pokeemerald/include/rotating_gate.h
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Fix conflicting types for rotating gate functions (#2087)
2025-01-17 18:19:21 -05:00

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C

#ifndef GUARD_ROTATING_GATE_H
#define GUARD_ROTATING_GATE_H
void RotatingGatePuzzleCameraUpdate(s16 deltaX, s16 deltaY);
void RotatingGate_InitPuzzleAndGraphics(void);
bool32 CheckForRotatingGatePuzzleCollision(u8 direction, s16 x, s16 y);
bool32 CheckForRotatingGatePuzzleCollisionWithoutAnimation(u8 direction, s16 x, s16 y);
#endif // GUARD_ROTATING_GATE_H