pokeemerald/src/battle_anim_normal.c
2026-01-19 09:16:37 +00:00

1116 lines
32 KiB
C

#include "global.h"
#include "battle_anim.h"
#include "battle_anim_internal.h"
#include "palette.h"
#include "random.h"
#include "task.h"
#include "trig.h"
#include "constants/rgb.h"
static void AnimConfusionDuck(struct Sprite *);
static void AnimSimplePaletteBlend(struct Sprite *);
static void AnimSimplePaletteBlend_Step(struct Sprite *);
static void AnimComplexPaletteBlend(struct Sprite *);
static void AnimComplexPaletteBlend_Step1(struct Sprite *);
static void AnimComplexPaletteBlend_Step2(struct Sprite *);
static void AnimCirclingSparkle(struct Sprite *);
static void AnimShakeMonOrBattlePlatforms(struct Sprite *);
static void AnimShakeMonOrBattlePlatforms_Step(struct Sprite *);
static void AnimShakeMonOrBattlePlatforms_UpdateCoordOffsetEnabled(void);
static void AnimHitSplatBasic(struct Sprite *);
static void AnimHitSplatPersistent(struct Sprite *);
static void AnimHitSplatHandleInvert(struct Sprite *);
static void AnimHitSplatRandom(struct Sprite *);
static void AnimHitSplatOnMonEdge(struct Sprite *);
static void AnimCrossImpact(struct Sprite *);
static void AnimFlashingHitSplat(struct Sprite *);
static void AnimFlashingHitSplat_Step(struct Sprite *);
static void AnimConfusionDuck_Step(struct Sprite *);
static void BlendColorCycle(u8, u8, u8);
static void AnimTask_BlendColorCycleLoop(u8);
static void BlendColorCycleExclude(u8, u8, u8);
static void AnimTask_BlendColorCycleExcludeLoop(u8);
static void BlendColorCycleByTag(u8, u8, u8);
static void AnimTask_BlendColorCycleByTagLoop(u8);
static void AnimTask_FlashAnimTagWithColor_Step1(u8);
static void AnimTask_FlashAnimTagWithColor_Step2(u8);
static void AnimTask_ShakeBattlePlatforms_Step(u8);
static const union AnimCmd sAnim_ConfusionDuck_0[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(4, 8),
ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
ANIMCMD_FRAME(8, 8),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_ConfusionDuck_1[] =
{
ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
ANIMCMD_FRAME(4, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(8, 8),
ANIMCMD_JUMP(0),
};
static const union AnimCmd *const sAnims_ConfusionDuck[] =
{
sAnim_ConfusionDuck_0,
sAnim_ConfusionDuck_1,
};
const struct SpriteTemplate gConfusionDuckSpriteTemplate =
{
.tileTag = ANIM_TAG_DUCK,
.paletteTag = ANIM_TAG_DUCK,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
.anims = sAnims_ConfusionDuck,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimConfusionDuck,
};
const struct SpriteTemplate gSimplePaletteBlendSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
.oam = &gDummyOamData,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimSimplePaletteBlend,
};
const struct SpriteTemplate gComplexPaletteBlendSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
.oam = &gDummyOamData,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimComplexPaletteBlend,
};
static const union AnimCmd sAnim_CirclingSparkle[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(16, 3),
ANIMCMD_FRAME(32, 3),
ANIMCMD_FRAME(48, 3),
ANIMCMD_FRAME(64, 3),
ANIMCMD_JUMP(0),
};
static const union AnimCmd *const sAnims_CirclingSparkle[] =
{
sAnim_CirclingSparkle,
};
// Unused
static const struct SpriteTemplate sCirclingSparkleSpriteTemplate =
{
.tileTag = ANIM_TAG_SPARKLE_4,
.paletteTag = ANIM_TAG_SPARKLE_4,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = sAnims_CirclingSparkle,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimCirclingSparkle,
};
const struct SpriteTemplate gShakeMonOrPlatformSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
.oam = &gDummyOamData,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimShakeMonOrBattlePlatforms,
};
static const union AffineAnimCmd sAffineAnim_HitSplat_0[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sAffineAnim_HitSplat_1[] =
{
AFFINEANIMCMD_FRAME(0xD8, 0xD8, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sAffineAnim_HitSplat_2[] =
{
AFFINEANIMCMD_FRAME(0xB0, 0xB0, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sAffineAnim_HitSplat_3[] =
{
AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd *const sAffineAnims_HitSplat[] =
{
sAffineAnim_HitSplat_0,
sAffineAnim_HitSplat_1,
sAffineAnim_HitSplat_2,
sAffineAnim_HitSplat_3,
};
const struct SpriteTemplate gBasicHitSplatSpriteTemplate =
{
.tileTag = ANIM_TAG_IMPACT,
.paletteTag = ANIM_TAG_IMPACT,
.oam = &gOamData_AffineNormal_ObjBlend_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sAffineAnims_HitSplat,
.callback = AnimHitSplatBasic,
};
const struct SpriteTemplate gHandleInvertHitSplatSpriteTemplate =
{
.tileTag = ANIM_TAG_IMPACT,
.paletteTag = ANIM_TAG_IMPACT,
.oam = &gOamData_AffineNormal_ObjBlend_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sAffineAnims_HitSplat,
.callback = AnimHitSplatHandleInvert,
};
const struct SpriteTemplate gWaterHitSplatSpriteTemplate =
{
.tileTag = ANIM_TAG_WATER_IMPACT,
.paletteTag = ANIM_TAG_WATER_IMPACT,
.oam = &gOamData_AffineNormal_ObjBlend_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sAffineAnims_HitSplat,
.callback = AnimHitSplatBasic,
};
const struct SpriteTemplate gRandomPosHitSplatSpriteTemplate =
{
.tileTag = ANIM_TAG_IMPACT,
.paletteTag = ANIM_TAG_IMPACT,
.oam = &gOamData_AffineNormal_ObjBlend_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sAffineAnims_HitSplat,
.callback = AnimHitSplatRandom,
};
const struct SpriteTemplate gMonEdgeHitSplatSpriteTemplate =
{
.tileTag = ANIM_TAG_IMPACT,
.paletteTag = ANIM_TAG_IMPACT,
.oam = &gOamData_AffineNormal_ObjBlend_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sAffineAnims_HitSplat,
.callback = AnimHitSplatOnMonEdge,
};
const struct SpriteTemplate gCrossImpactSpriteTemplate =
{
.tileTag = ANIM_TAG_CROSS_IMPACT,
.paletteTag = ANIM_TAG_CROSS_IMPACT,
.oam = &gOamData_AffineOff_ObjBlend_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimCrossImpact,
};
const struct SpriteTemplate gFlashingHitSplatSpriteTemplate =
{
.tileTag = ANIM_TAG_IMPACT,
.paletteTag = ANIM_TAG_IMPACT,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sAffineAnims_HitSplat,
.callback = AnimFlashingHitSplat,
};
const struct SpriteTemplate gPersistHitSplatSpriteTemplate =
{
.tileTag = ANIM_TAG_IMPACT,
.paletteTag = ANIM_TAG_IMPACT,
.oam = &gOamData_AffineNormal_ObjBlend_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sAffineAnims_HitSplat,
.callback = AnimHitSplatPersistent,
};
// Moves a spinning duck around the mon's head.
static void AnimConfusionDuck(struct Sprite *sprite)
{
CMD_ARGS(x, y, waveOffset, wavePeriod, duration);
sprite->x += cmd->x;
sprite->y += cmd->y;
sprite->data[0] = cmd->waveOffset;
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->data[1] = -cmd->wavePeriod;
sprite->data[4] = 1;
}
else
{
sprite->data[1] = cmd->wavePeriod;
sprite->data[4] = 0;
StartSpriteAnim(sprite, 1);
}
sprite->data[3] = cmd->duration;
sprite->callback = AnimConfusionDuck_Step;
sprite->callback(sprite);
}
static void AnimConfusionDuck_Step(struct Sprite *sprite)
{
sprite->x2 = Cos(sprite->data[0], 30);
sprite->y2 = Sin(sprite->data[0], 10);
if ((u16)sprite->data[0] < 128)
sprite->oam.priority = 1;
else
sprite->oam.priority = 3;
sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF;
if (++sprite->data[2] == sprite->data[3])
DestroyAnimSprite(sprite);
}
// Performs a simple color blend on a specified sprite.
static void AnimSimplePaletteBlend(struct Sprite *sprite)
{
CMD_ARGS(selector, delay, initialBlendY, targetBlendY, color);
u32 selectedPalettes = UnpackSelectedBattlePalettes(cmd->selector);
BeginNormalPaletteFade(selectedPalettes, cmd->delay, cmd->initialBlendY, cmd->targetBlendY, cmd->color);
sprite->invisible = TRUE;
sprite->callback = AnimSimplePaletteBlend_Step;
}
// Unpacks a bitfield and returns a bitmask of its selected palettes.
// Bits 0-6 of the selector parameter result in the following palettes being selected:
// 0: F_PAL_BG, battle background palettes (BG palettes 1, 2, and 3)
// 1: F_PAL_ATTACKER, gBattleAnimAttacker OBJ palette
// 2: F_PAL_TARGET, gBattleAnimTarget OBJ palette
// 3: F_PAL_ATK_PARTNER, gBattleAnimAttacker partner OBJ palette
// 4: F_PAL_DEF_PARTNER, gBattleAnimTarget partner OBJ palette
// 5: F_PAL_ANIM_1, BG palette 8 (or 14, if in Contest)
// 6: F_PAL_ANIM_2, BG palette 9
u32 UnpackSelectedBattlePalettes(s16 selector)
{
bool8 battleBackground = selector & 1;
bool8 attacker = (selector >> 1) & 1;
bool8 target = (selector >> 2) & 1;
bool8 attackerPartner = (selector >> 3) & 1;
bool8 targetPartner = (selector >> 4) & 1;
bool8 anim1 = (selector >> 5) & 1;
bool8 anim2 = (selector >> 6) & 1;
return GetBattlePalettesMask(battleBackground, attacker, target, attackerPartner, targetPartner, anim1, anim2);
}
static void AnimSimplePaletteBlend_Step(struct Sprite *sprite)
{
if (!gPaletteFade.active)
DestroyAnimSprite(sprite);
}
#define sTimer data[0]
#define sDelay data[1]
#define sNumBlends data[2]
#define sColor1 data[3]
#define sBlendY1 data[4]
#define sColor2 data[5]
#define sBlendY2 data[6]
#define sPaletteSelector data[7]
static void AnimComplexPaletteBlend(struct Sprite *sprite)
{
CMD_ARGS(selector, delay, numBlends, color1, blendY1, color2, blendY2);
u32 selectedPalettes;
sprite->sTimer = cmd->delay;
sprite->sDelay = cmd->delay;
sprite->sNumBlends = cmd->numBlends;
sprite->sColor1 = cmd->color1;
sprite->sBlendY1 = cmd->blendY1;
sprite->sColor2 = cmd->color2;
sprite->sBlendY2 = cmd->blendY2;
sprite->sPaletteSelector = cmd->selector;
selectedPalettes = UnpackSelectedBattlePalettes(sprite->sPaletteSelector);
BlendPalettes(selectedPalettes, cmd->blendY1, cmd->color1);
sprite->invisible = TRUE;
sprite->callback = AnimComplexPaletteBlend_Step1;
}
static void AnimComplexPaletteBlend_Step1(struct Sprite *sprite)
{
u32 selectedPalettes;
if (sprite->sTimer > 0)
{
sprite->sTimer--;
return;
}
if (gPaletteFade.active)
return;
if (sprite->sNumBlends == 0)
{
sprite->callback = AnimComplexPaletteBlend_Step2;
return;
}
selectedPalettes = UnpackSelectedBattlePalettes(sprite->sPaletteSelector);
if (sprite->sDelay & 0x100)
BlendPalettes(selectedPalettes, sprite->sBlendY1, sprite->sColor1);
else
BlendPalettes(selectedPalettes, sprite->sBlendY2, sprite->sColor2);
sprite->sDelay ^= 0x100;
sprite->sTimer = sprite->sDelay & 0xFF;
sprite->sNumBlends--;
}
static void AnimComplexPaletteBlend_Step2(struct Sprite *sprite)
{
u32 selectedPalettes;
if (!gPaletteFade.active)
{
selectedPalettes = UnpackSelectedBattlePalettes(sprite->sPaletteSelector);
BlendPalettes(selectedPalettes, 0, 0);
DestroyAnimSprite(sprite);
}
}
#undef sTimer
#undef sDelay
#undef sNumBlends
#undef sColor1
#undef sBlendY1
#undef sColor2
#undef sBlendY2
#undef sPaletteSelector
static void AnimCirclingSparkle(struct Sprite *sprite)
{
CMD_ARGS(x, y);
sprite->x += cmd->x;
sprite->y += cmd->y;
sprite->data[0] = 0;
sprite->data[1] = 10;
sprite->data[2] = 8;
sprite->data[3] = 40;
sprite->data[4] = 112;
sprite->data[5] = 0;
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = TranslateSpriteInGrowingCircle;
sprite->callback(sprite);
}
// Task data for AnimTask_BlendColorCycle, AnimTask_BlendColorCycleExclude, and AnimTask_BlendColorCycleByTag
#define tPalSelector data[0] // AnimTask_BlendColorCycle
#define tPalTag data[0] // AnimTask_BlendColorCycleByTag
#define tDelay data[1]
#define tNumBlends data[2]
#define tInitialBlendY data[3]
#define tTargetBlendY data[4]
#define tBlendColor data[5]
#define tRestoreBlend data[8]
#define tPalSelectorHi data[9]
#define tPalSelectorLo data[10]
// Blends mon/screen to designated color or back alternately tNumBlends times
// Many uses of this task only set a tNumBlends of 2, which has the effect of blending to a color and back once
void AnimTask_BlendColorCycle(u8 taskId)
{
CMD_ARGS(selector, delay, numBlends, initialBlendY, targetBlendY, color);
gTasks[taskId].tPalSelector = cmd->selector;
gTasks[taskId].tDelay = cmd->delay;
gTasks[taskId].tNumBlends = cmd->numBlends;
gTasks[taskId].tInitialBlendY = cmd->initialBlendY;
gTasks[taskId].tTargetBlendY = cmd->targetBlendY;
gTasks[taskId].tBlendColor = cmd->color;
gTasks[taskId].tRestoreBlend = FALSE;
BlendColorCycle(taskId, 0, gTasks[taskId].tTargetBlendY);
gTasks[taskId].func = AnimTask_BlendColorCycleLoop;
}
static void BlendColorCycle(u8 taskId, u8 startBlendAmount, u8 targetBlendAmount)
{
u32 selectedPalettes = UnpackSelectedBattlePalettes(gTasks[taskId].tPalSelector);
BeginNormalPaletteFade(
selectedPalettes,
gTasks[taskId].tDelay,
startBlendAmount,
targetBlendAmount,
gTasks[taskId].tBlendColor);
gTasks[taskId].tNumBlends--;
gTasks[taskId].tRestoreBlend ^= 1;
}
static void AnimTask_BlendColorCycleLoop(u8 taskId)
{
u8 startBlendAmount, targetBlendAmount;
if (!gPaletteFade.active)
{
if (gTasks[taskId].tNumBlends > 0)
{
if (!gTasks[taskId].tRestoreBlend)
{
// Blend to designated color
startBlendAmount = gTasks[taskId].tInitialBlendY;
targetBlendAmount = gTasks[taskId].tTargetBlendY;
}
else
{
// Blend back to original color
startBlendAmount = gTasks[taskId].tTargetBlendY;
targetBlendAmount = gTasks[taskId].tInitialBlendY;
}
if (gTasks[taskId].tNumBlends == 1)
targetBlendAmount = 0;
BlendColorCycle(taskId, startBlendAmount, targetBlendAmount);
}
else
{
DestroyAnimVisualTask(taskId);
}
}
}
// See AnimTask_BlendColorCycle. Same, but excludes Attacker and Target
void AnimTask_BlendColorCycleExclude(u8 taskId)
{
CMD_ARGS(unk0, delay, numBlends, initialBlendY, targetBlendY, color);
int battler;
u32 selectedPalettes = 0;
gTasks[taskId].data[0] = cmd->unk0;
gTasks[taskId].tDelay = cmd->delay;
gTasks[taskId].tNumBlends = cmd->numBlends;
gTasks[taskId].tInitialBlendY = cmd->initialBlendY;
gTasks[taskId].tTargetBlendY = cmd->targetBlendY;
gTasks[taskId].tBlendColor = cmd->color;
gTasks[taskId].tRestoreBlend = 0;
for (battler = 0; battler < gBattlersCount; battler++)
{
if (battler != gBattleAnimAttacker && battler != gBattleAnimTarget)
selectedPalettes |= 1 << (battler + 16);
}
if (cmd->unk0 == 1)
selectedPalettes |= 0xE;
gTasks[taskId].tPalSelectorHi = selectedPalettes >> 16;
gTasks[taskId].tPalSelectorLo = selectedPalettes & 0xFF;
BlendColorCycleExclude(taskId, 0, gTasks[taskId].tTargetBlendY);
gTasks[taskId].func = AnimTask_BlendColorCycleExcludeLoop;
}
static void BlendColorCycleExclude(u8 taskId, u8 startBlendAmount, u8 targetBlendAmount)
{
u32 selectedPalettes = ((u16)gTasks[taskId].tPalSelectorHi << 16) | (u16)gTasks[taskId].tPalSelectorLo;
BeginNormalPaletteFade(
selectedPalettes,
gTasks[taskId].tDelay,
startBlendAmount,
targetBlendAmount,
gTasks[taskId].tBlendColor);
gTasks[taskId].tNumBlends--;
gTasks[taskId].tRestoreBlend ^= 1;
}
static void AnimTask_BlendColorCycleExcludeLoop(u8 taskId)
{
u8 startBlendAmount, targetBlendAmount;
if (!gPaletteFade.active)
{
if (gTasks[taskId].tNumBlends > 0)
{
if (!gTasks[taskId].tRestoreBlend)
{
// Blend to designated color
startBlendAmount = gTasks[taskId].tInitialBlendY;
targetBlendAmount = gTasks[taskId].tTargetBlendY;
}
else
{
// Blend back to original color
startBlendAmount = gTasks[taskId].tTargetBlendY;
targetBlendAmount = gTasks[taskId].tInitialBlendY;
}
if (gTasks[taskId].tNumBlends == 1)
targetBlendAmount = 0;
BlendColorCycleExclude(taskId, startBlendAmount, targetBlendAmount);
}
else
{
DestroyAnimVisualTask(taskId);
}
}
}
// See AnimTask_BlendColorCycle. Same, but selects palette by ANIM_TAG_*
void AnimTask_BlendColorCycleByTag(u8 taskId)
{
CMD_ARGS(tag, delay, numBlends, initialBlendY, targetBlendY, color);
gTasks[taskId].tPalTag = cmd->tag;
gTasks[taskId].tDelay = cmd->delay;
gTasks[taskId].tNumBlends = cmd->numBlends;
gTasks[taskId].tInitialBlendY = cmd->initialBlendY;
gTasks[taskId].tTargetBlendY = cmd->targetBlendY;
gTasks[taskId].tBlendColor = cmd->color;
gTasks[taskId].tRestoreBlend = FALSE;
BlendColorCycleByTag(taskId, 0, gTasks[taskId].tTargetBlendY);
gTasks[taskId].func = AnimTask_BlendColorCycleByTagLoop;
}
static void BlendColorCycleByTag(u8 taskId, u8 startBlendAmount, u8 targetBlendAmount)
{
u8 paletteIndex = IndexOfSpritePaletteTag(gTasks[taskId].tPalTag);
BeginNormalPaletteFade(
1 << (paletteIndex + 16),
gTasks[taskId].tDelay,
startBlendAmount,
targetBlendAmount,
gTasks[taskId].tBlendColor);
gTasks[taskId].tNumBlends--;
gTasks[taskId].tRestoreBlend ^= 1;
}
static void AnimTask_BlendColorCycleByTagLoop(u8 taskId)
{
u8 startBlendAmount, targetBlendAmount;
if (!gPaletteFade.active)
{
if (gTasks[taskId].tNumBlends > 0)
{
if (!gTasks[taskId].tRestoreBlend)
{
// Blend to designated color
startBlendAmount = gTasks[taskId].tInitialBlendY;
targetBlendAmount = gTasks[taskId].tTargetBlendY;
}
else
{
// Blend back to original color
startBlendAmount = gTasks[taskId].tTargetBlendY;
targetBlendAmount = gTasks[taskId].tInitialBlendY;
}
if (gTasks[taskId].tNumBlends == 1)
targetBlendAmount = 0;
BlendColorCycleByTag(taskId, startBlendAmount, targetBlendAmount);
}
else
{
DestroyAnimVisualTask(taskId);
}
}
}
#undef tPalSelector
#undef tPalTag
#undef tDelay
#undef tNumBlends
#undef tInitialBlendY
#undef tTargetBlendY
#undef tBlendColor
#undef tRestoreBlend
#undef tPalSelectorHi
#undef tPalSelectorLo
// Flashes the specified anim tag with given color. Used e.g. to flash the particles red in Hyper Beam
#define tTimer data[0]
#define tDelay data[1]
#define tNumBlends data[2]
#define tColor1 data[3]
#define tBlendY1 data[4]
#define tColor2 data[5]
#define tBlendY2 data[6]
#define tAnimTag data[7]
void AnimTask_FlashAnimTagWithColor(u8 taskId)
{
CMD_ARGS(tag, delay, numBlends, color1, blendY1, color2, blendY2);
u8 paletteIndex;
gTasks[taskId].tTimer = cmd->delay;
gTasks[taskId].tDelay = cmd->delay;
gTasks[taskId].tNumBlends = cmd->numBlends;
gTasks[taskId].tColor1 = cmd->color1;
gTasks[taskId].tBlendY1 = cmd->blendY1;
gTasks[taskId].tColor2 = cmd->color2;
gTasks[taskId].tBlendY2 = cmd->blendY2;
gTasks[taskId].tAnimTag = cmd->tag;
paletteIndex = IndexOfSpritePaletteTag(cmd->tag);
BeginNormalPaletteFade(
1 << (paletteIndex + 16),
0,
cmd->blendY1,
cmd->blendY1,
cmd->color1);
gTasks[taskId].func = AnimTask_FlashAnimTagWithColor_Step1;
}
static void AnimTask_FlashAnimTagWithColor_Step1(u8 taskId)
{
u32 selectedPalettes;
if (gTasks[taskId].tTimer > 0)
{
gTasks[taskId].tTimer--;
return;
}
if (gPaletteFade.active)
return;
if (gTasks[taskId].tNumBlends == 0)
{
gTasks[taskId].func = AnimTask_FlashAnimTagWithColor_Step2;
return;
}
selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].tAnimTag) + 16);
if (gTasks[taskId].tDelay & 0x100)
{
BeginNormalPaletteFade(
selectedPalettes,
0,
gTasks[taskId].tBlendY1,
gTasks[taskId].tBlendY1,
gTasks[taskId].tColor1);
}
else
{
BeginNormalPaletteFade(
selectedPalettes,
0,
gTasks[taskId].tBlendY2,
gTasks[taskId].tBlendY2,
gTasks[taskId].tColor2);
}
gTasks[taskId].tDelay ^= 0x100;
gTasks[taskId].tTimer = gTasks[taskId].tDelay & 0xFF;
gTasks[taskId].tNumBlends--;
}
static void AnimTask_FlashAnimTagWithColor_Step2(u8 taskId)
{
u32 selectedPalettes;
if (!gPaletteFade.active)
{
selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].tAnimTag) + 16);
BeginNormalPaletteFade(selectedPalettes, 0, 0, 0, RGB_BLACK);
DestroyAnimVisualTask(taskId);
}
}
#undef tTimer
#undef tDelay
#undef tNumBlends
#undef tColor1
#undef tBlendY1
#undef tColor2
#undef tBlendY2
#undef tAnimTag
void AnimTask_InvertScreenColor(u8 taskId)
{
CMD_ARGS(flagsScenery, flagsAttacker, flagsTarget);
u32 selectedPalettes = 0;
u8 attackerBattler = gBattleAnimAttacker;
u8 targetBattler = gBattleAnimTarget;
if (cmd->flagsScenery & (1 << 8))
selectedPalettes = GetBattlePalettesMask(TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE);
if (cmd->flagsAttacker & (1 << 8))
selectedPalettes |= (0x10000 << attackerBattler);
if (cmd->flagsTarget & (1 << 8))
selectedPalettes |= (0x10000 << targetBattler);
InvertPlttBuffer(selectedPalettes);
DestroyAnimVisualTask(taskId);
}
// Unused
#define tTimer data[0]
#define tLength data[1]
#define tFlagsScenery data[2]
#define tFlagsAttacker data[3]
#define tFlagsTarget data[4]
#define tColorR data[5]
#define tColorG data[6]
#define tColorB data[7]
void AnimTask_TintPalettes(u8 taskId)
{
CMD_ARGS(flagsScenery, flagsAttacker, flagsTarget, duration, r, g, b);
u8 attackerBattler;
u8 targetBattler;
u8 paletteIndex;
u32 selectedPalettes = 0;
if (gTasks[taskId].tTimer == 0)
{
gTasks[taskId].tFlagsScenery = cmd->flagsScenery;
gTasks[taskId].tFlagsAttacker = cmd->flagsAttacker;
gTasks[taskId].tFlagsTarget = cmd->flagsTarget;
gTasks[taskId].tLength = cmd->duration;
gTasks[taskId].tColorR = cmd->r;
gTasks[taskId].tColorG = cmd->g;
gTasks[taskId].tColorB = cmd->b;
}
gTasks[taskId].tTimer++;
attackerBattler = gBattleAnimAttacker;
targetBattler = gBattleAnimTarget;
if (gTasks[taskId].tFlagsScenery & (1 << 8))
selectedPalettes = PALETTES_BG;
if (gTasks[taskId].tFlagsScenery & 1)
{
paletteIndex = IndexOfSpritePaletteTag(gSprites[gHealthboxSpriteIds[attackerBattler]].template->paletteTag);
selectedPalettes |= (1 << paletteIndex) << 16;
}
if (gTasks[taskId].tFlagsAttacker & (1 << 8))
selectedPalettes |= (1 << attackerBattler) << 16;
if (gTasks[taskId].tFlagsTarget & (1 << 8))
selectedPalettes |= (1 << targetBattler) << 16;
TintPlttBuffer(selectedPalettes, gTasks[taskId].tColorR, gTasks[taskId].tColorG, gTasks[taskId].tColorB);
if (gTasks[taskId].tTimer == gTasks[taskId].tLength)
{
UnfadePlttBuffer(selectedPalettes);
DestroyAnimVisualTask(taskId);
}
}
#undef tTimer
#undef tLength
#undef tFlagsScenery
#undef tFlagsAttacker
#undef tFlagsTarget
#undef tColorR
#undef tColorG
#undef tColorB
#define sShakeVelocity data[0]
#define sShakeTimer data[1]
#define sShakeDuration data[2]
#define sTimer data[3]
#define sOriginalValue data[4]
#define sType data[5]
#define sShakePtrLo data[6]
#define sShakePtrHi data[7]
static void AnimShakeMonOrBattlePlatforms(struct Sprite *sprite)
{
CMD_ARGS(velocity, shakeTimer, shakeDuration, type, battlerSelector);
sprite->invisible = TRUE;
sprite->sShakeVelocity = -cmd->velocity;
sprite->sShakeTimer = cmd->shakeTimer;
sprite->sShakeDuration = cmd->shakeTimer;
sprite->sTimer = cmd->shakeDuration;
switch (cmd->type)
{
case SHAKE_BG_X:
StoreSpriteCallbackInData6(sprite, (void *)&gBattle_BG3_X);
break;
case SHAKE_BG_Y:
StoreSpriteCallbackInData6(sprite, (void *)&gBattle_BG3_Y);
break;
case SHAKE_MON_X:
StoreSpriteCallbackInData6(sprite, (void *)&gSpriteCoordOffsetX);
break;
default:
StoreSpriteCallbackInData6(sprite, (void *)&gSpriteCoordOffsetY);
break;
}
sprite->sOriginalValue = *(u16 *)(sprite->sShakePtrLo | (sprite->sShakePtrHi << 16));
sprite->sType = cmd->type;
if (sprite->sType == SHAKE_MON_X || sprite->sType == SHAKE_MON_Y)
AnimShakeMonOrBattlePlatforms_UpdateCoordOffsetEnabled();
sprite->callback = AnimShakeMonOrBattlePlatforms_Step;
}
static void AnimShakeMonOrBattlePlatforms_Step(struct Sprite *sprite)
{
u8 i;
if (sprite->sTimer > 0)
{
sprite->sTimer--;
if (sprite->sShakeTimer > 0)
{
sprite->sShakeTimer--;
}
else
{
sprite->sShakeTimer = sprite->sShakeDuration;
*(u16 *)(sprite->sShakePtrLo | (sprite->sShakePtrHi << 16)) += sprite->sShakeVelocity;
sprite->sShakeVelocity = -sprite->sShakeVelocity;
}
}
else
{
*(u16 *)(sprite->sShakePtrLo | (sprite->sShakePtrHi << 16)) = sprite->sOriginalValue;
if (sprite->sType == SHAKE_MON_X || sprite->sType == SHAKE_MON_Y)
{
for (i = 0; i < gBattlersCount; i++)
gSprites[gBattlerSpriteIds[i]].coordOffsetEnabled = FALSE;
}
DestroyAnimSprite(sprite);
}
}
static void AnimShakeMonOrBattlePlatforms_UpdateCoordOffsetEnabled(void)
{
// Matches AnimShakeMonOrBattlePlatforms.
CMD_ARGS(velocity, shakeDuration, duration, type, battlerSelector);
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = FALSE;
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = FALSE;
if (cmd->battlerSelector == 2)
{
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = TRUE;
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = TRUE;
}
else
{
if (cmd->battlerSelector == 0)
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = TRUE;
else
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = TRUE;
}
}
#undef sShakeVelocity
#undef sShakeTimer
#undef sShakeDuration
#undef sTimer
#undef sOriginalValue
#undef sType
#undef sShakePtrLo
#undef sShakePtrHi
// Task data for AnimTask_ShakeBattlePlatforms
#define tXOffset data[0]
#define tYOffset data[1]
#define tNumShakes data[2]
#define tTimer data[3]
#define tShakeDelay data[8]
// Can shake battle platforms back and forth on the X or down and back to original pos on Y (cant shake up from orig pos)
void AnimTask_ShakeBattlePlatforms(u8 taskId)
{
CMD_ARGS(xOffset, yOffset, shakes, delay);
gTasks[taskId].tXOffset = cmd->xOffset;
gTasks[taskId].tYOffset = cmd->yOffset;
gTasks[taskId].tNumShakes = cmd->shakes;
gTasks[taskId].tTimer = cmd->delay;
gTasks[taskId].tShakeDelay = cmd->delay;
gBattle_BG3_X = cmd->xOffset;
gBattle_BG3_Y = cmd->yOffset;
gTasks[taskId].func = AnimTask_ShakeBattlePlatforms_Step;
gTasks[taskId].func(taskId);
}
static void AnimTask_ShakeBattlePlatforms_Step(u8 taskId)
{
if (gTasks[taskId].tTimer == 0)
{
if (gBattle_BG3_X == gTasks[taskId].tXOffset)
gBattle_BG3_X = -gTasks[taskId].tXOffset;
else
gBattle_BG3_X = gTasks[taskId].tXOffset;
if (gBattle_BG3_Y == -gTasks[taskId].tYOffset)
gBattle_BG3_Y = 0;
else
gBattle_BG3_Y = -gTasks[taskId].tYOffset;
gTasks[taskId].tTimer = gTasks[taskId].tShakeDelay;
if (--gTasks[taskId].tNumShakes == 0)
{
gBattle_BG3_X = 0;
gBattle_BG3_Y = 0;
DestroyAnimVisualTask(taskId);
}
}
else
{
gTasks[taskId].tTimer--;
}
}
#undef tXOffset
#undef tYOffset
#undef tNumShakes
#undef tTimer
#undef tShakeDelay
static void AnimHitSplatBasic(struct Sprite *sprite)
{
CMD_ARGS(x, y, relativeTo, animation);
StartSpriteAffineAnim(sprite, cmd->animation);
if (cmd->relativeTo == ANIM_ATTACKER)
InitSpritePosToAnimAttacker(sprite, TRUE);
else
InitSpritePosToAnimTarget(sprite, TRUE);
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
// Same as basic hit splat but takes a length of time to persist for.
static void AnimHitSplatPersistent(struct Sprite *sprite)
{
CMD_ARGS(x, y, relativeTo, animation, duration);
StartSpriteAffineAnim(sprite, cmd->animation);
if (cmd->relativeTo == ANIM_ATTACKER)
InitSpritePosToAnimAttacker(sprite, TRUE);
else
InitSpritePosToAnimTarget(sprite, TRUE);
sprite->data[0] = cmd->duration;
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
StoreSpriteCallbackInData6(sprite, DestroyAnimSpriteAfterTimer);
}
// For paired hit splats whose position is inverted when used by the opponent on the player.
// Used by Twineedle and Spike Cannon
static void AnimHitSplatHandleInvert(struct Sprite *sprite)
{
// Matches AnimHitSplatBasic.
CMD_ARGS(x, y, relativeTo, animation);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER && !IsContest())
cmd->y = -cmd->y;
AnimHitSplatBasic(sprite);
}
static void AnimHitSplatRandom(struct Sprite *sprite)
{
CMD_ARGS(relativeTo, animation);
if (cmd->animation == -1)
cmd->animation = Random2() & 3;
StartSpriteAffineAnim(sprite, cmd->animation);
if (cmd->relativeTo == ANIM_ATTACKER)
InitSpritePosToAnimAttacker(sprite, FALSE);
else
InitSpritePosToAnimTarget(sprite, FALSE);
sprite->x2 += (Random2() % 48) - 24;
sprite->y2 += (Random2() % 24) - 12;
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
}
static void AnimHitSplatOnMonEdge(struct Sprite *sprite)
{
CMD_ARGS(relativeTo, x, y, animation);
sprite->data[0] = GetAnimBattlerSpriteId(cmd->relativeTo);
sprite->x = gSprites[sprite->data[0]].x + gSprites[sprite->data[0]].x2;
sprite->y = gSprites[sprite->data[0]].y + gSprites[sprite->data[0]].y2;
sprite->x2 = cmd->x;
sprite->y2 = cmd->y;
StartSpriteAffineAnim(sprite, cmd->animation);
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
}
static void AnimCrossImpact(struct Sprite *sprite)
{
CMD_ARGS(x, y, relativeTo, duration);
if (cmd->relativeTo == ANIM_ATTACKER)
InitSpritePosToAnimAttacker(sprite, TRUE);
else
InitSpritePosToAnimTarget(sprite, TRUE);
sprite->data[0] = cmd->duration;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
sprite->callback = WaitAnimForDuration;
}
static void AnimFlashingHitSplat(struct Sprite *sprite)
{
CMD_ARGS(x, y, relativeTo, animation);
StartSpriteAffineAnim(sprite, cmd->animation);
if (cmd->relativeTo == ANIM_ATTACKER)
InitSpritePosToAnimAttacker(sprite, TRUE);
else
InitSpritePosToAnimTarget(sprite, TRUE);
sprite->callback = AnimFlashingHitSplat_Step;
}
static void AnimFlashingHitSplat_Step(struct Sprite *sprite)
{
sprite->invisible ^= 1;
if (sprite->data[0]++ > 12)
DestroyAnimSprite(sprite);
}