = { .name = COMPOUND_STRING("Rolling Kick"), - .description = COMPOUND_STRING( - "A fast kick delivered from\n" - "a rapid spin."), + .description = COMPOUND_STRING("A fast kick\ndelivered from a\nrapid spin."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_FIGHTING, @@ -671,9 +597,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SAND_ATTACK] = { .name = COMPOUND_STRING("Sand Attack"), - .description = COMPOUND_STRING( - "Reduces the foe's accuracy\n" - "by hurling sand in its face."), + .description = COMPOUND_STRING("Reduces the foe's\naccuracy by\nhurling sand in\nits face."), .effect = EFFECT_ACCURACY_DOWN, .power = 0, .type = TYPE_GROUND, @@ -689,9 +613,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HEADBUTT] = { .name = COMPOUND_STRING("Headbutt"), - .description = COMPOUND_STRING( - "A ramming attack that may\n" - "cause flinching."), + .description = COMPOUND_STRING("A ramming attack\nthat may cause\nflinching."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_NORMAL, @@ -710,9 +632,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HORN_ATTACK] = { .name = COMPOUND_STRING("Horn Attack"), - .description = COMPOUND_STRING( - "Jabs the foe with sharp\n" - "horns."), + .description = COMPOUND_STRING("Jabs the foe with\nsharp horns."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_NORMAL, @@ -727,9 +647,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FURY_ATTACK] = { .name = COMPOUND_STRING("Fury Attack"), - .description = COMPOUND_STRING( - "Jabs the foe 2 to 5 times\n" - "with sharp horns, etc."), + .description = COMPOUND_STRING("Jabs the foe 2 to\n5 times with sharp\nhorns, etc."), .effect = EFFECT_MULTI_HIT, .power = 15, .type = TYPE_NORMAL, @@ -744,9 +662,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HORN_DRILL] = { .name = COMPOUND_STRING("Horn Drill"), - .description = COMPOUND_STRING( - "A one-hit KO attack that\n" - "uses a horn like a drill."), + .description = COMPOUND_STRING("A one-hit KO\nattack that uses a\nhorn like a\ndrill."), .effect = EFFECT_OHKO, .power = 1, .type = TYPE_NORMAL, @@ -761,9 +677,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TACKLE] = { .name = COMPOUND_STRING("Tackle"), - .description = COMPOUND_STRING( - "Charges the foe with a full-\n" - "body tackle."), + .description = COMPOUND_STRING("Charges the foe\nwith a full- body\ntackle."), #if B_UPDATED_MOVE_DATA >= GEN_7 .power = 40, #elif B_UPDATED_MOVE_DATA >= GEN_5 @@ -784,9 +698,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BODY_SLAM] = { .name = COMPOUND_STRING("Body Slam"), - .description = COMPOUND_STRING( - "A full-body slam that may\n" - "cause paralysis."), + .description = COMPOUND_STRING("A full-body slam\nthat may cause\nparalysis."), .effect = EFFECT_HIT, .power = 85, .type = TYPE_NORMAL, @@ -807,9 +719,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_WRAP] = { .name = COMPOUND_STRING("Wrap"), - .description = COMPOUND_STRING( - "Wraps and squeezes the foe\n" - BINDING_TURNS" times with vines, etc."), + .description = COMPOUND_STRING("Wraps and squeezes\nthe foe "BINDING_TURNS"\ntimes with vines,\netc."), .effect = EFFECT_HIT, .power = 15, .type = TYPE_NORMAL, @@ -827,9 +737,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TAKE_DOWN] = { .name = COMPOUND_STRING("Take Down"), - .description = COMPOUND_STRING( - "A reckless charge attack\n" - "that also hurts the user."), + .description = COMPOUND_STRING("A reckless charge\nattack that also\nhurts the user."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_NORMAL, @@ -845,9 +753,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_THRASH] = { .name = COMPOUND_STRING("Thrash"), - .description = COMPOUND_STRING( - "A rampage of 2 to 3 turns\n" - "that confuses the user."), + .description = COMPOUND_STRING("A rampage of 2 to\n3 turns that\nconfuses the\nuser."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_5 ? 120 : 90, .type = TYPE_NORMAL, @@ -867,9 +773,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DOUBLE_EDGE] = { .name = COMPOUND_STRING("Double-Edge"), - .description = COMPOUND_STRING( - "A life-risking tackle that\n" - "also hurts the user."), + .description = COMPOUND_STRING("A life-risking\ntackle that also\nhurts the user."), .effect = EFFECT_HIT, .power = 120, .type = TYPE_NORMAL, @@ -885,9 +789,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TAIL_WHIP] = { .name = COMPOUND_STRING("Tail Whip"), - .description = COMPOUND_STRING( - "Wags the tail to lower the\n" - "foe's Defense."), + .description = COMPOUND_STRING("Wags the tail to\nlower the foe's\nDefense."), .effect = EFFECT_DEFENSE_DOWN, .power = 0, .type = TYPE_NORMAL, @@ -903,9 +805,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_POISON_STING] = { .name = COMPOUND_STRING("Poison Sting"), - .description = COMPOUND_STRING( - "A toxic attack with barbs,\n" - "etc., that may poison."), + .description = COMPOUND_STRING("A toxic attack\nwith barbs, etc.,\nthat may poison."), .effect = EFFECT_HIT, .power = 15, .type = TYPE_POISON, @@ -923,9 +823,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TWINEEDLE] = { .name = COMPOUND_STRING("Twineedle"), - .description = COMPOUND_STRING( - "Stingers on the forelegs\n" - "jab the foe twice."), + .description = COMPOUND_STRING("Stingers on the\nforelegs jab the\nfoe twice."), .effect = EFFECT_HIT, .power = 25, .type = TYPE_BUG, @@ -945,9 +843,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PIN_MISSILE] = { .name = COMPOUND_STRING("Pin Missile"), - .description = COMPOUND_STRING( - "Sharp pins are fired to\n" - "strike 2 to 5 times."), + .description = COMPOUND_STRING("Sharp pins are\nfired to strike 2\nto 5 times."), .effect = EFFECT_MULTI_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 25 : 14, .type = TYPE_BUG, @@ -961,9 +857,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_LEER] = { .name = COMPOUND_STRING("Leer"), - .description = COMPOUND_STRING( - "Frightens the foe with a\n" - "leer to lower Defense."), + .description = COMPOUND_STRING("Frightens the foe\nwith a leer to\nlower Defense."), .effect = EFFECT_DEFENSE_DOWN, .power = 0, .type = TYPE_NORMAL, @@ -979,9 +873,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BITE] = { .name = COMPOUND_STRING("Bite"), - .description = COMPOUND_STRING( - "Bites with vicious fangs.\n" - "May cause flinching."), + .description = COMPOUND_STRING("Bites with\nvicious fangs. May\ncause flinching."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_DARK, @@ -1001,9 +893,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_GROWL] = { .name = COMPOUND_STRING("Growl"), - .description = COMPOUND_STRING( - "Growls cutely to reduce the\n" - "foe's Attack."), + .description = COMPOUND_STRING("Growls cutely to\nreduce the foe's\nAttack."), .effect = EFFECT_ATTACK_DOWN, .power = 0, .type = TYPE_NORMAL, @@ -1021,9 +911,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ROAR] = { .name = COMPOUND_STRING("Roar"), - .description = COMPOUND_STRING( - "Makes the foe flee to end\n" - "the battle."), + .description = COMPOUND_STRING("Makes the foe\nflee to end the\nbattle."), .effect = EFFECT_ROAR, .power = 0, .type = TYPE_NORMAL, @@ -1044,9 +932,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SING] = { .name = COMPOUND_STRING("Sing"), - .description = COMPOUND_STRING( - "A soothing song lulls the\n" - "foe into a deep slumber."), + .description = COMPOUND_STRING("A soothing song\nlulls the foe into\na deep slumber."), .effect = EFFECT_SLEEP, .power = 0, .type = TYPE_NORMAL, @@ -1064,9 +950,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SUPERSONIC] = { .name = COMPOUND_STRING("Supersonic"), - .description = COMPOUND_STRING( - "Emits bizarre sound waves\n" - "that may confuse the foe."), + .description = COMPOUND_STRING("Emits bizarre\nsound waves that\nmay confuse the\nfoe."), .effect = EFFECT_CONFUSE, .power = 0, .type = TYPE_NORMAL, @@ -1084,9 +968,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SONIC_BOOM] = { .name = COMPOUND_STRING("Sonic Boom"), - .description = COMPOUND_STRING( - "Launches shock waves that\n" - "always inflict 20 HP damage."), + .description = COMPOUND_STRING("Launches shock\nwaves that always\ninflict 20 HP\ndamage."), .effect = EFFECT_FIXED_DAMAGE_ARG, .power = 1, .type = TYPE_NORMAL, @@ -1101,9 +983,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DISABLE] = { .name = COMPOUND_STRING("Disable"), - .description = COMPOUND_STRING( - "Psychically disables one of\n" - "the foe's moves."), + .description = COMPOUND_STRING("Psychically\ndisables one of\nthe foe's moves."), #if B_UPDATED_MOVE_DATA >= GEN_5 .accuracy = 100, #elif B_UPDATED_MOVE_DATA == GEN_4 @@ -1126,8 +1006,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ACID] = { .name = COMPOUND_STRING("Acid"), - .description = COMPOUND_STRING( - "Sprays a hide-melting acid.\n" + .description = COMPOUND_STRING("Sprays a\nhide-melting acid.\n" #if B_UPDATED_MOVE_DATA >= GEN_4 "May lower Sp. Def."), #else @@ -1150,9 +1029,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_EMBER] = { .name = COMPOUND_STRING("Ember"), - .description = COMPOUND_STRING( - "A weak fire attack that may\n" - "inflict a burn."), + .description = COMPOUND_STRING("A weak fire\nattack that may\ninflict a burn."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_FIRE, @@ -1170,9 +1047,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FLAMETHROWER] = { .name = COMPOUND_STRING("Flamethrower"), - .description = COMPOUND_STRING( - "A powerful fire attack that\n" - "may inflict a burn."), + .description = COMPOUND_STRING("A powerful fire\nattack that may\ninflict a burn."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 90 : 95, .type = TYPE_FIRE, @@ -1190,9 +1065,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MIST] = { .name = COMPOUND_STRING("Mist"), - .description = COMPOUND_STRING( - "Creates a mist that stops\n" - "reduction of abilities."), + .description = COMPOUND_STRING("Creates a mist\nthat stops\nreduction of\nabilities."), .effect = EFFECT_MIST, .power = 0, .type = TYPE_ICE, @@ -1210,9 +1083,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_WATER_GUN] = { .name = COMPOUND_STRING("Water Gun"), - .description = COMPOUND_STRING( - "Squirts water to attack\n" - "the foe."), + .description = COMPOUND_STRING("Squirts water to\nattack the foe."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_WATER, @@ -1226,9 +1097,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HYDRO_PUMP] = { .name = COMPOUND_STRING("Hydro Pump"), - .description = COMPOUND_STRING( - "Blasts water at high power\n" - "to strike the foe."), + .description = COMPOUND_STRING("Blasts water at\nhigh power to\nstrike the foe."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 110 : 120, .type = TYPE_WATER, @@ -1242,9 +1111,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SURF] = { .name = COMPOUND_STRING("Surf"), - .description = COMPOUND_STRING( - "Creates a huge wave, then\n" - "crashes it down on the foe."), + .description = COMPOUND_STRING("Creates a huge\nwave, then crashes\nit down on the\nfoe."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 90 : 95, .type = TYPE_WATER, @@ -1260,12 +1127,11 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ICE_BEAM] = { .name = COMPOUND_STRING("Ice Beam"), - .description = COMPOUND_STRING( - "Blasts the foe with an icy\n" + .description = COMPOUND_STRING("Blasts the foe\nwith an icy" #if B_USE_FROSTBITE == TRUE - "beam. May cause frostbite."), + "beam.\nMay cause frostbite."), #else - "beam that may freeze it."), + "beam\nthat may freeze it."), #endif .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 90 : 95, @@ -1286,12 +1152,11 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BLIZZARD] = { .name = COMPOUND_STRING("Blizzard"), - .description = COMPOUND_STRING( - "Hits the foe with an icy\n" + .description = COMPOUND_STRING("Hits the foe with\nan icy" #if B_USE_FROSTBITE == TRUE - "storm. May cause frostbite."), + "storm.\nMay cause frostbite."), #else - "storm that may freeze it."), + "storm\nthat may freeze it."), #endif .effect = B_BLIZZARD_HAIL >= GEN_4 ? EFFECT_BLIZZARD : EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 110 : 120, @@ -1311,9 +1176,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PSYBEAM] = { .name = COMPOUND_STRING("Psybeam"), - .description = COMPOUND_STRING( - "Fires a peculiar ray that\n" - "may confuse the foe."), + .description = COMPOUND_STRING("Fires a peculiar\nray that may\nconfuse the foe."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_PSYCHIC, @@ -1331,9 +1194,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BUBBLE_BEAM] = { .name = COMPOUND_STRING("Bubble Beam"), - .description = COMPOUND_STRING( - "Forcefully sprays bubbles\n" - "that may lower Speed."), + .description = COMPOUND_STRING("Forcefully sprays\nbubbles that may\nlower Speed."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_WATER, @@ -1351,9 +1212,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_AURORA_BEAM] = { .name = COMPOUND_STRING("Aurora Beam"), - .description = COMPOUND_STRING( - "Fires a rainbow-colored\n" - "beam that may lower Attack."), + .description = COMPOUND_STRING("Fires a\nrainbow-colored\nbeam that may\nlower Attack."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_ICE, @@ -1390,9 +1249,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PECK] = { .name = COMPOUND_STRING("Peck"), - .description = COMPOUND_STRING( - "Attacks the foe with a\n" - "jabbing beak, etc."), + .description = COMPOUND_STRING("Attacks the foe\nwith a jabbing\nbeak, etc."), .effect = EFFECT_HIT, .power = 35, .type = TYPE_FLYING, @@ -1407,9 +1264,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DRILL_PECK] = { .name = COMPOUND_STRING("Drill Peck"), - .description = COMPOUND_STRING( - "A corkscrewing attack with\n" - "the beak acting as a drill."), + .description = COMPOUND_STRING("A corkscrewing\nattack with the\nbeak acting as a\ndrill."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_FLYING, @@ -1424,9 +1279,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SUBMISSION] = { .name = COMPOUND_STRING("Submission"), - .description = COMPOUND_STRING( - "A reckless body slam that\n" - "also hurts the user."), + .description = COMPOUND_STRING("A reckless body\nslam that also\nhurts the user."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_FIGHTING, @@ -1442,9 +1295,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_LOW_KICK] = { .name = COMPOUND_STRING("Low Kick"), - .description = COMPOUND_STRING( - "A kick that inflicts more\n" - "damage on heavier foes."), + .description = COMPOUND_STRING("A kick that\ninflicts more\ndamage on heavier\nfoes."), .effect = EFFECT_LOW_KICK, .power = 1, .type = TYPE_FIGHTING, @@ -1459,9 +1310,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_COUNTER] = { .name = COMPOUND_STRING("Counter"), - .description = COMPOUND_STRING( - "Retaliates any physical hit\n" - "with double the power."), + .description = COMPOUND_STRING("Retaliates any\nphysical hit with\ndouble the power."), .effect = EFFECT_COUNTER, .power = 1, .type = TYPE_FIGHTING, @@ -1481,9 +1330,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SEISMIC_TOSS] = { .name = COMPOUND_STRING("Seismic Toss"), - .description = COMPOUND_STRING( - "Inflicts damage identical\n" - "to the user's level."), + .description = COMPOUND_STRING("Inflicts damage\nidentical to the\nuser's level."), .effect = EFFECT_LEVEL_DAMAGE, .power = 1, .type = TYPE_FIGHTING, @@ -1499,9 +1346,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_STRENGTH] = { .name = COMPOUND_STRING("Strength"), - .description = COMPOUND_STRING( - "Builds enormous power,\n" - "then slams the foe."), + .description = COMPOUND_STRING("Builds enormous\npower, then slams\nthe foe."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_NORMAL, @@ -1516,9 +1361,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ABSORB] = { .name = COMPOUND_STRING("Absorb"), - .description = COMPOUND_STRING( - "An attack that absorbs\n" - "half the damage inflicted."), + .description = COMPOUND_STRING("An attack that\nabsorbs half the\ndamage inflicted."), .effect = EFFECT_ABSORB, .power = 20, .type = TYPE_GRASS, @@ -1551,9 +1394,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_LEECH_SEED] = { .name = COMPOUND_STRING("Leech Seed"), - .description = COMPOUND_STRING( - "Plants a seed on the foe to\n" - "steal HP on every turn."), + .description = COMPOUND_STRING("Plants a seed on\nthe foe to steal\nHP on every turn."), .effect = EFFECT_LEECH_SEED, .power = 0, .type = TYPE_GRASS, @@ -1569,9 +1410,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_GROWTH] = { .name = COMPOUND_STRING("Growth"), - .description = COMPOUND_STRING( - "Forces the body to grow\n" - "and heightens Sp. Atk."), + .description = COMPOUND_STRING("Forces the body\nto grow and\nheightens Sp.\nAtk."), .effect = B_GROWTH_STAT_RAISE >= GEN_5 ? EFFECT_GROWTH : EFFECT_SPECIAL_ATTACK_UP, .power = 0, .type = TYPE_NORMAL, @@ -1589,9 +1428,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_RAZOR_LEAF] = { .name = COMPOUND_STRING("Razor Leaf"), - .description = COMPOUND_STRING( - "Cuts the enemy with leaves.\n" - "High critical-hit ratio."), + .description = COMPOUND_STRING("Cuts the enemy\nwith leaves. High\ncritical-hit\nratio."), .effect = EFFECT_HIT, .power = 55, .type = TYPE_GRASS, @@ -1607,9 +1444,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SOLAR_BEAM] = { .name = COMPOUND_STRING("Solar Beam"), - .description = COMPOUND_STRING( - "Absorbs light in one turn,\n" - "then attacks next turn."), + .description = COMPOUND_STRING("Absorbs light in\none turn, then\nattacks next\nturn."), .effect = EFFECT_SOLAR_BEAM, .power = 120, .type = TYPE_GRASS, @@ -1626,9 +1461,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_POISON_POWDER] = { .name = HANDLE_EXPANDED_MOVE_NAME("PoisonPowder", "Poison Powder"), - .description = COMPOUND_STRING( - "Scatters a toxic powder\n" - "that may poison the foe."), + .description = COMPOUND_STRING("Scatters a toxic\npowder that may\npoison the foe."), .effect = EFFECT_POISON, .power = 0, .type = TYPE_POISON, @@ -1645,9 +1478,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_STUN_SPORE] = { .name = COMPOUND_STRING("Stun Spore"), - .description = COMPOUND_STRING( - "Scatters a powder that may\n" - "paralyze the foe."), + .description = COMPOUND_STRING("Scatters a powder\nthat may paralyze\nthe foe."), .effect = EFFECT_PARALYZE, .power = 0, .type = TYPE_GRASS, @@ -1664,9 +1495,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SLEEP_POWDER] = { .name = COMPOUND_STRING("Sleep Powder"), - .description = COMPOUND_STRING( - "Scatters a powder that may\n" - "cause the foe to sleep."), + .description = COMPOUND_STRING("Scatters a powder\nthat may cause the\nfoe to sleep."), .effect = EFFECT_SLEEP, .power = 0, .type = TYPE_GRASS, @@ -1683,9 +1512,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PETAL_DANCE] = { .name = COMPOUND_STRING("Petal Dance"), - .description = COMPOUND_STRING( - "A rampage of 2 to 3 turns\n" - "that confuses the user."), + .description = COMPOUND_STRING("A rampage of 2 to\n3 turns that\nconfuses the\nuser."), #if B_UPDATED_MOVE_DATA >= GEN_5 .power = 120, #elif B_UPDATED_MOVE_DATA == GEN_4 @@ -1712,9 +1539,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_STRING_SHOT] = { .name = COMPOUND_STRING("String Shot"), - .description = COMPOUND_STRING( - "Binds the foe with string\n" - "to reduce its Speed."), + .description = COMPOUND_STRING("Binds the foe\nwith string to\nreduce its Speed."), .effect = B_UPDATED_MOVE_DATA >= GEN_6 ? EFFECT_SPEED_DOWN_2 : EFFECT_SPEED_DOWN, .power = 0, .type = TYPE_BUG, @@ -1730,9 +1555,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DRAGON_RAGE] = { .name = COMPOUND_STRING("Dragon Rage"), - .description = COMPOUND_STRING( - "Launches shock waves that\n" - "always inflict 40 HP damage."), + .description = COMPOUND_STRING("Launches shock\nwaves that always\ninflict 40 HP\ndamage."), .effect = EFFECT_FIXED_DAMAGE_ARG, .power = 1, .type = TYPE_DRAGON, @@ -1748,9 +1571,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FIRE_SPIN] = { .name = COMPOUND_STRING("Fire Spin"), - .description = COMPOUND_STRING( - "Traps the foe in a ring of\n" - "fire for "BINDING_TURNS" turns."), + .description = COMPOUND_STRING("Traps the foe in\na ring of fire for\n"BINDING_TURNS" turns."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_5 ? 35 : 15, .type = TYPE_FIRE, @@ -1768,9 +1589,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_THUNDER_SHOCK] = { .name = HANDLE_EXPANDED_MOVE_NAME("ThunderShock", "Thunder Shock"), - .description = COMPOUND_STRING( - "An electrical attack that\n" - "may paralyze the foe."), + .description = COMPOUND_STRING("An electrical\nattack that may\nparalyze the foe."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_ELECTRIC, @@ -1788,9 +1607,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_THUNDERBOLT] = { .name = COMPOUND_STRING("Thunderbolt"), - .description = COMPOUND_STRING( - "A strong electrical attack\n" - "that may paralyze the foe."), + .description = COMPOUND_STRING("A strong\nelectrical attack\nthat may paralyze\nthe foe."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 90 : 95, .type = TYPE_ELECTRIC, @@ -1808,9 +1625,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_THUNDER_WAVE] = { .name = COMPOUND_STRING("Thunder Wave"), - .description = COMPOUND_STRING( - "A weak jolt of electricity\n" - "that paralyzes the foe."), + .description = COMPOUND_STRING("A weak jolt of\nelectricity that\nparalyzes the\nfoe."), .effect = EFFECT_PARALYZE, .power = 0, .type = TYPE_ELECTRIC, @@ -1826,9 +1641,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_THUNDER] = { .name = COMPOUND_STRING("Thunder"), - .description = COMPOUND_STRING( - "A lightning attack that may\n" - "cause paralysis."), + .description = COMPOUND_STRING("A lightning\nattack that may\ncause paralysis."), .effect = EFFECT_THUNDER, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 110 : 120, .type = TYPE_ELECTRIC, @@ -1847,9 +1660,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ROCK_THROW] = { .name = COMPOUND_STRING("Rock Throw"), - .description = COMPOUND_STRING( - "Throws small rocks to\n" - "strike the foe."), + .description = COMPOUND_STRING("Throws small\nrocks to strike\nthe foe."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_ROCK, @@ -1863,9 +1674,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_EARTHQUAKE] = { .name = COMPOUND_STRING("Earthquake"), - .description = COMPOUND_STRING( - "A powerful quake, but has\n" - "no effect on flying foes."), + .description = COMPOUND_STRING("A powerful quake,\nbut has no effect\non flying foes."), .effect = EFFECT_EARTHQUAKE, .power = 100, .type = TYPE_GROUND, @@ -1882,9 +1691,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FISSURE] = { .name = COMPOUND_STRING("Fissure"), - .description = COMPOUND_STRING( - "A one-hit KO move that\n" - "drops the foe in a fissure."), + .description = COMPOUND_STRING("A one-hit KO move\nthat drops the foe\nin a fissure."), .effect = EFFECT_OHKO, .power = 1, .type = TYPE_GROUND, @@ -1900,9 +1707,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DIG] = { .name = COMPOUND_STRING("Dig"), - .description = COMPOUND_STRING( - "Digs underground the first\n" - "turn and strikes next turn."), + .description = COMPOUND_STRING("Digs underground\nthe first turn and\nstrikes next\nturn."), .effect = EFFECT_SEMI_INVULNERABLE, .power = B_UPDATED_MOVE_DATA >= GEN_4 ? 80 : 60, .type = TYPE_GROUND, @@ -1922,9 +1727,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TOXIC] = { .name = COMPOUND_STRING("Toxic"), - .description = COMPOUND_STRING( - "Poisons the foe with an\n" - "intensifying toxin."), + .description = COMPOUND_STRING("Poisons the foe\nwith an\nintensifying\ntoxin."), .effect = EFFECT_TOXIC, .power = 0, .type = TYPE_POISON, @@ -1940,9 +1743,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_CONFUSION] = { .name = COMPOUND_STRING("Confusion"), - .description = COMPOUND_STRING( - "A psychic attack that may\n" - "cause confusion."), + .description = COMPOUND_STRING("A psychic attack\nthat may cause\nconfusion."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_PSYCHIC, @@ -1960,9 +1761,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PSYCHIC] = { .name = COMPOUND_STRING("Psychic"), - .description = COMPOUND_STRING( - "A powerful psychic attack\n" - "that may lower Sp. Def."), + .description = COMPOUND_STRING("A powerful\npsychic attack\nthat may lower Sp.\nDef."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_PSYCHIC, @@ -1980,9 +1779,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HYPNOSIS] = { .name = COMPOUND_STRING("Hypnosis"), - .description = COMPOUND_STRING( - "A hypnotizing move that\n" - "may induce sleep."), + .description = COMPOUND_STRING("A hypnotizing\nmove that may\ninduce sleep."), .effect = EFFECT_SLEEP, .power = 0, .type = TYPE_PSYCHIC, @@ -1998,9 +1795,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MEDITATE] = { .name = COMPOUND_STRING("Meditate"), - .description = COMPOUND_STRING( - "Meditates in a peaceful\n" - "fashion to raise Attack."), + .description = COMPOUND_STRING("Meditates in a\npeaceful fashion\nto raise Attack."), .effect = EFFECT_ATTACK_UP, .power = 0, .type = TYPE_PSYCHIC, @@ -2018,9 +1813,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_AGILITY] = { .name = COMPOUND_STRING("Agility"), - .description = COMPOUND_STRING( - "Relaxes the body to sharply\n" - "boost Speed."), + .description = COMPOUND_STRING("Relaxes the body\nto sharply boost\nSpeed."), .effect = EFFECT_SPEED_UP_2, .power = 0, .type = TYPE_PSYCHIC, @@ -2038,9 +1831,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_QUICK_ATTACK] = { .name = COMPOUND_STRING("Quick Attack"), - .description = COMPOUND_STRING( - "An extremely fast attack\n" - "that always strikes first."), + .description = COMPOUND_STRING("An extremely fast\nattack that always\nstrikes first."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_NORMAL, @@ -2055,9 +1846,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_RAGE] = { .name = COMPOUND_STRING("Rage"), - .description = COMPOUND_STRING( - "Raises the user's Attack\n" - "every time it is hit."), + .description = COMPOUND_STRING("Raises the user's\nAttack every time\nit is hit."), .effect = EFFECT_RAGE, .power = 20, .type = TYPE_NORMAL, @@ -2072,9 +1861,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TELEPORT] = { .name = COMPOUND_STRING("Teleport"), - .description = COMPOUND_STRING( - "A psychic move for fleeing\n" - "from battle instantly."), + .description = COMPOUND_STRING("A psychic move\nfor fleeing from\nbattle instantly."), .effect = EFFECT_TELEPORT, .power = 0, .type = TYPE_PSYCHIC, @@ -2091,9 +1878,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_NIGHT_SHADE] = { .name = COMPOUND_STRING("Night Shade"), - .description = COMPOUND_STRING( - "Inflicts damage identical\n" - "to the user's level."), + .description = COMPOUND_STRING("Inflicts damage\nidentical to the\nuser's level."), .effect = EFFECT_LEVEL_DAMAGE, .power = 1, .type = TYPE_GHOST, @@ -2107,9 +1892,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MIMIC] = { .name = COMPOUND_STRING("Mimic"), - .description = COMPOUND_STRING( - "Copies a move used by the\n" - "foe during one battle."), + .description = COMPOUND_STRING("Copies a move\nused by the foe\nduring one\nbattle."), .effect = EFFECT_MIMIC, .power = 0, .type = TYPE_NORMAL, @@ -2132,9 +1915,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SCREECH] = { .name = COMPOUND_STRING("Screech"), - .description = COMPOUND_STRING( - "Emits a screech to sharply\n" - "reduce the foe's Defense."), + .description = COMPOUND_STRING("Emits a screech\nto sharply reduce\nthe foe's\nDefense."), .effect = EFFECT_DEFENSE_DOWN_2, .power = 0, .type = TYPE_NORMAL, @@ -2152,9 +1933,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DOUBLE_TEAM] = { .name = COMPOUND_STRING("Double Team"), - .description = COMPOUND_STRING( - "Creates illusory copies to\n" - "raise evasiveness."), + .description = COMPOUND_STRING("Creates illusory\ncopies to raise\nevasiveness."), .effect = EFFECT_EVASION_UP, .power = 0, .type = TYPE_NORMAL, @@ -2172,9 +1951,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_RECOVER] = { .name = COMPOUND_STRING("Recover"), - .description = COMPOUND_STRING( - "Recovers up to half the\n" - "user's maximum HP."), + .description = COMPOUND_STRING("Recovers up to\nhalf the user's\nmaximum HP."), #if B_UPDATED_MOVE_DATA >= GEN_9 .pp = 5, #elif B_UPDATED_MOVE_DATA >= GEN_4 @@ -2199,9 +1976,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HARDEN] = { .name = COMPOUND_STRING("Harden"), - .description = COMPOUND_STRING( - "Stiffens the body's \n" - "muscles to raise Defense."), + .description = COMPOUND_STRING("Stiffens the\nbody's muscles to\nraise Defense."), .effect = EFFECT_DEFENSE_UP, .power = 0, .type = TYPE_NORMAL, @@ -2219,9 +1994,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MINIMIZE] = { .name = COMPOUND_STRING("Minimize"), - .description = COMPOUND_STRING( - "Minimizes the user's size\n" - "to raise evasiveness."), + .description = COMPOUND_STRING("Minimizes the\nuser's size to\nraise\nevasiveness."), .effect = EFFECT_MINIMIZE, .power = 0, .type = TYPE_NORMAL, @@ -2239,9 +2012,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SMOKESCREEN] = { .name = COMPOUND_STRING("Smokescreen"), - .description = COMPOUND_STRING( - "Lowers the foe's accuracy\n" - "using smoke, ink, etc."), + .description = COMPOUND_STRING("Lowers the foe's\naccuracy using\nsmoke, ink, etc."), .effect = EFFECT_ACCURACY_DOWN, .power = 0, .type = TYPE_NORMAL, @@ -2257,9 +2028,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_CONFUSE_RAY] = { .name = COMPOUND_STRING("Confuse Ray"), - .description = COMPOUND_STRING( - "A sinister ray that\n" - "confuses the foe."), + .description = COMPOUND_STRING("A sinister ray\nthat confuses the\nfoe."), .effect = EFFECT_CONFUSE, .power = 0, .type = TYPE_GHOST, @@ -2275,9 +2044,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_WITHDRAW] = { .name = COMPOUND_STRING("Withdraw"), - .description = COMPOUND_STRING( - "Withdraws the body into its\n" - "hard shell to raise Defense."), + .description = COMPOUND_STRING("Withdraws the\nbody into its hard\nshell to raise\nDefense."), .effect = EFFECT_DEFENSE_UP, .power = 0, .type = TYPE_WATER, @@ -2295,9 +2062,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DEFENSE_CURL] = { .name = COMPOUND_STRING("Defense Curl"), - .description = COMPOUND_STRING( - "Curls up to conceal weak\n" - "spots and raise Defense."), + .description = COMPOUND_STRING("Curls up to\nconceal weak spots\nand raise\nDefense."), .effect = EFFECT_DEFENSE_CURL, .power = 0, .type = TYPE_NORMAL, @@ -2315,9 +2080,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BARRIER] = { .name = COMPOUND_STRING("Barrier"), - .description = COMPOUND_STRING( - "Creates a barrier that\n" - "sharply raises Defense."), + .description = COMPOUND_STRING("Creates a barrier\nthat sharply\nraises Defense."), .effect = EFFECT_DEFENSE_UP_2, .power = 0, .type = TYPE_PSYCHIC, @@ -2335,9 +2098,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_LIGHT_SCREEN] = { .name = COMPOUND_STRING("Light Screen"), - .description = COMPOUND_STRING( - "Creates a wall of light that\n" - "lowers Sp. Atk damage."), + .description = COMPOUND_STRING("Creates a wall of\nlight that lowers\nSp. Atk damage."), .effect = EFFECT_LIGHT_SCREEN, .power = 0, .type = TYPE_PSYCHIC, @@ -2355,9 +2116,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HAZE] = { .name = COMPOUND_STRING("Haze"), - .description = COMPOUND_STRING( - "Creates a black haze that\n" - "eliminates all stat changes."), + .description = COMPOUND_STRING("Creates a black\nhaze that\neliminates all\nstat changes."), .effect = EFFECT_HAZE, .power = 0, .type = TYPE_ICE, @@ -2375,9 +2134,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_REFLECT] = { .name = COMPOUND_STRING("Reflect"), - .description = COMPOUND_STRING( - "Creates a wall of light that\n" - "weakens physical attacks."), + .description = COMPOUND_STRING("Creates a wall of\nlight that weakens\nphysical attacks."), .effect = EFFECT_REFLECT, .power = 0, .type = TYPE_PSYCHIC, @@ -2395,9 +2152,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FOCUS_ENERGY] = { .name = COMPOUND_STRING("Focus Energy"), - .description = COMPOUND_STRING( - "Focuses power to raise the\n" - "critical-hit ratio."), + .description = COMPOUND_STRING("Focuses power to\nraise the\ncritical-hit\nratio."), .effect = EFFECT_FOCUS_ENERGY, .power = 0, .type = TYPE_NORMAL, @@ -2416,9 +2171,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BIDE] = { .name = COMPOUND_STRING("Bide"), - .description = COMPOUND_STRING( - "Endures attack for 2\n" - "turns to retaliate double."), + .description = COMPOUND_STRING("Endures attack\nfor 2 turns to\nretaliate double."), .effect = EFFECT_BIDE, .power = 1, .type = TYPE_NORMAL, @@ -2436,9 +2189,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_METRONOME] = { .name = COMPOUND_STRING("Metronome"), - .description = COMPOUND_STRING( - "Waggles a finger to use any\n" - "Pokémon move at random."), + .description = COMPOUND_STRING("Waggles a finger\nto use any\nPokémon move at\nrandom."), .effect = EFFECT_METRONOME, .power = 0, .type = TYPE_NORMAL, @@ -2461,9 +2212,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MIRROR_MOVE] = { .name = COMPOUND_STRING("Mirror Move"), - .description = COMPOUND_STRING( - "Counters the foe's attack\n" - "with the same move."), + .description = COMPOUND_STRING("Counters the\nfoe's attack with\nthe same move."), .effect = EFFECT_MIRROR_MOVE, .power = 0, .type = TYPE_FLYING, @@ -2485,9 +2234,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SELF_DESTRUCT] = { .name = HANDLE_EXPANDED_MOVE_NAME("SelfDestruct", "Self-Destruct"), - .description = COMPOUND_STRING( - "Inflicts severe damage but\n" - "makes the user faint."), + .description = COMPOUND_STRING("Inflicts severe\ndamage but makes\nthe user faint."), .effect = EFFECT_EXPLOSION, .power = 200, .type = TYPE_NORMAL, @@ -2502,9 +2249,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_EGG_BOMB] = { .name = COMPOUND_STRING("Egg Bomb"), - .description = COMPOUND_STRING( - "An egg is forcibly hurled at\n" - "the foe."), + .description = COMPOUND_STRING("An egg is\nforcibly hurled at\nthe foe."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_NORMAL, @@ -2519,9 +2264,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_LICK] = { .name = COMPOUND_STRING("Lick"), - .description = COMPOUND_STRING( - "Licks with a long tongue to\n" - "injure. May also paralyze."), + .description = COMPOUND_STRING("Licks with a long\ntongue to injure.\nMay also\nparalyze."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 30 : 20, .type = TYPE_GHOST, @@ -2540,9 +2283,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SMOG] = { .name = COMPOUND_STRING("Smog"), - .description = COMPOUND_STRING( - "An exhaust-gas attack\n" - "that may also poison."), + .description = COMPOUND_STRING("An exhaust-gas\nattack that may\nalso poison."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 30 : 20, .type = TYPE_POISON, @@ -2560,9 +2301,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SLUDGE] = { .name = COMPOUND_STRING("Sludge"), - .description = COMPOUND_STRING( - "Sludge is hurled to inflict\n" - "damage. May also poison."), + .description = COMPOUND_STRING("Sludge is hurled\nto inflict damage.\nMay also poison."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_POISON, @@ -2580,9 +2319,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BONE_CLUB] = { .name = COMPOUND_STRING("Bone Club"), - .description = COMPOUND_STRING( - "Clubs the foe with a bone.\n" - "May cause flinching."), + .description = COMPOUND_STRING("Clubs the foe\nwith a bone. May\ncause flinching."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_GROUND, @@ -2600,9 +2337,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FIRE_BLAST] = { .name = COMPOUND_STRING("Fire Blast"), - .description = COMPOUND_STRING( - "Incinerates everything it\n" - "strikes. May cause a burn."), + .description = COMPOUND_STRING("Incinerates\neverything it\nstrikes. May cause\na burn."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 110 : 120, .type = TYPE_FIRE, @@ -2620,9 +2355,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_WATERFALL] = { .name = COMPOUND_STRING("Waterfall"), - .description = COMPOUND_STRING( - "Charges the foe with speed\n" - "to climb waterfalls."), + .description = COMPOUND_STRING("Charges the foe\nwith speed to\nclimb waterfalls."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_WATER, @@ -2643,9 +2376,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_CLAMP] = { .name = COMPOUND_STRING("Clamp"), - .description = COMPOUND_STRING( - "Traps and squeezes the\n" - "foe for "BINDING_TURNS" turns."), + .description = COMPOUND_STRING("Traps and\nsqueezes the foe\nfor "BINDING_TURNS" turns."), .effect = EFFECT_HIT, .power = 35, .type = TYPE_WATER, @@ -2664,9 +2395,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SWIFT] = { .name = COMPOUND_STRING("Swift"), - .description = COMPOUND_STRING( - "Sprays star-shaped rays\n" - "that never miss."), + .description = COMPOUND_STRING("Sprays\nstar-shaped rays\nthat never miss."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_NORMAL, @@ -2680,9 +2409,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SKULL_BASH] = { .name = COMPOUND_STRING("Skull Bash"), - .description = COMPOUND_STRING( - "Tucks in the head, then\n" - "attacks on the next turn."), + .description = COMPOUND_STRING("Tucks in the\nhead, then attacks\non the next turn."), .effect = EFFECT_TWO_TURNS_ATTACK, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 130 : 100, .type = TYPE_NORMAL, @@ -2705,9 +2432,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SPIKE_CANNON] = { .name = COMPOUND_STRING("Spike Cannon"), - .description = COMPOUND_STRING( - "Launches sharp spikes that\n" - "strike 2 to 5 times."), + .description = COMPOUND_STRING("Launches sharp\nspikes that strike\n2 to 5 times."), .effect = EFFECT_MULTI_HIT, .power = 20, .type = TYPE_NORMAL, @@ -2721,9 +2446,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_CONSTRICT] = { .name = COMPOUND_STRING("Constrict"), - .description = COMPOUND_STRING( - "Constricts to inflict pain.\n" - "May lower Speed."), + .description = COMPOUND_STRING("Constricts to\ninflict pain. May\nlower Speed."), .effect = EFFECT_HIT, .power = 10, .type = TYPE_NORMAL, @@ -2742,9 +2465,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_AMNESIA] = { .name = COMPOUND_STRING("Amnesia"), - .description = COMPOUND_STRING( - "Forgets about something\n" - "and sharply raises Sp. Def."), + .description = COMPOUND_STRING("Forgets about\nsomething and\nsharply raises Sp.\nDef."), .effect = EFFECT_SPECIAL_DEFENSE_UP_2, .power = 0, .type = TYPE_PSYCHIC, @@ -2762,9 +2483,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_KINESIS] = { .name = COMPOUND_STRING("Kinesis"), - .description = COMPOUND_STRING( - "Distracts the foe.\n" - "May lower accuracy."), + .description = COMPOUND_STRING("Distracts the\nfoe. May lower\naccuracy."), .effect = EFFECT_ACCURACY_DOWN, .power = 0, .type = TYPE_PSYCHIC, @@ -2780,9 +2499,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SOFT_BOILED] = { .name = COMPOUND_STRING("Soft-Boiled"), - .description = COMPOUND_STRING( - "Recovers up to half the\n" - "user's maximum HP."), + .description = COMPOUND_STRING("Recovers up to\nhalf the user's\nmaximum HP."), .effect = EFFECT_SOFTBOILED, .power = 0, .type = TYPE_NORMAL, @@ -2801,9 +2518,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HIGH_JUMP_KICK] = { .name = HANDLE_EXPANDED_MOVE_NAME("HighJumpKick", "High Jump Kick"), - .description = COMPOUND_STRING( - "A jumping knee kick. If it\n" - "misses, the user is hurt."), + .description = COMPOUND_STRING("A jumping knee\nkick. If it\nmisses, the user\nis hurt."), #if B_UPDATED_MOVE_DATA >= GEN_5 .power = 130, #elif B_UPDATED_MOVE_DATA == GEN_4 @@ -2825,9 +2540,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_GLARE] = { .name = COMPOUND_STRING("Glare"), - .description = COMPOUND_STRING( - "Intimidates and frightens\n" - "the foe into paralysis."), + .description = COMPOUND_STRING("Intimidates and\nfrightens the foe\ninto paralysis."), #if B_UPDATED_MOVE_DATA >= GEN_6 .accuracy = 100, #elif B_UPDATED_MOVE_DATA == GEN_5 @@ -2849,9 +2562,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DREAM_EATER] = { .name = COMPOUND_STRING("Dream Eater"), - .description = COMPOUND_STRING( - "Takes one half the damage\n" - "inflicted on a sleeping foe."), + .description = COMPOUND_STRING("Takes one half\nthe damage\ninflicted on a\nsleeping foe."), .effect = EFFECT_DREAM_EATER, .power = 100, .type = TYPE_PSYCHIC, @@ -2866,9 +2577,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_POISON_GAS] = { .name = COMPOUND_STRING("Poison Gas"), - .description = COMPOUND_STRING( - "Envelops the foe in a toxic\n" - "gas that may poison."), + .description = COMPOUND_STRING("Envelops the foe\nin a toxic gas\nthat may poison."), #if B_UPDATED_MOVE_DATA >= GEN_6 .accuracy = 90, #elif B_UPDATED_MOVE_DATA >= GEN_5 @@ -2890,9 +2599,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BARRAGE] = { .name = COMPOUND_STRING("Barrage"), - .description = COMPOUND_STRING( - "Hurls round objects at the\n" - "foe 2 to 5 times."), + .description = COMPOUND_STRING("Hurls round\nobjects at the foe\n2 to 5 times."), .effect = EFFECT_MULTI_HIT, .power = 15, .type = TYPE_NORMAL, @@ -2907,9 +2614,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_LEECH_LIFE] = { .name = COMPOUND_STRING("Leech Life"), - .description = COMPOUND_STRING( - "An attack that steals half\n" - "the damage inflicted."), + .description = COMPOUND_STRING("An attack that\nsteals half the\ndamage inflicted."), .effect = EFFECT_ABSORB, .power = B_UPDATED_MOVE_DATA >= GEN_7 ? 80 : 20, .type = TYPE_BUG, @@ -2926,9 +2631,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_LOVELY_KISS] = { .name = COMPOUND_STRING("Lovely Kiss"), - .description = COMPOUND_STRING( - "Demands a kiss with a scary\n" - "face that induces sleep."), + .description = COMPOUND_STRING("Demands a kiss\nwith a scary face\nthat induces\nsleep."), .effect = EFFECT_SLEEP, .power = 0, .type = TYPE_NORMAL, @@ -2944,9 +2647,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SKY_ATTACK] = { .name = COMPOUND_STRING("Sky Attack"), - .description = COMPOUND_STRING( - "Searches out weak spots,\n" - "then strikes the next turn."), + .description = COMPOUND_STRING("Searches out weak\nspots, then\nstrikes the next\nturn."), .effect = EFFECT_TWO_TURNS_ATTACK, .power = 140, .type = TYPE_FLYING, @@ -2970,9 +2671,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TRANSFORM] = { .name = COMPOUND_STRING("Transform"), - .description = COMPOUND_STRING( - "Alters the user's cells to\n" - "become a copy of the foe."), + .description = COMPOUND_STRING("Alters the user's\ncells to become a\ncopy of the foe."), .effect = EFFECT_TRANSFORM, .power = 0, .type = TYPE_NORMAL, @@ -2995,9 +2694,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BUBBLE] = { .name = COMPOUND_STRING("Bubble"), - .description = COMPOUND_STRING( - "An attack using bubbles.\n" - "May lower the foe's Speed."), + .description = COMPOUND_STRING("An attack using\nbubbles. May lower\nthe foe's Speed."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 40 : 20, .type = TYPE_WATER, @@ -3015,9 +2712,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DIZZY_PUNCH] = { .name = COMPOUND_STRING("Dizzy Punch"), - .description = COMPOUND_STRING( - "A rhythmic punch that may\n" - "confuse the foe."), + .description = COMPOUND_STRING("A rhythmic punch\nthat may confuse\nthe foe."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_NORMAL, @@ -3037,9 +2732,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SPORE] = { .name = COMPOUND_STRING("Spore"), - .description = COMPOUND_STRING( - "Scatters a cloud of spores\n" - "that always induce sleep."), + .description = COMPOUND_STRING("Scatters a cloud\nof spores that\nalways induce\nsleep."), .effect = EFFECT_SLEEP, .power = 0, .type = TYPE_GRASS, @@ -3056,9 +2749,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FLASH] = { .name = COMPOUND_STRING("Flash"), - .description = COMPOUND_STRING( - "Looses a powerful blast of\n" - "light that cuts accuracy."), + .description = COMPOUND_STRING("Looses a powerful\nblast of light\nthat cuts\naccuracy."), .effect = EFFECT_ACCURACY_DOWN, .power = 0, .type = TYPE_NORMAL, @@ -3074,9 +2765,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PSYWAVE] = { .name = COMPOUND_STRING("Psywave"), - .description = COMPOUND_STRING( - "Attacks with a psychic\n" - "wave of varying intensity."), + .description = COMPOUND_STRING("Attacks with a\npsychic wave of\nvarying\nintensity."), .effect = EFFECT_PSYWAVE, .power = 1, .type = TYPE_PSYCHIC, @@ -3090,9 +2779,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SPLASH] = { .name = COMPOUND_STRING("Splash"), - .description = COMPOUND_STRING( - "It's just a splash...\n" - "Has no effect whatsoever."), + .description = COMPOUND_STRING("It's just a\nsplash... Has no\neffect\nwhatsoever."), .effect = EFFECT_DO_NOTHING, .power = 0, .type = TYPE_NORMAL, @@ -3110,9 +2797,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ACID_ARMOR] = { .name = COMPOUND_STRING("Acid Armor"), - .description = COMPOUND_STRING( - "Liquifies the user's body\n" - "to sharply raise Defense."), + .description = COMPOUND_STRING("Liquifies the\nuser's body to\nsharply raise\nDefense."), .effect = EFFECT_DEFENSE_UP_2, .power = 0, .type = TYPE_POISON, @@ -3130,9 +2815,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_CRABHAMMER] = { .name = COMPOUND_STRING("Crabhammer"), - .description = COMPOUND_STRING( - "Hammers with a pincer. Has a\n" - "high critical-hit ratio."), + .description = COMPOUND_STRING("Hammers with a\npincer. Has a high\ncritical-hit\nratio."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 100 : 90, .type = TYPE_WATER, @@ -3148,9 +2831,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_EXPLOSION] = { .name = COMPOUND_STRING("Explosion"), - .description = COMPOUND_STRING( - "Inflicts severe damage but\n" - "makes the user faint."), + .description = COMPOUND_STRING("Inflicts severe\ndamage but makes\nthe user faint."), .effect = EFFECT_EXPLOSION, .power = 250, .type = TYPE_NORMAL, @@ -3165,9 +2846,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FURY_SWIPES] = { .name = COMPOUND_STRING("Fury Swipes"), - .description = COMPOUND_STRING( - "Rakes the foe with sharp\n" - "claws, etc., 2 to 5 times."), + .description = COMPOUND_STRING("Rakes the foe\nwith sharp claws,\netc., 2 to 5\ntimes."), .effect = EFFECT_MULTI_HIT, .power = 18, .type = TYPE_NORMAL, @@ -3182,9 +2861,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BONEMERANG] = { .name = COMPOUND_STRING("Bonemerang"), - .description = COMPOUND_STRING( - "Throws a bone boomerang\n" - "that strikes twice."), + .description = COMPOUND_STRING("Throws a bone\nboomerang that\nstrikes twice."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_GROUND, @@ -3199,9 +2876,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_REST] = { .name = COMPOUND_STRING("Rest"), - .description = COMPOUND_STRING( - "The user sleeps for 2 turns,\n" - "restoring HP and status."), + .description = COMPOUND_STRING("The user sleeps\nfor 2 turns,\nrestoring HP and\nstatus."), .effect = EFFECT_REST, .power = 0, .type = TYPE_PSYCHIC, @@ -3220,9 +2895,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ROCK_SLIDE] = { .name = COMPOUND_STRING("Rock Slide"), - .description = COMPOUND_STRING( - "Large boulders are hurled.\n" - "May cause flinching."), + .description = COMPOUND_STRING("Large boulders\nare hurled. May\ncause flinching."), .effect = EFFECT_HIT, .power = 75, .type = TYPE_ROCK, @@ -3240,9 +2913,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HYPER_FANG] = { .name = COMPOUND_STRING("Hyper Fang"), - .description = COMPOUND_STRING( - "Attacks with sharp fangs.\n" - "May cause flinching."), + .description = COMPOUND_STRING("Attacks with\nsharp fangs. May\ncause flinching."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_NORMAL, @@ -3262,9 +2933,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SHARPEN] = { .name = COMPOUND_STRING("Sharpen"), - .description = COMPOUND_STRING( - "Reduces the polygon count\n" - "and raises Attack."), + .description = COMPOUND_STRING("Reduces the\npolygon count and\nraises Attack."), .effect = EFFECT_ATTACK_UP, .power = 0, .type = TYPE_NORMAL, @@ -3282,9 +2951,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_CONVERSION] = { .name = COMPOUND_STRING("Conversion"), - .description = COMPOUND_STRING( - "Changes the user's type\n" - "into a known move's type."), + .description = COMPOUND_STRING("Changes the\nuser's type into a\nknown move's\ntype."), .effect = EFFECT_CONVERSION, .power = 0, .type = TYPE_NORMAL, @@ -3302,9 +2969,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TRI_ATTACK] = { .name = COMPOUND_STRING("Tri Attack"), - .description = COMPOUND_STRING( - "Fires three types of beams\n" - "at the same time."), + .description = COMPOUND_STRING("Fires three types\nof beams at the\nsame time."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_NORMAL, @@ -3322,9 +2987,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SUPER_FANG] = { .name = COMPOUND_STRING("Super Fang"), - .description = COMPOUND_STRING( - "Attacks with sharp fangs\n" - "and cuts half the foe's HP."), + .description = COMPOUND_STRING("Attacks with\nsharp fangs and\ncuts half the\nfoe's HP."), .effect = EFFECT_SUPER_FANG, .power = 1, .type = TYPE_NORMAL, @@ -3340,9 +3003,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SLASH] = { .name = COMPOUND_STRING("Slash"), - .description = COMPOUND_STRING( - "Slashes with claws, etc. Has\n" - "a high critical-hit ratio."), + .description = COMPOUND_STRING("Slashes with\nclaws, etc. Has a\nhigh critical-hit\nratio."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_NORMAL, @@ -3359,9 +3020,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SUBSTITUTE] = { .name = COMPOUND_STRING("Substitute"), - .description = COMPOUND_STRING( - "Creates a decoy using 1/4\n" - "of the user's maximum HP."), + .description = COMPOUND_STRING("Creates a decoy\nusing 1/4 of the\nuser's maximum\nHP."), .effect = EFFECT_SUBSTITUTE, .power = 0, .type = TYPE_NORMAL, @@ -3380,9 +3039,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_STRUGGLE] = { .name = COMPOUND_STRING("Struggle"), - .description = COMPOUND_STRING( - "Used only if all PP are gone.\n" - "Also hurts the user a little."), + .description = COMPOUND_STRING("Used only if all\nPP are gone. Also\nhurts the user a\nlittle."), #if B_UPDATED_MOVE_DATA >= GEN_4 .effect = EFFECT_RECOIL_HP_25, .accuracy = 0, @@ -3417,9 +3074,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SKETCH] = { .name = COMPOUND_STRING("Sketch"), - .description = COMPOUND_STRING( - "Copies the foe's last move\n" - "permanently."), + .description = COMPOUND_STRING("Copies the foe's\nlast move\npermanently."), .effect = EFFECT_SKETCH, .power = 0, .type = TYPE_NORMAL, @@ -3445,9 +3100,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TRIPLE_KICK] = { .name = COMPOUND_STRING("Triple Kick"), - .description = COMPOUND_STRING( - "Kicks the foe 3 times in a\n" - "row with rising intensity."), + .description = COMPOUND_STRING("Kicks the foe 3\ntimes in a row\nwith rising\nintensity."), .effect = EFFECT_TRIPLE_KICK, .power = 10, .type = TYPE_FIGHTING, @@ -3463,9 +3116,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_THIEF] = { .name = COMPOUND_STRING("Thief"), - .description = COMPOUND_STRING( - "While attacking, it may\n" - "steal the foe's held item."), + .description = COMPOUND_STRING("While attacking,\nit may steal the\nfoe's held item."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 60 : 40, .type = TYPE_DARK, @@ -3488,9 +3139,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SPIDER_WEB] = { .name = COMPOUND_STRING("Spider Web"), - .description = COMPOUND_STRING( - "Ensnares the foe to stop it\n" - "from fleeing or switching."), + .description = COMPOUND_STRING("Ensnares the foe\nto stop it from\nfleeing or\nswitching."), .effect = EFFECT_MEAN_LOOK, .power = 0, .type = TYPE_BUG, @@ -3507,9 +3156,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MIND_READER] = { .name = COMPOUND_STRING("Mind Reader"), - .description = COMPOUND_STRING( - "Senses the foe's action to\n" - "ensure the next move's hit."), + .description = COMPOUND_STRING("Senses the foe's\naction to ensure\nthe next move's\nhit."), .effect = EFFECT_LOCK_ON, .power = 0, .type = TYPE_NORMAL, @@ -3524,9 +3171,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_NIGHTMARE] = { .name = COMPOUND_STRING("Nightmare"), - .description = COMPOUND_STRING( - "Inflicts 1/4 damage on a\n" - "sleeping foe every turn."), + .description = COMPOUND_STRING("Inflicts 1/4\ndamage on a\nsleeping foe every\nturn."), .effect = EFFECT_NIGHTMARE, .power = 0, .type = TYPE_GHOST, @@ -3542,9 +3187,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FLAME_WHEEL] = { .name = COMPOUND_STRING("Flame Wheel"), - .description = COMPOUND_STRING( - "A fiery charge attack that\n" - "may inflict a burn."), + .description = COMPOUND_STRING("A fiery charge\nattack that may\ninflict a burn."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_FIRE, @@ -3564,9 +3207,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SNORE] = { .name = COMPOUND_STRING("Snore"), - .description = COMPOUND_STRING( - "A loud attack that can be\n" - "used only while asleep."), + .description = COMPOUND_STRING("A loud attack\nthat can be used\nonly while\nasleep."), .effect = EFFECT_SNORE, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 50 : 40, .type = TYPE_NORMAL, @@ -3587,9 +3228,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_CURSE] = { .name = COMPOUND_STRING("Curse"), - .description = COMPOUND_STRING( - "A move that functions\n" - "differently for GHOSTS."), + .description = COMPOUND_STRING("A move that\nfunctions\ndifferently for\nGHOSTS."), .effect = EFFECT_CURSE, .power = 0, .type = B_UPDATED_MOVE_TYPES >= GEN_5 ? TYPE_GHOST : TYPE_MYSTERY, @@ -3607,9 +3246,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FLAIL] = { .name = COMPOUND_STRING("Flail"), - .description = COMPOUND_STRING( - "Inflicts more damage when\n" - "the user's HP is down."), + .description = COMPOUND_STRING("Inflicts more\ndamage when the\nuser's HP is\ndown."), .effect = EFFECT_FLAIL, .power = 1, .type = TYPE_NORMAL, @@ -3624,9 +3261,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_CONVERSION_2] = { .name = COMPOUND_STRING("Conversion 2"), - .description = COMPOUND_STRING( - "Makes the user resistant\n" - "to the last attack's type."), + .description = COMPOUND_STRING("Makes the user\nresistant to the\nlast attack's\ntype."), .effect = EFFECT_CONVERSION_2, .power = 0, .type = TYPE_NORMAL, @@ -3644,9 +3279,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_AEROBLAST] = { .name = COMPOUND_STRING("Aeroblast"), - .description = COMPOUND_STRING( - "Launches a vacuumed blast.\n" - "High critical-hit ratio."), + .description = COMPOUND_STRING("Launches a\nvacuumed blast.\nHigh critical-hit\nratio."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_FLYING, @@ -3662,9 +3295,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_COTTON_SPORE] = { .name = COMPOUND_STRING("Cotton Spore"), - .description = COMPOUND_STRING( - "Spores cling to the foe,\n" - "sharply reducing Speed."), + .description = COMPOUND_STRING("Spores cling to\nthe foe, sharply\nreducing Speed."), .effect = EFFECT_SPEED_DOWN_2, .power = 0, .type = TYPE_GRASS, @@ -3681,9 +3312,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_REVERSAL] = { .name = COMPOUND_STRING("Reversal"), - .description = COMPOUND_STRING( - "Inflicts more damage when\n" - "the user's HP is down."), + .description = COMPOUND_STRING("Inflicts more\ndamage when the\nuser's HP is\ndown."), .effect = EFFECT_FLAIL, .power = 1, .type = TYPE_FIGHTING, @@ -3698,9 +3327,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SPITE] = { .name = COMPOUND_STRING("Spite"), - .description = COMPOUND_STRING( - "Spitefully cuts the PP\n" - "of the foe's last move."), + .description = COMPOUND_STRING("Spitefully cuts\nthe PP of the\nfoe's last move."), .effect = EFFECT_SPITE, .power = 0, .type = TYPE_GHOST, @@ -3717,12 +3344,11 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_POWDER_SNOW] = { .name = COMPOUND_STRING("Powder Snow"), - .description = COMPOUND_STRING( - "Blasts the foe with a snowy\n" + .description = COMPOUND_STRING("Blasts the foe\nwith a snowy" #if B_USE_FROSTBITE == TRUE - "gust. May cause frostbite."), + "gust.\nMay cause frostbite."), #else - "gust. May cause freezing."), + "gust.\nMay cause freezing."), #endif .effect = EFFECT_HIT, .power = 40, @@ -3741,9 +3367,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PROTECT] = { .name = COMPOUND_STRING("Protect"), - .description = COMPOUND_STRING( - "Evades attack, but may fail\n" - "if used in succession."), + .description = COMPOUND_STRING("Evades attack,\nbut may fail if\nused in\nsuccession."), .effect = EFFECT_PROTECT, .power = 0, .type = TYPE_NORMAL, @@ -3761,9 +3385,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MACH_PUNCH] = { .name = COMPOUND_STRING("Mach Punch"), - .description = COMPOUND_STRING( - "A punch is thrown at wicked\n" - "speed to strike first."), + .description = COMPOUND_STRING("A punch is thrown\nat wicked speed to\nstrike first."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_FIGHTING, @@ -3779,9 +3401,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SCARY_FACE] = { .name = COMPOUND_STRING("Scary Face"), - .description = COMPOUND_STRING( - "Frightens with a scary face\n" - "to sharply reduce Speed."), + .description = COMPOUND_STRING("Frightens with a\nscary face to\nsharply reduce\nSpeed."), .effect = EFFECT_SPEED_DOWN_2, .power = 0, .type = TYPE_NORMAL, @@ -3812,9 +3432,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SWEET_KISS] = { .name = COMPOUND_STRING("Sweet Kiss"), - .description = COMPOUND_STRING( - "Demands a kiss with a cute\n" - "look. May cause confusion."), + .description = COMPOUND_STRING("Demands a kiss\nwith a cute look.\nMay cause\nconfusion."), .effect = EFFECT_CONFUSE, .power = 0, .type = B_UPDATED_MOVE_TYPES >= GEN_6 ? TYPE_FAIRY : TYPE_NORMAL, @@ -3830,9 +3448,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BELLY_DRUM] = { .name = COMPOUND_STRING("Belly Drum"), - .description = COMPOUND_STRING( - "Maximizes Attack while\n" - "sacrificing HP."), + .description = COMPOUND_STRING("Maximizes Attack\nwhile sacrificing\nHP."), .effect = EFFECT_BELLY_DRUM, .power = 0, .type = TYPE_NORMAL, @@ -3850,9 +3466,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SLUDGE_BOMB] = { .name = COMPOUND_STRING("Sludge Bomb"), - .description = COMPOUND_STRING( - "Sludge is hurled to inflict\n" - "damage. May also poison."), + .description = COMPOUND_STRING("Sludge is hurled\nto inflict damage.\nMay also poison."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_POISON, @@ -3871,9 +3485,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MUD_SLAP] = { .name = COMPOUND_STRING("Mud-Slap"), - .description = COMPOUND_STRING( - "Hurls mud in the foe's face\n" - "to reduce its accuracy."), + .description = COMPOUND_STRING("Hurls mud in the\nfoe's face to\nreduce its\naccuracy."), .effect = EFFECT_HIT, .power = 20, .type = TYPE_GROUND, @@ -3891,9 +3503,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_OCTAZOOKA] = { .name = COMPOUND_STRING("Octazooka"), - .description = COMPOUND_STRING( - "Fires a lump of ink to\n" - "damage and cut accuracy."), + .description = COMPOUND_STRING("Fires a lump of\nink to damage and\ncut accuracy."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_WATER, @@ -3912,9 +3522,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SPIKES] = { .name = COMPOUND_STRING("Spikes"), - .description = COMPOUND_STRING( - "Sets spikes that hurt a \n" - "foe switching in."), + .description = COMPOUND_STRING("Sets spikes that\nhurt a foe\nswitching in."), .effect = EFFECT_SPIKES, .power = 0, .type = TYPE_GROUND, @@ -3934,9 +3542,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ZAP_CANNON] = { .name = COMPOUND_STRING("Zap Cannon"), - .description = COMPOUND_STRING( - "Powerful and sure to cause\n" - "paralysis, but inaccurate."), + .description = COMPOUND_STRING("Powerful and sure\nto cause\nparalysis, but\ninaccurate."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_4 ? 120 : 100, .type = TYPE_ELECTRIC, @@ -3955,9 +3561,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FORESIGHT] = { .name = COMPOUND_STRING("Foresight"), - .description = COMPOUND_STRING( - "Negates the foe's efforts\n" - "to heighten evasiveness."), + .description = COMPOUND_STRING("Negates the foe's\nefforts to\nheighten\nevasiveness."), .effect = EFFECT_FORESIGHT, .power = 0, .type = TYPE_NORMAL, @@ -3974,9 +3578,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DESTINY_BOND] = { .name = COMPOUND_STRING("Destiny Bond"), - .description = COMPOUND_STRING( - "If the user faints, the foe\n" - "is also made to faint."), + .description = COMPOUND_STRING("If the user\nfaints, the foe is\nalso made to\nfaint."), .effect = EFFECT_DESTINY_BOND, .power = 0, .type = TYPE_GHOST, @@ -3997,9 +3599,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PERISH_SONG] = { .name = COMPOUND_STRING("Perish Song"), - .description = COMPOUND_STRING( - "Any Pokémon hearing this\n" - "song faints in 3 turns."), + .description = COMPOUND_STRING("Any Pokémon\nhearing this song\nfaints in 3\nturns."), .effect = EFFECT_PERISH_SONG, .power = 0, .type = TYPE_NORMAL, @@ -4018,9 +3618,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ICY_WIND] = { .name = COMPOUND_STRING("Icy Wind"), - .description = COMPOUND_STRING( - "A chilling attack that\n" - "lowers the foe's Speed."), + .description = COMPOUND_STRING("A chilling attack\nthat lowers the\nfoe's Speed."), .effect = EFFECT_HIT, .power = 55, .type = TYPE_ICE, @@ -4039,9 +3637,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DETECT] = { .name = COMPOUND_STRING("Detect"), - .description = COMPOUND_STRING( - "Evades attack, but may fail\n" - "if used in succession."), + .description = COMPOUND_STRING("Evades attack,\nbut may fail if\nused in\nsuccession."), .effect = EFFECT_PROTECT, .power = 0, .type = TYPE_FIGHTING, @@ -4061,9 +3657,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BONE_RUSH] = { .name = COMPOUND_STRING("Bone Rush"), - .description = COMPOUND_STRING( - "Strikes the foe with a bone\n" - "in hand 2 to 5 times."), + .description = COMPOUND_STRING("Strikes the foe\nwith a bone in\nhand 2 to 5\ntimes."), .effect = EFFECT_MULTI_HIT, .power = 25, .type = TYPE_GROUND, @@ -4077,9 +3671,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_LOCK_ON] = { .name = COMPOUND_STRING("Lock-On"), - .description = COMPOUND_STRING( - "Locks on to the foe to\n" - "ensure the next move hits."), + .description = COMPOUND_STRING("Locks on to the\nfoe to ensure the\nnext move hits."), .effect = EFFECT_LOCK_ON, .power = 0, .type = TYPE_NORMAL, @@ -4094,9 +3686,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_OUTRAGE] = { .name = COMPOUND_STRING("Outrage"), - .description = COMPOUND_STRING( - "A rampage of 2 to 3 turns\n" - "that confuses the user."), + .description = COMPOUND_STRING("A rampage of 2 to\n3 turns that\nconfuses the\nuser."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_4 ? 120 : 90, .type = TYPE_DRAGON, @@ -4116,9 +3706,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SANDSTORM] = { .name = COMPOUND_STRING("Sandstorm"), - .description = COMPOUND_STRING( - "Causes a sandstorm that\n" - "rages for several turns."), + .description = COMPOUND_STRING("Causes a\nsandstorm that\nrages for several\nturns."), .effect = EFFECT_SANDSTORM, .power = 0, .type = TYPE_ROCK, @@ -4136,9 +3724,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_GIGA_DRAIN] = { .name = COMPOUND_STRING("Giga Drain"), - .description = COMPOUND_STRING( - "An attack that steals half\n" - "the damage inflicted."), + .description = COMPOUND_STRING("An attack that\nsteals half the\ndamage inflicted."), .effect = EFFECT_ABSORB, .power = B_UPDATED_MOVE_DATA >= GEN_5 ? 75 : 60, .type = TYPE_GRASS, @@ -4154,9 +3740,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ENDURE] = { .name = COMPOUND_STRING("Endure"), - .description = COMPOUND_STRING( - "Endures any attack for\n" - "1 turn, leaving at least 1HP."), + .description = COMPOUND_STRING("Endures any\nattack for 1 turn,\nleaving at least\n1HP."), .effect = EFFECT_ENDURE, .power = 0, .type = TYPE_NORMAL, @@ -4176,9 +3760,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_CHARM] = { .name = COMPOUND_STRING("Charm"), - .description = COMPOUND_STRING( - "Charms the foe and sharply\n" - "reduces its Attack."), + .description = COMPOUND_STRING("Charms the foe\nand sharply\nreduces its\nAttack."), .effect = EFFECT_ATTACK_DOWN_2, .power = 0, .type = B_UPDATED_MOVE_TYPES >= GEN_6 ? TYPE_FAIRY : TYPE_NORMAL, @@ -4194,9 +3776,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ROLLOUT] = { .name = COMPOUND_STRING("Rollout"), - .description = COMPOUND_STRING( - "An attack lasting 5 turns\n" - "with rising intensity."), + .description = COMPOUND_STRING("An attack lasting\n5 turns with\nrising intensity."), .effect = EFFECT_ROLLOUT, .power = 30, .type = TYPE_ROCK, @@ -4228,9 +3808,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SWAGGER] = { .name = COMPOUND_STRING("Swagger"), - .description = COMPOUND_STRING( - "Confuses the foe, but also\n" - "sharply raises Attack."), + .description = COMPOUND_STRING("Confuses the foe,\nbut also sharply\nraises Attack."), .effect = EFFECT_SWAGGER, .power = 0, .type = TYPE_NORMAL, @@ -4246,9 +3824,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MILK_DRINK] = { .name = COMPOUND_STRING("Milk Drink"), - .description = COMPOUND_STRING( - "Recovers up to half the\n" - "user's maximum HP."), + .description = COMPOUND_STRING("Recovers up to\nhalf the user's\nmaximum HP."), .effect = EFFECT_SOFTBOILED, .power = 0, .type = TYPE_NORMAL, @@ -4267,9 +3843,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SPARK] = { .name = COMPOUND_STRING("Spark"), - .description = COMPOUND_STRING( - "An electrified tackle that\n" - "may paralyze the foe."), + .description = COMPOUND_STRING("An electrified\ntackle that may\nparalyze the foe."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_ELECTRIC, @@ -4288,9 +3862,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FURY_CUTTER] = { .name = COMPOUND_STRING("Fury Cutter"), - .description = COMPOUND_STRING( - "An attack that intensifies\n" - "on each successive hit."), + .description = COMPOUND_STRING("An attack that\nintensifies on\neach successive\nhit."), #if B_UPDATED_MOVE_DATA >= GEN_6 .power = 40, #elif B_UPDATED_MOVE_DATA >= GEN_5 @@ -4312,9 +3884,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_STEEL_WING] = { .name = COMPOUND_STRING("Steel Wing"), - .description = COMPOUND_STRING( - "Strikes the foe with hard\n" - "wings spread wide."), + .description = COMPOUND_STRING("Strikes the foe\nwith hard wings\nspread wide."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_STEEL, @@ -4334,9 +3904,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MEAN_LOOK] = { .name = COMPOUND_STRING("Mean Look"), - .description = COMPOUND_STRING( - "Fixes the foe with a mean\n" - "look that prevents escape."), + .description = COMPOUND_STRING("Fixes the foe\nwith a mean look\nthat prevents\nescape."), .effect = EFFECT_MEAN_LOOK, .power = 0, .type = TYPE_NORMAL, @@ -4353,9 +3921,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ATTRACT] = { .name = COMPOUND_STRING("Attract"), - .description = COMPOUND_STRING( - "Makes the opposite gender\n" - "less likely to attack."), + .description = COMPOUND_STRING("Makes the\nopposite gender\nless likely to\nattack."), .effect = EFFECT_ATTRACT, .power = 0, .type = TYPE_NORMAL, @@ -4372,9 +3938,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SLEEP_TALK] = { .name = COMPOUND_STRING("Sleep Talk"), - .description = COMPOUND_STRING( - "Uses an available move\n" - "randomly while asleep."), + .description = COMPOUND_STRING("Uses an available\nmove randomly\nwhile asleep."), .effect = EFFECT_SLEEP_TALK, .power = 0, .type = TYPE_NORMAL, @@ -4398,9 +3962,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HEAL_BELL] = { .name = COMPOUND_STRING("Heal Bell"), - .description = COMPOUND_STRING( - "Chimes soothingly to heal\n" - "all status abnormalities."), + .description = COMPOUND_STRING("Chimes soothingly\nto heal all status\nabnormalities."), .effect = EFFECT_HEAL_BELL, .power = 0, .type = TYPE_NORMAL, @@ -4420,9 +3982,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_RETURN] = { .name = COMPOUND_STRING("Return"), - .description = COMPOUND_STRING( - "An attack that increases\n" - "in power with friendship."), + .description = COMPOUND_STRING("An attack that\nincreases in power\nwith friendship."), .effect = EFFECT_RETURN, .power = 1, .type = TYPE_NORMAL, @@ -4437,9 +3997,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PRESENT] = { .name = COMPOUND_STRING("Present"), - .description = COMPOUND_STRING( - "A gift in the form of a\n" - "bomb. May restore HP."), + .description = COMPOUND_STRING("A gift in the\nform of a bomb.\nMay restore HP."), .effect = EFFECT_PRESENT, .power = 1, .type = TYPE_NORMAL, @@ -4454,9 +4012,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FRUSTRATION] = { .name = COMPOUND_STRING("Frustration"), - .description = COMPOUND_STRING( - "An attack that is stronger\n" - "if the Trainer is disliked."), + .description = COMPOUND_STRING("An attack that is\nstronger if the\nTrainer is\ndisliked."), .effect = EFFECT_FRUSTRATION, .power = 1, .type = TYPE_NORMAL, @@ -4471,9 +4027,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SAFEGUARD] = { .name = COMPOUND_STRING("Safeguard"), - .description = COMPOUND_STRING( - "A mystical force prevents\n" - "all status problems."), + .description = COMPOUND_STRING("A mystical force\nprevents all\nstatus problems."), .effect = EFFECT_SAFEGUARD, .power = 0, .type = TYPE_NORMAL, @@ -4491,9 +4045,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PAIN_SPLIT] = { .name = COMPOUND_STRING("Pain Split"), - .description = COMPOUND_STRING( - "Adds the user and foe's HP,\n" - "then shares them equally."), + .description = COMPOUND_STRING("Adds the user and\nfoe's HP, then\nshares them\nequally."), .effect = EFFECT_PAIN_SPLIT, .power = 0, .type = TYPE_NORMAL, @@ -4508,9 +4060,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SACRED_FIRE] = { .name = COMPOUND_STRING("Sacred Fire"), - .description = COMPOUND_STRING( - "A mystical fire attack that\n" - "may inflict a burn."), + .description = COMPOUND_STRING("A mystical fire\nattack that may\ninflict a burn."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_FIRE, @@ -4529,9 +4079,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MAGNITUDE] = { .name = COMPOUND_STRING("Magnitude"), - .description = COMPOUND_STRING( - "A ground-shaking attack\n" - "of random intensity."), + .description = COMPOUND_STRING("A ground-shaking\nattack of random\nintensity."), .effect = EFFECT_MAGNITUDE, .power = 1, .type = TYPE_GROUND, @@ -4547,9 +4095,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DYNAMIC_PUNCH] = { .name = HANDLE_EXPANDED_MOVE_NAME("DynamicPunch", "Dynamic Punch"), - .description = COMPOUND_STRING( - "Powerful and sure to cause\n" - "confusion, but inaccurate."), + .description = COMPOUND_STRING("Powerful and sure\nto cause\nconfusion, but\ninaccurate."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_FIGHTING, @@ -4569,9 +4115,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MEGAHORN] = { .name = COMPOUND_STRING("Megahorn"), - .description = COMPOUND_STRING( - "A brutal ramming attack\n" - "using out-thrust horns."), + .description = COMPOUND_STRING("A brutal ramming\nattack using\nout-thrust horns."), .effect = EFFECT_HIT, .power = 120, .type = TYPE_BUG, @@ -4586,9 +4130,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DRAGON_BREATH] = { .name = HANDLE_EXPANDED_MOVE_NAME("DragonBreath", "Dragon Breath"), - .description = COMPOUND_STRING( - "Strikes the foe with an\n" - "incredible blast of breath."), + .description = COMPOUND_STRING("Strikes the foe\nwith an incredible\nblast of breath."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_DRAGON, @@ -4607,9 +4149,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BATON_PASS] = { .name = COMPOUND_STRING("Baton Pass"), - .description = COMPOUND_STRING( - "Switches out the user while\n" - "keeping effects in play."), + .description = COMPOUND_STRING("Switches out the\nuser while keeping\neffects in play."), .effect = EFFECT_BATON_PASS, .power = 0, .type = TYPE_NORMAL, @@ -4626,9 +4166,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ENCORE] = { .name = COMPOUND_STRING("Encore"), - .description = COMPOUND_STRING( - "Makes the foe repeat its\n" - "last move over 2 to 6 turns."), + .description = COMPOUND_STRING("Makes the foe\nrepeat its last\nmove over 2 to 6\nturns."), .effect = EFFECT_ENCORE, .power = 0, .type = TYPE_NORMAL, @@ -4646,9 +4184,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PURSUIT] = { .name = COMPOUND_STRING("Pursuit"), - .description = COMPOUND_STRING( - "Inflicts bad damage if used\n" - "on a foe switching out."), + .description = COMPOUND_STRING("Inflicts bad\ndamage if used on\na foe switching\nout."), .effect = EFFECT_PURSUIT, .power = 40, .type = TYPE_DARK, @@ -4664,9 +4200,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_RAPID_SPIN] = { .name = COMPOUND_STRING("Rapid Spin"), - .description = COMPOUND_STRING( - "Spins the body at high\n" - "speed to strike the foe."), + .description = COMPOUND_STRING("Spins the body at\nhigh speed to\nstrike the foe."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_8 ? 50 : 20, .type = TYPE_NORMAL, @@ -4693,9 +4227,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SWEET_SCENT] = { .name = COMPOUND_STRING("Sweet Scent"), - .description = COMPOUND_STRING( - "Allures the foe to reduce\n" - "evasiveness."), + .description = COMPOUND_STRING("Allures the foe\nto reduce\nevasiveness."), .effect = B_UPDATED_MOVE_DATA >= GEN_6 ? EFFECT_EVASION_DOWN_2 : EFFECT_EVASION_DOWN, .power = 0, .type = TYPE_NORMAL, @@ -4711,9 +4243,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_IRON_TAIL] = { .name = COMPOUND_STRING("Iron Tail"), - .description = COMPOUND_STRING( - "Attacks with a rock-hard\n" - "tail. May lower Defense."), + .description = COMPOUND_STRING("Attacks with a\nrock-hard tail.\nMay lower\nDefense."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_STEEL, @@ -4732,9 +4262,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_METAL_CLAW] = { .name = COMPOUND_STRING("Metal Claw"), - .description = COMPOUND_STRING( - "A claw attack that may\n" - "raise the user's Attack."), + .description = COMPOUND_STRING("A claw attack\nthat may raise the\nuser's Attack."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_STEEL, @@ -4754,9 +4282,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_VITAL_THROW] = { .name = COMPOUND_STRING("Vital Throw"), - .description = COMPOUND_STRING( - "Makes the user's move last,\n" - "but it never misses."), + .description = COMPOUND_STRING("Makes the user's\nmove last, but it\nnever misses."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_FIGHTING, @@ -4771,9 +4297,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MORNING_SUN] = { .name = COMPOUND_STRING("Morning Sun"), - .description = COMPOUND_STRING( - "Restores HP. The amount\n" - "varies with the weather."), + .description = COMPOUND_STRING("Restores HP. The\namount varies with\nthe weather."), .effect = EFFECT_MORNING_SUN, .power = 0, .type = TYPE_NORMAL, @@ -4792,9 +4316,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SYNTHESIS] = { .name = COMPOUND_STRING("Synthesis"), - .description = COMPOUND_STRING( - "Restores HP. The amount\n" - "varies with the weather."), + .description = COMPOUND_STRING("Restores HP. The\namount varies with\nthe weather."), .effect = EFFECT_SYNTHESIS, .power = 0, .type = TYPE_GRASS, @@ -4813,9 +4335,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MOONLIGHT] = { .name = COMPOUND_STRING("Moonlight"), - .description = COMPOUND_STRING( - "Restores HP. The amount\n" - "varies with the weather."), + .description = COMPOUND_STRING("Restores HP. The\namount varies with\nthe weather."), .effect = EFFECT_MOONLIGHT, .power = 0, .type = B_UPDATED_MOVE_TYPES >= GEN_6 ? TYPE_FAIRY : TYPE_NORMAL, @@ -4834,9 +4354,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HIDDEN_POWER] = { .name = COMPOUND_STRING("Hidden Power"), - .description = COMPOUND_STRING( - "The effectiveness varies\n" - "with the user."), + .description = COMPOUND_STRING("The effectiveness\nvaries with the\nuser."), .power = B_HIDDEN_POWER_DMG >= GEN_6 ? 60 : 1, .effect = EFFECT_HIDDEN_POWER, .type = TYPE_NORMAL, @@ -4850,9 +4368,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_CROSS_CHOP] = { .name = COMPOUND_STRING("Cross Chop"), - .description = COMPOUND_STRING( - "A double-chopping attack.\n" - "High critical-hit ratio."), + .description = COMPOUND_STRING("A double-chopping\nattack. High\ncritical-hit\nratio."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_FIGHTING, @@ -4868,9 +4384,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TWISTER] = { .name = COMPOUND_STRING("Twister"), - .description = COMPOUND_STRING( - "Whips up a vicious twister\n" - "to tear at the foe."), + .description = COMPOUND_STRING("Whips up a\nvicious twister to\ntear at the foe."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_DRAGON, @@ -4890,9 +4404,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_RAIN_DANCE] = { .name = COMPOUND_STRING("Rain Dance"), - .description = COMPOUND_STRING( - "Boosts the power of Water-\n" - "type moves for 5 turns."), + .description = COMPOUND_STRING("Boosts the power\nof Water- type\nmoves for 5\nturns."), .effect = EFFECT_RAIN_DANCE, .power = 0, .type = TYPE_WATER, @@ -4909,9 +4421,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SUNNY_DAY] = { .name = COMPOUND_STRING("Sunny Day"), - .description = COMPOUND_STRING( - "Boosts the power of Fire-\n" - "type moves for 5 turns."), + .description = COMPOUND_STRING("Boosts the power\nof Fire- type\nmoves for 5\nturns."), .effect = EFFECT_SUNNY_DAY, .power = 0, .type = TYPE_FIRE, @@ -4928,8 +4438,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_CRUNCH] = { .name = COMPOUND_STRING("Crunch"), - .description = COMPOUND_STRING( - "Crunches with sharp fangs.\n" + .description = COMPOUND_STRING("Crunches with\nsharp fangs.\n" #if B_UPDATED_MOVE_DATA >= GEN_4 "May lower Defense."), #else @@ -4958,9 +4467,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MIRROR_COAT] = { .name = COMPOUND_STRING("Mirror Coat"), - .description = COMPOUND_STRING( - "Counters the foe's special\n" - "attack at double the power."), + .description = COMPOUND_STRING("Counters the\nfoe's special\nattack at double\nthe power."), .effect = EFFECT_MIRROR_COAT, .power = 1, .type = TYPE_PSYCHIC, @@ -4978,9 +4485,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PSYCH_UP] = { .name = COMPOUND_STRING("Psych Up"), - .description = COMPOUND_STRING( - "Copies the foe's effect(s)\n" - "and gives to the user."), + .description = COMPOUND_STRING("Copies the foe's\neffect(s) and\ngives to the\nuser."), .effect = EFFECT_PSYCH_UP, .power = 0, .type = TYPE_NORMAL, @@ -4999,9 +4504,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_EXTREME_SPEED] = { .name = HANDLE_EXPANDED_MOVE_NAME("ExtremeSpeed", "Extreme Speed"), - .description = COMPOUND_STRING( - "An extremely fast and\n" - "powerful attack."), + .description = COMPOUND_STRING("An extremely fast\nand powerful\nattack."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_NORMAL, @@ -5016,9 +4519,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ANCIENT_POWER] = { .name = HANDLE_EXPANDED_MOVE_NAME("AncientPower", "Ancient Power"), - .description = COMPOUND_STRING( - "An attack that may raise\n" - "all stats."), + .description = COMPOUND_STRING("An attack that\nmay raise all\nstats."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_ROCK, @@ -5038,9 +4539,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SHADOW_BALL] = { .name = COMPOUND_STRING("Shadow Ball"), - .description = COMPOUND_STRING( - "Hurls a black blob that may\n" - "lower the foe's Sp. Def."), + .description = COMPOUND_STRING("Hurls a black\nblob that may\nlower the foe's\nSp. Def."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_GHOST, @@ -5059,9 +4558,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FUTURE_SIGHT] = { .name = COMPOUND_STRING("Future Sight"), - .description = COMPOUND_STRING( - "Heightens inner power to\n" - "strike 2 turns later."), + .description = COMPOUND_STRING("Heightens inner\npower to strike 2\nturns later."), #if B_UPDATED_MOVE_DATA >= GEN_6 .power = 120, #elif B_UPDATED_MOVE_DATA >= GEN_5 @@ -5083,9 +4580,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ROCK_SMASH] = { .name = COMPOUND_STRING("Rock Smash"), - .description = COMPOUND_STRING( - "A rock-crushing attack\n" - "that may lower Defense."), + .description = COMPOUND_STRING("A rock-crushing\nattack that may\nlower Defense."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_4 ? 40 : 20, .type = TYPE_FIGHTING, @@ -5104,9 +4599,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_WHIRLPOOL] = { .name = COMPOUND_STRING("Whirlpool"), - .description = COMPOUND_STRING( - "Traps and hurts the foe in\n" - "a whirlpool for "BINDING_TURNS" turns."), + .description = COMPOUND_STRING("Traps and hurts\nthe foe in a\nwhirlpool for "BINDING_TURNS" turns."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_5 ? 35 : 15, .type = TYPE_WATER, @@ -5124,9 +4617,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BEAT_UP] = { .name = COMPOUND_STRING("Beat Up"), - .description = COMPOUND_STRING( - "Summons party Pokémon to\n" - "join in the attack."), + .description = COMPOUND_STRING("Summons party\nPokémon to join\nin the attack."), .effect = EFFECT_BEAT_UP, .power = B_UPDATED_MOVE_DATA >= GEN_5 ? 1 : 10, .type = TYPE_DARK, @@ -5140,9 +4631,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FAKE_OUT] = { .name = COMPOUND_STRING("Fake Out"), - .description = COMPOUND_STRING( - "A 1st-turn, 1st-strike move\n" - "that causes flinching."), + .description = COMPOUND_STRING("A 1st-turn,\n1st-strike move\nthat causes\nflinching."), .priority = B_UPDATED_MOVE_DATA >= GEN_5 ? 3 : 1, .makesContact = B_UPDATED_MOVE_DATA >= GEN_4, .effect = EFFECT_FIRST_TURN_ONLY, @@ -5163,11 +4652,11 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .name = COMPOUND_STRING("Uproar"), .description = COMPOUND_STRING( #if B_UPROAR_TURNS >= GEN_5 - "Causes an uproar for 2 to 5\n" + "Causes an uproar\nfor 2 to 5\n" #else "Causes an uproar for 3\n" #endif - "turns and prevents sleep."), + "turns and prevents\nsleep."), .effect = EFFECT_UPROAR, .power = B_UPDATED_MOVE_DATA >= GEN_5 ? 90 : 50, .type = TYPE_NORMAL, @@ -5189,9 +4678,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_STOCKPILE] = { .name = COMPOUND_STRING("Stockpile"), - .description = COMPOUND_STRING( - "Charges up power for up to\n" - "3 turns."), + .description = COMPOUND_STRING("Charges up power\nfor up to 3\nturns."), .effect = EFFECT_STOCKPILE, .power = 0, .type = TYPE_NORMAL, @@ -5209,9 +4696,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SPIT_UP] = { .name = COMPOUND_STRING("Spit Up"), - .description = COMPOUND_STRING( - "Releases stockpiled power\n" - "(the more the better)."), + .description = COMPOUND_STRING("Releases\nstockpiled power\n(the more the\nbetter)."), .effect = EFFECT_SPIT_UP, .power = B_UPDATED_MOVE_DATA >= GEN_4 ? 1 : 100, .type = TYPE_NORMAL, @@ -5226,9 +4711,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SWALLOW] = { .name = COMPOUND_STRING("Swallow"), - .description = COMPOUND_STRING( - "Absorbs stockpiled power\n" - "and restores HP."), + .description = COMPOUND_STRING("Absorbs\nstockpiled power\nand restores HP."), .effect = EFFECT_SWALLOW, .power = 0, .type = TYPE_NORMAL, @@ -5247,9 +4730,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HEAT_WAVE] = { .name = COMPOUND_STRING("Heat Wave"), - .description = COMPOUND_STRING( - "Exhales a hot breath on the\n" - "foe. May inflict a burn."), + .description = COMPOUND_STRING("Exhales a hot\nbreath on the foe.\nMay inflict a\nburn."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 95 : 100, .type = TYPE_FIRE, @@ -5268,9 +4749,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HAIL] = { .name = COMPOUND_STRING("Hail"), - .description = COMPOUND_STRING( - "Summons a hailstorm that\n" - "strikes every turn."), + .description = COMPOUND_STRING("Summons a\nhailstorm that\nstrikes every\nturn."), .effect = EFFECT_HAIL, .power = 0, .type = TYPE_ICE, @@ -5287,9 +4766,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TORMENT] = { .name = COMPOUND_STRING("Torment"), - .description = COMPOUND_STRING( - "Torments the foe and stops\n" - "successive use of a move."), + .description = COMPOUND_STRING("Torments the foe\nand stops\nsuccessive use of\na move."), .effect = EFFECT_TORMENT, .power = 0, .type = TYPE_DARK, @@ -5305,9 +4782,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FLATTER] = { .name = COMPOUND_STRING("Flatter"), - .description = COMPOUND_STRING( - "Confuses the foe, but\n" - "raises its Sp. Atk."), + .description = COMPOUND_STRING("Confuses the foe,\nbut raises its Sp.\nAtk."), .effect = EFFECT_FLATTER, .power = 0, .type = TYPE_DARK, @@ -5323,9 +4798,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_WILL_O_WISP] = { .name = COMPOUND_STRING("Will-O-Wisp"), - .description = COMPOUND_STRING( - "Inflicts a burn on the foe\n" - "with intense fire."), + .description = COMPOUND_STRING("Inflicts a burn\non the foe with\nintense fire."), .effect = EFFECT_WILL_O_WISP, .power = 0, .type = TYPE_FIRE, @@ -5341,9 +4814,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MEMENTO] = { .name = COMPOUND_STRING("Memento"), - .description = COMPOUND_STRING( - "The user faints and lowers\n" - "the foe's abilities."), + .description = COMPOUND_STRING("The user faints\nand lowers the\nfoe's abilities."), .effect = EFFECT_MEMENTO, .power = 0, .type = TYPE_DARK, @@ -5358,9 +4829,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FACADE] = { .name = COMPOUND_STRING("Facade"), - .description = COMPOUND_STRING( - "Boosts Attack when burned,\n" - "paralyzed, or poisoned."), + .description = COMPOUND_STRING("Boosts Attack\nwhen burned,\nparalyzed, or\npoisoned."), .effect = EFFECT_FACADE, .power = 70, .type = TYPE_NORMAL, @@ -5375,9 +4844,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FOCUS_PUNCH] = { .name = COMPOUND_STRING("Focus Punch"), - .description = COMPOUND_STRING( - "A powerful loyalty attack.\n" - "The user flinches if hit."), + .description = COMPOUND_STRING("A powerful\nloyalty attack.\nThe user flinches\nif hit."), .effect = EFFECT_FOCUS_PUNCH, .power = 150, .type = TYPE_FIGHTING, @@ -5400,9 +4867,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SMELLING_SALTS] = { .name = HANDLE_EXPANDED_MOVE_NAME("SmellngSalts", "Smelling Salts"), - .description = COMPOUND_STRING( - "Powerful against paralyzed\n" - "foes, but also heals them."), + .description = COMPOUND_STRING("Powerful against\nparalyzed foes,\nbut also heals\nthem."), .effect = EFFECT_DOUBLE_POWER_ON_ARG_STATUS, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 70 : 60, .type = TYPE_NORMAL, @@ -5421,9 +4886,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FOLLOW_ME] = { .name = COMPOUND_STRING("Follow Me"), - .description = COMPOUND_STRING( - "Draws attention to make\n" - "foes attack only the user."), + .description = COMPOUND_STRING("Draws attention\nto make foes\nattack only the\nuser."), .effect = EFFECT_FOLLOW_ME, .power = 0, .type = TYPE_NORMAL, @@ -5443,9 +4906,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_NATURE_POWER] = { .name = COMPOUND_STRING("Nature Power"), - .description = COMPOUND_STRING( - "The type of attack varies\n" - "depending on the location."), + .description = COMPOUND_STRING("The type of\nattack varies\ndepending on the\nlocation."), .effect = EFFECT_NATURE_POWER, .power = 1, .type = TYPE_NORMAL, @@ -5466,9 +4927,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_CHARGE] = { .name = COMPOUND_STRING("Charge"), - .description = COMPOUND_STRING( - "Charges power to boost the\n" - "electric move used next."), + .description = COMPOUND_STRING("Charges power to\nboost the electric\nmove used next."), .effect = EFFECT_CHARGE, .power = 0, .type = TYPE_ELECTRIC, @@ -5486,9 +4945,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TAUNT] = { .name = COMPOUND_STRING("Taunt"), - .description = COMPOUND_STRING( - "Taunts the foe into only\n" - "using attack moves."), + .description = COMPOUND_STRING("Taunts the foe\ninto only using\nattack moves."), .effect = EFFECT_TAUNT, .power = 0, .type = TYPE_DARK, @@ -5505,9 +4962,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HELPING_HAND] = { .name = COMPOUND_STRING("Helping Hand"), - .description = COMPOUND_STRING( - "Boosts the power of the\n" - "recipient's moves."), + .description = COMPOUND_STRING("Boosts the power\nof the recipient's\nmoves."), .effect = EFFECT_HELPING_HAND, .power = 0, .type = TYPE_NORMAL, @@ -5528,9 +4983,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TRICK] = { .name = COMPOUND_STRING("Trick"), - .description = COMPOUND_STRING( - "Tricks the foe into trading\n" - "held items."), + .description = COMPOUND_STRING("Tricks the foe\ninto trading held\nitems."), .effect = EFFECT_TRICK, .power = 0, .type = TYPE_PSYCHIC, @@ -5548,9 +5001,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ROLE_PLAY] = { .name = COMPOUND_STRING("Role Play"), - .description = COMPOUND_STRING( - "Mimics the target and\n" - "copies its special ability."), + .description = COMPOUND_STRING("Mimics the target\nand copies its\nspecial ability."), .effect = EFFECT_ROLE_PLAY, .power = 0, .type = TYPE_PSYCHIC, @@ -5568,9 +5019,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_WISH] = { .name = COMPOUND_STRING("Wish"), - .description = COMPOUND_STRING( - "A wish that restores HP.\n" - "It takes time to work."), + .description = COMPOUND_STRING("A wish that\nrestores HP. It\ntakes time to\nwork."), .effect = EFFECT_WISH, .power = 0, .type = TYPE_NORMAL, @@ -5589,9 +5038,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ASSIST] = { .name = COMPOUND_STRING("Assist"), - .description = COMPOUND_STRING( - "Attacks randomly with one\n" - "of the partner's moves."), + .description = COMPOUND_STRING("Attacks randomly\nwith one of the\npartner's moves."), .effect = EFFECT_ASSIST, .power = 0, .type = TYPE_NORMAL, @@ -5614,9 +5061,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_INGRAIN] = { .name = COMPOUND_STRING("Ingrain"), - .description = COMPOUND_STRING( - "Lays roots that restore HP.\n" - "The user can't switch out."), + .description = COMPOUND_STRING("Lays roots that\nrestore HP. The\nuser can't switch\nout."), .effect = EFFECT_INGRAIN, .power = 0, .type = TYPE_GRASS, @@ -5635,9 +5080,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SUPERPOWER] = { .name = COMPOUND_STRING("Superpower"), - .description = COMPOUND_STRING( - "Boosts strength sharply,\n" - "but lowers abilities."), + .description = COMPOUND_STRING("Boosts strength\nsharply, but\nlowers abilities."), .effect = EFFECT_HIT, .power = 120, .type = TYPE_FIGHTING, @@ -5656,9 +5099,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MAGIC_COAT] = { .name = COMPOUND_STRING("Magic Coat"), - .description = COMPOUND_STRING( - "Reflects special effects\n" - "back to the attacker."), + .description = COMPOUND_STRING("Reflects special\neffects back to\nthe attacker."), .effect = EFFECT_MAGIC_COAT, .power = 0, .type = TYPE_PSYCHIC, @@ -5675,9 +5116,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_RECYCLE] = { .name = COMPOUND_STRING("Recycle"), - .description = COMPOUND_STRING( - "Recycles a used item for\n" - "one more use."), + .description = COMPOUND_STRING("Recycles a used\nitem for one more\nuse."), .effect = EFFECT_RECYCLE, .power = 0, .type = TYPE_NORMAL, @@ -5710,9 +5149,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BRICK_BREAK] = { .name = COMPOUND_STRING("Brick Break"), - .description = COMPOUND_STRING( - "Destroys barriers such as\n" - "REFLECT and causes damage."), + .description = COMPOUND_STRING("Destroys barriers\nsuch as REFLECT\nand causes\ndamage."), .effect = EFFECT_BRICK_BREAK, .power = 75, .type = TYPE_FIGHTING, @@ -5727,9 +5164,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_YAWN] = { .name = COMPOUND_STRING("Yawn"), - .description = COMPOUND_STRING( - "Lulls the foe into yawning,\n" - "then sleeping next turn."), + .description = COMPOUND_STRING("Lulls the foe\ninto yawning, then\nsleeping next\nturn."), .effect = EFFECT_YAWN, .power = 0, .type = TYPE_NORMAL, @@ -5745,9 +5180,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_KNOCK_OFF] = { .name = COMPOUND_STRING("Knock Off"), - .description = COMPOUND_STRING( - "Knocks down the foe's held\n" - "item to prevent its use."), + .description = COMPOUND_STRING("Knocks down the\nfoe's held item to\nprevent its use."), .effect = EFFECT_KNOCK_OFF, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 65 : 20, .type = TYPE_DARK, @@ -5765,9 +5198,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ENDEAVOR] = { .name = COMPOUND_STRING("Endeavor"), - .description = COMPOUND_STRING( - "Gains power if the user's HP\n" - "is lower than the foe's HP."), + .description = COMPOUND_STRING("Gains power if\nthe user's HP is\nlower than the\nfoe's HP."), .effect = EFFECT_ENDEAVOR, .power = 1, .type = TYPE_NORMAL, @@ -5783,9 +5214,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ERUPTION] = { .name = COMPOUND_STRING("Eruption"), - .description = COMPOUND_STRING( - "The higher the user's HP,\n" - "the more damage caused."), + .description = COMPOUND_STRING("The higher the\nuser's HP, the\nmore damage\ncaused."), .effect = EFFECT_ERUPTION, .power = 150, .type = TYPE_FIRE, @@ -5799,9 +5228,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SKILL_SWAP] = { .name = COMPOUND_STRING("Skill Swap"), - .description = COMPOUND_STRING( - "The user swaps special\n" - "abilities with the target."), + .description = COMPOUND_STRING("The user swaps\nspecial abilities\nwith the target."), .effect = EFFECT_SKILL_SWAP, .power = 0, .type = TYPE_PSYCHIC, @@ -5817,9 +5244,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_IMPRISON] = { .name = COMPOUND_STRING("Imprison"), - .description = COMPOUND_STRING( - "Prevents foes from using\n" - "moves known by the user."), + .description = COMPOUND_STRING("Prevents foes\nfrom using moves\nknown by the\nuser."), .effect = EFFECT_IMPRISON, .power = 0, .type = TYPE_PSYCHIC, @@ -5839,9 +5264,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_REFRESH] = { .name = COMPOUND_STRING("Refresh"), - .description = COMPOUND_STRING( - "Heals poisoning, paralysis,\n" - "or a burn."), + .description = COMPOUND_STRING("Heals poisoning,\nparalysis, or a\nburn."), .effect = EFFECT_REFRESH, .power = 0, .type = TYPE_NORMAL, @@ -5859,9 +5282,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_GRUDGE] = { .name = COMPOUND_STRING("Grudge"), - .description = COMPOUND_STRING( - "If the user faints, deletes\n" - "all PP of foe's last move."), + .description = COMPOUND_STRING("If the user\nfaints, deletes\nall PP of foe's\nlast move."), .effect = EFFECT_GRUDGE, .power = 0, .type = TYPE_GHOST, @@ -5879,9 +5300,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SNATCH] = { .name = COMPOUND_STRING("Snatch"), - .description = COMPOUND_STRING( - "Steals the effects of the\n" - "move the target uses next."), + .description = COMPOUND_STRING("Steals the\neffects of the\nmove the target\nuses next."), .effect = EFFECT_SNATCH, .power = 0, .type = TYPE_DARK, @@ -5901,9 +5320,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SECRET_POWER] = { .name = COMPOUND_STRING("Secret Power"), - .description = COMPOUND_STRING( - "An attack with effects\n" - "that vary by location."), + .description = COMPOUND_STRING("An attack with\neffects that vary\nby location."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_NORMAL, @@ -5921,9 +5338,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DIVE] = { .name = COMPOUND_STRING("Dive"), - .description = COMPOUND_STRING( - "Dives underwater the first\n" - "turn and strikes next turn."), + .description = COMPOUND_STRING("Dives underwater\nthe first turn and\nstrikes next\nturn."), .effect = EFFECT_SEMI_INVULNERABLE, .power = B_UPDATED_MOVE_DATA >= GEN_4 ? 80 : 60, .type = TYPE_WATER, @@ -5943,9 +5358,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ARM_THRUST] = { .name = COMPOUND_STRING("Arm Thrust"), - .description = COMPOUND_STRING( - "Straight-arm punches that\n" - "strike the foe 2 to 5 times."), + .description = COMPOUND_STRING("Straight-arm\npunches that\nstrike the foe 2\nto 5 times."), .effect = EFFECT_MULTI_HIT, .power = 15, .type = TYPE_FIGHTING, @@ -5960,9 +5373,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_CAMOUFLAGE] = { .name = COMPOUND_STRING("Camouflage"), - .description = COMPOUND_STRING( - "Alters the Pokémon's type\n" - "depending on the location."), + .description = COMPOUND_STRING("Alters the\nPokémon's type\ndepending on the\nlocation."), .effect = EFFECT_CAMOUFLAGE, .power = 0, .type = TYPE_NORMAL, @@ -5980,9 +5391,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TAIL_GLOW] = { .name = COMPOUND_STRING("Tail Glow"), - .description = COMPOUND_STRING( - "Flashes a light that sharply\n" - "raises Sp. Atk."), + .description = COMPOUND_STRING("Flashes a light\nthat sharply\nraises Sp. Atk."), .effect = B_UPDATED_MOVE_DATA >= GEN_5 ? EFFECT_SPECIAL_ATTACK_UP_3 : EFFECT_SPECIAL_ATTACK_UP_2, .power = 0, .type = TYPE_BUG, @@ -6000,9 +5409,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_LUSTER_PURGE] = { .name = COMPOUND_STRING("Luster Purge"), - .description = COMPOUND_STRING( - "Attacks with a burst of\n" - "light. May lower Sp. Def."), + .description = COMPOUND_STRING("Attacks with a\nburst of light.\nMay lower Sp.\nDef."), .effect = EFFECT_HIT, .power = (B_UPDATED_MOVE_DATA >= GEN_9) ? 95 : 70, .type = TYPE_PSYCHIC, @@ -6020,9 +5427,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MIST_BALL] = { .name = COMPOUND_STRING("Mist Ball"), - .description = COMPOUND_STRING( - "Attacks with a flurry of\n" - "down. May lower Sp. Atk."), + .description = COMPOUND_STRING("Attacks with a\nflurry of down.\nMay lower Sp.\nAtk."), .effect = EFFECT_HIT, .power = (B_UPDATED_MOVE_DATA >= GEN_9) ? 95 : 70, .type = TYPE_PSYCHIC, @@ -6041,9 +5446,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FEATHER_DANCE] = { .name = HANDLE_EXPANDED_MOVE_NAME("FeatherDance", "Feather Dance"), - .description = COMPOUND_STRING( - "Envelops the foe with down\n" - "to sharply reduce Attack."), + .description = COMPOUND_STRING("Envelops the foe\nwith down to\nsharply reduce\nAttack."), .effect = EFFECT_ATTACK_DOWN_2, .power = 0, .type = TYPE_FLYING, @@ -6060,9 +5463,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TEETER_DANCE] = { .name = COMPOUND_STRING("Teeter Dance"), - .description = COMPOUND_STRING( - "Confuses all Pokémon on\n" - "the scene."), + .description = COMPOUND_STRING("Confuses all\nPokémon on the\nscene."), .effect = EFFECT_CONFUSE, .power = 0, .type = TYPE_NORMAL, @@ -6079,9 +5480,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BLAZE_KICK] = { .name = COMPOUND_STRING("Blaze Kick"), - .description = COMPOUND_STRING( - "A kick with a high critical-\n" - "hit ratio. May cause a burn."), + .description = COMPOUND_STRING("A kick with a\nhigh critical- hit\nratio. May cause a\nburn."), .effect = EFFECT_HIT, .power = 85, .type = TYPE_FIRE, @@ -6101,9 +5500,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MUD_SPORT] = { .name = COMPOUND_STRING("Mud Sport"), - .description = COMPOUND_STRING( - "Covers the user in mud to\n" - "raise electrical resistance."), + .description = COMPOUND_STRING("Covers the user\nin mud to raise\nelectrical\nresistance."), .effect = EFFECT_MUD_SPORT, .power = 0, .type = TYPE_GROUND, @@ -6121,9 +5518,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ICE_BALL] = { .name = COMPOUND_STRING("Ice Ball"), - .description = COMPOUND_STRING( - "A 5-turn attack that gains\n" - "power on successive hits."), + .description = COMPOUND_STRING("A 5-turn attack\nthat gains power\non successive\nhits."), .effect = EFFECT_ROLLOUT, .power = 30, .type = TYPE_ICE, @@ -6141,9 +5536,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_NEEDLE_ARM] = { .name = COMPOUND_STRING("Needle Arm"), - .description = COMPOUND_STRING( - "Attacks with thorny arms.\n" - "May cause flinching."), + .description = COMPOUND_STRING("Attacks with\nthorny arms. May\ncause flinching."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_GRASS, @@ -6163,9 +5556,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SLACK_OFF] = { .name = COMPOUND_STRING("Slack Off"), - .description = COMPOUND_STRING( - "Slacks off and restores\n" - "half the maximum HP."), + .description = COMPOUND_STRING("Slacks off and\nrestores half the\nmaximum HP."), .effect = EFFECT_RESTORE_HP, .power = 0, .type = TYPE_NORMAL, @@ -6184,9 +5575,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HYPER_VOICE] = { .name = COMPOUND_STRING("Hyper Voice"), - .description = COMPOUND_STRING( - "A loud attack that uses\n" - "sound waves to injure."), + .description = COMPOUND_STRING("A loud attack\nthat uses sound\nwaves to injure."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_NORMAL, @@ -6202,9 +5591,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_POISON_FANG] = { .name = COMPOUND_STRING("Poison Fang"), - .description = COMPOUND_STRING( - "A sharp-fanged attack.\n" - "May badly poison the foe."), + .description = COMPOUND_STRING("A sharp-fanged\nattack. May badly\npoison the foe."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_POISON, @@ -6224,9 +5611,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_CRUSH_CLAW] = { .name = COMPOUND_STRING("Crush Claw"), - .description = COMPOUND_STRING( - "Tears at the foe with sharp\n" - "claws. May lower Defense."), + .description = COMPOUND_STRING("Tears at the foe\nwith sharp claws.\nMay lower\nDefense."), .effect = EFFECT_HIT, .power = 75, .type = TYPE_NORMAL, @@ -6245,9 +5630,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BLAST_BURN] = { .name = COMPOUND_STRING("Blast Burn"), - .description = COMPOUND_STRING( - "Powerful, but leaves the\n" - "user immobile the next turn."), + .description = COMPOUND_STRING("Powerful, but\nleaves the user\nimmobile the next\nturn."), .effect = EFFECT_HIT, .power = 150, .type = TYPE_FIRE, @@ -6265,9 +5648,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HYDRO_CANNON] = { .name = COMPOUND_STRING("Hydro Cannon"), - .description = COMPOUND_STRING( - "Powerful, but leaves the\n" - "user immobile the next turn."), + .description = COMPOUND_STRING("Powerful, but\nleaves the user\nimmobile the next\nturn."), .effect = EFFECT_HIT, .power = 150, .type = TYPE_WATER, @@ -6285,9 +5666,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_METEOR_MASH] = { .name = COMPOUND_STRING("Meteor Mash"), - .description = COMPOUND_STRING( - "Fires a meteor-like punch.\n" - "May raise Attack."), + .description = COMPOUND_STRING("Fires a\nmeteor-like punch.\nMay raise Attack."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 90 : 100, .type = TYPE_STEEL, @@ -6308,9 +5687,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ASTONISH] = { .name = COMPOUND_STRING("Astonish"), - .description = COMPOUND_STRING( - "An attack that may shock\n" - "the foe into flinching."), + .description = COMPOUND_STRING("An attack that\nmay shock the foe\ninto flinching."), .effect = EFFECT_HIT, .power = 30, .type = TYPE_GHOST, @@ -6330,9 +5707,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_WEATHER_BALL] = { .name = COMPOUND_STRING("Weather Ball"), - .description = COMPOUND_STRING( - "The move's type and power\n" - "change with the weather."), + .description = COMPOUND_STRING("The move's type\nand power change\nwith the weather."), .effect = EFFECT_WEATHER_BALL, .power = 50, .type = TYPE_NORMAL, @@ -6348,9 +5723,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_AROMATHERAPY] = { .name = COMPOUND_STRING("Aromatherapy"), - .description = COMPOUND_STRING( - "Heals all status problems\n" - "with a soothing scent."), + .description = COMPOUND_STRING("Heals all status\nproblems with a\nsoothing scent."), .effect = EFFECT_HEAL_BELL, .power = 0, .type = TYPE_GRASS, @@ -6368,9 +5741,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FAKE_TEARS] = { .name = COMPOUND_STRING("Fake Tears"), - .description = COMPOUND_STRING( - "Feigns crying to sharply\n" - "lower the foe's Sp. Def."), + .description = COMPOUND_STRING("Feigns crying to\nsharply lower the\nfoe's Sp. Def."), .effect = EFFECT_SPECIAL_DEFENSE_DOWN_2, .power = 0, .type = TYPE_DARK, @@ -6386,9 +5757,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_AIR_CUTTER] = { .name = COMPOUND_STRING("Air Cutter"), - .description = COMPOUND_STRING( - "Hacks with razorlike wind.\n" - "High critical-hit ratio."), + .description = COMPOUND_STRING("Hacks with\nrazorlike wind.\nHigh critical-hit\nratio."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 60 : 55, .type = TYPE_FLYING, @@ -6405,9 +5774,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_OVERHEAT] = { .name = COMPOUND_STRING("Overheat"), - .description = COMPOUND_STRING( - "Allows a full-power attack,\n" - "but sharply lowers Sp. Atk."), + .description = COMPOUND_STRING("Allows a\nfull-power attack,\nbut sharply lowers\nSp. Atk."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 130 : 140, .type = TYPE_FIRE, @@ -6426,9 +5793,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ODOR_SLEUTH] = { .name = COMPOUND_STRING("Odor Sleuth"), - .description = COMPOUND_STRING( - "Negates the foe's efforts\n" - "to heighten evasiveness."), + .description = COMPOUND_STRING("Negates the foe's\nefforts to\nheighten\nevasiveness."), .effect = EFFECT_FORESIGHT, .power = 0, .type = TYPE_NORMAL, @@ -6445,9 +5810,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ROCK_TOMB] = { .name = COMPOUND_STRING("Rock Tomb"), - .description = COMPOUND_STRING( - "Stops the foe from moving\n" - "with rocks and cuts Speed."), + .description = COMPOUND_STRING("Stops the foe\nfrom moving with\nrocks and cuts\nSpeed."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 60 : 50, .type = TYPE_ROCK, @@ -6465,9 +5828,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SILVER_WIND] = { .name = COMPOUND_STRING("Silver Wind"), - .description = COMPOUND_STRING( - "A powdery attack that may\n" - "raise abilities."), + .description = COMPOUND_STRING("A powdery attack\nthat may raise\nabilities."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_BUG, @@ -6487,9 +5848,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_METAL_SOUND] = { .name = COMPOUND_STRING("Metal Sound"), - .description = COMPOUND_STRING( - "Emits a horrible screech\n" - "that sharply lowers Sp. Def."), + .description = COMPOUND_STRING("Emits a horrible\nscreech that\nsharply lowers Sp.\nDef."), .effect = EFFECT_SPECIAL_DEFENSE_DOWN_2, .power = 0, .type = TYPE_STEEL, @@ -6507,9 +5866,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_GRASS_WHISTLE] = { .name = HANDLE_EXPANDED_MOVE_NAME("GrassWhistle", "Grass Whistle"), - .description = COMPOUND_STRING( - "Lulls the foe into sleep\n" - "with a pleasant melody."), + .description = COMPOUND_STRING("Lulls the foe\ninto sleep with a\npleasant melody."), .effect = EFFECT_SLEEP, .power = 0, .type = TYPE_GRASS, @@ -6527,9 +5884,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TICKLE] = { .name = COMPOUND_STRING("Tickle"), - .description = COMPOUND_STRING( - "Makes the foe laugh to\n" - "lower Attack and Defense."), + .description = COMPOUND_STRING("Makes the foe\nlaugh to lower\nAttack and\nDefense."), .effect = EFFECT_TICKLE, .power = 0, .type = TYPE_NORMAL, @@ -6545,9 +5900,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_COSMIC_POWER] = { .name = COMPOUND_STRING("Cosmic Power"), - .description = COMPOUND_STRING( - "Raises Defense and Sp. Def\n" - "with a mystic power."), + .description = COMPOUND_STRING("Raises Defense\nand Sp. Def with a\nmystic power."), .effect = EFFECT_COSMIC_POWER, .power = 0, .type = TYPE_PSYCHIC, @@ -6565,9 +5918,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_WATER_SPOUT] = { .name = COMPOUND_STRING("Water Spout"), - .description = COMPOUND_STRING( - "Inflicts more damage if the\n" - "user's HP is high."), + .description = COMPOUND_STRING("Inflicts more\ndamage if the\nuser's HP is\nhigh."), .effect = EFFECT_ERUPTION, .power = 150, .type = TYPE_WATER, @@ -6581,9 +5932,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SIGNAL_BEAM] = { .name = COMPOUND_STRING("Signal Beam"), - .description = COMPOUND_STRING( - "A strange beam attack that\n" - "may confuse the foe."), + .description = COMPOUND_STRING("A strange beam\nattack that may\nconfuse the foe."), .effect = EFFECT_HIT, .power = 75, .type = TYPE_BUG, @@ -6601,9 +5950,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SHADOW_PUNCH] = { .name = COMPOUND_STRING("Shadow Punch"), - .description = COMPOUND_STRING( - "An unavoidable punch that\n" - "is thrown from shadows."), + .description = COMPOUND_STRING("An unavoidable\npunch that is\nthrown from\nshadows."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_GHOST, @@ -6619,9 +5966,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_EXTRASENSORY] = { .name = COMPOUND_STRING("Extrasensory"), - .description = COMPOUND_STRING( - "Attacks with a peculiar\n" - "power. May cause flinching."), + .description = COMPOUND_STRING("Attacks with a\npeculiar power.\nMay cause\nflinching."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_PSYCHIC, @@ -6640,9 +5985,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SKY_UPPERCUT] = { .name = COMPOUND_STRING("Sky Uppercut"), - .description = COMPOUND_STRING( - "An uppercut thrown as if\n" - "leaping into the sky."), + .description = COMPOUND_STRING("An uppercut\nthrown as if\nleaping into the\nsky."), .effect = EFFECT_HIT, .power = 85, .type = TYPE_FIGHTING, @@ -6659,9 +6002,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SAND_TOMB] = { .name = COMPOUND_STRING("Sand Tomb"), - .description = COMPOUND_STRING( - "Traps and hurts the foe in\n" - "quicksand for "BINDING_TURNS" turns."), + .description = COMPOUND_STRING("Traps and hurts\nthe foe in\nquicksand for "BINDING_TURNS" turns."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_5 ? 35 : 15, .type = TYPE_GROUND, @@ -6678,9 +6019,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SHEER_COLD] = { .name = COMPOUND_STRING("Sheer Cold"), - .description = COMPOUND_STRING( - "A chilling attack that\n" - "causes fainting if it hits."), + .description = COMPOUND_STRING("A chilling attack\nthat causes\nfainting if it\nhits."), .effect = EFFECT_OHKO, .power = 1, .type = TYPE_ICE, @@ -6694,9 +6033,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MUDDY_WATER] = { .name = COMPOUND_STRING("Muddy Water"), - .description = COMPOUND_STRING( - "Attacks with muddy water.\n" - "May lower accuracy."), + .description = COMPOUND_STRING("Attacks with\nmuddy water. May\nlower accuracy."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 90 : 95, .type = TYPE_WATER, @@ -6715,9 +6052,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BULLET_SEED] = { .name = COMPOUND_STRING("Bullet Seed"), - .description = COMPOUND_STRING( - "Shoots 2 to 5 seeds in a row\n" - "to strike the foe."), + .description = COMPOUND_STRING("Shoots 2 to 5\nseeds in a row to\nstrike the foe."), .effect = EFFECT_MULTI_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_5 ? 25 : 10, .type = TYPE_GRASS, @@ -6732,9 +6067,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_AERIAL_ACE] = { .name = COMPOUND_STRING("Aerial Ace"), - .description = COMPOUND_STRING( - "An extremely speedy and\n" - "unavoidable attack."), + .description = COMPOUND_STRING("An extremely\nspeedy and\nunavoidable\nattack."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_FLYING, @@ -6750,9 +6083,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ICICLE_SPEAR] = { .name = COMPOUND_STRING("Icicle Spear"), - .description = COMPOUND_STRING( - "Attacks the foe by firing\n" - "2 to 5 icicles in a row."), + .description = COMPOUND_STRING("Attacks the foe\nby firing 2 to 5\nicicles in a row."), .effect = EFFECT_MULTI_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_5 ? 25 : 10, .type = TYPE_ICE, @@ -6766,9 +6097,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_IRON_DEFENSE] = { .name = COMPOUND_STRING("Iron Defense"), - .description = COMPOUND_STRING( - "Hardens the body's surface\n" - "to sharply raise Defense."), + .description = COMPOUND_STRING("Hardens the\nbody's surface to\nsharply raise\nDefense."), .effect = EFFECT_DEFENSE_UP_2, .power = 0, .type = TYPE_STEEL, @@ -6786,9 +6115,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BLOCK] = { .name = COMPOUND_STRING("Block"), - .description = COMPOUND_STRING( - "Blocks the foe's way to\n" - "prevent escape."), + .description = COMPOUND_STRING("Blocks the foe's\nway to prevent\nescape."), .effect = EFFECT_MEAN_LOOK, .power = 0, .type = TYPE_NORMAL, @@ -6805,9 +6132,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HOWL] = { .name = COMPOUND_STRING("Howl"), - .description = COMPOUND_STRING( - "Howls to raise the spirit\n" - "and boosts Attack."), + .description = COMPOUND_STRING("Howls to raise\nthe spirit and\nboosts Attack."), .power = 0, .effect = B_UPDATED_MOVE_DATA >= GEN_8 ? EFFECT_ATTACK_UP_USER_ALLY : EFFECT_ATTACK_UP, .type = TYPE_NORMAL, @@ -6826,9 +6151,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DRAGON_CLAW] = { .name = COMPOUND_STRING("Dragon Claw"), - .description = COMPOUND_STRING( - "Slashes the foe with sharp\n" - "claws."), + .description = COMPOUND_STRING("Slashes the foe\nwith sharp claws."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_DRAGON, @@ -6843,9 +6166,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FRENZY_PLANT] = { .name = COMPOUND_STRING("Frenzy Plant"), - .description = COMPOUND_STRING( - "Powerful, but leaves the\n" - "user immobile the next turn."), + .description = COMPOUND_STRING("Powerful, but\nleaves the user\nimmobile the next\nturn."), .effect = EFFECT_HIT, .power = 150, .type = TYPE_GRASS, @@ -6864,9 +6185,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BULK_UP] = { .name = COMPOUND_STRING("Bulk Up"), - .description = COMPOUND_STRING( - "Bulks up the body to boost\n" - "both Attack and Defense."), + .description = COMPOUND_STRING("Bulks up the body\nto boost both\nAttack and\nDefense."), .effect = EFFECT_BULK_UP, .power = 0, .type = TYPE_FIGHTING, @@ -6884,9 +6203,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BOUNCE] = { .name = COMPOUND_STRING("Bounce"), - .description = COMPOUND_STRING( - "Bounces up, then down the\n" - "next turn. May paralyze."), + .description = COMPOUND_STRING("Bounces up, then\ndown the next\nturn. May\nparalyze."), .effect = EFFECT_SEMI_INVULNERABLE, .power = 85, .type = TYPE_FLYING, @@ -6910,9 +6227,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MUD_SHOT] = { .name = COMPOUND_STRING("Mud Shot"), - .description = COMPOUND_STRING( - "Hurls mud at the foe and\n" - "reduces Speed."), + .description = COMPOUND_STRING("Hurls mud at the\nfoe and reduces\nSpeed."), .effect = EFFECT_HIT, .power = 55, .type = TYPE_GROUND, @@ -6930,9 +6245,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_POISON_TAIL] = { .name = COMPOUND_STRING("Poison Tail"), - .description = COMPOUND_STRING( - "Has a high critical-hit\n" - "ratio. May also poison."), + .description = COMPOUND_STRING("Has a high\ncritical-hit\nratio. May also\npoison."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_POISON, @@ -6952,9 +6265,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_COVET] = { .name = COMPOUND_STRING("Covet"), - .description = COMPOUND_STRING( - "Cutely begs to obtain an\n" - "item held by the foe."), + .description = COMPOUND_STRING("Cutely begs to\nobtain an item\nheld by the foe."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_5 ? 60 : 40, .type = TYPE_NORMAL, @@ -6976,9 +6287,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_VOLT_TACKLE] = { .name = COMPOUND_STRING("Volt Tackle"), - .description = COMPOUND_STRING( - "A life-risking tackle that\n" - "slightly hurts the user."), + .description = COMPOUND_STRING("A life-risking\ntackle that\nslightly hurts the\nuser."), .effect = EFFECT_HIT, .power = 120, .type = TYPE_ELECTRIC, @@ -7000,9 +6309,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MAGICAL_LEAF] = { .name = COMPOUND_STRING("Magical Leaf"), - .description = COMPOUND_STRING( - "Attacks with a strange leaf\n" - "that cannot be evaded."), + .description = COMPOUND_STRING("Attacks with a\nstrange leaf that\ncannot be evaded."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_GRASS, @@ -7016,9 +6323,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_WATER_SPORT] = { .name = COMPOUND_STRING("Water Sport"), - .description = COMPOUND_STRING( - "The user becomes soaked to\n" - "raise resistance to fire."), + .description = COMPOUND_STRING("The user becomes\nsoaked to raise\nresistance to\nfire."), .effect = EFFECT_WATER_SPORT, .power = 0, .type = TYPE_WATER, @@ -7036,9 +6341,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_CALM_MIND] = { .name = COMPOUND_STRING("Calm Mind"), - .description = COMPOUND_STRING( - "Raises Sp. Atk and Sp. Def\n" - "by focusing the mind."), + .description = COMPOUND_STRING("Raises Sp. Atk\nand Sp. Def by\nfocusing the\nmind."), .effect = EFFECT_CALM_MIND, .power = 0, .type = TYPE_PSYCHIC, @@ -7056,9 +6359,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_LEAF_BLADE] = { .name = COMPOUND_STRING("Leaf Blade"), - .description = COMPOUND_STRING( - "Slashes with a sharp leaf.\n" - "High critical-hit ratio."), + .description = COMPOUND_STRING("Slashes with a\nsharp leaf. High\ncritical-hit\nratio."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_4 ? 90 : 70, .type = TYPE_GRASS, @@ -7075,9 +6376,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DRAGON_DANCE] = { .name = COMPOUND_STRING("Dragon Dance"), - .description = COMPOUND_STRING( - "A mystical dance that ups\n" - "Attack and Speed."), + .description = COMPOUND_STRING("A mystical dance\nthat ups Attack\nand Speed."), .effect = EFFECT_DRAGON_DANCE, .power = 0, .type = TYPE_DRAGON, @@ -7096,9 +6395,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ROCK_BLAST] = { .name = COMPOUND_STRING("Rock Blast"), - .description = COMPOUND_STRING( - "Hurls boulders at the foe\n" - "2 to 5 times in a row."), + .description = COMPOUND_STRING("Hurls boulders at\nthe foe 2 to 5\ntimes in a row."), .effect = EFFECT_MULTI_HIT, .power = 25, .type = TYPE_ROCK, @@ -7113,9 +6410,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SHOCK_WAVE] = { .name = COMPOUND_STRING("Shock Wave"), - .description = COMPOUND_STRING( - "A fast and unavoidable\n" - "electric attack."), + .description = COMPOUND_STRING("A fast and\nunavoidable\nelectric attack."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_ELECTRIC, @@ -7129,9 +6424,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_WATER_PULSE] = { .name = COMPOUND_STRING("Water Pulse"), - .description = COMPOUND_STRING( - "Attacks with ultrasonic\n" - "waves. May confuse the foe."), + .description = COMPOUND_STRING("Attacks with\nultrasonic waves.\nMay confuse the\nfoe."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_WATER, @@ -7150,9 +6443,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DOOM_DESIRE] = { .name = COMPOUND_STRING("Doom Desire"), - .description = COMPOUND_STRING( - "Summons strong sunlight to\n" - "attack 2 turns later."), + .description = COMPOUND_STRING("Summons strong\nsunlight to attack\n2 turns later."), .effect = EFFECT_FUTURE_SIGHT, .power = B_UPDATED_MOVE_DATA >= GEN_5 ? 140 : 120, .type = TYPE_STEEL, @@ -7168,9 +6459,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PSYCHO_BOOST] = { .name = COMPOUND_STRING("Psycho Boost"), - .description = COMPOUND_STRING( - "Allows a full-power attack,\n" - "but sharply lowers Sp. Atk."), + .description = COMPOUND_STRING("Allows a\nfull-power attack,\nbut sharply lowers\nSp. Atk."), .effect = EFFECT_HIT, .power = 140, .type = TYPE_PSYCHIC, @@ -7188,9 +6477,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ROOST] = { .name = COMPOUND_STRING("Roost"), - .description = COMPOUND_STRING( - "Restores the user's HP by\n" - "half of its max HP."), + .description = COMPOUND_STRING("Restores the\nuser's HP by half\nof its max HP."), .effect = EFFECT_ROOST, .power = 0, .type = TYPE_FLYING, @@ -7209,9 +6496,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_GRAVITY] = { .name = COMPOUND_STRING("Gravity"), - .description = COMPOUND_STRING( - "Gravity is intensified\n" - "negating levitation."), + .description = COMPOUND_STRING("Gravity is\nintensified\nnegating\nlevitation."), .effect = EFFECT_GRAVITY, .power = 0, .type = TYPE_PSYCHIC, @@ -7229,9 +6514,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MIRACLE_EYE] = { .name = COMPOUND_STRING("Miracle Eye"), - .description = COMPOUND_STRING( - "Negate evasiveness and\n" - "Dark-type's immunities."), + .description = COMPOUND_STRING("Negate\nevasiveness and\nDark-type's\nimmunities."), .effect = EFFECT_MIRACLE_EYE, .power = 0, .type = TYPE_PSYCHIC, @@ -7248,9 +6531,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_WAKE_UP_SLAP] = { .name = COMPOUND_STRING("Wake-Up Slap"), - .description = COMPOUND_STRING( - "Powerful against sleeping\n" - "foes, but also heals them."), + .description = COMPOUND_STRING("Powerful against\nsleeping foes, but\nalso heals them."), .effect = EFFECT_DOUBLE_POWER_ON_ARG_STATUS, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 70 : 60, .type = TYPE_FIGHTING, @@ -7269,9 +6550,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HAMMER_ARM] = { .name = COMPOUND_STRING("Hammer Arm"), - .description = COMPOUND_STRING( - "A swinging fist attack\n" - "that also lowers Speed."), + .description = COMPOUND_STRING("A swinging fist\nattack that also\nlowers Speed."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_FIGHTING, @@ -7291,9 +6570,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_GYRO_BALL] = { .name = COMPOUND_STRING("Gyro Ball"), - .description = COMPOUND_STRING( - "A high-speed spin that does\n" - "more damage to faster foes."), + .description = COMPOUND_STRING("A high-speed spin\nthat does more\ndamage to faster\nfoes."), .effect = EFFECT_GYRO_BALL, .power = 1, .type = TYPE_STEEL, @@ -7327,9 +6604,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BRINE] = { .name = COMPOUND_STRING("Brine"), - .description = COMPOUND_STRING( - "Does double damage to foes\n" - "with half HP."), + .description = COMPOUND_STRING("Does double\ndamage to foes\nwith half HP."), .effect = EFFECT_BRINE, .power = 65, .type = TYPE_WATER, @@ -7343,9 +6618,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_NATURAL_GIFT] = { .name = COMPOUND_STRING("Natural Gift"), - .description = COMPOUND_STRING( - "The effectiveness varies\n" - "with the held Berry."), + .description = COMPOUND_STRING("The effectiveness\nvaries with the\nheld Berry."), .effect = EFFECT_NATURAL_GIFT, .power = 1, .type = TYPE_NORMAL, @@ -7359,9 +6632,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FEINT] = { .name = COMPOUND_STRING("Feint"), - .description = COMPOUND_STRING( - "An attack that hits foes\n" - "using moves like Protect."), + .description = COMPOUND_STRING("An attack that\nhits foes using\nmoves like\nProtect."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_5 ? 30 : 50, .type = TYPE_NORMAL, @@ -7401,9 +6672,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TAILWIND] = { .name = COMPOUND_STRING("Tailwind"), - .description = COMPOUND_STRING( - "Whips up a turbulent breeze\n" - "that raises Speed."), + .description = COMPOUND_STRING("Whips up a\nturbulent breeze\nthat raises\nSpeed."), .effect = EFFECT_TAILWIND, .power = 0, .type = TYPE_FLYING, @@ -7422,9 +6691,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ACUPRESSURE] = { .name = COMPOUND_STRING("Acupressure"), - .description = COMPOUND_STRING( - "The user sharply raises\n" - "one of its stats."), + .description = COMPOUND_STRING("The user sharply\nraises one of its\nstats."), .effect = EFFECT_ACUPRESSURE, .power = 0, .type = TYPE_NORMAL, @@ -7442,9 +6709,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_METAL_BURST] = { .name = COMPOUND_STRING("Metal Burst"), - .description = COMPOUND_STRING( - "Retaliates any hit with\n" - "greater power."), + .description = COMPOUND_STRING("Retaliates any\nhit with greater\npower."), .effect = EFFECT_METAL_BURST, .power = 1, .type = TYPE_STEEL, @@ -7493,9 +6758,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PAYBACK] = { .name = COMPOUND_STRING("Payback"), - .description = COMPOUND_STRING( - "An attack that gains power\n" - "if the user moves last."), + .description = COMPOUND_STRING("An attack that\ngains power if the\nuser moves last."), .effect = EFFECT_PAYBACK, .power = 50, .type = TYPE_DARK, @@ -7510,9 +6773,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ASSURANCE] = { .name = COMPOUND_STRING("Assurance"), - .description = COMPOUND_STRING( - "An attack that gains power\n" - "if the foe has been hurt."), + .description = COMPOUND_STRING("An attack that\ngains power if the\nfoe has been\nhurt."), .effect = EFFECT_ASSURANCE, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 60 : 50, .type = TYPE_DARK, @@ -7527,9 +6788,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_EMBARGO] = { .name = COMPOUND_STRING("Embargo"), - .description = COMPOUND_STRING( - "Prevents the foe from\n" - "using any items."), + .description = COMPOUND_STRING("Prevents the foe\nfrom using any\nitems."), .effect = EFFECT_EMBARGO, .power = 0, .type = TYPE_DARK, @@ -7545,9 +6804,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FLING] = { .name = COMPOUND_STRING("Fling"), - .description = COMPOUND_STRING( - "The effectiveness varies\n" - "with the held item."), + .description = COMPOUND_STRING("The effectiveness\nvaries with the\nheld item."), .effect = EFFECT_FLING, .power = 1, .type = TYPE_DARK, @@ -7562,9 +6819,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PSYCHO_SHIFT] = { .name = COMPOUND_STRING("Psycho Shift"), - .description = COMPOUND_STRING( - "Transfers status problems\n" - "to the foe."), + .description = COMPOUND_STRING("Transfers status\nproblems to the\nfoe."), .effect = EFFECT_PSYCHO_SHIFT, .power = 0, .type = TYPE_PSYCHIC, @@ -7579,9 +6834,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TRUMP_CARD] = { .name = COMPOUND_STRING("Trump Card"), - .description = COMPOUND_STRING( - "The less PP the move has\n" - "the more damage it does."), + .description = COMPOUND_STRING("The less PP the\nmove has the more\ndamage it does."), .effect = EFFECT_TRUMP_CARD, .power = 1, .type = TYPE_NORMAL, @@ -7596,9 +6849,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HEAL_BLOCK] = { .name = COMPOUND_STRING("Heal Block"), - .description = COMPOUND_STRING( - "Prevents the foe from\n" - "recovering any HP."), + .description = COMPOUND_STRING("Prevents the foe\nfrom recovering\nany HP."), .effect = EFFECT_HEAL_BLOCK, .power = 0, .type = TYPE_PSYCHIC, @@ -7630,9 +6881,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_POWER_TRICK] = { .name = COMPOUND_STRING("Power Trick"), - .description = COMPOUND_STRING( - "The user swaps its Attack\n" - "and Defense stats."), + .description = COMPOUND_STRING("The user swaps\nits Attack and\nDefense stats."), .effect = EFFECT_POWER_TRICK, .power = 0, .type = TYPE_PSYCHIC, @@ -7650,9 +6899,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_GASTRO_ACID] = { .name = COMPOUND_STRING("Gastro Acid"), - .description = COMPOUND_STRING( - "Stomach acid suppresses\n" - "the foe's ability."), + .description = COMPOUND_STRING("Stomach acid\nsuppresses the\nfoe's ability."), .effect = EFFECT_GASTRO_ACID, .power = 0, .type = TYPE_POISON, @@ -7668,9 +6915,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_LUCKY_CHANT] = { .name = COMPOUND_STRING("Lucky Chant"), - .description = COMPOUND_STRING( - "Prevents the foe from\n" - "landing critical hits."), + .description = COMPOUND_STRING("Prevents the foe\nfrom landing\ncritical hits."), .effect = EFFECT_LUCKY_CHANT, .power = 0, .type = TYPE_NORMAL, @@ -7688,9 +6933,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ME_FIRST] = { .name = COMPOUND_STRING("Me First"), - .description = COMPOUND_STRING( - "Executes the foe's attack\n" - "with greater power."), + .description = COMPOUND_STRING("Executes the\nfoe's attack with\ngreater power."), .effect = EFFECT_ME_FIRST, .power = 0, .type = TYPE_NORMAL, @@ -7715,9 +6958,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_COPYCAT] = { .name = COMPOUND_STRING("Copycat"), - .description = COMPOUND_STRING( - "The user mimics the last\n" - "move used by a foe."), + .description = COMPOUND_STRING("The user mimics\nthe last move used\nby a foe."), .effect = EFFECT_COPYCAT, .power = 0, .type = TYPE_NORMAL, @@ -7741,9 +6982,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_POWER_SWAP] = { .name = COMPOUND_STRING("Power Swap"), - .description = COMPOUND_STRING( - "Swaps changes to Attack\n" - "and Sp. Atk with the foe."), + .description = COMPOUND_STRING("Swaps changes to\nAttack and Sp. Atk\nwith the foe."), .effect = EFFECT_POWER_SWAP, .power = 0, .type = TYPE_PSYCHIC, @@ -7759,9 +6998,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_GUARD_SWAP] = { .name = COMPOUND_STRING("Guard Swap"), - .description = COMPOUND_STRING( - "Swaps changes to Defense\n" - "and Sp. Def with the foe."), + .description = COMPOUND_STRING("Swaps changes to\nDefense and Sp.\nDef with the foe."), .effect = EFFECT_GUARD_SWAP, .power = 0, .type = TYPE_PSYCHIC, @@ -7777,9 +7014,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PUNISHMENT] = { .name = COMPOUND_STRING("Punishment"), - .description = COMPOUND_STRING( - "Does more damage if the\n" - "foe has powered up."), + .description = COMPOUND_STRING("Does more damage\nif the foe has\npowered up."), .effect = EFFECT_PUNISHMENT, .power = 60, .type = TYPE_DARK, @@ -7794,9 +7029,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_LAST_RESORT] = { .name = COMPOUND_STRING("Last Resort"), - .description = COMPOUND_STRING( - "Can only be used if every\n" - "other move has been used."), + .description = COMPOUND_STRING("Can only be used\nif every other\nmove has been\nused."), .effect = EFFECT_LAST_RESORT, .power = B_UPDATED_MOVE_DATA >= GEN_5 ? 140 : 130, .type = TYPE_NORMAL, @@ -7811,9 +7044,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_WORRY_SEED] = { .name = COMPOUND_STRING("Worry Seed"), - .description = COMPOUND_STRING( - "Plants a seed on the foe\n" - "giving it Insomnia."), + .description = COMPOUND_STRING("Plants a seed on\nthe foe giving it\nInsomnia."), .effect = EFFECT_WORRY_SEED, .power = 0, .type = TYPE_GRASS, @@ -7844,9 +7075,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TOXIC_SPIKES] = { .name = COMPOUND_STRING("Toxic Spikes"), - .description = COMPOUND_STRING( - "Sets spikes that poison a\n" - "foe switching in."), + .description = COMPOUND_STRING("Sets spikes that\npoison a foe\nswitching in."), .effect = EFFECT_TOXIC_SPIKES, .power = 0, .type = TYPE_POISON, @@ -7866,9 +7095,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HEART_SWAP] = { .name = COMPOUND_STRING("Heart Swap"), - .description = COMPOUND_STRING( - "Swaps any stat changes\n" - "with the foe."), + .description = COMPOUND_STRING("Swaps any stat\nchanges with the\nfoe."), .effect = EFFECT_HEART_SWAP, .power = 0, .type = TYPE_PSYCHIC, @@ -7884,9 +7111,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_AQUA_RING] = { .name = COMPOUND_STRING("Aqua Ring"), - .description = COMPOUND_STRING( - "Forms a veil of water\n" - "that restores HP."), + .description = COMPOUND_STRING("Forms a veil of\nwater that\nrestores HP."), .effect = EFFECT_AQUA_RING, .power = 0, .type = TYPE_WATER, @@ -7904,9 +7129,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MAGNET_RISE] = { .name = COMPOUND_STRING("Magnet Rise"), - .description = COMPOUND_STRING( - "The user levitates with\n" - "electromagnetism."), + .description = COMPOUND_STRING("The user\nlevitates with\nelectromagnetism."), .effect = EFFECT_MAGNET_RISE, .power = 0, .type = TYPE_ELECTRIC, @@ -7925,9 +7148,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FLARE_BLITZ] = { .name = COMPOUND_STRING("Flare Blitz"), - .description = COMPOUND_STRING( - "A charge that may burn the\n" - "foe. Also hurts the user."), + .description = COMPOUND_STRING("A charge that may\nburn the foe. Also\nhurts the user."), .effect = EFFECT_HIT, .power = 120, .type = TYPE_FIRE, @@ -7948,9 +7169,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FORCE_PALM] = { .name = COMPOUND_STRING("Force Palm"), - .description = COMPOUND_STRING( - "A shock wave attack that\n" - "may paralyze the foe."), + .description = COMPOUND_STRING("A shock wave\nattack that may\nparalyze the foe."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_FIGHTING, @@ -7969,9 +7188,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_AURA_SPHERE] = { .name = COMPOUND_STRING("Aura Sphere"), - .description = COMPOUND_STRING( - "Attacks with an aura blast\n" - "that cannot be evaded."), + .description = COMPOUND_STRING("Attacks with an\naura blast that\ncannot be evaded."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 80 : 90, .type = TYPE_FIGHTING, @@ -7987,9 +7204,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ROCK_POLISH] = { .name = COMPOUND_STRING("Rock Polish"), - .description = COMPOUND_STRING( - "Polishes the body to\n" - "sharply raise Speed."), + .description = COMPOUND_STRING("Polishes the body\nto sharply raise\nSpeed."), .effect = EFFECT_SPEED_UP_2, .power = 0, .type = TYPE_ROCK, @@ -8007,9 +7222,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_POISON_JAB] = { .name = COMPOUND_STRING("Poison Jab"), - .description = COMPOUND_STRING( - "A stabbing attack that\n" - "may poison the foe."), + .description = COMPOUND_STRING("A stabbing attack\nthat may poison\nthe foe."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_POISON, @@ -8028,9 +7241,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DARK_PULSE] = { .name = COMPOUND_STRING("Dark Pulse"), - .description = COMPOUND_STRING( - "Attacks with a horrible\n" - "aura. May cause flinching."), + .description = COMPOUND_STRING("Attacks with a\nhorrible aura. May\ncause flinching."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_DARK, @@ -8049,9 +7260,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_NIGHT_SLASH] = { .name = COMPOUND_STRING("Night Slash"), - .description = COMPOUND_STRING( - "Hits as soon as possible.\n" - "High critical-hit ratio."), + .description = COMPOUND_STRING("Hits as soon as\npossible. High\ncritical-hit\nratio."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_DARK, @@ -8068,9 +7277,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_AQUA_TAIL] = { .name = COMPOUND_STRING("Aqua Tail"), - .description = COMPOUND_STRING( - "The user swings its tail\n" - "like a wave to attack."), + .description = COMPOUND_STRING("The user swings\nits tail like a\nwave to attack."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_WATER, @@ -8085,9 +7292,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SEED_BOMB] = { .name = COMPOUND_STRING("Seed Bomb"), - .description = COMPOUND_STRING( - "A barrage of hard seeds\n" - "is fired at the foe."), + .description = COMPOUND_STRING("A barrage of hard\nseeds is fired at\nthe foe."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_GRASS, @@ -8102,9 +7307,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_AIR_SLASH] = { .name = COMPOUND_STRING("Air Slash"), - .description = COMPOUND_STRING( - "Attacks with a blade of\n" - "air. May cause flinching."), + .description = COMPOUND_STRING("Attacks with a\nblade of air. May\ncause flinching."), .effect = EFFECT_HIT, .power = 75, .type = TYPE_FLYING, @@ -8123,9 +7326,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_X_SCISSOR] = { .name = COMPOUND_STRING("X-Scissor"), - .description = COMPOUND_STRING( - "Slashes the foe with crossed\n" - "scythes, claws, etc."), + .description = COMPOUND_STRING("Slashes the foe\nwith crossed\nscythes, claws,\netc."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_BUG, @@ -8141,9 +7342,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BUG_BUZZ] = { .name = COMPOUND_STRING("Bug Buzz"), - .description = COMPOUND_STRING( - "A damaging sound wave that\n" - "may lower Sp. Def."), + .description = COMPOUND_STRING("A damaging sound\nwave that may\nlower Sp. Def."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_BUG, @@ -8163,9 +7362,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DRAGON_PULSE] = { .name = COMPOUND_STRING("Dragon Pulse"), - .description = COMPOUND_STRING( - "Generates a shock wave to\n" - "damage the foe."), + .description = COMPOUND_STRING("Generates a shock\nwave to damage the\nfoe."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 85 : 90, .type = TYPE_DRAGON, @@ -8180,9 +7377,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DRAGON_RUSH] = { .name = COMPOUND_STRING("Dragon Rush"), - .description = COMPOUND_STRING( - "Tackles the foe with menace.\n" - "May cause flinching."), + .description = COMPOUND_STRING("Tackles the foe\nwith menace. May\ncause flinching."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_DRAGON, @@ -8202,9 +7397,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_POWER_GEM] = { .name = COMPOUND_STRING("Power Gem"), - .description = COMPOUND_STRING( - "Attacks with rays of light\n" - "that sparkle like diamonds."), + .description = COMPOUND_STRING("Attacks with rays\nof light that\nsparkle like\ndiamonds."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 80 : 70, .type = TYPE_ROCK, @@ -8235,9 +7428,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_VACUUM_WAVE] = { .name = COMPOUND_STRING("Vacuum Wave"), - .description = COMPOUND_STRING( - "Whirls its fists to send\n" - "a wave that strikes first."), + .description = COMPOUND_STRING("Whirls its fists\nto send a wave\nthat strikes\nfirst."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_FIGHTING, @@ -8251,9 +7442,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FOCUS_BLAST] = { .name = COMPOUND_STRING("Focus Blast"), - .description = COMPOUND_STRING( - "Attacks at full power.\n" - "May lower Sp. Def."), + .description = COMPOUND_STRING("Attacks at full\npower. May lower\nSp. Def."), .effect = EFFECT_HIT, .power = 120, .type = TYPE_FIGHTING, @@ -8272,9 +7461,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ENERGY_BALL] = { .name = COMPOUND_STRING("Energy Ball"), - .description = COMPOUND_STRING( - "Draws power from nature to\n" - "attack. May lower Sp. Def."), + .description = COMPOUND_STRING("Draws power from\nnature to attack.\nMay lower Sp.\nDef."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 90 : 80, .type = TYPE_GRASS, @@ -8293,9 +7480,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BRAVE_BIRD] = { .name = COMPOUND_STRING("Brave Bird"), - .description = COMPOUND_STRING( - "A low altitude charge that\n" - "also hurts the user."), + .description = COMPOUND_STRING("A low altitude\ncharge that also\nhurts the user."), .effect = EFFECT_HIT, .power = 120, .type = TYPE_FLYING, @@ -8311,9 +7496,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_EARTH_POWER] = { .name = COMPOUND_STRING("Earth Power"), - .description = COMPOUND_STRING( - "Makes the ground erupt with\n" - "power. May lower Sp. Def."), + .description = COMPOUND_STRING("Makes the ground\nerupt with power.\nMay lower Sp.\nDef."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_GROUND, @@ -8332,9 +7515,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SWITCHEROO] = { .name = COMPOUND_STRING("Switcheroo"), - .description = COMPOUND_STRING( - "Swaps items with the foe\n" - "faster than the eye can see."), + .description = COMPOUND_STRING("Swaps items with\nthe foe faster\nthan the eye can\nsee."), .effect = EFFECT_TRICK, .power = 0, .type = TYPE_DARK, @@ -8371,9 +7552,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_NASTY_PLOT] = { .name = COMPOUND_STRING("Nasty Plot"), - .description = COMPOUND_STRING( - "Thinks bad thoughts to\n" - "sharply boost Sp. Atk."), + .description = COMPOUND_STRING("Thinks bad\nthoughts to\nsharply boost Sp.\nAtk."), .effect = EFFECT_SPECIAL_ATTACK_UP_2, .power = 0, .type = TYPE_DARK, @@ -8391,9 +7570,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BULLET_PUNCH] = { .name = COMPOUND_STRING("Bullet Punch"), - .description = COMPOUND_STRING( - "Punches as fast as a bul-\n" - "let. It always hits first."), + .description = COMPOUND_STRING("Punches as fast\nas a bul- let. It\nalways hits\nfirst."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_STEEL, @@ -8424,9 +7601,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ICE_SHARD] = { .name = COMPOUND_STRING("Ice Shard"), - .description = COMPOUND_STRING( - "Hurls a chunk of ice that\n" - "always strike first."), + .description = COMPOUND_STRING("Hurls a chunk of\nice that always\nstrike first."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_ICE, @@ -8440,9 +7615,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SHADOW_CLAW] = { .name = COMPOUND_STRING("Shadow Claw"), - .description = COMPOUND_STRING( - "Strikes with a shadow claw.\n" - "High critical-hit ratio."), + .description = COMPOUND_STRING("Strikes with a\nshadow claw. High\ncritical-hit\nratio."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_GHOST, @@ -8458,9 +7631,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_THUNDER_FANG] = { .name = COMPOUND_STRING("Thunder Fang"), - .description = COMPOUND_STRING( - "May cause flinching or\n" - "leave the foe paralyzed."), + .description = COMPOUND_STRING("May cause\nflinching or leave\nthe foe\nparalyzed."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_ELECTRIC, @@ -8484,12 +7655,11 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ICE_FANG] = { .name = COMPOUND_STRING("Ice Fang"), - .description = COMPOUND_STRING( - "May cause flinching or\n" + .description = COMPOUND_STRING("May cause\nflinching or" #if B_USE_FROSTBITE == TRUE - "leave the foe frozen."), + "leave\nthe foe frozen."), #else - "leave the foe with frostbite."), + "leave\nthe foe with frostbite."), #endif .effect = EFFECT_HIT, .power = 65, @@ -8514,9 +7684,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FIRE_FANG] = { .name = COMPOUND_STRING("Fire Fang"), - .description = COMPOUND_STRING( - "May cause flinching or\n" - "leave the foe with a burn."), + .description = COMPOUND_STRING("May cause\nflinching or leave\nthe foe with a\nburn."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_FIRE, @@ -8540,9 +7708,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SHADOW_SNEAK] = { .name = COMPOUND_STRING("Shadow Sneak"), - .description = COMPOUND_STRING( - "Extends the user's shadow\n" - "to strike first."), + .description = COMPOUND_STRING("Extends the\nuser's shadow to\nstrike first."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_GHOST, @@ -8557,9 +7723,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MUD_BOMB] = { .name = COMPOUND_STRING("Mud Bomb"), - .description = COMPOUND_STRING( - "Throws a blob of mud to\n" - "damage and cut accuracy."), + .description = COMPOUND_STRING("Throws a blob of\nmud to damage and\ncut accuracy."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_GROUND, @@ -8578,9 +7742,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PSYCHO_CUT] = { .name = COMPOUND_STRING("Psycho Cut"), - .description = COMPOUND_STRING( - "Tears with psychic blades.\n" - "High critical-hit ratio."), + .description = COMPOUND_STRING("Tears with\npsychic blades.\nHigh critical-hit\nratio."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_PSYCHIC, @@ -8596,9 +7758,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ZEN_HEADBUTT] = { .name = COMPOUND_STRING("Zen Headbutt"), - .description = COMPOUND_STRING( - "Hits with a strong head-\n" - "butt. May cause flinching."), + .description = COMPOUND_STRING("Hits with a\nstrong head- butt.\nMay cause\nflinching."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_PSYCHIC, @@ -8617,9 +7777,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MIRROR_SHOT] = { .name = COMPOUND_STRING("Mirror Shot"), - .description = COMPOUND_STRING( - "Emits a flash of energy to\n" - "damage and cut accuracy."), + .description = COMPOUND_STRING("Emits a flash of\nenergy to damage\nand cut accuracy."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_STEEL, @@ -8637,9 +7795,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FLASH_CANNON] = { .name = COMPOUND_STRING("Flash Cannon"), - .description = COMPOUND_STRING( - "Releases a blast of light\n" - "that may lower Sp. Def."), + .description = COMPOUND_STRING("Releases a blast\nof light that may\nlower Sp. Def."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_STEEL, @@ -8657,9 +7813,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ROCK_CLIMB] = { .name = COMPOUND_STRING("Rock Climb"), - .description = COMPOUND_STRING( - "A charging attack that may\n" - "confuse the foe."), + .description = COMPOUND_STRING("A charging attack\nthat may confuse\nthe foe."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_NORMAL, @@ -8678,9 +7832,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DEFOG] = { .name = COMPOUND_STRING("Defog"), - .description = COMPOUND_STRING( - "Removes obstacles and\n" - "lowers evasion."), + .description = COMPOUND_STRING("Removes obstacles\nand lowers\nevasion."), .effect = EFFECT_DEFOG, .power = 0, .type = TYPE_FLYING, @@ -8697,9 +7849,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TRICK_ROOM] = { .name = COMPOUND_STRING("Trick Room"), - .description = COMPOUND_STRING( - "Slower Pokémon get to move\n" - "first for 5 turns."), + .description = COMPOUND_STRING("Slower Pokémon\nget to move first\nfor 5 turns."), .effect = EFFECT_TRICK_ROOM, .power = 0, .type = TYPE_PSYCHIC, @@ -8715,9 +7865,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DRACO_METEOR] = { .name = COMPOUND_STRING("Draco Meteor"), - .description = COMPOUND_STRING( - "Casts comets onto the foe.\n" - "Harshly lowers the Sp. Atk."), + .description = COMPOUND_STRING("Casts comets onto\nthe foe. Harshly\nlowers the Sp.\nAtk."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 130 : 140, .type = TYPE_DRAGON, @@ -8735,9 +7883,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DISCHARGE] = { .name = COMPOUND_STRING("Discharge"), - .description = COMPOUND_STRING( - "Zaps the foes with electri-\n" - "city. May paralyze them."), + .description = COMPOUND_STRING("Zaps the foes\nwith electri-\ncity. May paralyze\nthem."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_ELECTRIC, @@ -8773,9 +7919,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_LEAF_STORM] = { .name = COMPOUND_STRING("Leaf Storm"), - .description = COMPOUND_STRING( - "Whips up a storm of leaves.\n" - "Harshly lowers the Sp. Atk."), + .description = COMPOUND_STRING("Whips up a storm\nof leaves. Harshly\nlowers the Sp.\nAtk."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 130 : 140, .type = TYPE_GRASS, @@ -8793,9 +7937,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_POWER_WHIP] = { .name = COMPOUND_STRING("Power Whip"), - .description = COMPOUND_STRING( - "Violently lashes the foe\n" - "with vines or tentacles."), + .description = COMPOUND_STRING("Violently lashes\nthe foe with vines\nor tentacles."), .effect = EFFECT_HIT, .power = 120, .type = TYPE_GRASS, @@ -8829,9 +7971,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_CROSS_POISON] = { .name = COMPOUND_STRING("Cross Poison"), - .description = COMPOUND_STRING( - "A slash that may poison a\n" - "foe and do critical damage."), + .description = COMPOUND_STRING("A slash that may\npoison a foe and\ndo critical\ndamage."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_POISON, @@ -8852,9 +7992,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_GUNK_SHOT] = { .name = COMPOUND_STRING("Gunk Shot"), - .description = COMPOUND_STRING( - "Shoots filthy garbage at\n" - "the foe. May also poison."), + .description = COMPOUND_STRING("Shoots filthy\ngarbage at the\nfoe. May also\npoison."), .effect = EFFECT_HIT, .power = 120, .type = TYPE_POISON, @@ -8872,9 +8010,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_IRON_HEAD] = { .name = COMPOUND_STRING("Iron Head"), - .description = COMPOUND_STRING( - "Slams the foe with a hard\n" - "head. May cause flinching."), + .description = COMPOUND_STRING("Slams the foe\nwith a hard head.\nMay cause\nflinching."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_STEEL, @@ -8893,9 +8029,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MAGNET_BOMB] = { .name = COMPOUND_STRING("Magnet Bomb"), - .description = COMPOUND_STRING( - "Launches a magnet that\n" - "strikes without fail."), + .description = COMPOUND_STRING("Launches a magnet\nthat strikes\nwithout fail."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_STEEL, @@ -8910,9 +8044,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_STONE_EDGE] = { .name = COMPOUND_STRING("Stone Edge"), - .description = COMPOUND_STRING( - "Stabs the foe with stones.\n" - "High critical-hit ratio."), + .description = COMPOUND_STRING("Stabs the foe\nwith stones. High\ncritical-hit\nratio."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_ROCK, @@ -8927,9 +8059,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_CAPTIVATE] = { .name = COMPOUND_STRING("Captivate"), - .description = COMPOUND_STRING( - "Makes the opposite gender\n" - "sharply reduce its Sp. Atk."), + .description = COMPOUND_STRING("Makes the\nopposite gender\nsharply reduce its\nSp. Atk."), .effect = EFFECT_CAPTIVATE, .power = 0, .type = TYPE_NORMAL, @@ -8945,9 +8075,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_STEALTH_ROCK] = { .name = COMPOUND_STRING("Stealth Rock"), - .description = COMPOUND_STRING( - "Sets floating stones that\n" - "hurt a foe switching in."), + .description = COMPOUND_STRING("Sets floating\nstones that hurt a\nfoe switching in."), .effect = EFFECT_STEALTH_ROCK, .power = 0, .type = TYPE_ROCK, @@ -8966,9 +8094,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_GRASS_KNOT] = { .name = COMPOUND_STRING("Grass Knot"), - .description = COMPOUND_STRING( - "A snare attack that does\n" - "more damage to heavier foes."), + .description = COMPOUND_STRING("A snare attack\nthat does more\ndamage to heavier\nfoes."), .effect = EFFECT_LOW_KICK, .power = 1, .type = TYPE_GRASS, @@ -8984,9 +8110,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_CHATTER] = { .name = COMPOUND_STRING("Chatter"), - .description = COMPOUND_STRING( - "Attacks with a sound wave\n" - "that causes confusion."), + .description = COMPOUND_STRING("Attacks with a\nsound wave that\ncauses confusion."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 65 : 60, .type = TYPE_FLYING, @@ -9019,9 +8143,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_JUDGMENT] = { .name = COMPOUND_STRING("Judgment"), - .description = COMPOUND_STRING( - "The type varies with the\n" - "kind of Plate held."), + .description = COMPOUND_STRING("The type varies\nwith the kind of\nPlate held."), .effect = EFFECT_CHANGE_TYPE_ON_ITEM, .power = 100, .type = TYPE_NORMAL, @@ -9054,9 +8176,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_CHARGE_BEAM] = { .name = COMPOUND_STRING("Charge Beam"), - .description = COMPOUND_STRING( - "Fires a beam of electricity.\n" - "May raise Sp. Atk."), + .description = COMPOUND_STRING("Fires a beam of\nelectricity. May\nraise Sp. Atk."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_ELECTRIC, @@ -9075,9 +8195,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_WOOD_HAMMER] = { .name = COMPOUND_STRING("Wood Hammer"), - .description = COMPOUND_STRING( - "Slams the body into a foe.\n" - "The user gets hurt too."), + .description = COMPOUND_STRING("Slams the body\ninto a foe. The\nuser gets hurt\ntoo."), .effect = EFFECT_HIT, .power = 120, .type = TYPE_GRASS, @@ -9093,9 +8211,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_AQUA_JET] = { .name = COMPOUND_STRING("Aqua Jet"), - .description = COMPOUND_STRING( - "Strikes first by dashing\n" - "at the foe at a high speed."), + .description = COMPOUND_STRING("Strikes first by\ndashing at the foe\nat a high speed."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_WATER, @@ -9110,9 +8226,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ATTACK_ORDER] = { .name = COMPOUND_STRING("Attack Order"), - .description = COMPOUND_STRING( - "Underlings pummel the foe.\n" - "High critical-hit ratio."), + .description = COMPOUND_STRING("Underlings pummel\nthe foe. High\ncritical-hit\nratio."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_BUG, @@ -9127,9 +8241,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DEFEND_ORDER] = { .name = COMPOUND_STRING("Defend Order"), - .description = COMPOUND_STRING( - "Raises Defense and Sp. Def\n" - "with a living shield."), + .description = COMPOUND_STRING("Raises Defense\nand Sp. Def with a\nliving shield."), .effect = EFFECT_COSMIC_POWER, .power = 0, .type = TYPE_BUG, @@ -9147,9 +8259,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HEAL_ORDER] = { .name = COMPOUND_STRING("Heal Order"), - .description = COMPOUND_STRING( - "The user's underlings show\n" - "up to heal half its max HP."), + .description = COMPOUND_STRING("The user's\nunderlings show up\nto heal half its\nmax HP."), .effect = EFFECT_RESTORE_HP, .power = 0, .type = TYPE_BUG, @@ -9168,9 +8278,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HEAD_SMASH] = { .name = COMPOUND_STRING("Head Smash"), - .description = COMPOUND_STRING( - "A life-risking headbutt that\n" - "seriously hurts the user."), + .description = COMPOUND_STRING("A life-risking\nheadbutt that\nseriously hurts\nthe user."), .effect = EFFECT_HIT, .power = 150, .type = TYPE_ROCK, @@ -9186,9 +8294,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DOUBLE_HIT] = { .name = COMPOUND_STRING("Double Hit"), - .description = COMPOUND_STRING( - "Slams the foe with a tail\n" - "etc. Strikes twice."), + .description = COMPOUND_STRING("Slams the foe\nwith a tail etc.\nStrikes twice."), .effect = EFFECT_HIT, .power = 35, .type = TYPE_NORMAL, @@ -9204,9 +8310,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ROAR_OF_TIME] = { .name = COMPOUND_STRING("Roar of Time"), - .description = COMPOUND_STRING( - "Powerful, but leaves the\n" - "user immobile the next turn."), + .description = COMPOUND_STRING("Powerful, but\nleaves the user\nimmobile the next\nturn."), .effect = EFFECT_HIT, .power = 150, .type = TYPE_DRAGON, @@ -9224,9 +8328,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SPACIAL_REND] = { .name = COMPOUND_STRING("Spacial Rend"), - .description = COMPOUND_STRING( - "Tears the foe, and space.\n" - "High critical-hit ratio."), + .description = COMPOUND_STRING("Tears the foe,\nand space. High\ncritical-hit\nratio."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_DRAGON, @@ -9276,9 +8378,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MAGMA_STORM] = { .name = COMPOUND_STRING("Magma Storm"), - .description = COMPOUND_STRING( - "Traps the foe in a vortex\n" - "of fire for "BINDING_TURNS" turns."), + .description = COMPOUND_STRING("Traps the foe in\na vortex of fire\nfor "BINDING_TURNS" turns."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 100 : 120, .type = TYPE_FIRE, @@ -9295,9 +8395,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DARK_VOID] = { .name = COMPOUND_STRING("Dark Void"), - .description = COMPOUND_STRING( - "Drags the foe into total\n" - "darkness, inducing Sleep."), + .description = COMPOUND_STRING("Drags the foe\ninto total\ndarkness, inducing\nSleep."), .effect = EFFECT_DARK_VOID, .power = 0, .type = TYPE_DARK, @@ -9314,9 +8412,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SEED_FLARE] = { .name = COMPOUND_STRING("Seed Flare"), - .description = COMPOUND_STRING( - "Generates a shock wave that\n" - "sharply reduces Sp. Def."), + .description = COMPOUND_STRING("Generates a shock\nwave that sharply\nreduces Sp. Def."), .effect = EFFECT_HIT, .power = 120, .type = TYPE_GRASS, @@ -9334,9 +8430,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_OMINOUS_WIND] = { .name = COMPOUND_STRING("Ominous Wind"), - .description = COMPOUND_STRING( - "A repulsive attack that may\n" - "raise all stats."), + .description = COMPOUND_STRING("A repulsive\nattack that may\nraise all stats."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_GHOST, @@ -9380,9 +8474,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HONE_CLAWS] = { .name = COMPOUND_STRING("Hone Claws"), - .description = COMPOUND_STRING( - "Sharpens its claws to raise\n" - "Attack and Accuracy."), + .description = COMPOUND_STRING("Sharpens its\nclaws to raise\nAttack and\nAccuracy."), .effect = EFFECT_ATTACK_ACCURACY_UP, .power = 0, .type = TYPE_DARK, @@ -9400,9 +8492,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_WIDE_GUARD] = { .name = COMPOUND_STRING("Wide Guard"), - .description = COMPOUND_STRING( - "Evades wide-ranging attacks\n" - "for one turn."), + .description = COMPOUND_STRING("Evades\nwide-ranging\nattacks for one\nturn."), .effect = EFFECT_PROTECT, .power = 0, .type = TYPE_ROCK, @@ -9422,9 +8512,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_GUARD_SPLIT] = { .name = COMPOUND_STRING("Guard Split"), - .description = COMPOUND_STRING( - "Averages changes to Defense\n" - "and Sp. Def with the foe."), + .description = COMPOUND_STRING("Averages changes\nto Defense and Sp.\nDef with the foe."), .effect = EFFECT_GUARD_SPLIT, .power = 0, .type = TYPE_PSYCHIC, @@ -9440,9 +8528,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_POWER_SPLIT] = { .name = COMPOUND_STRING("Power Split"), - .description = COMPOUND_STRING( - "Averages changes to Attack\n" - "and Sp. Atk with the foe."), + .description = COMPOUND_STRING("Averages changes\nto Attack and Sp.\nAtk with the foe."), .effect = EFFECT_POWER_SPLIT, .power = 0, .type = TYPE_PSYCHIC, @@ -9458,9 +8544,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_WONDER_ROOM] = { .name = COMPOUND_STRING("Wonder Room"), - .description = COMPOUND_STRING( - "Defense and Sp. Def stats\n" - "are swapped for 5 turns."), + .description = COMPOUND_STRING("Defense and Sp.\nDef stats are\nswapped for 5\nturns."), .effect = EFFECT_WONDER_ROOM, .power = 0, .type = TYPE_PSYCHIC, @@ -9490,9 +8574,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_VENOSHOCK] = { .name = COMPOUND_STRING("Venoshock"), - .description = COMPOUND_STRING( - "Does double damage if the\n" - "foe is poisoned."), + .description = COMPOUND_STRING("Does double\ndamage if the foe\nis poisoned."), .effect = EFFECT_DOUBLE_POWER_ON_ARG_STATUS, .power = 65, .type = TYPE_POISON, @@ -9507,9 +8589,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_AUTOTOMIZE] = { .name = COMPOUND_STRING("Autotomize"), - .description = COMPOUND_STRING( - "Sheds additional weight to\n" - "sharply boost Speed."), + .description = COMPOUND_STRING("Sheds additional\nweight to sharply\nboost Speed."), .effect = EFFECT_AUTOTOMIZE, .power = 0, .type = TYPE_STEEL, @@ -9527,9 +8607,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_RAGE_POWDER] = { .name = COMPOUND_STRING("Rage Powder"), - .description = COMPOUND_STRING( - "Scatters powder to make\n" - "foes attack only the user."), + .description = COMPOUND_STRING("Scatters powder\nto make foes\nattack only the\nuser."), .effect = EFFECT_FOLLOW_ME, .power = 0, .type = TYPE_BUG, @@ -9550,9 +8628,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TELEKINESIS] = { .name = COMPOUND_STRING("Telekinesis"), - .description = COMPOUND_STRING( - "Makes the foe float. It is\n" - "easier to hit for 3 turns."), + .description = COMPOUND_STRING("Makes the foe\nfloat. It is\neasier to hit for\n3 turns."), .effect = EFFECT_TELEKINESIS, .power = 0, .type = TYPE_PSYCHIC, @@ -9569,9 +8645,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MAGIC_ROOM] = { .name = COMPOUND_STRING("Magic Room"), - .description = COMPOUND_STRING( - "Hold items lose their\n" - "effects for 5 turns."), + .description = COMPOUND_STRING("Hold items lose\ntheir effects for\n5 turns."), .effect = EFFECT_MAGIC_ROOM, .power = 0, .type = TYPE_PSYCHIC, @@ -9587,9 +8661,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SMACK_DOWN] = { .name = COMPOUND_STRING("Smack Down"), - .description = COMPOUND_STRING( - "Throws a rock to knock the\n" - "foe down to the ground."), + .description = COMPOUND_STRING("Throws a rock to\nknock the foe down\nto the ground."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_ROCK, @@ -9624,9 +8696,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FLAME_BURST] = { .name = COMPOUND_STRING("Flame Burst"), - .description = COMPOUND_STRING( - "A bursting flame that does\n" - "damage to all foes."), + .description = COMPOUND_STRING("A bursting flame\nthat does damage\nto all foes."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_FIRE, @@ -9644,9 +8714,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SLUDGE_WAVE] = { .name = COMPOUND_STRING("Sludge Wave"), - .description = COMPOUND_STRING( - "Swamps the foe with a wave\n" - "of sludge. May also poison."), + .description = COMPOUND_STRING("Swamps the foe\nwith a wave of\nsludge. May also\npoison."), .effect = EFFECT_HIT, .power = 95, .type = TYPE_POISON, @@ -9664,9 +8732,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_QUIVER_DANCE] = { .name = COMPOUND_STRING("Quiver Dance"), - .description = COMPOUND_STRING( - "Dances to raise Sp. Atk\n" - "Sp. Def and Speed."), + .description = COMPOUND_STRING("Dances to raise\nSp. Atk Sp. Def\nand Speed."), .effect = EFFECT_QUIVER_DANCE, .power = 0, .type = TYPE_BUG, @@ -9702,9 +8768,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SYNCHRONOISE] = { .name = COMPOUND_STRING("Synchronoise"), - .description = COMPOUND_STRING( - "An odd shock wave that only\n" - "damages same-type foes."), + .description = COMPOUND_STRING("An odd shock wave\nthat only damages\nsame-type foes."), .effect = EFFECT_SYNCHRONOISE, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 120 : 70, .type = TYPE_PSYCHIC, @@ -9718,9 +8782,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ELECTRO_BALL] = { .name = COMPOUND_STRING("Electro Ball"), - .description = COMPOUND_STRING( - "Hurls an orb that does more\n" - "damage to slower foes."), + .description = COMPOUND_STRING("Hurls an orb that\ndoes more damage\nto slower foes."), .effect = EFFECT_ELECTRO_BALL, .power = 1, .type = TYPE_ELECTRIC, @@ -9735,9 +8797,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SOAK] = { .name = COMPOUND_STRING("Soak"), - .description = COMPOUND_STRING( - "Sprays water at the foe\n" - "making it Water-type."), + .description = COMPOUND_STRING("Sprays water at\nthe foe making it\nWater-type."), .effect = EFFECT_SOAK, .power = 0, .type = TYPE_WATER, @@ -9753,9 +8813,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FLAME_CHARGE] = { .name = COMPOUND_STRING("Flame Charge"), - .description = COMPOUND_STRING( - "Attacks in a cloak of\n" - "flames. Raises Speed."), + .description = COMPOUND_STRING("Attacks in a\ncloak of flames.\nRaises Speed."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_FIRE, @@ -9775,9 +8833,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_COIL] = { .name = COMPOUND_STRING("Coil"), - .description = COMPOUND_STRING( - "Coils up to raise Attack\n" - "Defense and Accuracy."), + .description = COMPOUND_STRING("Coils up to raise\nAttack Defense and\nAccuracy."), .effect = EFFECT_COIL, .power = 0, .type = TYPE_POISON, @@ -9795,9 +8851,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_LOW_SWEEP] = { .name = COMPOUND_STRING("Low Sweep"), - .description = COMPOUND_STRING( - "Attacks the foe's legs\n" - "lowering its Speed."), + .description = COMPOUND_STRING("Attacks the foe's\nlegs lowering its\nSpeed."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 65 : 60, .type = TYPE_FIGHTING, @@ -9816,9 +8870,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ACID_SPRAY] = { .name = COMPOUND_STRING("Acid Spray"), - .description = COMPOUND_STRING( - "Sprays a hide-melting acid.\n" - "Sharply reduces Sp. Def."), + .description = COMPOUND_STRING("Sprays a\nhide-melting acid.\nSharply reduces\nSp. Def."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_POISON, @@ -9837,9 +8889,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FOUL_PLAY] = { .name = COMPOUND_STRING("Foul Play"), - .description = COMPOUND_STRING( - "The higher the foe's Attack\n" - "the more damage caused."), + .description = COMPOUND_STRING("The higher the\nfoe's Attack the\nmore damage\ncaused."), .effect = EFFECT_FOUL_PLAY, .power = 95, .type = TYPE_DARK, @@ -9854,9 +8904,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SIMPLE_BEAM] = { .name = COMPOUND_STRING("Simple Beam"), - .description = COMPOUND_STRING( - "A beam that changes the\n" - "foe's ability to Simple."), + .description = COMPOUND_STRING("A beam that\nchanges the foe's\nability to\nSimple."), .effect = EFFECT_SIMPLE_BEAM, .power = 0, .type = TYPE_NORMAL, @@ -9872,9 +8920,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ENTRAINMENT] = { .name = COMPOUND_STRING("Entrainment"), - .description = COMPOUND_STRING( - "Makes the foe mimic the\n" - "user, gaining its ability."), + .description = COMPOUND_STRING("Makes the foe\nmimic the user,\ngaining its\nability."), .effect = EFFECT_ENTRAINMENT, .power = 0, .type = TYPE_NORMAL, @@ -9890,9 +8936,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_AFTER_YOU] = { .name = COMPOUND_STRING("After You"), - .description = COMPOUND_STRING( - "Helps out the foe, letting\n" - "it move next."), + .description = COMPOUND_STRING("Helps out the\nfoe, letting it\nmove next."), .effect = EFFECT_AFTER_YOU, .power = 0, .type = TYPE_NORMAL, @@ -9911,9 +8955,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ROUND] = { .name = COMPOUND_STRING("Round"), - .description = COMPOUND_STRING( - "A song that inflicts damage.\n" - "Others can join in too."), + .description = COMPOUND_STRING("A song that\ninflicts damage.\nOthers can join in\ntoo."), .effect = EFFECT_ROUND, .power = 60, .type = TYPE_NORMAL, @@ -9932,9 +8974,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ECHOED_VOICE] = { .name = COMPOUND_STRING("Echoed Voice"), - .description = COMPOUND_STRING( - "Does more damage every turn\n" - "it is used."), + .description = COMPOUND_STRING("Does more damage\nevery turn it is\nused."), .effect = EFFECT_ECHOED_VOICE, .power = 40, .type = TYPE_NORMAL, @@ -9966,9 +9006,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_CLEAR_SMOG] = { .name = COMPOUND_STRING("Clear Smog"), - .description = COMPOUND_STRING( - "Attacks with white haze that\n" - "eliminates all stat changes."), + .description = COMPOUND_STRING("Attacks with\nwhite haze that\neliminates all\nstat changes."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_POISON, @@ -9985,9 +9023,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_STORED_POWER] = { .name = COMPOUND_STRING("Stored Power"), - .description = COMPOUND_STRING( - "The higher the user's stats\n" - "the more damage caused."), + .description = COMPOUND_STRING("The higher the\nuser's stats the\nmore damage\ncaused."), .effect = EFFECT_STORED_POWER, .power = 20, .type = TYPE_PSYCHIC, @@ -10001,9 +9037,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_QUICK_GUARD] = { .name = COMPOUND_STRING("Quick Guard"), - .description = COMPOUND_STRING( - "Evades priority attacks\n" - "for one turn."), + .description = COMPOUND_STRING("Evades priority\nattacks for one\nturn."), .effect = EFFECT_PROTECT, .power = 0, .type = TYPE_FIGHTING, @@ -10023,9 +9057,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ALLY_SWITCH] = { .name = COMPOUND_STRING("Ally Switch"), - .description = COMPOUND_STRING( - "The user switches places\n" - "with its partner."), + .description = COMPOUND_STRING("The user switches\nplaces with its\npartner."), .effect = EFFECT_ALLY_SWITCH, .power = 0, .type = TYPE_PSYCHIC, @@ -10042,9 +9074,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SCALD] = { .name = COMPOUND_STRING("Scald"), - .description = COMPOUND_STRING( - "Shoots boiling water at the\n" - "foe. May inflict a burn."), + .description = COMPOUND_STRING("Shoots boiling\nwater at the foe.\nMay inflict a\nburn."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_WATER, @@ -10063,9 +9093,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SHELL_SMASH] = { .name = COMPOUND_STRING("Shell Smash"), - .description = COMPOUND_STRING( - "Raises offensive stats, but\n" - "lowers defensive stats."), + .description = COMPOUND_STRING("Raises offensive\nstats, but lowers\ndefensive stats."), .effect = EFFECT_SHELL_SMASH, .power = 0, .type = TYPE_NORMAL, @@ -10083,9 +9111,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HEAL_PULSE] = { .name = COMPOUND_STRING("Heal Pulse"), - .description = COMPOUND_STRING( - "Recovers up to half the\n" - "target's maximum HP."), + .description = COMPOUND_STRING("Recovers up to\nhalf the target's\nmaximum HP."), .effect = EFFECT_HEAL_PULSE, .power = 0, .type = TYPE_PSYCHIC, @@ -10104,9 +9130,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HEX] = { .name = COMPOUND_STRING("Hex"), - .description = COMPOUND_STRING( - "Does double damage if the\n" - "foe has a status problem."), + .description = COMPOUND_STRING("Does double\ndamage if the foe\nhas a status\nproblem."), .effect = EFFECT_DOUBLE_POWER_ON_ARG_STATUS, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 65 : 50, .type = TYPE_GHOST, @@ -10122,9 +9146,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SKY_DROP] = { .name = COMPOUND_STRING("Sky Drop"), - .description = COMPOUND_STRING( - "Takes the foe into the sky\n" - "then drops it the next turn."), + .description = COMPOUND_STRING("Takes the foe\ninto the sky then\ndrops it the next\nturn."), .effect = EFFECT_SKY_DROP, .power = 60, .type = TYPE_FLYING, @@ -10144,9 +9166,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SHIFT_GEAR] = { .name = COMPOUND_STRING("Shift Gear"), - .description = COMPOUND_STRING( - "Rotates its gears to raise\n" - "Attack and Speed."), + .description = COMPOUND_STRING("Rotates its gears\nto raise Attack\nand Speed."), .effect = EFFECT_SHIFT_GEAR, .power = 0, .type = TYPE_STEEL, @@ -10181,9 +9201,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_INCINERATE] = { .name = COMPOUND_STRING("Incinerate"), - .description = COMPOUND_STRING( - "Burns up Berries and Gems\n" - "preventing their use."), + .description = COMPOUND_STRING("Burns up Berries\nand Gems\npreventing their\nuse."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 60 : 30, .type = TYPE_FIRE, @@ -10200,9 +9218,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_QUASH] = { .name = COMPOUND_STRING("Quash"), - .description = COMPOUND_STRING( - "Suppresses the foe, making\n" - "it move last."), + .description = COMPOUND_STRING("Suppresses the\nfoe, making it\nmove last."), .effect = EFFECT_QUASH, .power = 0, .type = TYPE_DARK, @@ -10218,9 +9234,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ACROBATICS] = { .name = COMPOUND_STRING("Acrobatics"), - .description = COMPOUND_STRING( - "Does double damage if the\n" - "user has no item."), + .description = COMPOUND_STRING("Does double\ndamage if the user\nhas no item."), .effect = EFFECT_ACROBATICS, .power = 55, .type = TYPE_FLYING, @@ -10235,9 +9249,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_REFLECT_TYPE] = { .name = COMPOUND_STRING("Reflect Type"), - .description = COMPOUND_STRING( - "The user reflects the foe's\n" - "type, copying it."), + .description = COMPOUND_STRING("The user reflects\nthe foe's type,\ncopying it."), .effect = EFFECT_REFLECT_TYPE, .power = 0, .type = TYPE_NORMAL, @@ -10254,9 +9266,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_RETALIATE] = { .name = COMPOUND_STRING("Retaliate"), - .description = COMPOUND_STRING( - "An attack that does more\n" - "damage if an ally fainted."), + .description = COMPOUND_STRING("An attack that\ndoes more damage\nif an ally\nfainted."), .effect = EFFECT_RETALIATE, .power = 70, .type = TYPE_NORMAL, @@ -10271,9 +9281,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FINAL_GAMBIT] = { .name = COMPOUND_STRING("Final Gambit"), - .description = COMPOUND_STRING( - "The user faints to damage\n" - "the foe equal to its HP."), + .description = COMPOUND_STRING("The user faints\nto damage the foe\nequal to its HP."), .effect = EFFECT_FINAL_GAMBIT, .power = 1, .type = TYPE_FIGHTING, @@ -10289,9 +9297,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BESTOW] = { .name = COMPOUND_STRING("Bestow"), - .description = COMPOUND_STRING( - "The user gives its held\n" - "item to the foe."), + .description = COMPOUND_STRING("The user gives\nits held item to\nthe foe."), .effect = EFFECT_BESTOW, .power = 0, .type = TYPE_NORMAL, @@ -10311,9 +9317,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_INFERNO] = { .name = COMPOUND_STRING("Inferno"), - .description = COMPOUND_STRING( - "Powerful and sure to inflict\n" - "a burn, but inaccurate."), + .description = COMPOUND_STRING("Powerful and sure\nto inflict a burn,\nbut inaccurate."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_FIRE, @@ -10331,9 +9335,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_WATER_PLEDGE] = { .name = COMPOUND_STRING("Water Pledge"), - .description = COMPOUND_STRING( - "Attacks with a column of\n" - "water. May make a rainbow."), + .description = COMPOUND_STRING("Attacks with a\ncolumn of water.\nMay make a\nrainbow."), .effect = EFFECT_PLEDGE, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 80 : 50, .type = TYPE_WATER, @@ -10348,9 +9350,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FIRE_PLEDGE] = { .name = COMPOUND_STRING("Fire Pledge"), - .description = COMPOUND_STRING( - "Attacks with a column of\n" - "fire. May burn the grass."), + .description = COMPOUND_STRING("Attacks with a\ncolumn of fire.\nMay burn the\ngrass."), .effect = EFFECT_PLEDGE, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 80 : 50, .type = TYPE_FIRE, @@ -10365,9 +9365,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_GRASS_PLEDGE] = { .name = COMPOUND_STRING("Grass Pledge"), - .description = COMPOUND_STRING( - "Attacks with a column of\n" - "grass. May create a swamp."), + .description = COMPOUND_STRING("Attacks with a\ncolumn of grass.\nMay create a\nswamp."), .effect = EFFECT_PLEDGE, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 80 : 50, .type = TYPE_GRASS, @@ -10396,9 +9394,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_STRUGGLE_BUG] = { .name = COMPOUND_STRING("Struggle Bug"), - .description = COMPOUND_STRING( - "Resisting, the user attacks\n" - "the foe. Lowers Sp. Atk."), + .description = COMPOUND_STRING("Resisting, the\nuser attacks the\nfoe. Lowers Sp.\nAtk."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 50 : 30, .type = TYPE_BUG, @@ -10416,9 +9412,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BULLDOZE] = { .name = COMPOUND_STRING("Bulldoze"), - .description = COMPOUND_STRING( - "Stomps down on the ground.\n" - "Lowers Speed."), + .description = COMPOUND_STRING("Stomps down on\nthe ground. Lowers\nSpeed."), .effect = EFFECT_BULLDOZE, .power = 60, .type = TYPE_GROUND, @@ -10469,9 +9463,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_WORK_UP] = { .name = COMPOUND_STRING("Work Up"), - .description = COMPOUND_STRING( - "The user is roused.\n" - "Ups Attack and Sp. Atk."), + .description = COMPOUND_STRING("The user is\nroused. Ups Attack\nand Sp. Atk."), .effect = EFFECT_ATTACK_SPATK_UP, .power = 0, .type = TYPE_NORMAL, @@ -10489,9 +9481,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ELECTROWEB] = { .name = COMPOUND_STRING("Electroweb"), - .description = COMPOUND_STRING( - "Snares the foe with an\n" - "electric net. Lowers Speed."), + .description = COMPOUND_STRING("Snares the foe\nwith an electric\nnet. Lowers\nSpeed."), .effect = EFFECT_HIT, .power = 55, .type = TYPE_ELECTRIC, @@ -10509,9 +9499,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_WILD_CHARGE] = { .name = COMPOUND_STRING("Wild Charge"), - .description = COMPOUND_STRING( - "An electrical tackle that\n" - "also hurts the user."), + .description = COMPOUND_STRING("An electrical\ntackle that also\nhurts the user."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_ELECTRIC, @@ -10527,9 +9515,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DRILL_RUN] = { .name = COMPOUND_STRING("Drill Run"), - .description = COMPOUND_STRING( - "Spins its body like a drill.\n" - "High critical-hit ratio."), + .description = COMPOUND_STRING("Spins its body\nlike a drill. High\ncritical-hit\nratio."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_GROUND, @@ -10545,9 +9531,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DUAL_CHOP] = { .name = COMPOUND_STRING("Dual Chop"), - .description = COMPOUND_STRING( - "Attacks with brutal hits\n" - "that strike twice."), + .description = COMPOUND_STRING("Attacks with\nbrutal hits that\nstrike twice."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_DRAGON, @@ -10563,9 +9547,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HEART_STAMP] = { .name = COMPOUND_STRING("Heart Stamp"), - .description = COMPOUND_STRING( - "A sudden blow after a cute\n" - "act. May cause flinching."), + .description = COMPOUND_STRING("A sudden blow\nafter a cute act.\nMay cause\nflinching."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_PSYCHIC, @@ -10617,9 +9599,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_RAZOR_SHELL] = { .name = COMPOUND_STRING("Razor Shell"), - .description = COMPOUND_STRING( - "Tears at the foe with sharp\n" - "shells. May lower Defense."), + .description = COMPOUND_STRING("Tears at the foe\nwith sharp shells.\nMay lower\nDefense."), .effect = EFFECT_HIT, .power = 75, .type = TYPE_WATER, @@ -10655,9 +9635,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_LEAF_TORNADO] = { .name = COMPOUND_STRING("Leaf Tornado"), - .description = COMPOUND_STRING( - "Circles the foe with leaves\n" - "to damage and cut accuracy."), + .description = COMPOUND_STRING("Circles the foe\nwith leaves to\ndamage and cut\naccuracy."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_GRASS, @@ -10676,9 +9654,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_STEAMROLLER] = { .name = COMPOUND_STRING("Steamroller"), - .description = COMPOUND_STRING( - "Crushes the foe with its\n" - "body. May cause flinching."), + .description = COMPOUND_STRING("Crushes the foe\nwith its body. May\ncause flinching."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_BUG, @@ -10698,9 +9674,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_COTTON_GUARD] = { .name = COMPOUND_STRING("Cotton Guard"), - .description = COMPOUND_STRING( - "Wraps its body in cotton.\n" - "Drastically raises Defense."), + .description = COMPOUND_STRING("Wraps its body in\ncotton.\nDrastically raises\nDefense."), .effect = EFFECT_DEFENSE_UP_3, .power = 0, .type = TYPE_GRASS, @@ -10718,9 +9692,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_NIGHT_DAZE] = { .name = COMPOUND_STRING("Night Daze"), - .description = COMPOUND_STRING( - "Looses a pitch-black shock\n" - "wave. May lower accuracy."), + .description = COMPOUND_STRING("Looses a\npitch-black shock\nwave. May lower\naccuracy."), .effect = EFFECT_HIT, .power = 85, .type = TYPE_DARK, @@ -10752,9 +9724,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TAIL_SLAP] = { .name = COMPOUND_STRING("Tail Slap"), - .description = COMPOUND_STRING( - "Strikes the foe with its\n" - "tail 2 to 5 times."), + .description = COMPOUND_STRING("Strikes the foe\nwith its tail 2 to\n5 times."), .effect = EFFECT_MULTI_HIT, .power = 25, .type = TYPE_NORMAL, @@ -10769,9 +9739,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HURRICANE] = { .name = COMPOUND_STRING("Hurricane"), - .description = COMPOUND_STRING( - "Traps the foe in a fierce\n" - "wind. May cause confusion."), + .description = COMPOUND_STRING("Traps the foe in\na fierce wind. May\ncause confusion."), .effect = EFFECT_THUNDER, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 110 : 120, .type = TYPE_FLYING, @@ -10791,9 +9759,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HEAD_CHARGE] = { .name = COMPOUND_STRING("Head Charge"), - .description = COMPOUND_STRING( - "A charge using guard hair.\n" - "It hurts the user a little."), + .description = COMPOUND_STRING("A charge using\nguard hair. It\nhurts the user a\nlittle."), .effect = EFFECT_HIT, .power = 120, .type = TYPE_NORMAL, @@ -10809,9 +9775,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_GEAR_GRIND] = { .name = COMPOUND_STRING("Gear Grind"), - .description = COMPOUND_STRING( - "Throws two steel gears\n" - "that strike twice."), + .description = COMPOUND_STRING("Throws two steel\ngears that strike\ntwice."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_STEEL, @@ -10847,9 +9811,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TECHNO_BLAST] = { .name = COMPOUND_STRING("Techno Blast"), - .description = COMPOUND_STRING( - "The type varies with the\n" - "kind of Drive held."), + .description = COMPOUND_STRING("The type varies\nwith the kind of\nDrive held."), .effect = EFFECT_CHANGE_TYPE_ON_ITEM, .power = B_UPDATED_MOVE_DATA >= GEN_6 ? 120 : 85, .type = TYPE_NORMAL, @@ -10865,9 +9827,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_RELIC_SONG] = { .name = COMPOUND_STRING("Relic Song"), - .description = COMPOUND_STRING( - "Attacks with an ancient\n" - "song. May induce sleep."), + .description = COMPOUND_STRING("Attacks with an\nancient song. May\ninduce sleep."), .effect = EFFECT_RELIC_SONG, .power = 75, .type = TYPE_NORMAL, @@ -10889,9 +9849,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SECRET_SWORD] = { .name = COMPOUND_STRING("Secret Sword"), - .description = COMPOUND_STRING( - "Cuts with a long horn that\n" - "does physical damage."), + .description = COMPOUND_STRING("Cuts with a long\nhorn that does\nphysical damage."), .effect = EFFECT_PSYSHOCK, .power = 85, .type = TYPE_FIGHTING, @@ -10907,9 +9865,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_GLACIATE] = { .name = COMPOUND_STRING("Glaciate"), - .description = COMPOUND_STRING( - "Blows very cold air at the\n" - "foe. It lowers their Speed."), + .description = COMPOUND_STRING("Blows very cold\nair at the foe. It\nlowers their\nSpeed."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_ICE, @@ -10927,9 +9883,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BOLT_STRIKE] = { .name = COMPOUND_STRING("Bolt Strike"), - .description = COMPOUND_STRING( - "Strikes with a great amount\n" - "of lightning. May paralyze."), + .description = COMPOUND_STRING("Strikes with a\ngreat amount of\nlightning. May\nparalyze."), .effect = EFFECT_HIT, .power = 130, .type = TYPE_ELECTRIC, @@ -10948,9 +9902,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BLUE_FLARE] = { .name = COMPOUND_STRING("Blue Flare"), - .description = COMPOUND_STRING( - "Engulfs the foe in a blue\n" - "flame. May inflict a burn."), + .description = COMPOUND_STRING("Engulfs the foe\nin a blue flame.\nMay inflict a\nburn."), .effect = EFFECT_HIT, .power = 130, .type = TYPE_FIRE, @@ -10968,9 +9920,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FIERY_DANCE] = { .name = COMPOUND_STRING("Fiery Dance"), - .description = COMPOUND_STRING( - "Dances cloaked in flames.\n" - "May raise Sp. Atk."), + .description = COMPOUND_STRING("Dances cloaked in\nflames. May raise\nSp. Atk."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_FIRE, @@ -10990,9 +9940,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FREEZE_SHOCK] = { .name = COMPOUND_STRING("Freeze Shock"), - .description = COMPOUND_STRING( - "A powerful 2-turn move that\n" - "may paralyze the foe."), + .description = COMPOUND_STRING("A powerful 2-turn\nmove that may\nparalyze the foe."), .effect = EFFECT_TWO_TURNS_ATTACK, .power = 140, .type = TYPE_ICE, @@ -11014,9 +9962,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ICE_BURN] = { .name = COMPOUND_STRING("Ice Burn"), - .description = COMPOUND_STRING( - "A powerful 2-turn move that\n" - "may inflict a burn."), + .description = COMPOUND_STRING("A powerful 2-turn\nmove that may\ninflict a burn."), .effect = EFFECT_TWO_TURNS_ATTACK, .power = 140, .type = TYPE_ICE, @@ -11038,9 +9984,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SNARL] = { .name = COMPOUND_STRING("Snarl"), - .description = COMPOUND_STRING( - "Yells and rants at the foe\n" - "lowering its Sp. Atk."), + .description = COMPOUND_STRING("Yells and rants\nat the foe\nlowering its Sp.\nAtk."), .effect = EFFECT_HIT, .power = 55, .type = TYPE_DARK, @@ -11061,9 +10005,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ICICLE_CRASH] = { .name = COMPOUND_STRING("Icicle Crash"), - .description = COMPOUND_STRING( - "Drops large icicles on the\n" - "foe. May cause flinching."), + .description = COMPOUND_STRING("Drops large\nicicles on the\nfoe. May cause\nflinching."), .effect = EFFECT_HIT, .power = 85, .type = TYPE_ICE, @@ -11081,9 +10023,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_V_CREATE] = { .name = COMPOUND_STRING("V-create"), - .description = COMPOUND_STRING( - "Very powerful, but lowers\n" - "Defense, Sp. Def and Speed."), + .description = COMPOUND_STRING("Very powerful,\nbut lowers\nDefense, Sp. Def\nand Speed."), .effect = EFFECT_HIT, .power = 180, .type = TYPE_FIRE, @@ -11104,9 +10044,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FUSION_FLARE] = { .name = COMPOUND_STRING("Fusion Flare"), - .description = COMPOUND_STRING( - "Summons a fireball. Works\n" - "well with a thunderbolt."), + .description = COMPOUND_STRING("Summons a\nfireball. Works\nwell with a\nthunderbolt."), .effect = EFFECT_FUSION_COMBO, .power = 100, .type = TYPE_FIRE, @@ -11121,9 +10059,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FUSION_BOLT] = { .name = COMPOUND_STRING("Fusion Bolt"), - .description = COMPOUND_STRING( - "Summons a thunderbolt.\n" - "Works well with a fireball."), + .description = COMPOUND_STRING("Summons a\nthunderbolt. Works\nwell with a\nfireball."), .effect = EFFECT_FUSION_COMBO, .power = 100, .type = TYPE_ELECTRIC, @@ -11137,9 +10073,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FLYING_PRESS] = { .name = COMPOUND_STRING("Flying Press"), - .description = COMPOUND_STRING( - "This attack does Fighting\n" - "and Flying-type damage."), + .description = COMPOUND_STRING("This attack does\nFighting and\nFlying-type\ndamage."), .effect = EFFECT_TWO_TYPED_MOVE, .power = B_UPDATED_MOVE_DATA >= GEN_7 ? 100 : 80, .type = TYPE_FIGHTING, @@ -11159,9 +10093,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MAT_BLOCK] = { .name = COMPOUND_STRING("Mat Block"), - .description = COMPOUND_STRING( - "Evades damaging moves\n" - "for one turn."), + .description = COMPOUND_STRING("Evades damaging\nmoves for one\nturn."), .effect = EFFECT_MAT_BLOCK, .power = 0, .type = TYPE_FIGHTING, @@ -11184,9 +10116,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BELCH] = { .name = COMPOUND_STRING("Belch"), - .description = COMPOUND_STRING( - "Lets out a loud belch.\n" - "Must eat a Berry to use it."), + .description = COMPOUND_STRING("Lets out a loud\nbelch. Must eat a\nBerry to use it."), .effect = EFFECT_BELCH, .power = 120, .type = TYPE_POISON, @@ -11208,9 +10138,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ROTOTILLER] = { .name = COMPOUND_STRING("Rototiller"), - .description = COMPOUND_STRING( - "Ups the Attack and Sp. Atk\n" - "of Grass-type Pokémon."), + .description = COMPOUND_STRING("Ups the Attack\nand Sp. Atk of\nGrass-type\nPokémon."), .effect = EFFECT_ROTOTILLER, .power = 0, .type = TYPE_GROUND, @@ -11228,9 +10156,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_STICKY_WEB] = { .name = COMPOUND_STRING("Sticky Web"), - .description = COMPOUND_STRING( - "Weaves a sticky net that\n" - "slows foes switching in."), + .description = COMPOUND_STRING("Weaves a sticky\nnet that slows\nfoes switching\nin."), .effect = EFFECT_STICKY_WEB, .power = 0, .type = TYPE_BUG, @@ -11249,9 +10175,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FELL_STINGER] = { .name = COMPOUND_STRING("Fell Stinger"), - .description = COMPOUND_STRING( - "If it knocks out a foe\n" - "the Attack stat is raised."), + .description = COMPOUND_STRING("If it knocks out\na foe the Attack\nstat is raised."), .effect = EFFECT_FELL_STINGER, .power = B_UPDATED_MOVE_DATA >= GEN_7 ? 50 : 30, .type = TYPE_BUG, @@ -11290,9 +10214,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TRICK_OR_TREAT] = { .name = HANDLE_EXPANDED_MOVE_NAME("TrickOrTreat", "Trick-or-Treat"), - .description = COMPOUND_STRING( - "Goes trick-or-treating\n" - "making the foe Ghost-type."), + .description = COMPOUND_STRING("Goes\ntrick-or-treating\nmaking the foe\nGhost-type."), .effect = EFFECT_THIRD_TYPE, .power = 0, .type = TYPE_GHOST, @@ -11309,9 +10231,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_NOBLE_ROAR] = { .name = COMPOUND_STRING("Noble Roar"), - .description = COMPOUND_STRING( - "Intimidates the foe, to cut\n" - "Attack and Sp. Atk."), + .description = COMPOUND_STRING("Intimidates the\nfoe, to cut Attack\nand Sp. Atk."), .effect = EFFECT_NOBLE_ROAR, .power = 0, .type = TYPE_NORMAL, @@ -11329,9 +10249,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ION_DELUGE] = { .name = COMPOUND_STRING("Ion Deluge"), - .description = COMPOUND_STRING( - "Electrifies Normal-type\n" - "moves with charged atoms."), + .description = COMPOUND_STRING("Electrifies\nNormal-type moves\nwith charged\natoms."), .effect = EFFECT_ION_DELUGE, .power = 0, .type = TYPE_ELECTRIC, @@ -11348,9 +10266,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PARABOLIC_CHARGE] = { .name = HANDLE_EXPANDED_MOVE_NAME("ParabolcChrg", "Parabolic Charge"), - .description = COMPOUND_STRING( - "Damages adjacent Pokémon and\n" - "heals up by half of it."), + .description = COMPOUND_STRING("Damages adjacent\nPokémon and heals\nup by half of it."), .effect = EFFECT_ABSORB, .power = B_UPDATED_MOVE_DATA >= GEN_7 ? 65 : 50, .type = TYPE_ELECTRIC, @@ -11365,9 +10281,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FORESTS_CURSE] = { .name = HANDLE_EXPANDED_MOVE_NAME("Forest'sCurs", "Forest's Curse"), - .description = COMPOUND_STRING( - "Puts a curse on the foe\n" - "making the foe Grass-type."), + .description = COMPOUND_STRING("Puts a curse on\nthe foe making the\nfoe Grass-type."), .effect = EFFECT_THIRD_TYPE, .power = 0, .type = TYPE_GRASS, @@ -11384,9 +10298,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PETAL_BLIZZARD] = { .name = HANDLE_EXPANDED_MOVE_NAME("PetalBlizzrd", "Petal Blizzard"), - .description = COMPOUND_STRING( - "Stirs up a violent storm\n" - "of petals to attack."), + .description = COMPOUND_STRING("Stirs up a\nviolent storm of\npetals to attack."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_GRASS, @@ -11401,12 +10313,11 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FREEZE_DRY] = { .name = COMPOUND_STRING("Freeze-Dry"), - .description = COMPOUND_STRING( - "Super effective on Water-\n" + .description = COMPOUND_STRING("Super effective\non Water-" #if B_USE_FROSTBITE == TRUE - "types. May cause frostbite."), + "types.\nMay cause frostbite."), #else - "types. May cause freezing."), + "types.\nMay cause freezing."), #endif .effect = EFFECT_FREEZE_DRY, .power = 70, @@ -11425,9 +10336,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DISARMING_VOICE] = { .name = HANDLE_EXPANDED_MOVE_NAME("DisrmngVoice", "Disarming Voice"), - .description = COMPOUND_STRING( - "Lets out a charming cry\n" - "that cannot be evaded."), + .description = COMPOUND_STRING("Lets out a\ncharming cry that\ncannot be evaded."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_FAIRY, @@ -11443,9 +10352,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PARTING_SHOT] = { .name = COMPOUND_STRING("Parting Shot"), - .description = COMPOUND_STRING( - "Lowers the foe's Attack and\n" - "Sp. Atk, then switches out."), + .description = COMPOUND_STRING("Lowers the foe's\nAttack and Sp.\nAtk, then switches\nout."), .effect = EFFECT_PARTING_SHOT, .power = 0, .type = TYPE_DARK, @@ -11463,9 +10370,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TOPSY_TURVY] = { .name = COMPOUND_STRING("Topsy-Turvy"), - .description = COMPOUND_STRING( - "Swaps all stat changes that\n" - "affect the target."), + .description = COMPOUND_STRING("Swaps all stat\nchanges that\naffect the\ntarget."), .effect = EFFECT_TOPSY_TURVY, .power = 0, .type = TYPE_DARK, @@ -11498,9 +10403,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_CRAFTY_SHIELD] = { .name = HANDLE_EXPANDED_MOVE_NAME("CraftyShield", "Crafty Shield"), - .description = COMPOUND_STRING( - "Evades status moves for\n" - "one turn."), + .description = COMPOUND_STRING("Evades status\nmoves for one\nturn."), .effect = EFFECT_PROTECT, .power = 0, .type = TYPE_FAIRY, @@ -11519,9 +10422,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FLOWER_SHIELD] = { .name = HANDLE_EXPANDED_MOVE_NAME("FlowerShield", "Flower Shield"), - .description = COMPOUND_STRING( - "Raises the Defense of\n" - "Grass-type Pokémon."), + .description = COMPOUND_STRING("Raises the\nDefense of\nGrass-type\nPokémon."), .effect = EFFECT_FLOWER_SHIELD, .power = 0, .type = TYPE_FAIRY, @@ -11538,9 +10439,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_GRASSY_TERRAIN] = { .name = HANDLE_EXPANDED_MOVE_NAME("GrssyTerrain", "Grassy Terrain"), - .description = COMPOUND_STRING( - "The ground turns to grass\n" - "for 5 turns. Restores HP."), + .description = COMPOUND_STRING("The ground turns\nto grass for 5\nturns. Restores\nHP."), .effect = EFFECT_GRASSY_TERRAIN, .power = 0, .type = TYPE_GRASS, @@ -11558,9 +10457,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MISTY_TERRAIN] = { .name = HANDLE_EXPANDED_MOVE_NAME("MistyTerrain", "Misty Terrain"), - .description = COMPOUND_STRING( - "Covers the ground with mist\n" - "for 5 turns. Blocks status."), + .description = COMPOUND_STRING("Covers the ground\nwith mist for 5\nturns. Blocks\nstatus."), .effect = EFFECT_MISTY_TERRAIN, .power = 0, .type = TYPE_FAIRY, @@ -11578,9 +10475,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ELECTRIFY] = { .name = COMPOUND_STRING("Electrify"), - .description = COMPOUND_STRING( - "Electrifies the foe, making\n" - "its next move Electric-type."), + .description = COMPOUND_STRING("Electrifies the\nfoe, making its\nnext move\nElectric-type."), .effect = EFFECT_ELECTRIFY, .power = 0, .type = TYPE_ELECTRIC, @@ -11595,9 +10490,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PLAY_ROUGH] = { .name = COMPOUND_STRING("Play Rough"), - .description = COMPOUND_STRING( - "Plays rough with the foe.\n" - "May lower Attack."), + .description = COMPOUND_STRING("Plays rough with\nthe foe. May lower\nAttack."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_FAIRY, @@ -11616,9 +10509,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FAIRY_WIND] = { .name = COMPOUND_STRING("Fairy Wind"), - .description = COMPOUND_STRING( - "Stirs up a fairy wind to\n" - "strike the foe."), + .description = COMPOUND_STRING("Stirs up a fairy\nwind to strike the\nfoe."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_FAIRY, @@ -11633,9 +10524,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MOONBLAST] = { .name = COMPOUND_STRING("Moonblast"), - .description = COMPOUND_STRING( - "Attacks with the power of\n" - "the moon. May lower Sp. Atk."), + .description = COMPOUND_STRING("Attacks with the\npower of the moon.\nMay lower Sp.\nAtk."), .effect = EFFECT_HIT, .power = 95, .type = TYPE_FAIRY, @@ -11653,9 +10542,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BOOMBURST] = { .name = COMPOUND_STRING("Boomburst"), - .description = COMPOUND_STRING( - "Attacks everything with a\n" - "destructive sound wave."), + .description = COMPOUND_STRING("Attacks\neverything with a\ndestructive sound\nwave."), .effect = EFFECT_HIT, .power = 140, .type = TYPE_NORMAL, @@ -11671,9 +10558,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FAIRY_LOCK] = { .name = COMPOUND_STRING("Fairy Lock"), - .description = COMPOUND_STRING( - "Locks down the battlefield\n" - "preventing escape next turn."), + .description = COMPOUND_STRING("Locks down the\nbattlefield\npreventing escape\nnext turn."), .effect = EFFECT_FAIRY_LOCK, .power = 0, .type = TYPE_FAIRY, @@ -11690,9 +10575,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_KINGS_SHIELD] = { .name = HANDLE_EXPANDED_MOVE_NAME("King'sShield", "King's Shield"), - .description = COMPOUND_STRING( - "Evades damage, and sharply\n" - "reduces Attack if struck."), + .description = COMPOUND_STRING("Evades damage,\nand sharply\nreduces Attack if\nstruck."), .effect = EFFECT_PROTECT, .power = 0, .type = TYPE_STEEL, @@ -11713,9 +10596,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PLAY_NICE] = { .name = COMPOUND_STRING("Play Nice"), - .description = COMPOUND_STRING( - "Befriend the foe, lowering\n" - "its Attack without fail."), + .description = COMPOUND_STRING("Befriend the foe,\nlowering its\nAttack without\nfail."), .effect = EFFECT_ATTACK_DOWN, .power = 0, .type = TYPE_NORMAL, @@ -11733,9 +10614,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_CONFIDE] = { .name = COMPOUND_STRING("Confide"), - .description = COMPOUND_STRING( - "Shares a secret with the\n" - "foe, lowering Sp. Atk."), + .description = COMPOUND_STRING("Shares a secret\nwith the foe,\nlowering Sp. Atk."), .effect = EFFECT_SPECIAL_ATTACK_DOWN, .power = 0, .type = TYPE_NORMAL, @@ -11754,9 +10633,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DIAMOND_STORM] = { .name = HANDLE_EXPANDED_MOVE_NAME("DiamondStorm", "Diamond Storm"), - .description = COMPOUND_STRING( - "Whips up a storm of\n" - "diamonds. May up Defense."), + .description = COMPOUND_STRING("Whips up a storm\nof diamonds. May\nup Defense."), .power = 100, .type = TYPE_ROCK, .accuracy = 95, @@ -11774,9 +10651,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_STEAM_ERUPTION] = { .name = HANDLE_EXPANDED_MOVE_NAME("SteamErption", "Steam Eruption"), - .description = COMPOUND_STRING( - "Immerses the foe in heated\n" - "steam. May inflict a burn."), + .description = COMPOUND_STRING("Immerses the foe\nin heated steam.\nMay inflict a\nburn."), .effect = EFFECT_HIT, .power = 110, .type = TYPE_WATER, @@ -11816,9 +10691,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_WATER_SHURIKEN] = { .name = HANDLE_EXPANDED_MOVE_NAME("WatrShuriken", "Water Shuriken"), - .description = COMPOUND_STRING( - "Throws 2 to 5 stars that\n" - "are sure to strike first."), + .description = COMPOUND_STRING("Throws 2 to 5\nstars that are\nsure to strike\nfirst."), .effect = EFFECT_MULTI_HIT, .power = 15, .type = TYPE_WATER, @@ -11832,9 +10705,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MYSTICAL_FIRE] = { .name = HANDLE_EXPANDED_MOVE_NAME("MysticalFire", "Mystical Fire"), - .description = COMPOUND_STRING( - "Breathes a special, hot\n" - "fire. Lowers Sp. Atk."), + .description = COMPOUND_STRING("Breathes a\nspecial, hot fire.\nLowers Sp. Atk."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_7 ? 75 : 65, .type = TYPE_FIRE, @@ -11852,9 +10723,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SPIKY_SHIELD] = { .name = COMPOUND_STRING("Spiky Shield"), - .description = COMPOUND_STRING( - "Evades attack, and damages\n" - "the foe if struck."), + .description = COMPOUND_STRING("Evades attack,\nand damages the\nfoe if struck."), .effect = EFFECT_PROTECT, .power = 0, .type = TYPE_GRASS, @@ -11874,9 +10743,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_AROMATIC_MIST] = { .name = HANDLE_EXPANDED_MOVE_NAME("AromaticMist", "Aromatic Mist"), - .description = COMPOUND_STRING( - "Raises the Sp. Def of a\n" - "partner Pokémon."), + .description = COMPOUND_STRING("Raises the Sp.\nDef of a partner\nPokémon."), .effect = EFFECT_AROMATIC_MIST, .power = 0, .type = TYPE_FAIRY, @@ -11894,9 +10761,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_EERIE_IMPULSE] = { .name = HANDLE_EXPANDED_MOVE_NAME("EerieImpulse", "Eerie Impulse"), - .description = COMPOUND_STRING( - "Exposes the foe to a pulse\n" - "that sharply cuts Sp. Atk."), + .description = COMPOUND_STRING("Exposes the foe\nto a pulse that\nsharply cuts Sp.\nAtk."), .effect = EFFECT_SPECIAL_ATTACK_DOWN_2, .power = 0, .type = TYPE_ELECTRIC, @@ -11912,9 +10777,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_VENOM_DRENCH] = { .name = COMPOUND_STRING("Venom Drench"), - .description = COMPOUND_STRING( - "Lowers the Attack, Sp. Atk\n" - "and Speed of a poisoned foe."), + .description = COMPOUND_STRING("Lowers the\nAttack, Sp. Atk\nand Speed of a\npoisoned foe."), .effect = EFFECT_VENOM_DRENCH, .power = 0, .type = TYPE_POISON, @@ -11930,9 +10793,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_POWDER] = { .name = COMPOUND_STRING("Powder"), - .description = COMPOUND_STRING( - "Damages the foe if it uses\n" - "a Fire-type move."), + .description = COMPOUND_STRING("Damages the foe\nif it uses a\nFire-type move."), .effect = EFFECT_POWDER, .power = 0, .type = TYPE_BUG, @@ -11949,9 +10810,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_GEOMANCY] = { .name = COMPOUND_STRING("Geomancy"), - .description = COMPOUND_STRING( - "Raises Sp. Atk, Sp. Def and\n" - "Speed on the 2nd turn."), + .description = COMPOUND_STRING("Raises Sp. Atk,\nSp. Def and Speed\non the 2nd turn."), .effect = EFFECT_GEOMANCY, .power = 0, .type = TYPE_FAIRY, @@ -11970,9 +10829,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MAGNETIC_FLUX] = { .name = HANDLE_EXPANDED_MOVE_NAME("MagneticFlux", "Magnetic Flux"), - .description = COMPOUND_STRING( - "Boosts the defenses of\n" - "those with Plus or Minus."), + .description = COMPOUND_STRING("Boosts the\ndefenses of those\nwith Plus or\nMinus."), .effect = EFFECT_MAGNETIC_FLUX, .power = 0, .type = TYPE_ELECTRIC, @@ -11991,9 +10848,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HAPPY_HOUR] = { .name = COMPOUND_STRING("Happy Hour"), - .description = COMPOUND_STRING( - "Doubles the amount of\n" - "Prize Money received."), + .description = COMPOUND_STRING("Doubles the\namount of Prize\nMoney received."), .effect = EFFECT_DO_NOTHING, .power = 0, .type = TYPE_NORMAL, @@ -12010,9 +10865,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ELECTRIC_TERRAIN] = { .name = HANDLE_EXPANDED_MOVE_NAME("ElctrcTrrain", "Electric Terrain"), - .description = COMPOUND_STRING( - "Electrifies the ground for\n" - "5 turns. Prevents sleep."), + .description = COMPOUND_STRING("Electrifies the\nground for 5\nturns. Prevents\nsleep."), .effect = EFFECT_ELECTRIC_TERRAIN, .power = 0, .type = TYPE_ELECTRIC, @@ -12030,9 +10883,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DAZZLING_GLEAM] = { .name = HANDLE_EXPANDED_MOVE_NAME("DazzlngGleam", "Dazzling Gleam"), - .description = COMPOUND_STRING( - "Damages foes by emitting\n" - "a bright flash."), + .description = COMPOUND_STRING("Damages foes by\nemitting a bright\nflash."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_FAIRY, @@ -12046,9 +10897,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_CELEBRATE] = { .name = COMPOUND_STRING("Celebrate"), - .description = COMPOUND_STRING( - "Congratulates you on your\n" - "special day."), + .description = COMPOUND_STRING("Congratulates you\non your special\nday."), .effect = EFFECT_DO_NOTHING, .power = 0, .type = TYPE_NORMAL, @@ -12071,9 +10920,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HOLD_HANDS] = { .name = COMPOUND_STRING("Hold Hands"), - .description = COMPOUND_STRING( - "The user and ally hold hands\n" - "making them happy."), + .description = COMPOUND_STRING("The user and ally\nhold hands making\nthem happy."), .effect = EFFECT_DO_NOTHING, .power = 0, .type = TYPE_NORMAL, @@ -12096,9 +10943,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BABY_DOLL_EYES] = { .name = HANDLE_EXPANDED_MOVE_NAME("BabyDollEyes", "Baby-Doll Eyes"), - .description = COMPOUND_STRING( - "Lowers the foe's Attack\n" - "before it can move."), + .description = COMPOUND_STRING("Lowers the foe's\nAttack before it\ncan move."), .effect = EFFECT_ATTACK_DOWN, .power = 0, .type = TYPE_FAIRY, @@ -12114,9 +10959,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_NUZZLE] = { .name = COMPOUND_STRING("Nuzzle"), - .description = COMPOUND_STRING( - "Rubs its cheecks against\n" - "the foe, paralyzing it."), + .description = COMPOUND_STRING("Rubs its cheecks\nagainst the foe,\nparalyzing it."), .effect = EFFECT_HIT, .power = 20, .type = TYPE_ELECTRIC, @@ -12150,9 +10993,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_INFESTATION] = { .name = COMPOUND_STRING("Infestation"), - .description = COMPOUND_STRING( - "The foe is infested and\n" - "attacked for "BINDING_TURNS" turns."), + .description = COMPOUND_STRING("The foe is\ninfested and\nattacked for "BINDING_TURNS" turns."), .effect = EFFECT_HIT, .power = 20, .type = TYPE_BUG, @@ -12170,9 +11011,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_POWER_UP_PUNCH] = { .name = HANDLE_EXPANDED_MOVE_NAME("PowerUpPunch", "Power-Up Punch"), - .description = COMPOUND_STRING( - "A hard punch that raises\n" - "the user's Attack."), + .description = COMPOUND_STRING("A hard punch that\nraises the user's\nAttack."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_FIGHTING, @@ -12209,9 +11048,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_THOUSAND_ARROWS] = { .name = HANDLE_EXPANDED_MOVE_NAME("ThousndArrws", "Thousand Arrows"), - .description = COMPOUND_STRING( - "Can hit Flying foes, then\n" - "knocks them to the ground."), + .description = COMPOUND_STRING("Can hit Flying\nfoes, then knocks\nthem to the\nground."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_GROUND, @@ -12232,9 +11069,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_THOUSAND_WAVES] = { .name = HANDLE_EXPANDED_MOVE_NAME("ThousndWaves", "Thousand Waves"), - .description = COMPOUND_STRING( - "Those hit by the wave can\n" - "no longer escape."), + .description = COMPOUND_STRING("Those hit by the\nwave can no longer\nescape."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_GROUND, @@ -12253,9 +11088,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_LANDS_WRATH] = { .name = COMPOUND_STRING("Land's Wrath"), - .description = COMPOUND_STRING( - "Gathers the energy of the\n" - "land to attack every foe."), + .description = COMPOUND_STRING("Gathers the\nenergy of the land\nto attack every\nfoe."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_GROUND, @@ -12270,9 +11103,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_LIGHT_OF_RUIN] = { .name = HANDLE_EXPANDED_MOVE_NAME("LightOfRuin", "Light Of Ruin"), - .description = COMPOUND_STRING( - "Fires a great beam of light\n" - "that also hurts the user."), + .description = COMPOUND_STRING("Fires a great\nbeam of light that\nalso hurts the\nuser."), .effect = EFFECT_HIT, .power = 140, .type = TYPE_FAIRY, @@ -12288,9 +11119,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ORIGIN_PULSE] = { .name = COMPOUND_STRING("Origin Pulse"), - .description = COMPOUND_STRING( - "Beams of glowing blue light\n" - "blast both foes."), + .description = COMPOUND_STRING("Beams of glowing\nblue light blast\nboth foes."), .effect = EFFECT_HIT, .power = 110, .type = TYPE_WATER, @@ -12306,9 +11135,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PRECIPICE_BLADES] = { .name = HANDLE_EXPANDED_MOVE_NAME("PrcipceBldes", "Precipice Blades"), - .description = COMPOUND_STRING( - "Fearsome blades of stone\n" - "attack both foes."), + .description = COMPOUND_STRING("Fearsome blades\nof stone attack\nboth foes."), .effect = EFFECT_HIT, .power = 120, .type = TYPE_GROUND, @@ -12366,9 +11193,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SHORE_UP] = { .name = COMPOUND_STRING("Shore Up"), - .description = COMPOUND_STRING( - "Restores the user's HP.\n" - "More HP in a sandstorm."), + .description = COMPOUND_STRING("Restores the\nuser's HP. More HP\nin a sandstorm."), .effect = EFFECT_SHORE_UP, .power = 0, .type = TYPE_GROUND, @@ -12387,9 +11212,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FIRST_IMPRESSION] = { .name = HANDLE_EXPANDED_MOVE_NAME("FrstImpressn", "First Impression"), - .description = COMPOUND_STRING( - "Hits hard and first.\n" - "Only works first turn."), + .description = COMPOUND_STRING("Hits hard and\nfirst. Only works\nfirst turn."), .effect = EFFECT_FIRST_TURN_ONLY, .power = 90, .type = TYPE_BUG, @@ -12405,9 +11228,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BANEFUL_BUNKER] = { .name = HANDLE_EXPANDED_MOVE_NAME("BanefulBunkr", "Baneful Bunker"), - .description = COMPOUND_STRING( - "Protects user and poisons\n" - "foes on contact."), + .description = COMPOUND_STRING("Protects user and\npoisons foes on\ncontact."), .effect = EFFECT_PROTECT, .power = 0, .type = TYPE_POISON, @@ -12427,9 +11248,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SPIRIT_SHACKLE] = { .name = HANDLE_EXPANDED_MOVE_NAME("SpiritShackl", "Spirit Shackle"), - .description = COMPOUND_STRING( - "After being hit, foes can\n" - "no longer escape."), + .description = COMPOUND_STRING("After being hit,\nfoes can no longer\nescape."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_GHOST, @@ -12447,9 +11266,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DARKEST_LARIAT] = { .name = HANDLE_EXPANDED_MOVE_NAME("DarkstLariat", "Darkest Lariat"), - .description = COMPOUND_STRING( - "Swings the arms to strike\n" - "It ignores stat changes."), + .description = COMPOUND_STRING("Swings the arms\nto strike It\nignores stat\nchanges."), .effect = EFFECT_HIT, .power = 85, .type = TYPE_DARK, @@ -12465,9 +11282,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SPARKLING_ARIA] = { .name = HANDLE_EXPANDED_MOVE_NAME("SparklngAria", "Sparkling Aria"), - .description = COMPOUND_STRING( - "Sings with bubbles. Cures\n" - "burns on contact."), + .description = COMPOUND_STRING("Sings with\nbubbles. Cures\nburns on contact."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_WATER, @@ -12488,9 +11303,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ICE_HAMMER] = { .name = COMPOUND_STRING("Ice Hammer"), - .description = COMPOUND_STRING( - "Swings the fist to strike.\n" - "Lowers the user's Speed."), + .description = COMPOUND_STRING("Swings the fist\nto strike. Lowers\nthe user's Speed."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_ICE, @@ -12510,9 +11323,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FLORAL_HEALING] = { .name = HANDLE_EXPANDED_MOVE_NAME("FloralHealng", "Floral Healng"), - .description = COMPOUND_STRING( - "Restores an ally's HP.\n" - "Heals more on grass."), + .description = COMPOUND_STRING("Restores an\nally's HP. Heals\nmore on grass."), .effect = EFFECT_HEAL_PULSE, .power = 0, .type = TYPE_FAIRY, @@ -12531,9 +11342,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HIGH_HORSEPOWER] = { .name = HANDLE_EXPANDED_MOVE_NAME("HighHorsepwr", "High Horsepower"), - .description = COMPOUND_STRING( - "Slams hard into the foe with\n" - "its entire body."), + .description = COMPOUND_STRING("Slams hard into\nthe foe with its\nentire body."), .effect = EFFECT_HIT, .power = 95, .type = TYPE_GROUND, @@ -12548,9 +11357,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_STRENGTH_SAP] = { .name = COMPOUND_STRING("Strength Sap"), - .description = COMPOUND_STRING( - "Saps the foe's Attack to\n" - "heal HP, then drops Attack."), + .description = COMPOUND_STRING("Saps the foe's\nAttack to heal HP,\nthen drops\nAttack."), .effect = EFFECT_STRENGTH_SAP, .power = 0, .type = TYPE_GRASS, @@ -12567,9 +11374,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SOLAR_BLADE] = { .name = COMPOUND_STRING("Solar Blade"), - .description = COMPOUND_STRING( - "Charges first turn, then\n" - "chops with a blade of light."), + .description = COMPOUND_STRING("Charges first\nturn, then chops\nwith a blade of\nlight."), .effect = EFFECT_SOLAR_BEAM, .power = 125, .type = TYPE_GRASS, @@ -12588,9 +11393,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_LEAFAGE] = { .name = COMPOUND_STRING("Leafage"), - .description = COMPOUND_STRING( - "Attacks with a flurry of\n" - "small leaves."), + .description = COMPOUND_STRING("Attacks with a\nflurry of small\nleaves."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_GRASS, @@ -12604,9 +11407,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SPOTLIGHT] = { .name = COMPOUND_STRING("Spotlight"), - .description = COMPOUND_STRING( - "Makes the foe attack the\n" - "spotlighted Pokémon."), + .description = COMPOUND_STRING("Makes the foe\nattack the\nspotlighted\nPokémon."), .effect = EFFECT_FOLLOW_ME, .power = 0, .type = TYPE_NORMAL, @@ -12626,9 +11427,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TOXIC_THREAD] = { .name = COMPOUND_STRING("Toxic Thread"), - .description = COMPOUND_STRING( - "Attacks with a thread that\n" - "poisons and drops Speed."), + .description = COMPOUND_STRING("Attacks with a\nthread that\npoisons and drops\nSpeed."), .effect = EFFECT_TOXIC_THREAD, .power = 0, .type = TYPE_POISON, @@ -12644,9 +11443,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_LASER_FOCUS] = { .name = COMPOUND_STRING("Laser Focus"), - .description = COMPOUND_STRING( - "Guarantees the next move\n" - "will be a critical hit."), + .description = COMPOUND_STRING("Guarantees the\nnext move will be\na critical hit."), .effect = EFFECT_LASER_FOCUS, .power = 0, .type = TYPE_NORMAL, @@ -12664,9 +11461,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_GEAR_UP] = { .name = COMPOUND_STRING("Gear Up"), - .description = COMPOUND_STRING( - "Boosts the attacks of\n" - "those with Plus or Minus."), + .description = COMPOUND_STRING("Boosts the\nattacks of those\nwith Plus or\nMinus."), .effect = EFFECT_GEAR_UP, .power = 0, .type = TYPE_STEEL, @@ -12685,9 +11480,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_THROAT_CHOP] = { .name = COMPOUND_STRING("Throat Chop"), - .description = COMPOUND_STRING( - "Chops the throat to disable\n" - "sound moves for a while."), + .description = COMPOUND_STRING("Chops the throat\nto disable sound\nmoves for a\nwhile."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_DARK, @@ -12706,9 +11499,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_POLLEN_PUFF] = { .name = COMPOUND_STRING("Pollen Puff"), - .description = COMPOUND_STRING( - "Explodes on foes, but\n" - "restores ally's HP."), + .description = COMPOUND_STRING("Explodes on foes,\nbut restores\nally's HP."), .effect = EFFECT_HIT_ENEMY_HEAL_ALLY, .power = 90, .type = TYPE_BUG, @@ -12723,9 +11514,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ANCHOR_SHOT] = { .name = COMPOUND_STRING("Anchor Shot"), - .description = COMPOUND_STRING( - "Strangles the foe with a\n" - "chain. The foe can't escape."), + .description = COMPOUND_STRING("Strangles the foe\nwith a chain. The\nfoe can't escape."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_STEEL, @@ -12744,9 +11533,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PSYCHIC_TERRAIN] = { .name = HANDLE_EXPANDED_MOVE_NAME("PsychcTrrain", "Psychic Terrain"), - .description = COMPOUND_STRING( - "The ground turns weird for\n" - "5 turns. Blocks priority."), + .description = COMPOUND_STRING("The ground turns\nweird for 5 turns.\nBlocks priority."), .effect = EFFECT_PSYCHIC_TERRAIN, .power = 0, .type = TYPE_PSYCHIC, @@ -12763,9 +11550,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_LUNGE] = { .name = COMPOUND_STRING("Lunge"), - .description = COMPOUND_STRING( - "Lunges at the foe to lower\n" - "its Attack stat."), + .description = COMPOUND_STRING("Lunges at the foe\nto lower its\nAttack stat."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_BUG, @@ -12784,9 +11569,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FIRE_LASH] = { .name = COMPOUND_STRING("Fire Lash"), - .description = COMPOUND_STRING( - "Whips the foe with fire\n" - "lowering its Defense."), + .description = COMPOUND_STRING("Whips the foe\nwith fire lowering\nits Defense."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_FIRE, @@ -12805,9 +11588,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_POWER_TRIP] = { .name = COMPOUND_STRING("Power Trip"), - .description = COMPOUND_STRING( - "It hits harder the more\n" - "stat boosts the user has."), + .description = COMPOUND_STRING("It hits harder\nthe more stat\nboosts the user\nhas."), .effect = EFFECT_STORED_POWER, .power = 20, .type = TYPE_DARK, @@ -12822,9 +11603,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BURN_UP] = { .name = COMPOUND_STRING("Burn Up"), - .description = COMPOUND_STRING( - "Burns out the user fully\n" - "removing the Fire type."), + .description = COMPOUND_STRING("Burns out the\nuser fully\nremoving the Fire\ntype."), .effect = EFFECT_FAIL_IF_NOT_ARG_TYPE, .power = 130, .type = TYPE_FIRE, @@ -12844,9 +11623,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SPEED_SWAP] = { .name = COMPOUND_STRING("Speed Swap"), - .description = COMPOUND_STRING( - "Swaps user's Speed with\n" - "the target's."), + .description = COMPOUND_STRING("Swaps user's\nSpeed with the\ntarget's."), .effect = EFFECT_SPEED_SWAP, .power = 0, .type = TYPE_PSYCHIC, @@ -12862,9 +11639,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SMART_STRIKE] = { .name = COMPOUND_STRING("Smart Strike"), - .description = COMPOUND_STRING( - "Hits with an accurate\n" - "horn that never misses."), + .description = COMPOUND_STRING("Hits with an\naccurate horn that\nnever misses."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_STEEL, @@ -12879,9 +11654,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PURIFY] = { .name = COMPOUND_STRING("Purify"), - .description = COMPOUND_STRING( - "Cures the foe's status\n" - "to restore HP."), + .description = COMPOUND_STRING("Cures the foe's\nstatus to restore\nHP."), .effect = EFFECT_PURIFY, .power = 0, .type = TYPE_POISON, @@ -12899,9 +11672,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_REVELATION_DANCE] = { .name = HANDLE_EXPANDED_MOVE_NAME("RvlationDnce", "Revelation Dance"), - .description = COMPOUND_STRING( - "Dances with mystical power.\n" - "Matches user's first type."), + .description = COMPOUND_STRING("Dances with\nmystical power.\nMatches user's\nfirst type."), .effect = EFFECT_REVELATION_DANCE, .power = 90, .type = TYPE_NORMAL, @@ -12916,9 +11687,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_CORE_ENFORCER] = { .name = HANDLE_EXPANDED_MOVE_NAME("CoreEnforcer", "Core Enforcer"), - .description = COMPOUND_STRING( - "Hits with a ray that\n" - "nullifies the foe's ability."), + .description = COMPOUND_STRING("Hits with a ray\nthat nullifies the\nfoe's ability."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_DRAGON, @@ -12936,9 +11705,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TROP_KICK] = { .name = COMPOUND_STRING("Trop Kick"), - .description = COMPOUND_STRING( - "An intense kick from the\n" - "tropics. Lowers Attack."), + .description = COMPOUND_STRING("An intense kick\nfrom the tropics.\nLowers Attack."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_GRASS, @@ -12957,9 +11724,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_INSTRUCT] = { .name = COMPOUND_STRING("Instruct"), - .description = COMPOUND_STRING( - "Orders the target to use\n" - "its last move again."), + .description = COMPOUND_STRING("Orders the target\nto use its last\nmove again."), .effect = EFFECT_INSTRUCT, .power = 0, .type = TYPE_PSYCHIC, @@ -12978,9 +11743,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BEAK_BLAST] = { .name = COMPOUND_STRING("Beak Blast"), - .description = COMPOUND_STRING( - "Heats up beak to attack.\n" - "Burns foe on contact."), + .description = COMPOUND_STRING("Heats up beak to\nattack. Burns foe\non contact."), .effect = EFFECT_BEAK_BLAST, .power = 100, .type = TYPE_FLYING, @@ -13002,9 +11765,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_CLANGING_SCALES] = { .name = HANDLE_EXPANDED_MOVE_NAME("ClngngScales", "Clanging Scales"), - .description = COMPOUND_STRING( - "Makes a big noise with\n" - "its scales. Drops Defense."), + .description = COMPOUND_STRING("Makes a big noise\nwith its scales.\nDrops Defense."), .effect = EFFECT_HIT, .power = 110, .type = TYPE_DRAGON, @@ -13024,9 +11785,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DRAGON_HAMMER] = { .name = HANDLE_EXPANDED_MOVE_NAME("DragonHammer", "Dragon Hammer"), - .description = COMPOUND_STRING( - "Swings its whole body\n" - "like a hammer to damage."), + .description = COMPOUND_STRING("Swings its whole\nbody like a hammer\nto damage."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_DRAGON, @@ -13041,9 +11800,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BRUTAL_SWING] = { .name = COMPOUND_STRING("Brutal Swing"), - .description = COMPOUND_STRING( - "Violently swings around\n" - "to hurt everyone nearby."), + .description = COMPOUND_STRING("Violently swings\naround to hurt\neveryone nearby."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_DARK, @@ -13058,9 +11815,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_AURORA_VEIL] = { .name = COMPOUND_STRING("Aurora Veil"), - .description = COMPOUND_STRING( - "Weakens all attacks, but\n" - "only usable with hail."), + .description = COMPOUND_STRING("Weakens all\nattacks, but only\nusable with hail."), .effect = EFFECT_AURORA_VEIL, .power = 0, .type = TYPE_ICE, @@ -13078,9 +11833,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SHELL_TRAP] = { .name = COMPOUND_STRING("Shell Trap"), - .description = COMPOUND_STRING( - "Sets a shell trap that\n" - "damages on contact."), + .description = COMPOUND_STRING("Sets a shell trap\nthat damages on\ncontact."), .effect = EFFECT_SHELL_TRAP, .power = 150, .type = TYPE_FIRE, @@ -13101,9 +11854,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FLEUR_CANNON] = { .name = COMPOUND_STRING("Fleur Cannon"), - .description = COMPOUND_STRING( - "A strong ray that harshly\n" - "lowers Sp. Attack."), + .description = COMPOUND_STRING("A strong ray that\nharshly lowers Sp.\nAttack."), .effect = EFFECT_HIT, .power = 130, .type = TYPE_FAIRY, @@ -13122,9 +11873,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PSYCHIC_FANGS] = { .name = HANDLE_EXPANDED_MOVE_NAME("PsychicFangs", "Psychic Fangs"), - .description = COMPOUND_STRING( - "Chomps with psychic fangs.\n" - "Destroys any barriers."), + .description = COMPOUND_STRING("Chomps with\npsychic fangs.\nDestroys any\nbarriers."), .effect = EFFECT_BRICK_BREAK, .power = 85, .type = TYPE_PSYCHIC, @@ -13140,9 +11889,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_STOMPING_TANTRUM] = { .name = HANDLE_EXPANDED_MOVE_NAME("StmpngTantrm", "Stomping Tantrum"), - .description = COMPOUND_STRING( - "Stomps around angrily.\n" - "Stronger after a failure."), + .description = COMPOUND_STRING("Stomps around\nangrily. Stronger\nafter a failure."), .effect = EFFECT_STOMPING_TANTRUM, .power = 75, .type = TYPE_GROUND, @@ -13158,9 +11905,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SHADOW_BONE] = { .name = COMPOUND_STRING("Shadow Bone"), - .description = COMPOUND_STRING( - "Strikes with a haunted\n" - "bone. Might drop Defense."), + .description = COMPOUND_STRING("Strikes with a\nhaunted bone.\nMight drop\nDefense."), .effect = EFFECT_HIT, .power = 85, .type = TYPE_GHOST, @@ -13178,9 +11923,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ACCELEROCK] = { .name = COMPOUND_STRING("Accelerock"), - .description = COMPOUND_STRING( - "Hits with a high-speed\n" - "rock that always goes first."), + .description = COMPOUND_STRING("Hits with a\nhigh-speed rock\nthat always goes\nfirst."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_ROCK, @@ -13195,9 +11938,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_LIQUIDATION] = { .name = COMPOUND_STRING("Liquidation"), - .description = COMPOUND_STRING( - "Slams the foe with water.\n" - "Can lower Defense."), + .description = COMPOUND_STRING("Slams the foe\nwith water. Can\nlower Defense."), .effect = EFFECT_HIT, .power = 85, .type = TYPE_WATER, @@ -13216,9 +11957,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PRISMATIC_LASER] = { .name = HANDLE_EXPANDED_MOVE_NAME("PrsmaticLasr", "Prismatic Laser"), - .description = COMPOUND_STRING( - "A high power laser that\n" - "forces recharge next turn."), + .description = COMPOUND_STRING("A high power\nlaser that forces\nrecharge next\nturn."), .effect = EFFECT_HIT, .power = 160, .type = TYPE_PSYCHIC, @@ -13236,9 +11975,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SPECTRAL_THIEF] = { .name = HANDLE_EXPANDED_MOVE_NAME("SpectrlThief", "Spectral Thief"), - .description = COMPOUND_STRING( - "Steals the target's stat\n" - "boosts, then attacks."), + .description = COMPOUND_STRING("Steals the\ntarget's stat\nboosts, then\nattacks."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_GHOST, @@ -13258,9 +11995,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SUNSTEEL_STRIKE] = { .name = HANDLE_EXPANDED_MOVE_NAME("SnsteelStrke", "Sunsteel Strike"), - .description = COMPOUND_STRING( - "A sun-fueled strike that\n" - "ignores abilities."), + .description = COMPOUND_STRING("A sun-fueled\nstrike that\nignores\nabilities."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_STEEL, @@ -13277,9 +12012,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MOONGEIST_BEAM] = { .name = HANDLE_EXPANDED_MOVE_NAME("MoongestBeam", "Moongeist Beam"), - .description = COMPOUND_STRING( - "A moon-powered beam that\n" - "ignores abilities."), + .description = COMPOUND_STRING("A moon-powered\nbeam that ignores\nabilities."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_GHOST, @@ -13295,9 +12028,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TEARFUL_LOOK] = { .name = COMPOUND_STRING("Tearful Look"), - .description = COMPOUND_STRING( - "The user tears up, dropping\n" - "Attack and Sp. Attack."), + .description = COMPOUND_STRING("The user tears\nup, dropping\nAttack and Sp.\nAttack."), .effect = EFFECT_NOBLE_ROAR, .power = 0, .type = TYPE_NORMAL, @@ -13314,9 +12045,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ZING_ZAP] = { .name = COMPOUND_STRING("Zing Zap"), - .description = COMPOUND_STRING( - "An electrified impact that\n" - "can cause flinching."), + .description = COMPOUND_STRING("An electrified\nimpact that can\ncause flinching."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_ELECTRIC, @@ -13335,9 +12064,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_NATURES_MADNESS] = { .name = HANDLE_EXPANDED_MOVE_NAME("Natur'sMadns", "Nature's Madness"), - .description = COMPOUND_STRING( - "Halves the foe's HP with\n" - "the power of nature."), + .description = COMPOUND_STRING("Halves the foe's\nHP with the power\nof nature."), .effect = EFFECT_SUPER_FANG, .power = 1, .type = TYPE_FAIRY, @@ -13352,9 +12079,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MULTI_ATTACK] = { .name = COMPOUND_STRING("Multi-Attack"), - .description = COMPOUND_STRING( - "An attack that changes\n" - "with Memories."), + .description = COMPOUND_STRING("An attack that\nchanges with\nMemories."), .effect = EFFECT_CHANGE_TYPE_ON_ITEM, .power = B_UPDATED_MOVE_DATA >= GEN_8 ? 120 : 90, .type = TYPE_NORMAL, @@ -13370,9 +12095,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MIND_BLOWN] = { .name = COMPOUND_STRING("Mind Blown"), - .description = COMPOUND_STRING( - "It explodes the user's head\n" - "to damage everything around."), + .description = COMPOUND_STRING("It explodes the\nuser's head to\ndamage everything\naround."), .effect = EFFECT_MIND_BLOWN, .power = 150, .type = TYPE_FIRE, @@ -13387,9 +12110,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PLASMA_FISTS] = { .name = COMPOUND_STRING("Plasma Fists"), - .description = COMPOUND_STRING( - "Hits with electrical fists.\n" - "Normal moves become Electric."), + .description = COMPOUND_STRING("Hits with\nelectrical fists.\nNormal moves\nbecome Electric."), .effect = EFFECT_PLASMA_FISTS, .power = 100, .type = TYPE_ELECTRIC, @@ -13406,9 +12127,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PHOTON_GEYSER] = { .name = HANDLE_EXPANDED_MOVE_NAME("PhotonGeyser", "Photon Geyser"), - .description = COMPOUND_STRING( - "User's highest attack stat\n" - "determines its category."), + .description = COMPOUND_STRING("User's highest\nattack stat\ndetermines its\ncategory."), .effect = EFFECT_PHOTON_GEYSER, .power = 100, .type = TYPE_PSYCHIC, @@ -13424,9 +12143,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ZIPPY_ZAP] = { .name = COMPOUND_STRING("Zippy Zap"), - .description = COMPOUND_STRING( - "Electric bursts always go\n" - "first and land a critical hit."), + .description = COMPOUND_STRING("Electric bursts\nalways go first\nand land a\ncritical hit."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_8 ? 80 : 50, .type = TYPE_ELECTRIC, @@ -13450,9 +12167,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SPLISHY_SPLASH] = { .name = HANDLE_EXPANDED_MOVE_NAME("SplishySplsh", "Splishy Splash"), - .description = COMPOUND_STRING( - "A huge electrified wave that\n" - "may paralyze the foe."), + .description = COMPOUND_STRING("A huge\nelectrified wave\nthat may paralyze\nthe foe."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_WATER, @@ -13472,9 +12187,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FLOATY_FALL] = { .name = COMPOUND_STRING("Floaty Fall"), - .description = COMPOUND_STRING( - "Floats in air and dives at\n" - "angle. May cause flinching."), + .description = COMPOUND_STRING("Floats in air and\ndives at angle.\nMay cause\nflinching."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_FLYING, @@ -13496,9 +12209,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PIKA_PAPOW] = { .name = COMPOUND_STRING("Pika Papow"), - .description = COMPOUND_STRING( - "Pikachu's love increases its\n" - "power. It never misses."), + .description = COMPOUND_STRING("Pikachu's love\nincreases its\npower. It never\nmisses."), .effect = EFFECT_RETURN, .power = 1, .type = TYPE_ELECTRIC, @@ -13514,12 +12225,11 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BOUNCY_BUBBLE] = { .name = HANDLE_EXPANDED_MOVE_NAME("BouncyBubble", "Bouncy Bubble"), - .description = COMPOUND_STRING( - "An attack that absorbs\n" + .description = COMPOUND_STRING("An attack that\nabsorbs" #if B_UPDATED_MOVE_DATA >= GEN_8 - "all the damage inflicted."), + "all the\ndamage inflicted."), #else - "half the damage inflicted."), + "half the\ndamage inflicted."), #endif .effect = EFFECT_ABSORB, .power = B_UPDATED_MOVE_DATA >= GEN_8 ? 60 : 90, @@ -13538,9 +12248,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BUZZY_BUZZ] = { .name = COMPOUND_STRING("Buzzy Buzz"), - .description = COMPOUND_STRING( - "Shoots a jolt of electricity\n" - "that always paralyzes."), + .description = COMPOUND_STRING("Shoots a jolt of\nelectricity that\nalways paralyzes."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_8 ? 60 : 90, .type = TYPE_ELECTRIC, @@ -13560,9 +12268,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SIZZLY_SLIDE] = { .name = COMPOUND_STRING("Sizzly Slide"), - .description = COMPOUND_STRING( - "User cloaked in fire charges.\n" - "Leaves the foe with a burn."), + .description = COMPOUND_STRING("User cloaked in\nfire charges.\nLeaves the foe\nwith a burn."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_8 ? 60 : 90, .type = TYPE_FIRE, @@ -13584,9 +12290,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_GLITZY_GLOW] = { .name = COMPOUND_STRING("Glitzy Glow"), - .description = COMPOUND_STRING( - "Telekinetic force that sets\n" - "wall, lowering Sp. Atk damage."), + .description = COMPOUND_STRING("Telekinetic force\nthat sets wall,\nlowering Sp. Atk\ndamage."), .effect = EFFECT_GLITZY_GLOW, .power = B_UPDATED_MOVE_DATA >= GEN_8 ? 80 : 90, .type = TYPE_PSYCHIC, @@ -13602,9 +12306,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BADDY_BAD] = { .name = COMPOUND_STRING("Baddy Bad"), - .description = COMPOUND_STRING( - "Acting badly, attacks. Sets\n" - "wall, lowering Attack damage."), + .description = COMPOUND_STRING("Acting badly,\nattacks. Sets\nwall, lowering\nAttack damage."), .effect = EFFECT_BADDY_BAD, .power = B_UPDATED_MOVE_DATA >= GEN_8 ? 80 : 90, .type = TYPE_DARK, @@ -13620,9 +12322,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SAPPY_SEED] = { .name = COMPOUND_STRING("Sappy Seed"), - .description = COMPOUND_STRING( - "Giant stalk scatters seeds\n" - "that drain HP every turn."), + .description = COMPOUND_STRING("Giant stalk\nscatters seeds\nthat drain HP\nevery turn."), .effect = EFFECT_SAPPY_SEED, .power = B_UPDATED_MOVE_DATA >= GEN_8 ? 100 : 90, .type = TYPE_GRASS, @@ -13639,9 +12339,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FREEZY_FROST] = { .name = COMPOUND_STRING("Freezy Frost"), - .description = COMPOUND_STRING( - "Crystal from cold haze hits.\n" - "Eliminates all stat changes."), + .description = COMPOUND_STRING("Crystal from cold\nhaze hits.\nEliminates all\nstat changes."), .effect = EFFECT_FREEZY_FROST, .power = B_UPDATED_MOVE_DATA >= GEN_8 ? 100 : 90, .type = TYPE_ICE, @@ -13657,9 +12355,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SPARKLY_SWIRL] = { .name = HANDLE_EXPANDED_MOVE_NAME("SparklySwirl", "Sparkly Swirl"), - .description = COMPOUND_STRING( - "Wrap foe with whirlwind of\n" - "scent. Heals party's status."), + .description = COMPOUND_STRING("Wrap foe with\nwhirlwind of\nscent. Heals\nparty's status."), .effect = EFFECT_SPARKLY_SWIRL, .power = B_UPDATED_MOVE_DATA >= GEN_8 ? 120 : 90, .type = TYPE_FAIRY, @@ -13675,9 +12371,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_VEEVEE_VOLLEY] = { .name = HANDLE_EXPANDED_MOVE_NAME("VeeveeVolley", "Veevee Volley"), - .description = COMPOUND_STRING( - "Eevee's love increases its\n" - "power. It never misses."), + .description = COMPOUND_STRING("Eevee's love\nincreases its\npower. It never\nmisses."), .effect = EFFECT_RETURN, .power = 1, .type = TYPE_NORMAL, @@ -13694,9 +12388,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DOUBLE_IRON_BASH] = { .name = HANDLE_EXPANDED_MOVE_NAME("DublIronBash", "Double Iron Bash"), - .description = COMPOUND_STRING( - "The user spins and hits with\n" - "its arms. May cause flinch."), + .description = COMPOUND_STRING("The user spins\nand hits with its\narms. May cause\nflinch."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_STEEL, @@ -13719,9 +12411,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DYNAMAX_CANNON] = { .name = HANDLE_EXPANDED_MOVE_NAME("DynamxCannon", "Dynamax Cannon"), - .description = COMPOUND_STRING( - "Fires a strong beam. Deals\n" - "2x damage to Dynamaxed foes."), + .description = COMPOUND_STRING("Fires a strong\nbeam. Deals 2x\ndamage to\nDynamaxed foes."), .effect = EFFECT_DYNAMAX_DOUBLE_DMG, .power = 100, .type = TYPE_DRAGON, @@ -13744,9 +12434,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SNIPE_SHOT] = { .name = COMPOUND_STRING("Snipe Shot"), - .description = COMPOUND_STRING( - "The user ignores effects\n" - "that draw in moves."), + .description = COMPOUND_STRING("The user ignores\neffects that draw\nin moves."), .effect = EFFECT_SNIPE_SHOT, .power = 80, .type = TYPE_WATER, @@ -13761,9 +12449,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_JAW_LOCK] = { .name = COMPOUND_STRING("Jaw Lock"), - .description = COMPOUND_STRING( - "Prevents the user and\n" - "the target from escaping."), + .description = COMPOUND_STRING("Prevents the user\nand the target\nfrom escaping."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_DARK, @@ -13782,9 +12468,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_STUFF_CHEEKS] = { .name = COMPOUND_STRING("Stuff Cheeks"), - .description = COMPOUND_STRING( - "Consumes the user's Berry,\n" - "then sharply raises Def."), + .description = COMPOUND_STRING("Consumes the\nuser's Berry, then\nsharply raises\nDef."), .effect = EFFECT_STUFF_CHEEKS, .power = 0, .type = TYPE_NORMAL, @@ -13801,9 +12485,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_NO_RETREAT] = { .name = COMPOUND_STRING("No Retreat"), - .description = COMPOUND_STRING( - "Raises all of the user's\n" - "stats but prevents escape."), + .description = COMPOUND_STRING("Raises all of the\nuser's stats but\nprevents escape."), .effect = EFFECT_NO_RETREAT, .power = 0, .type = TYPE_FIGHTING, @@ -13820,9 +12502,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TAR_SHOT] = { .name = COMPOUND_STRING("Tar Shot"), - .description = COMPOUND_STRING( - "Lowers the foe's Speed and\n" - "makes it weak to Fire."), + .description = COMPOUND_STRING("Lowers the foe's\nSpeed and makes it\nweak to Fire."), .effect = EFFECT_TAR_SHOT, .power = 0, .type = TYPE_ROCK, @@ -13837,9 +12517,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MAGIC_POWDER] = { .name = COMPOUND_STRING("Magic Powder"), - .description = COMPOUND_STRING( - "Magic powder changes the\n" - "target into a Psychic-type."), + .description = COMPOUND_STRING("Magic powder\nchanges the target\ninto a\nPsychic-type."), .effect = EFFECT_SOAK, .power = 0, .type = TYPE_PSYCHIC, @@ -13856,9 +12534,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DRAGON_DARTS] = { .name = COMPOUND_STRING("Dragon Darts"), - .description = COMPOUND_STRING( - "The user attacks twice. Two\n" - "targets are hit once each."), + .description = COMPOUND_STRING("The user attacks\ntwice. Two targets\nare hit once\neach."), .effect = EFFECT_HIT, // TODO: EFFECT_DRAGON_DARTS .power = 50, .type = TYPE_DRAGON, @@ -13874,9 +12550,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TEATIME] = { .name = COMPOUND_STRING("Teatime"), - .description = COMPOUND_STRING( - "All Pokémon have teatime\n" - "and eat their Berries."), + .description = COMPOUND_STRING("All Pokémon have\nteatime and eat\ntheir Berries."), .effect = EFFECT_TEATIME, .power = 0, .type = TYPE_NORMAL, @@ -13893,9 +12567,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_OCTOLOCK] = { .name = COMPOUND_STRING("Octolock"), - .description = COMPOUND_STRING( - "Traps the foe to lower Def\n" - "and Sp. Def fall each turn."), + .description = COMPOUND_STRING("Traps the foe to\nlower Def and Sp.\nDef fall each\nturn."), .effect = EFFECT_OCTOLOCK, .power = 0, .type = TYPE_FIGHTING, @@ -13909,9 +12581,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BOLT_BEAK] = { .name = COMPOUND_STRING("Bolt Beak"), - .description = COMPOUND_STRING( - "Double power if the user\n" - "moves before the target."), + .description = COMPOUND_STRING("Double power if\nthe user moves\nbefore the\ntarget."), .effect = EFFECT_BOLT_BEAK, .power = 85, .type = TYPE_ELECTRIC, @@ -13926,9 +12596,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FISHIOUS_REND] = { .name = HANDLE_EXPANDED_MOVE_NAME("FishiousRend", "Fishious Rend"), - .description = COMPOUND_STRING( - "Double power if the user\n" - "moves before the target."), + .description = COMPOUND_STRING("Double power if\nthe user moves\nbefore the\ntarget."), .effect = EFFECT_BOLT_BEAK, .power = 85, .type = TYPE_WATER, @@ -13944,9 +12612,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_COURT_CHANGE] = { .name = COMPOUND_STRING("Court Change"), - .description = COMPOUND_STRING( - "The user swaps effects on\n" - "either side of the field."), + .description = COMPOUND_STRING("The user swaps\neffects on either\nside of the\nfield."), .effect = EFFECT_COURT_CHANGE, .power = 0, .type = TYPE_NORMAL, @@ -13961,9 +12627,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_CLANGOROUS_SOUL] = { .name = HANDLE_EXPANDED_MOVE_NAME("ClngrousSoul", "Clangorous Soul"), - .description = COMPOUND_STRING( - "The user uses some of its\n" - "HP to raise all its stats."), + .description = COMPOUND_STRING("The user uses\nsome of its HP to\nraise all its\nstats."), .effect = EFFECT_CLANGOROUS_SOUL, .power = 0, .type = TYPE_DRAGON, @@ -13983,9 +12647,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BODY_PRESS] = { .name = COMPOUND_STRING("Body Press"), - .description = COMPOUND_STRING( - "Does more damage the\n" - "higher the user's Def."), + .description = COMPOUND_STRING("Does more damage\nthe higher the\nuser's Def."), .effect = EFFECT_BODY_PRESS, .power = 80, .type = TYPE_FIGHTING, @@ -14002,9 +12664,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DECORATE] = { .name = COMPOUND_STRING("Decorate"), - .description = COMPOUND_STRING( - "The user sharply raises\n" - "the target's Atk and Sp.Atk"), + .description = COMPOUND_STRING("The user sharply\nraises the\ntarget's Atk and\nSp.Atk"), .effect = EFFECT_DECORATE, .power = 0, .type = TYPE_FAIRY, @@ -14021,9 +12681,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DRUM_BEATING] = { .name = COMPOUND_STRING("Drum Beating"), - .description = COMPOUND_STRING( - "Plays a drum to attack.\n" - "The foe's Speed is lowered."), + .description = COMPOUND_STRING("Plays a drum to\nattack. The foe's\nSpeed is lowered."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_GRASS, @@ -14042,9 +12700,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SNAP_TRAP] = { .name = COMPOUND_STRING("Snap Trap"), - .description = COMPOUND_STRING( - "Snares the target in a snap\n" - "trap for four to five turns."), + .description = COMPOUND_STRING("Snares the target\nin a snap trap for\nfour to five\nturns."), .effect = EFFECT_HIT, .power = 35, .type = TYPE_GRASS, @@ -14064,9 +12720,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PYRO_BALL] = { .name = COMPOUND_STRING("Pyro Ball"), - .description = COMPOUND_STRING( - "Launches a fiery ball at the\n" - "target. It may cause a burn."), + .description = COMPOUND_STRING("Launches a fiery\nball at the\ntarget. It may\ncause a burn."), .effect = EFFECT_HIT, .power = 120, .type = TYPE_FIRE, @@ -14087,9 +12741,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BEHEMOTH_BLADE] = { .name = HANDLE_EXPANDED_MOVE_NAME("BehemthBlade", "Behemoth Blade"), - .description = COMPOUND_STRING( - "Strikes as a sword. Deals 2x\n" - "damage to Dynamaxed foes."), + .description = COMPOUND_STRING("Strikes as a\nsword. Deals 2x\ndamage to\nDynamaxed foes."), .effect = EFFECT_DYNAMAX_DOUBLE_DMG, .power = 100, .type = TYPE_STEEL, @@ -14109,9 +12761,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BEHEMOTH_BASH] = { .name = HANDLE_EXPANDED_MOVE_NAME("BehemothBash", "Behemoth Bash"), - .description = COMPOUND_STRING( - "Attacks as a shield. Deals 2x\n" - "damage to Dynamaxed foes."), + .description = COMPOUND_STRING("Attacks as a\nshield. Deals 2x\ndamage to\nDynamaxed foes."), .effect = EFFECT_DYNAMAX_DOUBLE_DMG, .power = 100, .type = TYPE_STEEL, @@ -14130,9 +12780,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_AURA_WHEEL] = { .name = COMPOUND_STRING("Aura Wheel"), - .description = COMPOUND_STRING( - "Raises Speed to attack. The\n" - "Type is based on its form."), + .description = COMPOUND_STRING("Raises Speed to\nattack. The Type\nis based on its\nform."), .effect = EFFECT_AURA_WHEEL, .power = 110, .type = TYPE_ELECTRIC, @@ -14152,9 +12800,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BREAKING_SWIPE] = { .name = HANDLE_EXPANDED_MOVE_NAME("BreakngSwipe", "Breaking Swipe"), - .description = COMPOUND_STRING( - "Swings its tail to attack.\n" - "Lowers the Atk of those hit."), + .description = COMPOUND_STRING("Swings its tail\nto attack. Lowers\nthe Atk of those\nhit."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_DRAGON, @@ -14174,9 +12820,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BRANCH_POKE] = { .name = COMPOUND_STRING("Branch Poke"), - .description = COMPOUND_STRING( - "The user pokes the target\n" - "with a pointed branch."), + .description = COMPOUND_STRING("The user pokes\nthe target with a\npointed branch."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_GRASS, @@ -14192,9 +12836,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_OVERDRIVE] = { .name = COMPOUND_STRING("Overdrive"), - .description = COMPOUND_STRING( - "The user twangs its guitar,\n" - "causing strong vibrations."), + .description = COMPOUND_STRING("The user twangs\nits guitar,\ncausing strong\nvibrations."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_ELECTRIC, @@ -14211,9 +12853,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_APPLE_ACID] = { .name = COMPOUND_STRING("Apple Acid"), - .description = COMPOUND_STRING( - "Attacks with tart apple acid\n" - "to lower the foe's Sp. Def."), + .description = COMPOUND_STRING("Attacks with tart\napple acid to\nlower the foe's\nSp. Def."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_GRASS, @@ -14232,9 +12872,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_GRAV_APPLE] = { .name = COMPOUND_STRING("Grav Apple"), - .description = COMPOUND_STRING( - "Drops an apple from above.\n" - "Lowers the foe's Defense."), + .description = COMPOUND_STRING("Drops an apple\nfrom above. Lowers\nthe foe's\nDefense."), .effect = EFFECT_GRAV_APPLE, .power = 80, .type = TYPE_GRASS, @@ -14253,9 +12891,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SPIRIT_BREAK] = { .name = COMPOUND_STRING("Spirit Break"), - .description = COMPOUND_STRING( - "Attacks with spirit-breaking\n" - "force. Lowers Sp. Atk."), + .description = COMPOUND_STRING("Attacks with\nspirit-breaking\nforce. Lowers Sp.\nAtk."), .effect = EFFECT_HIT, .power = 75, .type = TYPE_FAIRY, @@ -14275,9 +12911,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_STRANGE_STEAM] = { .name = HANDLE_EXPANDED_MOVE_NAME("StrangeSteam", "Strange Steam"), - .description = COMPOUND_STRING( - "Emits a strange steam to\n" - "potentially confuse the foe."), + .description = COMPOUND_STRING("Emits a strange\nsteam to\npotentially\nconfuse the foe."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_FAIRY, @@ -14296,9 +12930,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_LIFE_DEW] = { .name = COMPOUND_STRING("Life Dew"), - .description = COMPOUND_STRING( - "Scatters water to restore\n" - "the HP of itself and allies."), + .description = COMPOUND_STRING("Scatters water to\nrestore the HP of\nitself and\nallies."), .effect = EFFECT_JUNGLE_HEALING, .power = 0, .type = TYPE_WATER, @@ -14318,9 +12950,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_OBSTRUCT] = { .name = COMPOUND_STRING("Obstruct"), - .description = COMPOUND_STRING( - "Protects itself, harshly\n" - "lowering Def on contact."), + .description = COMPOUND_STRING("Protects itself,\nharshly lowering\nDef on contact."), .effect = EFFECT_PROTECT, .power = 0, .type = TYPE_DARK, @@ -14338,9 +12968,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FALSE_SURRENDER] = { .name = HANDLE_EXPANDED_MOVE_NAME("FalsSurrendr", "False Surrender"), - .description = COMPOUND_STRING( - "Bows to stab the foe\n" - "with hair. It never misses."), + .description = COMPOUND_STRING("Bows to stab the\nfoe with hair. It\nnever misses."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_DARK, @@ -14356,9 +12984,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_METEOR_ASSAULT] = { .name = HANDLE_EXPANDED_MOVE_NAME("MeteorAssalt", "Meteor Assault"), - .description = COMPOUND_STRING( - "Attacks with a thick leek.\n" - "The user must then rest."), + .description = COMPOUND_STRING("Attacks with a\nthick leek. The\nuser must then\nrest."), .effect = EFFECT_HIT, .power = 150, .type = TYPE_FIGHTING, @@ -14378,9 +13004,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ETERNABEAM] = { .name = COMPOUND_STRING("Eternabeam"), - .description = COMPOUND_STRING( - "Eternatus' strongest move.\n" - "The user rests next turn."), + .description = COMPOUND_STRING("Eternatus'\nstrongest move.\nThe user rests\nnext turn."), .effect = EFFECT_HIT, .power = 160, .type = TYPE_DRAGON, @@ -14399,9 +13023,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_STEEL_BEAM] = { .name = COMPOUND_STRING("Steel Beam"), - .description = COMPOUND_STRING( - "Fires a beam of steel from\n" - "its body. It hurts the user."), + .description = COMPOUND_STRING("Fires a beam of\nsteel from its\nbody. It hurts the\nuser."), .effect = EFFECT_MAX_HP_50_RECOIL, .power = 140, .type = TYPE_STEEL, @@ -14416,9 +13038,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_EXPANDING_FORCE] = { .name = HANDLE_EXPANDED_MOVE_NAME("ExpandngForc", "Expanding Force"), - .description = COMPOUND_STRING( - "Power goes up and damages\n" - "all foes on Psychic Terrain."), + .description = COMPOUND_STRING("Power goes up and\ndamages all foes\non Psychic\nTerrain."), .effect = EFFECT_EXPANDING_FORCE, .power = 80, .type = TYPE_PSYCHIC, @@ -14432,9 +13052,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_STEEL_ROLLER] = { .name = COMPOUND_STRING("Steel Roller"), - .description = COMPOUND_STRING( - "Destroys terrain. Fails if\n" - "ground isn't terrain."), + .description = COMPOUND_STRING("Destroys terrain.\nFails if ground\nisn't terrain."), .effect = EFFECT_HIT_SET_REMOVE_TERRAIN, .power = 130, .type = TYPE_STEEL, @@ -14451,9 +13069,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SCALE_SHOT] = { .name = COMPOUND_STRING("Scale Shot"), - .description = COMPOUND_STRING( - "Shoots scales 2 to 5 times.\n" - "Ups Speed, lowers defense."), + .description = COMPOUND_STRING("Shoots scales 2\nto 5 times. Ups\nSpeed, lowers\ndefense."), .effect = EFFECT_MULTI_HIT, .power = 25, .type = TYPE_DRAGON, @@ -14468,9 +13084,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_METEOR_BEAM] = { .name = COMPOUND_STRING("Meteor Beam"), - .description = COMPOUND_STRING( - "A 2-turn move that raises\n" - "Sp. Attack before attacking."), + .description = COMPOUND_STRING("A 2-turn move\nthat raises Sp.\nAttack before\nattacking."), .effect = EFFECT_TWO_TURNS_ATTACK, .power = 120, .type = TYPE_ROCK, @@ -14491,9 +13105,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SHELL_SIDE_ARM] = { .name = HANDLE_EXPANDED_MOVE_NAME("ShellSideArm", "Shell Side Arm"), - .description = COMPOUND_STRING( - "Deals better of physical and\n" - "special damage. May poison."), + .description = COMPOUND_STRING("Deals better of\nphysical and\nspecial damage.\nMay poison."), .effect = EFFECT_SHELL_SIDE_ARM, .power = 90, .type = TYPE_POISON, @@ -14511,9 +13123,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MISTY_EXPLOSION] = { .name = HANDLE_EXPANDED_MOVE_NAME("MstyExplsion", "Misty Explosion"), - .description = COMPOUND_STRING( - "Hit everything and faint.\n" - "Powers up on Misty Terrain."), + .description = COMPOUND_STRING("Hit everything\nand faint. Powers\nup on Misty\nTerrain."), .effect = EFFECT_EXPLOSION, .power = 100, .type = TYPE_FAIRY, @@ -14527,9 +13137,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_GRASSY_GLIDE] = { .name = COMPOUND_STRING("Grassy Glide"), - .description = COMPOUND_STRING( - "Gliding on ground, hits. Goes\n" - "first on Grassy Terrain."), + .description = COMPOUND_STRING("Gliding on\nground, hits. Goes\nfirst on Grassy\nTerrain."), .effect = EFFECT_GRASSY_GLIDE, .power = B_UPDATED_MOVE_DATA >= GEN_9 ? 55 : 70, .type = TYPE_GRASS, @@ -14545,9 +13153,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_RISING_VOLTAGE] = { .name = HANDLE_EXPANDED_MOVE_NAME("RisngVoltage", "Rising Voltage"), - .description = COMPOUND_STRING( - "This move's power doubles\n" - "when on Electric Terrain."), + .description = COMPOUND_STRING("This move's power\ndoubles when on\nElectric Terrain."), .effect = EFFECT_RISING_VOLTAGE, .power = 70, .type = TYPE_ELECTRIC, @@ -14561,9 +13167,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TERRAIN_PULSE] = { .name = HANDLE_EXPANDED_MOVE_NAME("TerrainPulse", "Terrain Pulse"), - .description = COMPOUND_STRING( - "Type and power changes\n" - "depending on the terrain."), + .description = COMPOUND_STRING("Type and power\nchanges depending\non the terrain."), .effect = EFFECT_TERRAIN_PULSE, .power = 50, .type = TYPE_NORMAL, @@ -14578,9 +13182,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SKITTER_SMACK] = { .name = HANDLE_EXPANDED_MOVE_NAME("SkitterSmack", "Skitter Smack"), - .description = COMPOUND_STRING( - "User skitters behind foe to\n" - "attack. Lowers foe's Sp. Atk."), + .description = COMPOUND_STRING("User skitters\nbehind foe to\nattack. Lowers\nfoe's Sp. Atk."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_BUG, @@ -14599,9 +13201,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BURNING_JEALOUSY] = { .name = HANDLE_EXPANDED_MOVE_NAME("BrningJelosy", "Burning Jealousy"), - .description = COMPOUND_STRING( - "Foes that have stats upped\n" - "during the turn get burned."), + .description = COMPOUND_STRING("Foes that have\nstats upped during\nthe turn get\nburned."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_FIRE, @@ -14620,9 +13220,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_LASH_OUT] = { .name = COMPOUND_STRING("Lash Out"), - .description = COMPOUND_STRING( - "If stats lowered during this\n" - "turn, power is doubled."), + .description = COMPOUND_STRING("If stats lowered\nduring this turn,\npower is doubled."), .effect = EFFECT_LASH_OUT, .power = 75, .type = TYPE_DARK, @@ -14637,9 +13235,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_POLTERGEIST] = { .name = COMPOUND_STRING("Poltergeist"), - .description = COMPOUND_STRING( - "Control foe's item to attack.\n" - "Fails if foe has no item."), + .description = COMPOUND_STRING("Control foe's\nitem to attack.\nFails if foe has\nno item."), .effect = EFFECT_POLTERGEIST, .power = 110, .type = TYPE_GHOST, @@ -14653,9 +13249,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_CORROSIVE_GAS] = { .name = HANDLE_EXPANDED_MOVE_NAME("CorrosiveGas", "Corrosive Gas"), - .description = COMPOUND_STRING( - "Highly acidic gas melts items\n" - "held by surrounding Pokémon."), + .description = COMPOUND_STRING("Highly acidic gas\nmelts items held\nby surrounding\nPokémon."), .effect = EFFECT_CORROSIVE_GAS, .power = 0, .type = TYPE_POISON, @@ -14670,9 +13264,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_COACHING] = { .name = COMPOUND_STRING("Coaching"), - .description = COMPOUND_STRING( - "Properly coaches allies to\n" - "up their Attack and Defense."), + .description = COMPOUND_STRING("Properly coaches\nallies to up their\nAttack and\nDefense."), .effect = EFFECT_COACHING, .power = 0, .type = TYPE_FIGHTING, @@ -14689,9 +13281,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FLIP_TURN] = { .name = COMPOUND_STRING("Flip Turn"), - .description = COMPOUND_STRING( - "Attacks and rushes back to\n" - "switch with a party Pokémon."), + .description = COMPOUND_STRING("Attacks and\nrushes back to\nswitch with a\nparty Pokémon."), .effect = EFFECT_HIT_ESCAPE, .power = 60, .type = TYPE_WATER, @@ -14706,9 +13296,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TRIPLE_AXEL] = { .name = COMPOUND_STRING("Triple Axel"), - .description = COMPOUND_STRING( - "A 3-kick attack that gets\n" - "more powerful with each hit."), + .description = COMPOUND_STRING("A 3-kick attack\nthat gets more\npowerful with each\nhit."), .effect = EFFECT_TRIPLE_KICK, .power = 20, .type = TYPE_ICE, @@ -14724,9 +13312,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DUAL_WINGBEAT] = { .name = HANDLE_EXPANDED_MOVE_NAME("DualWingbeat", "Dual Wingbeat"), - .description = COMPOUND_STRING( - "User slams the target with\n" - "wings and hits twice in a row."), + .description = COMPOUND_STRING("User slams the\ntarget with wings\nand hits twice in\na row."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_FLYING, @@ -14742,9 +13328,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SCORCHING_SANDS] = { .name = HANDLE_EXPANDED_MOVE_NAME("ScorchngSnds", "Scorching Sands"), - .description = COMPOUND_STRING( - "Throws scorching sand at\n" - "the target. May leave a burn."), + .description = COMPOUND_STRING("Throws scorching\nsand at the\ntarget. May leave\na burn."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_GROUND, @@ -14763,9 +13347,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_JUNGLE_HEALING] = { .name = HANDLE_EXPANDED_MOVE_NAME("JungleHealng", "Jungle Healng"), - .description = COMPOUND_STRING( - "Heals HP and status of\n" - "itself and allies in battle."), + .description = COMPOUND_STRING("Heals HP and\nstatus of itself\nand allies in\nbattle."), .effect = EFFECT_JUNGLE_HEALING, .power = 0, .type = TYPE_GRASS, @@ -14784,9 +13366,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_WICKED_BLOW] = { .name = COMPOUND_STRING("Wicked Blow"), - .description = COMPOUND_STRING( - "Mastering the Dark style,\n" - "strikes with a critical hit."), + .description = COMPOUND_STRING("Mastering the\nDark style,\nstrikes with a\ncritical hit."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_9 ? 75 : 80, .type = TYPE_DARK, @@ -14804,9 +13384,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SURGING_STRIKES] = { .name = HANDLE_EXPANDED_MOVE_NAME("SurgngStrkes", "Surging Strikes"), - .description = COMPOUND_STRING( - "Mastering the Water style,\n" - "strikes with 3 critical hits."), + .description = COMPOUND_STRING("Mastering the\nWater style,\nstrikes with 3\ncritical hits."), .effect = EFFECT_HIT, .power = 25, .type = TYPE_WATER, @@ -14825,9 +13403,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_THUNDER_CAGE] = { .name = COMPOUND_STRING("Thunder Cage"), - .description = COMPOUND_STRING( - "Traps the foe in a cage of\n" - "electricity for "BINDING_TURNS" turns."), + .description = COMPOUND_STRING("Traps the foe in\na cage of\nelectricity for "BINDING_TURNS" turns."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_ELECTRIC, @@ -14845,9 +13421,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DRAGON_ENERGY] = { .name = HANDLE_EXPANDED_MOVE_NAME("DragonEnergy", "Dragon Energy"), - .description = COMPOUND_STRING( - "The higher the user's HP\n" - "the more damage caused."), + .description = COMPOUND_STRING("The higher the\nuser's HP the more\ndamage caused."), .effect = EFFECT_ERUPTION, .power = 150, .type = TYPE_DRAGON, @@ -14862,12 +13436,11 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FREEZING_GLARE] = { .name = HANDLE_EXPANDED_MOVE_NAME("FreezngGlare", "Freezing Glare"), - .description = COMPOUND_STRING( - "Shoots psychic power from\n" + .description = COMPOUND_STRING("Shoots psychic\npower from" #if B_USE_FROSTBITE == TRUE - "the eyes. May frostbite."), + "the eyes.\nMay frostbite."), #else - "the eyes. May freeze the foe."), + "the eyes.\nMay freeze the foe."), #endif .power = 90, .effect = EFFECT_HIT, @@ -14887,9 +13460,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FIERY_WRATH] = { .name = COMPOUND_STRING("Fiery Wrath"), - .description = COMPOUND_STRING( - "An attack fueled by your\n" - "wrath. May cause flinching."), + .description = COMPOUND_STRING("An attack fueled\nby your wrath. May\ncause flinching."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_DARK, @@ -14908,9 +13479,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_THUNDEROUS_KICK] = { .name = HANDLE_EXPANDED_MOVE_NAME("ThnderusKick", "Thunderous Kick"), - .description = COMPOUND_STRING( - "Uses a lightning-like kick\n" - "to hit. Lowers foe's Defense."), + .description = COMPOUND_STRING("Uses a\nlightning-like\nkick to hit.\nLowers foe's\nDefense."), .effect = EFFECT_HIT, .power = 90, .type = TYPE_FIGHTING, @@ -14930,9 +13499,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_GLACIAL_LANCE] = { .name = HANDLE_EXPANDED_MOVE_NAME("GlacialLance", "Glacial Lance"), - .description = COMPOUND_STRING( - "Strikes by hurling a blizzard-\n" - "cloaked icicle lance at foes."), + .description = COMPOUND_STRING("Strikes by\nhurling a\nblizzard- cloaked\nicicle lance at\nfoes."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_9 ? 120 : 130, .type = TYPE_ICE, @@ -14947,9 +13514,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ASTRAL_BARRAGE] = { .name = HANDLE_EXPANDED_MOVE_NAME("AstrlBarrage", "Astral Barrage"), - .description = COMPOUND_STRING( - "Strikes by sending a frightful\n" - "amount of ghosts at foes."), + .description = COMPOUND_STRING("Strikes by\nsending a\nfrightful amount\nof ghosts at\nfoes."), .effect = EFFECT_HIT, .power = 120, .type = TYPE_GHOST, @@ -14964,9 +13529,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_EERIE_SPELL] = { .name = COMPOUND_STRING("Eerie Spell"), - .description = COMPOUND_STRING( - "Attacks with psychic power.\n" - "Foe's last move has 3 PP cut."), + .description = COMPOUND_STRING("Attacks with\npsychic power.\nFoe's last move\nhas 3 PP cut."), .effect = EFFECT_EERIE_SPELL, .power = 80, .type = TYPE_PSYCHIC, @@ -14982,9 +13545,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DIRE_CLAW] = { .name = COMPOUND_STRING("Dire Claw"), - .description = COMPOUND_STRING( - "High critical hit chance. May\n" - "paralyze, poison or drowse."), + .description = COMPOUND_STRING("High critical hit\nchance. May\nparalyze, poison\nor drowse."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_9 ? 80 : 60, .type = TYPE_POISON, @@ -15003,9 +13564,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PSYSHIELD_BASH] = { .name = HANDLE_EXPANDED_MOVE_NAME("PsyshieldBsh", "Psyshield Bash"), - .description = COMPOUND_STRING( - "Hits a foe with psychic\n" - "energy. May raise Defense."), + .description = COMPOUND_STRING("Hits a foe with\npsychic energy.\nMay raise\nDefense."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_PSYCHIC, @@ -15025,9 +13584,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_POWER_SHIFT] = { .name = COMPOUND_STRING("Power Shift"), - .description = COMPOUND_STRING( - "The user swaps its Attack\n" - "and Defense stats."), + .description = COMPOUND_STRING("The user swaps\nits Attack and\nDefense stats."), .effect = EFFECT_POWER_TRICK, .power = 0, .type = TYPE_NORMAL, @@ -15045,9 +13602,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_STONE_AXE] = { .name = COMPOUND_STRING("Stone Axe"), - .description = COMPOUND_STRING( - "High critical hit ratio. Sets\n" - "Splinters that hurt the foe."), + .description = COMPOUND_STRING("High critical hit\nratio. Sets\nSplinters that\nhurt the foe."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_ROCK, @@ -15067,9 +13622,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SPRINGTIDE_STORM] = { .name = HANDLE_EXPANDED_MOVE_NAME("SprngtdeStrm", "Springtide Storm"), - .description = COMPOUND_STRING( - "Wraps a foe in fierce winds.\n" - "Varies with the user's form."), + .description = COMPOUND_STRING("Wraps a foe in\nfierce winds.\nVaries with the\nuser's form."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_9 ? 100 : 95, .type = TYPE_FAIRY, @@ -15089,9 +13642,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MYSTICAL_POWER] = { .name = HANDLE_EXPANDED_MOVE_NAME("MystcalPower", "Mystical Power"), - .description = COMPOUND_STRING( - "A mysterious power strikes,\n" - "raising the user's Sp. Atk."), + .description = COMPOUND_STRING("A mysterious\npower strikes,\nraising the user's\nSp. Atk."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_PSYCHIC, @@ -15110,9 +13661,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_RAGING_FURY] = { .name = COMPOUND_STRING("Raging Fury"), - .description = COMPOUND_STRING( - "A rampage of 2 to 3 turns\n" - "that confuses the user."), + .description = COMPOUND_STRING("A rampage of 2 to\n3 turns that\nconfuses the\nuser."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_9 ? 120 : 90, .type = TYPE_FIRE, @@ -15131,9 +13680,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_WAVE_CRASH] = { .name = COMPOUND_STRING("Wave Crash"), - .description = COMPOUND_STRING( - "A slam shrouded in water.\n" - "It also hurts the user."), + .description = COMPOUND_STRING("A slam shrouded\nin water. It also\nhurts the user."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_9 ? 120 : 75, .type = TYPE_WATER, @@ -15150,9 +13697,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_CHLOROBLAST] = { .name = COMPOUND_STRING("Chloroblast"), - .description = COMPOUND_STRING( - "A user-hurting blast of\n" - "amassed chlorophyll."), + .description = COMPOUND_STRING("A user-hurting\nblast of amassed\nchlorophyll."), .effect = EFFECT_MAX_HP_50_RECOIL, .power = B_UPDATED_MOVE_DATA >= GEN_9 ? 150 : 120, .type = TYPE_GRASS, @@ -15166,9 +13711,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MOUNTAIN_GALE] = { .name = HANDLE_EXPANDED_MOVE_NAME("MountainGale", "Mountain Gale"), - .description = COMPOUND_STRING( - "Giant chunks of ice damage\n" - "the foe. It may flinch."), + .description = COMPOUND_STRING("Giant chunks of\nice damage the\nfoe. It may\nflinch."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_ICE, @@ -15186,9 +13729,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_VICTORY_DANCE] = { .name = HANDLE_EXPANDED_MOVE_NAME("VictoryDance", "Victory Dance"), - .description = COMPOUND_STRING( - "Dances to raise Attack,\n" - "Defense and Speed."), + .description = COMPOUND_STRING("Dances to raise\nAttack, Defense\nand Speed."), .effect = EFFECT_VICTORY_DANCE, .power = 0, .type = TYPE_FIGHTING, @@ -15206,9 +13747,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HEADLONG_RUSH] = { .name = HANDLE_EXPANDED_MOVE_NAME("HeadlongRush", "Headlong Rush"), - .description = COMPOUND_STRING( - "Hits with a full-body tackle.\n" - "Lowers the users's defenses."), + .description = COMPOUND_STRING("Hits with a\nfull-body tackle.\nLowers the users's\ndefenses."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_9 ? 120 : 100, .type = TYPE_GROUND, @@ -15228,9 +13767,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BARB_BARRAGE] = { .name = COMPOUND_STRING("Barb Barrage"), - .description = COMPOUND_STRING( - "Can poison on impact. Powers\n" - "up against poisoned foes."), + .description = COMPOUND_STRING("Can poison on\nimpact. Powers up\nagainst poisoned\nfoes."), .effect = EFFECT_DOUBLE_POWER_ON_ARG_STATUS, .power = 60, .type = TYPE_POISON, @@ -15249,9 +13786,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ESPER_WING] = { .name = COMPOUND_STRING("Esper Wing"), - .description = COMPOUND_STRING( - "High critical hit ratio.\n" - "Ups the user's Speed."), + .description = COMPOUND_STRING("High critical hit\nratio. Ups the\nuser's Speed."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_9 ? 80 : 75, .type = TYPE_PSYCHIC, @@ -15271,9 +13806,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BITTER_MALICE] = { .name = HANDLE_EXPANDED_MOVE_NAME("BitterMalice", "Bitter Malice"), - .description = COMPOUND_STRING( - "A spine-chilling resentment.\n" - "May lower the foe's Attack."), + .description = COMPOUND_STRING("A spine-chilling\nresentment. May\nlower the foe's\nAttack."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_9 ? 75 : 60, .type = TYPE_GHOST, @@ -15291,9 +13824,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SHELTER] = { .name = COMPOUND_STRING("Shelter"), - .description = COMPOUND_STRING( - "The user hardens their skin,\n" - "sharply raising its Defense."), + .description = COMPOUND_STRING("The user hardens\ntheir skin,\nsharply raising\nits Defense."), .effect = EFFECT_DEFENSE_UP_2, .power = 0, .type = TYPE_STEEL, @@ -15310,9 +13841,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TRIPLE_ARROWS] = { .name = HANDLE_EXPANDED_MOVE_NAME("TripleArrows", "Triple Arrows"), - .description = COMPOUND_STRING( - "High critical hit ratio.\n" - "May lower Defense or flinch."), + .description = COMPOUND_STRING("High critical hit\nratio. May lower\nDefense or\nflinch."), .effect = EFFECT_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_9 ? 90 : 50, .type = TYPE_FIGHTING, @@ -15335,9 +13864,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_INFERNAL_PARADE] = { .name = HANDLE_EXPANDED_MOVE_NAME("InfrnlParade", "Infernal Parade"), - .description = COMPOUND_STRING( - "Hurts a foe harder if it has\n" - "an ailment. May leave a burn."), + .description = COMPOUND_STRING("Hurts a foe\nharder if it has\nan ailment. May\nleave a burn."), .effect = EFFECT_DOUBLE_POWER_ON_ARG_STATUS, .power = 60, .type = TYPE_GHOST, @@ -15356,9 +13883,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_CEASELESS_EDGE] = { .name = HANDLE_EXPANDED_MOVE_NAME("CeaslessEdge", "Ceaseless Edge"), - .description = COMPOUND_STRING( - "High critical hit ratio. Sets\n" - "Splinters that hurt the foe."), + .description = COMPOUND_STRING("High critical hit\nratio. Sets\nSplinters that\nhurt the foe."), .effect = EFFECT_HIT, .power = 65, .type = TYPE_DARK, @@ -15378,9 +13903,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BLEAKWIND_STORM] = { .name = HANDLE_EXPANDED_MOVE_NAME("BlekwndStorm", "Bleakwind Storm"), - .description = COMPOUND_STRING( - "Hits with brutal, cold winds.\n" - "May lower the foe's Speed."), + .description = COMPOUND_STRING("Hits with brutal,\ncold winds. May\nlower the foe's\nSpeed."), .effect = EFFECT_RAIN_ALWAYS_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_9 ? 100 : 95, .type = TYPE_FLYING, @@ -15399,9 +13922,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_WILDBOLT_STORM] = { .name = HANDLE_EXPANDED_MOVE_NAME("WildbltStorm", "Wildbolt Storm"), - .description = COMPOUND_STRING( - "Hits with a brutal tempest.\n" - "May inflict paralysis."), + .description = COMPOUND_STRING("Hits with a\nbrutal tempest.\nMay inflict\nparalysis."), .effect = EFFECT_RAIN_ALWAYS_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_9 ? 100 : 95, .type = TYPE_ELECTRIC, @@ -15420,9 +13941,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SANDSEAR_STORM] = { .name = HANDLE_EXPANDED_MOVE_NAME("SndsearStorm", "Sandsear Storm"), - .description = COMPOUND_STRING( - "Hits with brutally hot sand.\n" - "May inflict a burn."), + .description = COMPOUND_STRING("Hits with\nbrutally hot sand.\nMay inflict a\nburn."), .effect = EFFECT_RAIN_ALWAYS_HIT, .power = B_UPDATED_MOVE_DATA >= GEN_9 ? 100 : 95, .type = TYPE_GROUND, @@ -15441,9 +13960,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_LUNAR_BLESSING] = { .name = HANDLE_EXPANDED_MOVE_NAME("LunarBlessng", "Lunar Blessing"), - .description = COMPOUND_STRING( - "The user heals and cures\n" - "itself and its ally."), + .description = COMPOUND_STRING("The user heals\nand cures itself\nand its ally."), .effect = EFFECT_JUNGLE_HEALING, .power = 0, .type = TYPE_PSYCHIC, @@ -15461,9 +13978,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TAKE_HEART] = { .name = COMPOUND_STRING("Take Heart"), - .description = COMPOUND_STRING( - "The user lifts its spirits to\n" - "heal and strengthen itself."), + .description = COMPOUND_STRING("The user lifts\nits spirits to\nheal and\nstrengthen\nitself."), .effect = EFFECT_TAKE_HEART, .power = 0, .type = TYPE_PSYCHIC, @@ -15480,9 +13995,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TERA_BLAST] = { .name = COMPOUND_STRING("Tera Blast"), - .description = COMPOUND_STRING( - "If the user's Terastallized,\n" - "it hits with its Tera-type."), + .description = COMPOUND_STRING("If the user's\nTerastallized, it\nhits with its\nTera-type."), .effect = EFFECT_PLACEHOLDER, // EFFECT_TERA_BLAST, .power = 80, .type = TYPE_NORMAL, @@ -15497,9 +14010,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SILK_TRAP] = { .name = COMPOUND_STRING("Silk Trap"), - .description = COMPOUND_STRING( - "Protects itself, lowering\n" - "Speed on contact."), + .description = COMPOUND_STRING("Protects itself,\nlowering Speed on\ncontact."), .effect = EFFECT_PROTECT, .power = 0, .type = TYPE_BUG, @@ -15516,9 +14027,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_AXE_KICK] = { .name = COMPOUND_STRING("Axe Kick"), - .description = COMPOUND_STRING( - "May miss and hurt the kicker.\n" - "May cause confusion."), + .description = COMPOUND_STRING("May miss and hurt\nthe kicker. May\ncause confusion."), .effect = EFFECT_RECOIL_IF_MISS, .power = 120, .type = TYPE_FIGHTING, @@ -15537,9 +14046,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_LAST_RESPECTS] = { .name = HANDLE_EXPANDED_MOVE_NAME("LastRespects", "Last Respects"), - .description = COMPOUND_STRING( - "This move deals more damage\n" - "for each defeated ally."), + .description = COMPOUND_STRING("This move deals\nmore damage for\neach defeated\nally."), .effect = EFFECT_LAST_RESPECTS, .power = 50, .type = TYPE_GHOST, @@ -15554,9 +14061,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_LUMINA_CRASH] = { .name = COMPOUND_STRING("Lumina Crash"), - .description = COMPOUND_STRING( - "A mind-affecting light\n" - "harshly lowers Sp. Def."), + .description = COMPOUND_STRING("A mind-affecting\nlight harshly\nlowers Sp. Def."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_PSYCHIC, @@ -15574,9 +14079,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ORDER_UP] = { .name = COMPOUND_STRING("Order Up"), - .description = COMPOUND_STRING( - "Boosts a user's stats\n" - "depending on Tatsugiri."), + .description = COMPOUND_STRING("Boosts a user's\nstats depending on\nTatsugiri."), .effect = EFFECT_PLACEHOLDER, // EFFECT_ORDER_UP .power = 80, .type = TYPE_DRAGON, @@ -15592,9 +14095,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_JET_PUNCH] = { .name = COMPOUND_STRING("Jet Punch"), - .description = COMPOUND_STRING( - "A punch is thrown at blinding\n" - "speed to strike first."), + .description = COMPOUND_STRING("A punch is thrown\nat blinding speed\nto strike first."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_WATER, @@ -15611,9 +14112,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SPICY_EXTRACT] = { .name = HANDLE_EXPANDED_MOVE_NAME("SpicyExtract", "Spicy Extract"), - .description = COMPOUND_STRING( - "Sharply ups target's Attack,\n" - "harshly lowers its Defense."), + .description = COMPOUND_STRING("Sharply ups\ntarget's Attack,\nharshly lowers its\nDefense."), .effect = EFFECT_PLACEHOLDER, // EFFECT_SPICY_EXTRACT .power = 0, .type = TYPE_GRASS, @@ -15629,9 +14128,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SPIN_OUT] = { .name = COMPOUND_STRING("Spin Out"), - .description = COMPOUND_STRING( - "Furiously strains its legs.\n" - "Harshly lowers user's Speed."), + .description = COMPOUND_STRING("Furiously strains\nits legs. Harshly\nlowers user's\nSpeed."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_STEEL, @@ -15651,9 +14148,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_POPULATION_BOMB] = { .name = HANDLE_EXPANDED_MOVE_NAME("PoplatinBomb", "Population Bomb"), - .description = COMPOUND_STRING( - "The user's fellows hit one\n" - "to ten times in a row."), + .description = COMPOUND_STRING("The user's\nfellows hit one to\nten times in a\nrow."), .effect = EFFECT_POPULATION_BOMB, .power = 20, .type = TYPE_NORMAL, @@ -15671,9 +14166,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ICE_SPINNER] = { .name = COMPOUND_STRING("Ice Spinner"), - .description = COMPOUND_STRING( - "Ice-covered feet hit a foe\n" - "and destroy the terrain."), + .description = COMPOUND_STRING("Ice-covered feet\nhit a foe and\ndestroy the\nterrain."), .effect = EFFECT_HIT_SET_REMOVE_TERRAIN, .power = 80, .type = TYPE_ICE, @@ -15690,9 +14183,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_GLAIVE_RUSH] = { .name = COMPOUND_STRING("Glaive Rush"), - .description = COMPOUND_STRING( - "Foe attacks next turn can't\n" - "miss and do double damage."), + .description = COMPOUND_STRING("Foe attacks next\nturn can't miss\nand do double\ndamage."), .effect = EFFECT_GLAIVE_RUSH, .power = 120, .type = TYPE_DRAGON, @@ -15707,9 +14198,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_REVIVAL_BLESSING] = { .name = HANDLE_EXPANDED_MOVE_NAME("RevivlBlesng", "Revival Blessing"), - .description = COMPOUND_STRING( - "Revives a fainted party {PKMN}\n" - "and restores half of its HP."), + .description = COMPOUND_STRING("Revives a fainted\nparty {PKMN} and\nrestores half of\nits HP."), .effect = EFFECT_REVIVAL_BLESSING, .power = 0, .type = TYPE_NORMAL, @@ -15728,9 +14217,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SALT_CURE] = { .name = COMPOUND_STRING("Salt Cure"), - .description = COMPOUND_STRING( - "Hurts foe every turn. Double\n" - "damage to Steel and Water."), + .description = COMPOUND_STRING("Hurts foe every\nturn. Double\ndamage to Steel\nand Water."), .effect = EFFECT_SALT_CURE, .power = 40, .type = TYPE_ROCK, @@ -15745,9 +14232,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TRIPLE_DIVE] = { .name = COMPOUND_STRING("Triple Dive"), - .description = COMPOUND_STRING( - "Hits target with splashes\n" - "of water 3 times in a row."), + .description = COMPOUND_STRING("Hits target with\nsplashes of water\n3 times in a row."), .effect = EFFECT_HIT, .power = 30, .type = TYPE_WATER, @@ -15763,9 +14248,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MORTAL_SPIN] = { .name = COMPOUND_STRING("Mortal Spin"), - .description = COMPOUND_STRING( - "Erases trap moves and Leech\n" - "Seed. Poisons adjecent foes."), + .description = COMPOUND_STRING("Erases trap moves\nand Leech Seed.\nPoisons adjecent\nfoes."), .effect = EFFECT_HIT, .power = 30, .type = TYPE_POISON, @@ -15788,9 +14271,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DOODLE] = { .name = COMPOUND_STRING("Doodle"), - .description = COMPOUND_STRING( - "Changes user's and ally's\n" - "Ability into the target's."), + .description = COMPOUND_STRING("Changes user's\nand ally's Ability\ninto the\ntarget's."), .effect = EFFECT_DOODLE, .power = 0, .type = TYPE_NORMAL, @@ -15807,9 +14288,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FILLET_AWAY] = { .name = COMPOUND_STRING("Fillet Away"), - .description = COMPOUND_STRING( - "Sharply boosts offenses and\n" - "Speed by using its own HP."), + .description = COMPOUND_STRING("Sharply boosts\noffenses and Speed\nby using its own\nHP."), .effect = EFFECT_FILLET_AWAY, .power = 0, .type = TYPE_NORMAL, @@ -15828,9 +14307,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_KOWTOW_CLEAVE] = { .name = HANDLE_EXPANDED_MOVE_NAME("KowtowCleave", "Kowtow Cleave"), - .description = COMPOUND_STRING( - "User slashes the foe after\n" - "kowtowing. It never misses."), + .description = COMPOUND_STRING("User slashes the\nfoe after\nkowtowing. It\nnever misses."), .effect = EFFECT_HIT, .power = 85, .type = TYPE_DARK, @@ -15846,9 +14323,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FLOWER_TRICK] = { .name = COMPOUND_STRING("Flower Trick"), - .description = COMPOUND_STRING( - "Rigged bouquet. Always gets\n" - "a critical hit, never missing."), + .description = COMPOUND_STRING("Rigged bouquet.\nAlways gets a\ncritical hit,\nnever missing."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_GRASS, @@ -15863,9 +14338,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TORCH_SONG] = { .name = COMPOUND_STRING("Torch Song"), - .description = COMPOUND_STRING( - "Flames scorch the target.\n" - "Boosts the user's Sp. Atk."), + .description = COMPOUND_STRING("Flames scorch the\ntarget. Boosts the\nuser's Sp. Atk."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_FIRE, @@ -15886,9 +14359,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_AQUA_STEP] = { .name = COMPOUND_STRING("Aqua Step"), - .description = COMPOUND_STRING( - "Hits with light, fluid dance\n" - "steps. Ups the user's Speed."), + .description = COMPOUND_STRING("Hits with light,\nfluid dance steps.\nUps the user's\nSpeed."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_WATER, @@ -15909,9 +14380,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_RAGING_BULL] = { .name = COMPOUND_STRING("Raging Bull"), - .description = COMPOUND_STRING( - "Tackle that breaks barriers.\n" - "User's form determines type."), + .description = COMPOUND_STRING("Tackle that\nbreaks barriers.\nUser's form\ndetermines type."), .effect = EFFECT_RAGING_BULL, .power = 90, .type = TYPE_NORMAL, @@ -15927,9 +14396,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MAKE_IT_RAIN] = { .name = COMPOUND_STRING("Make It Rain"), - .description = COMPOUND_STRING( - "Lowers the user's Sp. Atk.\n" - "Money is recovered after."), + .description = COMPOUND_STRING("Lowers the user's\nSp. Atk. Money is\nrecovered after."), .effect = EFFECT_HIT, .power = 120, .type = TYPE_STEEL, @@ -15951,9 +14418,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_RUINATION] = { .name = COMPOUND_STRING("Ruination"), - .description = COMPOUND_STRING( - "Summons a ruinous disaster\n" - "and cuts half the foe's HP."), + .description = COMPOUND_STRING("Summons a ruinous\ndisaster and cuts\nhalf the foe's\nHP."), .effect = EFFECT_SUPER_FANG, .power = 1, .type = TYPE_DARK, @@ -15968,9 +14433,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_COLLISION_COURSE] = { .name = HANDLE_EXPANDED_MOVE_NAME("ColisinCours", "Collision Course"), - .description = COMPOUND_STRING( - "Prehistoric explosion that's\n" - "stronger if supereffective."), + .description = COMPOUND_STRING("Prehistoric\nexplosion that's\nstronger if\nsupereffective."), .effect = EFFECT_COLLISION_COURSE, .power = 100, .type = TYPE_FIGHTING, @@ -15986,9 +14449,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ELECTRO_DRIFT] = { .name = HANDLE_EXPANDED_MOVE_NAME("ElectroDrift", "Electro Drift"), - .description = COMPOUND_STRING( - "Futuristic electricity. It's\n" - "stronger if supereffective."), + .description = COMPOUND_STRING("Futuristic\nelectricity. It's\nstronger if\nsupereffective."), .effect = EFFECT_COLLISION_COURSE, .power = 100, .type = TYPE_ELECTRIC, @@ -16004,9 +14465,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SHED_TAIL] = { .name = COMPOUND_STRING("Shed Tail"), - .description = COMPOUND_STRING( - "Creates a Substitute for\n" - "itself before switching out."), + .description = COMPOUND_STRING("Creates a\nSubstitute for\nitself before\nswitching out."), .effect = EFFECT_SHED_TAIL, .power = 0, .type = TYPE_NORMAL, @@ -16024,9 +14483,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_CHILLY_RECEPTION] = { .name = HANDLE_EXPANDED_MOVE_NAME("ChilReceptin", "Chilly Reception"), - .description = COMPOUND_STRING( - "Bad joke summons snowstorm.\n" - "The user also switches out."), + .description = COMPOUND_STRING("Bad joke summons\nsnowstorm. The\nuser also switches\nout."), .effect = EFFECT_CHILLY_RECEPTION, .power = 0, .type = TYPE_ICE, @@ -16044,9 +14501,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TIDY_UP] = { .name = COMPOUND_STRING("Tidy Up"), - .description = COMPOUND_STRING( - "User tidies up hazards and\n" - "raises its Attack and Speed."), + .description = COMPOUND_STRING("User tidies up\nhazards and raises\nits Attack and\nSpeed."), .effect = EFFECT_TIDY_UP, .power = 0, .type = TYPE_NORMAL, @@ -16063,9 +14518,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SNOWSCAPE] = { .name = COMPOUND_STRING("Snowscape"), - .description = COMPOUND_STRING( - "Summons a snowstorm that\n" - "lasts for five turns."), + .description = COMPOUND_STRING("Summons a\nsnowstorm that\nlasts for five\nturns."), .effect = EFFECT_SNOWSCAPE, .power = 0, .type = TYPE_ICE, @@ -16083,9 +14536,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_POUNCE] = { .name = COMPOUND_STRING("Pounce"), - .description = COMPOUND_STRING( - "The user pounces on the foe,\n" - "lowering its Speed."), + .description = COMPOUND_STRING("The user pounces\non the foe,\nlowering its\nSpeed."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_BUG, @@ -16105,9 +14556,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TRAILBLAZE] = { .name = COMPOUND_STRING("Trailblaze"), - .description = COMPOUND_STRING( - "The user attacks suddenly,\n" - "raising its Speed."), + .description = COMPOUND_STRING("The user attacks\nsuddenly, raising\nits Speed."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_GRASS, @@ -16128,9 +14577,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_CHILLING_WATER] = { .name = HANDLE_EXPANDED_MOVE_NAME("ChillingWatr", "Chilling Water"), - .description = COMPOUND_STRING( - "A shower with ice-cold water\n" - "lowers the target's Attack."), + .description = COMPOUND_STRING("A shower with\nice-cold water\nlowers the\ntarget's Attack."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_WATER, @@ -16149,9 +14596,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HYPER_DRILL] = { .name = COMPOUND_STRING("Hyper Drill"), - .description = COMPOUND_STRING( - "A spinning pointed part\n" - "bypasses a foe's Protect."), + .description = COMPOUND_STRING("A spinning\npointed part\nbypasses a foe's\nProtect."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_NORMAL, @@ -16168,9 +14613,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TWIN_BEAM] = { .name = COMPOUND_STRING("Twin Beam"), - .description = COMPOUND_STRING( - "Mystical eye-beams that hit\n" - "the target twice in a row."), + .description = COMPOUND_STRING("Mystical\neye-beams that hit\nthe target twice\nin a row."), .effect = EFFECT_HIT, .power = 40, .type = TYPE_PSYCHIC, @@ -16186,9 +14629,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_RAGE_FIST] = { .name = COMPOUND_STRING("Rage Fist"), - .description = COMPOUND_STRING( - "The more the user has been\n" - "hit, the stronger the move."), + .description = COMPOUND_STRING("The more the user\nhas been hit, the\nstronger the\nmove."), .effect = EFFECT_RAGE_FIST, .power = 50, .type = TYPE_GHOST, @@ -16205,9 +14646,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ARMOR_CANNON] = { .name = COMPOUND_STRING("Armor Cannon"), - .description = COMPOUND_STRING( - "A strong attack but lowers\n" - "the defensive stats."), + .description = COMPOUND_STRING("A strong attack\nbut lowers the\ndefensive stats."), .effect = EFFECT_HIT, .power = 120, .type = TYPE_FIRE, @@ -16226,9 +14665,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BITTER_BLADE] = { .name = COMPOUND_STRING("Bitter Blade"), - .description = COMPOUND_STRING( - "An attack that absorbs\n" - "half the damage inflicted."), + .description = COMPOUND_STRING("An attack that\nabsorbs half the\ndamage inflicted."), .effect = EFFECT_ABSORB, .power = 90, .type = TYPE_FIRE, @@ -16245,9 +14682,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DOUBLE_SHOCK] = { .name = COMPOUND_STRING("Double Shock"), - .description = COMPOUND_STRING( - "Discharges all electricity,\n" - "losing the Electric type."), + .description = COMPOUND_STRING("Discharges all\nelectricity,\nlosing the\nElectric type."), .effect = EFFECT_FAIL_IF_NOT_ARG_TYPE, .power = 120, .type = TYPE_ELECTRIC, @@ -16268,9 +14703,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_GIGATON_HAMMER] = { .name = HANDLE_EXPANDED_MOVE_NAME("GigatonHammr", "Gigaton Hammer"), - .description = COMPOUND_STRING( - "Swings a huge hammer. Can't\n" - "be used twice in a row."), + .description = COMPOUND_STRING("Swings a huge\nhammer. Can't be\nused twice in a\nrow."), .effect = EFFECT_HIT, .power = 160, .type = TYPE_STEEL, @@ -16285,9 +14718,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_COMEUPPANCE] = { .name = COMPOUND_STRING("Comeuppance"), - .description = COMPOUND_STRING( - "Retaliates strongly against\n" - "who last hurt the user."), + .description = COMPOUND_STRING("Retaliates\nstrongly against\nwho last hurt the\nuser."), .effect = EFFECT_METAL_BURST, .power = 1, .type = TYPE_DARK, @@ -16304,9 +14735,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_AQUA_CUTTER] = { .name = COMPOUND_STRING("Aqua Cutter"), - .description = COMPOUND_STRING( - "Pressurized water cut with a\n" - "high critical-hit ratio."), + .description = COMPOUND_STRING("Pressurized water\ncut with a high\ncritical-hit\nratio."), .effect = EFFECT_HIT, .power = 70, .type = TYPE_WATER, @@ -16462,9 +14891,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PSYBLADE] = { .name = COMPOUND_STRING("Psyblade"), - .description = COMPOUND_STRING( - "This move's power increases\n" - "when on Electric Terrain."), + .description = COMPOUND_STRING("This move's power\nincreases when on\nElectric Terrain."), .effect = EFFECT_PSYBLADE, .power = 80, .type = TYPE_PSYCHIC, @@ -16480,9 +14907,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_HYDRO_STEAM] = { .name = COMPOUND_STRING("Hydro Steam"), - .description = COMPOUND_STRING( - "This move's power increases\n" - "under harsh sunlight."), + .description = COMPOUND_STRING("This move's power\nincreases under\nharsh sunlight."), .effect = EFFECT_HYDRO_STEAM, .power = 80, .type = TYPE_WATER, @@ -16497,9 +14922,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BLOOD_MOON] = { .name = COMPOUND_STRING("Blood Moon"), - .description = COMPOUND_STRING( - "Unleashes the blood moon.\n" - "Can't be used twice in a row."), + .description = COMPOUND_STRING("Unleashes the\nblood moon. Can't\nbe used twice in a\nrow."), .effect = EFFECT_HIT, .power = 140, .type = TYPE_NORMAL, @@ -16514,9 +14937,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MATCHA_GOTCHA] = { .name = HANDLE_EXPANDED_MOVE_NAME("MatchaGotcha", "Matcha Gotcha"), - .description = COMPOUND_STRING( - "Absorbs half the damage\n" - "inflicted. May cause a burn."), + .description = COMPOUND_STRING("Absorbs half the\ndamage inflicted.\nMay cause a burn."), .effect = EFFECT_ABSORB, .power = 80, .type = TYPE_GRASS, @@ -16537,9 +14958,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SYRUP_BOMB] = { .name = COMPOUND_STRING("Syrup Bomb"), - .description = COMPOUND_STRING( - "Lowers the foe's speed\n" - "each turn for 3 turns."), + .description = COMPOUND_STRING("Lowers the foe's\nspeed each turn\nfor 3 turns."), .effect = EFFECT_HIT, .power = 60, .type = TYPE_GRASS, @@ -16559,9 +14978,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_IVY_CUDGEL] = { .name = COMPOUND_STRING("Ivy Cudgel"), - .description = COMPOUND_STRING( - "Type changes with held mask.\n" - "High critical-hit ratio."), + .description = COMPOUND_STRING("Type changes with\nheld mask. High\ncritical-hit\nratio."), .effect = EFFECT_IVY_CUDGEL, .power = 100, .type = TYPE_GRASS, @@ -16577,9 +14994,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ELECTRO_SHOT] = { .name = COMPOUND_STRING("Electro Shot"), - .description = COMPOUND_STRING( - "Absorbs electricity in one turn,\n" - "then attacks next turn."), + .description = COMPOUND_STRING("Absorbs\nelectricity in one\nturn, then attacks\nnext turn."), .effect = EFFECT_TWO_TURNS_ATTACK, .power = 130, .type = TYPE_ELECTRIC, @@ -16599,9 +15014,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TERA_STARSTORM] = { .name = HANDLE_EXPANDED_MOVE_NAME("TeraStarstrm", "Tera Starstorm"), - .description = COMPOUND_STRING( - "Damages all opponents if user is\n" - "Stellar form Terapagos."), + .description = COMPOUND_STRING("Damages all\nopponents if user\nis Stellar form\nTerapagos."), .effect = EFFECT_PLACEHOLDER, //EFFECT_TERA_STARSTORM .power = 120, .type = TYPE_NORMAL, // Stellar type if used by Terapagos-Stellar @@ -16619,9 +15032,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_FICKLE_BEAM] = { .name = COMPOUND_STRING("Fickle Beam"), - .description = COMPOUND_STRING( - "Shoots a beam of light. Sometimes\n" - "twice as strong."), + .description = COMPOUND_STRING("Shoots a beam of\nlight. Sometimes\ntwice as strong."), .effect = EFFECT_FICKLE_BEAM, .power = 80, .type = TYPE_DRAGON, @@ -16635,9 +15046,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_BURNING_BULWARK] = { .name = HANDLE_EXPANDED_MOVE_NAME("BurnngBulwrk", "Burning Bulwark"), - .description = COMPOUND_STRING( - "Evades attack, and burns\n" - "the foe if struck."), + .description = COMPOUND_STRING("Evades attack,\nand burns the foe\nif struck."), .effect = EFFECT_PROTECT, .power = 0, .type = TYPE_FIRE, @@ -16688,9 +15097,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TACHYON_CUTTER] = { .name = HANDLE_EXPANDED_MOVE_NAME("TachyonCuttr", "Tachyon Cutter"), - .description = COMPOUND_STRING( - "Launches particle blades at\n" - "the target. Strikes twice."), + .description = COMPOUND_STRING("Launches particle\nblades at the\ntarget. Strikes\ntwice."), .effect = EFFECT_HIT, .power = 50, .type = TYPE_STEEL, @@ -16722,9 +15129,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_DRAGON_CHEER] = { .name = COMPOUND_STRING("Dragon Cheer"), - .description = COMPOUND_STRING( - "Increases allies' critical hit\n" - "ratio, especially if Dragons."), + .description = COMPOUND_STRING("Increases allies'\ncritical hit\nratio, especially\nif Dragons."), .effect = EFFECT_DRAGON_CHEER, .power = 0, .type = TYPE_DRAGON, @@ -16739,9 +15144,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_ALLURING_VOICE] = { .name = HANDLE_EXPANDED_MOVE_NAME("AllurngVoice", "Alluring Voice"), - .description = COMPOUND_STRING( - "Confuses the target if their\n" - "stats were boosted this turn."), + .description = COMPOUND_STRING("Confuses the\ntarget if their\nstats were boosted\nthis turn."), .effect = EFFECT_HIT, .power = 80, .type = TYPE_FAIRY, @@ -16762,9 +15165,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_TEMPER_FLARE] = { .name = COMPOUND_STRING("Temper Flare"), - .description = COMPOUND_STRING( - "A desperation attack. Power\n" - "doubles if last move failed."), + .description = COMPOUND_STRING("A desperation\nattack. Power\ndoubles if last\nmove failed."), .effect = EFFECT_STOMPING_TANTRUM, .power = 75, .type = TYPE_FIRE, @@ -16779,9 +15180,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_SUPERCELL_SLAM] = { .name = HANDLE_EXPANDED_MOVE_NAME("SuprcellSlam", "Supercell Slam"), - .description = COMPOUND_STRING( - "An electrified slam. If it\n" - "misses, the user is hurt."), + .description = COMPOUND_STRING("An electrified\nslam. If it\nmisses, the user\nis hurt."), .effect = EFFECT_RECOIL_IF_MISS, .power = 100, .type = TYPE_ELECTRIC, @@ -16796,9 +15195,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_PSYCHIC_NOISE] = { .name = HANDLE_EXPANDED_MOVE_NAME("PsychicNoise", "Psychic Noise"), - .description = COMPOUND_STRING( - "Unpleasant sound waves that\n" - "damage and prevent healing."), + .description = COMPOUND_STRING("Unpleasant sound\nwaves that damage\nand prevent\nhealing."), .effect = EFFECT_HIT, .power = 75, .type = TYPE_PSYCHIC, @@ -16819,9 +15216,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = { .effect = EFFECT_UPPER_HAND, .name = COMPOUND_STRING("Upper Hand"), - .description = COMPOUND_STRING( - "Makes the target flinch if\n" - "readying a priority move."), + .description = COMPOUND_STRING("Makes the target\nflinch if readying\na priority move."), .power = 65, .type = TYPE_FIGHTING, .accuracy = 100, @@ -16839,9 +15234,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = [MOVE_MALIGNANT_CHAIN] = { .name = HANDLE_EXPANDED_MOVE_NAME("MalignntChan", "Malignant Chain"), - .description = COMPOUND_STRING( - "A corrosive chain attack\n" - "that may badly poison."), + .description = COMPOUND_STRING("A corrosive chain\nattack that may\nbadly poison."), .effect = EFFECT_HIT, .power = 100, .type = TYPE_POISON, diff --git a/src/pokemon_summary_screen.c b/src/pokemon_summary_screen.c index 7e2bac69d..e5b5b7f1a 100644 --- a/src/pokemon_summary_screen.c +++ b/src/pokemon_summary_screen.c @@ -2087,7 +2087,7 @@ static void BufferMonInfo(void) if (dexNum == 0xffff) StringCopy(sMonSummaryScreen->summary.dexNumStrBuf, gText_PokeSum_DexNoUnknown); else - ConvertIntToDecimalStringN(sMonSummaryScreen->summary.dexNumStrBuf, dexNum, STR_CONV_MODE_LEADING_ZEROS, 3); + ConvertIntToDecimalStringN(sMonSummaryScreen->summary.dexNumStrBuf, dexNum, STR_CONV_MODE_LEADING_ZEROS, IsNationalPokedexEnabled() ? 4 : 3); sMonSkillsPrinterXpos->unk00 = 0;