#ifndef GUARD_CONSTANTS_MOVEMENT_COMMANDS_H
#define GUARD_CONSTANTS_MOVEMENT_COMMANDS_H

enum
{
    face_down,
    face_up,
    face_left,
    face_right,
    face_down_fast,
    face_up_fast,
    face_left_fast,
    face_right_fast,
    walk_slowest_down,
    walk_slowest_up,
    walk_slowest_left,
    walk_slowest_right,
    walk_slow_down,
    walk_slow_up,
    walk_slow_left,
    walk_slow_right,
    walk_down,
    walk_up,
    walk_left,
    walk_right,
    jump_2_down,
    jump_2_up,
    jump_2_left,
    jump_2_right,
    delay_1,
    delay_2,
    delay_4,
    delay_8,
    delay_16,
    walk_fast_down,
    walk_fast_up,
    walk_fast_left,
    walk_fast_right,
    walk_in_place_slow_down,
    walk_in_place_slow_up,
    walk_in_place_slow_left,
    walk_in_place_slow_right,
    walk_in_place_down,
    walk_in_place_up,
    walk_in_place_left,
    walk_in_place_right,
    walk_in_place_fast_down,
    walk_in_place_fast_up,
    walk_in_place_fast_left,
    walk_in_place_fast_right,
    walk_in_place_fastest_down,
    walk_in_place_fastest_up,
    walk_in_place_fastest_left,
    walk_in_place_fastest_right,
    face_down_slow,
    face_up_slow,
    face_left_slow,
    face_right_slow,
    walk_fastest_down,
    walk_fastest_up,
    walk_fastest_left,
    walk_fastest_right,
    slide_down,
    slide_up,
    slide_left,
    slide_right,
    player_run_down,
    player_run_up,
    player_run_left,
    player_run_right,
    player_run_down_slow,
    player_run_up_slow,
    player_run_left_slow,
    player_run_right_slow,
    step_45,
    jump_down_run,
    jump_up_run,
    jump_left_run,
    jump_right_run,
    face_player,
    face_away_player,
    lock_facing_direction,
    unlock_facing_direction,
    jump_down,
    jump_up,
    jump_left,
    jump_right,
    jump_in_place_down,
    jump_in_place_up,
    jump_in_place_left,
    jump_in_place_right,
    jump_in_place_down_up,
    jump_in_place_up_down,
    jump_in_place_left_right,
    jump_in_place_right_left,
    face_original_direction,
    nurse_joy_bow,
    enable_jump_landing_ground_effect,
    disable_jump_landing_ground_effect,
    disable_anim,
    restore_anim,
    set_invisible,
    set_visible,
    emote_exclamation_mark,
    emote_question_mark,
    emote_x,
    emote_double_exclamation_mark,
    emote_smile,
    step_67,
    rock_smash_break,
    cut_tree,

    step_91 = 0x91,
    step_92,

    step_96 = 0x96,

    step_end = 0xfe,
};

#endif //GUARD_CONSTANTS_MOVEMENT_COMMANDS_H
