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* #defines for damage roll bounds * Risky AI behavior implemented * Ignore score penalty to EFFECT_RECOIL_IF_MISS moves if accuracy has been lowered * Adjust score defines * EFFECT_MIND_BLOWN * Use GetBestDmgMoveFromBattler instead of AI_CompareDamagingMoves |
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| .. | ||
| battle | ||
| fpmath.c | ||
| pokemon.c | ||
| random.c | ||
| species.c | ||
| sprite.c | ||
| test_runner_args.c | ||
| test_runner_battle.c | ||
| test_runner.c | ||
| text.c | ||