const u32 gBallGfx_Poke[] = INCBIN_U32("graphics/balls/poke.4bpp.lz");
const u32 gBallPal_Poke[] = INCBIN_U32("graphics/balls/poke.gbapal.lz");

const u32 gBallGfx_Great[] = INCBIN_U32("graphics/balls/great.4bpp.lz");
const u32 gBallPal_Great[] = INCBIN_U32("graphics/balls/great.gbapal.lz");

const u32 gBallGfx_Ultra[] = INCBIN_U32("graphics/balls/ultra.4bpp.lz");
const u32 gBallPal_Ultra[] = INCBIN_U32("graphics/balls/ultra.gbapal.lz");

const u32 gBallGfx_Master[] = INCBIN_U32("graphics/balls/master.4bpp.lz");
const u32 gBallPal_Master[] = INCBIN_U32("graphics/balls/master.gbapal.lz");

const u32 gBallGfx_Premier[] = INCBIN_U32("graphics/balls/premier.4bpp.lz");
const u32 gBallPal_Premier[] = INCBIN_U32("graphics/balls/premier.gbapal.lz");

const u32 gBallGfx_Heal[] = INCBIN_U32("graphics/balls/heal.4bpp.lz");
const u32 gBallPal_Heal[] = INCBIN_U32("graphics/balls/heal.gbapal.lz");

const u32 gBallGfx_Net[] = INCBIN_U32("graphics/balls/net.4bpp.lz");
const u32 gBallPal_Net[] = INCBIN_U32("graphics/balls/net.gbapal.lz");

const u32 gBallGfx_Nest[] = INCBIN_U32("graphics/balls/nest.4bpp.lz");
const u32 gBallPal_Nest[] = INCBIN_U32("graphics/balls/nest.gbapal.lz");

const u32 gBallGfx_Dive[] = INCBIN_U32("graphics/balls/dive.4bpp.lz");
const u32 gBallPal_Dive[] = INCBIN_U32("graphics/balls/dive.gbapal.lz");

const u32 gBallGfx_Dusk[] = INCBIN_U32("graphics/balls/dusk.4bpp.lz");
const u32 gBallPal_Dusk[] = INCBIN_U32("graphics/balls/dusk.gbapal.lz");

const u32 gBallGfx_Timer[] = INCBIN_U32("graphics/balls/timer.4bpp.lz");
const u32 gBallPal_Timer[] = INCBIN_U32("graphics/balls/timer.gbapal.lz");

const u32 gBallGfx_Quick[] = INCBIN_U32("graphics/balls/quick.4bpp.lz");
const u32 gBallPal_Quick[] = INCBIN_U32("graphics/balls/quick.gbapal.lz");

const u32 gBallGfx_Repeat[] = INCBIN_U32("graphics/balls/repeat.4bpp.lz");
const u32 gBallPal_Repeat[] = INCBIN_U32("graphics/balls/repeat.gbapal.lz");

const u32 gBallGfx_Luxury[] = INCBIN_U32("graphics/balls/luxury.4bpp.lz");
const u32 gBallPal_Luxury[] = INCBIN_U32("graphics/balls/luxury.gbapal.lz");

const u32 gBallGfx_Level[] = INCBIN_U32("graphics/balls/level.4bpp.lz");
const u32 gBallPal_Level[] = INCBIN_U32("graphics/balls/level.gbapal.lz");

const u32 gBallGfx_Lure[] = INCBIN_U32("graphics/balls/lure.4bpp.lz");
const u32 gBallPal_Lure[] = INCBIN_U32("graphics/balls/lure.gbapal.lz");

const u32 gBallGfx_Moon[] = INCBIN_U32("graphics/balls/moon.4bpp.lz");
const u32 gBallPal_Moon[] = INCBIN_U32("graphics/balls/moon.gbapal.lz");

const u32 gBallGfx_Friend[] = INCBIN_U32("graphics/balls/friend.4bpp.lz");
const u32 gBallPal_Friend[] = INCBIN_U32("graphics/balls/friend.gbapal.lz");

const u32 gBallGfx_Love[] = INCBIN_U32("graphics/balls/love.4bpp.lz");
const u32 gBallPal_Love[] = INCBIN_U32("graphics/balls/love.gbapal.lz");

const u32 gBallGfx_Fast[] = INCBIN_U32("graphics/balls/fast.4bpp.lz");
const u32 gBallPal_Fast[] = INCBIN_U32("graphics/balls/fast.gbapal.lz");

const u32 gBallGfx_Heavy[] = INCBIN_U32("graphics/balls/heavy.4bpp.lz");
const u32 gBallPal_Heavy[] = INCBIN_U32("graphics/balls/heavy.gbapal.lz");

const u32 gBallGfx_Dream[] = INCBIN_U32("graphics/balls/dream.4bpp.lz");
const u32 gBallPal_Dream[] = INCBIN_U32("graphics/balls/dream.gbapal.lz");

const u32 gBallGfx_Safari[] = INCBIN_U32("graphics/balls/safari.4bpp.lz");
const u32 gBallPal_Safari[] = INCBIN_U32("graphics/balls/safari.gbapal.lz");

const u32 gBallGfx_Sport[] = INCBIN_U32("graphics/balls/sport.4bpp.lz");
const u32 gBallPal_Sport[] = INCBIN_U32("graphics/balls/sport.gbapal.lz");

const u32 gBallGfx_Park[] = INCBIN_U32("graphics/balls/park.4bpp.lz");
const u32 gBallPal_Park[] = INCBIN_U32("graphics/balls/park.gbapal.lz");

const u32 gBallGfx_Beast[] = INCBIN_U32("graphics/balls/beast.4bpp.lz");
const u32 gBallPal_Beast[] = INCBIN_U32("graphics/balls/beast.gbapal.lz");

const u32 gBallGfx_Cherish[] = INCBIN_U32("graphics/balls/cherish.4bpp.lz");
const u32 gBallPal_Cherish[] = INCBIN_U32("graphics/balls/cherish.gbapal.lz");

const u32 gOpenPokeballGfx[] = INCBIN_U32("graphics/balls/open.4bpp.lz");
