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* Chilly Reception Effect * Wrap Chilling Reception Message Better * Animation & Some Testing * Remove Wimp Out cases from Chilly Reception tests * Animation tweaks * Battle Script Updates * Created CheckPrimalWeather macro for Weather Effects * Updated Chilly Reception logic to switch even if weather doesn't change Testing Updates * Fixed test: Move does not animate if weather fails to change * Remove snow animation check during failure path test * * Fix indentation * Move Chilly Reception animation to always play (even when weather change fails) * Updates to MoveSwitch and PartingShot to get closer to original logic * Update BattleScript_EffectChillyReception logic * * Move CHILLY_RECEPTION animation * Test updates * Fix Chilly Reception MESSAGE checks --------- Co-authored-by: Patrick Curran <rapidnutcracker@gmail.com> Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com> |
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| .. | ||
| layouts | ||
| maps | ||
| scripts | ||
| text | ||
| tilesets | ||
| battle_anim_scripts.s | ||
| battle_scripts_1.s | ||
| battle_scripts_2.s | ||
| contest_ai_scripts.s | ||
| event_scripts.s | ||
| field_effect_scripts.s | ||
| map_events.s | ||
| maps.s | ||
| mb_berry_fix.gba | ||
| mb_colosseum.gba | ||
| mb_ereader.gba | ||
| multiboot_berry_glitch_fix.s | ||
| multiboot_ereader.s | ||
| multiboot_pokemon_colosseum.s | ||
| mystery_event_script_cmd_table.s | ||
| mystery_gift.s | ||
| script_cmd_table.inc | ||
| sound_data.s | ||
| specials.inc | ||