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Updated Expanding The Metatile Count (markdown)
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@ -15,3 +15,6 @@ After changing this stuff some updates will need to be made in Porymap, to only
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With the constants updated and the settings changed in porymap, after reloading you will be able to use 4096 metatiles in your maps. However, you may notice that every single map you have made is broken. This is normal, the binary map data needs to be converted into the new format so porymap can properly recognize it. For that there is a python script in the repo [Found Here](https://github.com/pret/pokeemerald/compare/master...TeamAquasHideout:pokeemerald:expanded_metatiles#diff-c3df1e40c1b5d00f49a865124d83eec99a27ce7ef954d71b52c52fc0d5582460). This script when in the main pokeemerald folder of your project is ran using:
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```python3 expand_metatiles.py```
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If you do not have python installed you will need to install it. After running this script all your maps should be converted into the new format. If you used any elevations greater than 6 in your maps those areas will be the wrong elevation and will need to be fixed but 99% of maps don't use any above 5 so that shouldn't be a common issue, Mossdeep is affected in vanilla but idk about anywhere else. Anyway, reload porymap and your maps should be back to normal again. If you did not get rid of the elevation bit, you will have to make changes to the Python program so that the new elevation bitmask is four bits instead of three like it is currently.
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