Updated Expanding The Metatile Count (markdown)

Team Aqua's Hideout 2024-10-04 20:18:20 -04:00
parent 374aae06ff
commit af8a9604cf

@ -8,6 +8,5 @@ Some context for the changes:
There are a handful of constants that need to be changed in the fieldmap header files. The bit masks have to be changed so that the metatile id goes from 10 to 12 bits. This is what allows the game to register ids up to 4096. The collision section is reduced to 1 bit because thats all that is ever used. The elevation mask is reduced by 1 bit as well to gain more space. This one isn't required if you're okay with 2048 metatiles, but other changes will be required as well.
![collisions](https://github.com/user-attachments/assets/1013baec-85aa-4b24-be54-cadce6aafd00)
After changing this stuff some updates will need to be made in porymap, to only use 8 elevations you will want to change the elevation image to this new one which you can do in Porymaps settings here:
![image](https://github.com/user-attachments/assets/23770bb9-92ca-4a05-80a5-1fbb6c4965d7) ![collisions](https://github.com/user-attachments/assets/1013baec-85aa-4b24-be54-cadce6aafd00)