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Updated Expanding The Metatile Count (markdown)
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Here in this tutorial we will increase the cap for metatiles from 1024 to 4096 by removing the redundant collision bit and decreasing the possible elevations from 16 to 8. You can also get 2048 metatiles with just the unused collision bit, without affecting elevation, the process would be largely the same as described here with some changes:
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Here in this tutorial we will increase the cap for metatiles from 1024 to 4096 by removing the redundant collision bit and decreasing the possible elevations from 16 to 8. You can also get 2048 metatiles with just the unused collision bit, without affecting elevation, the process would be largely the same as described here with some small changes:
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[Link to Code Changes (branch of TAH pokeemerald fork)](https://github.com/pret/pokeemerald/compare/master...TeamAquasHideout:pokeemerald:expanded_metatiles)
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