mirror of
https://github.com/pret/pokeemerald.git
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1116 lines
32 KiB
C
1116 lines
32 KiB
C
#include "global.h"
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#include "battle_anim.h"
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#include "battle_anim_internal.h"
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#include "palette.h"
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#include "random.h"
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#include "task.h"
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#include "trig.h"
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#include "constants/rgb.h"
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static void AnimConfusionDuck(struct Sprite *);
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static void AnimSimplePaletteBlend(struct Sprite *);
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static void AnimSimplePaletteBlend_Step(struct Sprite *);
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static void AnimComplexPaletteBlend(struct Sprite *);
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static void AnimComplexPaletteBlend_Step1(struct Sprite *);
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static void AnimComplexPaletteBlend_Step2(struct Sprite *);
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static void AnimCirclingSparkle(struct Sprite *);
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static void AnimShakeMonOrBattlePlatforms(struct Sprite *);
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static void AnimShakeMonOrBattlePlatforms_Step(struct Sprite *);
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static void AnimShakeMonOrBattlePlatforms_UpdateCoordOffsetEnabled(void);
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static void AnimHitSplatBasic(struct Sprite *);
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static void AnimHitSplatPersistent(struct Sprite *);
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static void AnimHitSplatHandleInvert(struct Sprite *);
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static void AnimHitSplatRandom(struct Sprite *);
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static void AnimHitSplatOnMonEdge(struct Sprite *);
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static void AnimCrossImpact(struct Sprite *);
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static void AnimFlashingHitSplat(struct Sprite *);
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static void AnimFlashingHitSplat_Step(struct Sprite *);
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static void AnimConfusionDuck_Step(struct Sprite *);
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static void BlendColorCycle(u8, u8, u8);
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static void AnimTask_BlendColorCycleLoop(u8);
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static void BlendColorCycleExclude(u8, u8, u8);
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static void AnimTask_BlendColorCycleExcludeLoop(u8);
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static void BlendColorCycleByTag(u8, u8, u8);
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static void AnimTask_BlendColorCycleByTagLoop(u8);
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static void AnimTask_FlashAnimTagWithColor_Step1(u8);
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static void AnimTask_FlashAnimTagWithColor_Step2(u8);
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static void AnimTask_ShakeBattlePlatforms_Step(u8);
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static const union AnimCmd sAnim_ConfusionDuck_0[] =
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{
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ANIMCMD_FRAME(0, 8),
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ANIMCMD_FRAME(4, 8),
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ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
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ANIMCMD_FRAME(8, 8),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_ConfusionDuck_1[] =
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{
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ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
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ANIMCMD_FRAME(4, 8),
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ANIMCMD_FRAME(0, 8),
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ANIMCMD_FRAME(8, 8),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd *const sAnims_ConfusionDuck[] =
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{
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sAnim_ConfusionDuck_0,
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sAnim_ConfusionDuck_1,
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};
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const struct SpriteTemplate gConfusionDuckSpriteTemplate =
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{
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.tileTag = ANIM_TAG_DUCK,
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.paletteTag = ANIM_TAG_DUCK,
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.oam = &gOamData_AffineOff_ObjNormal_16x16,
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.anims = sAnims_ConfusionDuck,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimConfusionDuck,
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};
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const struct SpriteTemplate gSimplePaletteBlendSpriteTemplate =
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{
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.tileTag = 0,
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.paletteTag = 0,
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.oam = &gDummyOamData,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimSimplePaletteBlend,
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};
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const struct SpriteTemplate gComplexPaletteBlendSpriteTemplate =
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{
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.tileTag = 0,
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.paletteTag = 0,
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.oam = &gDummyOamData,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimComplexPaletteBlend,
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};
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static const union AnimCmd sAnim_CirclingSparkle[] =
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{
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ANIMCMD_FRAME(0, 3),
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ANIMCMD_FRAME(16, 3),
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ANIMCMD_FRAME(32, 3),
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ANIMCMD_FRAME(48, 3),
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ANIMCMD_FRAME(64, 3),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd *const sAnims_CirclingSparkle[] =
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{
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sAnim_CirclingSparkle,
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};
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// Unused
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static const struct SpriteTemplate sCirclingSparkleSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SPARKLE_4,
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.paletteTag = ANIM_TAG_SPARKLE_4,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = sAnims_CirclingSparkle,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimCirclingSparkle,
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};
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const struct SpriteTemplate gShakeMonOrPlatformSpriteTemplate =
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{
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.tileTag = 0,
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.paletteTag = 0,
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.oam = &gDummyOamData,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimShakeMonOrBattlePlatforms,
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};
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static const union AffineAnimCmd sAffineAnim_HitSplat_0[] =
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{
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AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd sAffineAnim_HitSplat_1[] =
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{
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AFFINEANIMCMD_FRAME(0xD8, 0xD8, 0, 0),
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AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd sAffineAnim_HitSplat_2[] =
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{
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AFFINEANIMCMD_FRAME(0xB0, 0xB0, 0, 0),
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AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd sAffineAnim_HitSplat_3[] =
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{
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AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
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AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd *const sAffineAnims_HitSplat[] =
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{
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sAffineAnim_HitSplat_0,
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sAffineAnim_HitSplat_1,
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sAffineAnim_HitSplat_2,
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sAffineAnim_HitSplat_3,
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};
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const struct SpriteTemplate gBasicHitSplatSpriteTemplate =
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{
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.tileTag = ANIM_TAG_IMPACT,
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.paletteTag = ANIM_TAG_IMPACT,
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.oam = &gOamData_AffineNormal_ObjBlend_32x32,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = sAffineAnims_HitSplat,
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.callback = AnimHitSplatBasic,
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};
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const struct SpriteTemplate gHandleInvertHitSplatSpriteTemplate =
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{
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.tileTag = ANIM_TAG_IMPACT,
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.paletteTag = ANIM_TAG_IMPACT,
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.oam = &gOamData_AffineNormal_ObjBlend_32x32,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = sAffineAnims_HitSplat,
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.callback = AnimHitSplatHandleInvert,
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};
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const struct SpriteTemplate gWaterHitSplatSpriteTemplate =
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{
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.tileTag = ANIM_TAG_WATER_IMPACT,
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.paletteTag = ANIM_TAG_WATER_IMPACT,
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.oam = &gOamData_AffineNormal_ObjBlend_32x32,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = sAffineAnims_HitSplat,
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.callback = AnimHitSplatBasic,
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};
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const struct SpriteTemplate gRandomPosHitSplatSpriteTemplate =
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{
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.tileTag = ANIM_TAG_IMPACT,
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.paletteTag = ANIM_TAG_IMPACT,
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.oam = &gOamData_AffineNormal_ObjBlend_32x32,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = sAffineAnims_HitSplat,
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.callback = AnimHitSplatRandom,
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};
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const struct SpriteTemplate gMonEdgeHitSplatSpriteTemplate =
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{
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.tileTag = ANIM_TAG_IMPACT,
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.paletteTag = ANIM_TAG_IMPACT,
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.oam = &gOamData_AffineNormal_ObjBlend_32x32,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = sAffineAnims_HitSplat,
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.callback = AnimHitSplatOnMonEdge,
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};
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const struct SpriteTemplate gCrossImpactSpriteTemplate =
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{
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.tileTag = ANIM_TAG_CROSS_IMPACT,
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.paletteTag = ANIM_TAG_CROSS_IMPACT,
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.oam = &gOamData_AffineOff_ObjBlend_32x32,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimCrossImpact,
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};
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const struct SpriteTemplate gFlashingHitSplatSpriteTemplate =
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{
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.tileTag = ANIM_TAG_IMPACT,
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.paletteTag = ANIM_TAG_IMPACT,
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.oam = &gOamData_AffineNormal_ObjNormal_32x32,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = sAffineAnims_HitSplat,
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.callback = AnimFlashingHitSplat,
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};
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const struct SpriteTemplate gPersistHitSplatSpriteTemplate =
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{
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.tileTag = ANIM_TAG_IMPACT,
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.paletteTag = ANIM_TAG_IMPACT,
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.oam = &gOamData_AffineNormal_ObjBlend_32x32,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = sAffineAnims_HitSplat,
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.callback = AnimHitSplatPersistent,
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};
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// Moves a spinning duck around the mon's head.
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static void AnimConfusionDuck(struct Sprite *sprite)
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{
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CMD_ARGS(x, y, waveOffset, wavePeriod, duration);
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sprite->x += cmd->x;
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sprite->y += cmd->y;
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sprite->data[0] = cmd->waveOffset;
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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sprite->data[1] = -cmd->wavePeriod;
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sprite->data[4] = 1;
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}
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else
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{
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sprite->data[1] = cmd->wavePeriod;
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sprite->data[4] = 0;
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StartSpriteAnim(sprite, 1);
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}
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sprite->data[3] = cmd->duration;
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sprite->callback = AnimConfusionDuck_Step;
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sprite->callback(sprite);
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}
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static void AnimConfusionDuck_Step(struct Sprite *sprite)
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{
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sprite->x2 = Cos(sprite->data[0], 30);
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sprite->y2 = Sin(sprite->data[0], 10);
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if ((u16)sprite->data[0] < 128)
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sprite->oam.priority = 1;
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else
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sprite->oam.priority = 3;
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sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF;
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if (++sprite->data[2] == sprite->data[3])
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DestroyAnimSprite(sprite);
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}
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// Performs a simple color blend on a specified sprite.
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static void AnimSimplePaletteBlend(struct Sprite *sprite)
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{
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CMD_ARGS(selector, delay, initialBlendY, targetBlendY, color);
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u32 selectedPalettes = UnpackSelectedBattlePalettes(cmd->selector);
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BeginNormalPaletteFade(selectedPalettes, cmd->delay, cmd->initialBlendY, cmd->targetBlendY, cmd->color);
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sprite->invisible = TRUE;
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sprite->callback = AnimSimplePaletteBlend_Step;
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}
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// Unpacks a bitfield and returns a bitmask of its selected palettes.
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// Bits 0-6 of the selector parameter result in the following palettes being selected:
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// 0: F_PAL_BG, battle background palettes (BG palettes 1, 2, and 3)
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// 1: F_PAL_ATTACKER, gBattleAnimAttacker OBJ palette
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// 2: F_PAL_TARGET, gBattleAnimTarget OBJ palette
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// 3: F_PAL_ATK_PARTNER, gBattleAnimAttacker partner OBJ palette
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// 4: F_PAL_DEF_PARTNER, gBattleAnimTarget partner OBJ palette
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// 5: F_PAL_ANIM_1, BG palette 8 (or 14, if in Contest)
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// 6: F_PAL_ANIM_2, BG palette 9
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u32 UnpackSelectedBattlePalettes(s16 selector)
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{
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bool8 battleBackground = selector & 1;
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bool8 attacker = (selector >> 1) & 1;
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bool8 target = (selector >> 2) & 1;
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bool8 attackerPartner = (selector >> 3) & 1;
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bool8 targetPartner = (selector >> 4) & 1;
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bool8 anim1 = (selector >> 5) & 1;
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bool8 anim2 = (selector >> 6) & 1;
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return GetBattlePalettesMask(battleBackground, attacker, target, attackerPartner, targetPartner, anim1, anim2);
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}
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static void AnimSimplePaletteBlend_Step(struct Sprite *sprite)
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{
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if (!gPaletteFade.active)
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DestroyAnimSprite(sprite);
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}
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#define sTimer data[0]
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#define sDelay data[1]
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#define sNumBlends data[2]
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#define sColor1 data[3]
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#define sBlendY1 data[4]
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#define sColor2 data[5]
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#define sBlendY2 data[6]
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#define sPaletteSelector data[7]
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static void AnimComplexPaletteBlend(struct Sprite *sprite)
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{
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CMD_ARGS(selector, delay, numBlends, color1, blendY1, color2, blendY2);
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u32 selectedPalettes;
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sprite->sTimer = cmd->delay;
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sprite->sDelay = cmd->delay;
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sprite->sNumBlends = cmd->numBlends;
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sprite->sColor1 = cmd->color1;
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sprite->sBlendY1 = cmd->blendY1;
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sprite->sColor2 = cmd->color2;
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sprite->sBlendY2 = cmd->blendY2;
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sprite->sPaletteSelector = cmd->selector;
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selectedPalettes = UnpackSelectedBattlePalettes(sprite->sPaletteSelector);
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BlendPalettes(selectedPalettes, cmd->blendY1, cmd->color1);
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sprite->invisible = TRUE;
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sprite->callback = AnimComplexPaletteBlend_Step1;
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}
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static void AnimComplexPaletteBlend_Step1(struct Sprite *sprite)
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{
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u32 selectedPalettes;
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if (sprite->sTimer > 0)
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{
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sprite->sTimer--;
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return;
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}
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if (gPaletteFade.active)
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return;
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if (sprite->sNumBlends == 0)
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{
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sprite->callback = AnimComplexPaletteBlend_Step2;
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return;
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}
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selectedPalettes = UnpackSelectedBattlePalettes(sprite->sPaletteSelector);
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if (sprite->sDelay & 0x100)
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BlendPalettes(selectedPalettes, sprite->sBlendY1, sprite->sColor1);
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else
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BlendPalettes(selectedPalettes, sprite->sBlendY2, sprite->sColor2);
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sprite->sDelay ^= 0x100;
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sprite->sTimer = sprite->sDelay & 0xFF;
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sprite->sNumBlends--;
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}
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static void AnimComplexPaletteBlend_Step2(struct Sprite *sprite)
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{
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u32 selectedPalettes;
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if (!gPaletteFade.active)
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{
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selectedPalettes = UnpackSelectedBattlePalettes(sprite->sPaletteSelector);
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BlendPalettes(selectedPalettes, 0, 0);
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DestroyAnimSprite(sprite);
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}
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}
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#undef sTimer
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#undef sDelay
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#undef sNumBlends
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#undef sColor1
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#undef sBlendY1
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#undef sColor2
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#undef sBlendY2
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#undef sPaletteSelector
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static void AnimCirclingSparkle(struct Sprite *sprite)
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{
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CMD_ARGS(x, y);
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sprite->x += cmd->x;
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sprite->y += cmd->y;
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sprite->data[0] = 0;
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sprite->data[1] = 10;
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sprite->data[2] = 8;
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sprite->data[3] = 40;
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sprite->data[4] = 112;
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sprite->data[5] = 0;
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StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
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sprite->callback = TranslateSpriteInGrowingCircle;
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sprite->callback(sprite);
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}
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// Task data for AnimTask_BlendColorCycle, AnimTask_BlendColorCycleExclude, and AnimTask_BlendColorCycleByTag
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#define tPalSelector data[0] // AnimTask_BlendColorCycle
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#define tPalTag data[0] // AnimTask_BlendColorCycleByTag
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#define tDelay data[1]
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#define tNumBlends data[2]
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#define tInitialBlendY data[3]
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#define tTargetBlendY data[4]
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#define tBlendColor data[5]
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#define tRestoreBlend data[8]
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#define tPalSelectorHi data[9]
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#define tPalSelectorLo data[10]
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// Blends mon/screen to designated color or back alternately tNumBlends times
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// Many uses of this task only set a tNumBlends of 2, which has the effect of blending to a color and back once
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void AnimTask_BlendColorCycle(u8 taskId)
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{
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CMD_ARGS(selector, delay, numBlends, initialBlendY, targetBlendY, color);
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gTasks[taskId].tPalSelector = cmd->selector;
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gTasks[taskId].tDelay = cmd->delay;
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gTasks[taskId].tNumBlends = cmd->numBlends;
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gTasks[taskId].tInitialBlendY = cmd->initialBlendY;
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gTasks[taskId].tTargetBlendY = cmd->targetBlendY;
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gTasks[taskId].tBlendColor = cmd->color;
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gTasks[taskId].tRestoreBlend = FALSE;
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BlendColorCycle(taskId, 0, gTasks[taskId].tTargetBlendY);
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gTasks[taskId].func = AnimTask_BlendColorCycleLoop;
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}
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static void BlendColorCycle(u8 taskId, u8 startBlendAmount, u8 targetBlendAmount)
|
|
{
|
|
u32 selectedPalettes = UnpackSelectedBattlePalettes(gTasks[taskId].tPalSelector);
|
|
BeginNormalPaletteFade(
|
|
selectedPalettes,
|
|
gTasks[taskId].tDelay,
|
|
startBlendAmount,
|
|
targetBlendAmount,
|
|
gTasks[taskId].tBlendColor);
|
|
|
|
gTasks[taskId].tNumBlends--;
|
|
gTasks[taskId].tRestoreBlend ^= 1;
|
|
}
|
|
|
|
static void AnimTask_BlendColorCycleLoop(u8 taskId)
|
|
{
|
|
u8 startBlendAmount, targetBlendAmount;
|
|
if (!gPaletteFade.active)
|
|
{
|
|
if (gTasks[taskId].tNumBlends > 0)
|
|
{
|
|
if (!gTasks[taskId].tRestoreBlend)
|
|
{
|
|
// Blend to designated color
|
|
startBlendAmount = gTasks[taskId].tInitialBlendY;
|
|
targetBlendAmount = gTasks[taskId].tTargetBlendY;
|
|
}
|
|
else
|
|
{
|
|
// Blend back to original color
|
|
startBlendAmount = gTasks[taskId].tTargetBlendY;
|
|
targetBlendAmount = gTasks[taskId].tInitialBlendY;
|
|
}
|
|
|
|
if (gTasks[taskId].tNumBlends == 1)
|
|
targetBlendAmount = 0;
|
|
|
|
BlendColorCycle(taskId, startBlendAmount, targetBlendAmount);
|
|
}
|
|
else
|
|
{
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
}
|
|
}
|
|
|
|
// See AnimTask_BlendColorCycle. Same, but excludes Attacker and Target
|
|
void AnimTask_BlendColorCycleExclude(u8 taskId)
|
|
{
|
|
CMD_ARGS(unk0, delay, numBlends, initialBlendY, targetBlendY, color);
|
|
|
|
int battler;
|
|
u32 selectedPalettes = 0;
|
|
|
|
gTasks[taskId].data[0] = cmd->unk0;
|
|
gTasks[taskId].tDelay = cmd->delay;
|
|
gTasks[taskId].tNumBlends = cmd->numBlends;
|
|
gTasks[taskId].tInitialBlendY = cmd->initialBlendY;
|
|
gTasks[taskId].tTargetBlendY = cmd->targetBlendY;
|
|
gTasks[taskId].tBlendColor = cmd->color;
|
|
gTasks[taskId].tRestoreBlend = 0;
|
|
|
|
for (battler = 0; battler < gBattlersCount; battler++)
|
|
{
|
|
if (battler != gBattleAnimAttacker && battler != gBattleAnimTarget)
|
|
selectedPalettes |= 1 << (battler + 16);
|
|
}
|
|
|
|
if (cmd->unk0 == 1)
|
|
selectedPalettes |= 0xE;
|
|
|
|
gTasks[taskId].tPalSelectorHi = selectedPalettes >> 16;
|
|
gTasks[taskId].tPalSelectorLo = selectedPalettes & 0xFF;
|
|
BlendColorCycleExclude(taskId, 0, gTasks[taskId].tTargetBlendY);
|
|
gTasks[taskId].func = AnimTask_BlendColorCycleExcludeLoop;
|
|
}
|
|
|
|
static void BlendColorCycleExclude(u8 taskId, u8 startBlendAmount, u8 targetBlendAmount)
|
|
{
|
|
u32 selectedPalettes = ((u16)gTasks[taskId].tPalSelectorHi << 16) | (u16)gTasks[taskId].tPalSelectorLo;
|
|
BeginNormalPaletteFade(
|
|
selectedPalettes,
|
|
gTasks[taskId].tDelay,
|
|
startBlendAmount,
|
|
targetBlendAmount,
|
|
gTasks[taskId].tBlendColor);
|
|
|
|
gTasks[taskId].tNumBlends--;
|
|
gTasks[taskId].tRestoreBlend ^= 1;
|
|
}
|
|
|
|
static void AnimTask_BlendColorCycleExcludeLoop(u8 taskId)
|
|
{
|
|
u8 startBlendAmount, targetBlendAmount;
|
|
if (!gPaletteFade.active)
|
|
{
|
|
if (gTasks[taskId].tNumBlends > 0)
|
|
{
|
|
if (!gTasks[taskId].tRestoreBlend)
|
|
{
|
|
// Blend to designated color
|
|
startBlendAmount = gTasks[taskId].tInitialBlendY;
|
|
targetBlendAmount = gTasks[taskId].tTargetBlendY;
|
|
}
|
|
else
|
|
{
|
|
// Blend back to original color
|
|
startBlendAmount = gTasks[taskId].tTargetBlendY;
|
|
targetBlendAmount = gTasks[taskId].tInitialBlendY;
|
|
}
|
|
|
|
if (gTasks[taskId].tNumBlends == 1)
|
|
targetBlendAmount = 0;
|
|
|
|
BlendColorCycleExclude(taskId, startBlendAmount, targetBlendAmount);
|
|
}
|
|
else
|
|
{
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
}
|
|
}
|
|
|
|
// See AnimTask_BlendColorCycle. Same, but selects palette by ANIM_TAG_*
|
|
void AnimTask_BlendColorCycleByTag(u8 taskId)
|
|
{
|
|
CMD_ARGS(tag, delay, numBlends, initialBlendY, targetBlendY, color);
|
|
|
|
gTasks[taskId].tPalTag = cmd->tag;
|
|
gTasks[taskId].tDelay = cmd->delay;
|
|
gTasks[taskId].tNumBlends = cmd->numBlends;
|
|
gTasks[taskId].tInitialBlendY = cmd->initialBlendY;
|
|
gTasks[taskId].tTargetBlendY = cmd->targetBlendY;
|
|
gTasks[taskId].tBlendColor = cmd->color;
|
|
gTasks[taskId].tRestoreBlend = FALSE;
|
|
|
|
BlendColorCycleByTag(taskId, 0, gTasks[taskId].tTargetBlendY);
|
|
gTasks[taskId].func = AnimTask_BlendColorCycleByTagLoop;
|
|
}
|
|
|
|
static void BlendColorCycleByTag(u8 taskId, u8 startBlendAmount, u8 targetBlendAmount)
|
|
{
|
|
u8 paletteIndex = IndexOfSpritePaletteTag(gTasks[taskId].tPalTag);
|
|
BeginNormalPaletteFade(
|
|
1 << (paletteIndex + 16),
|
|
gTasks[taskId].tDelay,
|
|
startBlendAmount,
|
|
targetBlendAmount,
|
|
gTasks[taskId].tBlendColor);
|
|
|
|
gTasks[taskId].tNumBlends--;
|
|
gTasks[taskId].tRestoreBlend ^= 1;
|
|
}
|
|
|
|
static void AnimTask_BlendColorCycleByTagLoop(u8 taskId)
|
|
{
|
|
u8 startBlendAmount, targetBlendAmount;
|
|
if (!gPaletteFade.active)
|
|
{
|
|
if (gTasks[taskId].tNumBlends > 0)
|
|
{
|
|
if (!gTasks[taskId].tRestoreBlend)
|
|
{
|
|
// Blend to designated color
|
|
startBlendAmount = gTasks[taskId].tInitialBlendY;
|
|
targetBlendAmount = gTasks[taskId].tTargetBlendY;
|
|
}
|
|
else
|
|
{
|
|
// Blend back to original color
|
|
startBlendAmount = gTasks[taskId].tTargetBlendY;
|
|
targetBlendAmount = gTasks[taskId].tInitialBlendY;
|
|
}
|
|
|
|
if (gTasks[taskId].tNumBlends == 1)
|
|
targetBlendAmount = 0;
|
|
|
|
BlendColorCycleByTag(taskId, startBlendAmount, targetBlendAmount);
|
|
}
|
|
else
|
|
{
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
}
|
|
}
|
|
|
|
#undef tPalSelector
|
|
#undef tPalTag
|
|
#undef tDelay
|
|
#undef tNumBlends
|
|
#undef tInitialBlendY
|
|
#undef tTargetBlendY
|
|
#undef tBlendColor
|
|
#undef tRestoreBlend
|
|
#undef tPalSelectorHi
|
|
#undef tPalSelectorLo
|
|
|
|
// Flashes the specified anim tag with given color. Used e.g. to flash the particles red in Hyper Beam
|
|
#define tTimer data[0]
|
|
#define tDelay data[1]
|
|
#define tNumBlends data[2]
|
|
#define tColor1 data[3]
|
|
#define tBlendY1 data[4]
|
|
#define tColor2 data[5]
|
|
#define tBlendY2 data[6]
|
|
#define tAnimTag data[7]
|
|
void AnimTask_FlashAnimTagWithColor(u8 taskId)
|
|
{
|
|
CMD_ARGS(tag, delay, numBlends, color1, blendY1, color2, blendY2);
|
|
|
|
u8 paletteIndex;
|
|
|
|
gTasks[taskId].tTimer = cmd->delay;
|
|
gTasks[taskId].tDelay = cmd->delay;
|
|
gTasks[taskId].tNumBlends = cmd->numBlends;
|
|
gTasks[taskId].tColor1 = cmd->color1;
|
|
gTasks[taskId].tBlendY1 = cmd->blendY1;
|
|
gTasks[taskId].tColor2 = cmd->color2;
|
|
gTasks[taskId].tBlendY2 = cmd->blendY2;
|
|
gTasks[taskId].tAnimTag = cmd->tag;
|
|
|
|
paletteIndex = IndexOfSpritePaletteTag(cmd->tag);
|
|
BeginNormalPaletteFade(
|
|
1 << (paletteIndex + 16),
|
|
0,
|
|
cmd->blendY1,
|
|
cmd->blendY1,
|
|
cmd->color1);
|
|
|
|
gTasks[taskId].func = AnimTask_FlashAnimTagWithColor_Step1;
|
|
}
|
|
|
|
static void AnimTask_FlashAnimTagWithColor_Step1(u8 taskId)
|
|
{
|
|
u32 selectedPalettes;
|
|
|
|
if (gTasks[taskId].tTimer > 0)
|
|
{
|
|
gTasks[taskId].tTimer--;
|
|
return;
|
|
}
|
|
|
|
if (gPaletteFade.active)
|
|
return;
|
|
|
|
if (gTasks[taskId].tNumBlends == 0)
|
|
{
|
|
gTasks[taskId].func = AnimTask_FlashAnimTagWithColor_Step2;
|
|
return;
|
|
}
|
|
|
|
selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].tAnimTag) + 16);
|
|
if (gTasks[taskId].tDelay & 0x100)
|
|
{
|
|
BeginNormalPaletteFade(
|
|
selectedPalettes,
|
|
0,
|
|
gTasks[taskId].tBlendY1,
|
|
gTasks[taskId].tBlendY1,
|
|
gTasks[taskId].tColor1);
|
|
}
|
|
else
|
|
{
|
|
BeginNormalPaletteFade(
|
|
selectedPalettes,
|
|
0,
|
|
gTasks[taskId].tBlendY2,
|
|
gTasks[taskId].tBlendY2,
|
|
gTasks[taskId].tColor2);
|
|
}
|
|
|
|
gTasks[taskId].tDelay ^= 0x100;
|
|
gTasks[taskId].tTimer = gTasks[taskId].tDelay & 0xFF;
|
|
gTasks[taskId].tNumBlends--;
|
|
}
|
|
|
|
static void AnimTask_FlashAnimTagWithColor_Step2(u8 taskId)
|
|
{
|
|
u32 selectedPalettes;
|
|
|
|
if (!gPaletteFade.active)
|
|
{
|
|
selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].tAnimTag) + 16);
|
|
BeginNormalPaletteFade(selectedPalettes, 0, 0, 0, RGB_BLACK);
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
}
|
|
|
|
#undef tTimer
|
|
#undef tDelay
|
|
#undef tNumBlends
|
|
#undef tColor1
|
|
#undef tBlendY1
|
|
#undef tColor2
|
|
#undef tBlendY2
|
|
#undef tAnimTag
|
|
|
|
void AnimTask_InvertScreenColor(u8 taskId)
|
|
{
|
|
CMD_ARGS(flagsScenery, flagsAttacker, flagsTarget);
|
|
|
|
u32 selectedPalettes = 0;
|
|
u8 attackerBattler = gBattleAnimAttacker;
|
|
u8 targetBattler = gBattleAnimTarget;
|
|
|
|
if (cmd->flagsScenery & (1 << 8))
|
|
selectedPalettes = GetBattlePalettesMask(TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE);
|
|
|
|
if (cmd->flagsAttacker & (1 << 8))
|
|
selectedPalettes |= (0x10000 << attackerBattler);
|
|
|
|
if (cmd->flagsTarget & (1 << 8))
|
|
selectedPalettes |= (0x10000 << targetBattler);
|
|
|
|
InvertPlttBuffer(selectedPalettes);
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
// Unused
|
|
#define tTimer data[0]
|
|
#define tLength data[1]
|
|
#define tFlagsScenery data[2]
|
|
#define tFlagsAttacker data[3]
|
|
#define tFlagsTarget data[4]
|
|
#define tColorR data[5]
|
|
#define tColorG data[6]
|
|
#define tColorB data[7]
|
|
void AnimTask_TintPalettes(u8 taskId)
|
|
{
|
|
CMD_ARGS(flagsScenery, flagsAttacker, flagsTarget, duration, r, g, b);
|
|
|
|
u8 attackerBattler;
|
|
u8 targetBattler;
|
|
u8 paletteIndex;
|
|
u32 selectedPalettes = 0;
|
|
|
|
if (gTasks[taskId].tTimer == 0)
|
|
{
|
|
gTasks[taskId].tFlagsScenery = cmd->flagsScenery;
|
|
gTasks[taskId].tFlagsAttacker = cmd->flagsAttacker;
|
|
gTasks[taskId].tFlagsTarget = cmd->flagsTarget;
|
|
gTasks[taskId].tLength = cmd->duration;
|
|
gTasks[taskId].tColorR = cmd->r;
|
|
gTasks[taskId].tColorG = cmd->g;
|
|
gTasks[taskId].tColorB = cmd->b;
|
|
}
|
|
|
|
gTasks[taskId].tTimer++;
|
|
attackerBattler = gBattleAnimAttacker;
|
|
targetBattler = gBattleAnimTarget;
|
|
|
|
if (gTasks[taskId].tFlagsScenery & (1 << 8))
|
|
selectedPalettes = PALETTES_BG;
|
|
|
|
if (gTasks[taskId].tFlagsScenery & 1)
|
|
{
|
|
paletteIndex = IndexOfSpritePaletteTag(gSprites[gHealthboxSpriteIds[attackerBattler]].template->paletteTag);
|
|
selectedPalettes |= (1 << paletteIndex) << 16;
|
|
}
|
|
|
|
if (gTasks[taskId].tFlagsAttacker & (1 << 8))
|
|
selectedPalettes |= (1 << attackerBattler) << 16;
|
|
|
|
if (gTasks[taskId].tFlagsTarget & (1 << 8))
|
|
selectedPalettes |= (1 << targetBattler) << 16;
|
|
|
|
TintPlttBuffer(selectedPalettes, gTasks[taskId].tColorR, gTasks[taskId].tColorG, gTasks[taskId].tColorB);
|
|
if (gTasks[taskId].tTimer == gTasks[taskId].tLength)
|
|
{
|
|
UnfadePlttBuffer(selectedPalettes);
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
}
|
|
#undef tTimer
|
|
#undef tLength
|
|
#undef tFlagsScenery
|
|
#undef tFlagsAttacker
|
|
#undef tFlagsTarget
|
|
#undef tColorR
|
|
#undef tColorG
|
|
#undef tColorB
|
|
|
|
#define sShakeVelocity data[0]
|
|
#define sShakeTimer data[1]
|
|
#define sShakeDuration data[2]
|
|
#define sTimer data[3]
|
|
#define sOriginalValue data[4]
|
|
#define sType data[5]
|
|
#define sShakePtrLo data[6]
|
|
#define sShakePtrHi data[7]
|
|
|
|
static void AnimShakeMonOrBattlePlatforms(struct Sprite *sprite)
|
|
{
|
|
CMD_ARGS(velocity, shakeTimer, shakeDuration, type, battlerSelector);
|
|
|
|
sprite->invisible = TRUE;
|
|
sprite->sShakeVelocity = -cmd->velocity;
|
|
sprite->sShakeTimer = cmd->shakeTimer;
|
|
sprite->sShakeDuration = cmd->shakeTimer;
|
|
sprite->sTimer = cmd->shakeDuration;
|
|
|
|
switch (cmd->type)
|
|
{
|
|
case SHAKE_BG_X:
|
|
StoreSpriteCallbackInData6(sprite, (void *)&gBattle_BG3_X);
|
|
break;
|
|
case SHAKE_BG_Y:
|
|
StoreSpriteCallbackInData6(sprite, (void *)&gBattle_BG3_Y);
|
|
break;
|
|
case SHAKE_MON_X:
|
|
StoreSpriteCallbackInData6(sprite, (void *)&gSpriteCoordOffsetX);
|
|
break;
|
|
default:
|
|
StoreSpriteCallbackInData6(sprite, (void *)&gSpriteCoordOffsetY);
|
|
break;
|
|
}
|
|
|
|
sprite->sOriginalValue = *(u16 *)(sprite->sShakePtrLo | (sprite->sShakePtrHi << 16));
|
|
sprite->sType = cmd->type;
|
|
if (sprite->sType == SHAKE_MON_X || sprite->sType == SHAKE_MON_Y)
|
|
AnimShakeMonOrBattlePlatforms_UpdateCoordOffsetEnabled();
|
|
|
|
sprite->callback = AnimShakeMonOrBattlePlatforms_Step;
|
|
}
|
|
|
|
static void AnimShakeMonOrBattlePlatforms_Step(struct Sprite *sprite)
|
|
{
|
|
u8 i;
|
|
|
|
if (sprite->sTimer > 0)
|
|
{
|
|
sprite->sTimer--;
|
|
if (sprite->sShakeTimer > 0)
|
|
{
|
|
sprite->sShakeTimer--;
|
|
}
|
|
else
|
|
{
|
|
sprite->sShakeTimer = sprite->sShakeDuration;
|
|
*(u16 *)(sprite->sShakePtrLo | (sprite->sShakePtrHi << 16)) += sprite->sShakeVelocity;
|
|
sprite->sShakeVelocity = -sprite->sShakeVelocity;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
*(u16 *)(sprite->sShakePtrLo | (sprite->sShakePtrHi << 16)) = sprite->sOriginalValue;
|
|
if (sprite->sType == SHAKE_MON_X || sprite->sType == SHAKE_MON_Y)
|
|
{
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
gSprites[gBattlerSpriteIds[i]].coordOffsetEnabled = FALSE;
|
|
}
|
|
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
}
|
|
|
|
static void AnimShakeMonOrBattlePlatforms_UpdateCoordOffsetEnabled(void)
|
|
{
|
|
// Matches AnimShakeMonOrBattlePlatforms.
|
|
CMD_ARGS(velocity, shakeDuration, duration, type, battlerSelector);
|
|
|
|
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = FALSE;
|
|
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = FALSE;
|
|
|
|
if (cmd->battlerSelector == 2)
|
|
{
|
|
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = TRUE;
|
|
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = TRUE;
|
|
}
|
|
else
|
|
{
|
|
if (cmd->battlerSelector == 0)
|
|
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = TRUE;
|
|
else
|
|
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = TRUE;
|
|
}
|
|
}
|
|
|
|
#undef sShakeVelocity
|
|
#undef sShakeTimer
|
|
#undef sShakeDuration
|
|
#undef sTimer
|
|
#undef sOriginalValue
|
|
#undef sType
|
|
#undef sShakePtrLo
|
|
#undef sShakePtrHi
|
|
|
|
// Task data for AnimTask_ShakeBattlePlatforms
|
|
#define tXOffset data[0]
|
|
#define tYOffset data[1]
|
|
#define tNumShakes data[2]
|
|
#define tTimer data[3]
|
|
#define tShakeDelay data[8]
|
|
|
|
// Can shake battle platforms back and forth on the X or down and back to original pos on Y (cant shake up from orig pos)
|
|
void AnimTask_ShakeBattlePlatforms(u8 taskId)
|
|
{
|
|
CMD_ARGS(xOffset, yOffset, shakes, delay);
|
|
|
|
gTasks[taskId].tXOffset = cmd->xOffset;
|
|
gTasks[taskId].tYOffset = cmd->yOffset;
|
|
gTasks[taskId].tNumShakes = cmd->shakes;
|
|
gTasks[taskId].tTimer = cmd->delay;
|
|
gTasks[taskId].tShakeDelay = cmd->delay;
|
|
gBattle_BG3_X = cmd->xOffset;
|
|
gBattle_BG3_Y = cmd->yOffset;
|
|
gTasks[taskId].func = AnimTask_ShakeBattlePlatforms_Step;
|
|
gTasks[taskId].func(taskId);
|
|
}
|
|
|
|
static void AnimTask_ShakeBattlePlatforms_Step(u8 taskId)
|
|
{
|
|
if (gTasks[taskId].tTimer == 0)
|
|
{
|
|
if (gBattle_BG3_X == gTasks[taskId].tXOffset)
|
|
gBattle_BG3_X = -gTasks[taskId].tXOffset;
|
|
else
|
|
gBattle_BG3_X = gTasks[taskId].tXOffset;
|
|
|
|
if (gBattle_BG3_Y == -gTasks[taskId].tYOffset)
|
|
gBattle_BG3_Y = 0;
|
|
else
|
|
gBattle_BG3_Y = -gTasks[taskId].tYOffset;
|
|
|
|
gTasks[taskId].tTimer = gTasks[taskId].tShakeDelay;
|
|
if (--gTasks[taskId].tNumShakes == 0)
|
|
{
|
|
gBattle_BG3_X = 0;
|
|
gBattle_BG3_Y = 0;
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gTasks[taskId].tTimer--;
|
|
}
|
|
}
|
|
|
|
#undef tXOffset
|
|
#undef tYOffset
|
|
#undef tNumShakes
|
|
#undef tTimer
|
|
#undef tShakeDelay
|
|
|
|
static void AnimHitSplatBasic(struct Sprite *sprite)
|
|
{
|
|
CMD_ARGS(x, y, relativeTo, animation);
|
|
|
|
StartSpriteAffineAnim(sprite, cmd->animation);
|
|
if (cmd->relativeTo == ANIM_ATTACKER)
|
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
|
else
|
|
InitSpritePosToAnimTarget(sprite, TRUE);
|
|
|
|
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
}
|
|
|
|
// Same as basic hit splat but takes a length of time to persist for.
|
|
static void AnimHitSplatPersistent(struct Sprite *sprite)
|
|
{
|
|
CMD_ARGS(x, y, relativeTo, animation, duration);
|
|
|
|
StartSpriteAffineAnim(sprite, cmd->animation);
|
|
if (cmd->relativeTo == ANIM_ATTACKER)
|
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
|
else
|
|
InitSpritePosToAnimTarget(sprite, TRUE);
|
|
|
|
sprite->data[0] = cmd->duration;
|
|
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSpriteAfterTimer);
|
|
}
|
|
|
|
// For paired hit splats whose position is inverted when used by the opponent on the player.
|
|
// Used by Twineedle and Spike Cannon
|
|
static void AnimHitSplatHandleInvert(struct Sprite *sprite)
|
|
{
|
|
// Matches AnimHitSplatBasic.
|
|
CMD_ARGS(x, y, relativeTo, animation);
|
|
|
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER && !IsContest())
|
|
cmd->y = -cmd->y;
|
|
|
|
AnimHitSplatBasic(sprite);
|
|
}
|
|
|
|
static void AnimHitSplatRandom(struct Sprite *sprite)
|
|
{
|
|
CMD_ARGS(relativeTo, animation);
|
|
|
|
if (cmd->animation == -1)
|
|
cmd->animation = Random2() & 3;
|
|
|
|
StartSpriteAffineAnim(sprite, cmd->animation);
|
|
if (cmd->relativeTo == ANIM_ATTACKER)
|
|
InitSpritePosToAnimAttacker(sprite, FALSE);
|
|
else
|
|
InitSpritePosToAnimTarget(sprite, FALSE);
|
|
|
|
sprite->x2 += (Random2() % 48) - 24;
|
|
sprite->y2 += (Random2() % 24) - 12;
|
|
|
|
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
|
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
|
}
|
|
|
|
static void AnimHitSplatOnMonEdge(struct Sprite *sprite)
|
|
{
|
|
CMD_ARGS(relativeTo, x, y, animation);
|
|
|
|
sprite->data[0] = GetAnimBattlerSpriteId(cmd->relativeTo);
|
|
sprite->x = gSprites[sprite->data[0]].x + gSprites[sprite->data[0]].x2;
|
|
sprite->y = gSprites[sprite->data[0]].y + gSprites[sprite->data[0]].y2;
|
|
sprite->x2 = cmd->x;
|
|
sprite->y2 = cmd->y;
|
|
StartSpriteAffineAnim(sprite, cmd->animation);
|
|
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
|
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
|
}
|
|
|
|
static void AnimCrossImpact(struct Sprite *sprite)
|
|
{
|
|
CMD_ARGS(x, y, relativeTo, duration);
|
|
|
|
if (cmd->relativeTo == ANIM_ATTACKER)
|
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
|
else
|
|
InitSpritePosToAnimTarget(sprite, TRUE);
|
|
|
|
sprite->data[0] = cmd->duration;
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
sprite->callback = WaitAnimForDuration;
|
|
}
|
|
|
|
static void AnimFlashingHitSplat(struct Sprite *sprite)
|
|
{
|
|
CMD_ARGS(x, y, relativeTo, animation);
|
|
|
|
StartSpriteAffineAnim(sprite, cmd->animation);
|
|
if (cmd->relativeTo == ANIM_ATTACKER)
|
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
|
else
|
|
InitSpritePosToAnimTarget(sprite, TRUE);
|
|
|
|
sprite->callback = AnimFlashingHitSplat_Step;
|
|
}
|
|
|
|
static void AnimFlashingHitSplat_Step(struct Sprite *sprite)
|
|
{
|
|
sprite->invisible ^= 1;
|
|
if (sprite->data[0]++ > 12)
|
|
DestroyAnimSprite(sprite);
|
|
}
|