pokeemerald/include/script.h
2025-12-27 16:57:13 +01:00

183 lines
6.6 KiB
C

#ifndef GUARD_SCRIPT_H
#define GUARD_SCRIPT_H
struct ScriptContext;
typedef bool8 (*ScrCmdFunc)(struct ScriptContext *);
typedef u8 Script[];
struct ScriptContext
{
u8 stackDepth;
u8 mode;
u8 comparisonResult;
bool8 breakOnTrainerBattle:1;
bool8 waitAfterCallNative:1;
u8 (*nativePtr)(void);
const u8 *scriptPtr;
const u8 *stack[20];
ScrCmdFunc *cmdTable;
ScrCmdFunc *cmdTableEnd;
u32 data[4];
};
#define ScriptReadByte(ctx) (*(ctx->scriptPtr++))
void InitScriptContext(struct ScriptContext *ctx, void *cmdTable, void *cmdTableEnd);
u8 SetupBytecodeScript(struct ScriptContext *ctx, const u8 *ptr);
void SetupNativeScript(struct ScriptContext *ctx, bool8 (*ptr)(void));
void StopScript(struct ScriptContext *ctx);
bool8 RunScriptCommand(struct ScriptContext *ctx);
void ScriptJump(struct ScriptContext *ctx, const u8 *ptr);
void ScriptCall(struct ScriptContext *ctx, const u8 *ptr);
void ScriptReturn(struct ScriptContext *ctx);
u16 ScriptReadHalfword(struct ScriptContext *ctx);
u16 ScriptPeekHalfword(struct ScriptContext *ctx);
u32 ScriptReadWord(struct ScriptContext *ctx);
u32 ScriptPeekWord(struct ScriptContext *ctx);
void LockPlayerFieldControls(void);
void UnlockPlayerFieldControls(void);
bool8 ArePlayerFieldControlsLocked(void);
void ScriptContext_Init(void);
bool8 ScriptContext_IsEnabled(void);
bool8 ScriptContext_RunScript(void);
void ScriptContext_SetupScript(const u8 *ptr);
void ScriptContext_ContinueScript(struct ScriptContext *ctx);
void ScriptContext_Stop(void);
void ScriptContext_Enable(void);
void RunScriptImmediately(const u8 *ptr);
const u8 *MapHeaderGetScriptTable(u8 tag);
void MapHeaderRunScriptType(u8 tag);
const u8 *MapHeaderCheckScriptTable(u8 tag);
void RunOnLoadMapScript(void);
void RunOnTransitionMapScript(void);
void RunOnResumeMapScript(void);
void RunOnReturnToFieldMapScript(void);
void RunOnDiveWarpMapScript(void);
bool8 TryRunOnFrameMapScript(void);
void TryRunOnWarpIntoMapScript(void);
u32 CalculateRamScriptChecksum(void);
void ClearRamScript(void);
bool8 InitRamScript(const u8 *script, u16 scriptSize, u8 mapGroup, u8 mapNum, u8 objectId);
const u8 *GetRamScript(u8 objectId, const u8 *script);
bool32 ValidateSavedRamScript(void);
u8 *GetSavedRamScriptIfValid(void);
void InitRamScript_NoObjectEvent(u8 *script, u16 scriptSize);
bool32 Script_MatchesCallNative(const u8 *script, void *funcPtr, bool32 requestEffects);
bool32 Script_MatchesSpecial(const u8 *script, void *funcPtr);
// srccmd.h
void SetMovingNpcId(u16 npcId);
extern u8 gMsgIsSignPost;
extern u8 gMsgBoxIsCancelable;
/* Script effects analysis.
*
* 'RunScriptImmediatelyUntilEffect' executes a script until it reaches
* the first command which calls 'Script_RequestEffects' with an
* effect in 'effects' in which case it returns 'TRUE' and stores the
* current state in 'ctx'; or until it reaches an 'end'/'return' in
* which case it returns 'FALSE'.
*
* 'Script_HasNoEffect' wraps 'RunScriptImmediatelyUntilEffect' and
* returns 'TRUE' if the script exits without an effect on the save or
* the hardware, or 'FALSE' if it would have an effect (the effect is
* not performed).
*
* Commands, natives, and specials which call 'Script_RequestEffects'
* must be explicitly tagged with 'requests_effects=1', and must call
* the function before any of those effects occur. An untagged function
* could cause any effect, so execution is stopped to be safe. If the
* code has no effects it must call 'Script_RequestEffects(SCREFF_V1)'
* to note that explicitly.
*
* Regular variables are in the save (so should use 'SCREFF_SAVE'), but
* special variables are not in the save, so 'Script_RequestWriteVar' is
* provided to only request the 'SCREFF_SAVE' effect for a non-special
* variable.
*
* The 'effects' parameter to 'RunScriptImmediatelyUntilEffect' and
* 'Script_RequestEffects' must be the bitwise or of an effects version
* (currently 'SCREFF_V1') and any number of effects. For example
* 'Script_RequestEffects(SCREFF_V1 | SCREFF_SAVE)'. */
enum // effects
{
SCREFF_SAVE = 1 << 0, // writes to the save.
SCREFF_HARDWARE = 1 << 1, // writes to a hardware register.
SCREFF_TRAINERBATTLE = 1 << 2, // 'trainerbattle' command.
};
#define SCREFF_ANY (SCREFF_SAVE | SCREFF_HARDWARE | SCREFF_TRAINERBATTLE)
enum // effects versions
{
SCREFF_V1 = 0xFFFFFFF8,
};
extern struct ScriptEffectContext *gScriptEffectContext;
bool32 RunScriptImmediatelyUntilEffect_Internal(u32 effects, const u8 *ptr, struct ScriptContext *ctx);
bool32 Script_HasNoEffect(const u8 *ptr);
void Script_GotoBreak_Internal(void);
void Script_RequestEffects_Internal(u32 effects);
void Script_RequestWriteVar_Internal(u32 varId);
static inline bool32 Script_IsAnalyzingEffects(void)
{
return gScriptEffectContext != NULL;
}
#define RunScriptImmediatelyUntilEffect(effects, ptr, ctx) \
({ \
_Static_assert((effects) & 0x80000000, "RunScriptImmediatelyUntilEffect requires an effects version"); \
RunScriptImmediatelyUntilEffect_Internal(effects, ptr, ctx); \
})
/* Optimize 'Script_RequestEffects' to a no-op if it would have no
* effect. 'Script_RequestEffects' must be called in all commands and
* natives/specials with 'requests_effects=TRUE' even if it would have
* no effect to future-proof against new effects. */
#define Script_RequestEffects(effects) \
({ \
_Static_assert((effects) & 0x80000000, "Script_RequestEffects requires an effects version"); \
if ((effects) != SCREFF_V1) \
if (Script_IsAnalyzingEffects()) \
Script_RequestEffects_Internal((effects) & SCREFF_ANY); \
})
/* Optimize 'Script_RequestWriteVar' to a no-op if it would have no
* effect. */
#define Script_RequestWriteVar(varId) \
({ \
if (Script_IsAnalyzingEffects()) \
Script_RequestWriteVar_Internal(varId); \
})
static inline void Script_CheckEffectInstrumentedSpecial(u32 specialId)
{
typedef u16 (*SpecialFunc)(void);
extern const SpecialFunc gSpecials[];
// In ROM mirror 1.
if (Script_IsAnalyzingEffects() && (((uintptr_t)gSpecials[specialId]) & 0xE000000) != 0xA000000)
Script_GotoBreak_Internal();
}
static inline void Script_CheckEffectInstrumentedGotoNative(bool8 (*func)(void))
{
// In ROM mirror 1.
if (Script_IsAnalyzingEffects() && (((uintptr_t)func) & 0xE000000) != 0xA000000)
Script_GotoBreak_Internal();
}
static inline void Script_CheckEffectInstrumentedCallNative(void (*func)(struct ScriptContext *))
{
// In ROM mirror 1.
if (Script_IsAnalyzingEffects() && (((uintptr_t)func) & 0xE000000) != 0xA000000)
Script_GotoBreak_Internal();
}
#endif // GUARD_SCRIPT_H