	.macro create_movement_action name:req, value:req
	.macro \name
	.byte \value
	.endm
	.endm

	create_movement_action face_down, MOVEMENT_ACTION_FACE_DOWN
	create_movement_action face_up, MOVEMENT_ACTION_FACE_UP
	create_movement_action face_left, MOVEMENT_ACTION_FACE_LEFT
	create_movement_action face_right, MOVEMENT_ACTION_FACE_RIGHT
	create_movement_action face_down_fast, MOVEMENT_ACTION_FACE_DOWN_FAST
	create_movement_action face_up_fast, MOVEMENT_ACTION_FACE_UP_FAST
	create_movement_action face_left_fast, MOVEMENT_ACTION_FACE_LEFT_FAST
	create_movement_action face_right_fast, MOVEMENT_ACTION_FACE_RIGHT_FAST
	create_movement_action walk_slower_down, MOVEMENT_ACTION_WALK_SLOWER_DOWN
	create_movement_action walk_slower_up, MOVEMENT_ACTION_WALK_SLOWER_UP
	create_movement_action walk_slower_left, MOVEMENT_ACTION_WALK_SLOWER_LEFT
	create_movement_action walk_slower_right, MOVEMENT_ACTION_WALK_SLOWER_RIGHT
	create_movement_action walk_slow_down, MOVEMENT_ACTION_WALK_SLOW_DOWN
	create_movement_action walk_slow_up, MOVEMENT_ACTION_WALK_SLOW_UP
	create_movement_action walk_slow_left, MOVEMENT_ACTION_WALK_SLOW_LEFT
	create_movement_action walk_slow_right, MOVEMENT_ACTION_WALK_SLOW_RIGHT
	create_movement_action walk_down, MOVEMENT_ACTION_WALK_NORMAL_DOWN
	create_movement_action walk_up, MOVEMENT_ACTION_WALK_NORMAL_UP
	create_movement_action walk_left, MOVEMENT_ACTION_WALK_NORMAL_LEFT
	create_movement_action walk_right, MOVEMENT_ACTION_WALK_NORMAL_RIGHT
	create_movement_action jump_2_down, MOVEMENT_ACTION_JUMP_2_DOWN
	create_movement_action jump_2_up, MOVEMENT_ACTION_JUMP_2_UP
	create_movement_action jump_2_left, MOVEMENT_ACTION_JUMP_2_LEFT
	create_movement_action jump_2_right, MOVEMENT_ACTION_JUMP_2_RIGHT
	create_movement_action delay_1, MOVEMENT_ACTION_DELAY_1
	create_movement_action delay_2, MOVEMENT_ACTION_DELAY_2
	create_movement_action delay_4, MOVEMENT_ACTION_DELAY_4
	create_movement_action delay_8, MOVEMENT_ACTION_DELAY_8
	create_movement_action delay_16, MOVEMENT_ACTION_DELAY_16
	create_movement_action walk_fast_down, MOVEMENT_ACTION_WALK_FAST_DOWN
	create_movement_action walk_fast_up, MOVEMENT_ACTION_WALK_FAST_UP
	create_movement_action walk_fast_left, MOVEMENT_ACTION_WALK_FAST_LEFT
	create_movement_action walk_fast_right, MOVEMENT_ACTION_WALK_FAST_RIGHT
	create_movement_action walk_in_place_slow_down, MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN
	create_movement_action walk_in_place_slow_up, MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP
	create_movement_action walk_in_place_slow_left, MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT
	create_movement_action walk_in_place_slow_right, MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT
	create_movement_action walk_in_place_down, MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN
	create_movement_action walk_in_place_up, MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP
	create_movement_action walk_in_place_left, MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT
	create_movement_action walk_in_place_right, MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT
	create_movement_action walk_in_place_fast_down, MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN
	create_movement_action walk_in_place_fast_up, MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP
	create_movement_action walk_in_place_fast_left, MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT
	create_movement_action walk_in_place_fast_right, MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT
	create_movement_action walk_in_place_faster_down, MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN
	create_movement_action walk_in_place_faster_up, MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_UP
	create_movement_action walk_in_place_faster_left, MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_LEFT
	create_movement_action walk_in_place_faster_right, MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_RIGHT
	create_movement_action ride_water_current_down, MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN
	create_movement_action ride_water_current_up, MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP
	create_movement_action ride_water_current_lefft, MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT
	create_movement_action ride_water_current_right, MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT
	create_movement_action walk_faster_down, MOVEMENT_ACTION_WALK_FASTER_DOWN
	create_movement_action walk_faster_up, MOVEMENT_ACTION_WALK_FASTER_UP
	create_movement_action walk_faster_left, MOVEMENT_ACTION_WALK_FASTER_LEFT
	create_movement_action walk_faster_right, MOVEMENT_ACTION_WALK_FASTER_RIGHT
	create_movement_action slide_down, MOVEMENT_ACTION_SLIDE_DOWN
	create_movement_action slide_up, MOVEMENT_ACTION_SLIDE_UP
	create_movement_action slide_left, MOVEMENT_ACTION_SLIDE_LEFT
	create_movement_action slide_right, MOVEMENT_ACTION_SLIDE_RIGHT
	create_movement_action player_run_down, MOVEMENT_ACTION_PLAYER_RUN_DOWN
	create_movement_action player_run_up, MOVEMENT_ACTION_PLAYER_RUN_UP
	create_movement_action player_run_left, MOVEMENT_ACTION_PLAYER_RUN_LEFT
	create_movement_action player_run_right, MOVEMENT_ACTION_PLAYER_RUN_RIGHT
	create_movement_action player_run_down_slow, MOVEMENT_ACTION_PLAYER_RUN_DOWN_SLOW
	create_movement_action player_run_up_slow, MOVEMENT_ACTION_PLAYER_RUN_UP_SLOW
	create_movement_action player_run_left_slow, MOVEMENT_ACTION_PLAYER_RUN_LEFT_SLOW
	create_movement_action player_run_right_slow, MOVEMENT_ACTION_PLAYER_RUN_RIGHT_SLOW
	create_movement_action start_anim_in_direction, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION
	create_movement_action jump_special_down, MOVEMENT_ACTION_JUMP_SPECIAL_DOWN
	create_movement_action jump_special_up, MOVEMENT_ACTION_JUMP_SPECIAL_UP
	create_movement_action jump_special_left, MOVEMENT_ACTION_JUMP_SPECIAL_LEFT
	create_movement_action jump_special_right, MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT
	create_movement_action face_player, MOVEMENT_ACTION_FACE_PLAYER
	create_movement_action face_away_player, MOVEMENT_ACTION_FACE_AWAY_PLAYER
	create_movement_action lock_facing_direction, MOVEMENT_ACTION_LOCK_FACING_DIRECTION
	create_movement_action unlock_facing_direction, MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION
	create_movement_action jump_down, MOVEMENT_ACTION_JUMP_DOWN
	create_movement_action jump_up, MOVEMENT_ACTION_JUMP_UP
	create_movement_action jump_left, MOVEMENT_ACTION_JUMP_LEFT
	create_movement_action jump_right, MOVEMENT_ACTION_JUMP_RIGHT
	create_movement_action jump_in_place_down, MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN
	create_movement_action jump_in_place_up, MOVEMENT_ACTION_JUMP_IN_PLACE_UP
	create_movement_action jump_in_place_left, MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT
	create_movement_action jump_in_place_right, MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT
	create_movement_action jump_in_place_down_up, MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP
	create_movement_action jump_in_place_up_down, MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN
	create_movement_action jump_in_place_left_right, MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT
	create_movement_action jump_in_place_right_left, MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT
	create_movement_action face_original_direction, MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION
	create_movement_action nurse_joy_bow, MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN
	create_movement_action enable_jump_landing_ground_effect, MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT
	create_movement_action disable_jump_landing_ground_effect, MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT
	create_movement_action disable_anim, MOVEMENT_ACTION_DISABLE_ANIMATION
	create_movement_action restore_anim, MOVEMENT_ACTION_RESTORE_ANIMATION
	create_movement_action set_invisible, MOVEMENT_ACTION_SET_INVISIBLE
	create_movement_action set_visible, MOVEMENT_ACTION_SET_VISIBLE
	create_movement_action emote_exclamation_mark, MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK
	create_movement_action emote_question_mark, MOVEMENT_ACTION_EMOTE_QUESTION_MARK
	create_movement_action emote_x, MOVEMENT_ACTION_EMOTE_X
	create_movement_action emote_double_exclamation_mark, MOVEMENT_ACTION_EMOTE_DOUBLE_EXCL_MARK
	create_movement_action emote_smile, MOVEMENT_ACTION_EMOTE_SMILE
	create_movement_action reveal_trainer, MOVEMENT_ACTION_REVEAL_TRAINER
	create_movement_action rock_smash_break, MOVEMENT_ACTION_ROCK_SMASH_BREAK
	create_movement_action cut_tree, MOVEMENT_ACTION_CUT_TREE
	create_movement_action set_fixed_priority, MOVEMENT_ACTION_SET_FIXED_PRIORITY
	create_movement_action clear_fixed_priority, MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY
	create_movement_action init_affine_anim, MOVEMENT_ACTION_INIT_AFFINE_ANIM
	create_movement_action clear_affine_anim, MOVEMENT_ACTION_CLEAR_AFFINE_ANIM
	create_movement_action walk_down_start_affine, MOVEMENT_ACTION_WALK_DOWN_START_AFFINE
	create_movement_action walk_down_affine, MOVEMENT_ACTION_WALK_DOWN_AFFINE
	create_movement_action acro_wheelie_face_down, MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN
	create_movement_action acro_wheelie_face_up, MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP
	create_movement_action acro_wheelie_face_left, MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT
	create_movement_action acro_wheelie_face_right, MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT
	create_movement_action acro_pop_wheelie_down, MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN
	create_movement_action acro_pop_wheelie_up, MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP
	create_movement_action acro_pop_wheelie_left, MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT
	create_movement_action acro_pop_wheelie_right, MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT
	create_movement_action acro_end_wheelie_face_down, MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN
	create_movement_action acro_end_wheelie_face_up, MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP
	create_movement_action acro_end_wheelie_face_left, MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT
	create_movement_action acro_end_wheelie_face_right, MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT
	create_movement_action acro_wheelie_hop_face_down, MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN
	create_movement_action acro_wheelie_hop_face_up, MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP
	create_movement_action acro_wheelie_hop_face_left, MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT
	create_movement_action acro_wheelie_hop_face_right, MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT
	create_movement_action acro_wheelie_hop_down, MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN
	create_movement_action acro_wheelie_hop_up, MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP
	create_movement_action acro_wheelie_hop_left, MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT
	create_movement_action acro_wheelie_hop_right, MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT
	create_movement_action acro_wheelie_jump_down, MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN
	create_movement_action acro_wheelie_jump_up, MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP
	create_movement_action acro_wheelie_jump_left, MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT
	create_movement_action acro_wheelie_jump_right, MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT
	create_movement_action acro_wheelie_in_place_down, MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN
	create_movement_action acro_wheelie_in_place_up, MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP
	create_movement_action acro_wheelie_in_place_left, MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT
	create_movement_action acro_wheelie_in_place_right, MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT
	create_movement_action acro_pop_wheelie_move_down, MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN
	create_movement_action acro_pop_wheelie_move_up, MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP
	create_movement_action acro_pop_wheelie_move_left, MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT
	create_movement_action acro_pop_wheelie_move_right, MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT
	create_movement_action acro_wheelie_move_down, MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN
	create_movement_action acro_wheelie_move_up, MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP
	create_movement_action acro_wheelie_move_left, MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT
	create_movement_action acro_wheelie_move_right, MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT
	create_movement_action spin_down, MOVEMENT_ACTION_SPIN_DOWN
	create_movement_action spin_up, MOVEMENT_ACTION_SPIN_UP
	create_movement_action spin_left, MOVEMENT_ACTION_SPIN_LEFT
	create_movement_action spin_right, MOVEMENT_ACTION_SPIN_RIGHT
	create_movement_action raise_hand_and_stop, MOVEMENT_ACTION_RAISE_HAND_AND_STOP
	create_movement_action raise_hand_and_jump, MOVEMENT_ACTION_RAISE_HAND_AND_JUMP
	create_movement_action raise_hand_and_swim, MOVEMENT_ACTION_RAISE_HAND_AND_SWIM
	create_movement_action walk_slowest_down, MOVEMENT_ACTION_WALK_SLOWEST_DOWN
	create_movement_action walk_slowest_up, MOVEMENT_ACTION_WALK_SLOWEST_UP
	create_movement_action walk_slowest_left, MOVEMENT_ACTION_WALK_SLOWEST_LEFT
	create_movement_action walk_slowest_right, MOVEMENT_ACTION_WALK_SLOWEST_RIGHT
	create_movement_action shake_head_or_walk_in_place, MOVEMENT_ACTION_SHAKE_HEAD_OR_WALK_IN_PLACE
	create_movement_action glide_down, MOVEMENT_ACTION_GLIDE_DOWN
	create_movement_action glide_up, MOVEMENT_ACTION_GLIDE_UP
	create_movement_action glide_left, MOVEMENT_ACTION_GLIDE_LEFT
	create_movement_action glide_right, MOVEMENT_ACTION_GLIDE_RIGHT
	create_movement_action fly_up, MOVEMENT_ACTION_FLY_UP
	create_movement_action fly_down, MOVEMENT_ACTION_FLY_DOWN
	create_movement_action jump_special_with_effect_down, MOVEMENT_ACTION_JUMP_SPECIAL_WITH_EFFECT_DOWN
	create_movement_action jump_special_with_effect_up, MOVEMENT_ACTION_JUMP_SPECIAL_WITH_EFFECT_UP
	create_movement_action jump_special_with_effect_left, MOVEMENT_ACTION_JUMP_SPECIAL_WITH_EFFECT_LEFT
	create_movement_action jump_special_with_effect_right, MOVEMENT_ACTION_JUMP_SPECIAL_WITH_EFFECT_RIGHT
	create_movement_action step_end, MOVEMENT_ACTION_STEP_END
