pokeemerald/include/script_menu.h
Hedara 2b92ba315a Merge commit '59d315734d8c5f5b3b2f16f3299355aa99f5f483' into pret-merge
Conflicts:
	include/battle_anim.h
	include/battle_controllers.h
	include/battle_gfx_sfx_util.h
	include/battle_interface.h
	include/battle_main.h
	include/battle_script_commands.h
	include/battle_util.h
	include/easy_chat.h
	include/event_object_movement.h
	include/field_effect.h
	include/field_effect_helpers.h
	include/field_player_avatar.h
	include/intro.h
	include/item_use.h
	include/metatile_behavior.h
	include/move_relearner.h
	include/pokedex.h
	include/pokemon.h
	include/pokemon_icon.h
	include/roamer.h
	include/script_pokemon_util.h
	include/sprite.h
	include/text.h
	include/wild_encounter.h
	src/battle_controllers.c
2025-05-24 20:38:21 +02:00

51 lines
2.2 KiB
C

#ifndef GUARD_SCRIPT_MENU_H
#define GUARD_SCRIPT_MENU_H
#include "list_menu.h"
#include "constants/script_menu.h"
#include "menu.h"
// The default size the stack for dynamic multichoice is initialized to
// If you try to push an element when the stack is full, it will be reallocated
// With increasing capacity of MULTICHOICE_DYNAMIC_STACK_INC
#define MULTICHOICE_DYNAMIC_STACK_SIZE 5
#define MULTICHOICE_DYNAMIC_STACK_INC 5
extern const u8 *const gStdStrings[];
struct DynamicMultichoiceStack
{
s32 top;
u32 capacity;
struct ListMenuItem *elements;
};
void MultichoiceDynamic_InitStack(u32 capacity);
void MultichoiceDynamic_ReallocStack(u32 newCapacity);
bool32 MultichoiceDynamic_StackFull(void);
bool32 MultichoiceDynamic_StackEmpty(void);
u32 MultichoiceDynamic_StackSize(void);
void MultichoiceDynamic_PushElement(struct ListMenuItem item);
struct ListMenuItem *MultichoiceDynamic_PopElement(void);
struct ListMenuItem *MultichoiceDynamic_PeekElement(void);
struct ListMenuItem *MultichoiceDynamic_PeekElementAt(u32 index);
void MultichoiceDynamic_DestroyStack(void);
bool8 ScriptMenu_MultichoiceDynamic(u8 left, u8 top, u8 argc, struct ListMenuItem *items, bool8 ignoreBPress, u8 maxBeforeScroll, u32 initialRow, u32 callbackSet);
bool8 ScriptMenu_Multichoice(u8 left, u8 top, u8 multichoiceId, bool8 ignoreBPress);
bool8 ScriptMenu_MultichoiceWithDefault(u8 left, u8 top, u8 multichoiceId, bool8 ignoreBPress, u8 defaultChoice);
void DrawMultichoiceMenuInternal(u8 left, u8 top, u8 multichoiceId, bool8 ignoreBPress, u8 cursorPos, const struct MenuAction *actions, int count);
bool8 ScriptMenu_YesNo(u8 left, u8 top);
bool8 ScriptMenu_MultichoiceGrid(u8 left, u8 top, u8 multichoiceId, bool8 ignoreBPress, u8 columnCount);
bool8 ScriptMenu_ShowPokemonPic(u16 species, u8 x, u8 y);
bool8 (*ScriptMenu_HidePokemonPic(void))(void);
int ConvertPixelWidthToTileWidth(int width);
u8 CreateWindowFromRect(u8 x, u8 y, u8 width, u8 height);
void ClearToTransparentAndRemoveWindow(u8 windowId);
int DisplayTextAndGetWidth(const u8 *str, int prevWidth);
int ScriptMenu_AdjustLeftCoordFromWidth(int left, int width);
bool16 ScriptMenu_CreatePCMultichoice(void);
void ScriptMenu_DisplayPCStartupPrompt(void);
#endif //GUARD_SCRIPT_MENU_H