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Information: Our current audio macros preclude the definition of root key and pan (applicable when used in drumsets, aka "keysplit_all") for GB channels. However, this functionality does exist in m4a--Pokemon Emerald just happens not to use it. However, for the sake of people working with custom music, I believe these values should be modifiable by users. Additionally, given the recent events that have occurred with this repo, I would like to make something fully clear: I have indeed looked at the GBA SDK before, which contains notes on how these sounds are defined; therefore, I cannot blame you if you reject this PR on the grounds that the information is "tainted." However, this information is readily available and matches the same macros used for directsound--it's hardly information that one would need the source to know. |
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| .. | ||
| direct_sound_samples | ||
| programmable_wave_samples | ||
| songs | ||
| voicegroups | ||
| cry_tables.inc | ||
| direct_sound_data.inc | ||
| keysplit_tables.inc | ||
| MPlayDef.s | ||
| music_player_table.inc | ||
| programmable_wave_data.inc | ||
| song_table.inc | ||
| voice_groups.inc | ||