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* Chilly Reception Effect * Wrap Chilling Reception Message Better * Animation & Some Testing * Remove Wimp Out cases from Chilly Reception tests * Animation tweaks * Battle Script Updates * Created CheckPrimalWeather macro for Weather Effects * Updated Chilly Reception logic to switch even if weather doesn't change Testing Updates * Fixed test: Move does not animate if weather fails to change * Remove snow animation check during failure path test * * Fix indentation * Move Chilly Reception animation to always play (even when weather change fails) * Updates to MoveSwitch and PartingShot to get closer to original logic * Update BattleScript_EffectChillyReception logic * * Move CHILLY_RECEPTION animation * Test updates * Fix Chilly Reception MESSAGE checks --------- Co-authored-by: Patrick Curran <rapidnutcracker@gmail.com> Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com> |
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| .. | ||
| battle | ||
| dynamax.c | ||
| fpmath.c | ||
| random.c | ||
| sprite.c | ||
| test_runner_args.c | ||
| test_runner_battle.c | ||
| test_runner.c | ||