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- Determined how the various script contexts were used and renamed accordingly. - ScriptContext2_Enable/Disable => Lock/UnlockPlayerFieldControls - The sole purpose of the flag is to make sure the player can't move around in the overworld. It has nothing to do with script contexts. - ScriptContext1 => ScriptContext - It is the global script context used to set up scripts which run over many frames. - ScriptContext2_RunNewScript => RunScriptImmediately - ScriptContext2's sole purpose was to run scripts immediately and in a separate context, usually while the global context is waiting for things like map loads or screen changes. |
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| .. | ||
| battle_frontier | ||
| asm.inc | ||
| battle_ai_script.inc | ||
| battle_anim_script.inc | ||
| battle_script.inc | ||
| battle_tent.inc | ||
| contest_ai_script.inc | ||
| event.inc | ||
| field_effect_script.inc | ||
| function.inc | ||
| m4a.inc | ||
| map.inc | ||
| movement.inc | ||
| music_voice.inc | ||
| trainer_hill.inc | ||