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* EV Caps and EV Items Introduces EV caps, inspired by level caps, with configurable options for various cap implementations. Additionally, modifies EV items to interact with these caps based on a configurable setting. * EV Caps fixes Changed the EV caps to be less redundant and work better overall. * EV Caps Fix part 2 Set the items back to ItemUseOutOfBattle_Medicine, got rid of ItemUseOutOfBattle_EVItem and ItemUseCB_EVItem, and reverted CB2_ReturnToPartyMenuUsingItem to CB2_ReturnToPartyMenuUsingRareCandy * EV Caps Fixes Part 3 Fixed being able to use EV items to go over 252 limit on single stats. * Update src/ev_caps.c Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com> --------- Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com> |
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| .. | ||
| battle.h | ||
| debug.h | ||
| ev_caps.h | ||
| general.h | ||
| item.h | ||
| level_caps.h | ||
| overworld.h | ||
| pokemon.h | ||
| save.h | ||
| species_enabled.h | ||
| test.h | ||