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* Removed EFFECT_HURRICANE in favor of using EFFECT_THUNDER * Added EFFECT_BLIZZARD * Helping the IDE a little * Added EFFECT_RAIN_ALWAYS_HIT for Forces of Nature moves * Removed MOVE_SELF_DESTRUCT and MOVE_EXPLOSION hardcoding * Removed EFFECT_FRUSTRATION hardcoding MOVE_SELF_DESTRUCT * Cleaned up sPoints_MoveEffect * Removed MOVE_AURA_WHEEL and MOVE_PRESENT hardcoding * Fixed compile |
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| .. | ||
| battle | ||
| dynamax.c | ||
| fpmath.c | ||
| pokemon.c | ||
| random.c | ||
| species.c | ||
| sprite.c | ||
| test_runner_args.c | ||
| test_runner_battle.c | ||
| test_runner.c | ||