Merge branch 'master' of github.com:pret/pokefirered into pokemon_storage_system

This commit is contained in:
PikalaxALT 2020-03-16 07:51:21 -04:00
commit 0367cc7d78
41 changed files with 10009 additions and 25762 deletions

View File

@ -79,7 +79,7 @@ sub_80BD100: @ 80BD100
lsls r4, 2
ldr r0, _080BD160 @ =gObjectEvents
adds r4, r0
bl player_get_direction_upper_nybble
bl GetPlayerMovementDirection
lsls r0, 24
lsrs r7, r0, 24
movs r0, 0
@ -195,7 +195,7 @@ sub_80BD1E8: @ 80BD1E8
lsls r2, 16
lsrs r2, 16
mov r8, r2
bl player_get_direction_upper_nybble
bl GetPlayerMovementDirection
lsls r0, 24
lsrs r5, r0, 24
adds r7, r5, 0
@ -881,7 +881,7 @@ Bike_HandleBumpySlopeJump: @ 80BD6C4
beq _080BD70C
movs r0, 0x2
strb r0, [r5, 0x8]
bl player_get_direction_upper_nybble
bl GetPlayerMovementDirection
lsls r0, 24
lsrs r0, 24
bl nullsub_24

File diff suppressed because it is too large Load Diff

View File

@ -923,7 +923,7 @@ _0806CFA4: .4byte gDirectionToVectors
_0806CFA8: .4byte gObjectEvents
_0806CFAC:
movs r4, 0
ldr r1, _0806CFE4 @ =gUnknown_2031DEC
ldr r1, _0806CFE4 @ =gLinkPlayerObjectEvents
_0806CFB0:
ldrb r0, [r1]
cmp r0, 0x1
@ -953,7 +953,7 @@ _0806CFDE:
pop {r1}
bx r1
.align 2, 0
_0806CFE4: .4byte gUnknown_2031DEC
_0806CFE4: .4byte gLinkPlayerObjectEvents
_0806CFE8: .4byte gSelectedObjectEvent
_0806CFEC: .4byte gSpecialVar_LastTalked
_0806CFF0: .4byte gSpecialVar_Facing
@ -3083,7 +3083,7 @@ _0806E046:
GetObjectEventScriptPointerForComparison: @ 806E050
push {r4,r5,lr}
sub sp, 0x8
bl player_get_direction_upper_nybble
bl GetPlayerMovementDirection
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
@ -3112,7 +3112,7 @@ GetObjectEventScriptPointerForComparison: @ 806E050
SetCableClubWarp: @ 806E08C
push {r4,lr}
sub sp, 0x8
bl player_get_direction_upper_nybble
bl GetPlayerMovementDirection
mov r4, sp
mov r0, sp
bl player_get_pos_to_and_height

View File

@ -17,7 +17,7 @@ sub_805B3B8: @ 805B3B8
ldr r2, _0805B3D4 @ =gObjectEvents
adds r0, r2
ldr r2, _0805B3D8 @ =sub_805B3DC
bl ObjectEventStep
bl UpdateObjectEventCurrentMovement
pop {r0}
bx r0
.align 2, 0
@ -104,7 +104,7 @@ sub_805B45C: @ 805B45C
cmp r0, 0
bne _0805B4A6
adds r0, r4, 0
bl ObjectEventGetSpecialAnim
bl ObjectEventGetHeldMovementActionId
lsls r0, 24
movs r1, 0xDF
lsls r1, 24
@ -119,7 +119,7 @@ sub_805B45C: @ 805B45C
cmp r0, r5
beq _0805B4A2
adds r0, r4, 0
bl ObjectEventClearAnim
bl ObjectEventClearHeldMovement
b _0805B4A6
_0805B4A2:
movs r0, 0x1
@ -245,7 +245,7 @@ sub_805B528: @ 805B528
strh r0, [r5, 0x1C]
_0805B57A:
ldr r0, [r4]
bl ObjectEventClearAnim
bl ObjectEventClearHeldMovement
ldrb r0, [r5, 0x1C]
bl sub_805C2CC
_0805B586:
@ -374,7 +374,7 @@ ForcedMovement_None: @ 805B644
ldrb r1, [r0, 0x18]
lsls r1, 28
lsrs r1, 28
bl ObjectEventSetDirection
bl SetObjectEventDirection
ldrb r1, [r4]
movs r0, 0xBF
ands r0, r1
@ -816,7 +816,7 @@ CheckMovementInputNotOnBike: @ 805B96C
.align 2, 0
_0805B980: .4byte gPlayerAvatar
_0805B984:
bl player_get_direction_upper_nybble
bl GetPlayerMovementDirection
lsls r0, 24
lsrs r0, 24
cmp r4, r0
@ -1678,8 +1678,8 @@ _0805BFD8: .4byte gObjectEvents
_0805BFDC: .4byte gPlayerAvatar
thumb_func_end player_set_x22
thumb_func_start player_get_x22
player_get_x22: @ 805BFE0
thumb_func_start PlayerGetCopyableMovement
PlayerGetCopyableMovement: @ 805BFE0
ldr r2, _0805BFF4 @ =gObjectEvents
ldr r0, _0805BFF8 @ =gPlayerAvatar
ldrb r1, [r0, 0x5]
@ -1693,7 +1693,7 @@ player_get_x22: @ 805BFE0
.align 2, 0
_0805BFF4: .4byte gObjectEvents
_0805BFF8: .4byte gPlayerAvatar
thumb_func_end player_get_x22
thumb_func_end PlayerGetCopyableMovement
thumb_func_start sub_805BFFC
sub_805BFFC: @ 805BFFC
@ -1708,7 +1708,7 @@ sub_805BFFC: @ 805BFFC
lsls r0, 2
ldr r2, _0805C020 @ =gObjectEvents
adds r0, r2
bl ObjectEventForceSetSpecialAnim
bl ObjectEventForceSetHeldMovement
pop {r0}
bx r0
.align 2, 0
@ -1854,7 +1854,7 @@ sub_805C11C: @ 805C11C
push {lr}
lsls r0, 24
lsrs r0, 24
bl sub_8063FB0
bl GetWalkFastMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
@ -1896,7 +1896,7 @@ sub_805C164: @ 805C164
push {lr}
lsls r0, 24
lsrs r0, 24
bl sub_8064034
bl GetWalkFastestMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
@ -1942,7 +1942,7 @@ PlayerOnBikeCollide: @ 805C1AC
adds r0, r4, 0
bl sub_805C438
adds r0, r4, 0
bl GetStepInPlaceDelay16AnimId
bl GetWalkInPlaceNormalMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
@ -1990,7 +1990,7 @@ sub_805C20C: @ 805C20C
push {lr}
lsls r0, 24
lsrs r0, 24
bl sub_8063EE4
bl GetWalkSlowMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
@ -2004,7 +2004,7 @@ sub_805C224: @ 805C224
push {lr}
lsls r0, 24
lsrs r0, 24
bl sub_8064270
bl GetWalkInPlaceSlowMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
@ -2022,7 +2022,7 @@ sub_805C23C: @ 805C23C
movs r0, 0xA
bl PlaySE
adds r0, r4, 0
bl GetJumpLedgeAnimId
bl GetJump2MovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x8
@ -2600,8 +2600,8 @@ _0805C6DC: .4byte gObjectEvents
_0805C6E0: .4byte gPlayerAvatar
thumb_func_end GetPlayerFacingDirection
thumb_func_start player_get_direction_upper_nybble
player_get_direction_upper_nybble: @ 805C6E4
thumb_func_start GetPlayerMovementDirection
GetPlayerMovementDirection: @ 805C6E4
ldr r2, _0805C6F8 @ =gObjectEvents
ldr r0, _0805C6FC @ =gPlayerAvatar
ldrb r1, [r0, 0x5]
@ -2615,7 +2615,7 @@ player_get_direction_upper_nybble: @ 805C6E4
.align 2, 0
_0805C6F8: .4byte gObjectEvents
_0805C6FC: .4byte gPlayerAvatar
thumb_func_end player_get_direction_upper_nybble
thumb_func_end GetPlayerMovementDirection
thumb_func_start PlayerGetZCoord
PlayerGetZCoord: @ 805C700
@ -2651,7 +2651,7 @@ sub_805C71C: @ 805C71C
lsls r2, 16
asrs r2, 16
adds r1, r3, 0
bl sub_805F724
bl MoveObjectEventToMapCoords
pop {r0}
bx r0
.align 2, 0
@ -2712,7 +2712,7 @@ sub_805C780: @ 805C780
lsls r1, 28
lsrs r1, 28
adds r0, r4, 0
bl ObjectEventSetDirection
bl SetObjectEventDirection
movs r0, 0x6
bl TestPlayerAvatarFlags
lsls r0, 24
@ -2787,8 +2787,8 @@ GetPlayerAvatarGraphicsIdByStateId: @ 805C808
_0805C820: .4byte gPlayerAvatar
thumb_func_end GetPlayerAvatarGraphicsIdByStateId
thumb_func_start sub_805C824
sub_805C824: @ 805C824
thumb_func_start GetPlayerAvatarGenderByGraphicsId
GetPlayerAvatarGenderByGraphicsId: @ 805C824
push {lr}
lsls r0, 24
lsrs r0, 24
@ -2803,7 +2803,7 @@ _0805C836:
_0805C838:
pop {r1}
bx r1
thumb_func_end sub_805C824
thumb_func_end GetPlayerAvatarGenderByGraphicsId
thumb_func_start PartyHasMonWithSurf
PartyHasMonWithSurf: @ 805C83C
@ -2854,7 +2854,7 @@ _0805C888: .4byte gPlayerParty
thumb_func_start IsPlayerSurfingNorth
IsPlayerSurfingNorth: @ 805C88C
push {lr}
bl player_get_direction_upper_nybble
bl GetPlayerMovementDirection
lsls r0, 24
lsrs r0, 24
cmp r0, 0x2
@ -3546,7 +3546,7 @@ sub_805CD84: @ 805CD84
adds r0, r4, 0
bl ObjectEventClearHeldMovementIfFinished
ldrb r0, [r6, 0xC]
bl GetStepInPlaceDelay16AnimId
bl GetWalkInPlaceNormalMovementAction
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@ -4296,7 +4296,7 @@ fish1: @ 805D35C
lsls r4, 2
adds r4, r3
adds r0, r4, 0
bl ObjectEventClearAnimIfSpecialAnimActive
bl ObjectEventClearHeldMovementIfActive
ldrb r0, [r4, 0x1]
movs r1, 0x8
orrs r0, r1
@ -4830,7 +4830,7 @@ sub_805D7C0: @ 805D7C0
bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
bl sub_8063500
bl GetFishingBiteDirectionAnimNum
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@ -4886,7 +4886,7 @@ sub_805D838: @ 805D838
bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
bl sub_8063500
bl GetFishingBiteDirectionAnimNum
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@ -5455,7 +5455,7 @@ _0805DC9A:
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
bl ObjectEventForceSetSpecialAnim
bl ObjectEventForceSetHeldMovement
movs r0, 0
mov r9, r0
strh r6, [r5, 0x2]
@ -5623,7 +5623,7 @@ _0805DDE4:
lsls r1, 24
lsrs r1, 24
adds r0, r5, 0
bl ObjectEventForceSetSpecialAnim
bl ObjectEventForceSetHeldMovement
movs r0, 0
strh r0, [r6]
ldrb r0, [r5, 0x18]

View File

@ -4637,11 +4637,11 @@ sub_8057024: @ 8057024
cmp r4, 0
bne _08057050
movs r0, 0
bl npc_paltag_set_load
bl InitObjectEventPalettes
b _08057056
_08057050:
movs r0, 0x1
bl npc_paltag_set_load
bl InitObjectEventPalettes
_08057056:
bl FieldEffectActiveListClear
bl sub_8079C08
@ -4664,10 +4664,10 @@ sub_8057074: @ 8057074
strh r1, [r0]
ldr r0, _08057098 @ =gTotalCameraPixelOffsetY
strh r1, [r0]
bl sub_805DE74
bl ResetObjectEvents
movs r0, 0
movs r1, 0
bl sub_805EC30
bl TrySpawnObjectEvents
bl mapheader_run_first_tag4_script_list_match
pop {r0}
bx r0
@ -4685,7 +4685,7 @@ mli4_mapscripts_and_other: @ 805709C
strh r1, [r0]
ldr r0, _080570F8 @ =gTotalCameraPixelOffsetY
strh r1, [r0]
bl sub_805DE74
bl ResetObjectEvents
mov r4, sp
adds r4, 0x2
mov r0, sp
@ -4708,7 +4708,7 @@ mli4_mapscripts_and_other: @ 805709C
bl ResetInitialPlayerAvatarState
movs r0, 0
movs r1, 0
bl sub_805EC30
bl TrySpawnObjectEvents
bl mapheader_run_first_tag4_script_list_match
add sp, 0x4
pop {r4,r5}
@ -6611,7 +6611,7 @@ sub_8057F84: @ 8057F84
movs r0, 0x1
_08057F96:
strb r0, [r6, 0x1]
ldr r1, _08057FE8 @ =gUnknown_2031DEC
ldr r1, _08057FE8 @ =gLinkPlayerObjectEvents
lsls r0, r4, 2
adds r0, r1
ldrb r0, [r0, 0x3]
@ -6647,7 +6647,7 @@ _08057F96:
pop {r0}
bx r0
.align 2, 0
_08057FE8: .4byte gUnknown_2031DEC
_08057FE8: .4byte gLinkPlayerObjectEvents
thumb_func_end sub_8057F84
thumb_func_start sub_8057FEC
@ -7143,18 +7143,18 @@ ZeroLinkPlayerObjectEvent: @ 8058370
bx lr
thumb_func_end ZeroLinkPlayerObjectEvent
thumb_func_start strange_npc_table_clear
strange_npc_table_clear: @ 8058378
thumb_func_start ClearLinkPlayerObjectEvents
ClearLinkPlayerObjectEvents: @ 8058378
push {lr}
ldr r0, _08058388 @ =gUnknown_2031DEC
ldr r0, _08058388 @ =gLinkPlayerObjectEvents
movs r1, 0
movs r2, 0x10
bl memset
pop {r0}
bx r0
.align 2, 0
_08058388: .4byte gUnknown_2031DEC
thumb_func_end strange_npc_table_clear
_08058388: .4byte gLinkPlayerObjectEvents
thumb_func_end ClearLinkPlayerObjectEvents
thumb_func_start ZeroObjectEvent
ZeroObjectEvent: @ 805838C
@ -7190,12 +7190,12 @@ SpawnLinkPlayerObjectEvent: @ 805839C
lsls r2, 24
lsrs r2, 24
mov r8, r2
bl GetIndexOfFirstInactiveObjectEvent
bl GetFirstInactiveObjectEventId
adds r6, r0, 0
lsls r6, 24
lsrs r6, 24
lsls r4, r7, 2
ldr r0, _08058440 @ =gUnknown_2031DEC
ldr r0, _08058440 @ =gLinkPlayerObjectEvents
adds r4, r0
lsls r5, r6, 3
adds r5, r6
@ -7247,7 +7247,7 @@ SpawnLinkPlayerObjectEvent: @ 805839C
pop {r0}
bx r0
.align 2, 0
_08058440: .4byte gUnknown_2031DEC
_08058440: .4byte gLinkPlayerObjectEvents
_08058444: .4byte gObjectEvents
thumb_func_end SpawnLinkPlayerObjectEvent
@ -7290,7 +7290,7 @@ sub_8058488: @ 8058488
lsls r0, 24
lsls r1, 24
lsrs r2, r1, 24
ldr r1, _080584B0 @ =gUnknown_2031DEC
ldr r1, _080584B0 @ =gLinkPlayerObjectEvents
lsrs r0, 22
adds r1, r0, r1
ldrb r0, [r1]
@ -7307,7 +7307,7 @@ _080584AA:
pop {r0}
bx r0
.align 2, 0
_080584B0: .4byte gUnknown_2031DEC
_080584B0: .4byte gLinkPlayerObjectEvents
_080584B4: .4byte gObjectEvents
thumb_func_end sub_8058488
@ -7316,7 +7316,7 @@ sub_80584B8: @ 80584B8
push {r4,r5,lr}
lsls r0, 24
lsrs r0, 22
ldr r1, _080584F8 @ =gUnknown_2031DEC
ldr r1, _080584F8 @ =gLinkPlayerObjectEvents
adds r5, r0, r1
ldrb r1, [r5, 0x2]
lsls r0, r1, 3
@ -7345,7 +7345,7 @@ _080584E4:
pop {r0}
bx r0
.align 2, 0
_080584F8: .4byte gUnknown_2031DEC
_080584F8: .4byte gLinkPlayerObjectEvents
_080584FC: .4byte gObjectEvents
_08058500: .4byte gSprites
thumb_func_end sub_80584B8
@ -7353,7 +7353,7 @@ _08058500: .4byte gSprites
thumb_func_start sub_8058504
sub_8058504: @ 8058504
lsls r0, 24
ldr r1, _0805851C @ =gUnknown_2031DEC
ldr r1, _0805851C @ =gLinkPlayerObjectEvents
lsrs r0, 22
adds r0, r1
ldrb r1, [r0, 0x2]
@ -7365,14 +7365,14 @@ sub_8058504: @ 8058504
ldrb r0, [r0, 0x4]
bx lr
.align 2, 0
_0805851C: .4byte gUnknown_2031DEC
_0805851C: .4byte gLinkPlayerObjectEvents
_08058520: .4byte gObjectEvents
thumb_func_end sub_8058504
thumb_func_start sub_8058524
sub_8058524: @ 8058524
lsls r0, 24
ldr r3, _08058544 @ =gUnknown_2031DEC
ldr r3, _08058544 @ =gLinkPlayerObjectEvents
lsrs r0, 22
adds r0, r3
ldrb r3, [r0, 0x2]
@ -7387,14 +7387,14 @@ sub_8058524: @ 8058524
strh r0, [r2]
bx lr
.align 2, 0
_08058544: .4byte gUnknown_2031DEC
_08058544: .4byte gLinkPlayerObjectEvents
_08058548: .4byte gObjectEvents
thumb_func_end sub_8058524
thumb_func_start sub_805854C
sub_805854C: @ 805854C
lsls r0, 24
ldr r1, _08058564 @ =gUnknown_2031DEC
ldr r1, _08058564 @ =gLinkPlayerObjectEvents
lsrs r0, 22
adds r0, r1
ldrb r1, [r0, 0x2]
@ -7406,14 +7406,14 @@ sub_805854C: @ 805854C
ldrb r0, [r0, 0x19]
bx lr
.align 2, 0
_08058564: .4byte gUnknown_2031DEC
_08058564: .4byte gLinkPlayerObjectEvents
_08058568: .4byte gObjectEvents
thumb_func_end sub_805854C
thumb_func_start sub_805856C
sub_805856C: @ 805856C
lsls r0, 24
ldr r1, _08058588 @ =gUnknown_2031DEC
ldr r1, _08058588 @ =gLinkPlayerObjectEvents
lsrs r0, 22
adds r0, r1
ldrb r1, [r0, 0x2]
@ -7427,14 +7427,14 @@ sub_805856C: @ 805856C
lsrs r0, 28
bx lr
.align 2, 0
_08058588: .4byte gUnknown_2031DEC
_08058588: .4byte gLinkPlayerObjectEvents
_0805858C: .4byte gObjectEvents
thumb_func_end sub_805856C
thumb_func_start sub_8058590
sub_8058590: @ 8058590
lsls r0, 24
ldr r1, _080585B0 @ =gUnknown_2031DEC
ldr r1, _080585B0 @ =gLinkPlayerObjectEvents
lsrs r0, 22
adds r0, r1
ldrb r1, [r0, 0x2]
@ -7450,7 +7450,7 @@ sub_8058590: @ 8058590
subs r0, r1
bx lr
.align 2, 0
_080585B0: .4byte gUnknown_2031DEC
_080585B0: .4byte gLinkPlayerObjectEvents
_080585B4: .4byte gObjectEvents
thumb_func_end sub_8058590
@ -7458,7 +7458,7 @@ _080585B4: .4byte gObjectEvents
GetLinkPlayerIdAt: @ 80585B8
push {r4-r6,lr}
movs r2, 0
ldr r5, _080585FC @ =gUnknown_2031DEC
ldr r5, _080585FC @ =gLinkPlayerObjectEvents
lsls r0, 16
asrs r4, r0, 16
lsls r1, 16
@ -7492,7 +7492,7 @@ _080585DA:
adds r0, r2, 0
b _08058610
.align 2, 0
_080585FC: .4byte gUnknown_2031DEC
_080585FC: .4byte gLinkPlayerObjectEvents
_08058600: .4byte gObjectEvents
_08058604:
adds r0, r2, 0x1
@ -7515,7 +7515,7 @@ sub_8058618: @ 8058618
lsrs r3, r1, 24
adds r2, r3, 0
lsrs r0, 22
ldr r1, _08058648 @ =gUnknown_2031DEC
ldr r1, _08058648 @ =gLinkPlayerObjectEvents
adds r5, r0, r1
ldrb r1, [r5, 0x2]
lsls r0, r1, 3
@ -7534,7 +7534,7 @@ sub_8058618: @ 8058618
strb r0, [r6]
b _08058674
.align 2, 0
_08058648: .4byte gUnknown_2031DEC
_08058648: .4byte gLinkPlayerObjectEvents
_0805864C: .4byte gObjectEvents
_08058650:
ldr r4, _0805867C @ =gUnknown_826D374
@ -7651,7 +7651,7 @@ sub_80586CC: @ 80586CC
movs r3, 0
ldrsh r2, [r6, r3]
adds r0, r5, 0
bl npc_coords_shift
bl ShiftObjectEventCoords
adds r0, r5, 0
bl ObjectEventUpdateZCoord
movs r0, 0x1
@ -7708,7 +7708,7 @@ sub_8058754: @ 8058754
cmp r0, 0
bne _08058784
adds r0, r4, 0
bl npc_coords_shift_still
bl ShiftStillObjectEventCoords
movs r0, 0x2
strb r0, [r6, 0x3]
_08058784:
@ -7851,7 +7851,7 @@ sub_8058878: @ 8058878
lsls r1, 24
lsrs r3, r1, 24
lsls r2, r5, 2
ldr r0, _080588B4 @ =gUnknown_2031DEC
ldr r0, _080588B4 @ =gLinkPlayerObjectEvents
adds r2, r0
ldrb r1, [r2, 0x2]
lsls r0, r1, 3
@ -7874,7 +7874,7 @@ sub_8058878: @ 8058878
bl sub_805C7C8
b _080588C6
.align 2, 0
_080588B4: .4byte gUnknown_2031DEC
_080588B4: .4byte gLinkPlayerObjectEvents
_080588B8: .4byte gObjectEvents
_080588BC:
ldrb r0, [r4]
@ -7925,7 +7925,7 @@ SpriteCB_LinkPlayer: @ 805890C
movs r0, 0x2E
ldrsh r4, [r5, r0]
lsls r4, 2
ldr r0, _08058970 @ =gUnknown_2031DEC
ldr r0, _08058970 @ =gLinkPlayerObjectEvents
adds r4, r0
ldrb r1, [r4, 0x2]
lsls r0, r1, 3
@ -7958,7 +7958,7 @@ SpriteCB_LinkPlayer: @ 805890C
cmp r0, 0
bne _08058978
ldrb r0, [r6, 0x19]
bl ObjectEventDirectionToImageAnimId
bl GetFaceDirectionAnimNum
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@ -7966,11 +7966,11 @@ SpriteCB_LinkPlayer: @ 805890C
bl StartSpriteAnim
b _0805898A
.align 2, 0
_08058970: .4byte gUnknown_2031DEC
_08058970: .4byte gLinkPlayerObjectEvents
_08058974: .4byte gObjectEvents
_08058978:
ldrb r0, [r6, 0x19]
bl get_go_image_anim_num
bl GetMoveDirectionAnimNum
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24

File diff suppressed because it is too large Load Diff

View File

@ -154,22 +154,28 @@
#define OBJ_EVENT_GFX_DEOXYS_N 150
#define OBJ_EVENT_GFX_SS_ANNE 151
#define OBJ_EVENT_GFX_VAR_0 240
#define OBJ_EVENT_GFX_VAR_1 241
#define OBJ_EVENT_GFX_VAR_2 242
#define OBJ_EVENT_GFX_VAR_3 243
#define OBJ_EVENT_GFX_VAR_4 244
#define OBJ_EVENT_GFX_VAR_5 245
#define OBJ_EVENT_GFX_VAR_6 246
#define OBJ_EVENT_GFX_VAR_7 247
#define OBJ_EVENT_GFX_VAR_8 248
#define OBJ_EVENT_GFX_VAR_9 249
#define OBJ_EVENT_GFX_VAR_A 250
#define OBJ_EVENT_GFX_VAR_B 251
#define OBJ_EVENT_GFX_VAR_C 252
#define OBJ_EVENT_GFX_VAR_D 253
#define OBJ_EVENT_GFX_VAR_E 254
#define OBJ_EVENT_GFX_VAR_F 255
#define NUM_OBJ_EVENT_GFX 239
// These are dynamic object gfx ids.
// They correspond with the values of the VAR_OBJ_GFX_ID_X vars.
// More info about them in include/constants/vars.h
#define OBJ_EVENT_GFX_VARS (NUM_OBJ_EVENT_GFX + 1)
#define OBJ_EVENT_GFX_VAR_0 (OBJ_EVENT_GFX_VARS + 0x0) // 240
#define OBJ_EVENT_GFX_VAR_1 (OBJ_EVENT_GFX_VARS + 0x1)
#define OBJ_EVENT_GFX_VAR_2 (OBJ_EVENT_GFX_VARS + 0x2)
#define OBJ_EVENT_GFX_VAR_3 (OBJ_EVENT_GFX_VARS + 0x3)
#define OBJ_EVENT_GFX_VAR_4 (OBJ_EVENT_GFX_VARS + 0x4)
#define OBJ_EVENT_GFX_VAR_5 (OBJ_EVENT_GFX_VARS + 0x5)
#define OBJ_EVENT_GFX_VAR_6 (OBJ_EVENT_GFX_VARS + 0x6)
#define OBJ_EVENT_GFX_VAR_7 (OBJ_EVENT_GFX_VARS + 0x7)
#define OBJ_EVENT_GFX_VAR_8 (OBJ_EVENT_GFX_VARS + 0x8)
#define OBJ_EVENT_GFX_VAR_9 (OBJ_EVENT_GFX_VARS + 0x9)
#define OBJ_EVENT_GFX_VAR_A (OBJ_EVENT_GFX_VARS + 0xA)
#define OBJ_EVENT_GFX_VAR_B (OBJ_EVENT_GFX_VARS + 0xB)
#define OBJ_EVENT_GFX_VAR_C (OBJ_EVENT_GFX_VARS + 0xC)
#define OBJ_EVENT_GFX_VAR_D (OBJ_EVENT_GFX_VARS + 0xD)
#define OBJ_EVENT_GFX_VAR_E (OBJ_EVENT_GFX_VARS + 0xE)
#define OBJ_EVENT_GFX_VAR_F (OBJ_EVENT_GFX_VARS + 0xF) // 255
#define SHADOW_SIZE_S 0
#define SHADOW_SIZE_M 1

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@ -1,6 +1,6 @@
#ifndef GUARD_CONSTANTS_FIELD_EFFECTS_H
#define GUARD_CONSTANTS_FIELD_EFFECTS_H
#define FLDEFF_EXCLAMATION_MARK_ICON 0
#define FLDEFF_USE_CUT_ON_GRASS 1
#define FLDEFF_USE_CUT_ON_TREE 2

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@ -31,6 +31,7 @@
#define BAG_POKEBALLS_COUNT 13
#define BAG_TMHM_COUNT 58
#define BAG_BERRIES_COUNT 43
#define OBJECT_EVENT_TEMPLATES_COUNT 64
#define QUEST_LOG_SCENE_COUNT 4

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@ -13,21 +13,21 @@
#define MB_SEMI_DEEP_WATER 0x11
#define MB_DEEP_WATER 0x12
#define MB_WATERFALL 0x13
#define MB_SPLASHING_WATER 0x15
#define MB_OCEAN_WATER 0x15
#define MB_PUDDLE 0x16
#define MB_WATERFALL_BOTTOM 0x17
#define MB_SHALLOW_WATER 0x17
#define MB_19 0x19
#define MB_1A 0x1A
#define MB_1B 0x1B
#define MB_STRENGTH_BUTTON 0x20
#define MB_21 0x21
#define MB_SAND 0x21
#define MB_22 0x22
#define MB_ICE 0x23
#define MB_THIN_ICE 0x26
#define MB_CRACKED_ICE 0x27
#define MB_HOT_SPRINGS 0x28
#define MB_ROCK_STAIRS 0x2A
#define MB_SAND 0x2B
#define MB_SAND_CAVE 0x2B
#define MB_IMPASSABLE_EAST 0x30
#define MB_IMPASSABLE_WEST 0x31
#define MB_IMPASSABLE_NORTH 0x32

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@ -3,12 +3,10 @@
#include "global.h"
#define NUM_OBJECT_GRAPHICS_INFO 239
#define SPRITE_VAR 240
// Exported struct declarations
enum SpinnerRunnerFollowPatterns {
enum SpinnerRunnerFollowPatterns
{
RUNFOLLOW_ANY,
RUNFOLLOW_NORTH_SOUTH,
RUNFOLLOW_EAST_WEST,
@ -22,6 +20,39 @@ enum SpinnerRunnerFollowPatterns {
RUNFOLLOW_SOUTH_EAST_WEST
};
struct UnkStruct_083A3698
{
const union AnimCmd *const *anims;
u8 animPos[4];
};
#define GROUND_EFFECT_FLAG_TALL_GRASS_ON_SPAWN (1 << 0)
#define GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE (1 << 1)
#define GROUND_EFFECT_FLAG_LONG_GRASS_ON_SPAWN (1 << 2)
#define GROUND_EFFECT_FLAG_LONG_GRASS_ON_MOVE (1 << 3)
#define GROUND_EFFECT_FLAG_ICE_REFLECTION (1 << 4)
#define GROUND_EFFECT_FLAG_REFLECTION (1 << 5)
#define GROUND_EFFECT_FLAG_SHALLOW_FLOWING_WATER (1 << 6)
#define GROUND_EFFECT_FLAG_SAND (1 << 7)
#define GROUND_EFFECT_FLAG_DEEP_SAND (1 << 8)
#define GROUND_EFFECT_FLAG_RIPPLES (1 << 9)
#define GROUND_EFFECT_FLAG_PUDDLE (1 << 10)
#define GROUND_EFFECT_FLAG_SAND_PILE (1 << 11)
#define GROUND_EFFECT_FLAG_LAND_IN_TALL_GRASS (1 << 12)
#define GROUND_EFFECT_FLAG_LAND_IN_LONG_GRASS (1 << 13)
#define GROUND_EFFECT_FLAG_LAND_IN_SHALLOW_WATER (1 << 14)
#define GROUND_EFFECT_FLAG_LAND_IN_DEEP_WATER (1 << 15)
#define GROUND_EFFECT_FLAG_LAND_ON_NORMAL_GROUND (1 << 16)
#define GROUND_EFFECT_FLAG_SHORT_GRASS (1 << 17)
#define GROUND_EFFECT_FLAG_HOT_SPRINGS (1 << 18)
#define GROUND_EFFECT_FLAG_SEAWEED (1 << 19)
struct PairedPalettes
{
u16 tag;
const u16 *data;
};
// Exported RAM declarations
// Exported ROM declarations
@ -30,83 +61,91 @@ void sub_808D438(void);
u8 GetObjectEventIdByLocalIdAndMap(u8, u8, u8);
bool8 TryGetObjectEventIdByLocalIdAndMap(u8, u8, u8, u8 *);
u8 GetObjectEventIdByXY(s16, s16);
void ObjectEventSetDirection(struct ObjectEvent *, u8);
void SetObjectEventDirection(struct ObjectEvent *, u8);
u8 sub_808D4F4(void);
void RemoveObjectEventByLocalIdAndMap(u8, u8, u8);
void LoadPlayerObjectReflectionPalette(u16, u8);
void LoadSpecialObjectReflectionPalette(u16, u8);
void sub_805F7C4(u8, u8, u8, s16, s16);
void TryMoveObjectEventToMapCoords(u8, u8, u8, s16, s16);
void PatchObjectPalette(u16, u8);
void sub_808E16C(s16, s16);
void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
void sub_8092FF0(s16, s16, s16 *, s16 *);
u8 ObjectEventDirectionToImageAnimId(u8);
void sub_8063AD4(s16, s16, s16 *, s16 *);
u8 GetFaceDirectionAnimNum(u8);
void sub_8063BC4(s16 *, s16 *, s16, s16);
void ObjectEventClearAnim(struct ObjectEvent *);
void ObjectEventClearAnimIfSpecialAnimActive(struct ObjectEvent *);
void ObjectEventClearHeldMovement(struct ObjectEvent *);
void ObjectEventClearHeldMovementIfActive(struct ObjectEvent *);
void SpawnObjectEventsInView(s16, s16);
u8 sprite_new(u8, u8, s16, s16, u8, u8);
u8 AddPseudoObjectEvent(u16, SpriteCallback, s16, s16, u8);
u8 TrySpawnObjectEvent(u8 localId, u8 mapNum, u8 mapGroup);
int SpawnSpecialObjectEventParameterized(u8, u8, u8, s16, s16, u8);
u8 SpawnSpecialObjectEvent(struct ObjectEventTemplate *);
void sub_8093038(s16, s16, s16 *, s16 *);
void CameraObjectReset1(void);
void CameraObjectReset2(void);
void ObjectEventSetGraphicsId(struct ObjectEvent *, u8);
void ObjectEventTurn(struct ObjectEvent *, u8);
void ObjectEventTurnByLocalIdAndMap(u8, u8, u8, u8);
void ObjectEventForceSetSpecialAnim(struct ObjectEvent *, u8);
u8 sub_8064270(u8 a0);
void ObjectEventForceSetHeldMovement(struct ObjectEvent *, u8);
const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8);
void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8);
void gpu_pal_allocator_reset__manage_upper_four(void);
void FreeAndReserveObjectSpritePalettes(void);
void sub_808E82C(u8, u8, u8, s16, s16);
void sub_805F400(u8, u8, u8);
void sub_805F3A8(u8, u8, u8, u8);
void sub_808E75C(s16, s16);
void ObjectEventGetLocalIdAndMap(struct ObjectEvent * objectEvent, u8 *localId, u8 *mapNum, u8 *mapGroup);
void npc_coords_shift(struct ObjectEvent *, s16, s16);
void ObjectEventGetLocalIdAndMap(struct ObjectEvent *objectEvent, void *localId, void *mapNum, void *mapGroup);
void ShiftObjectEventCoords(struct ObjectEvent *, s16, s16);
void sub_808EB08(struct ObjectEvent *, s16, s16);
void sub_805FE94(u8, u8, u8);
void ObjectEventStep(struct ObjectEvent *, struct Sprite *, bool8(struct ObjectEvent *, struct Sprite *));
void TryOverrideObjectEventTemplateCoords(u8, u8, u8);
void UpdateObjectEventCurrentMovement(struct ObjectEvent *, struct Sprite *, bool8(struct ObjectEvent *, struct Sprite *));
u8 ObjectEventFaceOppositeDirection(struct ObjectEvent *, u8);
u8 GetOppositeDirection(u8);
u8 GetStepInPlaceDelay4AnimId(u32);
u8 GetWalkInPlaceFastMovementAction(u32);
u8 GetStepInPlaceDelay8AnimId(u32);
u8 GetStepInPlaceDelay16AnimId(u32);
u8 GetWalkInPlaceNormalMovementAction(u32);
u8 GetWalkInPlaceSlowMovementAction(u32);
u8 GetStepInPlaceDelay32AnimId(u32);
u8 GetCollisionAtCoords(struct ObjectEvent *, s16, s16, u32);
void MoveCoords(u8, s16 *, s16 *);
bool8 ObjectEventIsSpecialAnimActive(struct ObjectEvent *);
bool8 ObjectEventIsHeldMovementActive(struct ObjectEvent *);
u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *);
u8 GetObjectEventIdByXYZ(u16 x, u16 y, u8 z);
void sub_8063E28(struct ObjectEvent *, struct Sprite *);
bool8 ObjectEventSetHeldMovement(struct ObjectEvent *, u8);
void npc_coords_shift_still(struct ObjectEvent *);
void TryOverrideTemplateCoordsForObjectEvent(struct ObjectEvent *, u8);
void ShiftStillObjectEventCoords(struct ObjectEvent *);
void OverrideMovementTypeForObjectEvent(const struct ObjectEvent *, u8);
void SetTrainerMovementType(struct ObjectEvent *, u8);
u8 sub_80634F0(u8 direction);
u8 sub_8063500(u8 a0);
u8 GetFishingNoCatchDirectionAnimNum(u8 direction);
u8 GetFishingBiteDirectionAnimNum(u8 a0);
void ObjectEventSetGraphicsId(struct ObjectEvent *objectEvent, u8 a1);
u8 sub_805EB44(u8, u8, s16, s16);
void npc_paltag_set_load(u8 mode);
void InitObjectEventPalettes(u8 mode);
bool8 ObjectEventIsMovementOverridden(struct ObjectEvent *objectEvent);
u8 ObjectEventCheckHeldMovementStatus(struct ObjectEvent *objectEvent);
u8 GetWalkNormalMovementAction(u8 direction);
u8 GetWalkNormalMovementAction(u32);
u8 GetWalkFastMovementAction(u32);
u8 GetWalkFastestMovementAction(u32);
u8 sub_8063F2C(u32 direction);
u8 GetTrainerFacingDirectionMovementType(u8 direction);
void CameraObjectSetFollowedObjectId(u8 spriteId);
u8 GetFaceDirectionMovementAction(u32);
void CameraObjectSetFollowedObjectId(u8 objectId);
void UnfreezeObjectEvents(void);
void sub_8069058(u8, u8);
u8 GetSlideMovementAction(u32);
u8 GetJumpInPlaceMovementAction(u32);
u8 GetJumpMovementAction(u32);
u8 GetJump2MovementAction(u32);
bool8 sub_8068BCC(struct Sprite *sprite);
void sub_8068D1C(struct Sprite *, u8, u8, u8);
u8 sub_8068D3C(struct Sprite *);
u8 sub_8068DC4(struct Sprite *);
void TurnObjectEvent(u8, u8);
const u8 *GetObjectEventScriptPointerByObjectEventId(u8 objectEventId);
u8 GetIndexOfFirstInactiveObjectEvent(void);
u8 GetFirstInactiveObjectEventId(void);
u8 GetCollisionFlagsAtCoords(struct ObjectEvent * objectEvent, s16 x, s16 y, u8 direction);
u8 GetFaceDirectionMovementAction(u8 direction);
u8 GetJumpInPlaceMovementAction(u8 direction);
u8 sub_8063FB0(u8 direction);
void OverrideTemplateCoordsForObjectEvent(struct ObjectEvent *);
void sub_805C774(void);
void OverrideTemplateCoordsForObjectEvent(const struct ObjectEvent *objectEvent);void sub_805C774(void);
void FreezeObjectEvents(void);
bool8 FreezeObjectEvent(struct ObjectEvent *);
void UnfreezeObjectEvent(struct ObjectEvent *);
@ -116,21 +155,36 @@ void RfuUnionObjectToggleInvisibility(u8 objectEventId, bool32 invisible);
bool32 RfuUnionObjectIsInvisible(u8 objectEventId);
void RfuUnionObjectStartWarp(u8 objectEventId, u8 animNo);
bool32 RfuUnionObjectIsWarping(u8 objectEventId);
u8 sub_8063F2C(u8 direction);
u8 sub_8064194(u8 direction);
u8 sub_80641C0(u8 direction);
u8 sub_80641C0(u32 direction);
void sub_805F378(s16 x, s16 y);
void sub_805F724(struct ObjectEvent *, s16 x, s16 y);
void MoveObjectEventToMapCoords(struct ObjectEvent *objectEvent, s16 x, s16 y);
u8 CreateCopySpriteAt(struct Sprite * sprite, s16 x, s16 y, u8 subpriority);
u16 GetObjectPaletteTag(u8 paletteIndex);
void SetSpritePosToMapCoords(s16 x, s16 y, s16 *x2, s16 *y2);
void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible);
bool8 AreZCoordsCompatible(u8, u8);
u8 ZCoordToPriority(u8 z);
void ObjectEventUpdateZCoord(struct ObjectEvent *pObject);
void SetObjectSubpriorityByZCoord(u8 z, struct Sprite * sprite, u8 offset);
bool8 IsZCoordMismatchAt(u8, s16, s16);
void MakeObjectTemplateFromObjectEventGraphicsInfo(u16 graphicsId, void (*callback)(struct Sprite *), struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables);
u8 AddCameraObject(u8 trackedSpriteId);
void UpdateObjectEventsForCameraUpdate(s16 x, s16 y);
void UpdateObjectEventSpriteSubpriorityAndVisibility(struct Sprite *);
void SetMovementDelay(struct Sprite *, s16);
bool8 WaitForMovementDelay(struct Sprite *);
void oamt_npc_ministep_reset(struct Sprite *, u8, u8);
bool8 obj_npc_ministep(struct Sprite *sprite);
void sub_8068BBC(struct Sprite *, u8);
void sub_8068C58(struct Sprite *, u8);
bool8 sub_8068C68(struct Sprite *sprite);
void sub_8068C08(struct Sprite *, u8);
bool8 sub_8068C18(struct Sprite *sprite);
void DoShadowFieldEffect(struct ObjectEvent *);
void sub_8068CA4(struct Sprite *, u8);
bool8 sub_8068CB4(struct Sprite *sprite);
void SetAndStartSpriteAnim(struct Sprite *, u8, u8);
bool8 SpriteAnimEnded(struct Sprite *);
// Exported data declarations
@ -138,7 +192,6 @@ extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
extern const struct SpritePalette gUnknown_83A5348;
extern const struct SpriteTemplate * const gFieldEffectObjectTemplatePointers[];
extern const struct OamData gObjectEventBaseOam_32x32;
extern const struct UCoords16 gUnknown_83A64C8[];
extern const u16 gUnknown_8398648[];
extern const u16 gUnknown_8398688[];
extern const u8 gReflectionEffectPaletteMap[];

View File

@ -15,10 +15,9 @@ struct CameraObject
s32 y;
};
extern struct CameraObject gFieldCamera;
// Exported RAM declarations
extern struct CameraObject gFieldCamera;
extern u16 gTotalCameraPixelOffsetX;
extern u16 gTotalCameraPixelOffsetY;

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@ -8,6 +8,7 @@ extern u32 gUnknown_3005078;
void RestartWildEncounterImmunitySteps(void);
void ClearPoisonStepCounter(void);
void SetCableClubWarp(void);
void sub_806DE28(struct ObjectEvent *);
void dive_warp(struct MapPosition * pos, u16 behavior);
#endif //GUARD_FIELD_CONTROL_AVATAR_H

View File

@ -12,10 +12,15 @@
// Exported RAM declarations
// Exported ROM declarations
u8 sub_8154228(void);
bool8 sub_80DCBE0(struct ObjectEvent *);
u8 CreateWarpArrowSprite(void);
void sub_80DC44C(u8, u8);
void sub_80DC478(u8, u8);
void StartAshFieldEffect(s16, s16, u16, s16);
void sub_80DCBB8(struct ObjectEvent *);
bool8 sub_80DCBE0(struct ObjectEvent *);
void SetUpReflection(struct ObjectEvent*, struct Sprite*, u8);
u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent*);
u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
#endif //GUARD_FIELD_EFFECT_HELPERS_H

View File

@ -1,24 +0,0 @@
//
// Created by scott on 9/6/2017.
//
#ifndef GUARD_FIELD_GROUND_EFFECT_H
#define GUARD_FIELD_GROUND_EFFECT_H
#include "global.h"
// Exported type declarations
// Exported RAM declarations
// Exported ROM declarations
void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8);
void InitObjectPriorityByZCoord(struct Sprite *, u8);
bool8 IsZCoordMismatchAt(u8, s16, s16);
bool8 AreZCoordsCompatible(u8, u8);
void ObjectEventUpdateSubpriority(struct ObjectEvent *, struct Sprite *);
void DoGroundEffects_OnSpawn(struct ObjectEvent *, struct Sprite *);
void DoGroundEffects_OnBeginStep(struct ObjectEvent *, struct Sprite *);
void DoGroundEffects_OnFinishStep(struct ObjectEvent *, struct Sprite *);
#endif //GUARD_FIELD_GROUND_EFFECT_H

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@ -9,8 +9,8 @@ u8 GetPlayerAvatarGenderByGraphicsId(u8);
bool8 TestPlayerAvatarFlags(u8);
void PlayerGetDestCoords(s16 *, s16 *);
u8 GetPlayerFacingDirection(void);
u8 player_get_direction_upper_nybble(void);
u8 player_get_x22(void);
u8 GetPlayerMovementDirection(void);
u8 PlayerGetCopyableMovement(void);
void sub_808D074(u8);
void sub_805C270(void);

View File

@ -15,7 +15,7 @@ extern struct BackupMapLayout VMap;
extern const struct MapLayout Route1_Layout;
u32 MapGridGetMetatileIdAt(int, int);
u32 MapGridGetMetatileBehaviorAt(int, int);
u32 MapGridGetMetatileBehaviorAt(s16, s16);
u8 MapGridGetMetatileLayerTypeAt(s16 x, s16 y);
void MapGridSetMetatileIdAt(int, int, u16);
void MapGridSetMetatileEntryAt(int, int, u16);

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@ -207,13 +207,13 @@ struct ObjectEvent
/*27*/ u32 hideReflection:1;
/*0x04*/ u8 spriteId;
/*0x05*/ u8 graphicsId;
/*0x06*/ u8 animPattern;
/*0x06*/ u8 movementType;
/*0x07*/ u8 trainerType;
/*0x08*/ u8 localId;
/*0x09*/ u8 mapNum;
/*0x0A*/ u8 mapGroup;
/*0x0B*/ u8 mapobj_unk_0B_0:4;
u8 elevation:4;
/*0x0B*/ u8 currentElevation:4;
u8 previousElevation:4;
/*0x0C*/ struct Coords16 initialCoords;
/*0x10*/ struct Coords16 currentCoords;
/*0x14*/ struct Coords16 previousCoords;
@ -221,14 +221,14 @@ struct ObjectEvent
/*0x18*/ u8 movementDirection:4;
/*0x19*/ union ObjectEventRange range;
/*0x1A*/ u8 fieldEffectSpriteId;
/*0x1B*/ u8 mapobj_unk_1B;
/*0x1C*/ u8 mapobj_unk_1C;
/*0x1B*/ u8 warpArrowSpriteId;
/*0x1C*/ u8 movementActionId;
/*0x1D*/ u8 trainerRange_berryTreeId;
/*0x1E*/ u8 currentMetatileBehavior;
/*0x1F*/ u8 previousMetatileBehavior;
/*0x20*/ u8 mapobj_unk_20;
/*0x20*/ u8 previousMovementDirection;
/*0x21*/ u8 directionSequenceIndex;
/*0x22*/ u8 animId;
/*0x22*/ u8 playerCopyableMovement;
/*size = 0x24*/
};
@ -274,7 +274,28 @@ enum
enum
{
COLLISION_LEDGE_JUMP = 6
COLLISION_NONE,
COLLISION_OUTSIDE_RANGE,
COLLISION_IMPASSABLE,
COLLISION_ELEVATION_MISMATCH,
COLLISION_OBJECT_EVENT,
COLLISION_STOP_SURFING,
COLLISION_LEDGE_JUMP,
COLLISION_PUSHED_BOULDER,
COLLISION_ROTATING_GATE,
COLLISION_WHEELIE_HOP,
COLLISION_ISOLATED_VERTICAL_RAIL,
COLLISION_ISOLATED_HORIZONTAL_RAIL,
COLLISION_VERTICAL_RAIL,
COLLISION_HORIZONTAL_RAIL,
};
// player tile transition states
enum
{
T_NOT_MOVING,
T_TILE_TRANSITION,
T_TILE_CENTER, // player is on a frame in which they are centered on a tile during which the player either stops or keeps their momentum and keeps going, changing direction if necessary.
};
struct PlayerAvatar /* 0x202E858 */

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@ -3,15 +3,15 @@
#include "global.h"
bool8 MetatileBehavior_UnusedReturnTrue(u8 metatileBehavior);
bool8 MetatileBehavior_IsATile(u8 metatileBehavior);
bool8 MetatileBehavior_IsJumpEast(u8 metatileBehavior);
bool8 MetatileBehavior_IsJumpWest(u8 metatileBehavior);
bool8 MetatileBehavior_IsJumpNorth(u8 metatileBehavior);
bool8 MetatileBehavior_IsJumpSouth(u8 metatileBehavior);
bool8 MetatileBehavior_IsTallGrass(u8 metatileBehavior);
bool8 MetatileBehavior_IsMB21OrSand(u8 metatileBehavior);
bool8 MetatileBehavior_IsSandOrDeepSand(u8 metatileBehavior);
bool8 MetatileBehavior_ReturnFalse(u8 metatileBehavior);
bool8 MetatileBehavior_IsPokeGrass(u8 metatileBehavior);
bool8 MetatileBehavior_IsSand(u8 metatileBehavior);
bool8 MetatileBehavior_IsSandOrShallowFlowingWater(u8 metatileBehavior);
bool8 MetatileBehavior_IsDeepSand(u8 metatileBehavior);
bool8 MetatileBehavior_IsReflective(u8 metatileBehavior);
bool8 MetatileBehavior_IsIce(u8 metatileBehavior);
bool8 MetatileBehavior_IsWarpDoor(u8 metatileBehavior);
@ -50,12 +50,12 @@ bool8 MetatileBehavior_IsSlideEast(u8 metatileBehavior);
bool8 MetatileBehavior_IsCounter(u8 metatileBehavior);
bool8 MetatileBehavior_IsPlayerFacingTVScreen(u8 tile, u8 playerDirection);
bool8 MetatileBehavior_IsPC(u8 metatileBehavior);
bool8 MetatileBehavior_IsPondWaterOrPuddle(u8 metatileBehavior);
bool8 MetatileBehavior_HasRipples(u8 metatileBehavior);
bool8 MetatileBehavior_IsPuddle(u8 metatileBehavior);
bool8 MetatileBehavior_IsTallGrass_2(u8 metatileBehavior);
bool8 MetatileBehavior_IsLongGrass(u8 metatileBehavior);
bool8 MetatileBehavior_ReturnFalse_4(u8 metatileBehavior);
bool8 MetatileBehavior_ReturnFalse_5(u8 metatileBehavior);
bool8 MetatileBehavior_IsFootprints(u8 metatileBehavior);
bool8 MetatileBehavior_IsBridge(u8 metatileBehavior);
bool8 MetatileBehavior_GetBridgeType(u8 metatileBehavior);
bool8 MetatileBehavior_UnusedIsMB_01(u8 metatileBehavior);
@ -64,7 +64,7 @@ bool8 MetatileBehavior_IsIndoorEncounter(u8 metatileBehavior);
bool8 MetatileBehavior_IsMountain(u8 metatileBehavior);
bool8 MetatileBehavior_IsDeepOrSemiDeepWater(u8 metatileBehavior);
bool8 MetatileBehavior_IsMB19(u8 metatileBehavior);
bool8 MetatileBehavior_IsWaterfallBottom(u8 metatileBehavior);
bool8 MetatileBehavior_IsShallowFlowingWater(u8 metatileBehavior);
bool8 MetatileBehavior_IsThinIce(u8 metatileBehavior);
bool8 MetatileBehavior_IsCrackedIce(u8 metatileBehavior);
bool8 MetatileBehavior_IsDeepSemiDeepOrSplashingWater(u8 metatileBehavior);
@ -74,7 +74,7 @@ bool8 MetatileBehavior_IsEastBlocked(u8 metatileBehavior);
bool8 MetatileBehavior_IsWestBlocked(u8 metatileBehavior);
bool8 MetatileBehavior_IsNorthBlocked(u8 metatileBehavior);
bool8 MetatileBehavior_IsSouthBlocked(u8 metatileBehavior);
bool8 MetatileBehavior_ReturnFalse_8(u8 metatileBehavior);
bool8 MetatileBehavior_IsShortGrass(u8 metatileBehavior);
bool8 MetatileBehavior_IsHotSprings(u8 metatileBehavior);
bool8 MetatileBehavior_IsWaterfall(u8 metatileBehavior);
bool8 MetatileBehavior_ReturnFalse_9(u8 metatileBehavior);
@ -82,7 +82,7 @@ bool8 MetatileBehavior_UnusedReturnFalse(u8 metatileBehavior);
bool8 MetatileBehavior_UnusedReturnFalse_2(u8 metatileBehavior);
bool8 MetatileBehavior_UnusedReturnFalse_3(u8 metatileBehavior);
bool8 MetatileBehavior_UnusedReturnFalse_4(u8 metatileBehavior);
bool8 MetatileBehavior_ReturnFalse_10(u8 metatileBehavior);
bool8 MetatileBehavior_IsPacifidlogLog(u8 metatileBehavior);
bool8 MetatileBehavior_ReturnFalse_11(u8 metatileBehavior);
bool8 MetatileBehavior_IsRegionMap(u8 metatileBehavior);
bool8 MetatileBehavior_UnusedReturnFalse_5(u8 metatileBehavior);
@ -103,7 +103,7 @@ bool8 MetatileBehavior_ReturnFalse_15(u8 metatileBehavior);
bool8 MetatileBehavior_ReturnFalse_16(u8 metatileBehavior);
bool8 MetatileBehavior_ReturnFalse_17(u8 metatileBehavior);
bool8 MetatileBehavior_ReturnFalse_18(u8 metatileBehavior);
bool8 MetatileBehavior_IsMB22(u8 metatileBehavior);
bool8 MetatileBehavior_IsSeaweed(u8 metatileBehavior);
bool8 MetatileBehavior_IsMB0A(u8 metatileBehavior);
bool8 MetatileBehavior_UnusedReturnFalse_9(u8 metatileBehavior);
bool8 MetatileBehavior_IsBookshelf(u8 metatileBehavior);

View File

@ -37,7 +37,7 @@ struct LinkPlayerObjectEvent
{
u8 active;
u8 linkPlayerId;
u8 mapObjId;
u8 objEventId;
u8 mode;
};
@ -99,7 +99,7 @@ void Overworld_ChangeMusicTo(u16);
bool32 IsUpdateLinkStateCBActive(void);
void strange_npc_table_clear(void);
void ClearLinkPlayerObjectEvents(void);
const struct MapHeader *Overworld_GetMapHeaderByGroupAndId(u16, u16);
void ObjectEventMoveDestCoords(struct ObjectEvent *, u32, s16 *, s16 *);
void sub_8086230(void);
@ -145,6 +145,7 @@ void sub_8055864(u8 mapGroup, u8 mapNum);
void CB2_Overworld(void);
void CB2_OverworldBasic(void);
void CB2_NewGame(void);
bool8 IsMapTypeOutdoors(u8 mapType);
bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType);
void Overworld_ResetStateAfterTeleport(void);

View File

@ -49,6 +49,8 @@ void *QuestLogGetFlagOrVarPtr(bool8 isFlag, u16 idx);
void QuestLogSetFlagOrVar(bool8 isFlag, u16 idx, u16 value);
void sub_8110840(void *oldSave);
void sub_8112F18(u8 windowId);
void sub_811246C(struct Sprite *sprite);
void sub_81124EC(u8 a0, u8 a1, u8 a2, u8 a3);
bool8 sub_8111C2C(void);
void sub_81128BC(u8 a0);
void sub_811278C(u8, u8);

View File

@ -316,6 +316,9 @@ void CopyFromSprites(u8 *dest);
u8 SpriteTileAllocBitmapOp(u16 bit, u8 op);
void ClearSpriteCopyRequests(void);
void ResetAffineAnimData(void);
void sub_8007FFC(struct Sprite* sprite, s16 a2, s16 a3);
void sub_80075C0(struct Sprite *sprite);
s16 AllocSpriteTiles(u16 tileCount);
void obj_pos2_update_enable(struct Sprite* sprite, s16 xmod, s16 ymod);
#endif //GUARD_SPRITE_H

View File

@ -93,8 +93,7 @@ SECTIONS {
src/field_camera.o(.text);
src/field_door.o(.text);
asm/field_player_avatar.o(.text);
asm/event_object_movement.o(.text);
src/event_object_80688E4.o(.text); /* event_object_movement */
src/event_object_movement.o(.text);
src/field_message_box.o(.text);
src/event_object_lock.o(.text);
src/text_window_graphics.o(.text);
@ -434,7 +433,7 @@ SECTIONS {
src/field_door.o(.rodata);
data/field_player_avatar.o(.rodata);
data/event_object_movement.o(.rodata);
src/event_object_80688E4.o(.rodata); /* event_object_movement */
src/event_object_movement.o(.rodata);
src/scrcmd.o(.rodata);
src/coord_event_weather.o(.rodata);
src/field_tasks.o(.rodata);

View File

@ -461,7 +461,7 @@ u8 BattleSetup_GetTerrainId(void)
return BATTLE_TERRAIN_GRASS;
if (MetatileBehavior_IsLongGrass(tileBehavior))
return BATTLE_TERRAIN_LONG_GRASS;
if (MetatileBehavior_IsSandOrDeepSand(tileBehavior))
if (MetatileBehavior_IsSandOrShallowFlowingWater(tileBehavior))
return BATTLE_TERRAIN_SAND;
switch (gMapHeader.mapType)
{

View File

@ -1,653 +0,0 @@
#include "global.h"
#include "event_object_movement.h"
#include "field_effect.h"
#include "field_ground_effect.h"
// This is part of evobjmv.c (see assert statement in DoObjectUnionRoomWarpYDisplacement).
static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite);
bool8 FreezeObjectEvent(struct ObjectEvent * objectEvent)
{
if (objectEvent->heldMovementActive || objectEvent->frozen)
return TRUE;
objectEvent->frozen = TRUE;
objectEvent->spriteAnimPausedBackup = gSprites[objectEvent->spriteId].animPaused;
objectEvent->spriteAffineAnimPausedBackup = gSprites[objectEvent->spriteId].affineAnimPaused;
gSprites[objectEvent->spriteId].animPaused = TRUE;
gSprites[objectEvent->spriteId].affineAnimPaused = TRUE;
return FALSE;
}
void FreezeObjectEvents(void)
{
u8 i;
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
if (gObjectEvents[i].active && i != gPlayerAvatar.objectEventId)
FreezeObjectEvent(&gObjectEvents[i]);
}
}
void FreezeObjectEventsExceptOne(u8 noFreeze)
{
u8 i;
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
if (i != noFreeze && gObjectEvents[i].active && i != gPlayerAvatar.objectEventId)
FreezeObjectEvent(&gObjectEvents[i]);
}
}
void UnfreezeObjectEvent(struct ObjectEvent * objectEvent)
{
if (objectEvent->active && objectEvent->frozen)
{
objectEvent->frozen = FALSE;
gSprites[objectEvent->spriteId].animPaused = objectEvent->spriteAnimPausedBackup;
gSprites[objectEvent->spriteId].affineAnimPaused = objectEvent->spriteAffineAnimPausedBackup;
}
}
void UnfreezeObjectEvents(void)
{
u8 i;
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
if (gObjectEvents[i].active)
UnfreezeObjectEvent(&gObjectEvents[i]);
}
}
#define tObjectEventId data[0]
#define tZCoord data[1]
#define tInvisible data[2]
#define tDirection data[3]
#define tSpeed data[4]
#define tStepNo data[5]
static void little_step(struct Sprite * sprite, u8 direction)
{
sprite->pos1.x += gUnknown_83A64C8[direction].x;
sprite->pos1.y += gUnknown_83A64C8[direction].y;
}
static void double_little_steps(struct Sprite * sprite, u8 direction)
{
sprite->pos1.x += 2 * gUnknown_83A64C8[direction].x;
sprite->pos1.y += 2 * gUnknown_83A64C8[direction].y;
}
static void triple_little_steps(struct Sprite * sprite, u8 direction)
{
sprite->pos1.x += 2 * gUnknown_83A64C8[direction].x + gUnknown_83A64C8[direction].x;
sprite->pos1.y += 2 * gUnknown_83A64C8[direction].y + gUnknown_83A64C8[direction].y;
}
static void quad_little_steps(struct Sprite * sprite, u8 direction)
{
sprite->pos1.x += 4 * gUnknown_83A64C8[direction].x;
sprite->pos1.y += 4 * gUnknown_83A64C8[direction].y;
}
static void oct_little_steps(struct Sprite * sprite, u8 direction)
{
sprite->pos1.x += 8 * gUnknown_83A64C8[direction].x;
sprite->pos1.y += 8 * gUnknown_83A64C8[direction].y;
}
void oamt_npc_ministep_reset(struct Sprite * sprite, u8 direction, u8 speed)
{
sprite->tDirection = direction;
sprite->tSpeed = speed;
sprite->tStepNo = 0;
}
typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 direction);
static const SpriteStepFunc sSpeed0[] = {
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step
};
static const SpriteStepFunc sSpeed1[] = {
double_little_steps,
double_little_steps,
double_little_steps,
double_little_steps,
double_little_steps,
double_little_steps,
double_little_steps,
double_little_steps
};
static const SpriteStepFunc sSpeed2[] = {
double_little_steps,
triple_little_steps,
triple_little_steps,
double_little_steps,
triple_little_steps,
triple_little_steps
};
static const SpriteStepFunc sSpeed3[] = {
quad_little_steps,
quad_little_steps,
quad_little_steps,
quad_little_steps
};
static const SpriteStepFunc sSpeed4[] = {
oct_little_steps,
oct_little_steps
};
static const SpriteStepFunc *const sSpriteStepFuncsBySpeed[] = {
sSpeed0,
sSpeed1,
sSpeed2,
sSpeed3,
sSpeed4
};
static const s16 sSpriteStepCountsBySpeed[] = {
NELEMS(sSpeed0),
NELEMS(sSpeed1),
NELEMS(sSpeed2),
NELEMS(sSpeed3),
NELEMS(sSpeed4)
};
bool8 obj_npc_ministep(struct Sprite *sprite)
{
if (sprite->tStepNo >= sSpriteStepCountsBySpeed[sprite->tSpeed])
return FALSE;
sSpriteStepFuncsBySpeed[sprite->tSpeed][sprite->tStepNo](sprite, sprite->tDirection);
sprite->tStepNo++;
if (sprite->tStepNo < sSpriteStepCountsBySpeed[sprite->tSpeed])
return FALSE;
return TRUE;
}
#undef tStepNo
#undef tSpeed
#undef tDirection
#define tDirection data[3]
#define tDelay data[4]
#define tStepNo data[5]
void sub_8068BBC(struct Sprite *sprite, u8 direction)
{
sprite->tDirection = direction;
sprite->tDelay = 0;
sprite->tStepNo = 0;
}
// used by an_walk_any_2
bool8 sub_8068BCC(struct Sprite *sprite)
{
if (!(sprite->tDelay & 1))
{
little_step(sprite, sprite->tDirection);
sprite->tStepNo++;
}
sprite->tDelay++;
if (sprite->tStepNo > 15)
return TRUE;
else
return FALSE;
}
void sub_8068C08(struct Sprite *sprite, u8 direction)
{
sprite->tDirection = direction;
sprite->tDelay = 0;
sprite->tStepNo = 0;
}
bool8 sub_8068C18(struct Sprite *sprite)
{
if (++sprite->tDelay < 3)
{
little_step(sprite, sprite->tDirection);
sprite->tStepNo++;
}
else
sprite->tDelay = 0;
if (sprite->tStepNo > 15)
return TRUE;
else
return FALSE;
}
void sub_8068C58(struct Sprite *sprite, u8 direction)
{
sprite->tDirection = direction;
sprite->tDelay = 0;
sprite->tStepNo = 0;
}
bool8 sub_8068C68(struct Sprite *sprite)
{
if (++sprite->tDelay > 9)
{
sprite->tDelay = 0;
little_step(sprite, sprite->tDirection);
sprite->tStepNo++;
}
if (sprite->tStepNo > 15)
return TRUE;
else
return FALSE;
}
void sub_8068CA4(struct Sprite *sprite, u8 direction)
{
sprite->tDirection = direction;
sprite->tDelay = 0;
sprite->tStepNo = 0;
}
bool8 sub_8068CB4(struct Sprite *sprite)
{
if ((++sprite->tDelay) & 1)
{
little_step(sprite, sprite->tDirection);
sprite->tStepNo++;
}
else
{
double_little_steps(sprite, sprite->tDirection);
sprite->tStepNo += 2;
}
if (sprite->tStepNo > 15)
return TRUE;
else
return FALSE;
}
#undef tStepNo
#undef tDelay
#undef tDirection
#define tDirection data[3]
#define tJumpSpeed data[4]
#define tJumpHeight data[5]
#define tStepNo data[6]
static const s8 sJumpHeight12[] = {
-4, -6, -8, -10, -11, -12, -12, -12, -11, -10, -9, -8, -6, -4, 0, 0
};
static const s8 sJumpHeight6[] = {
0, -2, -3, -4, -5, -6, -6, -6, -5, -5, -4, -3, -2, 0, 0, 0
};
static const s8 sJumpHeight10[] = {
-2, -4, -6, -8, -9, -10, -10, -10, -9, -8, -6, -5, -3, -2, 0, 0
};
static const s8 *const sYDisplacementPtrs[] = {
sJumpHeight12,
sJumpHeight6,
sJumpHeight10
};
static s16 GetJumpYDisplacement(s16 stepno, u8 jumpno)
{
return sYDisplacementPtrs[jumpno][stepno];
}
void sub_8068D1C(struct Sprite *sprite, u8 direction, u8 speed, u8 height)
{
sprite->tDirection = direction;
sprite->tJumpSpeed = speed;
sprite->tJumpHeight = height;
sprite->tStepNo = 0;
}
u8 sub_8068D3C(struct Sprite *sprite)
{
s16 duration[3] = {0x10, 0x10, 0x20};
u8 shifts[3] = {0, 0, 1};
u8 jumpPhase = 0;
if (sprite->tJumpSpeed != 0)
little_step(sprite, sprite->tDirection);
sprite->pos2.y = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight);
sprite->tStepNo++;
if (sprite->tStepNo == (duration[sprite->tJumpSpeed] >> 1))
jumpPhase = 1;
if (sprite->tStepNo >= duration[sprite->tJumpSpeed])
{
sprite->pos2.y = 0;
jumpPhase = -1;
}
return jumpPhase;
}
u8 sub_8068DC4(struct Sprite *sprite)
{
s16 duration[3] = {0x20, 0x20, 0x40};
u8 shifts[3] = {1, 1, 2};
u8 jumpPhase = 0;
if (sprite->tJumpSpeed != 0 && !(sprite->tStepNo & 1))
little_step(sprite, sprite->tDirection);
sprite->pos2.y = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight);
sprite->tStepNo++;
if (sprite->tStepNo == (duration[sprite->tJumpSpeed] >> 1))
jumpPhase = 1;
if (sprite->tStepNo >= duration[sprite->tJumpSpeed])
{
sprite->pos2.y = 0;
jumpPhase = -1;
}
return jumpPhase;
}
#undef tStepNo
#undef tJumpHeight
#undef tJumpSpeed
#undef tDirection
#define tDelay data[3]
void SetObjectEventStepTimer(struct Sprite *sprite, s16 delay)
{
sprite->tDelay = delay;
}
bool8 RunObjectEventStepTimer(struct Sprite *sprite)
{
sprite->tDelay--;
if (sprite->tDelay == 0)
return TRUE;
else
return FALSE;
}
#undef tDelay
void obj_anim_image_set_and_seek(struct Sprite *sprite, u8 animNum, u8 animCmdIndex)
{
sprite->animNum = animNum;
sprite->animPaused = FALSE;
SeekSpriteAnim(sprite, animCmdIndex);
}
bool8 SpriteAnimEnded(struct Sprite *sprite)
{
if (sprite->animEnded)
return TRUE;
else
return FALSE;
}
void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible)
{
u16 x, y;
s16 x2, y2;
sprite->invisible = invisible;
if (sprite->coordOffsetEnabled)
{
x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
}
else
{
x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
}
x2 = x - (sprite->centerToCornerVecX >> 1);
y2 = y - (sprite->centerToCornerVecY >> 1);
if ((s16)x > 255 || x2 < -16)
sprite->invisible = TRUE;
if ((s16)y > 175 || y2 < -16)
sprite->invisible = TRUE;
}
void UpdateObjectEventSpriteSubpriorityAndVisibility(struct Sprite *sprite)
{
DoObjectUnionRoomWarpYDisplacement(sprite);
SetObjectSubpriorityByZCoord(sprite->tZCoord, sprite, 1);
UpdateObjectEventSpriteVisibility(sprite, sprite->tInvisible);
}
void sub_8068FD0(void)
{
s32 i;
for (i = 0; i < MAX_SPRITES; i++)
{
struct Sprite *sprite = &gSprites[i];
if (sprite->inUse && sprite->callback == UpdateObjectEventSpriteSubpriorityAndVisibility)
{
DestroySprite(sprite);
}
}
}
#define tUnionRoomWarpAnimNo data[3]
#define tUnionRoomWarpAnimState data[4]
static int GetObjectEventSpriteId(u8 objectEventId)
{
int i;
for (i = 0; i < MAX_SPRITES; i++)
{
struct Sprite *sprite = &gSprites[i];
if (sprite->inUse && sprite->callback == UpdateObjectEventSpriteSubpriorityAndVisibility && (u8)sprite->tObjectEventId == objectEventId)
{
return i;
}
}
return MAX_SPRITES;
}
void TurnObjectEvent(u8 objectEventId, u8 direction)
{
u8 animNum;
u8 spriteId = GetObjectEventSpriteId(objectEventId);
if (spriteId != MAX_SPRITES)
{
struct Sprite *sprite = &gSprites[spriteId];
StartSpriteAnim(sprite, ObjectEventDirectionToImageAnimId(direction));
}
}
void RfuUnionObjectSetFacingDirection(u8 objectEventId, u8 direction)
{
u8 animNum;
int spriteId = GetObjectEventSpriteId(objectEventId);
u16 baseBlock;
if (spriteId != MAX_SPRITES)
{
struct Sprite *sprite = &gSprites[spriteId];
const struct ObjectEventGraphicsInfo * info = GetObjectEventGraphicsInfo(direction);
baseBlock = sprite->oam.tileNum;
sprite->oam = *info->oam;
sprite->oam.tileNum = baseBlock;
sprite->oam.paletteNum = info->paletteSlot;
sprite->images = info->images;
if (info->subspriteTables == NULL)
{
sprite->subspriteTables = NULL;
sprite->subspriteTableNum = 0;
sprite->subspriteMode = SUBSPRITES_OFF;
}
else
{
SetSubspriteTables(sprite, info->subspriteTables);
sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
}
StartSpriteAnim(sprite, 0);
}
}
void RfuUnionObjectToggleInvisibility(u8 objectEventId, bool32 invisible)
{
u8 spriteId = GetObjectEventSpriteId(objectEventId);
if (spriteId != MAX_SPRITES)
{
if (invisible)
gSprites[spriteId].tInvisible = TRUE;
else
gSprites[spriteId].tInvisible = FALSE;
}
}
bool32 RfuUnionObjectIsInvisible(u8 objectEventId)
{
u8 spriteId = GetObjectEventSpriteId(objectEventId);
if (spriteId == MAX_SPRITES)
return FALSE;
return gSprites[spriteId].tInvisible == TRUE;
}
void RfuUnionObjectStartWarp(u8 objectEventId, u8 animNo)
{
u8 spriteId = GetObjectEventSpriteId(objectEventId);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].tUnionRoomWarpAnimNo = animNo;
gSprites[spriteId].tUnionRoomWarpAnimState = 0;
}
}
static void DoObjectUnionRoomWarpYDisplacementUpwards(struct Sprite * sprite)
{
switch (sprite->tUnionRoomWarpAnimState)
{
case 0:
sprite->pos2.y = 0;
sprite->tUnionRoomWarpAnimState++;
// fallthrough
case 1:
if ((sprite->pos2.y -= 8) == -160)
{
sprite->pos2.y = 0;
sprite->tInvisible = 1;
sprite->tUnionRoomWarpAnimNo = 0;
sprite->tUnionRoomWarpAnimState = 0;
}
break;
}
}
static void DoObjectUnionRoomWarpYDisplacementDownwards(struct Sprite * sprite)
{
switch (sprite->tUnionRoomWarpAnimState)
{
case 0:
sprite->pos2.y = -160;
sprite->tUnionRoomWarpAnimState++;
// fallthrough
case 1:
if ((sprite->pos2.y += 8) == 0)
{
sprite->tUnionRoomWarpAnimNo = 0;
sprite->tUnionRoomWarpAnimState = 0;
}
break;
}
}
static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite)
{
switch (sprite->tUnionRoomWarpAnimNo)
{
case 0:
break;
case 1:
DoObjectUnionRoomWarpYDisplacementDownwards(sprite);
break;
case 2:
DoObjectUnionRoomWarpYDisplacementUpwards(sprite);
break;
default:
sprite->tUnionRoomWarpAnimNo = 0;
AGB_ASSERT_EX(0, ABSPATH("evobjmv.c"), 13331);
}
}
bool32 RfuUnionObjectIsWarping(u8 objectEventId)
{
u8 spriteId = GetObjectEventSpriteId(objectEventId);
if (spriteId == MAX_SPRITES)
return FALSE;
if (gSprites[spriteId].tUnionRoomWarpAnimNo)
return TRUE;
else
return FALSE;
}
#undef tUnionRoomWarpAnimState
#undef tUnionRoomWarpAnimNo
#undef tInvisible
#undef tZCoord
#undef tObjectEventId
u32 oe_exec_and_other_stuff(u8 fieldEffectId, struct ObjectEvent * objectEvent)
{
ObjectEventGetLocalIdAndMap(objectEvent, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
return FieldEffectStart(fieldEffectId);
}
void DoShadowFieldEffect(struct ObjectEvent *objectEvent)
{
if (!objectEvent->hasShadow)
{
objectEvent->hasShadow = TRUE;
oe_exec_and_other_stuff(FLDEFF_SHADOW, objectEvent);
}
}
void DoRippleFieldEffect(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
const struct ObjectEventGraphicsInfo *graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
gFieldEffectArguments[0] = sprite->pos1.x;
gFieldEffectArguments[1] = sprite->pos1.y + (graphicsInfo->height >> 1) - 2;
gFieldEffectArguments[2] = 151;
gFieldEffectArguments[3] = 3;
FieldEffectStart(FLDEFF_RIPPLE);
}

View File

@ -109,5 +109,5 @@ void Script_FacePlayer(void)
void Script_ClearHeldMovement(void)
{
ObjectEventClearAnimIfSpecialAnimActive(&gObjectEvents[gSelectedObjectEvent]);
ObjectEventClearHeldMovementIfActive(&gObjectEvents[gSelectedObjectEvent]);
}

8860
src/event_object_movement.c Normal file

File diff suppressed because it is too large Load Diff

View File

@ -1004,7 +1004,7 @@ static void FCSetup_ResetTasksAndSpriteResources(void)
ResetSpriteData();
ResetAllPicSprites();
ResetPaletteFade();
npc_paltag_set_load(0);
InitObjectEventPalettes(0);
gReservedSpritePaletteCount = 7;
}

View File

@ -549,7 +549,7 @@ static void CameraPanningCB_PanAhead(void)
gUnknown_3000E9C = 0;
}
var = player_get_direction_upper_nybble();
var = GetPlayerMovementDirection();
if (var == 2)
{
if (sVerticalCameraPan > -8)

View File

@ -1863,7 +1863,7 @@ static bool8 LavaridgeGymB1FWarpExitEffect_3(struct Task * task, struct ObjectEv
objectEvent->invisible = FALSE;
CameraObjectReset1();
PlaySE(SE_W091);
ObjectEventSetHeldMovement(objectEvent, sub_8064194(DIR_EAST));
ObjectEventSetHeldMovement(objectEvent, GetJumpMovementAction(DIR_EAST));
}
return FALSE;
}
@ -1949,7 +1949,7 @@ static bool8 LavaridgeGym1FWarpEffect_2(struct Task * task, struct ObjectEvent *
} else
{
task->data[1]++;
ObjectEventSetHeldMovement(objectEvent, GetStepInPlaceDelay4AnimId(objectEvent->facingDirection));
ObjectEventSetHeldMovement(objectEvent, GetWalkInPlaceFastMovementAction(objectEvent->facingDirection));
PlaySE(SE_FU_ZUZUZU);
}
}
@ -2063,7 +2063,7 @@ static void EscapeRopeFieldEffect_Step1(struct Task * task)
}
if (data[4] == 1 && !gPaletteFade.active && BGMusicStopped() == TRUE)
{
ObjectEventSetDirection(playerObj, task->data[15]);
SetObjectEventDirection(playerObj, task->data[15]);
sub_80555E0();
WarpIntoMap();
gFieldCallback = FieldCallback_EscapeRopeExit;
@ -3025,7 +3025,7 @@ static void UseVsSeekerEffect_3(struct Task * task)
ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(2));
else
ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(0));
ObjectEventForceSetSpecialAnim(playerObj, GetFaceDirectionMovementAction(playerObj->facingDirection));
ObjectEventForceSetHeldMovement(playerObj, GetFaceDirectionMovementAction(playerObj->facingDirection));
task->data[0]++;
}
}
@ -3202,7 +3202,7 @@ static void UseFlyEffect_7(struct Task * task)
if ((++task->data[2]) >= 10)
{
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
ObjectEventClearAnimIfSpecialAnimActive(objectEvent);
ObjectEventClearHeldMovementIfActive(objectEvent);
objectEvent->inanimate = FALSE;
objectEvent->hasShadow = FALSE;
sub_8087204(task->data[1], objectEvent->spriteId);
@ -3511,7 +3511,7 @@ static void FlyInEffect_4(struct Task * task)
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
sprite = &gSprites[objectEvent->spriteId];
objectEvent->inanimate = FALSE;
sub_805F724(objectEvent, objectEvent->currentCoords.x, objectEvent->currentCoords.y);
MoveObjectEventToMapCoords(objectEvent, objectEvent->currentCoords.x, objectEvent->currentCoords.y);
sprite->pos2.x = 0;
sprite->pos2.y = 0;
sprite->coordOffsetEnabled = TRUE;
@ -3642,7 +3642,7 @@ u32 FldEff_MoveDeoxysRock(void)
y = objectEvent->currentCoords.y - 7;
x = (gFieldEffectArguments[3] - x) * 16;
y = (gFieldEffectArguments[4] - y) * 16;
npc_coords_shift(objectEvent, gFieldEffectArguments[3] + 7, gFieldEffectArguments[4] + 7);
ShiftObjectEventCoords(objectEvent, gFieldEffectArguments[3] + 7, gFieldEffectArguments[4] + 7);
taskId = CreateTask(Task_MoveDeoxysRock_Step, 0x50);
gTasks[taskId].data[1] = objectEvent->spriteId;
gTasks[taskId].data[2] = gSprites[objectEvent->spriteId].pos1.x + x;
@ -3681,7 +3681,7 @@ static void Task_MoveDeoxysRock_Step(u8 taskId)
objectEvent = &gObjectEvents[data[9]];
sprite->pos1.x = data[2];
sprite->pos1.y = data[3];
npc_coords_shift_still(objectEvent);
ShiftStillObjectEventCoords(objectEvent);
objectEvent->triggerGroundEffectsOnStop = TRUE;
FieldEffectActiveListRemove(FLDEFF_MOVE_DEOXYS_ROCK);
DestroyTask(taskId);

View File

@ -253,7 +253,7 @@ void UpdateShadowFieldEffect(struct Sprite * sprite)
sprite->pos1.x = linkedSprite->pos1.x;
sprite->pos1.y = linkedSprite->pos1.y + sprite->data[3];
if (!objectEvent->active || !objectEvent->hasShadow
|| MetatileBehavior_IsTallGrass(objectEvent->currentMetatileBehavior)
|| MetatileBehavior_IsPokeGrass(objectEvent->currentMetatileBehavior)
|| MetatileBehavior_IsSurfable(objectEvent->currentMetatileBehavior)
|| MetatileBehavior_IsSurfable(objectEvent->previousMetatileBehavior)
|| MetatileBehavior_IsReflective(objectEvent->currentMetatileBehavior)

View File

@ -753,7 +753,7 @@ static void sub_807E80C(u8 taskId)
case 1:
if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
{
ObjectEventClearAnimIfSpecialAnimActive(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0)]);
ObjectEventClearHeldMovementIfActive(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0)]);
ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0)], MOVEMENT_ACTION_WALK_NORMAL_UP);
task->data[0] = 2;
}
@ -853,13 +853,13 @@ static void sub_807EAC4(s16 a0, s16 a1, s16 *a2, s16 *a3, s16 *a4)
playerSpr->pos2.y = *a3 >> 5;
if (playerObj->heldMovementFinished)
{
ObjectEventForceSetSpecialAnim(playerObj, GetStepInPlaceDelay16AnimId(GetPlayerFacingDirection()));
ObjectEventForceSetHeldMovement(playerObj, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
}
}
static void sub_807EB64(u16 a0, s16 *a1, s16 *a2)
{
ObjectEventForceSetSpecialAnim(&gObjectEvents[gPlayerAvatar.objectEventId], GetStepInPlaceDelay16AnimId(GetPlayerFacingDirection()));
ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
sub_807EBBC(a0, a1, a2);
}
@ -931,7 +931,7 @@ static void sub_807ECBC(s16 *a0, s16 *a1, s16 *a2, s16 *a3, s16 *a4)
r1 = 3;
else
r1 = 4;
ObjectEventForceSetSpecialAnim(&gObjectEvents[gPlayerAvatar.objectEventId], sub_8064270(r1));
ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetWalkInPlaceSlowMovementAction(r1));
sub_807EBBC(behavior, a0, a1);
*a2 = *a0 * 16;
*a3 = *a1 * 16;

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@ -28,7 +28,7 @@ static bool8 sub_8059658(u8 direction, s32 x, s32 y, struct MapConnection *conne
static bool8 sub_80596BC(s32 x, s32 src_width, s32 dest_width, s32 offset);
struct BackupMapLayout VMap;
static EWRAM_DATA u16 gBackupMapLayout[VIRTUAL_MAP_SIZE] = {};
EWRAM_DATA u16 gBackupMapData[VIRTUAL_MAP_SIZE] = {};
EWRAM_DATA struct MapHeader gMapHeader = {};
EWRAM_DATA struct Camera gCamera = {};
static EWRAM_DATA struct ConnectionFlags gMapConnectionFlags = {};
@ -79,8 +79,8 @@ void InitMapFromSavedGame(void)
static void InitMapLayoutData(struct MapHeader * mapHeader)
{
const struct MapLayout * mapLayout = mapHeader->mapLayout;
CpuFastFill(0x03FF03FF, gBackupMapLayout, sizeof(gBackupMapLayout));
VMap.map = gBackupMapLayout;
CpuFastFill(0x03FF03FF, gBackupMapData, sizeof(gBackupMapData));
VMap.map = gBackupMapData;
VMap.Xsize = mapLayout->width + 15;
VMap.Ysize = mapLayout->height + 14;
AGB_ASSERT_EX(VMap.Xsize * VMap.Ysize <= VIRTUAL_MAP_SIZE, ABSPATH("fieldmap.c"), 158);
@ -458,7 +458,7 @@ u32 MapGridGetMetatileAttributeAt(s16 x, s16 y, u8 attr)
return GetBehaviorByMetatileIdAndMapLayout(gMapHeader.mapLayout, metatileId, attr);
}
u32 MapGridGetMetatileBehaviorAt(s32 x, s32 y)
u32 MapGridGetMetatileBehaviorAt(s16 x, s16 y)
{
return MapGridGetMetatileAttributeAt(x, y, 0);
}
@ -540,7 +540,7 @@ void save_serialize_map(void)
{
for (j = x; j < x + 15; j++)
{
*mapView++ = gBackupMapLayout[width * i + j];
*mapView++ = gBackupMapData[width * i + j];
}
}
}
@ -581,7 +581,7 @@ static void LoadSavedMapView(void)
{
for (j = x; j < x + 15; j++)
{
gBackupMapLayout[j + width * i] = *mapView;
gBackupMapData[j + width * i] = *mapView;
mapView++;
}
}
@ -636,7 +636,7 @@ static void sub_8059250(u8 a1)
desti = width * (y + y0);
srci = (y + r8) * 15 + r9;
src = &mapView[srci + i];
dest = &gBackupMapLayout[x0 + desti + j];
dest = &gBackupMapData[x0 + desti + j];
*dest = *src;
i++;
j++;

View File

@ -7,7 +7,7 @@ static const bool8 sTileSurfable[METATILE_COUNT] = {
[MB_SEMI_DEEP_WATER] = TRUE,
[MB_DEEP_WATER] = TRUE,
[MB_WATERFALL] = TRUE,
[MB_SPLASHING_WATER] = TRUE,
[MB_OCEAN_WATER] = TRUE,
[MB_1A] = TRUE,
[MB_1B] = TRUE,
[MB_EASTWARD_CURRENT] = TRUE,
@ -24,7 +24,7 @@ static const u8 sTileBitAttributes[32] = {
[4] = 0x08,
};
bool8 MetatileBehavior_UnusedReturnTrue(u8 metatileBehavior)
bool8 MetatileBehavior_IsATile(u8 metatileBehavior)
{
return TRUE;
}
@ -61,7 +61,7 @@ bool8 MetatileBehavior_IsJumpSouth(u8 metatileBehavior)
return FALSE;
}
bool8 MetatileBehavior_IsTallGrass(u8 metatileBehavior)
bool8 MetatileBehavior_IsPokeGrass(u8 metatileBehavior)
{
if(metatileBehavior == MB_TALL_GRASS || metatileBehavior == MB_CYCLING_ROAD_PULL_DOWN_GRASS)
return TRUE;
@ -69,23 +69,23 @@ bool8 MetatileBehavior_IsTallGrass(u8 metatileBehavior)
return FALSE;
}
bool8 MetatileBehavior_IsMB21OrSand(u8 metatileBehavior)
bool8 MetatileBehavior_IsSand(u8 metatileBehavior)
{
if(metatileBehavior == MB_21 || metatileBehavior == MB_SAND)
if(metatileBehavior == MB_SAND || metatileBehavior == MB_SAND_CAVE)
return TRUE;
else
return FALSE;
}
bool8 MetatileBehavior_IsSandOrDeepSand(u8 metatileBehavior)
bool8 MetatileBehavior_IsSandOrShallowFlowingWater(u8 metatileBehavior)
{
if(metatileBehavior == MB_21 || metatileBehavior == MB_WATERFALL_BOTTOM)
if(metatileBehavior == MB_SAND || metatileBehavior == MB_SHALLOW_WATER)
return TRUE;
else
return FALSE;
}
bool8 MetatileBehavior_ReturnFalse(u8 metatileBehavior) { return FALSE; }
bool8 MetatileBehavior_IsDeepSand(u8 metatileBehavior) { return FALSE; }
bool8 MetatileBehavior_IsReflective(u8 metatileBehavior)
{
@ -412,7 +412,7 @@ bool8 MetatileBehavior_IsPC(u8 metatileBehavior)
return FALSE;
}
bool8 MetatileBehavior_IsPondWaterOrPuddle(u8 metatileBehavior)
bool8 MetatileBehavior_HasRipples(u8 metatileBehavior)
{
if(metatileBehavior == MB_POND_WATER || metatileBehavior == MB_PUDDLE)
return TRUE;
@ -438,7 +438,7 @@ bool8 MetatileBehavior_IsTallGrass_2(u8 metatileBehavior)
bool8 MetatileBehavior_IsLongGrass(u8 metatileBehavior) { return FALSE; }
bool8 MetatileBehavior_ReturnFalse_4(u8 metatileBehavior) { return FALSE; }
bool8 MetatileBehavior_ReturnFalse_5(u8 metatileBehavior) { return FALSE; }
bool8 MetatileBehavior_IsFootprints(u8 metatileBehavior) { return FALSE; }
bool8 MetatileBehavior_IsBridge(u8 metatileBehavior) { return FALSE; }
bool8 MetatileBehavior_GetBridgeType(u8 metatileBehavior) { return FALSE; }
@ -490,9 +490,9 @@ bool8 MetatileBehavior_IsMB19(u8 metatileBehavior)
return FALSE;
}
bool8 MetatileBehavior_IsWaterfallBottom(u8 metatileBehavior)
bool8 MetatileBehavior_IsShallowFlowingWater(u8 metatileBehavior)
{
if(metatileBehavior == MB_WATERFALL_BOTTOM)
if(metatileBehavior == MB_SHALLOW_WATER)
return TRUE;
else
return FALSE;
@ -517,7 +517,7 @@ bool8 MetatileBehavior_IsCrackedIce(u8 metatileBehavior)
bool8 MetatileBehavior_IsDeepSemiDeepOrSplashingWater(u8 metatileBehavior)
{
if((metatileBehavior >= MB_SEMI_DEEP_WATER && metatileBehavior <= MB_DEEP_WATER)
|| metatileBehavior == MB_SPLASHING_WATER)
|| metatileBehavior == MB_OCEAN_WATER)
return TRUE;
else
return FALSE;
@ -580,7 +580,7 @@ bool8 MetatileBehavior_IsSouthBlocked(u8 metatileBehavior)
return FALSE;
}
bool8 MetatileBehavior_ReturnFalse_8(u8 metatileBehavior) { return FALSE; }
bool8 MetatileBehavior_IsShortGrass(u8 metatileBehavior) { return FALSE; }
bool8 MetatileBehavior_IsHotSprings(u8 metatileBehavior)
{
@ -603,7 +603,7 @@ bool8 MetatileBehavior_UnusedReturnFalse(u8 metatileBehavior){ return FALSE; }
bool8 MetatileBehavior_UnusedReturnFalse_2(u8 metatileBehavior) { return FALSE; }
bool8 MetatileBehavior_UnusedReturnFalse_3(u8 metatileBehavior) { return FALSE; }
bool8 MetatileBehavior_UnusedReturnFalse_4(u8 metatileBehavior) { return FALSE; }
bool8 MetatileBehavior_ReturnFalse_10(u8 metatileBehavior) { return FALSE; }
bool8 MetatileBehavior_IsPacifidlogLog(u8 metatileBehavior) { return FALSE; }
bool8 MetatileBehavior_ReturnFalse_11(u8 metatileBehavior) { return FALSE; }
bool8 MetatileBehavior_IsRegionMap(u8 metatileBehavior)
@ -647,7 +647,7 @@ bool8 MetatileBehavior_IsUnionRoomWarp(u8 metatileBehavior)
bool8 MetatileBehavior_IsWater(u8 metatileBehavior)
{
if((metatileBehavior >= MB_POND_WATER && metatileBehavior <= MB_DEEP_WATER)
|| metatileBehavior == MB_SPLASHING_WATER
|| metatileBehavior == MB_OCEAN_WATER
|| (metatileBehavior >= MB_EASTWARD_CURRENT && metatileBehavior <= MB_SOUTHWARD_CURRENT))
return TRUE;
else
@ -683,7 +683,7 @@ bool8 MetatileBehavior_ReturnFalse_16(u8 metatileBehavior) { return FALSE; }
bool8 MetatileBehavior_ReturnFalse_17(u8 metatileBehavior) { return FALSE; }
bool8 MetatileBehavior_ReturnFalse_18(u8 metatileBehavior) { return FALSE; }
bool8 MetatileBehavior_IsMB22(u8 metatileBehavior)
bool8 MetatileBehavior_IsSeaweed(u8 metatileBehavior)
{
if(metatileBehavior == MB_22)
return TRUE;

View File

@ -28,10 +28,10 @@ void SetQuestLogObjectEventsData(struct QuestLog * questLog)
questLog->unk_008[i].disableJumpLandingGroundEffect = gObjectEvents[i].disableJumpLandingGroundEffect;
questLog->unk_008[i].fixedPriority = gObjectEvents[i].fixedPriority;
questLog->unk_008[i].mapobj_unk_18 = gObjectEvents[i].facingDirection;
questLog->unk_008[i].mapobj_unk_0B_0 = gObjectEvents[i].mapobj_unk_0B_0;
questLog->unk_008[i].elevation = gObjectEvents[i].elevation;
questLog->unk_008[i].mapobj_unk_0B_0 = gObjectEvents[i].currentElevation;
questLog->unk_008[i].elevation = gObjectEvents[i].previousElevation;
questLog->unk_008[i].graphicsId = gObjectEvents[i].graphicsId;
questLog->unk_008[i].animPattern = gObjectEvents[i].animPattern;
questLog->unk_008[i].animPattern = gObjectEvents[i].movementType;
questLog->unk_008[i].trainerType = gObjectEvents[i].trainerType;
questLog->unk_008[i].localId = gObjectEvents[i].localId;
questLog->unk_008[i].mapNum = gObjectEvents[i].mapNum;
@ -41,7 +41,7 @@ void SetQuestLogObjectEventsData(struct QuestLog * questLog)
questLog->unk_008[i].trainerRange_berryTreeId = gObjectEvents[i].trainerRange_berryTreeId;
questLog->unk_008[i].previousMetatileBehavior = gObjectEvents[i].previousMetatileBehavior;
questLog->unk_008[i].directionSequenceIndex = gObjectEvents[i].directionSequenceIndex;
questLog->unk_008[i].animId = gObjectEvents[i].animId;
questLog->unk_008[i].animId = gObjectEvents[i].playerCopyableMovement;
}
}
@ -72,10 +72,10 @@ void sub_815A1F8(const struct QuestLog * questLog, const struct ObjectEventTempl
gObjectEvents[i].disableJumpLandingGroundEffect = questLogObjectEvents[i].disableJumpLandingGroundEffect;
gObjectEvents[i].fixedPriority = questLogObjectEvents[i].fixedPriority;
gObjectEvents[i].facingDirection = questLogObjectEvents[i].mapobj_unk_18;
gObjectEvents[i].mapobj_unk_0B_0 = questLogObjectEvents[i].mapobj_unk_0B_0;
gObjectEvents[i].elevation = questLogObjectEvents[i].elevation;
gObjectEvents[i].currentElevation = questLogObjectEvents[i].mapobj_unk_0B_0;
gObjectEvents[i].previousElevation = questLogObjectEvents[i].elevation;
gObjectEvents[i].graphicsId = questLogObjectEvents[i].graphicsId;
gObjectEvents[i].animPattern = questLogObjectEvents[i].animPattern;
gObjectEvents[i].movementType = questLogObjectEvents[i].animPattern;
gObjectEvents[i].trainerType = questLogObjectEvents[i].trainerType;
gObjectEvents[i].localId = questLogObjectEvents[i].localId;
gObjectEvents[i].mapNum = questLogObjectEvents[i].mapNum;
@ -85,7 +85,7 @@ void sub_815A1F8(const struct QuestLog * questLog, const struct ObjectEventTempl
gObjectEvents[i].trainerRange_berryTreeId = questLogObjectEvents[i].trainerRange_berryTreeId;
gObjectEvents[i].previousMetatileBehavior = questLogObjectEvents[i].previousMetatileBehavior;
gObjectEvents[i].directionSequenceIndex = questLogObjectEvents[i].directionSequenceIndex;
gObjectEvents[i].animId = questLogObjectEvents[i].animId;
gObjectEvents[i].playerCopyableMovement = questLogObjectEvents[i].animId;
for (j = 0; j < 0x40; j++)
{

View File

@ -87,7 +87,7 @@ static void sub_8150530(void)
else
{
sub_81507BC(objectEvent, GetPlayerAvatarGraphicsIdByStateId(4));
StartSpriteAnim(sprite, sub_80634F0(objectEvent->facingDirection));
StartSpriteAnim(sprite, GetFishingNoCatchDirectionAnimNum(objectEvent->facingDirection));
}
}
@ -99,10 +99,10 @@ static void sub_81505C4(u8 taskId)
switch (gTasks[taskId].data[0])
{
case 0:
ObjectEventClearAnimIfSpecialAnimActive(objectEvent);
ObjectEventClearHeldMovementIfActive(objectEvent);
objectEvent->enableAnim = TRUE;
sub_81507BC(objectEvent, GetPlayerAvatarGraphicsIdByStateId(4));
StartSpriteAnim(sprite, sub_80634F0(objectEvent->facingDirection));
StartSpriteAnim(sprite, GetFishingNoCatchDirectionAnimNum(objectEvent->facingDirection));
gTasks[taskId].data[0]++;
gTasks[taskId].data[1] = 0;
break;
@ -114,7 +114,7 @@ static void sub_81505C4(u8 taskId)
gTasks[taskId].data[0]++;
break;
case 2:
StartSpriteAnim(sprite, sub_8063500(GetPlayerFacingDirection()));
StartSpriteAnim(sprite, GetFishingBiteDirectionAnimNum(GetPlayerFacingDirection()));
gTasks[taskId].data[0]++;
break;
case 3:

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@ -1082,7 +1082,7 @@ bool8 ScrCmd_setobjectxy(struct ScriptContext * ctx)
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
sub_805F7C4(localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, x, y);
TryMoveObjectEventToMapCoords(localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, x, y);
return FALSE;
}
@ -1100,7 +1100,7 @@ bool8 ScrCmd_moveobjectoffscreen(struct ScriptContext * ctx)
{
u16 localId = VarGet(ScriptReadHalfword(ctx));
sub_805FE94(localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
TryOverrideObjectEventTemplateCoords(localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
return FALSE;
}

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@ -205,7 +205,7 @@ static void ScriptMovement_TakeStep(u8 taskId, u8 moveScrId, u8 objEventId, cons
if (IsMovementScriptFinished(taskId, moveScrId) == TRUE)
return;
if (ObjectEventIsSpecialAnimActive(&gObjectEvents[objEventId])
if (ObjectEventIsHeldMovementActive(&gObjectEvents[objEventId])
&& !ObjectEventClearHeldMovementIfFinished(&gObjectEvents[objEventId]))
return;

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@ -154,7 +154,7 @@ static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent *trainerObj, s16 ra
&& y > trainerObj->currentCoords.y
&& y <= trainerObj->currentCoords.y + range)
{
if (range > 3 && GetIndexOfFirstInactiveObjectEvent() == OBJECT_EVENTS_COUNT)
if (range > 3 && GetFirstInactiveObjectEventId() == OBJECT_EVENTS_COUNT)
return 0;
return (y - trainerObj->currentCoords.y);
}
@ -315,9 +315,9 @@ static bool8 TrainerSeeFunc_WaitExclMark(u8 taskId, struct Task * task, struct O
else
{
task->tFuncId++;
if (trainerObj->animPattern == MOVEMENT_TYPE_TREE_DISGUISE || trainerObj->animPattern == MOVEMENT_TYPE_MOUNTAIN_DISGUISE)
if (trainerObj->movementType == MOVEMENT_TYPE_TREE_DISGUISE || trainerObj->movementType == MOVEMENT_TYPE_MOUNTAIN_DISGUISE)
task->tFuncId = 6;
if (trainerObj->animPattern == MOVEMENT_TYPE_HIDDEN)
if (trainerObj->movementType == MOVEMENT_TYPE_HIDDEN)
task->tFuncId = 8;
return TRUE;
}
@ -349,7 +349,7 @@ static bool8 TrainerSeeFunc_PrepareToEngage(u8 taskId, struct Task * task, struc
return FALSE;
SetTrainerMovementType(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
TryOverrideTemplateCoordsForObjectEvent(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
OverrideMovementTypeForObjectEvent(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
OverrideTemplateCoordsForObjectEvent(trainerObj);
playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
@ -468,7 +468,7 @@ static bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveUp(u8 taskId, stru
if (task->tData5 != task->tTrainerRange - 1)
{
ObjectEventSetHeldMovement(&gObjectEvents[specialObjectId], sub_8063FB0(DIR_NORTH));
ObjectEventSetHeldMovement(&gObjectEvents[specialObjectId], GetWalkFastMovementAction(DIR_NORTH));
task->tData5++;
}
else
@ -494,7 +494,7 @@ static bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveDown(u8 taskId, st
if (task->tData5 != task->tTrainerRange - 1)
{
ObjectEventSetHeldMovement(&gObjectEvents[specialObjectId], sub_8063FB0(DIR_SOUTH));
ObjectEventSetHeldMovement(&gObjectEvents[specialObjectId], GetWalkFastMovementAction(DIR_SOUTH));
task->tData5++;
}
else
@ -523,14 +523,14 @@ static void Task_RevealTrainer_RunTrainerSeeFuncList(u8 taskId)
LoadWordFromTwoHalfwords((u16 *)&task->data[1], (uintptr_t *)&trainerObj);
if (!task->data[7])
{
ObjectEventClearAnim(trainerObj);
ObjectEventClearHeldMovement(trainerObj);
task->data[7]++;
}
sTrainerSeeFuncList2[task->data[0]](taskId, task, trainerObj);
if (task->data[0] == 3 && !FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
{
SetTrainerMovementType(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
TryOverrideTemplateCoordsForObjectEvent(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
OverrideMovementTypeForObjectEvent(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
DestroyTask(taskId);
}
else

View File

@ -633,7 +633,7 @@ void sub_810C444(void)
for (i = 0; i < gMapHeader.events->objectEventCount; i++)
{
if ((templates[i].trainerType == 1 || templates[i].trainerType == 3) && (templates[i].movementType == 0x4D || templates[i].movementType == 0x4E || templates[i].movementType == 0x4F))
if ((templates[i].trainerType == 1 || templates[i].trainerType == 3) && (templates[i].movementType == MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN || templates[i].movementType == MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP || templates[i].movementType == MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT))
{
r6 = sub_810CF54();
TryGetObjectEventIdByLocalIdAndMap(templates[i].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &sp0);
@ -696,7 +696,7 @@ static void sub_810C594(void)
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
struct ObjectEvent * objectEvent = &gObjectEvents[i];
if (objectEvent->animPattern == 0x4D || objectEvent->animPattern == 0x4E || objectEvent->animPattern == 0x4F)
if (objectEvent->movementType == MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN || objectEvent->movementType == MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP || objectEvent->movementType == MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT)
{
u8 r3 = sub_810CF54();
if (objectEvent->active && gSprites[objectEvent->spriteId].data[0] == i)
@ -918,7 +918,7 @@ static u8 GetVsSeekerResponseInArea(const VsSeekerData * a0)
else
{
gSaveBlock1Ptr->trainerRematches[sVsSeeker->trainerInfo[vsSeekerIdx].localId] = r7;
npc_coords_shift_still(&gObjectEvents[sVsSeeker->trainerInfo[vsSeekerIdx].objectEventId]);
ShiftStillObjectEventCoords(&gObjectEvents[sVsSeeker->trainerInfo[vsSeekerIdx].objectEventId]);
StartTrainerObjectMovementScript(&sVsSeeker->trainerInfo[vsSeekerIdx], sMovementScript_TrainerRematch);
sVsSeeker->trainerIdxArray[sVsSeeker->numRematchableTrainers] = r8;
sVsSeeker->runningBehaviourEtcArray[sVsSeeker->numRematchableTrainers] = GetRunningBehaviorFromGraphicsId(sVsSeeker->trainerInfo[vsSeekerIdx].graphicsId);
@ -961,12 +961,12 @@ void sub_810CB90(void)
TryGetObjectEventIdByLocalIdAndMap(r4[r8].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &sp0);
r4_2 = &gObjectEvents[sp0];
sub_810CF54(&r4[r8]); // You are using this function incorrectly. Please consult the manual.
TryOverrideTemplateCoordsForObjectEvent(r4_2, gUnknown_8453F67[r4_2->facingDirection]);
OverrideMovementTypeForObjectEvent(r4_2, gUnknown_8453F67[r4_2->facingDirection]);
gSaveBlock1Ptr->trainerRematches[r4[r8].localId] = 0;
if (gSelectedObjectEvent == sp0)
r4_2->animPattern = gUnknown_8453F67[r4_2->facingDirection];
r4_2->movementType = gUnknown_8453F67[r4_2->facingDirection];
else
r4_2->animPattern = MOVEMENT_TYPE_FACE_DOWN;
r4_2->movementType = MOVEMENT_TYPE_FACE_DOWN;
}
}
}
@ -1322,7 +1322,7 @@ static void StartAllRespondantIdleMovements(void)
if (sub_810CF04(sVsSeeker->trainerInfo[j].objectEventId) == 1)
SetTrainerMovementType(r4, sVsSeeker->runningBehaviourEtcArray[i]);
TryOverrideTemplateCoordsForObjectEvent(r4, sVsSeeker->runningBehaviourEtcArray[i]);
OverrideMovementTypeForObjectEvent(r4, sVsSeeker->runningBehaviourEtcArray[i]);
gSaveBlock1Ptr->trainerRematches[sVsSeeker->trainerInfo[j].localId] = GetNextAvailableRematchTrainer(sVsSeekerData, sVsSeeker->trainerInfo[j].trainerIdx, &dummy);
}
}

View File

@ -71,7 +71,7 @@ gUnknown_2031DE8: @ 2031DE8
gUnknown_2031DEA: @ 2031DEA
.space 0x2
gUnknown_2031DEC: @ 2031DEC
gLinkPlayerObjectEvents: @ 2031DEC
.space 0x10
.align 2
@ -87,20 +87,14 @@ gUnknown_2036E30: @ 2036E30
gUnknown_2036E34: @ 2036E34
.space 0x4
.align 2
@ .include "src/event_object_movement.o"
gObjectEvents: @ 2036E38
.space 0x240
gPlayerAvatar: @ 2037078
.space 0x20
gUnknown_2037098: @ 2037098
.space 0x2
gUnknown_203709A: @ 203709A
.space 0x2
.align 2
.include "src/event_object_movement.o"
.align 2
.include "src/field_message_box.o"
.align 2