pokeemerald/src/random.c
2023-03-15 13:39:17 +00:00

58 lines
1.1 KiB
C

#include "global.h"
#include "random.h"
EWRAM_DATA static u8 sUnknown = 0;
EWRAM_DATA static u32 sRandCount = 0;
// IWRAM common
u32 gRngValue;
u32 gRng2Value;
u16 Random(void)
{
gRngValue = ISO_RANDOMIZE1(gRngValue);
sRandCount++;
return gRngValue >> 16;
}
void SeedRng(u16 seed)
{
gRngValue = seed;
sUnknown = 0;
}
void SeedRng2(u16 seed)
{
gRng2Value = seed;
}
u16 Random2(void)
{
gRng2Value = ISO_RANDOMIZE1(gRng2Value);
return gRng2Value >> 16;
}
__attribute__((weak, alias("RandomUniformDefault")))
u32 RandomUniform(enum RandomTag tag, u32 lo, u32 hi);
__attribute__((weak, alias("RandomWeightedArrayDefault")))
u32 RandomWeightedArray(enum RandomTag tag, u32 sum, u32 n, const u8 *weights);
u32 RandomUniformDefault(enum RandomTag tag, u32 lo, u32 hi)
{
return lo + (((hi - lo) * Random()) >> 16);
}
u32 RandomWeightedArrayDefault(enum RandomTag tag, u32 sum, u32 n, const u8 *weights)
{
s32 i, targetSum;
targetSum = (sum * Random()) >> 16;
for (i = 0; i < n - 1; i++)
{
targetSum -= weights[i];
if (targetSum < 0)
return i;
}
return n - 1;
}