Sync battle anim - dragon

This commit is contained in:
GriffinR 2022-08-14 18:36:29 -04:00
parent 92a193aa71
commit 102dc65fd1

View File

@ -4,19 +4,19 @@
#include "task.h"
#include "trig.h"
static void sub_80B725C(struct Sprite *sprite);
static void AnimOutrageFlame(struct Sprite *sprite);
static void AnimDragonFireToTarget(struct Sprite *sprite);
static void AnimDragonRageFirePlume(struct Sprite *sprite);
static void AnimDragonDanceOrb(struct Sprite *sprite);
static void AnimOverheatFlame(struct Sprite *sprite);
static void sub_80B74D8(struct Sprite *sprite);
static void sub_80B76B0(u8 taskId);
static void sub_80B776C(struct Task *task);
static void sub_80B7894(struct Sprite *sprite);
static void AnimDragonDanceOrb_Step(struct Sprite *sprite);
static void AnimTask_DragonDanceWaver_Step(u8 taskId);
static void UpdateDragonDanceScanlineEffect(struct Task *task);
static void AnimOverheatFlame_Step(struct Sprite *sprite);
static EWRAM_DATA u16 gUnknown_20399A4[7] = {0};
static EWRAM_DATA u16 sUnusedOverheatData[7] = {0};
static const union AnimCmd gUnknown_83E7710[] =
static const union AnimCmd sAnim_OutrageOverheatFire_0[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(16, 4),
@ -26,9 +26,9 @@ static const union AnimCmd gUnknown_83E7710[] =
ANIMCMD_JUMP(0),
};
static const union AnimCmd *const gUnknown_83E7728[] =
static const union AnimCmd *const sAnims_OutrageOverheatFire[] =
{
gUnknown_83E7710,
sAnim_OutrageOverheatFire_0,
};
const struct SpriteTemplate gOutrageFlameSpriteTemplate =
@ -36,10 +36,10 @@ const struct SpriteTemplate gOutrageFlameSpriteTemplate =
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = gUnknown_83E7728,
.anims = sAnims_OutrageOverheatFire,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80B725C,
.callback = AnimOutrageFlame,
};
static const union AnimCmd sAnim_DragonBreathFire_0[] =
@ -180,16 +180,16 @@ const struct SpriteTemplate gOverheatFlameSpriteTemplate =
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = gUnknown_83E7728,
.anims = sAnims_OutrageOverheatFire,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimOverheatFlame,
};
static void sub_80B725C(struct Sprite *sprite)
static void AnimOutrageFlame(struct Sprite *sprite)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->x -= gBattleAnimArgs[0];
@ -210,11 +210,11 @@ static void sub_80B725C(struct Sprite *sprite)
sprite->callback = TranslateSpriteLinearAndFlicker;
}
static void sub_80B72F8(struct Sprite *sprite)
static void StartDragonFireTranslation(struct Sprite *sprite)
{
SetSpriteCoordsToAnimAttackerCoords(sprite);
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->x -= gBattleAnimArgs[1];
@ -239,13 +239,13 @@ static void AnimDragonRageFirePlume(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
}
else
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
}
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[1]);
sprite->y += gBattleAnimArgs[2];
@ -253,11 +253,12 @@ static void AnimDragonRageFirePlume(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
}
// For Dragon Breath and Dragon Rage
static void AnimDragonFireToTarget(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
StartSpriteAffineAnim(sprite, 1);
sub_80B72F8(sprite);
StartDragonFireTranslation(sprite);
}
static void AnimDragonDanceOrb(struct Sprite *sprite)
@ -265,8 +266,8 @@ static void AnimDragonDanceOrb(struct Sprite *sprite)
u16 r5;
u16 r0;
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[4] = 0;
sprite->data[5] = 1;
sprite->data[6] = gBattleAnimArgs[0];
@ -278,10 +279,10 @@ static void AnimDragonDanceOrb(struct Sprite *sprite)
sprite->data[7] = r0 / 2;
sprite->x2 = Cos(sprite->data[6], sprite->data[7]);
sprite->y2 = Sin(sprite->data[6], sprite->data[7]);
sprite->callback = sub_80B74D8;
sprite->callback = AnimDragonDanceOrb_Step;
}
static void sub_80B74D8(struct Sprite *sprite)
static void AnimDragonDanceOrb_Step(struct Sprite *sprite)
{
switch (sprite->data[0])
{
@ -319,26 +320,28 @@ static void sub_80B74D8(struct Sprite *sprite)
}
}
// Wavers the attacker back and forth. Progressing vertical wave of scanline shifts
// Used by Dragon Dance
void AnimTask_DragonDanceWaver(u8 taskId)
{
struct ScanlineEffectParams sp;
struct ScanlineEffectParams scanlineParams;
struct Task *task = &gTasks[taskId];
u16 i;
u8 r1;
if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
{
sp.dmaDest = &REG_BG1HOFS;
scanlineParams.dmaDest = &REG_BG1HOFS;
task->data[2] = gBattle_BG1_X;
}
else
{
sp.dmaDest = &REG_BG2HOFS;
scanlineParams.dmaDest = &REG_BG2HOFS;
task->data[2] = gBattle_BG2_X;
}
sp.dmaControl = 0xA2600001;
sp.initState = 1;
sp.unused9 = 0;
scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
scanlineParams.initState = 1;
scanlineParams.unused9 = 0;
r1 = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
task->data[3] = r1 - 32;
task->data[4] = r1 + 32;
@ -349,11 +352,11 @@ void AnimTask_DragonDanceWaver(u8 taskId)
gScanlineEffectRegBuffers[0][i] = task->data[2];
gScanlineEffectRegBuffers[1][i] = task->data[2];
}
ScanlineEffect_SetParams(sp);
task->func = sub_80B76B0;
ScanlineEffect_SetParams(scanlineParams);
task->func = AnimTask_DragonDanceWaver_Step;
}
static void sub_80B76B0(u8 taskId)
static void AnimTask_DragonDanceWaver_Step(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@ -366,12 +369,12 @@ static void sub_80B76B0(u8 taskId)
if (++task->data[6] == 3)
++task->data[0];
}
sub_80B776C(task);
UpdateDragonDanceScanlineEffect(task);
break;
case 1:
if (++task->data[1] > 0x3C)
++task->data[0];
sub_80B776C(task);
UpdateDragonDanceScanlineEffect(task);
break;
case 2:
if (++task->data[7] > 1)
@ -380,7 +383,7 @@ static void sub_80B76B0(u8 taskId)
if (--task->data[6] == 0)
++task->data[0];
}
sub_80B776C(task);
UpdateDragonDanceScanlineEffect(task);
break;
case 3:
gScanlineEffect.state = 3;
@ -392,7 +395,7 @@ static void sub_80B76B0(u8 taskId)
}
}
static void sub_80B776C(struct Task *task)
static void UpdateDragonDanceScanlineEffect(struct Task *task)
{
u16 i, r3 = task->data[5];
@ -406,21 +409,21 @@ static void sub_80B776C(struct Task *task)
static void AnimOverheatFlame(struct Sprite *sprite)
{
s32 i, r6 = (gBattleAnimArgs[2] * 3) / 5;
s32 i, yAmplitude = (gBattleAnimArgs[2] * 3) / 5;
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[4];
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[4];
sprite->data[1] = Cos(gBattleAnimArgs[1], gBattleAnimArgs[2]);
sprite->data[2] = Sin(gBattleAnimArgs[1], r6);
sprite->data[2] = Sin(gBattleAnimArgs[1], yAmplitude);
sprite->x += sprite->data[1] * gBattleAnimArgs[0];
sprite->y += sprite->data[2] * gBattleAnimArgs[0];
sprite->data[3] = gBattleAnimArgs[3];
sprite->callback = sub_80B7894;
sprite->callback = AnimOverheatFlame_Step;
for (i = 0; i < 7; ++i)
gUnknown_20399A4[i] = sprite->data[i];
sUnusedOverheatData[i] = sprite->data[i];
}
static void sub_80B7894(struct Sprite *sprite)
static void AnimOverheatFlame_Step(struct Sprite *sprite)
{
sprite->data[4] += sprite->data[1];
sprite->data[5] += sprite->data[2];