@ commands .macro loadspritegfx tag:req .byte 0x0 .2byte \tag .endm .macro unloadspritegfx tag:req .byte 0x1 .2byte \tag .endm .macro createsprite template:req, anim_battler:req, subpriority_offset:req, argv:vararg .byte 0x02 .4byte \template .if \anim_battler == ANIM_TARGET .byte ANIMSPRITE_IS_TARGET | (\subpriority_offset & 0x7F) .else .byte (\subpriority_offset & 0x7F) .endif .byte (.Lsprite_\@_2 - .Lsprite_\@_1) / 2 .Lsprite_\@_1: .2byte \argv .Lsprite_\@_2: .endm .macro createvisualtask addr:req, priority:req, argv:vararg .byte 0x03 .4byte \addr .byte \priority .byte (.Lcreatetask_\@_2 - .Lcreatetask_\@_1) / 2 .Lcreatetask_\@_1: .2byte \argv .Lcreatetask_\@_2: .endm .macro delay frames:req .byte 0x4 .byte \frames .endm .macro waitforvisualfinish .byte 0x5 .endm .macro nop .byte 0x6 .endm .macro nop2 .byte 0x7 .endm .macro end .byte 0x8 .endm .macro playse se:req .byte 0x9 .2byte \se .endm .macro monbg battler:req .byte 0xa .byte \battler .endm .macro clearmonbg battler:req .byte 0xb .byte \battler .endm .macro setalpha eva:req, evb:req .byte 0x0C .2byte ((\evb) << 8) | (\eva) .endm .macro blendoff .byte 0xd .endm .macro call ptr:req .byte 0xe .4byte \ptr .endm .macro return .byte 0xf .endm .macro setarg argId:req, value:req .byte 0x10 .byte \argId .2byte \value .endm .macro choosetwoturnanim ptr1:req, ptr2:req .byte 0x11 .4byte \ptr1 .4byte \ptr2 .endm .macro jumpifmoveturn value:req, ptr:req .byte 0x12 .byte \value .4byte \ptr .endm .macro goto ptr:req .byte 0x13 .4byte \ptr .endm .macro fadetobg bg:req .byte 0x14 .byte \bg .endm .macro restorebg .byte 0x15 .endm .macro waitbgfadeout .byte 0x16 .endm .macro waitbgfadein .byte 0x17 .endm .macro changebg bg:req .byte 0x18 .byte \bg .endm .macro playsewithpan se:req, pan:req .byte 0x19 .2byte \se .byte \pan .endm .macro setpan pan:req .byte 0x1a .byte \pan .endm .macro panse se:req, currentPan:req, targetPan:req, incrementPan:req, delay:req .byte 0x1b .2byte \se .byte \currentPan .byte \targetPan .byte \incrementPan .byte \delay .endm .macro loopsewithpan se:req, pan:req, wait:req, times:req .byte 0x1c .2byte \se .byte \pan .byte \wait .byte \times .endm .macro waitplaysewithpan se:req, pan:req, wait:req .byte 0x1d .2byte \se .byte \pan .byte \wait .endm .macro setbldcnt bldcnt:req .byte 0x1e .2byte \bldcnt .endm .macro createsoundtask addr:req, argv:vararg .byte 0x1F .4byte \addr .byte (.Lcreatetask_1F_\@_2 - .Lcreatetask_1F_\@_1) / 2 .Lcreatetask_1F_\@_1: .2byte \argv .Lcreatetask_1F_\@_2: .endm .macro waitsound .byte 0x20 .endm .macro jumpargeq argId:req, value:req, ptr:req .byte 0x21 .byte \argId .2byte \value .4byte \ptr .endm .macro monbg_static battler:req .byte 0x22 .byte \battler .endm .macro clearmonbg_static battler:req .byte 0x23 .byte \battler .endm .macro jumpifcontest ptr:req .byte 0x24 .4byte \ptr .endm .macro fadetobgfromset bgOpponent:req, bgPlayer:req, bgContest:req .byte 0x25 .byte \bgOpponent .byte \bgPlayer .byte \bgContest .endm .macro panse_adjustnone se:req, currentPan:req, targetPan:req, incrementPan:req, delay:req .byte 0x26 .2byte \se .byte \currentPan .byte \targetPan .byte \incrementPan .byte \delay .endm .macro panse_adjustall se:req, currentPan:req, targetPan:req, incrementPan:req, delay:req .byte 0x27 .2byte \se .byte \currentPan .byte \targetPan .byte \incrementPan .byte \delay .endm .macro splitbgprio battler:req .byte 0x28 .byte \battler .endm .macro splitbgprio_all .byte 0x29 .endm .macro splitbgprio_foes battler:req .byte 0x2a .byte \battler .endm .macro invisible battler:req .byte 0x2b .byte \battler .endm .macro visible battler:req .byte 0x2c .byte \battler .endm .macro teamattack_moveback battler:req .byte 0x2d .byte \battler .endm .macro teamattack_movefwd battler:req .byte 0x2e .byte \battler .endm .macro stopsound .byte 0x2f .endm @ useful macros .macro jumpreteq value:req, ptr:req jumpargeq ARG_RET_ID, \value, \ptr .endm .macro jumprettrue ptr:req jumpreteq TRUE, \ptr .endm .macro jumpretfalse ptr:req jumpreteq FALSE, \ptr .endm @ createsprite wrappers @ The arguments are based on the CMD_ARGS of the callback associated with the template. .macro simple_palette_blend unused_anim_battler=ANIM_ATTACKER, unused_subpriority_offset=2, selector:req, delay:req, initial_blend_y:req, target_blend_y:req, color:req createsprite gSimplePaletteBlendSpriteTemplate, \unused_anim_battler, \unused_subpriority_offset, \selector, \delay, \initial_blend_y, \target_blend_y, \color .endm .macro complex_palette_blend unused_anim_battler=ANIM_ATTACKER, unused_subpriority_offset=2, selector:req, delay:req, num_blends:req, color1:req, blend_y1:req, color2:req, blend_y2:req createsprite gComplexPaletteBlendSpriteTemplate, \unused_anim_battler, \unused_subpriority_offset, \selector, \delay, \num_blends, \color1, \blend_y1, \color2, \blend_y2 .endm .macro shake_mon_or_platform unused_anim_battler=ANIM_ATTACKER, unused_subpriority_offset=2, velocity:req, shake_timer:req, shake_duration:req, type:req, battler_selector .if \type == SHAKE_MON_X || \type == SHAKE_MON_Y .ifb \battler_selector .error "battler_selector required for SHAKE_MON_X or SHAKE_MON_Y" .endif .else .ifnb \battler_selector .warning "unused battler_selector in shake_mon_or_platform" .endif .endif .ifb \battler_selector createsprite gShakeMonOrPlatformSpriteTemplate, \unused_anim_battler, \unused_subpriority_offset, \velocity, \shake_timer, \shake_duration, \type .else createsprite gShakeMonOrPlatformSpriteTemplate, \unused_anim_battler, \unused_subpriority_offset, \velocity, \shake_timer, \shake_duration, \type, \battler_selector .endif .endm .macro create_megahorn_horn_sprite anim_battler:req, subpriority_offset:req, x1:req, y1:req, x2:req, y2:req, duration:req createsprite gMegahornHornSpriteTemplate, \anim_battler, \subpriority_offset, \x1, \y1, \x2, \y2, \duration .endm .macro create_leech_life_needle_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, duration:req createsprite gLeechLifeNeedleSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \duration .endm .macro create_web_thread_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, unk2:req, amplitude:req, targets_both:req createsprite gWebThreadSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \unk2, \amplitude, \targets_both .endm .macro create_string_wrap_sprite anim_battler:req, subpriority_offset:req, x:req, y:req createsprite gStringWrapSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y .endm .macro create_linear_stinger_sprite anim_battler:req, subpriority_offset:req, initial_x:req, initial_y:req, target_x:req, target_y:req, duration:req createsprite gLinearStingerSpriteTemplate, \anim_battler, \subpriority_offset, \initial_x, \initial_y, \target_x, \target_y, \duration .endm .macro create_pin_missile_sprite anim_battler:req, subpriority_offset:req, initial_x:req, initial_y:req, target_x:req, target_y:req, duration:req, wave_amplitude:req createsprite gPinMissileSpriteTemplate, \anim_battler, \subpriority_offset, \initial_x, \initial_y, \target_x, \target_y, \duration, \wave_amplitude .endm .macro create_tail_glow_orb_sprite anim_battler:req, subpriority_offset:req, relative_to:req createsprite gTailGlowOrbSpriteTemplate, \anim_battler, \subpriority_offset, \relative_to .endm .macro create_sharp_teeth_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, animation:req, x_velocity:req, y_velocity:req, half_duration:req createsprite gSharpTeethSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \animation, 256 * \x_velocity, 256 * \y_velocity, \half_duration .endm .macro create_clamp_jaw_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, animation:req, x_velocity:req, y_velocity:req, half_duration:req createsprite gClampJawSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \animation, 256 * \x_velocity, 256 * \y_velocity, \half_duration .endm .macro create_tear_drop_sprite anim_battler:req, subpriority_offset:req, relative_to:req, type:req createsprite gTearDropSpriteTemplate, \anim_battler, \subpriority_offset, \relative_to, \type .endm .macro create_claw_slash_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, animation:req createsprite gClawSlashSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \animation .endm .macro create_outrage_flame_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, duration:req, x_velocity:req, y_velocity:req, flicker_duration:req createsprite gOutrageFlameSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \duration, 256 * \x_velocity, 256 * \y_velocity, \flicker_duration .endm .macro create_dragon_breath_fire_sprite anim_battler:req, subpriority_offset:req, initial_x:req, initial_y:req, target_x:req, target_y:req, duration:req createsprite gDragonBreathFireSpriteTemplate, \anim_battler, \subpriority_offset, \initial_x, \initial_y, \target_x, \target_y, \duration .endm .macro create_dragon_rage_fire_spit_sprite anim_battler:req, subpriority_offset:req, initial_x:req, initial_y:req, target_x:req, target_y:req, duration:req createsprite gDragonRageFireSpitSpriteTemplate, \anim_battler, \subpriority_offset, \initial_x, \initial_y, \target_x, \target_y, \duration .endm .macro create_dragon_rage_fire_plume_sprite anim_battler:req, subpriority_offset:req, relative_to:req, x:req, y:req createsprite gDragonRageFirePlumeSpriteTemplate, \anim_battler, \subpriority_offset, \relative_to, \x, \y .endm .macro create_dragon_dance_orb_sprite anim_battler:req, subpriority_offset:req, angle:req createsprite gDragonDanceOrbSpriteTemplate, \anim_battler, \subpriority_offset, 256 * \angle .endm .macro create_overheat_flame_sprite anim_battler:req, subpriority_offset:req, speed:req, unk1:req, unk2:req, duration:req, y:req createsprite gOverheatFlameSpriteTemplate, \anim_battler, \subpriority_offset, \speed, \unk1, \unk2, \duration, \y .endm .macro create_sleep_powder_particle_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, duration:req, y_velocity:req, wave_amplitude:req, wave_speed:req createsprite gSleepPowderParticleSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \duration, 256 * \y_velocity, \wave_amplitude, \wave_speed .endm .macro create_stun_spore_particle_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, duration:req, y_velocity:req, wave_amplitude:req, wave_speed:req createsprite gStunSporeParticleSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \duration, 256 * \y_velocity, \wave_amplitude, \wave_speed .endm .macro create_poison_powder_particle_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, duration:req, y_velocity:req, wave_amplitude:req, wave_speed:req createsprite gPoisonPowderParticleSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \duration, 256 * \y_velocity, \wave_amplitude, \wave_speed .endm .macro create_power_absorption_orb_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, duration:req createsprite gPowerAbsorptionOrbSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \duration .endm .macro create_stockpile_absorption_orb_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, duration:req createsprite gStockpileAbsorptionOrbSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \duration .endm .macro create_solar_beam_big_orb_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, duration:req, animation:req createsprite gSolarBeamBigOrbSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \duration, \animation .endm .macro create_absorption_orb_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, wave_amplitude:req, wave_period:req createsprite gAbsorptionOrbSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \wave_amplitude, \wave_period .endm .macro create_hyper_beam_orb_sprite anim_battler:req, subpriority_offset:req createsprite gHyperBeamOrbSpriteTemplate, \anim_battler, \subpriority_offset .endm .macro createleechseedsprite anim_battler:req, subpriority_offset:req, initial_x:req, initial_y:req, target_x:req, target_y:req, duration:req, wave_amplitude:req createsprite gLeechSeedSpriteTemplate, \anim_battler, \subpriority_offset, \initial_x, \initial_y, \target_x, \target_y, \duration, \wave_amplitude .endm .macro create_spore_particle_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, wave_offset:req, duration:req, blend:req createsprite gSporeParticleSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \wave_offset, \duration, \blend .endm .macro create_petal_dance_big_flower_sprite anim_battler:req, subpriority_offset:req, initial_x:req, initial_y:req, target_y:req, duration:req createsprite gPetalDanceBigFlowerSpriteTemplate, \anim_battler, \subpriority_offset, \initial_x, \initial_y, \target_y, \duration .endm .macro create_petal_dance_small_flower_sprite anim_battler:req, subpriority_offset:req, initial_x:req, initial_y:req, target_y:req, duration:req createsprite gPetalDanceSmallFlowerSpriteTemplate, \anim_battler, \subpriority_offset, \initial_x, \initial_y, \target_y, \duration .endm .macro create_razor_leaf_particle_sprite anim_battler:req, subpriority_offset:req, upward_delta_x:req, upward_delta_y:req, upward_duration:req createsprite gRazorLeafParticleSpriteTemplate, \anim_battler, \subpriority_offset, \upward_delta_x, \upward_delta_y, \upward_duration .endm .macro create_razor_leaf_cutter_sprite anim_battler:req, subpriority_offset:req, initial_x:req, initial_y:req, target_x:req, target_y:req, duration:req, wave_amplitude:req, target_both:req createsprite gRazorLeafCutterSpriteTemplate, \anim_battler, \subpriority_offset, \initial_x, \initial_y, \target_x, \target_y, \duration, \wave_amplitude, \target_both .endm .macro create_swift_star_sprite anim_battler:req, subpriority_offset:req, initial_x:req, initial_y:req, target_x:req, target_y:req, duration:req, wave_amplitude:req, target_both:req createsprite gSwiftStarSpriteTemplate, \anim_battler, \subpriority_offset, \initial_x, \initial_y, \target_x, \target_y, \duration, \wave_amplitude, \target_both .endm .macro create_twister_leaf_sprite anim_battler:req, subpriority_offset:req, duration:req, distance_y:req, wave_period:req, wave_amplitude:req, speed_up_on_frame:req createsprite gTwisterLeafSpriteTemplate, \anim_battler, \subpriority_offset, \duration, \distance_y, \wave_period, \wave_amplitude, \speed_up_on_frame .endm .macro create_constrict_binding_sprite anim_battler:req, subpriority_offset:req, initial_x:req, initial_y:req, affine_animation:req, squeezes:req createsprite gConstrictBindingSpriteTemplate, \anim_battler, \subpriority_offset, \initial_x, \initial_y, \affine_animation, \squeezes .endm .macro create_mimic_orb_sprite anim_battler:req, subpriority_offset:req, initial_x:req, initial_y:req createsprite gMimicOrbSpriteTemplate, \anim_battler, \subpriority_offset, \initial_x, \initial_y .endm .macro create_ingrain_root_sprite anim_battler:req, subpriority_offset:req, offset_x:req, offset_y:req, subpriority:req, animation:req, duration:req createsprite gIngrainRootSpriteTemplate, \anim_battler, \subpriority_offset, \offset_x, \offset_y, \subpriority - 30, \animation, \duration .endm .macro create_frenzy_plant_root_sprite anim_battler:req, subpriority_offset:req, interpolate_percent:req, offset_x:req, offset_y:req, subpriority:req, animation:req, duration:req createsprite gFrenzyPlantRootSpriteTemplate, \anim_battler, \subpriority_offset, \interpolate_percent, \offset_x, \offset_y, \subpriority - 30, \animation, \duration .endm .macro create_ingrain_orb_sprite anim_battler:req, subpriority_offset:req, initial_x:req, initial_y:req, velocity_x:req, wave_amplitude:req, duration:req createsprite gIngrainOrbSpriteTemplate, \anim_battler, \subpriority_offset, \initial_x, \initial_y, \velocity_x, \wave_amplitude, \duration .endm .macro create_present_sprite anim_battler:req, subpriority_offset:req, initial_x:req, initial_y:req, unk2:req, unk3:req, unk4:req createsprite gPresentSpriteTemplate, \anim_battler, \subpriority_offset, \initial_x, \initial_y, \unk2, \unk3, \unk4 .endm .macro create_present_heal_particle_sprite anim_battler:req, subpriority_offset:req, initial_x:req, initial_y:req, velocity_y:req, unused3=1 createsprite gPresentHealParticleSpriteTemplate, \anim_battler, \subpriority_offset, \initial_x, \initial_y, \velocity_y, \unused3 .endm .macro create_item_steal_sprite anim_battler:req, subpriority_offset:req, initial_x:req, initial_y:req, unk2, unk3, unk4 createsprite gItemStealSpriteTemplate, \anim_battler, \subpriority_offset, \initial_x, \initial_y, \unk2, \unk3, \unk4 .endm .macro create_trick_bag_sprite anim_battler:req, subpriority_offset:req, initial_y:req, wave_offset:req createsprite gTrickBagSpriteTemplate, \anim_battler, \subpriority_offset, \initial_y, \wave_offset .endm .macro create_confusion_duck_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, wave_offset:req, wave_period:req, duration:req createsprite gConfusionDuckSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \wave_offset, \wave_period, \duration .endm .macro create_basic_hitsplat_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, relative_to:req, animation:req createsprite gBasicHitSplatSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \relative_to, \animation .endm .macro create_persist_hitsplat_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, relative_to:req, animation:req, duration:req createsprite gPersistHitSplatSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \relative_to, \animation, \duration .endm .macro create_handle_invert_hitsplat_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, relative_to:req, animation:req createsprite gHandleInvertHitSplatSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \relative_to, \animation .endm .macro create_random_pos_hitsplat_sprite anim_battler:req, subpriority_offset:req, relative_to:req, animation .ifnb \animation createsprite gRandomPosHitSplatSpriteTemplate, \anim_battler, \subpriority_offset, \relative_to, \animation .else createsprite gRandomPosHitSplatSpriteTemplate, \anim_battler, \subpriority_offset, \relative_to, -1 .endif .endm .macro create_mon_edge_hitsplat_sprite anim_battler:req, subpriority_offset:req, relative_to:req, x:req, y:req, animation:req createsprite gMonEdgeHitSplatSpriteTemplate, \anim_battler, \subpriority_offset, \relative_to, \x, \y, \animation .endm .macro create_cross_impact_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, relative_to:req, duration:req createsprite gCrossImpactSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \relative_to, \duration .endm .macro create_flashing_hitsplat_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, relative_to:req, animation:req createsprite gFlashingHitSplatSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \relative_to, \animation .endm @ createvisualtask wrappers @ The arguments are based on the CMD_ARGS of the task. .macro metallic_shine priority=5, permanent:req, color .ifb \color createvisualtask AnimTask_MetallicShine, \priority, \permanent, FALSE, RGB_BLACK .else createvisualtask AnimTask_MetallicShine, \priority, \permanent, TRUE, \color .endif .endm .macro set_grayscale_pal priority=5, battler:req createvisualtask AnimTask_SetGrayscaleOrOriginalPal, \priority, \battler, FALSE .endm .macro set_original_pal priority=5, battler:req createvisualtask AnimTask_SetGrayscaleOrOriginalPal, \priority, \battler, TRUE .endm .macro attacker_fade_to_invisible priority=2, step_delay:req createvisualtask AnimTask_AttackerFadeToInvisible, \priority, \step_delay .endm .macro attacker_fade_from_invisible priority=2, step_delay:req createvisualtask AnimTask_AttackerFadeFromInvisible, \priority, \step_delay .endm .macro shrink_target_copy priority=5, unk0:req, unk1:req createvisualtask AnimTask_ShrinkTargetCopy, \priority, \unk0, \unk1 .endm .macro create_leaf_blade_task priority=5 createvisualtask AnimTask_LeafBlade, \priority .endm .macro blend_color_cycle priority=2, selector:req, delay:req, num_blends:req, initial_blend_y:req, target_blend_y:req, color:req createvisualtask AnimTask_BlendColorCycle, \priority, \selector, \delay, \num_blends, \initial_blend_y, \target_blend_y, \color .endm .macro blend_color_cycleexclude priority=2, unk0:req, delay:req, num_blends:req, initial_blend_y:req, target_blend_y:req, color:req createvisualtask AnimTask_BlendColorCycleExclude, \priority, \unk0, \delay, \num_blends, \initial_blend_y, \target_blend_y, \color .endm .macro blend_color_cyclebytag priority=2, tag:req, delay:req, num_blends:req, initial_blend_y:req, target_blend_y:req, color:req createvisualtask AnimTask_BlendColorCycleByTag, \priority, \tag, \delay, \num_blends, \initial_blend_y, \target_blend_y, \color .endm .macro flash_anim_tag_with_color priority=2, tag:req, delay:req, num_blends:req, color1:req, blend_y1:req, color2:req, blend_y2:req createvisualtask AnimTask_FlashAnimTagWithColor, \priority, \tag, \delay, \num_blends, \color1, \blend_y1, \color2, \blend_y2 .endm .macro invert_screen_color priority=2, scenery:req, attacker:req, target:req @ NOTE: These generate 0x000 or 0x101 to match, but the code checks for '& 0x100'. createvisualtask AnimTask_InvertScreenColor, \priority, (\scenery << 8) | \scenery, (\attacker << 8) | \attacker, (\target << 8) | \target .endm .macro tint_palettes priority=2, scenery:req, attacker:req, target:req, duration:req, color:req createvisualtask AnimTask_TintPalettes, \priority, \scenery << 8, \attacker << 8, \target << 8, \duration, \color & 0x1F, (\color >> 5) & 0x1F, (\color >> 10) & 0x1F .endm .macro shake_battle_platforms priority=2, x_offset:req, y_offset:req, shakes:req, delay:req createvisualtask AnimTask_ShakeBattlePlatforms, \priority, \x_offset, \y_offset, \shakes, \delay .endm .macro create_surf_wave priority=2, palette:req createvisualtask AnimTask_CreateSurfWave, \priority, \palette .endm