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Not the ideal solution but Fling now has a hardcoded check for Shield Dust and acts accordingly - a better long term solution inolves making a bunch of reusable MOVE_EFFECTS and rejigging attackcanceler but I didn't feel like doing that today... |
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| .. | ||
| battle | ||
| dynamax.c | ||
| fpmath.c | ||
| pokemon.c | ||
| random.c | ||
| species.c | ||
| sprite.c | ||
| test_runner_args.c | ||
| test_runner_battle.c | ||
| test_runner.c | ||