mirror of
https://github.com/pret/pokefirered.git
synced 2026-05-10 22:18:41 -05:00
Remove unused, unneeded fields from BattleHealthboxInfo
This commit is contained in:
parent
81da6acff5
commit
14aa5bf52f
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@ -200,7 +200,7 @@ struct ProtectStruct
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u32 field3 : 8;
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/* field_4 */ u32 physicalDmg;
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/* field_8 */ u32 specialDmg;
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/* soundTimer */ u32 specialDmg;
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/* field_C */ u8 physicalBattlerId;
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/* field_D */ u8 specialBattlerId;
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/* field_E */ u16 fieldE;
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@ -556,28 +556,24 @@ struct BattleAnimationInfo
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struct BattleHealthboxInfo
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{
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u8 partyStatusSummaryShown : 1;
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u8 healthboxIsBouncing : 1;
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u8 battlerIsBouncing : 1;
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u8 partyStatusSummaryShown : 1; // x1
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u8 healthboxIsBouncing : 1; // x2
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u8 battlerIsBouncing : 1; // x4
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u8 ballAnimActive : 1; // 0x8
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u8 statusAnimActive : 1; // x10
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u8 animFromTableActive : 1; // x20
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u8 specialAnimActive : 1; //x40
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u8 triedShinyMonAnim : 1;
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u8 field_1_x1 : 1;
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u8 field_1_x1E : 5;
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u8 field_1_x40 : 1;
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u8 field_1_x80 : 1;
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u8 specialAnimActive : 1; // x40
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u8 triedShinyMonAnim : 1; // x80
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u8 finishedShinyMonAnim : 1; // x1
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u8 opponentDrawPartyStatusSummaryDelay : 5; // x2
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u8 healthboxBounceSpriteId;
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u8 battlerBounceSpriteId;
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u8 animationState;
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u8 field_5;
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u8 partyStatusDelayTimer;
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u8 matrixNum;
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u8 shadowSpriteId;
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u8 field_8;
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u8 soundTimer;
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u8 introEndDelay;
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u8 field_A;
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u8 field_B;
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};
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struct BattleBarInfo
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@ -2082,7 +2082,7 @@ void TryShinyAnimation(u8 battler, struct Pokemon *mon)
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}
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}
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gBattleSpritesDataPtr->healthBoxesData[battler].field_1_x1 = 1;
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gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = 1;
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}
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static void AnimTask_ShinySparkles(u8 taskId)
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@ -2165,7 +2165,7 @@ static void AnimTask_ShinySparkles_WaitSparkles(u8 taskId)
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if (gTasks[taskId].data[1] == TRUE)
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{
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battler = gTasks[taskId].data[0];
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gBattleSpritesDataPtr->healthBoxesData[battler].field_1_x1 = 1;
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gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = 1;
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}
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DestroyTask(taskId);
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@ -214,13 +214,13 @@ static void sub_803A7E4(void)
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{
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if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
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|| !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
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|| !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
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return;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = 0;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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}
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@ -284,10 +284,10 @@ static void sub_803AC14(void)
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{
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TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
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}
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else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
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else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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LinkOpponentBufferExecCompleted();
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@ -373,10 +373,10 @@ static void sub_803AEDC(void)
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static void sub_803AF28(void)
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{
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
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@ -1585,29 +1585,29 @@ static void LinkOpponentHandleDrawPartyStatusSummary(void)
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if (gBattleBufferA[gActiveBattler][2])
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{
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E < 2)
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay < 2)
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{
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++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E;
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++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay;
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return;
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}
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else
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay = 0;
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}
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}
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gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
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if (gBattleBufferA[gActiveBattler][2])
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0x5D;
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gBattlerControllerFuncs[gActiveBattler] = sub_803D790;
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}
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}
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static void sub_803D790(void)
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{
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer++ > 0x5C)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
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LinkOpponentBufferExecCompleted();
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}
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}
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@ -328,10 +328,10 @@ static void sub_80D481C(void)
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static void sub_80D484C(void)
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{
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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CreateTask(Task_PlayerController_RestoreBgmAfterCry, 10);
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@ -1509,10 +1509,10 @@ static void LinkPartnerHandleDrawPartyStatusSummary(void)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
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gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
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if (gBattleBufferA[gActiveBattler][2])
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0x5D;
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gBattlerControllerFuncs[gActiveBattler] = sub_80D70A0;
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}
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@ -1520,9 +1520,9 @@ static void LinkPartnerHandleDrawPartyStatusSummary(void)
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static void sub_80D70A0(void)
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{
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer++ > 0x5C)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
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LinkPartnerBufferExecCompleted();
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}
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}
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@ -439,13 +439,13 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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r4 = TRUE;
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if (r4
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&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
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&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
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&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
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&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = 0;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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CreateTask(Task_PlayerController_RestoreBgmAfterCry, 10);
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@ -222,12 +222,12 @@ static void sub_8035C30(void)
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}
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if (IsCryPlayingOrClearCrySongs())
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var = FALSE;
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if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
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if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = 0;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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@ -278,10 +278,10 @@ static void sub_8035FE8(void)
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{
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TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
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}
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else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
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else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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OpponentBufferExecCompleted();
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@ -379,10 +379,10 @@ static void sub_80362E8(void)
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static void sub_8036334(void)
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{
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
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@ -1026,7 +1026,7 @@ static void OpponentHandleLoadMonSprite(void)
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DecompressGhostFrontPic(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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y = GetGhostSpriteDefault_Y(gActiveBattler);
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 1;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 1;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 1;
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}
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else
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{
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@ -1684,32 +1684,32 @@ static void OpponentHandleDrawPartyStatusSummary(void)
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
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if (gBattleBufferA[gActiveBattler][2])
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{
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E <= 1)
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay < 2)
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{
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++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E;
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++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay;
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return;
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}
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else
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay = 0;
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}
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}
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gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler,
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(struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4],
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gBattleBufferA[gActiveBattler][1],
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gBattleBufferA[gActiveBattler][2]);
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
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if (gBattleBufferA[gActiveBattler][2])
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0x5D;
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gBattlerControllerFuncs[gActiveBattler] = sub_8038FBC;
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}
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}
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static void sub_8038FBC(void)
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{
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer++ > 0x5C)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
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OpponentBufferExecCompleted();
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}
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}
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@ -886,13 +886,13 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
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}
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if (IsCryPlayingOrClearCrySongs())
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var = FALSE;
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if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
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&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
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if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
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&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = 0;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
||||
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||||
|
|
@ -938,10 +938,10 @@ static void Intro_TryShinyAnimShowHealthbox(void)
|
|||
static void sub_802FBF4(void)
|
||||
{
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
|
||||
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
|
||||
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
||||
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
|
|
@ -2775,18 +2775,18 @@ static void PlayerHandleDrawPartyStatusSummary(void)
|
|||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
|
||||
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
|
||||
if (gBattleBufferA[gActiveBattler][2] != 0)
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0x5D;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8033830;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8033830(void)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer++ > 0x5C)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
|
||||
PlayerBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -600,10 +600,10 @@ static void sub_8156184(void)
|
|||
{
|
||||
TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
}
|
||||
else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
|
||||
else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
|
||||
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
||||
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
||||
PokedudeBufferExecCompleted();
|
||||
|
|
@ -640,10 +640,10 @@ static void sub_8156294(void)
|
|||
static void sub_81562F0(void)
|
||||
{
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
|
||||
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
|
||||
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
||||
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
|
|
@ -783,13 +783,13 @@ static void sub_81567B0(void)
|
|||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
r4 = TRUE;
|
||||
if (r4
|
||||
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
|
||||
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
|
||||
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
|
||||
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = 0;
|
||||
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
||||
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
||||
CreateTask(Task_PlayerController_RestoreBgmAfterCry, 10);
|
||||
|
|
|
|||
|
|
@ -296,15 +296,18 @@ bool8 IsBattleSEPlaying(u8 battlerId)
|
|||
|
||||
if (IsSEPlaying())
|
||||
{
|
||||
++gBattleSpritesDataPtr->healthBoxesData[battlerId].field_8;
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_8 < 30)
|
||||
++gBattleSpritesDataPtr->healthBoxesData[battlerId].soundTimer;
|
||||
// UB: Uses gActiveBattler instead of battlerId.
|
||||
// In practice, this is never a problem, as this routine
|
||||
// is only ever passed gActiveBattler.
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].soundTimer < 30)
|
||||
return TRUE;
|
||||
m4aMPlayStop(&gMPlayInfo_SE1);
|
||||
m4aMPlayStop(&gMPlayInfo_SE2);
|
||||
}
|
||||
if (zero == 0)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[battlerId].field_8 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[battlerId].soundTimer = 0;
|
||||
return FALSE;
|
||||
}
|
||||
else
|
||||
|
|
|
|||
|
|
@ -3563,7 +3563,7 @@ static u8 HandlePlayerListUpdate(void)
|
|||
struct UnkStruct_URoom * structPtr = sUnionRoomMain.uRoom;
|
||||
s32 r7 = 0;
|
||||
|
||||
// If someone new joined, register them in field_8
|
||||
// If someone new joined, register them in soundTimer
|
||||
for (i = 0; i < RFU_CHILD_MAX; i++)
|
||||
{
|
||||
if (AreGnameUnameDifferent(&structPtr->field_C->arr[i].gname_uname, &sUnionGnameUnamePair_Dummy) == TRUE)
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user