BattleFrontier_BattlePyramidTop_MapScripts:: map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidTop_OnResume map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidTop_OnFrame map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePyramidTop_OnTransition map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePyramidTop_OnWarp .byte 0 BattleFrontier_BattlePyramidTop_OnTransition: pyramid_updatelight 200, PYRAMID_LIGHT_SET_RADIUS setvar VAR_TEMP_F, 1 end BattleFrontier_BattlePyramidTop_OnWarp: map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePyramidTop_EventScript_SetUpObjects .2byte 0 BattleFrontier_BattlePyramidTop_EventScript_SetUpObjects:: setvar VAR_TEMP_1, 1 turnobject LOCALID_PLAYER, DIR_NORTH goto_if_ne VAR_TEMP_C, 0, BattleFrontier_BattlePyramidTop_EventScript_EndSetUpObjects setobjectxyperm LOCALID_BRANDON, 0, 0 BattleFrontier_BattlePyramidTop_EventScript_EndSetUpObjects:: end BattleFrontier_BattlePyramidTop_OnResume: frontier_getbrainstatus goto_if_eq VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattlePyramidTop_EventScript_CheckChallengeStatus call BattleFrontier_EventScript_SetBrainObjectGfx BattleFrontier_BattlePyramidTop_EventScript_CheckChallengeStatus:: copyvar VAR_TEMP_C, VAR_RESULT frontier_getstatus switch VAR_TEMP_CHALLENGE_STATUS case 0, BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge case CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePyramid_EventScript_WarpToLobby case CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge frontier_get FRONTIER_DATA_BATTLE_OUTCOME goto_if_eq VAR_RESULT, B_OUTCOME_LOST, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost goto_if_eq VAR_RESULT, B_OUTCOME_DREW, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost goto_if_eq VAR_RESULT, B_OUTCOME_FORFEITED, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost end BattleFrontier_BattlePyramidTop_OnFrame: map_script_2 VAR_TEMP_PLAYING_PYRAMID_MUSIC, 0, BattleFrontier_BattlePyramidTop_EventScript_PlayPyramidMusic map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidTop_EventScript_ShowMapName .2byte 0 BattleFrontier_BattlePyramidTop_EventScript_PlayPyramidMusic:: playbgm MUS_B_PYRAMID_TOP, FALSE setvar VAR_TEMP_PLAYING_PYRAMID_MUSIC, 1 end BattleFrontier_BattlePyramidTop_EventScript_ShowMapName:: special ShowMapNamePopup setvar VAR_TEMP_F, 0 end BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge:: pyramid_save CHALLENGE_STATUS_SAVING special SavePlayerParty frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 pyramid_settrainers frontier_setpartyorder FRONTIER_PARTY_SIZE setvar VAR_TEMP_F, 1 end BattleFrontier_BattlePyramidTop_EventScript_Attendant:: lock faceplayer goto_if_ne VAR_TEMP_D, 0, BattleFrontier_BattlePyramidTop_EventScript_StepForwardWhenReady goto_if_ne VAR_TEMP_C, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattlePyramidTop_EventScript_BrandonHereMoveAside msgbox BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo, MSGBOX_DEFAULT closemessage applymovement LOCALID_PYRAMID_TOP_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside waitmovement 0 applymovement LOCALID_PLAYER, BattleFrontier_BattlePyramidTop_Movement_PlayerClimbToTop waitmovement 0 applymovement LOCALID_PYRAMID_TOP_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath waitmovement 0 message BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid waitmessage playfanfare MUS_OBTAIN_B_POINTS waitfanfare closemessage BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 7, 13 waitstate end BattleFrontier_BattlePyramidTop_EventScript_StepForwardWhenReady:: msgbox BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady, MSGBOX_DEFAULT closemessage end BattleFrontier_BattlePyramidTop_EventScript_BrandonHereMoveAside:: msgbox BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere, MSGBOX_DEFAULT applymovement LOCALID_PYRAMID_TOP_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside setvar VAR_TEMP_D, 1 closemessage end BattleFrontier_BattlePyramidTop_EventScript_BattleBrandon:: lockall switch VAR_TEMP_C case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePyramidTop_EventScript_BrandonIntroGold case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech special SpawnCameraObject applymovement LOCALID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_CameraPanUp waitmovement 0 msgbox BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure, MSGBOX_DEFAULT closemessage frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer waitmovement 0 msgbox BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon, MSGBOX_DEFAULT goto BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonSilver end BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech:: applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer waitmovement 0 BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonSilver:: msgbox BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle, MSGBOX_DEFAULT call BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle playbgm MUS_B_PYRAMID_TOP, FALSE goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonSilver goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonSilver:: frontier_getsymbols goto_if_ne VAR_RESULT, 0, BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon msgbox BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease, MSGBOX_DEFAULT playfanfare MUS_OBTAIN_SYMBOL message BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol waitmessage waitfanfare frontier_givesymbol msgbox BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting, MSGBOX_DEFAULT goto BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon BattleFrontier_BattlePyramidTop_EventScript_BrandonIntroGold:: frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech special SpawnCameraObject applymovement LOCALID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_CameraPanUp waitmovement 0 msgbox BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned, MSGBOX_DEFAULT closemessage frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer waitmovement 0 msgbox BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter, MSGBOX_DEFAULT goto BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonGold end BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech:: applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer waitmovement 0 BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonGold:: msgbox BattleFrontier_BattlePyramidTop_Text_EverythingYouHave, MSGBOX_DEFAULT call BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle playbgm MUS_B_PYRAMID_TOP, FALSE goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonGold goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonGold:: frontier_getsymbols goto_if_eq VAR_RESULT, 2, BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon msgbox BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis, MSGBOX_DEFAULT playfanfare MUS_OBTAIN_SYMBOL message BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine waitmessage waitfanfare frontier_givesymbol msgbox BattleFrontier_BattlePyramidTop_Text_FarewellForNow, MSGBOX_DEFAULT goto BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle:: closemessage setvar VAR_0x8004, SPECIAL_BATTLE_PYRAMID setvar VAR_0x8005, 0 special DoSpecialTrainerBattle waitstate return BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside: walk_right walk_in_place_faster_left step_end BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath: walk_left walk_in_place_faster_up step_end BattleFrontier_BattlePyramidTop_Movement_PlayerClimbToTop: walk_up walk_up walk_up walk_up walk_up walk_in_place_faster_down step_end BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer: walk_fast_down step_end BattleFrontier_BattlePyramidTop_Movement_CameraPanUp: walk_slow_up walk_slow_up delay_16 step_end .ifdef FRENCH .include "data/maps/BattleFrontier_BattlePyramidTop/text_fr.inc" .else .ifdef ITALIAN .include "data/maps/BattleFrontier_BattlePyramidTop/text_it.inc" .else .ifdef SPANISH .include "data/maps/BattleFrontier_BattlePyramidTop/text_es.inc" .else .include "data/maps/BattleFrontier_BattlePyramidTop/text.inc" .endif .endif .endif