mirror of
https://github.com/pret/pokeemerald.git
synced 2026-05-07 05:57:04 -05:00
## Description In an attempt to match the structure of upstream, I reintroduced the comments that point out the Poké Balls affected by each BallThrow battlescript in `gBattlescriptsForBallThrow`. ## **Discord contact info** Lunos#4026 As usual, if there's anything wrong please let me know. |
||
|---|---|---|
| .. | ||
| layouts | ||
| maps | ||
| scripts | ||
| text | ||
| tilesets | ||
| battle_ai_scripts.s | ||
| battle_anim_scripts.s | ||
| battle_scripts_1.s | ||
| battle_scripts_2.s | ||
| contest_ai_scripts.s | ||
| event_scripts.s | ||
| field_effect_scripts.s | ||
| fonts.s | ||
| image_processing_effects.s | ||
| map_events.s | ||
| maps.s | ||
| multiboot_berry_glitch_fix.s | ||
| multiboot_pokemon_colosseum.s | ||
| mystery_event_script_cmd_table.s | ||
| mystery_event.s | ||
| pokemon_colosseum.mb | ||
| script_cmd_table.inc | ||
| sound_data.s | ||
| specials.inc | ||
| tilesets.s | ||
| unknown_serial_data.bin | ||
| unknown_serial_data.s | ||