pokeemerald/test/battle/ai
2025-07-28 14:10:03 +02:00
..
ai_calc_best_move_score.c Rename AI test (#6977) 2025-05-24 17:12:48 -04:00
ai_check_viability.c AI double battle friendly fire logic improvements (#6766) 2025-05-16 11:41:03 -04:00
ai_choice.c Fix switch AI considering non-choiced SE moves when choiced (#6892) 2025-05-23 14:20:36 +02:00
ai_double_ace.c Changed Tackle for Scratch in tests (#6730) 2025-04-30 17:18:52 -04:00
ai_doubles.c Remove trailing whitespace (#6968) 2025-05-23 22:33:12 +02:00
ai_flag_predict_ability.c Encapsulate move data (#5852) 2025-01-01 20:34:33 +01:00
ai_flag_predict_move.c Fix AI_FLAG_PREDICT_MOVES scoring bug (#6867) 2025-05-15 13:53:51 -04:00
ai_flag_predict_switch.c Changed Tackle for Scratch in tests (#6730) 2025-04-30 17:18:52 -04:00
ai_flag_risky.c Changed Tackle for Scratch in tests (#6730) 2025-04-30 17:18:52 -04:00
ai_flag_sequence_switching.c Encapsulate move data (#5852) 2025-01-01 20:34:33 +01:00
ai_powerful_status.c Changed Tackle for Scratch in tests (#6730) 2025-04-30 17:18:52 -04:00
ai_pp_stall_prevention.c Add AI_FLAG_PP_STALL_PREVENTION (#6743) 2025-05-02 11:30:09 -04:00
ai_switching.c Fix Echoing Voice calcs (#7416) 2025-07-28 14:10:03 +02:00
ai_trytofaint.c Encapsulate move data (#5852) 2025-01-01 20:34:33 +01:00
ai.c Fix stat change / stat ID ambiguity (#7346) 2025-07-15 12:07:26 -04:00
check_bad_move.c Clean up AI code duplication and unify checks (#6348) 2025-03-20 22:50:01 +01:00