CeladonCity_Restaurant_MapScripts::
	.byte 0

CeladonCity_Restaurant_EventScript_Chef::
	msgbox CeladonCity_Restaurant_Text_TakingBreakRightNow, MSGBOX_NPC
	end

CeladonCity_Restaurant_EventScript_Woman::
	msgbox CeladonCity_Restaurant_Text_OftenGoToDrugstore, MSGBOX_NPC
	end

CeladonCity_Restaurant_EventScript_CoinCaseMan::
	lock
	faceplayer
	goto_if_set FLAG_GOT_COIN_CASE, CeladonCity_Restaurant_EventScript_AlreadyGotCoinCase
	msgbox CeladonCity_Restaurant_Text_TakeThisImBusted
	checkitemspace ITEM_COIN_CASE
	goto_if_eq VAR_RESULT, FALSE, CeladonCity_Restaurant_EventScript_NoRoomForCoinCase
	giveitem_msg CeladonCity_Restaurant_Text_ReceivedCoinCaseFromMan, ITEM_COIN_CASE
	setflag FLAG_GOT_COIN_CASE
	release
	end

CeladonCity_Restaurant_EventScript_NoRoomForCoinCase::
	msgbox CeladonCity_Restaurant_Text_MakeRoomForThis
	release
	end

CeladonCity_Restaurant_EventScript_AlreadyGotCoinCase::
	msgbox CeladonCity_Restaurant_Text_ThoughtIdWinItBack
	release
	end

CeladonCity_Restaurant_EventScript_WorkerM::
	msgbox CeladonCity_Restaurant_Text_PsstBasementUnderGameCorner, MSGBOX_NPC
	end

CeladonCity_Restaurant_EventScript_FatMan::
	msgbox CeladonCity_Restaurant_Text_ManLostItAllAtSlots, MSGBOX_NPC
	end
