Eduardo Quezada
e175c5aca8
Changes Various defines to an Enum ( #5840 )
...
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-12-21 11:48:31 +01:00
Alex
f27bf843cb
Changes Various defines to an Enum ( #5839 )
2024-12-20 10:49:40 +01:00
PhallenTree
775ea3b564
Pursuit refactor ( #5707 )
2024-12-06 19:14:46 +01:00
Eduardo Quezada
e4f8b4ccf0
Addressed review changes (minus encapsulation)
2024-12-04 11:31:28 -03:00
AlexOn1ine
09c9d8a800
merge rhh/upcoming
2024-12-02 17:45:00 +01:00
Hedara
f6fdca615f
Merge branch 'master' into master-to-upcoming
2024-11-29 11:32:12 +01:00
Alex
6b170d70f1
Fixes Red Card / Eject Pack interaction ( #5724 )
2024-11-27 14:05:11 -05:00
AlexOn1ine
97b30cb712
simultaneous hp reduction
2024-11-23 08:35:01 +01:00
Alex
67c7106fee
Refactors Absorb to use Moveend ( #5670 )
2024-11-17 09:59:04 +01:00
Eduardo Quezada
e005ffb576
Merge branch '_RHH/master' into _RHH/upcoming
2024-11-06 10:01:48 -03:00
Alex
8581646c22
Convert 3 variouses to callnatives ( #5646 )
2024-11-06 10:09:49 +01:00
Alex
dc740b4e9a
Fixes Magic Coat message ( #5645 )
2024-11-06 10:09:00 +01:00
Eduardo Quezada
ee2535be96
Merge branch '_RHH/master' into _RHH/upcoming
2024-11-03 12:21:22 -03:00
Alex
45d063dcf8
Fixes Dragon Tail using the effect twice during a Parental Bond attack ( #5630 )
...
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2024-11-02 09:38:29 -03:00
Eduardo Quezada
80af2af9ad
Merge branch '_RHH/master' into _RHH/upcoming
2024-10-03 14:33:01 -03:00
Alex
b93e58266e
Fixes recoil moves not triggering berries if possible ( #5449 )
...
* Fixes recoil moves not triggering berries if possible
* Update battle_script_commands.h
2024-10-01 10:43:58 +02:00
Eduardo Quezada
484acdc138
Convert 8 various to callnatives ( #5172 )
...
* Convert 8 various to callnatives
* Address review comments
2024-09-01 15:12:43 +02:00
Eduardo Quezada
fcdc9ed65a
Merge branch '_RHH/master' into _RHH/upcoming
...
# Conflicts:
# src/battle_util.c
# src/data/pokemon/species_info/gen_7_families.h
# test/battle/ability/download.c
# test/battle/ability/intimidate.c
# test/battle/ability/supreme_overlord.c
# test/battle/ability/zero_to_hero.c
# test/battle/ai/ai.c
# test/battle/move_effect/plasma_fists.c
2024-07-05 14:25:25 -04:00
DizzyEggg
d0bb03e5a9
Fix AI's right slot switching-in too early ( #4851 )
...
* apply safe switching to trainer doubles battles - with a config
* get rid of the config
* make it compile
2024-06-21 12:17:12 +02:00
Eduardo Quezada
06153e4280
Merge branch '_RHH/master' into _RHH/upcoming
...
# Conflicts:
# include/battle.h
# include/constants/battle_script_commands.h
# include/constants/pokemon.h
# src/battle_ai_util.c
# src/battle_main.c
# src/battle_util.c
# test/battle/ai.c
2024-06-13 11:44:28 -04:00
Alex
9c72392891
Fixes Shell Side Arm ( #4753 )
...
* Fixes Shell Side Arm
* Fixes to random call
* hardcoded the effect to the move
* minor change
* minor change 2
* applied reviews
2024-06-12 11:21:44 +02:00
ghoulslash
7b1248b167
add savedBattlerAttacker and stack for saved target/attacker ( #4061 )
...
* add saveattacker/savetarget stack
* add safety checks to savedAttackerCount/savedTargetCount
* add testing warnings for saveattacker/savetarget
* update frisk with saveattacker
* restoretarget at end of red card battle scripts, remove testing checks on SaveAttacker,SaveTarget
---------
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2024-05-29 21:50:24 +02:00
Alex
56cee80fbf
Explosion and Mind Blown / Steel Beam refactor (CFRU port) ( #4516 )
...
* Explosion and Mind Blown / Steel Beam refactor (CFRU port)
* forgot ndebug
* Restored EFFECT_MIND_BLOWN
* requested changes
---------
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2024-05-12 11:41:18 -04:00
Alex
81a73deb76
Fixes Quash ( #4419 )
...
* Fixes Quash
* Update test/battle/move_effect/quash.c
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
* Update test/battle/move_effect/quash.c
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-04-21 15:40:35 +02:00
DizzyEggg
46e6324fe2
Fix White Herb Known Failing tests ( #4258 )
...
* Fix White Herb Known Failing tests
* get out agbcc
* remove unneeded white herb test
2024-03-29 17:43:05 +01:00
Nephrite
65c508d193
Secondary effects overhaul minor follow-up ( #4062 )
...
* settwoturnstring command
* Unified two-turn attacks and Meteor Beam
To do: Solar Beam
* Solar Beam
Also fixed various function, removed EFFECT_GUST (who knows why that exists?)
* Updated Solar Beam + tests
* Redid two turn move + animations logic
Removed pointless various function; to do: remove Skull Bash, fix AI test
* Removed now-pointless flag
* Removed Skull Bash
And temporarily commented out failing AI tests
* Removed Sky Uppercut effect
Not sure when or why this was ever necessary
* Removed BattleScript_EffectSemiInvulnerable
Now uses BattleScript_EffectTwoTurnsAttack. Kept the effect; used the argument field to determine which STATUS3 such moves should apply but added a function to jump over weather checks in BattleScript_EffectTwoTurnsAttack if the current move is semi-invulnerable (since the instant-fire weather check and STATUS3 use the same field)
* Applied review changes
* Replaced VARIOUS with callnative
Tried to fix test but couldn't :/ wtf is going on
* Fixed one AI test
Cant fix the other...
* Added KNOWN_FAILING to failing AI tests
Separated them out into their own test
* Optimised script, overhauled charge turn string setting
Condensed multiple confusing macros into one, jumpifweathercheckchargeeffects. Script now tweaked and trimmed, string ids for charge turns now added to argument along with status3 (thanks to compression macro) and instant-fire-weather for semi-invulnerable and two-turn moves respectively. Also introduced a savedStringId in gBattleScripting to make string selection work.
* Unified two turn move tests + minor corrections
* Added semi-invulnerable move tests
Set the Razor Wind test to known failing - something to do with its animation?
---------
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-02-04 23:02:59 +01:00
Bassoonian
ccfebe5e05
Adds missing evolution methods ( #4087 )
...
* Add evolution tracker to BoxMon struct
* Add "use move 20 times, then lv up" evolution method
* Add recoil tracker
* Reduce to 9 bits
* Fix agbcc complaint
* Put MOVEEND_CLEAR_BITS at the end
* Remove battle argument from tryupdaterecoiltrackker
* Add null checks
* Fix upcoming merge
* Add requested formatting changes
* Condense evolution check into a single function for easier customisation later
* Incorporate review requests
* Update src/pokedex_plus_hgss.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
---------
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-02-01 18:35:38 -03:00
Nephrite
9dfa0d264f
Merge branch 'upcoming' into secondary_effects_overhaul
2023-12-30 23:54:01 +09:00
Nephrite
ff51eb2b6c
Removed unused move effects, various ids, and one script command
2023-12-30 20:35:48 +09:00
Nephrite
e7de08eca2
Unified Sonic Boom & Dragon Rage
...
Not really in scope, but what the hell
2023-12-30 15:40:50 +09:00
Nephrite
c5061f0161
Updated remaining moves which use secondaryEffectChance
...
secondaryEffectChance is no longer considered anywhere in the code; tidied up scripts and more
2023-12-26 13:12:11 +09:00
Nephrite
cda445c2f5
Merge remote-tracking branch 'rhh/upcoming' into secondary_effects_overhaul_rebase
2023-12-25 12:19:38 +09:00
Alex
61e6365470
Fixes Photon Geyeser category + minor AI calc fixes ( #3807 )
2023-12-23 12:31:40 +01:00
Alex
069769710b
Fixes Item Metronome damage ( #3767 )
...
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-20 11:24:12 +01:00
Eduardo Quezada
b2917fac5d
Merge remote-tracking branch '_RHH_origin/master' into RHH/upcoming
...
# Conflicts:
# include/constants/battle_script_commands.h
# src/battle_script_commands.c
2023-12-10 14:29:42 -03:00
Alex
628eb95925
Adds Rage Fist ( #3573 )
...
* Adds Rage Fist
* Fix initial implementation
* fix merge
* review changes
* endure test
* add field enduredDamage
* rage fist: transform, disguise and field change
* merge fix
2023-12-10 12:33:25 +01:00
Alex
d5f3df6f08
Fix Defog and Prevent Escape effects ( #3668 )
...
* Fix Defog and Prevent Escape effects
* pain split / mirror coat interaction
* remove unused various define
* use pain split effect
* remove test
2023-12-10 00:26:03 +01:00
Eduardo Quezada
d076193b9f
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# asm/macros/battle_script.inc
# include/constants/battle.h
# include/constants/battle_script_commands.h
# src/battle_script_commands.c
# src/data/battle_moves.h
2023-12-03 16:39:32 -03:00
Alex
4bde378c0d
Fixes Floral Healing + Tests ( #3604 )
2023-11-29 13:57:29 +01:00
Nephrite
4058d16f2f
2-Turn moves + unique moves with secondary effects
...
Two turn moves (Bounce, Freeze Shock, Sky Attack, Shadow/Phantom Force), Dire Claw, Stone Axe, Ceaseless Edge, Wicked Torque, Relic Song, Fake Out,
2023-11-25 23:56:17 +09:00
Bassoonian
a7beed5b25
Dynamax messages ( #3581 )
...
* Dynamax messages
* Convert various to callnative
* Remove battler argument from callnatives
* Rename i variable
* Fix missing else
2023-11-21 19:18:18 +01:00
Alex
5fa1bffa8d
Adds Glaive Rush, fixes for Plasma Fists and Relic Song ( #3476 )
...
* Adds Glaive Rush
* Fixes: Glaive Rush status is removed until users next turn
* Glaive Rush no affect
* simplify glaive rush script
* simlify script further
* leftover
* Fix Plasma Fists and Relic Song + tests
* Callnative for Plasma Fists
* Use Status Field Ion Deludge for Plasma Fists
* add assumes for flinch_status
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-18 15:19:38 +01:00
Eduardo Quezada
57c1dd97bb
Merge branch 'RHH/master' into RHH/upcoming
2023-11-03 21:59:08 -03:00
DizzyEggg
7eb1b12224
Fix Knock Off healing berries ( #3509 )
2023-11-01 14:47:31 +01:00
Alex
91b6722322
Octolock, more tests
2023-10-18 20:25:34 +02:00
ghoulslash
70fbf9e9df
Opportunist Ability ( #2994 )
...
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2023-10-09 22:35:00 -03:00
Eduardo Quezada
566ec93492
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# asm/macros/battle_script.inc
# data/battle_scripts_1.s
# include/constants/battle_move_effects.h
# include/constants/battle_script_commands.h
# include/constants/battle_string_ids.h
# src/battle_script_commands.c
# src/data/battle_moves.h
2023-09-24 20:32:45 -03:00
LOuroboros
35e76e9868
Fixed Ice Spinner, refactored battle terrain text string tables and ditched EFFECT_REMOVE_TERRAIN ( #3247 )
...
Co-authored-by: Alex <alexthenotes@gmail.com>
2023-09-24 00:01:18 -03:00
Eduardo Quezada
3333395ff7
Merge branch 'RHH/upcoming' into RHH/pr/upcoming/variousGone1
...
# Conflicts:
# include/constants/battle_script_commands.h
# src/battle_script_commands.c
2023-09-07 15:54:55 -03:00
Eduardo Quezada
820113d883
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# data/battle_anim_scripts.s
# data/battle_scripts_1.s
# include/battle_scripts.h
# include/battle_util.h
# src/battle_script_commands.c
# src/battle_util.c
2023-09-07 15:13:06 -03:00
DizzyEggg
cfd802423b
Fling fixes and tests ( #3191 )
...
* begin fling tests
* fling fixes and tests
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* scripts names change
* fix fling's test file
---------
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-09-05 06:56:36 -03:00
Eduardo Quezada
66710ac22a
Updated various defines
2023-08-31 23:54:11 -04:00
Eduardo Quezada
c4553c71aa
5 more callnatives
...
- jumpifshelltrap
- jumpifemergencyexited
- jumpifrodaffected
- jumpifabsorbaffected
- jumpifmotoraffected
2023-08-31 23:43:48 -04:00
Eduardo Quezada
4ac61ad15f
handleultraburst, handleprimalreversion, handlemegaevo
2023-08-31 22:34:57 -04:00
kittenchilly
c3e31af5f3
Ultra burst trigger
2023-08-09 22:12:26 -05:00
ghoulslash
60710f823e
merge w upcoming
2023-05-15 13:13:28 -04:00
Bassoonian
c279830892
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into formbattlechangecontribution
2023-04-27 10:50:32 +02:00
Eduardo Quezada D'Ottone
408aa30aa7
Merge pull request #17 from AgustinGDLV/pr/castform_fix
2023-04-26 14:25:36 -04:00
LOuroboros
a128192bfe
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into trainerSlideMsgUpdate
2023-04-24 09:36:09 -03:00
AgustinGDLV
86242c1c70
MOVE_REVIVAL_BLESSING Effect ( #2883 )
...
* implemented Revival Blessing
2023-04-12 01:14:25 +01:00
AgustinGDLV
2017bee3f8
fixed Castform + Cherrim
2023-03-27 11:35:23 -07:00
LOuroboros
fe09f3e0d3
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into trainerSlideMsgUpdate
2023-02-26 23:42:01 -03:00
DizzyEggg
e0b76e98ff
Add MOVE_SHELL_TRAP Effect ( #2716 )
...
* implemented Shell Trap
Co-authored-by: AgustinGDLV <agustingomezdelavega@gmail.com>
2023-02-22 13:55:34 +00:00
DizzyEggg
31138455de
remove unneeded VARIOUS_JUMP_IF_NO_VALID_TARGETS
2023-02-22 09:28:12 +01:00
Martin Griffin
29c64c82f3
Test Red Card
...
Dragon Tail activates Red Card if the target does not switch.
2023-02-21 10:44:58 +00:00
LOuroboros
24581426a1
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into trainerSlideMsgUpdate
2023-02-21 04:46:28 -03:00
LOuroboros
3a91a5c930
Added new trainer slide-in msg conditions
...
Now they can say something:
-When their last Pokémon's HP is between 25% and 50%.
-When a critical hit is dealt to their first Pokémon for the first time.
-When a super effective hit is dealt to their first Pokémon for the first time.
-When a STAB move is used against (but doesn't faint) the opponent's Pokémon.
-When the Player's Pokémon's move doesn't affect the opponent's Pokémon.
-When they're about to trigger a Mega Evolution.
-When they're about to trigger a Z-Move.
Misc. changes:
-Split GetEnemyMonCount for readability's sake.
-Optimized the size allocated to trainerSlideLowHpMsgDone.
2023-02-21 04:40:02 -03:00
DizzyEggg
53180ebf87
Update Healing wish to gen5 / gen8 mechanics ( #2708 )
...
* Updated Healing Wish and added config
* Fixed Lunar Dance message
Co-authored-by: AgustinGDLV <agustingomezdelavega@gmail.com>
Co-authored-by: AgustinGDLV <103095241+AgustinGDLV@users.noreply.github.com>
Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
2023-02-20 11:25:43 +00:00
DizzyEggg
56c9564e7a
8th gen Howl's effect ( #2700 )
...
* Howl gen8 effect
2023-02-17 10:28:46 +00:00
DizzyEggg
0577d8d04d
Fix Mirror Armor against Clear Body
2023-02-13 14:44:34 +01:00
Martin Griffin
a13ffdbfba
U-turn does not switch the user out if Emergency Exit activates
2023-01-27 00:57:22 +00:00
LOuroboros
773e7f0de2
Fixed Explosion & Intimidate's 'interaction'
2023-01-17 22:16:42 -03:00
LOuroboros
f1ca254c28
Updated the Mimicry reimplementation
...
Mimicry is now a proud member of ABILITYEFFECT_ON_TERRAIN.
Misc. changes:
-Ditched the dependency on and usage of gBattlerAttacker for the effects inside ABILITYEFFECT_ON_WEATHER and ABILITYEFFECT_ON_TERRAIN.
-Made Cmd_switchineffects activate ABILITYEFFECT_ON_TERRAIN to take into account overworld weather-induced field terrains.
-Updated the text strings printed by the battle scripts inside the aforementioned AbilityBattleEffects caseIDs.
-Removed constant label of unused VARIOUS_TRY_TO_APPLY_MIMICRY which I forgot about.
-Updated ChangeTypeBasedOnTerrain, partly as a result of the aforementioned changes but also for optimization purposes.
-There was never a reason to establish an empty scope, or to use GET_MOVE_TYPE and the variables that complemented it.
-Removed case ABILITY_QUARK_DRIVE from AbilityBattleEffects' case ABILITYEFFECT_ON_SWITCHIN.
2023-01-03 02:27:41 -03:00
LOuroboros
d0f5653f5e
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into mimicry
2023-01-02 19:00:41 -03:00
LOuroboros
13d8c0d167
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dev_gen9_abilities
2023-01-02 14:34:24 -03:00
LOuroboros
ca32d43433
Streamlined ability-on-weather changes
...
Also renamed activateweatherabilities and activateterrainabilities.
2023-01-02 14:32:56 -03:00
LOuroboros
e8dfb66c30
Adding ability effect triggers for terrains and weather
...
A new, probably better way to handle the announcement trigger that abilities such as Protosynthesis and Quark Drive have, when the battle weather or the field terrain change.
Misc. changes:
-EFFECT_DAMAGE_SET_TERRAIN -> EFFECT_HIT_SET_REMOVE_TERRAIN
-It's more appropriate as the effect can be used to force set a terrain or simply to remove an active terrain, after all.
-The main reason for the rename was the inconsistency with the battle script's label.
-Reverted accidentally committed change to B_DOUBLE_WILD_CHANCE, performed back in c8abf00c .
2022-12-30 03:25:16 -03:00
LOuroboros
d943f891c5
Applied Wind Power and Wind Rider correction
...
-Renamed TryActivateWindRiderLoop to BattleScript_TryTailwindAbilitiesLoop
-Modified how it handles the check for Wind Rider by using a various and incorporated Wind Power into the mix because that ability is affected by Tailwind as well.
2022-12-21 10:08:16 -03:00
SonikkuA-DatH
2c28076696
Update include/constants/battle_script_commands.h
...
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2022-12-20 18:08:38 -08:00
SonikkuA-DatH
f6fab92ac8
Merge branch 'upcoming' into SonikkuA-DatH-Teatime2
2022-12-19 15:52:20 -08:00
SonikkuA-DatH
ffda816507
Update battle_script_commands.h
...
Whoops, forgot the to copy paste various
2022-12-18 22:41:15 -08:00
SonikkuA-DatH
f0aee1f8d3
Merge branch 'upcoming' into SonikkuA-DatH-Teatime2
2022-12-18 17:50:39 -08:00
LOuroboros
4c9446ed0a
Fixed Speed Swap's effect
2022-12-14 12:00:45 -03:00
LOuroboros
0d1f9d9613
Reimplemented Mimicry
2022-12-09 20:46:18 -03:00
ghoulslash
34ba9b4e0d
convert a few various to callnatives
2022-11-28 14:36:19 -05:00
LOuroboros
31a602f3b6
Optimized Intimidate's code
2022-11-12 18:03:46 -03:00
BuffelSaft
3775c5d00c
Fix move effects
...
Restore unintentionally removed MOVEEND_DEFROST, fix move effect definitions.
2022-10-22 18:54:25 +13:00
BuffelSaft
6035c5a280
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald into multistrike
2022-10-22 14:31:13 +13:00
Eduardo Quezada D'Ottone
17c8842ad4
Merge branch 'dev' into teleport
2022-09-24 14:39:21 -03:00
Eduardo Quezada D'Ottone
a483899043
Merge branch 'dev' into symbiosis
2022-09-24 11:58:35 -03:00
Eduardo Quezada D'Ottone
47a50b3dac
Merge branch 'master' into weather_forms_fixes
2022-09-07 23:07:25 -04:00
LOuroboros
8705d1656b
Merge branch 'master' of https://github.com/rh-hideout/pokeemerald-expansion into teleport
2022-09-06 20:38:28 -03:00
Eduardo Quezada
afcc1178b2
Merge remote-tracking branch 'pret/master' into MergedBranchUltimate
...
# Conflicts:
# data/battle_ai_scripts.s
# data/battle_scripts_1.s
# include/battle_controllers.h
# include/battle_script_commands.h
# include/battle_util.h
# include/constants/battle_script_commands.h
# include/constants/global.h
# include/decompress.h
# src/battle_anim_effects_1.c
# src/battle_anim_normal.c
# src/battle_anim_poison.c
# src/battle_anim_water.c
# src/battle_arena.c
# src/battle_controller_link_opponent.c
# src/battle_controller_link_partner.c
# src/battle_controller_opponent.c
# src/battle_controller_player.c
# src/battle_controller_player_partner.c
# src/battle_controller_recorded_opponent.c
# src/battle_controller_recorded_player.c
# src/battle_controller_safari.c
# src/battle_controller_wally.c
# src/battle_gfx_sfx_util.c
# src/battle_interface.c
# src/battle_main.c
# src/battle_message.c
# src/battle_script_commands.c
# src/battle_util.c
# src/berry.c
# src/data/trainers.h
# src/decompress.c
# src/field_effect.c
# src/hall_of_fame.c
# src/overworld.c
# src/pokeball.c
# src/pokemon.c
# src/pokemon_icon.c
# src/pokemon_storage_system.c
# src/scrcmd.c
2022-08-22 20:30:45 -04:00
Eduardo Quezada
9caca17064
Cleanup by syncing src/battle_script_commands.c with pokefirered
2022-07-29 09:43:16 -04:00
Eduardo Quezada
09af7422d5
Further cleaning after comparing with pokefirered
...
STAT_BUFF changed to STAT_CHANGE, as it also uses debuffs
2022-07-28 01:27:05 -04:00
ghoulslash
6b84a9f0b3
merge w be
2022-07-17 12:40:43 -04:00
Sneed69
d0a2be9630
weather forms fixes and config
2022-05-22 03:20:48 +03:00
AgustinGDLV
9d222d3ab4
fixed gems and damage-reducing berries
2022-05-07 13:12:21 -07:00
AgustinGDLV
542a0f07b4
fixed bug bite / bestow
2022-05-06 22:07:25 -07:00
BuffelSaft
3e1934ebe3
Rework VARIOUS_IS_PARENTAL_BOND_LAST_STRIKE
...
Make this more versatile by allowing it to check parentalBondOn instead of only checking if parentalBondOn == 2. Also, fix Dragon Tail/Circle Throw switching the target on the first hit.
2022-05-07 14:20:37 +12:00