pokeemerald/src/data/pokemon/item_effects.h
2025-08-26 22:17:30 +02:00

442 lines
10 KiB
C

const u8 gItemEffect_Potion[7] = {
[4] = ITEM4_HEAL_HP,
[6] = 20, // Amount of HP to recover
};
const u8 gItemEffect_Antidote[6] = {
[3] = ITEM3_POISON,
};
const u8 gItemEffect_BurnHeal[6] = {
[3] = ITEM3_BURN,
};
const u8 gItemEffect_IceHeal[6] = {
[3] = ITEM3_FREEZE,
};
const u8 gItemEffect_Awakening[6] = {
[3] = ITEM3_SLEEP,
};
const u8 gItemEffect_ParalyzeHeal[6] = {
[3] = ITEM3_PARALYSIS,
};
const u8 gItemEffect_FullRestore[7] = {
[3] = ITEM3_STATUS_ALL,
[4] = ITEM4_HEAL_HP,
[6] = ITEM6_HEAL_HP_FULL,
};
const u8 gItemEffect_MaxPotion[7] = {
[4] = ITEM4_HEAL_HP,
[6] = ITEM6_HEAL_HP_FULL,
};
const u8 gItemEffect_HyperPotion[7] = {
[4] = ITEM4_HEAL_HP,
[6] = I_HEALTH_RECOVERY >= GEN_7 ? 120 : 200, // Amount of HP to recover
};
const u8 gItemEffect_SuperPotion[7] = {
[4] = ITEM4_HEAL_HP,
[6] = I_HEALTH_RECOVERY >= GEN_7 ? 60 : 50, // Amount of HP to recover
};
const u8 gItemEffect_FullHeal[6] = {
[3] = ITEM3_STATUS_ALL,
};
const u8 gItemEffect_Revive[7] = {
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[6] = ITEM6_HEAL_HP_HALF,
};
const u8 gItemEffect_MaxRevive[7] = {
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[6] = ITEM6_HEAL_HP_FULL,
};
const u8 gItemEffect_FreshWater[7] = {
[4] = ITEM4_HEAL_HP,
[6] = I_HEALTH_RECOVERY >= GEN_7 ? 30 : 50, // Amount of HP to recover
};
const u8 gItemEffect_SodaPop[7] = {
[4] = ITEM4_HEAL_HP,
[6] = I_HEALTH_RECOVERY >= GEN_7 ? 50 : 60, // Amount of HP to recover
};
const u8 gItemEffect_Lemonade[7] = {
[4] = ITEM4_HEAL_HP,
[6] = I_HEALTH_RECOVERY >= GEN_7 ? 70 : 80, // Amount of HP to recover
};
const u8 gItemEffect_MoomooMilk[7] = {
[4] = ITEM4_HEAL_HP,
[6] = 100, // Amount of HP to recover
};
const u8 gItemEffect_EnergyPowder[10] = {
[4] = ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = I_HEALTH_RECOVERY >= GEN_7 ? 60 : 50, // Amount of HP to recover
[7] = -5, // Friendship change, low
[8] = -5, // Friendship change, mid
[9] = -10, // Friendship change, high
};
const u8 gItemEffect_EnergyRoot[10] = {
[4] = ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = I_HEALTH_RECOVERY >= GEN_7 ? 120 : 200, // Amount of HP to recover
[7] = -10, // Friendship change, low
[8] = -10, // Friendship change, mid
[9] = -15, // Friendship change, high
};
const u8 gItemEffect_HealPowder[9] = {
[3] = ITEM3_STATUS_ALL,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = -5, // Friendship change, low
[7] = -5, // Friendship change, mid
[8] = -10, // Friendship change, high
};
const u8 gItemEffect_RevivalHerb[10] = {
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_HEAL_HP_FULL,
[7] = -15, // Friendship change, low
[8] = -15, // Friendship change, mid
[9] = -20, // Friendship change, high
};
const u8 gItemEffect_Remedy[10] = {
[4] = ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = 20, // Amount of HP to recover
[7] = -5, // Friendship change, low
[8] = -5, // Friendship change, mid
[9] = -10, // Friendship change, high
};
const u8 gItemEffect_FineRemedy[10] = {
[4] = ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = I_HEALTH_RECOVERY >= GEN_7 ? 60 : 50, // Amount of HP to recover
[7] = -10, // Friendship change, low
[8] = -10, // Friendship change, mid
[9] = -15, // Friendship change, high
};
const u8 gItemEffect_SuperbRemedy[10] = {
[4] = ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = I_HEALTH_RECOVERY >= GEN_7 ? 120 : 200, // Amount of HP to recover
[7] = -15, // Friendship change, low
[8] = -15, // Friendship change, mid
[9] = -20, // Friendship change, high
};
const u8 gItemEffect_Ether[7] = {
[4] = ITEM4_HEAL_PP_ONE | ITEM4_HEAL_PP,
[6] = 10,
};
const u8 gItemEffect_MaxEther[7] = {
[4] = ITEM4_HEAL_PP_ONE | ITEM4_HEAL_PP,
[6] = ITEM6_HEAL_PP_FULL,
};
const u8 gItemEffect_Elixir[7] = {
[4] = ITEM4_HEAL_PP,
[6] = 10, // Amount of PP to recover
};
const u8 gItemEffect_MaxElixir[7] = {
[4] = ITEM4_HEAL_PP,
[6] = ITEM6_HEAL_PP_FULL,
};
const u8 gItemEffect_YellowFlute[6] = {
[3] = ITEM3_CONFUSION,
};
const u8 gItemEffect_RedFlute[6] = {
[0] = ITEM0_INFATUATION,
};
const u8 gItemEffect_SacredAsh[7] = {
[0] = ITEM0_SACRED_ASH,
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[6] = ITEM6_HEAL_HP_FULL,
};
#define VITAMIN_FRIENDSHIP_CHANGE(i) \
[(i) + 0] = 5, /* Friendship change, low */ \
[(i) + 1] = 3, /* Friendship change, mid */ \
[(i) + 2] = 2 /* Friendship change, high */
const u8 gItemEffect_HPUp[11] = {
[4] = ITEM4_EV_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_EV,
VITAMIN_FRIENDSHIP_CHANGE(7),
[10] = ITEM10_IS_VITAMIN,
};
const u8 gItemEffect_Protein[11] = {
[4] = ITEM4_EV_ATK,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_EV,
VITAMIN_FRIENDSHIP_CHANGE(7),
[10] = ITEM10_IS_VITAMIN,
};
const u8 gItemEffect_Iron[11] = {
[5] = ITEM5_EV_DEF | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_EV,
VITAMIN_FRIENDSHIP_CHANGE(7),
[10] = ITEM10_IS_VITAMIN,
};
const u8 gItemEffect_Carbos[11] = {
[5] = ITEM5_EV_SPEED | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_EV,
VITAMIN_FRIENDSHIP_CHANGE(7),
[10] = ITEM10_IS_VITAMIN,
};
const u8 gItemEffect_Calcium[11] = {
[5] = ITEM5_EV_SPATK | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_EV,
VITAMIN_FRIENDSHIP_CHANGE(7),
[10] = ITEM10_IS_VITAMIN,
};
const u8 gItemEffect_Zinc[11] = {
[5] = ITEM5_EV_SPDEF | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_EV,
VITAMIN_FRIENDSHIP_CHANGE(7),
[10] = ITEM10_IS_VITAMIN,
};
#define FEATHER_FRIENDSHIP_CHANGE(i) \
[(i) + 0] = 3, /* Friendship change, low */ \
[(i) + 1] = 2, /* Friendship change, mid */ \
[(i) + 2] = 1 /* Friendship change, high */
const u8 gItemEffect_HpFeather[11] = {
[4] = ITEM4_EV_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_ONE_EV,
FEATHER_FRIENDSHIP_CHANGE(7),
[10] = 0,
};
const u8 gItemEffect_AtkFeather[11] = {
[4] = ITEM4_EV_ATK,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_ONE_EV,
FEATHER_FRIENDSHIP_CHANGE(7),
[10] = 0,
};
const u8 gItemEffect_DefFeather[11] = {
[5] = ITEM5_EV_DEF | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_ONE_EV,
FEATHER_FRIENDSHIP_CHANGE(7),
[10] = 0,
};
const u8 gItemEffect_SpeedFeather[11] = {
[5] = ITEM5_EV_SPEED | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_ONE_EV,
FEATHER_FRIENDSHIP_CHANGE(7),
[10] = 0,
};
const u8 gItemEffect_SpatkFeather[11] = {
[5] = ITEM5_EV_SPATK | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_ONE_EV,
FEATHER_FRIENDSHIP_CHANGE(7),
[10] = 0,
};
const u8 gItemEffect_SpdefFeather[11] = {
[5] = ITEM5_EV_SPDEF | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_ONE_EV,
FEATHER_FRIENDSHIP_CHANGE(7),
[10] = 0,
};
const u8 gItemEffect_HpMochi[11] = {
[4] = ITEM4_EV_HP,
[6] = ITEM6_ADD_EV,
[10] = 0,
};
const u8 gItemEffect_AtkMochi[11] = {
[4] = ITEM4_EV_ATK,
[6] = ITEM6_ADD_EV,
[10] = 0,
};
const u8 gItemEffect_DefMochi[11] = {
[5] = ITEM5_EV_DEF,
[6] = ITEM6_ADD_EV,
[10] = 0,
};
const u8 gItemEffect_SpeedMochi[11] = {
[5] = ITEM5_EV_SPEED,
[6] = ITEM6_ADD_EV,
[10] = 0,
};
const u8 gItemEffect_SpatkMochi[11] = {
[5] = ITEM5_EV_SPATK,
[6] = ITEM6_ADD_EV,
[10] = 0,
};
const u8 gItemEffect_SpdefMochi[11] = {
[5] = ITEM5_EV_SPDEF,
[6] = ITEM6_ADD_EV,
[10] = 0,
};
const u8 gItemEffect_ResetMochi[11] = {
[4] = ITEM4_EV_HP | ITEM4_EV_ATK,
[5] = ITEM5_EV_DEF | ITEM5_EV_SPEED | ITEM5_EV_SPATK | ITEM5_EV_SPDEF,
[6] = ITEM6_RESET_EV,
[10] = 0,
};
const u8 gItemEffect_RareCandy[10] = {
[3] = ITEM3_LEVEL_UP,
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_HEAL_HP_LVL_UP,
VITAMIN_FRIENDSHIP_CHANGE(7),
};
const u8 gItemEffect_PPUp[9] = {
[4] = ITEM4_PP_UP,
[5] = ITEM5_FRIENDSHIP_ALL,
VITAMIN_FRIENDSHIP_CHANGE(6),
};
const u8 gItemEffect_PPMax[9] = {
[5] = ITEM5_PP_MAX | ITEM5_FRIENDSHIP_ALL,
VITAMIN_FRIENDSHIP_CHANGE(6),
};
const u8 gItemEffect_GuardSpec[8] = {
[3] = ITEM3_GUARD_SPEC,
};
// The first item effect value for the stat boost items
// only uses the least significant bit of its full mask.
// The full constant is commented next to it
const u8 gItemEffect_DireHit[8] = {
[0] = 1 << 5, // ITEM0_DIRE_HIT
};
const u8 gItemEffect_XAttack[8] = {
[1] = ITEM1_X_ATTACK,
};
const u8 gItemEffect_XDefense[8] = {
[1] = ITEM1_X_DEFENSE,
};
const u8 gItemEffect_XSpeed[8] = {
[1] = ITEM1_X_SPEED,
};
const u8 gItemEffect_XAccuracy[8] = {
[1] = ITEM1_X_ACCURACY,
};
const u8 gItemEffect_XSpecialAttack[8] = {
[1] = ITEM1_X_SPATK,
};
const u8 gItemEffect_XSpecialDefense[8] = {
[1] = ITEM1_X_SPDEF,
};
const u8 gItemEffect_EvoItem[6] = {
[4] = ITEM4_EVO_STONE,
};
const u8 gItemEffect_LeppaBerry[7] = {
[4] = ITEM4_HEAL_PP_ONE | ITEM4_HEAL_PP,
[6] = 10, // Amount of PP to recover
};
const u8 gItemEffect_OranBerry[7] = {
[4] = ITEM4_HEAL_HP,
[6] = 10, // Amount of HP to recover
};
const u8 gItemEffect_PersimBerry[6] = {
[3] = ITEM3_CONFUSION,
};
const u8 gItemEffect_SitrusBerry[7] = {
[4] = ITEM4_HEAL_HP,
#if I_SITRUS_BERRY_HEAL >= GEN_4
[6] = ITEM6_HEAL_HP_QUARTER,
#else
[6] = 30, // Amount of HP to recover
#endif
};
#define EV_BERRY_FRIENDSHIP_CHANGE \
[7] = 10, /* Friendship change, low */ \
[8] = 5, /* Friendship change, mid */ \
[9] = 2 /* Friendship change, high */
const u8 gItemEffect_PomegBerry[10] = {
[4] = ITEM4_EV_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_SUBTRACT_EV,
EV_BERRY_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_KelpsyBerry[10] = {
[4] = ITEM4_EV_ATK,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_SUBTRACT_EV,
EV_BERRY_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_QualotBerry[10] = {
[5] = ITEM5_EV_DEF | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_SUBTRACT_EV,
EV_BERRY_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_HondewBerry[10] = {
[5] = ITEM5_EV_SPATK | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_SUBTRACT_EV,
EV_BERRY_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_GrepaBerry[10] = {
[5] = ITEM5_EV_SPDEF | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_SUBTRACT_EV,
EV_BERRY_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_TamatoBerry[10] = {
[5] = ITEM5_EV_SPEED | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_SUBTRACT_EV,
EV_BERRY_FRIENDSHIP_CHANGE,
};