pokeemerald/asm/macros
Josh 65f9c04757
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Key split restructure (#2168)
Key split tables have been given names based on usage (KeySplitTable1 -> keysplit_piano etc) and a new macro has been set up to better represent the individual bytes for key splits with it being more obvious to how said bytes are used for the respective voice in the voicegroup.

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Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
2025-08-02 02:11:50 +01:00
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battle_frontier Improve Pyramid location documentaion 2024-12-05 18:25:27 -03:00
asm.inc Add missing :req, remove old macros 2022-01-23 18:52:04 -05:00
battle_ai_script.inc Cleaned trailing whitespace 2022-09-11 14:14:49 -04:00
battle_anim_script.inc Cleaned trailing whitespace 2022-09-11 14:14:49 -04:00
battle_script.inc Rename battle terrain to environment 2024-07-13 12:02:18 +02:00
battle_tent.inc Removed trailing spaces in the most relevant files 2021-08-24 19:59:32 -03:00
contest_ai_script.inc Fix incorrect point macros in contest_ai_script.inc 2024-09-08 12:50:35 +03:00
event.inc Add missing uses of LOCALID_NONE for trainerbattle 2025-06-20 15:33:12 -04:00
field_effect_script.inc Add new macro comments 2022-01-23 19:30:39 -05:00
function.inc Add missing :req, remove old macros 2022-01-23 18:52:04 -05:00
m4a.inc Key split restructure (#2168) 2025-08-02 02:11:50 +01:00
map.inc Sync clone object macro 2023-02-08 13:11:10 -05:00
movement.inc Clean up lock/unlock anim movement 2022-08-12 21:18:10 -04:00
music_voice.inc Add CRY_MODE constants 2021-11-07 13:33:05 -05:00
trainer_hill.inc Clean up some trainer hill 2022-03-31 12:54:07 -04:00