pokeemerald/include/malloc.h
Hedara 2b92ba315a Merge commit '59d315734d8c5f5b3b2f16f3299355aa99f5f483' into pret-merge
Conflicts:
	include/battle_anim.h
	include/battle_controllers.h
	include/battle_gfx_sfx_util.h
	include/battle_interface.h
	include/battle_main.h
	include/battle_script_commands.h
	include/battle_util.h
	include/easy_chat.h
	include/event_object_movement.h
	include/field_effect.h
	include/field_effect_helpers.h
	include/field_player_avatar.h
	include/intro.h
	include/item_use.h
	include/metatile_behavior.h
	include/move_relearner.h
	include/pokedex.h
	include/pokemon.h
	include/pokemon_icon.h
	include/roamer.h
	include/script_pokemon_util.h
	include/sprite.h
	include/text.h
	include/wild_encounter.h
	src/battle_controllers.c
2025-05-24 20:38:21 +02:00

68 lines
1.6 KiB
C

#ifndef GUARD_ALLOC_H
#define GUARD_ALLOC_H
#define FREE_AND_SET_NULL(ptr) \
{ \
Free(ptr); \
ptr = NULL; \
}
#define TRY_FREE_AND_SET_NULL(ptr) if (ptr != NULL) FREE_AND_SET_NULL(ptr)
#define MALLOC_SYSTEM_ID 0xA3A3
struct MemBlock
{
// Whether this block is currently allocated.
u16 allocated:1;
u16 unused_00:4;
// High 11 bits of location pointer.
u16 locationHi:11;
// Magic number used for error checking. Should equal MALLOC_SYSTEM_ID.
u16 magic;
// Size of the block (not including this header struct).
u32 size:18;
// Low 14 bits of location pointer.
u32 locationLo:14;
// Previous block pointer. Equals sHeapStart if this is the first block.
struct MemBlock *prev;
// Next block pointer. Equals sHeapStart if this is the last block.
struct MemBlock *next;
// Data in the memory block. (Arrays of length 0 are a GNU extension.)
u8 data[0];
};
#define HEAP_SIZE 0x1C000
extern u8 gHeap[HEAP_SIZE];
#if TESTING || !defined(NDEBUG)
#define Alloc(size) Alloc_(size, __FILE__ ":" STR(__LINE__))
#define AllocZeroed(size) AllocZeroed_(size, __FILE__ ":" STR(__LINE__))
#else
#define Alloc(size) Alloc_(size, NULL)
#define AllocZeroed(size) AllocZeroed_(size, NULL)
#endif
void *Alloc_(u32 size, const char *location);
void *AllocZeroed_(u32 size, const char *location);
void Free(void *pointer);
void InitHeap(void *heapStart, u32 heapSize);
const struct MemBlock *HeapHead(void);
const char *MemBlockLocation(const struct MemBlock *block);
#endif // GUARD_ALLOC_H