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* Set TYPE_MYSTERY as type 0 * Remove redundant TYPE_NONE * Moved Gen 1-3 type damage categories to gTypesInfo * Set TYPE_NONE as 0 instead * Grouped type info to a single file * Fixed sTypeEffectivenessTable static name * Adjusted MON_DATA_TERA_TYPE to account for shift in type IDs * oops, missed the extern * Moved Tera Type RGB values to gTypesInfo * Fixed Tera Type test * Added option test feature to set IVs * Hidden Power type test * Tera Type safeguard in givemon * Removed isHiddenPowerType for a future PR that refactors Hidden Power * Review changes |
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| bug.png | ||
| contest_beauty.png | ||
| contest_cool.png | ||
| contest_cute.png | ||
| contest_smart.png | ||
| contest_tough.png | ||
| dark.png | ||
| dragon.png | ||
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| fairy.png | ||
| fight.png | ||
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| move_types_1.pal | ||
| move_types_2.pal | ||
| move_types_3.pal | ||
| mystery.png | ||
| none.png | ||
| normal.png | ||
| poison.png | ||
| psychic.png | ||
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| steel.png | ||
| stellar.png | ||
| water.png | ||