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Replaced ALWAYS_CRIT with an alwaysCriticalHit flag to account for the fact that in earlier generations, there is no crit stage at which crits are guaranteed. Renamed critBoost to criticalHitStage (at Edu's prompting). Reorder .criticalHitStage defines in battle_moves.h to be aligned with struct order. |
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| .. | ||
| cant_use_twice.c | ||
| damages_airborne_double_damage.c | ||
| damages_underground.c | ||
| damages_underwater.c | ||
| minimize_double_damage.c | ||
| powder.c | ||
| strike_count.c | ||