pokeemerald/test/battle/ai
2025-08-29 20:49:28 +02:00
..
ai_assume_stab.c Add AI_FLAG_ASSUME_STAB (#6797) 2025-07-10 19:58:31 +02:00
ai_assume_status_moves.c Renaming to AI_ASSUME_STATUS_MOVES and making a config for universal status move guessing + disabling the custom tuning. 2025-07-12 18:50:08 -04:00
ai_calc_best_move_score.c Rename AI test (#6977) 2025-05-24 17:12:48 -04:00
ai_check_viability.c Fixing Refresh AI scoring (#7539) 2025-08-12 17:16:43 -04:00
ai_choice.c Add dedicated getter functions for Pokémon types and abilities (#7043) 2025-06-03 22:05:22 +02:00
ai_double_ace.c Add dedicated getter functions for Pokémon types and abilities (#7043) 2025-06-03 22:05:22 +02:00
ai_doubles.c Helping Hand logic (#7504) 2025-08-13 16:21:13 +02:00
ai_flag_attacks_partner.c AI_FLAG_ATTACKS_PARTNER with a config for bloodthirstiness (#7401) 2025-08-06 10:22:34 -04:00
ai_flag_predict_ability.c Encapsulate move data (#5852) 2025-01-01 20:34:33 +01:00
ai_flag_predict_move.c Fix AI's KO evaluation getting messed up by priority (#7533) 2025-08-12 10:30:14 +02:00
ai_flag_predict_switch.c Changed Tackle for Scratch in tests (#6730) 2025-04-30 17:18:52 -04:00
ai_flag_risky.c Add AI_FLAG_ASSUME_STAB (#6797) 2025-07-10 19:58:31 +02:00
ai_flag_sequence_switching.c Encapsulate move data (#5852) 2025-01-01 20:34:33 +01:00
ai_powerful_status.c Changed Tackle for Scratch in tests (#6730) 2025-04-30 17:18:52 -04:00
ai_pp_stall_prevention.c Add AI_FLAG_PP_STALL_PREVENTION (#6743) 2025-05-02 11:30:09 -04:00
ai_smart_tera.c comment test 2025-06-20 17:31:16 +02:00
ai_switching.c 25/08/25 Master merge 2025-08-25 17:30:38 +02:00
ai_trytofaint.c Encapsulate move data (#5852) 2025-01-01 20:34:33 +01:00
ai.c Fix AI's KO evaluation getting messed up by priority (#7533) 2025-08-12 10:30:14 +02:00
can_use_all_moves.c AI uses Life Dew. (#7643) 2025-08-29 20:49:28 +02:00
check_bad_move.c Fixed Transistor damage calculation test failing when GEN_LATEST is less than GEN_9 (#7577) 2025-08-18 19:44:43 +02:00