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'INCGFX' is like 'INCBIN' except that it specifies the arguments to pass to 'gbagfx' which alleviates the user-unfriendliness caused by catch-all rules. Specifically, users frequently forget to add to 'spritesheet_rules.mk' when adding object event graphics, and then the built '.4bpp' file is not invalidated when the add their rule so they have to 'touch' the source file or similar. The built artifacts are placed in 'build/assets'. |
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| .. | ||
| .gitignore | ||
| asm_file.cpp | ||
| asm_file.h | ||
| c_file.cpp | ||
| c_file.h | ||
| LICENSE | ||
| Makefile | ||
| scaninc.cpp | ||
| scaninc.h | ||
| source_file.cpp | ||
| source_file.h | ||