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48 lines
2.6 KiB
C
48 lines
2.6 KiB
C
#ifndef GUARD_BATTLE_GFX_SFX_UTIL_H
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#define GUARD_BATTLE_GFX_SFX_UTIL_H
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void AllocateBattleSpritesData(void);
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void FreeBattleSpritesData(void);
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u16 ChooseMoveAndTargetInBattlePalace(enum BattlerId battler);
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void SpriteCB_WaitForBattlerBallReleaseAnim(struct Sprite *sprite);
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void SpriteCB_TrainerSlideIn(struct Sprite *sprite);
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void SpriteCB_TrainerSpawn(struct Sprite *sprite);
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void InitAndLaunchChosenStatusAnimation(enum BattlerId battler, bool32 isVolatile, u32 status);
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bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattlerId, u8 attacker, u8 target, u8 tableId, u16 argument);
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void InitAndLaunchSpecialAnimation(enum BattlerId activeBattlerId, enum BattlerId attacker, enum BattlerId target, u8 tableId);
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bool8 IsBattleSEPlaying(enum BattlerId battler);
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void BattleLoadMonSpriteGfx(struct Pokemon *mon, enum BattlerId battler);
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void DecompressGhostFrontPic(u32 battler);
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void BattleGfxSfxDummy2(u16 species);
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void DecompressTrainerFrontPic(u16 frontPicId, enum BattlerId battler);
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void DecompressTrainerBackPic(enum TrainerPicID backPicId, enum BattlerId battler);
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void FreeTrainerFrontPicPalette(u16 frontPicId);
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bool8 BattleLoadAllHealthBoxesGfx(u8 state);
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void LoadBattleBarGfx(u8 unused);
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bool8 BattleInitAllSprites(u8 *state1, u8 *battler);
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void ClearSpritesHealthboxAnimData(void);
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void CopyAllBattleSpritesInvisibilities(void);
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void CopyBattleSpriteInvisibility(enum BattlerId battler);
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void HandleSpeciesGfxDataChange(enum BattlerId battlerAtk, enum BattlerId battlerDef, u8 changeType);
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void BattleLoadSubstituteOrMonSpriteGfx(enum BattlerId battler, bool8 loadMonSprite);
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void LoadBattleMonGfxAndAnimate(enum BattlerId battler, bool8 loadMonSprite, u8 spriteId);
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void TrySetBehindSubstituteSpriteBit(enum BattlerId battler, enum Move move);
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void ClearBehindSubstituteBit(enum BattlerId battler);
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void HandleLowHpMusicChange(struct Pokemon *mon, enum BattlerId battler);
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void BattleStopLowHpSound(void);
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u8 GetMonHPBarLevel(struct Pokemon *mon);
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void HandleBattleLowHpMusicChange(void);
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void SetBattlerSpriteAffineMode(u8 affineMode);
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void CreateEnemyShadowSprite(enum BattlerId battler);
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void LoadAndCreateEnemyShadowSprites(void);
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void SpriteCB_SetInvisible(struct Sprite *sprite);
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void SetBattlerShadowSpriteCallback(enum BattlerId battler, u16 species);
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void HideBattlerShadowSprite(enum BattlerId battler);
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void FillAroundBattleWindows(void);
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void ClearTemporarySpeciesSpriteData(enum BattlerId battler, bool32 dontClearTransform, bool32 dontClearSubstitute);
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void AllocateMonSpritesGfx(void);
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void FreeMonSpritesGfx(void);
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bool32 ShouldPlayNormalMonCry(struct Pokemon *mon);
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#endif // GUARD_BATTLE_GFX_SFX_UTIL_H
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