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| .. | ||
| .gitignore | ||
| converter.cpp | ||
| converter.h | ||
| LICENSE | ||
| Makefile | ||
| README.md | ||
| test_fast_compress.sh | ||
| wav_file.cpp | ||
| wav_file.h | ||
| wav2agb.cpp | ||
wav2agb
"wav2agb" is a tool to convert standard .wav files to GBA compatible .s or .bin files. Intended to convert .wav files for the use with the mp2k/m4a sound driver.
This copy has been slightly modified from ipatix's original implementation in the following ways:
- Support outputting
.binfiles with a command line option-b, --binary. (The original only supports outputting.sassembly files.) - Support reading an override "pitch" value from a custom
agbpRIFF chunk.- This is needed to properly match some samples, due to float-point rounding errors when attempting to infer the pitch/sample rate from the .wav file's sample rate.
- If the custom
agbpchunk isn't present, it will simply use the .wav's sample rate to calculate this "pitch" value.
- Optionally omits trailing padding from compressed output.
Usage:
Usage: wav2agb [options] <input.wav> [<output>]
Options:
-s, --symbol <sym> | symbol name for wave header (default: file name)
-l, --lookahead <amount> | DPCM compression lookahead 1..8 (default: 3)
-c, --compress | compress output with DPCM
-f, --fast-compress | compress output with DPCM fast
--no-pad | omit trailing padding in compressed output
-b, --binary | output raw binary instead of assembly
--loop-start <pos> | override loop start (integer)
--loop-end <pos> | override loop end (integer)
--tune <cents> | override tuning (float)
--key <key> | override midi key (int)
--rate <rate> | override base samplerate (int)
Flag -c enables compression (only supported by Pokemon Games)