pokeemerald/include/script_movement.h
2025-12-11 14:52:58 +01:00

10 lines
398 B
C

#ifndef GUARD_SCRIPT_MOVEMENT_H
#define GUARD_SCRIPT_MOVEMENT_H
bool8 ScriptMovement_StartObjectMovementScript(u8 localId, u8 mapNum, u8 mapGroup, const u8 *movementScript);
bool8 ScriptMovement_IsObjectMovementFinished(u8 localId, u8 mapNum, u8 mapGroup);
bool32 ScriptMovement_IsAllObjectMovementFinished(void);
void ScriptMovement_UnfreezeObjectEvents(void);
#endif // GUARD_SCRIPT_MOVEMENT_H