# How to use FireRed/LeafGreen ## How to compile ```make firered -j```
or
```make leafgreen -j``` Note: If you switch between building emerald and FRLG, `make clean` is required at the moment. ## Porymap adjustments For Porymap to work with FRLG maps you need to adjust a few settings (`Options > Project Settings`): - in the `General` tab change the base game version to `pokefirered` ![porymap_general](./img/frlg/porymap_general.png) - in the `Identifiers` tab change the following attributes: - define_tiles_primary: `NUM_TILES_IN_PRIMARY_FRLG` - define_metatiles_primary: `NUM_METATILES_IN_PRIMARY_FRLG` - define_pals_primary: `NUM_PALS_IN_PRIMARY_FRLG` - define_mask_behavior: `METATILE_ATTR_BEHAVIOR_MASK_FRLG` - define_mask_layer: `METATILE_ATTR_LAYER_MASK_FRLG` ![porymap_identifier](./img/frlg/porymap_identifier.png) ## How to add maps For maps to be included in the firered build process they need to have a custom attribute `region` with the value `REGION_KANTO`. Not defining this attribute defaults to `REGION_HOENN`. The attribute can either be added in porymap or manually in the `map.json` file. **Examples:** map.json: ``` { "id": "MAP_PALLET_TOWN", "name": "PalletTown_Frlg", "layout": "LAYOUT_PALLET_TOWN", "music": "MUS_RG_PALLET", "region": "REGION_KANTO", ... ``` Porymap: ![porymap_region_attribute](./img/frlg/porymap_region_attribute.png) ## Migrating FRLG tilesets To migrate tilesets that have been previously created for pokefirered you can use [this script](/migration_scripts/frlg_metatile_behavior_converter.py).
Instructions are in the script.