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* Renamed VAR_TERRAIN and introduced a var-based field terrains timer * Fixed sky battle configs alignment and syntax * Added B_VAR_TERRAIN_TIMER handling to Overworld_ResetBattleFlagsAndVars * Removed pointless edits to EndTurnTerrain * Updated B_VAR_TERRAIN_TIMER's comment * Updated the syntax of ABILITYEFFECT_SWITCH_IN_TERRAIN to comply with Agbcc * Nuked pointless VarGet calls in the case ABILITYEFFECT_SWITCH_IN_TERRAIN of AbilityBattleEffects * Reverted changes made to BS_SetRemoveTerrain I shouldn't have touched it at all since it's not involved with B_VAR_TERRAIN functionality. * Removed trailing spaces in the case ABILITYEFFECT_SWITCH_IN_TERRAIN of AbilityBattleEffects |
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| .. | ||
| battle.h | ||
| debug.h | ||
| decap.h | ||
| item.h | ||
| overworld.h | ||
| pokemon.h | ||
| species_enabled.h | ||